Assassin's Creed Mirage Advanced Parkour Guide

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  • Опубліковано 29 лис 2024

КОМЕНТАРІ • 249

  • @032_m.alfathcirrus5
    @032_m.alfathcirrus5 Рік тому +6

    The problem I have is with the Breakfall roll on PC, I can easily execute a perfect roll with a controller, but on PC I just can't... pressed Space either C before landing just didn't do it. What's the keybind with keyboard?

    • @Dallin_S
      @Dallin_S  Рік тому

      Huh, it should work. My guess is space would be the default keybind so it should work with that, but I'm not positive

    • @032_m.alfathcirrus5
      @032_m.alfathcirrus5 Рік тому

      @@Dallin_S
      My guess also, but it didn't. Could roll in Unity, roll in Origins but not here. Do you use keyboard by any chance? If you don't mind me asking.

    • @Dallin_S
      @Dallin_S  Рік тому

      @@032_m.alfathcirrus5 I have not really played with mouse and keyboard yet. Next time I get on I'll try to remember to check

    • @032_m.alfathcirrus5
      @032_m.alfathcirrus5 Рік тому

      @@Dallin_S
      Alright, thanks man. I'm afraid it's just another bug like Valhalla where certain actions are absent with M+KB but not controller.

    • @Dallin_S
      @Dallin_S  Рік тому

      @@032_m.alfathcirrus5 I'll try to figure it out when I get a chance

  • @LeoKRogue
    @LeoKRogue Рік тому +226

    This is legit.

    • @markonovakovic6762
      @markonovakovic6762 Рік тому +22

      High praise coming from the Rogue Academy headmaster himself.

    • @mwilliford200
      @mwilliford200 Рік тому +11

      Literally every video bruh, here he is!

    • @rocklight1304
      @rocklight1304 Рік тому +12

      Everywhere I go I see him...😊

    • @thomaswilson1288
      @thomaswilson1288 Рік тому +1

      Hey any tips for wether you should use aim assist or not y’all? I’m split on partial or none at all and I’m on console

    • @markonovakovic6762
      @markonovakovic6762 Рік тому +1

      @@thomaswilson1288 Turn it off, my guy. It gets in the way more than it helps.

  • @shiryu105
    @shiryu105 Рік тому +36

    Just want to add, to side ejects onto platforms most consistently, Basim needs to be grabbing onto a ledge that's higher than the platform he's trying to jump onto. And you can gain height using back eject, but it only really works between walls that are REALLY close to each other. Great video!

    • @Dallin_S
      @Dallin_S  Рік тому +4

      Thank you! Good points!

    • @hahahaha-c6y
      @hahahaha-c6y Рік тому

      Idk why but my side ejects (the ones where basim is alr hanging onto sth not the wall run one) work better when I tap parkour down instead of up, but all the ytbers are pressing parkour up

    • @Dallin_S
      @Dallin_S  Рік тому

      @@hahahaha-c6y I failed to mention it but in certain circumstances parkour down does work better for this - I think it makes Basim prioritize landing on his feet

    • @hahahaha-c6y
      @hahahaha-c6y Рік тому

      @@Dallin_S so does parkour up work better in circumstances where basim ejects to another handhold grabbing it?

    • @Dallin_S
      @Dallin_S  Рік тому +1

      @@hahahaha-c6y I would suggest using parkour up if the distance to the object is greater; in those cases parkour down would cause him to drop downward

  • @bluciuswastaken
    @bluciuswastaken Рік тому +43

    Hey, I remember you! You were the only guy with an in-depth guide for AC Black Flag and coincidentally my introduction to this channel! And Now you're making one for Mirage, how time flies. I freaking love you man! :DD

    • @Dallin_S
      @Dallin_S  Рік тому +5

      Love reading this, I'm super happy you're enjoying the vids and you are very welcome!

  • @alesenatorephoto
    @alesenatorephoto Рік тому +33

    Its crazy how much a great level design does for parkour. In Mirage it feels like im playing the old games even though the parkour system is similar to the rpg games

  • @kinography9085
    @kinography9085 Рік тому +5

    Dallin carrying this entire movement system on his back as per usual

  • @sajahooni
    @sajahooni Рік тому +5

    After watching your video and try playing a bit, I realized that a minor but annoying problem I had was because of sprinting at the wrong time. So my problem was that Basim sometimes crouches after a parkour move is done (i.e. Vaulting or Climbing down).
    It seems whenver pressing parkour down Basim should not be sprinting in order to prevent crouching. So now I can just let go of sprinting right before interacting with the parkour down button. (I think that's another good reason to set sprint as a hold button, so that you can go out of sprint easily.)
    I was able to figure this out thanks to your video! Thank you a lot

    • @Dallin_S
      @Dallin_S  Рік тому +1

      You are welcome! Glad you figured it out!

  • @Jadon_AC
    @Jadon_AC Рік тому +5

    As always, the community does Ubisoft's job of debunking the movement mechanics, this video is very helpfull ❤.

  • @_Kakoosh
    @_Kakoosh Рік тому +6

    Who actually thought it would be a good idea to have parkour down and crouch on the same button… The ezio trilogy got this perfect over 10 years ago just go back to it

  • @AltairStealth
    @AltairStealth Рік тому +2

    Youre a real one for this

    • @Dallin_S
      @Dallin_S  Рік тому +1

      Thank you man you have no idea how much your encouragement means

  • @morganfreeaimthebountyhunt7682
    @morganfreeaimthebountyhunt7682 7 місяців тому

    00:30 thank you! This is a great tip; feels like the old games again!

  • @scottgallagher3886
    @scottgallagher3886 11 місяців тому +1

    you can also hold slide high profile and hold parkour up at the end of a slide right before a slide to launch from a slide to a extended jump this can be used to chain between rooftops and windows you can slide through the windows in buildings slide through the building and vault out into the next window like unity my biggest piece of advice is to try to play the game like its unity and then work with the peramiters of the game

  • @caravaneerkhed
    @caravaneerkhed Рік тому +8

    Good stuff! I managed to do such a clean height gaining back eject today, and it was during an escape, I was so happy lol I will say I can’t seem to get the short descent to work for me by using parkour down, anytime I try it I always the drop to hanging on ledge animation.

    • @Dallin_S
      @Dallin_S  Рік тому +3

      If Basim is dropping to hanging from the ledge, it means either a) the drop is too far for him to drop straight down to a landing or b) you are pressing the parkour down button too close to the ledge. It has to be pressed and held a certain distance away from the ledge before you reach it.

  • @Th3Prowl3r
    @Th3Prowl3r Рік тому +1

    I like how he set it up to almost feel like the old AC, though I don't know if he mentioned what to put as the tool wheel so I started experimenting
    Triangle (assassinations)
    Press right on the D-pad (Pickpocket)
    Press left on D-pad (whistle)
    Hold left (call mount)
    Hold R3 (Assassin focus)
    Toggle R3 (eagle vision)
    Toggle up on the D-pad (call enkidu)
    Hold up (tool wheel)

  • @RamssesPharaoh
    @RamssesPharaoh Рік тому

    Fastest channel subd I've done in a while. Great videos 👍 Bro, you're amazing, keep them coming. 👏

    • @Dallin_S
      @Dallin_S  Рік тому

      I'm super happy to hear you're finding value in my content! I will keep on making more!

  • @Traxotetir
    @Traxotetir Рік тому +1

    I've also learned you can gain a bit of height in certain circumstances if you do a side eject by moving the joystick diagonally down. He hops higher instead.

    • @Dallin_S
      @Dallin_S  Рік тому

      Yeah, I've noticed that too!

  • @Lord-Of-Wings
    @Lord-Of-Wings Рік тому

    Awesome video! The movement feels refreshing after dealing with Valhalla.

    • @Dallin_S
      @Dallin_S  Рік тому

      It's for sure sped up somewhat

  • @Dallin_S
    @Dallin_S  Рік тому +12

    Check out Leo K's movement guide as well! He is a huge inspiration for my channel and does great content on Assassin's Creed!
    ua-cam.com/video/NPzn59bmb9s/v-deo.htmlsi=DifA3LwM8SKfvjC2

  • @ItalianAssassin06
    @ItalianAssassin06 Рік тому

    Yes!! I was waiting for this, thank you a lot!! My parkour Is going to be much better now

    • @Dallin_S
      @Dallin_S  Рік тому +1

      I hope it helps! You're welcome!

    • @ItalianAssassin06
      @ItalianAssassin06 Рік тому

      @@Dallin_S Oh it will definitely help me, thanks again!! I really appreciate your work

    • @Dallin_S
      @Dallin_S  Рік тому +1

      @@ItalianAssassin06 Glad to hear it

  • @Helixium08
    @Helixium08 Рік тому +1

    This is a good video thank you for the breakdown. I think what would make it great is somehow showing the buttons being pressed on the controller to perform the actions you're talking about. Just listening to you describe all the buttons to press becomes a mouthful and harder to understand or replicate. But otherwise, very helpful!

    • @Dallin_S
      @Dallin_S  Рік тому +1

      Noted, thank you for the feedback! I will keep it in mind for next time:)

  • @tommyguntunechi8124
    @tommyguntunechi8124 Рік тому +1

    At quite a few leap of faiths, try grabbing onto a ledge a little bit below the actual synch point wooden ledge and wall eject( aiming for the haystack) for a backflip leap of faith

  • @ihiyperion1139
    @ihiyperion1139 Рік тому +2

    I wish they included crouch sprinting as a skill like cyberpunk did. This way you can choose not to have it but any movement which requires Beginning from a crouch or holding crouch input (sliding) can immediately be chained into a full sprint, saving you an input and leading to a bit more fluent movement if you choose. (AC Unity worked as such but it was based around the movement system inherently) TLDR At some point during Cyberpunk and this game it's more important to be quick and flowy than to crouch quickly through bushes, CDPR understood that with the 2.0 update, AC didn't recognize it.

    • @Dallin_S
      @Dallin_S  Рік тому

      Yeah I mean I can see where you're coming from, but to be fair the two games are very different from each other

  • @skylined1022
    @skylined1022 Рік тому +2

    There's an interesting spot in the south of the bazaar where you can perform a decent height gaining side eject to a bar hang. It's only achievable from what I've tried by pressing parkour down and will not work with a parkour up press. I posted a video of it under Leo K's movement video tweet if you wanted to have a look at it

  • @fallb0rn
    @fallb0rn Рік тому +5

    Well explained, great guide 🎉

  • @RGustavo_32
    @RGustavo_32 Рік тому +1

    03:03 that transition was fire

    • @Dallin_S
      @Dallin_S  Рік тому +1

      Haha thanks! That came totally ad-lib as I was editing

  • @cosmic2750
    @cosmic2750 Рік тому

    I just wanna mention: Basim actually CAN take damage with Breakfall. Aside from just the fact that the Breakfall description says "reduced damage," there is a certain height from which Breakfall WILL do some damage. Too much and that fall damage can be lethal.

    • @Dallin_S
      @Dallin_S  Рік тому

      Good point! I failed to address that.

  • @dingledongle307
    @dingledongle307 Рік тому +1

    I genuinely hope that Ubisoft addresses the control mapping issue, specifically the conflict between Parkour Down and Crouch being assigned to the same button. Currently, I have Parkour Down/Crouch mapped to the Circle button on PlayStation, set to "hold". I've chosen this configuration because, with the toggle setting, I often unintentionally put Basim into crouch mode after executing a Parkour Down maneuver, forcing me to manually deactivate crouch.
    Furthermore, it's worth mentioning that Parkour Down is frequently unreliable and too slow. There have been numerous instances where I've wanted Basim to quickly descend, but he takes his time placing both hands on the ledge, necessitating waiting for an animation to finish before proceeding downward. The player should be able to decide if jumping down is worth the risk rather than Ubisoft holding their hand. Sadly, there is a slim chance that Ubisoft will address this issue.

    • @tommyguntunechi8124
      @tommyguntunechi8124 Рік тому

      Then just jump (parkour up) and parkour up again before you land to roll, or eat the fall and heal if it's possible. Or parkour down for the ledge grab and parkour down to however safe you deem necessary to wall eject

  • @goodvibestv5380
    @goodvibestv5380 Рік тому +1

    I wish manual jump was still a thing, it’s such a pain in the ass to climb up onto a ledge then trying to leap onto the wall from a balcony literally 2 feet away just to have him step down and walk up to the wall

    • @Dallin_S
      @Dallin_S  Рік тому

      I feel this on a very deep level.... :/

  • @sajahooni
    @sajahooni Рік тому

    Thanks for the video! Looking forward to go into the game after finishing this video to try out new moves

    • @Dallin_S
      @Dallin_S  Рік тому

      You're welcome! Have fun!

  • @alinpetrescu2309
    @alinpetrescu2309 Рік тому

    Thank you Dallin! This was very helpful, especially regarding side ejects and descent. I still wish side ejects were more consistent and not so contextual. The system is fun enough for what Baghdad offers though

    • @Dallin_S
      @Dallin_S  Рік тому +1

      Yeah, I know what you mean. Fortunately Baghdad's level design does successfully pick up some of the slack of the parkour mechanics

  • @Artist_-13
    @Artist_-13 Місяць тому

    Hold down to sprint, is wild. My THUMB F*C#IN HURTIN!

    • @Dallin_S
      @Dallin_S  Місяць тому +1

      @@Artist_-13 change the input to hold on right trigger. Shouldn't hurt your thumb as much

  • @xSpartanRage
    @xSpartanRage Рік тому

    These advanced guides crack me up when there is no advanced moves in the game just play for 10 minutes and you can figure this all out the only thing it achieves is making me want to play the old games

  • @retreaux1
    @retreaux1 Рік тому

    My ejects are always weird. I actually just found out if you hold “parkour down” you can sort of jump to a nearby ledge of same height and make parkour a little more fluid

  • @parsifalkitty5109
    @parsifalkitty5109 9 місяців тому

    just changing sprint from left stick to right trigger is going to help me out so much. I just started this game and pressing left stick to sprint feels clunky.

  • @itzorca3997
    @itzorca3997 Рік тому

    Was waiting for this

  • @TotallyToonsTV
    @TotallyToonsTV Рік тому

    I feel the main issue with Mirage's parkour is the inconsistency of the controls and the fact that Ubisoft doesn't explain 95% of the moves you can do. The RPG parkour system clearly needs a good overhaul with better animations and more intuitive controls because Baghdad is certainly built for great movement
    Your guides are superb though. I'm discovering movements that I thought had been removed ages ago.
    In future games, a virtual parkour training ground like we got in Brotherhood would be VERY welcome.

    • @Dallin_S
      @Dallin_S  Рік тому

      I agree with you, the controls need to be elaborated on in-game, and people generally shouldn't have to scavenge for guides on youtube for this kind of stuff. And yeah, a brotherhood-esque parkour training mode would be tight

  • @gageracer
    @gageracer Рік тому

    Great Vid. I'm using both Sprint and climb up as the same button, R1. There is no downside for me except when you are climbing he will do superman jumps which looks extremely stupid but the game have lot's of walls with nothing to organically hold and climb up to and it forces the character to 'fly up' like a god.
    Another weird thing for me is he jumps to wherever the camera is pointing on while hanging or on the edge of a stick. I want to use left stick to tell him where to go but camera direction seems to be the prio. It kills any cinematic parkouring for me while running away from something and jump left for instance.

    • @Dallin_S
      @Dallin_S  Рік тому

      Yeah, camera angle seems to take priority in that regard

  • @Ryextia
    @Ryextia Рік тому +1

    I use r2 for sprint and free run up do I hold or press so like so as the climbing animation is going do I hold the analog stick to the left before so I can do the eject

    • @Dallin_S
      @Dallin_S  Рік тому

      You push the analogue stick to the side and then hold down the parkour up input to perform the eject

  • @kyle2kyletroii
    @kyle2kyletroii 11 місяців тому

    you can also slide into a wall hang, not just a full descent to the ground

    • @Dallin_S
      @Dallin_S  11 місяців тому

      Yes, I've been tinkering with this more recently!

  • @calebsmith1319
    @calebsmith1319 Рік тому

    you can swing from a plank into a pile of hay super cool

  • @scottgallagher3886
    @scottgallagher3886 11 місяців тому

    you can also eject diagonally up

  • @minhxuan2982
    @minhxuan2982 Рік тому

    oh damn bro this is some good stuffs

  • @icarusgaming6269
    @icarusgaming6269 Рік тому +1

    I didn't realize you could press either button to catch ledge from a jump now. If you misjudge the height while approaching a quickdrop target and get stuck, you can stop and then move again so you don't have to swing down slowly. Remember, back ejects only work while low to the ground or a valid target object! Can you still do that parkour down lache thing you figured out?

    • @Dallin_S
      @Dallin_S  Рік тому +1

      Which parkour down lache thing are you referring to? Sorry it's been a long week and you'll have to jog my memory 😅

  • @BrownCameraman29
    @BrownCameraman29 5 місяців тому

    My setup is shit
    R2/RT for free run
    X/A for sprinting (toggle)
    L1/LB crouch/run down
    R1/RB rolling
    O/B counter/parry
    Square/X assassination, light and heavy attack
    Traingle/Y eagle vision

  • @NerdEmoji1067
    @NerdEmoji1067 Рік тому +1

    Anyone who has played unity has long as me switched key binds the second they started the game 😹

  • @aku7296
    @aku7296 Рік тому

    Great explanation.👍

  • @brightblackgrouse6236
    @brightblackgrouse6236 Рік тому

    Helpful. Great channel.

  • @shamanllama
    @shamanllama 7 місяців тому

    Actually, barrel rolls DO help with fall damage/shock absorption in real life, that's where they get the idea from. 🙂 It's just it won't work from TWEMTY FEET UP like in AC.

    • @Dallin_S
      @Dallin_S  7 місяців тому

      They could work twenty feet up... the real issue is not being able to use them from lower heights in the game, like we could in ac origins

  • @spider-verse4002
    @spider-verse4002 Рік тому

    Just wanted to say, for me what worked with these side ejects are holding parkour down instead of up. Its weird, honestly, because parkour up puts you in a hang state while parkour down sorta launches you to the surface.

    • @Dallin_S
      @Dallin_S  Рік тому

      I think its because down takes you to your feet while up takes you to your hands

  • @Omar-Asim
    @Omar-Asim Рік тому

    Have you seen the new mod? It let's you gain height on ejects! You can actually land on your feet when ejecting to a higher surface, that hasn't been possible for at least 6 years.

    • @Dallin_S
      @Dallin_S  Рік тому

      I know! I'm really busy this week but I hope to check it out soon!

    • @digivagrant
      @digivagrant Рік тому

      Leave it to the modders to improve games.

    • @Dallin_S
      @Dallin_S  Рік тому

      @@digivagrant Yup!

  • @rocklight1304
    @rocklight1304 Рік тому

    Imma be getting my PS5 later this month...so this is very exciting

    • @Dallin_S
      @Dallin_S  Рік тому +1

      Heck yeah dude that's exciting!

  • @dan_chen
    @dan_chen Рік тому +1

    They butchered ejects but at least ledge grab is back, still I don't think ledge grab in this game will be as versatile as pre unity because of the snap target system doing most of the work already

    • @Dallin_S
      @Dallin_S  Рік тому +1

      I mean the ejects are better in this game than in Origins IMO, so from that game it's an improvement

  • @scottgallagher3886
    @scottgallagher3886 3 місяці тому

    will you consider maybe making an updated tutorial with the inclusion of the new parkour eject update

    • @Dallin_S
      @Dallin_S  3 місяці тому +1

      @@scottgallagher3886 Maybe, although Ropotopolous has a more recent tutorial already on his channel. You should check it out

  • @thebulletkin8393
    @thebulletkin8393 Рік тому

    When hanging from a ledge, I assume you can still hold diagonally back to perform a more diagonal back eject like origins? Or has that been removed here

    • @Dallin_S
      @Dallin_S  Рік тому

      Yes, you can!

    • @thebulletkin8393
      @thebulletkin8393 Рік тому +1

      @@Dallin_S :D
      That was one of my most used moves in origins, really opened the game up for some more multidirectional movement, but I literally haven’t seen anyone use it for a longish distance yet like I’d use it in origins

    • @Dallin_S
      @Dallin_S  Рік тому +1

      @@thebulletkin8393 Yeah, it should work the same in Mirage

  • @Geschichtenwelten
    @Geschichtenwelten Рік тому +3

    Nice vid, but back or side ejects won't work for me, even if I'm spam-tapping x (on PS5).

    • @Dallin_S
      @Dallin_S  Рік тому +1

      Hmmm, are you referring specifically to trying them from off of a palm tree or other hand-hold-less surface? Or they aren't even working from a cat hang? Holding works better for side ejects if Basim is already hanging on something. For back eject from a hang, just tap the parkour button without directional input.

    • @Geschichtenwelten
      @Geschichtenwelten Рік тому

      @@Dallin_S yes, hanging on a wall doesn't work as well as running it up. Basim performs a small jump backwards, but no side ejects. Jumping off a palm tree is also not working. A shame, because I like the game so far.

    • @Dallin_S
      @Dallin_S  Рік тому +1

      @@Geschichtenwelten You must be missing the timing then, at least on the palm trees. If you mash the button though it should work. To side eject from a handhold, you can start holding down parkour up while stationary, and then input sideways movement to a nearby obstacle like what I should in the video

    • @Geschichtenwelten
      @Geschichtenwelten Рік тому

      @@Dallin_S thanks for responding, I will try it next time. Keep up the great work!

  • @matystig8580
    @matystig8580 Рік тому +1

    For console, what input do you use to use tools?

    • @Dallin_S
      @Dallin_S  Рік тому

      I left it at default I believe. It's something I might consider changing though

    • @opyeti3379
      @opyeti3379 Рік тому

      So once you change sprint to RT, the game allocates a new input for tools? Do you know what default is? What would you change it to?
      Really great vid. Instant sub. Thank you.

    • @Dallin_S
      @Dallin_S  Рік тому +1

      @@opyeti3379 I will have to check when I get a chance. Been a busy week and I'm not able to look atm, sorry!

    • @opyeti3379
      @opyeti3379 Рік тому

      @@Dallin_S I just checked out a different video and you have the tool wheel set to down on d pad. Very nice. Thanks again.

  • @demonkey6997
    @demonkey6997 Рік тому

    Vaults are more consistent for me with sprint+parkour down (even with no momentum). Only parkour down does not work

    • @Dallin_S
      @Dallin_S  Рік тому +1

      Yeah, this works too, only then it is easy to accidentally end up in a crouch imo, since parkour down triggers a slide while sprinting. But whatever works best for you is great

    • @demonkey6997
      @demonkey6997 Рік тому

      @@Dallin_S Yes that's true and annoying , it is possible to continue running of the parkour down is held down AND the hold starts at the last possible moment before the vault but I find it hard to pull it off consistently. What makes it even more annoying is than from what I understand parkour down is more flexible as to what are the objects that are vaultable that parkour up (still not 100% sure on that) , that means if you want to be more consistent with vaults vs climbs you have to take the risk to end up in crouched mode....
      It's my biggest issue after the inconstancies in ejects 😩

  • @STSGuitar16
    @STSGuitar16 Рік тому

    We need an updated version with the new mods installed!

    • @Dallin_S
      @Dallin_S  Рік тому

      It should be mostly the same, with the eject height increased obviously

  • @gaur4528
    @gaur4528 Рік тому +1

    There are also some really rare parkour moves that can occur in the game, and it's not a glitch, it's actually animated
    I've seen basim wall kick a wall on his left and jump up to the ledge in front of me, i couldn't recreate it and have no idea how it happened
    I've also seen him ascend a wall DIAGONALLY, like how you could do in Unity and Syndicate. I was able to recreate it but have no idea why it's not possible everywhere

    • @Dallin_S
      @Dallin_S  Рік тому

      Nice! Yeah I alluded to the diagonal wall run, it's tricky to make it happen but it is possible. The other move you mentioned sounds like what you can do in the Watch Dogs games, if you know what I'm referring to.

  • @dangerdude19
    @dangerdude19 Рік тому

    I want an assassin’s creed 1 remake

  • @FPSKole
    @FPSKole 11 місяців тому

    Since R2 is sprint, what did you change your tool wheel to?

    • @Dallin_S
      @Dallin_S  11 місяців тому +1

      Double tap and hold down on d pad

  • @Lee313FGC
    @Lee313FGC Рік тому

    Hi question and it's not in the video.. I accidentally do a dive jump onto a beam swing idk how I trigger it...

    • @Dallin_S
      @Dallin_S  Рік тому +1

      It just has to do with spacing and angle. If the game decides Basim is too far to land on top he will dive down to grab with his hands.

    • @Lee313FGC
      @Lee313FGC Рік тому +1

      @@Dallin_S yes it's very specific it def has to do with how the beam is.

    • @Dallin_S
      @Dallin_S  Рік тому +1

      ​@@Lee313FGC Exactly

  • @Capybara2737
    @Capybara2737 9 місяців тому

    Coming from someone who’s first ac game was unity, I was kind of let down by the parkour in this game. It’s still good but somehow it’s a downgrade from unity which came out years ago. This game is still a lot of fun tho and they have improved the stealth significantly which makes up for the parkour.

    • @Dallin_S
      @Dallin_S  9 місяців тому

      Origins was a downgrade of unity, mirage was a slight improvement on origins

  • @Da__Viid
    @Da__Viid Рік тому

    Yooo do you know by any chance how to do a parkour roll out of sprinting/running?

    • @Dallin_S
      @Dallin_S  Рік тому

      If you are sprinting and tap the dodge button Basim does a forward roll. Idk if that's what you were thinking of.

    • @Da__Viid
      @Da__Viid Рік тому

      yeah thank u thats actually it saw it in a altair stealth video
      @@Dallin_S

  • @Ryextia
    @Ryextia Рік тому

    How do I even side eject with my R2 button being as my run button and my press button too

    • @Dallin_S
      @Dallin_S  Рік тому

      Map your parkour button to something like x/a, then you use that to eject

  • @hahahaha-c6y
    @hahahaha-c6y Рік тому

    Nice video

  • @suvamk
    @suvamk Рік тому

    They could have added something close to controlled decent from unity to parkour down..

    • @Dallin_S
      @Dallin_S  Рік тому

      I would have love this

  • @doug2014
    @doug2014 Рік тому +1

    Can’t change sprint to RT on Xbox

    • @Dallin_S
      @Dallin_S  Рік тому

      How so? It just doesn't let you map it to that? Or is there any error message?

  • @EasyKiller1111
    @EasyKiller1111 11 місяців тому

    do you know if there is any way to do the shoulder roll with basim on pc cant find a keybind for it

    • @Dallin_S
      @Dallin_S  11 місяців тому

      I have yet to figure out the keybind for it unfortunately

    • @EasyKiller1111
      @EasyKiller1111 11 місяців тому

      @@Dallin_S Ok if you find out then you know what to do

    • @Dallin_S
      @Dallin_S  11 місяців тому

      @@EasyKiller1111 I will certainly share the info if I figure it out

  • @itro3118
    @itro3118 8 місяців тому

    Question, how do I jump from a rope to a ledge without it making me keep walking on the rope then jump off the end of it

    • @Dallin_S
      @Dallin_S  8 місяців тому

      I'm not sure I understand your question... could you rephrase it or describe it more?

    • @itro3118
      @itro3118 8 місяців тому

      @@Dallin_S so like, I’m on a rope. Then I look towards an edge and hold W and space, but instead of jumping off it makes me run to the end of the rope then jump off

    • @Dallin_S
      @Dallin_S  8 місяців тому

      @@itro3118 Are you trying to jump off at an angle? It can be kind of finicky when you don't jump off perpendicular to the rope

    • @itro3118
      @itro3118 8 місяців тому

      yeah, i wanna jump off stuff at an angle :P@@Dallin_S

  • @mallyjames6770
    @mallyjames6770 Рік тому +1

    What parkour??

  • @ammarmughal-cv4vr
    @ammarmughal-cv4vr Рік тому

    Can u show us your entire controller setup pls

    • @Dallin_S
      @Dallin_S  Рік тому

      Yes! I will make a quick video on that.

  • @kyle2kyletroii
    @kyle2kyletroii 11 місяців тому

    new update made the ejects more consistent but they still aren’t great

    • @Dallin_S
      @Dallin_S  11 місяців тому

      They are much improved from what they were

  • @svenskaparodier
    @svenskaparodier Рік тому

    Why do you see most youtubers known for ac parkour and stealth using a controller instead of kbm?

    • @Dallin_S
      @Dallin_S  Рік тому +1

      I personally prefer using a controller for a wide variety of reasons, pretty much the only kind of game I'll use a mouse for is a first person shooter like CoD or something like mirror's edge. With assassin's creed, the majority of the previous games were designed first and foremost for console and only ported to pc, so the controller controls are better for various reasons (you can walk extra slow with hostage in ac syndicate to keep detection circle small, pulling trigger halfway in the Kenway games makes you jog instead of sprint, in AC2 thru REV the mnk controls force an annoying mouse acceleration so controller feels better imo - these are just a few reasons).

    • @svenskaparodier
      @svenskaparodier Рік тому

      @@Dallin_S Huh interesting. What about acm what does that give with controller?

    • @Dallin_S
      @Dallin_S  Рік тому +1

      @@svenskaparodier More the general reasons than anything else. If a game feels playable with a controller, I prefer that since I like joystick movement input better than wasd

    • @svenskaparodier
      @svenskaparodier Рік тому +1

      @@Dallin_S good point

  • @TwistedNightfall
    @TwistedNightfall Рік тому

    for the love of everything, i cannot do a parkour roll ever. not a single time. basim always does that weird side barel roll. i cannot figure out why 😤

    • @Dallin_S
      @Dallin_S  Рік тому

      Are you on controller? Or m n k?

    • @TwistedNightfall
      @TwistedNightfall Рік тому

      @@Dallin_S m&k sir

    • @Dallin_S
      @Dallin_S  Рік тому

      @@TwistedNightfall Okay, I haven't personally tested on m n k yet but I heard from someone else that they were having trouble getting it to work too. Make sure to try tapping whatever the default parkour up button is, even if you changed it to something else. I know in Valhalla you had to tap space even if you remapped the parkour button

    • @TwistedNightfall
      @TwistedNightfall Рік тому

      ​@@Dallin_S I haven't rebound parkour up, i'm using space just as it was predefined
      i have noticed that whenever i whistle, the guards react instantly but the sound effect of the whistle itself plays 1 to 1.5 seconds afterwards. as if something is wrong with the syncing of the sound queue. could that be the case as well with the parkour roll? could the game think that i'm mistiming it for some strange reason?
      note that i have a decent pc setup and game doesn't lag behind. however i do get framedrops to absolute 0 some times. game just goes from 140 fps to 0, stays there for like 6 seconds or so, and then keeps going as if nothing ever happened.
      thanks a lot for taking the time and read and reply btw. highly appreciated!

    • @Dallin_S
      @Dallin_S  Рік тому +1

      @@TwistedNightfall I will try to hop on this weekend and play around with the keyboard controls

  • @issacisaac8514
    @issacisaac8514 Місяць тому

    what do i put for my tools wheel?

    • @Dallin_S
      @Dallin_S  Місяць тому

      @@issacisaac8514 I jump back and forth, but my top pick is probably something on the d pad, or you can experiment with using left stick click. I have it mapped to the d pad but also have back buttons on my controller to make it more convenient to bring up

  • @LeFrancaisbleu-mx3dh
    @LeFrancaisbleu-mx3dh Рік тому

    Same mecanics in ACIII

    • @Dallin_S
      @Dallin_S  Рік тому

      That's an exaggeration

  • @austinpearson1016
    @austinpearson1016 8 місяців тому

    Now what about the tool wheel?

    • @Dallin_S
      @Dallin_S  8 місяців тому +1

      I have it mapped to down on the d pad

  • @KILLER_-do4pi
    @KILLER_-do4pi Рік тому

    am i the only one where sometimes basim does this 2:20 instead of this 2:53 ?

    • @Dallin_S
      @Dallin_S  Рік тому +1

      You need to make sure you start holding down parkour down farther away from the ledge you want him to drop off of. If you're too close he will simply drop to hang.

    • @KILLER_-do4pi
      @KILLER_-do4pi Рік тому

      @@Dallin_S yes its quite annoying..

    • @Dallin_S
      @Dallin_S  Рік тому +1

      @@KILLER_-do4pi I think it becomes less so with practice

  • @jester9684
    @jester9684 Рік тому

    would yoy recommend to play the game on controller

    • @Dallin_S
      @Dallin_S  Рік тому

      I haven't really played this game on mouse and keyboard, so I can't really compare, but generally I prefer controller for this kind of game

  • @chinwue5
    @chinwue5 11 місяців тому

    Juegas en pc ?😊

  • @steeks9132
    @steeks9132 Рік тому +1

    the parkour roll still evades me

    • @markonovakovic6762
      @markonovakovic6762 Рік тому

      Just spam the parkour up button before landing. However, you can only do it when the camera gets like a little shaky when you jump off something, which is shame.

    • @Dallin_S
      @Dallin_S  Рік тому +2

      How so? You're pressing the button but he just does the barrel roll? Keep in mind he will only roll from pretty high up.

    • @markonovakovic6762
      @markonovakovic6762 Рік тому +1

      @@Dallin_S I think he's having the same issue i did, which was thinking it can be performed from any slightly higher jump. But nope, Basim goes into that one specific falling animation, and that's the only time you can perform it, which, again, is a shame.

  • @sak314
    @sak314 11 місяців тому

    Can plzt est because i want to know if basim is the fastest assassin some people say he is the fastest

    • @Dallin_S
      @Dallin_S  11 місяців тому

      I don't have a good way of measuring tbh...

    • @sak314
      @sak314 11 місяців тому

      @@Dallin_S why

    • @Dallin_S
      @Dallin_S  11 місяців тому

      @@sak314 I don't know how I would go about measuring movement speed across different games, and I was never really curious about it

    • @sak314
      @sak314 11 місяців тому

      If your not corious then why you posting parkour assassin's creed

    • @Dallin_S
      @Dallin_S  11 місяців тому

      @@sak314 Because I'm curious about other aspects of the parkour and the games. Generally I post videos on what I'm interested in

  • @NotAProPhil
    @NotAProPhil Рік тому

    Nice video. Thanks man. I need to be able to master these for some of my videos. They would look much smoother for sure! Check out my AC Mirage videos.

  • @WilliamKalagayan
    @WilliamKalagayan Рік тому

    sheesh

  • @syatek
    @syatek Рік тому

    maybe there is an input swap so crouch/slide and parkour down arent the same button?

    • @Dallin_S
      @Dallin_S  Рік тому

      Possibly, although I kind of doubt it. Worth checking though

  • @Mathemann69
    @Mathemann69 Рік тому +4

    I want unity Parkour back😢

    • @Dallin_S
      @Dallin_S  Рік тому +4

      Yeah I feel that😅

    • @markonovakovic6762
      @markonovakovic6762 Рік тому +1

      Yep, most of us old school fans want it back. Peak movement in the franchise in my humble opinion.

    • @notdedsec_ck9383
      @notdedsec_ck9383 Рік тому +1

      if they added the unity parkour in mirage it would be buggy as hell

    • @markonovakovic6762
      @markonovakovic6762 Рік тому

      @preternatural9417 I'll have to disagree. Unity had everything the old system did, and more.

    • @markonovakovic6762
      @markonovakovic6762 Рік тому

      @@notdedsec_ck9383 How do you know it would be buggy?

  • @thebatmanofneo-gotham5667
    @thebatmanofneo-gotham5667 Рік тому

    I'm sorry, but that animation of Basim simply dropping down at 3:38 is just awful. There's literally no reason for him to be like that when A. the drop height is not that big, and B. when there's clearly other ledges for him to grab onto.
    At least in AC Valhalla, IIRC, Eivor gets in that animation because there's simply no bottom ledge for him or her to safely drop down to, so it makes sense. But in AC Mirage, why is that particular animation a thing when Basim isn't that high off the ground? It's just makes no sense that there'd be no input for controlled descent despite that it would fit perfectly.

    • @Dallin_S
      @Dallin_S  Рік тому +1

      You hold down downward movement to descend in a controlled manner, i.e. you have options. Holding down parkour down to drop like that is not the only option

    • @thebatmanofneo-gotham5667
      @thebatmanofneo-gotham5667 Рік тому

      @@Dallin_S I'm aware I have descent options. I'm just saying that that animation shouldn't exist in a location where it wouldn't be necessary.

    • @Dallin_S
      @Dallin_S  Рік тому

      @@thebatmanofneo-gotham5667 I see

  • @MiyukiAndFaintray
    @MiyukiAndFaintray Рік тому

    this game doesont need parkour guid just need find some interesting mechanics not defiult thinks

  • @WheeledHamster
    @WheeledHamster Рік тому

    Run and hold a single button and watch your character magnetized to objects. Seriously they really need to give you individual controls because this mechanic is the most boring shit.

    • @Dallin_S
      @Dallin_S  Рік тому

      You can still get creative with it. But more complex controls would be nice.

  • @Hood8891
    @Hood8891 Рік тому

    I was expecting some crazy tricks but this is alot of basic stuff that should be in the game. Shouldn't take an advanced guide to have an enjoyable parkour experience. Still a good video

    • @Dallin_S
      @Dallin_S  Рік тому +2

      The idea is that most of the stuff isn't ever explained by the game when you play it

  • @TLgamer_TL
    @TLgamer_TL Місяць тому

    The parkour in AC Mirage is total garbage and it sure as shit, far from self explanatory.
    Since the addition of side and backward wall dismounts, it is impossible now to go straight down off a wall.
    You are now always propelled backwards away from the wall making it impossible to just decend

    • @Dallin_S
      @Dallin_S  Місяць тому

      @@TLgamer_TL Not true, did you even watch the video?

    • @TLgamer_TL
      @TLgamer_TL Місяць тому

      @@Dallin_S I don't have to watch this video This video is a year old, and the one here on my channel is current and up to date.
      FYI
      The update now forces backwards and side dismounts when hanging on a wall making it impossible to descend in sections if there is supposed to be, UBISOFT failed on all ends to include it.
      My video shows how this is just one of the many problems with AC Mirage.

    • @Dallin_S
      @Dallin_S  Місяць тому

      @@TLgamer_TL Last I checked holding down the parkour down button while hanging on a wall causes basim to drop straight down without turning. But maybe you were talking about something else.

    • @TLgamer_TL
      @TLgamer_TL Місяць тому

      @@Dallin_S Yeah that no longer works

    • @Dallin_S
      @Dallin_S  Місяць тому

      @@TLgamer_TL Interesting