Metapipe Update Full Custom Metahuman in Unreal Engine 5.4
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- Опубліковано 17 жов 2024
- Let's take a look at the best way to customize a full metahuman with Metapipe 2.2
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How to install metapipe:
• Metapipe 2.0
How to wrap the metahuman geometry to a custom character
• Customizing Metahumans...
I am trying to speak a bit faster. Let me know your thoughts on that
Thanks as always to all my Patreons
Josh Madson
Mark Pratt
JaDLIB
Doug Maisner
Cole Higgins
Pete Corrigan
Karl Perron
Michael MAyeux
Michael Daw
*Note to self, turn on head sensor next time
What mocap system are you using ?
@@NkRiot Perception neuron
This looks excellent! The face and body adjustments look quite unique now. Metahuman characters have a distinctive look, I think It's due to the shape of the cornea and bone structure.
Excellent work! I really appreciate you documenting this workflow.
Hi! Thanks for your great tutorial! There's a small thing that confuses me. Does the body needs to have the same topology as metahuman body?(Using wrap to wrap the mh default body to the unique body shape), if so, how does the neck connect to body perfectly after the wrapping?
Aside from his Giant Hands and super long neck, the model looks good lol
1 min and 10 seconds in and the character still hasn't blinked! you gotta get those eyes to close man!
fantastic
Hey, could you please direct me to the tutorial where you show how to fix the grooms. I couldn’t find it in your content. Many thanks.
I found it - worked a treat!
Great! I can’t wait
Como vc fez esse corpo me ensina pq eu quero muito aprender
hey i want to know how to change body shape with slider or parameter without doing sculp or stuff
That's a hard one, probably only possible with some heavy programming
@@MR3DDev Blendshape morph targets and some blueprinting work for the slider menus... I think it's mostly the tedious work of setting up the morph targets?
how i got the navel?)
Still looks cartoonish
Put a shirt on lmao
@@tyrians it dont fit
bro why do your metahuman/movement looks so robotic, the face expressions are very stiff....i seen other videos on you tube normal people with like 200 subs and there metahumans looks so much better and there just straight downloading them from quixel bridge with no 3party plugins i don't understand why
Mocap mistake, nothing to do with the character
blending the head rotation mocap, facial expression mocap, and body mocap is glitchy in UE5. Oftentimes the best looking face mocap will be shoulder up as the challenge really begins when you add those body movements with the head movements.
@@pstwr Yes, been having massive issues with this. Scouring the web I've found nothing to work as a fix. Seems the overlapping of neck ctrls causes all sorts of issues, either you have muted facial animations or a disconnected head... have you found anything to work?
That was unnecessarily harsh. It's counterproductive to criticize someone's work by doing petty comparisons like this ("normal people with 200 followers can do better"). He's sharing what he learned and even shows his process for the community. Tone down the negativity If you can't provide any valuable input.
Can you make a complete video of the workflow from scratch to finish