Assassin's Creed Mirage (PS5) HUGE PARKOUR UPDATE direct comparison (Before and after)

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  • Опубліковано 2 лют 2025

КОМЕНТАРІ • 173

  • @Tin_Le
    @Tin_Le Рік тому +195

    This is in fact the first parkour update we ever had in the series. And that says something.

    • @Ropotopolous
      @Ropotopolous  Рік тому +30

      Interesting, I hadn't thought of that but you're right.

    • @ninjafrog6966
      @ninjafrog6966 Рік тому +13

      @@Ropotopolousto be fair that’s mainly because this was a heavily requested change by the community, and as much as i think mirage’s original parkour is still the best system we’ve gotten since unity, ejects before this update were quite terrible because of how limited they were, especially in a game who’s general parkour design is inspired by the ezio games, ejects were one of the biggest breakers of flow and momentum before this update imo. it’s really appreciated that they recognized it as an issue with the community that needed fixing. the fact that these 2 changes alone improve the parkour this much and offers much more freedom in how you move through the city shows just how important ejects are to the experience

    • @dock7777
      @dock7777 Рік тому +3

      Yeah. It says something about how barebones the parkour was in the first place

    • @neniiiiiiiiiiiiiii
      @neniiiiiiiiiiiiiii Рік тому

      always fucking complaining

    • @themandals7273
      @themandals7273 Рік тому

      ​@@dock7777It also says Ubisoft wants to improve now.

  • @IbytheGOAT
    @IbytheGOAT Рік тому +157

    loved how they actually cared enough to make this change. Bordeaux deserves to make more AC games.

    • @Ropotopolous
      @Ropotopolous  Рік тому +22

      I need another bordeax ac game.

    • @ahmedanubis
      @ahmedanubis Рік тому +17

      I made a reddit post a month or so ago and stéphane Boudon himself teased it with this emoji 👀 so they kinda fulfilled their promise, dude Bordeaux are amazing their team reminds me of the AC1 and AC2 teams, it's a small team, very passionate, and are fans themselves!

    • @Ropotopolous
      @Ropotopolous  Рік тому +16

      @ahmedanubis I hope they stay relatively small as far as employees goes. Better to have that intimate passionate team than a giant corporate monster

    • @dignusdingus3709
      @dignusdingus3709 Рік тому +3

      I need to see what they would do with a bigger budget and creative freedom.

  • @ADdheartattack2608
    @ADdheartattack2608 Рік тому +41

    YO Bordeaux you guys are simply amazing im on pc so ive had the modded eject height and sprint speed but just know you guys updated officially is great for console players and the community as a whole incredible work and thank you for all players of this game ive put well over 100 hrs in this and hope for dlc

    • @Ropotopolous
      @Ropotopolous  Рік тому +3

      Yep. They just leveled the playing field. Now I can compete with PC players haha

    • @ADdheartattack2608
      @ADdheartattack2608 Рік тому

      @@RopotopolousBro you parkour was already amazing i dont doubt you will be outpacing pc players

    • @ninjafrog6966
      @ninjafrog6966 Рік тому

      devs already confirmed months ago that mirage isn’t getting DLC

  • @herkgian8752
    @herkgian8752 Рік тому +35

    The parkour seems pretty imroved and with ng+ and bayeks outfit with the dyes i cant wait to play the game again 🎉

  • @ninjafrog6966
    @ninjafrog6966 Рік тому +32

    they listened it seems. this is a major improvement and was always one of the major complaints i had with ejects in this game. should improve the flow of parkour significantly

    • @Ropotopolous
      @Ropotopolous  Рік тому +1

      Absolutely.

    • @ninjafrog6966
      @ninjafrog6966 Рік тому +3

      @@Ropotopolousfr. i like that ubisoft bordeaux is this receptive to feedback. they could’ve just ignored the criticism, but the fact they recognized that people didn’t like it and fixed it shows people that they care. this change alone improves flow and makes it easier to do what you actually want to do. there were so many times where i’d want to jump to a beam directly beside me, but basim would just fall down or do a grab leap because the eject distance before was honestly quite terrible before this update. ejects being contextual sucks, but i could get past that if it wasn’t for the distance you can eject to a valid handhold being bad. should really help ease frustration with ejects and make them much more useable

  • @voided_reality6863
    @voided_reality6863 Рік тому +37

    PROTIP:
    For anyone that wants to make movement and parkour more fluid without altering more than two buttons on control mapping. Swap sprint/lunge/gallop from L3 to RT/R2, change it from Toggle to Hold. Then put Tools Wheel on L3 and change it to Toggle.
    #ACUnity Style. YW.

    • @brandonmccoy7006
      @brandonmccoy7006 Рік тому +6

      This is basically what I did. After about 15 hours or so, I got tired of clicking L3 to sprint. I was so glad I was able to make the controls close to the OG AC games

    • @voided_reality6863
      @voided_reality6863 Рік тому +1

      @@brandonmccoy7006 It makes traversal way more fluid in my opinion.

    • @brandonmccoy7006
      @brandonmccoy7006 Рік тому +3

      @voided_reality6863 Yea. Definitely. You have complete control over sprinting. Using L3 he'll just stop sprinting after certain animations or if you let go of the stick. It's much smoother

    • @ayebalake
      @ayebalake 11 місяців тому +1

      Why didn't i think of that, i hate when games make the sprint button L3.

    • @voided_reality6863
      @voided_reality6863 11 місяців тому +1

      @@ayebalake Every AC up until I believe Syndicate did it that way and so did all the Watch Dogs games, they really regressed a lot with the bullshit rpg formula they shoehorned into everything after Syndicate. My biggest disappointment with Mirage is they tried to fake that the combat wasn't just the same button mashing crap from Valhalla.

  • @sizeable-cult3169
    @sizeable-cult3169 Рік тому +36

    AC fans: "2023 can't get any better"
    Ubisoft Bordeaux: Hold my beer

    • @Ropotopolous
      @Ropotopolous  Рік тому +5

      I'm seriously shocked they were able to add this

    • @shikihayate
      @shikihayate Рік тому

      The modder did it in first week its released

    • @sizeable-cult3169
      @sizeable-cult3169 Рік тому +1

      @@shikihayate Mods don't count

  • @Stealthful_
    @Stealthful_ Рік тому +27

    This is a nice blend of the first 3 games', Unity's, and Valhalla's parkour mechanics.

    • @Ropotopolous
      @Ropotopolous  Рік тому +8

      I kinda think mirage is like the definitive AC experience and that is one of the reasons why

    • @Stealthful_
      @Stealthful_ Рік тому +1

      @@Ropotopolous Mirage lacks in story, and is missing 1-3 parkour mechanics (manual jumps, 180 degrees catch ledge, and cancelling moves), but it is indeed the definitive AC experience the otherwise. I agree.

    • @Ropotopolous
      @Ropotopolous  Рік тому +5

      @Stealthful_ certainly. It's far from perfect. I just mean from a gameplay perspective I think it really encapsulates the franchise as a whole.

    • @Stealthful_
      @Stealthful_ Рік тому +1

      @@Ropotopolous to that, I definitely agree.

    • @ADdheartattack2608
      @ADdheartattack2608 Рік тому

      @@Ropotopolous Fax

  • @yasinturksoy7090
    @yasinturksoy7090 Рік тому +3

    Finished the game before the patch on PC, i'll buy it again on ps5 just for this patch! Amazing work!

  • @ernestoaceves6007
    @ernestoaceves6007 Рік тому +3

    AC Mirage has a lot o potential for a blockbuster game .....I love this game ....I hope they make a super epic ...ac saga in the future... thumbs up for Bordeaux...

  • @jebez2306
    @jebez2306 Рік тому

    ur goated for posting this so fast

  • @fnxkz7306
    @fnxkz7306 Рік тому +2

    IM REALLY EXCITED

  • @druid3694
    @druid3694 Рік тому +1

    I waited for the right moment and started to play this game today for the first time. 😎

  • @x_vitor_x8616
    @x_vitor_x8616 Рік тому +5

    I hope that back ejecting gain height every time when u use it,but its amazing that they add this 🥳🥳🥳

  • @ninjafrog6966
    @ninjafrog6966 Рік тому +3

    it might just be me, but side ejects feel more consistent if you let go of everything except parkour up and then press a direction. i get it almost every single time that way

    • @matthewkendrick8280
      @matthewkendrick8280 Рік тому +2

      Thank you very much. I set “high profile” to holding the trigger instead of toggle, and the side ejects weren’t working for me when I was holding sprint.

    • @ninjafrog6966
      @ninjafrog6966 Рік тому

      @@matthewkendrick8280 i still kind of wish there was a real high profile in this game considering assassinations that should be silent without holding sprint are often extremely loud and the actual stealthy ones are very inconsistent. honestly just a simple change of having to hold R2 for high profile assassinations and letting go of it for low profile assassinations would be way better than the way it works now. hell they could keep the fake low profile and just make it so when the game detects that you’re walking up to an enemy or right in front of them, play low profile assassination

  • @sebastianherrera6514
    @sebastianherrera6514 Рік тому +3

    BORDEAUX THE 🐐‼️‼️‼️

  • @martinrodolfi1309
    @martinrodolfi1309 Рік тому +1

    1:43 lol

  • @UserNot_Known
    @UserNot_Known Рік тому +6

    sucks that he still wont gain height when scaling two walls like Unity, his height only increases when hes ontop of the wall already not if he moves back and forth between them. Nevertheless, still a huge improvement. I still need to learn how to side eject tho lmao

    • @ninjafrog6966
      @ninjafrog6966 Рік тому +2

      yeah it sucks, but distance and height alone on an initial eject is still a massive improvement to flow and helps ease frustration with how quite frankly terrible ejects were before this update. i could deal with ejects being contextual, but they had such a small distance you could eject from it made them extremely frustrating to get working properly. this change alone makes them much more useable

    • @ebickachow9078
      @ebickachow9078 Рік тому

      i think from a in-universe perspective u can make it make sense, since the city corridors were probably narrower so the buildings were closer together than a desert village but ur right it would’ve been nice

  • @ItalianAssassin06
    @ItalianAssassin06 Рік тому +1

    They did it!! It's so awesome

    • @Ropotopolous
      @Ropotopolous  Рік тому

      Pretty cool of them to listen to the fans. Such a change from what we've had before.

  • @Steveo0547
    @Steveo0547 Рік тому +1

    Looks smooth I played new game plus for 5 mins but definitely gotta try this out

  • @yannijayson5983
    @yannijayson5983 Рік тому +4

    Nowadays, a released game is still a work in progress. The game isn't complete until they've updated it several times

    • @ninjafrog6966
      @ninjafrog6966 Рік тому +1

      the game is complete. wtf are you talking about

    • @yannijayson5983
      @yannijayson5983 Рік тому

      @ninjafrog6966 I'm talking about how it just got significantly updated. These aren't small bug fixes. They legit just changed how the game plays. Wtf are you talking about lmao

    • @Ropotopolous
      @Ropotopolous  Рік тому

      @yannijayson5983 in this case I wouldn't necessarily say that the game wasn't finished. They decided to change part of how the game works because people wanted it.

    • @ninjafrog6966
      @ninjafrog6966 Рік тому

      @@yannijayson5983it’s a finished game from start to finish. these are clearly just additional changes, something which no one can seem to understand nowadays. imagine thinking a game improving after launch due to feedback means it’s unfinished

    • @yannijayson5983
      @yannijayson5983 Рік тому

      @ninjafrog6966 you really misunderstood me. Obviously, it's a full game. I never used the word "unfinished". I love the game and have been enjoying it. I was just saying that games nowadays aren't exactly "complete" until they've received their last update and are no longer being updated.

  • @Piff_Boogley
    @Piff_Boogley Рік тому +1

    This one change is going to get me to put at least another 20 hours in

  • @M.G.F427
    @M.G.F427 Рік тому +1

    It's not pefect, but it's a welcome addition indeed

  • @Steveo0547
    @Steveo0547 Рік тому +1

    Looks just as good as unity back ejects in my opinion

  • @maxcaines3568
    @maxcaines3568 Рік тому +6

    I call this the arno update.
    I know it's a game but I just tell myself arno was the best at parkour which is why his game was a lot more fluid.
    Juts like how Connor had the best combat he was master at hand to hand
    It gives the characters more personality than just "oh it's just lazy ubisoft" I don't say that but many others do

  • @Darkjaguarackerman9588
    @Darkjaguarackerman9588 Рік тому +2

    Back ejects gain heights I tried it but the buildings should be to close

  • @jassykat
    @jassykat 8 місяців тому

    OH WOW THE GAME IS GOOD NOW!!! :O

  • @user-zp8kj2cl9g
    @user-zp8kj2cl9g Рік тому

    Niceee now we only need manual jumping back 👌😭

  • @samshudt2527
    @samshudt2527 Рік тому

    of course right after you come out with your parkour guide for the base game😂

  • @michaelm1221
    @michaelm1221 Рік тому +1

    I don’t know about this change, me a few friends did a bit of testing and it seems it’s eject mod on high but less stable/predictable. Some previously possible moves with eject mod is now impossible cuz basim way over shoots, but in places where it was stable it’s now a guessing game as to where he lands

    • @Ropotopolous
      @Ropotopolous  Рік тому +1

      Yeah. It's a little weird. I'm on console so I'm happy, but it's going to take some getting used to.

    • @michaelm1221
      @michaelm1221 Рік тому +1

      @@Ropotopolous true for console I suppose it’s mostly an upgrade. If you like you can check my latest video showing basim landing on three different spots on three consecutive side ejects from nearly the same spot, really shows what I am talking about here.

    • @Ropotopolous
      @Ropotopolous  Рік тому

      @michaelm1221 that first eject is wild ahaha. Yeah I'm not sure. I haven't had too much of an issue yet with him going a totally different direction than I expected

    • @michaelm1221
      @michaelm1221 Рік тому +1

      @@Ropotopolous oh that wasn’t even the craziest, he can back eject from low to standing on top of one of those pole swing, previously even with mods he’d only catch it. I might upload that one but it’s kinda my friend’s discovery.
      I don’t think the issue is him going in different directions as much as where along the direction will he land and if he’d eject consistently from certain points

    • @ninjafrog6966
      @ninjafrog6966 Рік тому

      unity had the same “issue” and yet nobody cared about that

  • @Tim_Too_High
    @Tim_Too_High Рік тому

    3:01 OMG i literally practiced at this same spot lmaf. There is definitely some inconsistency to it but it’ll just take some repetition I’m sure.

  • @Kevin3dp
    @Kevin3dp Рік тому

    Time for a new round of parkour videos 😜

  • @trillix_0199
    @trillix_0199 Рік тому

    Ita weird why they moved it out generally.... But now happy to have it back😊

  • @atiqbirb8352
    @atiqbirb8352 Рік тому

    What's the version number of this patch/update?

  • @ninjafrog6966
    @ninjafrog6966 Рік тому

    so are we going to see you upload parkour videos with these changes now that ejects are better and more consistent?

    • @Ropotopolous
      @Ropotopolous  Рік тому +1

      Of course. I'm going to upload a little compilation of the new moves later today and then moving forward, more choreographed stuff once I get everything down perfect.

    • @ninjafrog6966
      @ninjafrog6966 Рік тому +2

      @@Ropotopolousit’s nice that they finally fixed ejects. i can’t wait to actually use them more in runs

    • @UserNot_Known
      @UserNot_Known Рік тому

      @@ninjafrog6966same just spent like 2 hours today parkouring its getting addicting with this update

    • @ninjafrog6966
      @ninjafrog6966 Рік тому

      @@UserNot_Knowni wouldn’t say addicting per say, but it does make traversing through the city way more enjoyable than before and offers much more freedom in how you move through it

    • @UserNot_Known
      @UserNot_Known Рік тому

      @@ninjafrog6966 i find it really fun and gives me a reason to enjoy mirage now

  • @krow_wm
    @krow_wm Рік тому

    YYYYYYEEEEEEEEAAAAAAAHHHHH ok now i can play it

  • @chapouteur
    @chapouteur Рік тому

    I have a question, does basim still get stuck everywhere? Or they fix some of it

    • @Ropotopolous
      @Ropotopolous  Рік тому

      It's about the same I think.

    • @ninjafrog6966
      @ninjafrog6966 Рік тому

      @@Ropotopolousthat is pretty annoying ngl that basim just decides to get stuck in places like awnings in particular, causing you to have to restart your sprint. i guess you could solve it by just not parkouring over them, but it should really be fixed because it’s just janky and it breaks flow

  • @purpleskate9436
    @purpleskate9436 Рік тому

    how do u do the side ejects now, is it still direction plus parkour up without holding spring?

    • @Ropotopolous
      @Ropotopolous  Рік тому +1

      The same way I explained it in my tutorial video is how I've been doing it now with about the same level of consistency

    • @ninjafrog6966
      @ninjafrog6966 Рік тому +1

      same way, they just increased eject height and distance, which is still a huge improvement to flow and eases frustration with them

  • @flashyk2430
    @flashyk2430 Рік тому

    So did this make the parkour faster? And does it feel close to the older games?

    • @Ropotopolous
      @Ropotopolous  Рік тому +1

      I mean, you can reach certain places faster. I wouldn't say it feels like the older games necessarily. It's kind of it's own thing.

    • @flashyk2430
      @flashyk2430 Рік тому

      @@Ropotopolous thank you!

    • @ninjafrog6966
      @ninjafrog6966 Рік тому +2

      i wouldn’t say it feels closer to the older games as they offer way more control over your inputs, but it feels a lot faster than before and the changes makes ejects far more useful, and gives you more freedom to move through the city the way you want to. it doesn’t seem like much was changed but it is a massive improvement to flow and freedom of movement

    • @flashyk2430
      @flashyk2430 Рік тому

      @ninjafrog6966 cool, I bought it before the new game + but never played it. Do I still get the new update? I'm on ps4, btw

    • @Ropotopolous
      @Ropotopolous  Рік тому

      @@flashyk2430 yeah man just update it before you play

  • @matthewkendrick8280
    @matthewkendrick8280 Рік тому

    How do you do side ejects in mirage? What are the button inputs?

    • @Ropotopolous
      @Ropotopolous  Рік тому

      Just direction input plus parkour button simultaneously. That's what I do at least.

    • @matthewkendrick8280
      @matthewkendrick8280 Рік тому

      @@Ropotopolous thanks. Works now.

  • @sketos_d
    @sketos_d 4 місяці тому

    How is bro jumping so far / high

  • @sakkaranansriheranan8270
    @sakkaranansriheranan8270 Рік тому

    Can you please asnwer me that update it work on PC too? and how I eject on pc?

    • @Ropotopolous
      @Ropotopolous  Рік тому

      Not sure, man. I do not own a computer.

  • @saadkhaion9234
    @saadkhaion9234 Рік тому

    0:31 a women said "you autistic, stop doing that!" lol

  • @238Brotherhood
    @238Brotherhood 11 місяців тому

    I can’t really get behind this update because it’s for a AC game that has very little replay value. It was a $50 DLC although it was a pretty good game it just doesn’t seem worth it to get excited over an update when theirs really no where they can go with this game at this point.

    • @Ropotopolous
      @Ropotopolous  11 місяців тому +1

      It has new game plus, permadeath mode, plus an entire city built for free roam with an infinite supply of respawning guards posted at dozens of camps across the map for you to take down. Updating the parkour improves all of this. I have 250 hours in Mirage.
      Not sure why you would be against them releasing an update that universally improves the experience of the game.

    • @238Brotherhood
      @238Brotherhood 11 місяців тому

      @@Ropotopolous I literally just explained why? After beating the story I had no interest in the game. Not much to do after that and theirs no where they can go with the game after that so theirs no point in releasing updates. Might as well start working on the next game.

    • @Ropotopolous
      @Ropotopolous  11 місяців тому

      @238Brotherhood the studio that made this game isn't working on the next game. They have however released more things to do since improving the parkour.

  • @ludwinc4951
    @ludwinc4951 Рік тому

    Ily bordeaux ❤

  • @kyle2kyletroii
    @kyle2kyletroii Рік тому

    FUCK IT GIVE THE WHOLE SERIES TO BORDEAUX THEY ACTUALLY LISTEN

    • @Ropotopolous
      @Ropotopolous  Рік тому +1

      Seriously, they are saving the whole franchise. All the big studios have gotta feel silly

    • @kyle2kyletroii
      @kyle2kyletroii Рік тому

      @@Ropotopolous me at the downfall of quebec and current montreal 🤵

  • @NONALISAUA
    @NONALISAUA Рік тому

    Looks like Ubisoft just take eject mod from NexusMods 😅
    But I’m happy about that 👍

  • @shikihayate
    @shikihayate Рік тому

    The way he got to the high point with very little wall running still look stupid to me, it like he just jump very high with no gravity

  • @SpoonTaco
    @SpoonTaco 11 місяців тому

    I think i might be the only one who likes the before update, like if they just made it smoother it would be really good, now it just looks so fake and unrealistic jumps, like assassins creed 2 ezio would not make those jumps on back ejects nor side ejects

    • @Ropotopolous
      @Ropotopolous  11 місяців тому +1

      Nah I totally see where you're coming from. Sometimes they look crazy and it bothers me too. Unfortunately when you shoehorn in a mechanic that wasn't supposed to be there originally its going to come with some side effects. Overall I like it and it's great that they gave us something we wanted but I know what you mean.

  • @lordtaseen2947
    @lordtaseen2947 Рік тому

    They need to do this update again
    You should be able to gain height on back ejects.
    Side ejects are fine for the most part imo.
    They should implement a speed of basim, hes slow as hell and has no momentum. With the speed mod it almost feels like there is the momentum.

    • @lennoxax929
      @lennoxax929 Рік тому

      This is update is great improvement. I really enjoy it. maybe they will improve it further, but personally, this is already real good

    • @ninjafrog6966
      @ninjafrog6966 Рік тому

      you do gain height on back ejects

  • @EdxCh
    @EdxCh Рік тому

    Does anyone miss pressing the right trigger to run?

    • @Ropotopolous
      @Ropotopolous  Рік тому

      Swap your sprint button to R2 and it feels really similar to the old school games.

  • @rengav23
    @rengav23 Рік тому

    Sinceramente, prefiro antes. Após a atualização o Bayek ficou sem peso. Gostaria que esa atualização fosse opcional

  • @ash_1419
    @ash_1419 7 місяців тому

    Feels unnatural and floaty.

  • @gughffhhghgghghgg1690
    @gughffhhghgghghgg1690 Рік тому +1

    Yeah,they basically made an update that makes the parkour exssesively fast and out of touch with reality because some stupid fanboys asked for it,meanwhile the game lacks in important things like combat moves and weak combat animations, no weapon variety except sword and dagger( including non existent unarmed combat and takedown animations although they are in the game at the beginning??).The game basically feels like a movie with videogame graphics,viewer choices and the stiffness in gameplay of a mobile game.Yet you updated the parkour to be more fluid and unrealistic.BRAVO!!Next update make him eject 10 meters into the air and then everyone go work in Epic Games on Fortnite....The only 50 euros ive ever regreted for a game in my life.....not because its a bad game but because its wasted potential....

    • @Ropotopolous
      @Ropotopolous  Рік тому

      Aight bro lol

    • @ninjafrog6966
      @ninjafrog6966 Рік тому

      you know this is a stealth game right? stealth and parkour are the focus of the game lol. also parkour has never been realistic in this series

    • @gughffhhghgghghgg1690
      @gughffhhghgghghgg1690 Рік тому

      @@ninjafrog6966 what are you talking about? This game has had decent combat since day 1 in 2007,...and yet they come in 2023 and release this game with a 2 animations spam button combat that sucks worse than anything ive ever seen in a triple A Ac game...have you even played the older games mate? Being able to have many weapons like dagger only or swords or even counter steal enemies weapons with tons of combat moves and depth was the norm in this games...not some shitty dagger used for a shitty parry animation like this..not to mention how most of the unlockable abilities suck and are pointless...

    • @ninjafrog6966
      @ninjafrog6966 Рік тому

      ⁠@@gughffhhghgghghgg1690combat is not the focus of mirage, stealth is. they want you to engage in stealth. there’s a reason why combat isn’t in depth. it is not the focus of mirage. combat is a last resort, you’re in the wrong AC game my dude. there is nothing wrong with the combat being the way it is because it is a last resort in this game. i’m sorry you don’t understand game design

    • @ninjafrog6966
      @ninjafrog6966 Рік тому

      @@gughffhhghgghghgg1690​​⁠also yes, i have played the older games, and i’m fine with mirage’s approach to combat as a last resort because the game has a completely different philosophy in its design when it comes to combat. i’m sorry i don’t just shit all over everything new like a good little classic AC fan should. if you want to play an AC game where you can take out a million guards at once with zero effort, go play brotherhood or AC3

  • @oscarisaac3989
    @oscarisaac3989 Рік тому +1

    Unrealistic AF

    • @Ropotopolous
      @Ropotopolous  Рік тому

      It is at times yeah, but it improves the flow of things.

    • @Stealthful_
      @Stealthful_ Рік тому

      Always has been.

    • @Ropotopolous
      @Ropotopolous  Рік тому +2

      @@Stealthful_ very good point

    • @ninjafrog6966
      @ninjafrog6966 Рік тому

      hey if it improves flow and consistency, let it be “unrealistic”
      ejects were terrible before this update, this is a W from ubisoft bordeaux

    • @ninjafrog6966
      @ninjafrog6966 Рік тому

      @@Ropotopolous​​⁠honestly i’ve never asked for realism with movement. this is a series where you can survive leaping into a bale of hay from a building, assassins creed has been grounded in some realism, but it’s not realistic anyway(obviously there’s a limit to it, like the 300 DLCs for valhalla that focuses on the mythical over the top shit that really should be its own IP but AC is too recognizable as a brand and makes too much money for ubisoft to do that) so if these changes make ejects better and improve flow and consistency, then let it be unrealistic

  • @Giltredjohnson53
    @Giltredjohnson53 29 днів тому

    Ubisoft Bordeaux did everything they could with what they were given and I gotta respect it big time, thank you Bordeaux you guys will be remembered 🫡

  • @MohdAsif-Alpha
    @MohdAsif-Alpha Рік тому +2

    Respect to Dev's, i hope they do more and make an this type of AC style in next gen only engine.! This was Valhalla engine so i like how refined it looks. But i would really enjoy like AC1 REMAKE by Bordeaux! 🔥🥹

    • @ninjafrog6966
      @ninjafrog6966 Рік тому

      they’ve been using this engine since unity

  • @Leo.de69
    @Leo.de69 Рік тому

    Nothing gamechanging, unless thet give us full control of the parkour then this is just fluff

    • @ninjafrog6966
      @ninjafrog6966 Рік тому

      nothing game changing is just incorrect but ok