Metapipe Update Full Custom Metahuman in Unreal Engine 5.4

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  • Опубліковано 17 жов 2024
  • Let's take a look at the best way to customize a full metahuman with Metapipe 2.2
    Patreon: / mr3d_dev
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    How to install metapipe:
    • Metapipe 2.0
    How to wrap the metahuman geometry to a custom character
    • Customizing Metahumans...

КОМЕНТАРІ • 27

  • @MR3DDev
    @MR3DDev  2 місяці тому +6

    I am trying to speak a bit faster. Let me know your thoughts on that
    Thanks as always to all my Patreons
    Josh Madson
    Mark Pratt
    JaDLIB
    Doug Maisner
    Cole Higgins
    Pete Corrigan
    Karl Perron
    Michael MAyeux
    Michael Daw

    • @MR3DDev
      @MR3DDev  2 місяці тому +1

      *Note to self, turn on head sensor next time

    • @NkRiot
      @NkRiot 2 місяці тому

      What mocap system are you using ?

    • @MR3DDev
      @MR3DDev  2 місяці тому

      @@NkRiot Perception neuron

  • @Sikanda.
    @Sikanda. 2 місяці тому +3

    This looks excellent! The face and body adjustments look quite unique now. Metahuman characters have a distinctive look, I think It's due to the shape of the cornea and bone structure.

  • @michaelwalsh5191
    @michaelwalsh5191 2 місяці тому

    Excellent work! I really appreciate you documenting this workflow.

  • @barryallen8293
    @barryallen8293 4 дні тому

    Hi! Thanks for your great tutorial! There's a small thing that confuses me. Does the body needs to have the same topology as metahuman body?(Using wrap to wrap the mh default body to the unique body shape), if so, how does the neck connect to body perfectly after the wrapping?

  • @WillyCash69
    @WillyCash69 2 місяці тому

    Aside from his Giant Hands and super long neck, the model looks good lol

  • @ScottBarrettihq
    @ScottBarrettihq 14 днів тому

    1 min and 10 seconds in and the character still hasn't blinked! you gotta get those eyes to close man!

  • @SYEDAZAMSHAH-m6b
    @SYEDAZAMSHAH-m6b 2 місяці тому +1

    fantastic

  • @matthewmounsey-wood5299
    @matthewmounsey-wood5299 Місяць тому

    Hey, could you please direct me to the tutorial where you show how to fix the grooms. I couldn’t find it in your content. Many thanks.

  • @EricTareDenedoteentalk
    @EricTareDenedoteentalk 2 місяці тому

    Great! I can’t wait

  • @Miss_Ada_wong
    @Miss_Ada_wong Місяць тому

    Como vc fez esse corpo me ensina pq eu quero muito aprender

  • @uv_music112
    @uv_music112 2 місяці тому

    hey i want to know how to change body shape with slider or parameter without doing sculp or stuff

    • @MR3DDev
      @MR3DDev  2 місяці тому

      That's a hard one, probably only possible with some heavy programming

    • @Zeridian881
      @Zeridian881 2 місяці тому

      @@MR3DDev Blendshape morph targets and some blueprinting work for the slider menus... I think it's mostly the tedious work of setting up the morph targets?

  • @mrkshh
    @mrkshh 2 місяці тому

    how i got the navel?)

  • @mr_sir_007
    @mr_sir_007 2 місяці тому

    Still looks cartoonish

  • @tyrians
    @tyrians 2 місяці тому

    Put a shirt on lmao

    • @MR3DDev
      @MR3DDev  2 місяці тому

      @@tyrians it dont fit

  • @chelo111
    @chelo111 2 місяці тому +1

    bro why do your metahuman/movement looks so robotic, the face expressions are very stiff....i seen other videos on you tube normal people with like 200 subs and there metahumans looks so much better and there just straight downloading them from quixel bridge with no 3party plugins i don't understand why

    • @MR3DDev
      @MR3DDev  2 місяці тому +2

      Mocap mistake, nothing to do with the character

    • @pstwr
      @pstwr 2 місяці тому +4

      blending the head rotation mocap, facial expression mocap, and body mocap is glitchy in UE5. Oftentimes the best looking face mocap will be shoulder up as the challenge really begins when you add those body movements with the head movements.

    • @sarulaplays6861
      @sarulaplays6861 2 місяці тому

      @@pstwr Yes, been having massive issues with this. Scouring the web I've found nothing to work as a fix. Seems the overlapping of neck ctrls causes all sorts of issues, either you have muted facial animations or a disconnected head... have you found anything to work?

    • @Sikanda.
      @Sikanda. 2 місяці тому +6

      That was unnecessarily harsh. It's counterproductive to criticize someone's work by doing petty comparisons like this ("normal people with 200 followers can do better"). He's sharing what he learned and even shows his process for the community. Tone down the negativity If you can't provide any valuable input.

    • @HowUnaSeeAm
      @HowUnaSeeAm Місяць тому

      Can you make a complete video of the workflow from scratch to finish