14:25 😂 I'm pretty sure alot of triple A studious could learn from this video. I swear %90 of video games like the character on the left 😅 this explains so much.
The end result was actually pretty good. If the eye-line had been more consistent it would have really sold it. If you had acted against a person or image off camera, that might have fixed that issue.
I know this is sponsored etc, but seriously Unreal needs to employ you fulltime to be their animation evangelist. Anytime we watch a pro animator using sequencer it just makes us all excited about the possibilities. More vids plz sir wade!
Hey @SirWade, I just found your channel and I love your easygoing way of explaining everything in just enough detail to make it clear. You have my subscription :) I'm not sure if I understood you correctly and perhaps you already know this, but when you export your facial animation from metahuman and animation sequence, there's a checkbox there to remove the head movement. Oh, and XSens, let the man keep the suit, you cannot ask for a better ad!
You did an INCREDIBLE job! I think a big problem with a lot of MetaHuman videos is that there are too many overexaggerated facial captures which the software makes uncanny. Your acting makes the model look much better!
30 seconds in and I'm like "omg, he's got an Xsens! So freaking cool!" Xsens, definitely let this man have 24/7 access to one. On loan, given for free - doesn't matter.
I wrote my own mocap system for Unreal because I really wanted to capture hands, body, face and voice all at once, and getting that all directly in engine is super convenient. I think the live link hub that is coming will help simplify the whole process however. Anyways, great stuff!
I was thinking the same, 128 GB RAM is incredible 😄! But also wondering about the GPU, the RTX 5000 with 16 GB VRAM, curious how this stacks up against a 3080 Ti / 4090 that have the same amount of VRAM? I'm going to guess the 4090 laptop GPU will likely be the fastest option.
This face capture suit system looked really neat Sir. It's also great to see a new upload from you again as well Sir. This motion cap suit system looked really neat. Just wondering do you think someday there will be more affordable versions of motion cap suits coming in the future? Would love to give this a try sometime. looks fun.
Look into Movella subscription pricing man. It costs 1300£ (minimum subscription plan) to reprocess data with this suit. This is on top of the suit cost. It's not for everyone.
I'm pretty sure the Rokoko or the Perception Neuron are the cheapest suits available currently. But if you want cheaper, look at some of the AI solutions. Rokoko has one (pretty sure it's free?) Radical is another and they've just added finger tracking.
Hi sir Wade I have a question, I have a walking cycle of 30 frames at 30 fps. If I want to upload it to a game, do I upload 29 frames so that 30 is not the same as 0 or do I upload the complete cycle and Unreal only reads from 0 to 29?
It's mainly so everyone can get familiar with the process, since this is what you'd be using at many studio jobs- that way you have a head start if you end up in a professional environment where you need the knowledge, or just want to understand how it works in production :) That's why I had the suit on loan to me - it's out of my budget too haha
@@SirWade Would appreciate for an alternative coz I am tired of watching a lot of channel doing the same and people like us with no budget having a hard time getting a decent output. I am a sound engineer by profession and I do 3d for fun and as a hobby and try to showcase my audio work through storytelling but limited free animations or not so professional output makes me very frustrated since I am in no means an animator ( I wish ) !!
If the facial animation looks amazing, I think the acting itself doesn't fit the type of character. You are pretty expressive with a lot of facial movement, the character himself is a bit old, has a face marked by wrinkles. It gives a feeling the character could be stoic or at least express with measured facial expression.
Part 2 to the UE5 mocap animation workflow process has arrived!! I think it's time to do an *actual* project using all of this. Any suggestions??
You're underrating your own acting.
why am i really getting a walter white vibe from the acting YOU DID SO FREAKING GOOD
14:25 😂 I'm pretty sure alot of triple A studious could learn from this video. I swear %90 of video games like the character on the left 😅 this explains so much.
The end result was actually pretty good. If the eye-line had been more consistent it would have really sold it. If you had acted against a person or image off camera, that might have fixed that issue.
I know this is sponsored etc, but seriously Unreal needs to employ you fulltime to be their animation evangelist. Anytime we watch a pro animator using sequencer it just makes us all excited about the possibilities. More vids plz sir wade!
Hey @SirWade, I just found your channel and I love your easygoing way of explaining everything in just enough detail to make it clear. You have my subscription :)
I'm not sure if I understood you correctly and perhaps you already know this, but when you export your facial animation from metahuman and animation sequence, there's a checkbox there to remove the head movement.
Oh, and XSens, let the man keep the suit, you cannot ask for a better ad!
You did an INCREDIBLE job! I think a big problem with a lot of MetaHuman videos is that there are too many overexaggerated facial captures which the software makes uncanny. Your acting makes the model look much better!
We want more videos like this X Sens , please give this man the Suit!
30 seconds in and I'm like "omg, he's got an Xsens! So freaking cool!"
Xsens, definitely let this man have 24/7 access to one. On loan, given for free - doesn't matter.
You can ignore the head and neck movement from the Metahuman animator solve but unchecking an option in the solved asset.
Looks awesome Sir Wade!!
I wrote my own mocap system for Unreal because I really wanted to capture hands, body, face and voice all at once, and getting that all directly in engine is super convenient. I think the live link hub that is coming will help simplify the whole process however. Anyways, great stuff!
That sounds awesome!!
7:45 That's a lot of RAM!
I was thinking the same, 128 GB RAM is incredible 😄! But also wondering about the GPU, the RTX 5000 with 16 GB VRAM, curious how this stacks up against a 3080 Ti / 4090 that have the same amount of VRAM? I'm going to guess the 4090 laptop GPU will likely be the fastest option.
This face capture suit system looked really neat Sir. It's also great to see a new upload from you again as well Sir. This motion cap suit system looked really neat. Just wondering do you think someday there will be more affordable versions of motion cap suits coming in the future? Would love to give this a try sometime. looks fun.
Look into Movella subscription pricing man. It costs 1300£ (minimum subscription plan) to reprocess data with this suit. This is on top of the suit cost. It's not for everyone.
I'm pretty sure the Rokoko or the Perception Neuron are the cheapest suits available currently.
But if you want cheaper, look at some of the AI solutions. Rokoko has one (pretty sure it's free?)
Radical is another and they've just added finger tracking.
Hi what ai software did you use to change the voice? thanks, great work btw! subbed!
question, what's the AI tool you used to deepen your voice ?
It was a free website, I think it was elevenlabs?
@@SirWade I'll check that one out, thanks!
Hi Sir wade , I would like to purchase this used xsens mocap suit from Xsens as a used product. Would you ask them if they would be interested?
me too. Please let us know, Sir Wade
You can reach out to their sales team and ask about it, I don't know what they do in terms of used hardware sales :)
was waiting for this tutorial
Hi sir Wade I have a question, I have a walking cycle of 30 frames at 30 fps. If I want to upload it to a game, do I upload 29 frames so that 30 is not the same as 0 or do I upload the complete cycle and Unreal only reads from 0 to 29?
You export 1 frame less than the full cycle so that 30 and 0 don’t both play next to each other :) So if 0 and 30 match, export 0-29
Also could someone mention the name of the interior asset used in this last cinematic shot ?
Obsidium Dark Fantasy Modular Pack :) One of the more expensive things I've bought from the Marketplace but it's SO cool!!
Music is approprate, basically the Wild West.
why those animations have a glitch?
Basically these tutorials are becoming product demonstration day by day as most of us cant afford super expensive suits, sigh !!
It's mainly so everyone can get familiar with the process, since this is what you'd be using at many studio jobs- that way you have a head start if you end up in a professional environment where you need the knowledge, or just want to understand how it works in production :) That's why I had the suit on loan to me - it's out of my budget too haha
@@SirWade Would appreciate for an alternative coz I am tired of watching a lot of channel doing the same and people like us with no budget having a hard time getting a decent output. I am a sound engineer by profession and I do 3d for fun and as a hobby and try to showcase my audio work through storytelling but limited free animations or not so professional output makes me very frustrated since I am in no means an animator ( I wish ) !!
thanks for sharing
If the facial animation looks amazing, I think the acting itself doesn't fit the type of character.
You are pretty expressive with a lot of facial movement, the character himself is a bit old, has a face marked by wrinkles. It gives a feeling the character could be stoic or at least express with measured facial expression.
Just turn off the rotation of head for facial mocap. No need to blend.
I'd like to see you switch to rokoko
You look like a carbon copy of alex herch ( the guy who made gravity falls)
good bye hardware and more money welcome ai with any simple video
🥺
bro the quality is not good for real. You can't use raw data. you have to clean the face up and do alot of tweaking to make it real. Just advising.
Great job man and thanks for sharing!
Thank you!