I’m so hyped, I’m gonna be modding for this game the moment it comes out Personally I hope it’s paid, but I would be happy with a free to play game & pay once for like Hytale Studio to get all the official modding tools
@@DxBlack Hating a dev team for developing their game they way they want and calling it justified is an autistic af take, they didin't take your money, you're owed nothing lol
@@yellow242 if you only knew how hard is to optimize a voxel game, let alone optimize it enough to make it multi platform you wouldn't be spitting out nonsense. It's easy to talk shit from a position of complete ignorance.
@@TenebiCenturion yeah, but that also means they know that making a performant java server for a "large scale" (= high entity count) game is really challenging
I think it'd be really cool if they released the character customizer before the game. Just a small demo where you can design your character. It'd be a perfect way to stir up a ton of hype for the nearing release. Drop the final trailer for the game and a demo a few months before release? Plenty of people posting their creations, whether it a personal persona, or recreating a character from a game or movie. All circulating an trending on social medias, drawing extra attention to the game
I LOVE this idea! It's a good compromise for making us wait for the game. And not only that, but once the game finally releases, people would have made plenty of avatars to choose from. Wanna be a FNAF character? Bam! Wanna be a Nintendo character? Bam! I wish/hope they'd do this it's such a good idea!
I'd love for this to happen. Being able to take your sweet time Creating a Character in prep for Game Release is a awesome idea too few Games do. The last Game I played that gave us such awesomesauce was all the way in the hell back at Dragon Age: Origins. It was real fun seeing what kinda things I could do for a Character and it aided the wait for the last few days left till that game's Release back then. Hytale could totally consider doin the same, then just like Dragon Age: Origins, having those finished Created Characters being already ready to jump right into game and hit the ground running when the Full Release goes Live. :)
im glad they are making a better engine minecraft is really struggling because of their engine the game getting pushed back a few years seem to have been a blessing in disguise
@@TycronC-D I admit that, waiting is quite annoying. but I think we'd rather wait for the developers to take their time to make their game as perfect as they can, than rather come out as a buggy mess right? besides, once they announce the release date trailer, the hype is going to be HUGE
The idea of being able to create your own components without needing to change existing code sounds like such a massive benefit compared to mix ins in Minecraft. I imagine you will even be able to create new components that inherit from existing vanilla components to still be able to reuse existing functionality. Can't wait to get my hands on this, Since its initial announcement Hytale appeared to me like the next evolution of LittleBigPlanet a game I've spent countless hours creating levels in to have them played with the community.
Seems like the same way creating addons in bedrock edition works, which I’m all for because it’s a pretty friendly system as long as there is documentation on the components and scripting api
It'd be extremely funny if Hytale, Silksong, and GTA VI all got a stealth release at the exact same time. No chance of that happening, but it'd be funny
@@cyberneticsquid Oh god, imagining which of these would get outshadowed like what happened to Horizon Zero Dawn when it released at the same time as Elden Ring is abit terrifying
Hytale doubters are trembling, my friends. Our patience will more likely than not be rewarded with competent AI and custom character model presets. Rito be letting them COOK!
IMO part of the reason why they slowed down with the updates is because they were mainly making the same stuff but in a new engine. They don't wanna retell us what they did so they slowed it down
Hytale looks quite promising, something I could easily spend hours in on my own (single player offline, or just solo). The news of the avatar customization is rather exciting too, all I want is to be able to be one of those fox dudes or something similar
Literally an explanation of what the past delays were for and what was accomplished, "oh no, more upcoming delays..." XD Patience is hard, hang in there.
@@funcat3560 I can understand if this was like half life 3 or the development of deltarune, but they released that trailer too early for sure, kind of like how team cherry released the trailer for silksong and still, 5 years later we still don't have it, and the only people who are willing to actually wait are mostly the people that are still believing the game will be the next big thing, I really don't have high hopes for the game honestly considering this isn't a sequel or a prequel of an already popular game. Though I wouldn't mind eating my words if it does become a phenomenon, but I doubt it.
@@isuck6049 Tbf, they probably did hurt how popular it will be. But I don't care how big it'll be, I'm sure it'll be sick for myself. (And my friends I drag into it.) Probably explains our different takes on this.
So, if I understood correctly, I learned two things from this video. First, the team is trying to make things as easy as possible for both technical and non-technical people to mod the game, and second, I should expect more Hytale content in the near future... HYPE!!!
For anyone unaware of his Twitter :’3 the video is not coming out today but tomorrow. Good thing is that it’s now 30 minutes long! 💕💕🥳 so the wait is worth it
Thank you so much for the update, I was nonstop checking his channel since this video dropped 😂. Could you maybe also make a post on the hytaleinfo subreddit to update the people there as I’m banned so I can’t
As someone who is a modder (check my channel, there's Minecraft in Doom called Triple M), this is music to my ears. That means they're going out of their way to hammer down on making the best modding experience one can hope for. I. Am. HYPED.
16:54 I love the concept of having a PvP skin, an adventuring skin, and creative mode skin. On Minecraft I actually have a skin for each season (and a couple holidays) with my character changing to cooler or warmer clothes based on the season, even putting on a warm wooly cowl in the winter!
If they released the Character Customization early, like Dragons Dogma 2 with the pawn creator, I think that would be really cool! it would also finally let the community interact with the game.
not sure whether c++ would be considered simpler than java. Sure, it doesn't have all the boilerplate java has, but the manual memory management among other things can be a cause for many bugs. it is gonna be a lot faster though
Yeah, there are pros and cons to both. You certainly can make it more efficient w/ C++, but i certainly don't envy them having to work with C++ Wouldn't say working with C++ is simpler per say
I think one of the main reasons they switched to C++ from Java is platform specific performance, where they can have more hands on than Java. Additioanlly Java does not work on consoles to my knowledge
seeing a blog post and a technical one at that come from the hypixel studious account as opposed to the hytale account TO ME feels like they're preparing to swap things over. So blogs, patches, bug fixes, server status, support, etc are going to be exclusive on the Hypixel Studios account. And then the hytale updates, announcements, and promotional stuff is reserved for the official Hytale account.
Factions? and a capitol? I can't wait. My guess is that the capital is that lobby for multiplayer or maybe that golem island for side quests in singleplayer that they teased in the trailer or blogpost can't remember which. So excited I did not see that ending coming at all!
Unreal and Unity are both mainly built on OOP so your statement is incorrect. ECS in these engines is still relatively new and experimental with MASS in UE5 and Unity having a slightly more mature (but still experimental like most of Unity) solution with DOTS.
Built on OOP, but the point is that their user-end scripting systems are entity-component-ish because it's easier for the sort of prototyping that game devs like to do.
@@kweebec Nah you explained it correctly. I really hate the term ECS because if you take that acronym literally then default Unity uses it. Or more specifically Unity uses an EC System: a system of Entities with Components. Not to be confused with an ECS System where the "S(systems)" are actually controllers for the "C(components)." But the whole thing itself is a system so the meaning of 'S' is confusing. I wish it was called ECD: a system of Entities with Components controlled by Drivers. Or an EDC: a system of Entity Data driven by Controllers Yes I've thought about this way too much lol
I hope you can create your own pieces for the character customizer because knowing I'm the only one with that avatar is so fun. In Minecraft I used one of the new default characters as a base but I changed her hair around and I made her a jacket
The texture work is beautiful. I think the models would fit in and looks much better with a little more models added. Take Half Life models and make them blocky. Have a neck. Knees and elbows. Slim their proportions. The body be a chest, abdomen and pelvis. The only way I could explain it is: Fan art when they make HD versions of models. They add one extra layer. But the sprite work is enough to try this out.
Wait? Actually tidy code base and more accessible for modder tools? God yes, even the game releases in 10 years i got games to spare and when mon hun wilds releases i will aim to 100% sooo i know what i will do for the next 10 years.
I love the fact that Hytale was like dying but as soon the new updates comes up with their blogs it just brings us hope that Hytale will be that successful game it was meant to be. Hytale kinda shows how to keep the audience they have alive and simply making sure to let us know that they are still here and hadn't given up on the project.
Just wanted to come with a slight correction :) You said unity and unreal use ECS. While I can't speak on unreal engine, I would just like to say that unity does have ECS, but the main way of coding in unity still follows the regular old Object Oriented pattern. ECS for the win though!
What do you think we'll get first? AGI or Hytale? Also, I think Resonite has already surpassed Hytale as far as what I'm looking for from a sandbox universe.
I really hope that the character creator isn’t a locked down marketplace thing I have made my own skin in Minecraft & I really hope that you’re able to make your own 3D models for hats, faces & such. If it’s like roblox where you have to buy things to get them, I will be really disappointed
@@sheepgrass500I remember this argument when halo infinite came out and every one of the millions of players looked exactly the same for weeks. Until they caved in to the $20 armor sets.
i was only 7 years old after i saw the trailer of hytale now i'm 13 and i come to think of it my older brother gaved up and realised that hytale is going to realese sooner or maybe even a decade so i tried my best to see the latest videos of content creators talking about hytale of when it realese becasue i would finally tell my older brother that hytale would release adn we would play it together
very exciting , ECS is huge for the development of mods , by having all the behaviors , events, systems be modular and communicating with other systems in parallel . in general it also tends to be more resilient to errors as can freely remove entire gameplay systems and the remaining modular systems still work without errors out because of some direct dependency . some cool videos on ECS in the context of roguelikes from the celebration conference . a good futureproofing for the long term !
Idc how long it takes. I want a solid game for once. Side note I really hope that there are different “classes” I’d love a stealth rouge type build for servers with friends. I’m talking rouge classic WOW vibes EDIT: I also hope that gamer tags can’t be seen from across the world like minecraft
They've confirmed that in the base game there wont necessarily be "classes" in the strict sense, but that you can basically create a class based on what tools you choose to use and the effects those tools can give you. (Fast hitting daggers, huge slow hammers, armor types, etc) However with modding, I'm absolutely certain that class based systems will be prevalent on servers.
a few errors, but understandable ones; it is not easier to develop multi-platform in C++, although it is easier to make code run everywhere, its hard to adapt it to do so, for example, there are completely different graphics APIs on Mac and on Windows, moreover, its strange that they didn't just use C# for everything, as it can have quite close performance to C++ when compiled Ahead of Time, although understandable, C# is... something. ECS is not a modern version of OOP, they are simply different programming models, one composition-oriented and the other intiherance-oriented, the rest of what you said seemed correct, the example of a database is a bit weird but i can understand where that is coming from, ECS queries are quite powerful after all. overall tho, great video! you explained things in a quite understandable manner, liked it a lot. really good to see the Hytale team giving us more technical info, its something i really look foward seeing more!
So 5 years since the revel of hytale 5 year later we’re still here waiting for hytale yeah the game is going to be a masterpiece (I know this unrelated but idc )
There should be an easter egg in the game for this called the "Kweebec Corner Chair" A chair in the corner of a room that when a player gets close it activates and starts walking around.
Really interesting how much more positive hytales community is compared to silksong, eventho both have "had" a very similar waiting time. And I even am pretty sure hytale will take even longer than silksong.
Super cool from the Hytale team to bring in their most passionate fans to discuss the game. With all the fantastic work you do covering everything Hytale I cant think of a better person to go meet the devs.
I struggle to be creative, so I am looking forward to the fresh perspective Hytale may bring. Hoping I can hack together a bunch of addons or mods that others make, and curate my own biome/experience, or even create small things for others to do so.
@@techpriest4787 More flexible, C++ isnt as strict as Rust, which allows you to stretch it around a lot more But comparing apples to apples, theyre quite similar(I personally can translate a lot of the Bevy code into Flecs without as much hassle)
I am sad, that they've switched from a c# base to c++, im a c# dev and it would be much easier for me to learn modding, but i guess learning a new language is also something interesting... Also using the ECS instead OOP because of scalability and performance is a great choice for them!
Imo it's unlikely you'll need to learn c++, instead it'll be a custom scripting language or any other higher level language, like the case with roblox.
this is going at a snails pace. alot of devs left for vintage story cause they didn't even like where this game was headed, and they actually got the game out (quite a bit ago actually) so i think i'm gonna call it that either it'll be DOA or won't last very long because the niche is already filled.
I really wanna be part of the community, but I have no idea how. I definitely am excited for this game and already have ideas for what I wanna do with it. I wonder if I should learn C++
You likely won't need to. If modding is a priority, at the very least you'll only need to know a particular basic subset of C++ stuff and mostly stuff that the Hytale devs built, kind of like using Java to mod Minecraft. More likely (IMO) they put a scripting system on top of everything, something like LUA or their own. Too early to know.
Bruh I didn’t even realise u said you visited hytale until you repeated it lol. Thx for the programming lesson as well btw - no seriously I learnt quite a bit about OOP which I have been quite curious about it since I am studying computer science rn
A couple of notes ... - No, ECS isn't more modern than OOP. The principle has existed for a very long time, and it's just the niche use in game dev that makes it look novel. - I don't know whether Unreal uses ECS internally, but their ECS tool is in a very early stage of development. - Unity, on the other hand, does use ECS internally and as a tool that is now ready for production use.
"Entity A likes Entity B" ah yes, can't wait for a random NPC to have a crush on the player and you be able to partake in a relationship with NPCs, and maybe make a family, that'd be a nice addition tho, not even joking or being sarcastic
oh so you're saying the official hype buildup is starting. the riot official marketing team hype buildup thats supposed to lead up to launch? that hype buildup? ok
All I care about is this game better be a buy to play and nothing more. It's going to be a bummer if it's a free to play or a subscription based game. Also if it turns out to be free to play, I hope they don't lock every good cosmetic behind egregious paywall. Oh I cannot wait for the 100's of different flag shirts to flood the marketplace.
I don't envy having to work with C++, but it'll likely be a lot mote efficient. Also yeah, probably a lot easier to write for parallell prosessors. Java isn't hrest for that, see Minecraft. Flex also isn't neccecarily a strict upgrade comåared to a more traditional OOP approach, sometimes inheritance could be quite useful. But i definetely see how i could benefit most games.
I know this is not a must, but hopefully they will enable an RTX option like Minecraft to make it look much better without affecting the pixel art textures.
So what this implies is that there won't be any way to custom hand craft your own skin to be whatever you want like in Minecraft. I have to pick between pre-made assets? I can't import my own textures and potentially models to make my character look like one of my OCs?
We have known this since the trailer in 2018 however you will most likely be able to make your own items/pieces of clothing so technically you could make your own 'skin'
Big video coming later this week. Keep those eyes peeled.
Hytale season is here! SUBSCRIBE TO BE NOTIFIED!
wdym hytale season? dont get my hopes up
I heard so much hytale ost from your videos that my head kinda hurts every time i hear it. Pretty funny isnt it.
How many years have passed now?
@@JoeBurner1720 It's true, after the blog post with the engine reveal is released, it will be Hytale season
I’m so hyped, I’m gonna be modding for this game the moment it comes out
Personally I hope it’s paid, but I would be happy with a free to play game & pay once for like Hytale Studio to get all the official modding tools
Living chair is going to become a meme now isn't it.
It had better.
Chairizard
@@TM8Eyla imagine someone modding in chairizard
@@randomcat1151 lets do it!
Chair mimics.
Chair mimics everywhere.
The only blogger who explains everything clearly without being a hater
Being a hater towards Hypixel is justified...2013-2026 my boy, it's a fucking block game.
You say that as if it's a bad thing.
@@DxBlack Hating a dev team for developing their game they way they want and calling it justified is an autistic af take, they didin't take your money, you're owed nothing lol
@@lewd2851 13 years for a minecraft clone, aint no excuse for it takin that long kid xD
@@yellow242 if you only knew how hard is to optimize a voxel game, let alone optimize it enough to make it multi platform you wouldn't be spitting out nonsense. It's easy to talk shit from a position of complete ignorance.
The fact that they started with java for the server side of all things is actually crazy
I mean, they are a team that originated from hosting Minecraft servers, and MC uses Java, so it's what they'd be familiare with.
@@TenebiCenturionWasn't Hytale passed to Riot Games?
@@TenebiCenturion yeah, but that also means they know that making a performant java server for a "large scale" (= high entity count) game is really challenging
@@NevilsicoShard No, not exactly, but they are funding it. The team did not change.
Minecraft uses C++. Minecraft Java edition uses Java.
Nice job on breaking it down on a more easy to understand level. Caveman brain had trouble with this blogpost
Unga Bunga see Hytale Blogpost
Unga Bunga Happy
I think it'd be really cool if they released the character customizer before the game. Just a small demo where you can design your character.
It'd be a perfect way to stir up a ton of hype for the nearing release. Drop the final trailer for the game and a demo a few months before release?
Plenty of people posting their creations, whether it a personal persona, or recreating a character from a game or movie. All circulating an trending on social medias, drawing extra attention to the game
I LOVE this idea! It's a good compromise for making us wait for the game. And not only that, but once the game finally releases, people would have made plenty of avatars to choose from. Wanna be a FNAF character? Bam! Wanna be a Nintendo character? Bam! I wish/hope they'd do this it's such a good idea!
Ayo bro actually on to something here. We gotta find away to make this happen. The hype would be insane
Push this comment to the top guys
I'd love for this to happen. Being able to take your sweet time Creating a Character in prep for Game Release is a awesome idea too few Games do. The last Game I played that gave us such awesomesauce was all the way in the hell back at Dragon Age: Origins. It was real fun seeing what kinda things I could do for a Character and it aided the wait for the last few days left till that game's Release back then. Hytale could totally consider doin the same, then just like Dragon Age: Origins, having those finished Created Characters being already ready to jump right into game and hit the ground running when the Full Release goes Live. :)
you said you were going to break it down in this video but i didnt see any dancing
I-
I see..
Then I am also disappointed
He also didn't go all Wreck-It Ralph either. Now I can hardly wait for someone to Mod a Breakdancing Wreck-It Ralph Parody. :P
FINALLY NEWS! ive been waiting for this game since the first trailer and with every update i just get more and more excited
When was it ? 2018? 2030 it's ready , just 12 years..
im glad they are making a better engine
minecraft is really struggling because of their engine
the game getting pushed back a few years seem to have been a blessing in disguise
Yes pushing the game back 5 years, loosing all hype nearly completely , is a blessing
@@TycronC-DThe htpe will be when the game will be release
@@TycronC-Dthe company is sort of owned by riot, hype shouldn't be a problem
@@TycronC-D I admit that, waiting is quite annoying. but I think we'd rather wait for the developers to take their time to make their game as perfect as they can, than rather come out as a buggy mess right? besides, once they announce the release date trailer, the hype is going to be HUGE
Bruh minecraft issues aint just for thr engine honestly.
The idea of being able to create your own components without needing to change existing code sounds like such a massive benefit compared to mix ins in Minecraft.
I imagine you will even be able to create new components that inherit from existing vanilla components to still be able to reuse existing functionality.
Can't wait to get my hands on this, Since its initial announcement Hytale appeared to me like the next evolution of LittleBigPlanet a game I've spent countless hours creating levels in to have them played with the community.
Seems like the same way creating addons in bedrock edition works, which I’m all for because it’s a pretty friendly system as long as there is documentation on the components and scripting api
there is no concept of "inheritance" in ECS, so no.
but you can use already existing components and change their parameters
I hope one day soon they just release the game, no announcement no teaser just the game is finally out for everyone.
We should look out for some exciting dates relating. I bet it will be done this way, but planned privately
It'd be extremely funny if Hytale, Silksong, and GTA VI all got a stealth release at the exact same time. No chance of that happening, but it'd be funny
@@cyberneticsquid Oh god, imagining which of these would get outshadowed like what happened to Horizon Zero Dawn when it released at the same time as Elden Ring is abit terrifying
Hytale doubters are trembling, my friends. Our patience will more likely than not be rewarded with competent AI and custom character model presets. Rito be letting them COOK!
Icl the ai features are pretty crazy, and the fact that they did it on the Java servers too is crazier
Its about time, they had more than a decade to make this minecraft clone lol
@@mrbeemstdraws286 Are you the type of player that calls every cube based game "a Minecraft clone"?
just a another 3 years of waiting, just maybe!
who tf is Rito?
Only 5 more years everyone!!!
I hate this shit
...
... for the next trailer!
@@victor_.😂😢😅
IMO part of the reason why they slowed down with the updates is because they were mainly making the same stuff but in a new engine. They don't wanna retell us what they did so they slowed it down
man so hyped for those news :D
Hytale looks quite promising, something I could easily spend hours in on my own (single player offline, or just solo).
The news of the avatar customization is rather exciting too, all I want is to be able to be one of those fox dudes or something similar
This only pushes the release date back a couple of years.
Now with a predicted release date of 2742.
we will get GTA 7 before this game and 40th version of skyrim ultra anivesary remastered extra pack
Literally an explanation of what the past delays were for and what was accomplished, "oh no, more upcoming delays..." XD
Patience is hard, hang in there.
💀@@renamon303
@@funcat3560 I can understand if this was like half life 3 or the development of deltarune, but they released that trailer too early for sure, kind of like how team cherry released the trailer for silksong and still, 5 years later we still don't have it, and the only people who are willing to actually wait are mostly the people that are still believing the game will be the next big thing, I really don't have high hopes for the game honestly considering this isn't a sequel or a prequel of an already popular game. Though I wouldn't mind eating my words if it does become a phenomenon, but I doubt it.
@@isuck6049 Tbf, they probably did hurt how popular it will be. But I don't care how big it'll be, I'm sure it'll be sick for myself. (And my friends I drag into it.)
Probably explains our different takes on this.
So, if I understood correctly, I learned two things from this video. First, the team is trying to make things as easy as possible for both technical and non-technical people to mod the game, and second, I should expect more Hytale content in the near future... HYPE!!!
For anyone unaware of his Twitter :’3 the video is not coming out today but tomorrow. Good thing is that it’s now 30 minutes long! 💕💕🥳 so the wait is worth it
Thanks for the update, was checking in to see if the video was out 👍
@@Koubles np! ;3💗
Thank you so much for the update, I was nonstop checking his channel since this video dropped 😂. Could you maybe also make a post on the hytaleinfo subreddit to update the people there as I’m banned so I can’t
Thank you I was concerned it wouldn’t be coming out
@@Hzur Wait, How Did You Get Banned?
As someone who is a modder (check my channel, there's Minecraft in Doom called Triple M), this is music to my ears. That means they're going out of their way to hammer down on making the best modding experience one can hope for.
I. Am. HYPED.
16:54 I love the concept of having a PvP skin, an adventuring skin, and creative mode skin.
On Minecraft I actually have a skin for each season (and a couple holidays) with my character changing to cooler or warmer clothes based on the season, even putting on a warm wooly cowl in the winter!
If they released the Character Customization early, like Dragons Dogma 2 with the pawn creator, I think that would be really cool! it would also finally let the community interact with the game.
Would unironically like that.
@@punkypony5165 based.
The switch to C++ is quite reassuring. Java is a tricky and picky system, and while C++ is simpler, it also makes it more menagable.
not sure whether c++ would be considered simpler than java. Sure, it doesn't have all the boilerplate java has, but the manual memory management among other things can be a cause for many bugs. it is gonna be a lot faster though
Yeah, there are pros and cons to both. You certainly can make it more efficient w/ C++, but i certainly don't envy them having to work with C++
Wouldn't say working with C++ is simpler per say
Yeah... C++ isn't simpler. Anyone who's even looked at their generics system will agree.
C++ is its own beast, it may have more advantages than Java that they need
I think one of the main reasons they switched to C++ from Java is platform specific performance, where they can have more hands on than Java. Additioanlly Java does not work on consoles to my knowledge
seeing a blog post and a technical one at that come from the hypixel studious account as opposed to the hytale account TO ME feels like they're preparing to swap things over. So blogs, patches, bug fixes, server status, support, etc are going to be exclusive on the Hypixel Studios account. And then the hytale updates, announcements, and promotional stuff is reserved for the official Hytale account.
Thanks for your videos man! It's been rough these past few years and it's encouraging to see the tides changing.
Yeah its a relief that we are finally FINALLY out (or almost out) of the dryspell period.
i'm so happy for you that had the chance to meet with the hytale teams!!! Really cool
Factions? and a capitol? I can't wait. My guess is that the capital is that lobby for multiplayer or maybe that golem island for side quests in singleplayer that they teased in the trailer or blogpost can't remember which. So excited I did not see that ending coming at all!
CONNOR YOU GOT ME EXCITED
also Insidious is a hacker
that ending was INSANE
Thanks again @Kweebec Corner. Your videos are cool. Great work :)
18:06 is that an ice cream cone hat?
That one looks amazing tho...
Lots of anticipation for your next video
Unreal and Unity are both mainly built on OOP so your statement is incorrect.
ECS in these engines is still relatively new and experimental with MASS in UE5 and Unity having a slightly more mature (but still experimental like most of Unity) solution with DOTS.
Unity is anything but experimental. The core engine is proven. The optional packages tho? Yeah they're mostly undercooked with a few exceptions
Built on OOP, but the point is that their user-end scripting systems are entity-component-ish because it's easier for the sort of prototyping that game devs like to do.
@@ZedDevStuff I was referring specifically to DOTS, and the other optional packages (like SRP) as being experimental - not the core engine.
My bad - I actually wasn't fully sure because some of the sources I read were a little confusing!
@@kweebec Nah you explained it correctly. I really hate the term ECS because if you take that acronym literally then default Unity uses it.
Or more specifically Unity uses an EC System: a system of Entities with Components.
Not to be confused with an ECS System where the "S(systems)" are actually controllers for the "C(components)." But the whole thing itself is a system so the meaning of 'S' is confusing.
I wish it was called ECD: a system of Entities with Components controlled by Drivers.
Or an EDC: a system of Entity Data driven by Controllers
Yes I've thought about this way too much lol
I hope you can create your own pieces for the character customizer because knowing I'm the only one with that avatar is so fun. In Minecraft I used one of the new default characters as a base but I changed her hair around and I made her a jacket
The texture work is beautiful.
I think the models would fit in and looks much better with a little more models added.
Take Half Life models and make them blocky. Have a neck. Knees and elbows. Slim their proportions. The body be a chest, abdomen and pelvis.
The only way I could explain it is: Fan art when they make HD versions of models. They add one extra layer. But the sprite work is enough to try this out.
Wait? Actually tidy code base and more accessible for modder tools? God yes, even the game releases in 10 years i got games to spare and when mon hun wilds releases i will aim to 100% sooo i know what i will do for the next 10 years.
I love the fact that Hytale was like dying but as soon the new updates comes up with their blogs it just brings us hope that Hytale will be that successful game it was meant to be. Hytale kinda shows how to keep the audience they have alive and simply making sure to let us know that they are still here and hadn't given up on the project.
When cornor speaks, he spit excitement..
Congratulations! Thank you for your dedication to keeping us informed on the goings on with Hytale!
Just wanted to come with a slight correction :)
You said unity and unreal use ECS. While I can't speak on unreal engine, I would just like to say that unity does have ECS, but the main way of coding in unity still follows the regular old Object Oriented pattern.
ECS for the win though!
composition is better than inheritance in most use cases
Man Hytale is cool and all but I'm way more excited about the addition of the living chair!
So does this mean we'll get working sail boats? please? All I want is to build a big working boat and sail around
Should be more than possible with what we’ve seen so far, i look forward to making airships
What do you think we'll get first? AGI or Hytale? Also, I think Resonite has already surpassed Hytale as far as what I'm looking for from a sandbox universe.
I really hope that the character creator isn’t a locked down marketplace thing
I have made my own skin in Minecraft & I really hope that you’re able to make your own 3D models for hats, faces & such. If it’s like roblox where you have to buy things to get them, I will be really disappointed
Nah I think it"s totally fair, it's just cosmetics so it doesn't make it pay to win
@@sheepgrass500 Lol, sandbox game that section off chunks of the sandbox behind $$$ Really funny to say its ok
@@dave7474 it's literally just cosmetics? They affect nothing but the appearance of the player character
@@sheepgrass500I remember this argument when halo infinite came out and every one of the millions of players looked exactly the same for weeks. Until they caved in to the $20 armor sets.
@@dave7474 if someone wants to buy videogame cosmetics with their expendable income then they have every right to do so
i was only 7 years old after i saw the trailer of hytale now i'm 13 and i come to think of it my older brother gaved up and realised that hytale is going to realese sooner or maybe even a decade so i tried my best to see the latest videos of content creators talking about hytale of when it realese becasue i would finally tell my older brother that hytale would release adn we would play it together
im literally becoming older and older and this game still not out :c
Looking forward to their next update, its getting closer and closer and im hyped for it!
But First it's getting far away..
very exciting , ECS is huge for the development of mods , by having all the behaviors , events, systems be modular and communicating with other systems in parallel . in general it also tends to be more resilient to errors as can freely remove entire gameplay systems and the remaining modular systems still work without errors out because of some direct dependency . some cool videos on ECS in the context of roguelikes from the celebration conference . a good futureproofing for the long term !
Idc how long it takes. I want a solid game for once. Side note I really hope that there are different “classes” I’d love a stealth rouge type build for servers with friends. I’m talking rouge classic WOW vibes
EDIT: I also hope that gamer tags can’t be seen from across the world like minecraft
They've confirmed that in the base game there wont necessarily be "classes" in the strict sense, but that you can basically create a class based on what tools you choose to use and the effects those tools can give you. (Fast hitting daggers, huge slow hammers, armor types, etc)
However with modding, I'm absolutely certain that class based systems will be prevalent on servers.
@@ava2194 that could be even better if done correctly. I’m so tired of waiting lol
This game gaves us the longest edging session ever
Congrats Conner on the big meet and news! I’ll be on my toes all week for your next vid!
hytale Managers begging and pleading vintage story devs to come back ala Tim Cain and Fallout 3 at this point probably
Wait, the devs of Vintage Story worked with the Hytale crew??
i believe the guy behind vintage story was orignally a part of the hytale crew, but left due to creative differences or something like that.
@ljgallardoiii yeah, they cite the game failing to get started for so long as why they left to make their own game
I love competition, though they seem to be focused on RPG and MC is a sandbox at heart, only good things can come from this as a player
Teasing a big video like that, I’m gonna be checking your channel every second until that video drops
dude thanks for really explaining this because it really helped
a few errors, but understandable ones;
it is not easier to develop multi-platform in C++, although it is easier to make code run everywhere, its hard to adapt it to do so, for example, there are completely different graphics APIs on Mac and on Windows, moreover, its strange that they didn't just use C# for everything, as it can have quite close performance to C++ when compiled Ahead of Time, although understandable, C# is... something.
ECS is not a modern version of OOP, they are simply different programming models, one composition-oriented and the other intiherance-oriented, the rest of what you said seemed correct, the example of a database is a bit weird but i can understand where that is coming from, ECS queries are quite powerful after all.
overall tho, great video! you explained things in a quite understandable manner, liked it a lot. really good to see the Hytale team giving us more technical info, its something i really look foward seeing more!
So 5 years since the revel of hytale 5 year later we’re still here waiting for hytale yeah the game is going to be a masterpiece (I know this unrelated but idc )
Ooooh, finally you'll have some more repertoire videos to put in the background
There should be an easter egg in the game for this called the "Kweebec Corner Chair" A chair in the corner of a room that when a player gets close it activates and starts walking around.
Really interesting how much more positive hytales community is compared to silksong, eventho both have "had" a very similar waiting time. And I even am pretty sure hytale will take even longer than silksong.
I've watched this video 5 times since it was released
Super cool from the Hytale team to bring in their most passionate fans to discuss the game. With all the fantastic work you do covering everything Hytale I cant think of a better person to go meet the devs.
I can't wait to play this game!!! And that living chair thing, yeah so much possibilities, imma mod a mimic on a dead tree
I struggle to be creative, so I am looking forward to the fresh perspective Hytale may bring. Hoping I can hack together a bunch of addons or mods that others make, and curate my own biome/experience, or even create small things for others to do so.
Hot take: you can mix OOP and ECS and get great results, with improved readability.
Holy moly the ending got me so excited! Can’t wait! :0
I'm 4 semester away till I graduate in college and it still hasn't released
Can't be upset that they're taking so much time, when they do so much to make the game feel complete, awesome job to them
FLECS IN USE, LET'S FUCKEN GOOOOOOOOO
I got to Flecs from Bevy, and holy fuck it slaps
How does Flecs compare to Bevy aside the compile time?
@@techpriest4787 More flexible, C++ isnt as strict as Rust, which allows you to stretch it around a lot more
But comparing apples to apples, theyre quite similar(I personally can translate a lot of the Bevy code into Flecs without as much hassle)
I am sad, that they've switched from a c# base to c++, im a c# dev and it would be much easier for me to learn modding, but i guess learning a new language is also something interesting... Also using the ECS instead OOP because of scalability and performance is a great choice for them!
Imo it's unlikely you'll need to learn c++, instead it'll be a custom scripting language or any other higher level language, like the case with roblox.
@@electronnuclear I hope not haha, i dont want it to be easy, I want it to be hard af, so not everybody cant do ot
I have never clicked a vide slower in my life.
It took me like, a minute and a half to quit sitting there with my jaw opem.
this is going at a snails pace. alot of devs left for vintage story cause they didn't even like where this game was headed, and they actually got the game out (quite a bit ago actually) so i think i'm gonna call it that either it'll be DOA or won't last very long because the niche is already filled.
I really wanted to play this game. Now i cant wait for my grandkids to play it by the time it release
I really wanna be part of the community, but I have no idea how. I definitely am excited for this game and already have ideas for what I wanna do with it. I wonder if I should learn C++
You likely won't need to. If modding is a priority, at the very least you'll only need to know a particular basic subset of C++ stuff and mostly stuff that the Hytale devs built, kind of like using Java to mod Minecraft. More likely (IMO) they put a scripting system on top of everything, something like LUA or their own. Too early to know.
Bruh I didn’t even realise u said you visited hytale until you repeated it lol. Thx for the programming lesson as well btw - no seriously I learnt quite a bit about OOP which I have been quite curious about it since I am studying computer science rn
A couple of notes ...
- No, ECS isn't more modern than OOP. The principle has existed for a very long time, and it's just the niche use in game dev that makes it look novel.
- I don't know whether Unreal uses ECS internally, but their ECS tool is in a very early stage of development.
- Unity, on the other hand, does use ECS internally and as a tool that is now ready for production use.
Amazing very interesting in both the flashy front end and the savy technical backend
I LOVE U KWEEBEC CORNER!!!!!!!!!!!! thank you for another great video. immaculate vibes here on this channel as always
"Entity A likes Entity B" ah yes, can't wait for a random NPC to have a crush on the player and you be able to partake in a relationship with NPCs, and maybe make a family, that'd be a nice addition tho, not even joking or being sarcastic
Wait two 20minute videos in the same week!? We are back in the game
I have a feeling that this embargo is the team learning from watching Wollay with Cubeworld.
Perhaps now my great grandchildren can see the first closed beta trailer
As a wise excercise addicted man once said
"I'VE BEEN WAITING FOR THIS!"
oh so you're saying the official hype buildup is starting. the riot official marketing team hype buildup thats supposed to lead up to launch? that hype buildup? ok
as someone studying computer science engineering, this blog was incredibly intresting
Welcome to the Hycon Corner!!
I’m definitely excited for your next video now!
All I care about is this game better be a buy to play and nothing more. It's going to be a bummer if it's a free to play or a subscription based game. Also if it turns out to be free to play, I hope they don't lock every good cosmetic behind egregious paywall. Oh I cannot wait for the 100's of different flag shirts to flood the marketplace.
m o d s exist
I don't envy having to work with C++, but it'll likely be a lot mote efficient.
Also yeah, probably a lot easier to write for parallell prosessors. Java isn't hrest for that, see Minecraft.
Flex also isn't neccecarily a strict upgrade comåared to a more traditional OOP approach, sometimes inheritance could be quite useful. But i definetely see how i could benefit most games.
I'm also a _little_ worried by the entity relationship idea. I LOVE me some SQL databases but doing big relationship searches like that is sloooow.
Can't wait for the next Video!
still waiting for that beta invite i singed up like years ago
I definetly thought I was gonna be dissapointed by the reveal at the end. I was not.
I'm excited about how the Undertale mods will turn out Sans How will he react or will he be directed as a leader?
Modding will surely be quite an adventure. :3
I can't wait to see what all people create using the tools provided.
Im just happy the game is still in development
I know this is not a must, but hopefully they will enable an RTX option like Minecraft to make it look much better without affecting the pixel art textures.
We got Metroid Prime 4, a new Zelda, a new Mario & Luigi, and a new Hytale blog post before Hollow Knight: Silksong
cant wait for the next video. im hyped. im hyped
THANKS HYPIXEL STUDIOS ♥
So what this implies is that there won't be any way to custom hand craft your own skin to be whatever you want like in Minecraft. I have to pick between pre-made assets? I can't import my own textures and potentially models to make my character look like one of my OCs?
We have known this since the trailer in 2018 however you will most likely be able to make your own items/pieces of clothing so technically you could make your own 'skin'