@@Kajemorphic. It's not to do with me. Blameitinjorge made a video about herobrine that the uploader watched. Which made them realise they have a piece of lost media sitting on their computer
This video was way more unique than most Minecraft history videos I’ve seen. Usually they start somewhere in pre-alpha to indev glancing over it. Then moving onto UA-camrs that made the game popular. Going over the community forums, Pre-Minecraft, and just taking a closer look at those older builds is a great breath of fresh air.
I wish he spent more time discussing each version added in the game, the features and the bugs that came with those versions, especially the older versions of pre-classic to alpha.
@@actic555 The amount of times Notch would introduce a bug early on and then have to reupload the same build like 4 times in the span of two hours to fix it properly is pretty funny. but also other people go more in-depth on the stuff changed per-version, I assume. the wiki (NOT THE FANDOM ONE) has all of it right there
@@acubewitha2dhatJungle temples are in fact a dungeon with levers. I’m pretty sure ancient cities have them, too, and maybe trial chambers (if not levers, then buttons). Obviously, those were all added after Notch left.
They have discs able to be found in other ways like crafting that Warden one. Can't they just change the creepy music discs to spawn from looping juke boxes instead of dropping from creepers being shot by skeletons or being found in chests like the others? Surely that won't be hard to code at all.
Darkness based on height was actually a feature! If you were deep enough the game started to render a black fog that made deeper parts of caves darker, even with torches. It was called 'Void Fog' and it used to reach its peak at around Y8, when that low the game would greatly limit your render distance and particles floated around near bedrock. According to the wiki, it was removed from the game in 1.8 because of performance issues and it seems players didn't like it so much.
I also really liked void fog! But it wasn't added at the Halloween Update, instead it was added much later - in Beta 1.8. I don't know exactly why it was removed, but I guess that both because of gameplay and performance compromises that it introduced. First - this void fog is not only a fog, it also has its own particles that look similar to those gray dots that get rendered in the water, but with much bigger density and scale - basically entire void is filled with them and when you're near the bedrock nearly half of the volume that the game currently cares about is filled with those weird dots and each requires some form of processing, the fact that back then all particles on the level of game logic were actual entites similar to mobs wasn't helpful either. And second - the fog itself was cool-looking but it wasn't convenient, many players reported it being unnecessarily frustrating gameplay-wise (I guess because deep tunnels are used not only to dig diamonds and redstone, but also to make slime farms and buildings in general) while not adding that much to the atmosphere
It's been in party mini games to since the mid 90's to my knowledge, hell there's probably a mario party mini game on the earlier hardware that i hadn't played that are like spleef. break the ice is a spleeflike boardgame lmao
I actually had a dream that I was watching an OrangeE video that didnt exist and the video ended with a Maxwell with glasses saying something over a grave than getting immediately crushed by a giant pillar
I was one of the first 10k buyers of minecraft. He also posted a lot of his updates to 4chan, not often mentioned. He used to update every friday, only hinting at the stuff he added. I´ll never forget, the more success notch found the slower the updates became
this is probably the only early minecraft video that isnt constantly covered in rose tinted glasses and called the game 'perfect' or a 'masterpiece', the game appeared to have flaws from the start and im glad you pointed them out, because i always wondered how the hell did people find like 8 blocks and a flat world so engaging. Its just a matter of how the gaming world was at that period and how a developer decided to approach and interact with the community. Thanks for another peak video OrangE, cant wait for the next one.
@@FrogmaskMusic I love Minecraft, but I always play with shit tons of mods. I adored it as a kid, but I think partly because I had a much more vivid imagination as kids do, but also because the standards were lower.
being so involved in the community (as an admin of omniarchive) it's interesting to see so many names of people i know, as well as notable historical figures, pop up repeatedly in the footage you found! interesting to see MrLordSith, who is a friend of mine today, pop up in these old videos from over a decade ago. the internet is a strange place
This is a really, really deep and good retrospective of the game. I like how you support that minecraft's critisism has basically always been there from the beginning, but yet hasn't stopped it from becoming the best selling game ever. So what really makes minecraft successful is just in its sandbox-survival building foundation.
This video has a lot of weird points in it. Overall it's a good timeline, but like one example is when you say everyone decided that Minecraft didn't need music...but no one ever said that, Notch in fact says the opposite of "I wonder what music does fit Minecraft". The only thing said was Notch's music doesn't fit Minecraft. Another point in the video continues the theme of you saying something that is disproven by the background visuals. That is when you mention Notch planned to release an expansion the the game, but the bolded text in the background says it would be free to those who own the game. So clearly he used expansion in place of what we would now call an update.
Wanted to point out too the weirdest point (in a video that I really enjoyed), about how the community rejected XP as if it was a bad decision, when it's clear by the way that it was implemented that it wasn't in any way how XP works now. And the way it was planned to be implemented would've broken so many aspects of the game experience.
Personally the weirdest point was the “xp” part, as is clearly different from modern xp, although is likely that may have used from the original code and idea lol
i'm unsure about that expansion thing, later in the video people suggest that infinite worlds be supplied as an expansion, which given the context sounds like it was an "expansion *instead of* an update"
Yeah a lot of these points seem like he was twisting the information to try to end up painting either notch or the community in a negative light, I don’t know how else you could get that take about the XP system as stunting growth
1:08:00 notch didnt stop developing minecraft completely - he just stepped down as lead developer, giving that role to jeb. notch says this himself in the post shown
Ngl notchs development process of "Random bullshit go" sounds a lot like EVERY OTHER SMALL GAME FROM THAT ERA AND THIS ERA Ya cant blame him for him saying that he would add stuff and not adding this is the norm amongst projects that are starting (speaking from experience in this part)
Speaking from experience also with writing I get really inspired to make something and build a decent enough rough draft then I just stop because my motivation just disappears. it goes from writing a good amount in one day to writing very little every few days eventually not writing anything for months until I work on something else entirely
You know as much as people complain about new updates it’s kind of funny to see people having similar issues back in the day. Like for example, not adding in promised or expected features mentioned leading up to an update release (looking at you birch forest update, and for the older updates when we getting dungeons and levers 😭) or adding stuff that will essentially have no real impact/use in any way possible (armadillos, or in the past, squids)
@@fireblazenotbulgaria3053 ok But there is a clear cut difference bettwen the two Notch was one guy making a game And current mojang such a amount of resources that basically amount to an entire video game company And the fact that mojang is announcing to the whole world what they are going to do and notch at maximum made a post about possible stuff coming
@@CERISTHEDEV i think the birch update is a perfect analog, it would be cool to have that but the idea coming out of concept art is much less official than the lead dev announcing it via blog post, so i think complaining about its absence makes less sense than complaining about the absence of content notch announced
@@zandgall1837They showed off the concept off at an annual event on their multimillion subscriber UA-cam channel, though. That sounds more professional to me than an indie developer’s blog.
1:03:56 I'm not completely sure if it was added in that time. But there WAS a feature called "Void Fog" which would darken the world while in the depths.
In game up until 1.8 I think, 'players didn't like it', also some performance concerns. Pretty sure it didn't come in that Halloween patch though as I was still playing then and have no recollection of it before a nephew introduced me to the mechanic some years later
It's a great video OrangE. It's quite a different turn from different "History" videos on Minecraft. Honestly I love the ACTUAL History series you've got going. I wonder what will come up next.
I also feel like this is the most graceful change in video topic I have ever seen on UA-cam. Usually trying to change direction goes terribly on UA-cam.
I used to watched his dst videos quite alot (like he was the one to intruduce me into dst) but i actually really like these essay style videos as most of them are on games i play but like even then i mainly watch for high quality and rechearched these are even games where i played for 100s of hours and watched hours of videos about them i still find stuff i never knew from these videos besides even for stuff i know nothing about i still watch them because of how good the videos are like orangE can make a 2hours video about the history of paint and i will still watch it and be entertained @@ethanpunto311
I'm kinda sad the "infinitely deep" idea didn't happen, it would've been cool to have you go down multiple levels with rarer ore being more common the lower you went and tougher enemies appearing, even have new structures the lower you go.
cubic chunks also lets you go infinitely deep as well as infintiely high and also has a terrain generator that can generate infinitely high sky islands too its so much fun, its stuck on 1.12 tho
Really great video! I love that you don't waste time on some boring youtuber stuff like, outro, intro, reminding to subscribe, just straight into what's interesting. I appreciate this video so much cuz you have dived into things no other youtuber has talked about yet, this goofy side of the early Minecraft is what we all have been lookin for to listen one day. Keep improving and doing this amazing job!
1:00:00 Those features were actually added temporarily and then reverted. The light-level at which monster spawns were possible did increase the further down you went, which meant that this update rendered many player bases down there uninhabitable. The lanters that were mentioned were the newly added jack-o-lantern, which were quite ugly and bulky compared to torches, or you could use the newly available glowstone (though there were no official item names at the time and many called the dust sulfur) which was very hard to get and dropped one dust per block iirc.
I mean, u got the lever already, unless if you're talking about the lever working similarly to a rotary switch. We do need some dungeon update tho, tbh.
It’s actually really interesting to see how the old community and the development process really went down. I find it kind of funny that Notch was scared of losing Minecraft to the community as a solo developer and eventually he stepped down and did so. Not sure who is in the wrong here but it still pretty interesting to note.
35:14 notch isn’t really lying here, he just got sidetracked. At this point in development minecraft was a solo project, games take a fuck ton of time and one guy can have a burning desire to add something one day and not be able to implement it in time before motivation wanes, or more backend stuff gets in the way. And, a lot of the things he said would never be added got added when mc was being worked on by a whole team, of course some plans would change.
Yeah that too, like initially the game was just supposed to be some small indie game developed in a year and notch was basically just throwing random ideas to the wall and seeing what sticks It was nothing beyond that, yeah he collaborated and asked for help here and there with the coding but 99% of early Minecraft was made by him alone and it was always supposed to be just a small project until it became the biggest game in the world
Interesting fact. The lava grief bug in multiplayer lead to a relativity popular gamemode that still has active servers in the classic edition of the game today called lava survival. You basically have 5 minutes to build a base to protect your self in a classic server before the lava starts flowing.
honestly, i have no idea how this is the first time im hearing of JTE. an actual legend of the minecraft community driven off the og forums due to forum mods being super hostile. wonder what they’re doing nowadays…
It's really interesting how the exact same types of criticisms Mojang faces today and in 2017 took place back in 2012. I guess back then the number of new players coming in were more than enough to offset the naysayers. It remains to be seen if that can happen again today.
I feel like this video turned out great including the second half. Tbh even though you said that you weren't all that happy with the needy streamer overload video i really liked that one too and I'm not sure what you didn't like about it.
Just when I started playing Minecraft again, this drops haha. Thanks for the comedic timing Orange! Was also really cool seeing what games were made before Minecraft.
I was upset that you made a video on minecraft because i felt like i knew everything about the development of it. It turns out i was wrong and you brilliantly explained the decisions and opinions of Notch and the players, because of that this felt as if it happened yesterday. Ive thought of things i never thought before
The fact no one today knows JTE, yet JTE being the reason you can play multiplayer and creator of the "notch" apple, especially being bullied out of the community despite their contributions is terrible
@@D3pskittl3s It turns out JTE was a serial groomer pedophile, that's the real reason she got chased off the internet. It's also why he removed the segment mentioning her from the video.
i honestly thought this was just going to be the average "history of minecraft" video, but no! this was fantastic. it presented new information about minecraft that i never knew with a very cool and interesting presentation. W video
Not gonna lie, secret friday updates and being able to chat with the dev was a blast back then. It's why i love indie games so much, most of the times you join a server with the dev, ask him why something works the way it does, and get a super in depth explanation. Or you can tell them why you don't like their new update and have a great discussion with them. Notch was a cheeky guy. It's hard to blame him for "breaking promises", since much of the progress on the game was either announced or undone in chats. He'd promise a feature, test it out, and find it was either bad for gameplay or bad to code, and thusly scrap it on the spot telling the people currently in chat. On the flipside, someone might come up with a fix for the element, and it would be added back. I think that's how hunger went down but I might be mistaken. I don't think anyone has anything negative to say on minecraft during the post notch, but still indipendant years. On the other hand, it's much less easy to forgive one of the biggest corporations in the world for their lack of transparency regarding new features ( or lack of new features )
@@aidansedelnick4443 some things change, some things stays the same. There's still the kind of people who hang around on IRC, and send money to a random guy's private PayPal, but there's also, well literally everyone else who plays videogames, on account of Minecraft being the most popular game.
@@SnrubSource for me it was when they introduced a whole shop. It used to be a joke, an april fools, and then they unironically added a shop in a game that they marketed for kids. They still haven't managed feature parity, which they have used as an excuse for many complaints going unaddressed, or for removing much wanted features (copper lamps come to mind). But they figured out a whole shop as soon as they got their hands on it.
The amount of D&D/RPG mechanics this game started with only for the final product to not resemble any of it is very interesting. I've noticed how almost every sucessful game dev story is due to people making nothing like the original idea yet still having the same soul. A game where you start with low health and then you have to slowly level up until you die and having to re-do this is so similiar to survival mode yet so far away. I personally think that idea is better than the final product we got but that's most likely due to the fact that everybody is tired of having to get the items they dropped only to die while trying to do so. This also why nobody plays Mediumcore in terraria and stay only classic and/or hardocre because mediumcore is just MC's survival mechanics and it's so much worse when you compare it to a different gamemode in the same game
"What is the point of playing with other people if you never see them?" I like to make people do a thousand mile trek to get to me, or use a portal network because its funny
21:05 You got really lucky with the historical accuracy here. The SEK banknotes in Notch's hands are of the newest design, which went into print two months before this scene happened.
It is so short sighted that people see the beginning and end of multiplayer as the conflict between play. "If we don't have to fight over resources we wouldn't have to compete!" Yeah? And? That really isn't a bad thing. There is so much fun to be had in multiplayer outside of competition.
Excellent video. I didn't think I'd ever see a Minecraft history video that extensively uses the IRC chatlogs as reference material. There's so much interesting history in them, and you can really see the community collaboration aspect in play. The early development of this game is really unique, at least among the best-selling games of all time.
Orange PLEASE never stop making these. I keep rewatching your history videos consecutively even though at this point I know all of the info at this point. Your editing style, personality, and voice keep me engaged for some reason.
Huh. So, Minecraft fans have always been annoying and prone to harassing developers for trying something new or not delivering game-changing/opposite of game-changing updates every update is the lesson of the video. Oh also some relatively minor false promises. Good to know we’ve come so far in the past 15 years! Good job Minecraft community!
the difference is that notch was ADDING stuff. the xp system, the infinite worlds, etc the new devs ain't doing shit lmfao taking hella long to add one mob that barely does anything
This is not true at all thay don't add 1 mob a year 2 blocks not a single update in this game history did this (buzzy bees took 5 months and it was mostly bug fixes update but they added bees with it and bees are usefull for redstone) and cmon man people whare about to kill the devs when they just want to change villagers so people can't abuse them do you think they would hundel a new xp system people were saying that mojang are destroying the legacy of the game. When they change the piston sound. This community in insanely stupid @zioness
@@essambigshotdice8924 don’t forget Buzzy Bees was also focused on bug fixes. Btw as a little thing on the side, the treatment of the game from high on up is what leads to the end product and everybody forgets that. Bedrock has to be supported on many different platforms so QA testing takes up more time than say, a next-gen and PC game.
Wurm Online is good fun if you muck around with a small group, I was involved with a few of the Facepunch raids from back in the day hehe. We had a disagreement with a neighbour and dropped a massive amount of sand on their property till there was a massive sand hill on their house.
Really interesting video showing an unseen perspective of early minecraft's development. I personally didn't know almost any of it despite being familiar with minecraft history. Me and a friend have gone through a server version history upgrade by upgrade and in it notch's totally random development style can be seen. He and I both have rose tinted glasses for early minecraft, but the success of later additions (late beta/early official) can't be ignored. However, Notch's core project still remains very visible in the current game. I feel there are grounds to criticize what has changed as being too much, either for having too many underutilized concepts or too little long-lasting things to spend your time doing in survival or creative. I feel personally like the best minecraft version was somewhere in between 1.4 and 1.9 or so - but this is just my opinion. As in the part of the video where the people who liked building were satisfied and the people who liked survival were not, I think minecraft is just having a tough time appealing to both audiences at the same time. Creative types already have every type of color and block under the sun they could use to work with, while the survival gameplay has been languishing for years. Unlike with infinite worlds which has been universally agreed upon now, the 1.9 combat update still gets criticism today. Ultimately though the fact that the same criticism minecraft gets now was so present in its early versions I believe makes this videos one of the best defenses of modern minecraft without even being about it. Great work, really enjoyed :D Also, historia civilis music used. pog.
Glad to see "You can beat the game in 90 or so minutes" and "I want an adventure, not a new lego to play with (i.e. mob votes lmao)" complaint was always around
the idea of a first person shooter where a sort of omnipotent player viewing the playing field from a top down perspective builds an arena around you and controls the player classes and other aspects actually sounds like it could be INSANELY dope if done right. someone get on that
Seeing the early version of Minecraft looking like the end lands in Minecraft that we see today (with the big wall with cheese holes), then go to not having it, only to finally have it in the game now-- All without me ever really seeing them it really makes me wonder if they actually still exist or if I just hallucinated it all. It's quite neat to see them bring back something that came from early concepts for the game!
38 minutes into this video to hit Indev. Wow. Alpha is when I started playing MC, thanks to my cousins who introduced me to the game back in the day. I’m shocked and emotional seeing the early history of the game being so richly and thoroughly documented. Haven’t watched beyond 38m yet but needed to leave a comment here. Wow! Thank you for making this video. You have truly aided in video game history preservation in a great way in making this video!
A whole 10 days multiplayer was public and you could cheat in any block. I wasn't a player at that time, but I am a part of a project to recreate the Minecraft experience 14 years ago to this day and it wasn't very hard to hack in any block I wanted to about a year ago. Anyway, we just got spawners and because infdev is broken, you can mine them and obtain them pretty easy. It's called TurtleSMP btw.
1:07:03 this is so true tho the most fun i had with minecraft was when i first experienced it figuring out how things worked and exploring the infinitely expanding world
28:00 To be fair to the complainers, at that point it WAS just a glorified tech demo riddled with griefing hackers, and people back then were sane enough to be wary of exit scams and game rejigging. More recently games like Empyrion or Starbound proved you can't even trust a game to retain the same core gameplay that made them appealing.
I don't think Beta was "better" but I think I enjoyed the simplicity more. Maybe it's cause I was younger when I played Beta, maybe I'm just not into complicated games that require too many steps to reach success. I remember waiting out the night before beds, being terrified of the spooky noises when I went into a cave, the unknown of everything in Minecraft. Maybe the enjoyment lessened because now I know everything and every update takes over a year and is widely advertised before it's released. Idk what the answers are but I DID in fact enjoy beta minecraft more than I enjoy modern Minecraft. These days I mostly stick to creative mode cause I don't find the struggle to get 500 of a certain block I need for a roof "Fun".
you could just try playing beta again. there are many people who have went back for various reasons and there's a surprisingly active community playing "golden age minecraft" on youtube and reddit. i think it just depends on the person if you find it boring and miss the new stuff, or if you like it. personally, it really helped rekindle my love for survival minecraft. i used to play mainly creative, too, and all my survival worlds were short-lived. now my beta world is already over a year old and i'm still playing on it.
It all reminds me of one random quote I have no idea who said "The more things change, the more they stay the same" Like, Minecraft is different today, but the community is (practically) the same, even after those people have grown up and others took their place
my first thought was moon channel, i can recall him saying that in some of his videos (the jrpg final boss video he did concerning japanese history iirc)
I bought it around Beta 1.3 heard of it through the indie scene Pre-Tumblr in the 4chan user blog era (before it was unusable) around that time and hearing an actual recounting of that 2 year long history instead of rambling about a rose tinted golden age with all the toxicity and culture around it being removed was refreshing.
In the modern age where we have people debating on Minecraft's current mechanics and game design- its interesting to see that this kind of stuff isn't new and has been happening since the very start. Fantastic video, I learned a lot
you know there's some magic in Minecraft when the OG idea came in a dream and the eventual creator who's an atheist's first words when he realized that's what he was going to make is "My God"
This is the most well researched video I’ve ever seen on Minecraft like no other analysis video actually puts effort into researching what the game was like they just use this idealized view of early Minecraft
true. most popular videos are either idealizing/nostalgia baiting without much effort, or just needlessly roasting old minecraft with no research done whatsoever. the more nuanced videos by people who have actually played the old versions for a long time usually don't get nearly the amount of views. but those videos usually don't go into the development history aspect, which was super interesting in this video.
This is a great video that illuminated me on things i never lived. I was still a child when i first tried Minecraft on my uncle's iPad in 2010, and i just fell in love with the idea of a game where i could build anything. In 2011 i got the xbox360 edition, and for the next 3 years i kept playing it there, getting all the updates while watching youtube videos of Minecraft youtubers. And until 2013 when i got my first pc i then had the opportunity to play Minecraft Java. I never got interested in how the game was developed or who did it except for the few people that always popped out to announce the updates (Notch and Jeb mostly) but while growing up i never stopped playing Minecraft, trying all the things of the game. I played it modded, in hardcore, on servers, fully creative, trying creating redstone machines and all. I still have great appreciacion of this game and how it helped me discover my taste in videogames. I hope the best for the team ad Mojang and to continue working improving and adding new exiting things in the game. Like they did in 2019 and 2022.
i think its good to look back and see that... the minecraft community has always had the same complaints that they have nowadays. "features being added are useless" or "we want the game to focus on this instead!!" and to recognize that not even notch really knew what the heck he was doing ive heard he was also... very quick to sell minecraft because he just really, really didnt like having anything to do with the game or with mojang. theres stories out there about how careless he was. so i ultimately think microsoft purchasing minecraft is what saved the game from just coming to an ultimate stop ...i will say, theres also a lot of current flaws in the game that were caused by minecraft 1.0 trying to Release and justify itself feeling like a Fully Complete Game, with mechanics like enchanting being... added but in a sort of wonky way that we can still feel the ripples of today. and adding The End really seems like it was notchs way of saying to everyone he felt done with minecraft. but whaddya know, the end is now one of the most awkward spots in the game... 1.9 attempted to justify its existence a bit but. its still weird. itll always be in a weird spot being a linear quest to a single End in a nonlinear game... all in all, no version of minecraft is without flawed history
Tbe discussions about the infinite world debate got me thinking. The old Minectaft (“classic”) worlds were small and jam-packed. There was always someone’s creation to see and build next to. Your humble build might be located next to the pixel art of Megaman, across from a luxurious palace, and behind a tasteless and towering sculpture of the male anatomy. Sure, in some parts of modern Minecraft that amateur art museum feel is still present. But it doesn’t really come up organically anymore- at least not like it used to back in the early days.
Playing Minecraft: Legacy for consoles made me understand how infinite worlds aren't a necessity for Minecraft's identity. Matter of fact, a lot of the speculated "negatives" for infinite terrain that people proposed are genuine issues that the game currently faces that the Legacy versions avoided. I'm not sure if Minecraft is better or worse for having infinite terrain, but I _do_ know that the game is just fine without it.
@@Something_DisgustingThey had to make blazes drop glowstone dust because of how bad managing to get dust from clusters was in a finite Nether, though. Also, you were able to reset both the Nether and outer End. Finite worlds are a genuine issue for finding many resources. Like, if you spawn in a world without a desert or mesa, you just can’t make anything green at all.
@@pepearown4968 tbh those are issues that only appeared after world became infinite, so features were added that made use of it being infinite. I do agree though that infinite worlds are way better as they create this adventure and exploration aspect of the game (Even though the game itself barely makes use of it, specifically because of one of the issues pointed out back then: no supply and demand issues as all resources are virtually infinite. Also, because you can find pretty much everything everywhere, there is usually little reason to explore other than like, finding a stronghold or something gimmicky like some biome specific mob.
I really like rewatching this video! I couldn't help but noticed though that you removed the JTE part? Why is that? It's still in your pastebin page? I think that part really added to showing how Notch was like.
How Notch developed the game reminds me of how Zeekers and McPig are handling their developments. Zeekers is constantly adding random stuff no one asked for because he thinks it’s cool, and McPig seems to be constantly bouncing between different projects, creating new ones before remotely finishing his current one.
Absolutely. It has to do with the magic of game design, these folks really just enjoy making games and having neat little communities but little responsibility. That is the fun stuff after all. so when it gets big it sometimes is a bit of a bad thing lol. But the whole point from the start was adding cool stuff, and I really like that. I am frankly envious of Notch and these folks with what they were able to do, to have communities and complete freedom over game development. It must be awesome ;)
@@BaddCamden terraria is a good example of a slow and steady popularity. since it didnt get overly big as minecraft in the beginning, the devs were more free to add little tidbits in the game. only now the game is super big with it being the 8th most selling game of all time. but the devs still maintain their game design spirit and still add stuff to be considered fun.
It's always a gamble because for every Minecraft where the devs fucks around until it's great, we get a Cubeworld, where they fuck around too much with no player intervention at all and the full release is something nobody wanted.
okay funny thing is, because of how mob spawning mechanics work, they do actually spawn more frequently the lower down you are, whether this was true in notch's time I do not know
I've rewatched this video 5 times now. Something about your voice, your editing, your voicing over comments, and your voice for Notch is so fun to listen to. The little part where he's being inconsistent about what to add while you narrate over him gets me every time at 30:51. My favorite part of this video was definitely when you mentioned the secret update adding cave sounds. This was the most intriguing part of the video for me, even though I love the whole video. Even if some points are technically wrong as I read from the comments, I learned a lot from this video. I can't believe I've never seen this channel before; the editing is really good. Props for the work on it. I can't explain just how much I love this video.
Wow the video secretly being a "why you don't enjoy minecraft" disguise as a video on why you don't enjoy Minecraft is so subtle and interestingly approach. Applause to you orangE
hey orange if you're reading this i really like your essays. they're really different from the loose dst videos of yonder but the pacing and the creative gameplay clips are just so entertaining
I swear to god I was just remembering the frog girl from early minecraft like yesterday with my friend. They should bring her back if you rename the frog into Rana (which I think literally means frog)
Honestly, this is such a great video. You've had me hooked the entire time. Your storytelling and research capabilities really display de depth of the development cycle from the perspective of an indie game developer. It's fascinating how the player base was so reluctant to change. I've always found new updates to the game refreshing personally as it allowed more creative freedom. Thanks for this trip down memory lane and into the origins of my childhood.
Many years ago I played a fantasy multiplayer game called Ferentus and the greifers on there were so annoying, when you were killed in the pvp areas you would respawn exactly where you died so if the player was much higher level than you, you could never escape and would have to log out and just wait and hope that when you logged in, that no one was there
Imagine getting someone who literally spent their own time to improve your game purely so everyone can have more fun with it out of pure passion, them offering to work on the game with you for free. And you decide to say “no it’s a solo project, actually you’re not allowed to do that” and ban modding and later revoke that decision and also the decision to make it a solo project which became the 2 single biggest reasons why Minecraft is as big as it is today. Causing said person to completely leave and quit everything they were doing out of passion
I had to make a comment about this too. It's such a tragedy that notch bumbled his way into a billion dollars and JTE got nothing. Not uncommon in this world but it still sucks.
While this is stupid in a vacuum, it was really a bit of a stroke of luck in the end. JTE turned out to be a serial groomer, so it's probably for the best that they weren't taken on board.
@@frostiikin9893 i mean notch is a nazi so no matter what you say about this situation youre going to compliment a horrible person. unless you just make a comment saying "everyone here sucks and deserves nothing"
With the Dungeons and Levers expansion pack, I honestly I hope one day they release an April Fool's update with that name and all it does is add more levers and a tone of pointless dungeons themed around the most random stuff
As much as I agree with the sentiment that listening too hard to community feedback can be a bad thing, I also have to disagree with your point regarding XP. The XP system that we currently have is far better than what Notch had initially conceptualized, and I feel like had he stuck to his guns and kept to his initial ideas, the game would've been fundamentally different, and in some ways worse imo. All the old XP system did was apply a fix to a problem that wasn't there to begin with (that being lack of health), and add an unnecessary and tedious step to a standard playthrough. The new system not only fixes a long-term gameplay flaw (equipment feeling weak in the late game) but also encourages players to interact more with the world and approach every situation more cautiously, since they'll want to gain XP in order to improve their gear, and dying can end up negating all of that progress. On top of that, since XP only influences gear and is not connected to progression, players can choose to ignore the XP system and play the game without the use of enchantments (unless they find enchanted gear in chests, of course).
omg you legit helped me rediscover X’s adventures in minecraft. I remember him being the first person I watched on youtube and completely forgot his name. Its literally been years. Much appreciated
Someone actually found the original Herobrine stream: ua-cam.com/video/qRzX7CDxQsI/v-deo.html
unlost media
Lost media founder searching for something for 7 years: we have no luck....
Also lost media founders the moment orange talks about it:
@@Kajemorphic. It's not to do with me. Blameitinjorge made a video about herobrine that the uploader watched. Which made them realise they have a piece of lost media sitting on their computer
@@Or-ang-E yeah but the same thing happened when you uploaded your bloons video sooooooo
How did you can you play infinite miner
This video was way more unique than most Minecraft history videos I’ve seen. Usually they start somewhere in pre-alpha to indev glancing over it. Then moving onto UA-camrs that made the game popular. Going over the community forums, Pre-Minecraft, and just taking a closer look at those older builds is a great breath of fresh air.
I wish he spent more time discussing each version added in the game, the features and the bugs that came with those versions, especially the older versions of pre-classic to alpha.
Yeah, a lot of times Minecraft history videos feel more like "Minecraft UA-camrs History"
@@actic555 The amount of times Notch would introduce a bug early on and then have to reupload the same build like 4 times in the span of two hours to fix it properly is pretty funny.
but also other people go more in-depth on the stuff changed per-version, I assume. the wiki (NOT THE FANDOM ONE) has all of it right there
stop watching normie shit and you'll find that this isnt even as good as it gets
@@squiddu
Yes, you're correct.
can't wait until leavers and dungeons expansion
I love how those two things have like nothing in common
Dungeons -> Traps -> Mechanism -> Levers
tbh the jungle temple fucking sucks, no wonder notch never released that "expansion"
@@acubewitha2dhatJungle temples are in fact a dungeon with levers.
I’m pretty sure ancient cities have them, too, and maybe trial chambers (if not levers, then buttons).
Obviously, those were all added after Notch left.
yeah mann.
'valve employees were to busy playing minecraft to work on team fortress 2' yeah that sounds about right
Today: Valve employees are too busy playing Dota 2 to work on team fortress 2
at this point "Valve Employee" is just another word for NEET
timestamp?
too*
@@petarvasiljevic8764 Around 49:20
Having disk 13 play from a jukebox while you were in a cave would have been so evil 😭
Still looking for a mod that just adds this to a new dungeon
That idea would actually be really cool in my humble opinion.
They have discs able to be found in other ways like crafting that Warden one.
Can't they just change the creepy music discs to spawn from looping juke boxes instead of dropping from creepers being shot by skeletons or being found in chests like the others?
Surely that won't be hard to code at all.
SO EVIL!!!
Darkness based on height was actually a feature! If you were deep enough the game started to render a black fog that made deeper parts of caves darker, even with torches. It was called 'Void Fog' and it used to reach its peak at around Y8, when that low the game would greatly limit your render distance and particles floated around near bedrock.
According to the wiki, it was removed from the game in 1.8 because of performance issues and it seems players didn't like it so much.
I actually liked it, but never found a way or a mod to restore it...
@@elecman748 There are mods for it, I'm sure if you look up void fog on Curseforge you'll find a mod that re-implements it
I loved it
I also really liked void fog! But it wasn't added at the Halloween Update, instead it was added much later - in Beta 1.8. I don't know exactly why it was removed, but I guess that both because of gameplay and performance compromises that it introduced. First - this void fog is not only a fog, it also has its own particles that look similar to those gray dots that get rendered in the water, but with much bigger density and scale - basically entire void is filled with them and when you're near the bedrock nearly half of the volume that the game currently cares about is filled with those weird dots and each requires some form of processing, the fact that back then all particles on the level of game logic were actual entites similar to mobs wasn't helpful either. And second - the fog itself was cool-looking but it wasn't convenient, many players reported it being unnecessarily frustrating gameplay-wise (I guess because deep tunnels are used not only to dig diamonds and redstone, but also to make slime farms and buildings in general) while not adding that much to the atmosphere
i thought they added it in beta 1.8 and removed it in release 1.0
My biggest take away from this is that Spleef was way older than I thought
i know right?? i thought it was a thing only after the game launched, not in the first ever servers. great knowledge indeed lol
I think people played spleef in other games before mc
It's been in party mini games to since the mid 90's to my knowledge, hell there's probably a mario party mini game on the earlier hardware that i hadn't played that are like spleef. break the ice is a spleeflike boardgame lmao
as an ancient ass pre-survival player, i'm very glad it survived this long lmfao
@@dillonmoore9810 There was a minigame for Kirby 64 and the Crystal Shards that is a similar idea.
You know you're old when you can remember reading a few of the hate-posts from the forum about Dock's art style, the day they came out.
I actually feel bad for Dock. Sure those character models do not fit the game at all but people were treating his work like it was garbage.
made your testament yet
@@me67galaxylife working on it.
The shortstack religion is growing
@@ThatLocalBitI would kill for a game based on that artstyle
@@ThatLocalBit Because it was and is and it's only gotten worse.
Ah, good. So this channel wasn't just a fever dream.
The old videos are, it's an acid trip
I actually had a dream that I was watching an OrangeE video that didnt exist and the video ended with a Maxwell with glasses saying something over a grave than getting immediately crushed by a giant pillar
@@GreenArc bro dreamed up new dont starve lore
I thought I just dreamt about this at first
How do you know the dream didn't just get stronger?
I was one of the first 10k buyers of minecraft. He also posted a lot of his updates to 4chan, not often mentioned. He used to update every friday, only hinting at the stuff he added. I´ll never forget, the more success notch found the slower the updates became
are those 4chan posts archived?
17:33 "Order of the Stone" immediately recognized this name from minecraft story mode
*I SWEAR MY JAW DROPPED*
That title sounds cool ngl
@@ijriccan BRO MINE LITERALLY DID TOO OMG
this is probably the only early minecraft video that isnt constantly covered in rose tinted glasses and called the game 'perfect' or a 'masterpiece', the game appeared to have flaws from the start and im glad you pointed them out, because i always wondered how the hell did people find like 8 blocks and a flat world so engaging. Its just a matter of how the gaming world was at that period and how a developer decided to approach and interact with the community. Thanks for another peak video OrangE, cant wait for the next one.
We so easily forget the primordial soup of random, downloadable indie games from the 2000s. No such thing as “feature creep” back in the day, I guess!
@@FrogmaskMusic I love Minecraft, but I always play with shit tons of mods. I adored it as a kid, but I think partly because I had a much more vivid imagination as kids do, but also because the standards were lower.
Proof your not an og
@@kelpermoon23 literally what are you talking about
edit: yeah still unsure of why this thread turned out like this
Its tiring seeing all videos about minecraft past being like that. I'd have not find minecraft fun if it weren't for mods and youtubers
being so involved in the community (as an admin of omniarchive) it's interesting to see so many names of people i know, as well as notable historical figures, pop up repeatedly in the footage you found! interesting to see MrLordSith, who is a friend of mine today, pop up in these old videos from over a decade ago. the internet is a strange place
yeah i was also surprised when i saw MrLordSith lol
you two have unc status now
I somehow keep popping up in old Minecraft documentary videos and I don't know how or why O_O
Damn. Don't Starve looks a lot different after the newest update
Fr
It’s a shame they removed so much content, switching to 3d must have tore into their budget.
real
@@jackiele8311eh I think they’re just building it back up now
yeah, and they apparantly changed the name to "minecraft"
This is a really, really deep and good retrospective of the game. I like how you support that minecraft's critisism has basically always been there from the beginning, but yet hasn't stopped it from becoming the best selling game ever. So what really makes minecraft successful is just in its sandbox-survival building foundation.
This video has a lot of weird points in it. Overall it's a good timeline, but like one example is when you say everyone decided that Minecraft didn't need music...but no one ever said that, Notch in fact says the opposite of "I wonder what music does fit Minecraft". The only thing said was Notch's music doesn't fit Minecraft.
Another point in the video continues the theme of you saying something that is disproven by the background visuals. That is when you mention Notch planned to release an expansion the the game, but the bolded text in the background says it would be free to those who own the game. So clearly he used expansion in place of what we would now call an update.
Wanted to point out too the weirdest point (in a video that I really enjoyed), about how the community rejected XP as if it was a bad decision, when it's clear by the way that it was implemented that it wasn't in any way how XP works now. And the way it was planned to be implemented would've broken so many aspects of the game experience.
Personally the weirdest point was the “xp” part, as is clearly different from modern xp, although is likely that may have used from the original code and idea lol
i'm unsure about that expansion thing, later in the video people suggest that infinite worlds be supplied as an expansion, which given the context sounds like it was an "expansion *instead of* an update"
Yeah a lot of these points seem like he was twisting the information to try to end up painting either notch or the community in a negative light, I don’t know how else you could get that take about the XP system as stunting growth
@glameow12345 you think this video is defamation? You can sue for that you know?
1:08:00 notch didnt stop developing minecraft completely - he just stepped down as lead developer, giving that role to jeb. notch says this himself in the post shown
This should be pinned
After Notch's racist and antisemitic statements, I highly doubt he's still welcome in the office.
@@kittycatdreamzI know he made controversial statements but racist and antisemitic is crazy
@@dogeboithedoomslayer yeah his twitter is full of dogwhistles, it's kinda sad
@@dogeboithedoomslayer ignore those people, they always love to be offended by anything.
"After 200 days in development, it'll be worth the wait" - Gaben, CEO of orange logo company
OrangE box
whaaaat valve logo is reddd
They were playing Minecraft, didn't you hear?
Ngl notchs development process of
"Random bullshit go" sounds a lot like EVERY OTHER SMALL GAME FROM THAT ERA AND THIS ERA
Ya cant blame him for him saying that he would add stuff and not adding this is the norm amongst projects that are starting (speaking from experience in this part)
Speaking from experience also with writing I get really inspired to make something and build a decent enough rough draft then I just stop because my motivation just disappears. it goes from writing a good amount in one day to writing very little every few days eventually not writing anything for months until I work on something else entirely
You know as much as people complain about new updates it’s kind of funny to see people having similar issues back in the day. Like for example, not adding in promised or expected features mentioned leading up to an update release (looking at you birch forest update, and for the older updates when we getting dungeons and levers 😭) or adding stuff that will essentially have no real impact/use in any way possible (armadillos, or in the past, squids)
@@fireblazenotbulgaria3053 ok
But there is a clear cut difference bettwen the two
Notch was one guy making a game
And current mojang such a amount of resources that basically amount to an entire video game company
And the fact that mojang is announcing to the whole world what they are going to do and notch at maximum made a post about possible stuff coming
@@CERISTHEDEV i think the birch update is a perfect analog, it would be cool to have that but the idea coming out of concept art is much less official than the lead dev announcing it via blog post, so i think complaining about its absence makes less sense than complaining about the absence of content notch announced
@@zandgall1837They showed off the concept off at an annual event on their multimillion subscriber UA-cam channel, though.
That sounds more professional to me than an indie developer’s blog.
It's great how some of the most iconic and marketable video game features ever were just whatever notch felt like that day
1:03:56
I'm not completely sure if it was added in that time. But there WAS a feature called "Void Fog" which would darken the world while in the depths.
the original early pocket edition had that, i called it the bedrock fog
In game up until 1.8 I think, 'players didn't like it', also some performance concerns. Pretty sure it didn't come in that Halloween patch though as I was still playing then and have no recollection of it before a nephew introduced me to the mechanic some years later
4:32 to 4:46 Maxwell players becoming self aware after picking a piece of grass for the first time in their day 1000 world
what the hell this comment is so underrated
I thought this said "Minecraft Players" and laughed a lot
What's Maxwell?
@@tweer64 a character from Don't Starve
@@jayacheal8401what is don't starve? and ehy do the people in this comment section keep talking about it
It's a great video OrangE. It's quite a different turn from different "History" videos on Minecraft. Honestly I love the ACTUAL History series you've got going. I wonder what will come up next.
I also feel like this is the most graceful change in video topic I have ever seen on UA-cam. Usually trying to change direction goes terribly on UA-cam.
I used to watched his dst videos quite alot (like he was the one to intruduce me into dst) but i actually really like these essay style videos as most of them are on games i play but like even then i mainly watch for high quality and rechearched these are even games where i played for 100s of hours and watched hours of videos about them i still find stuff i never knew from these videos besides even for stuff i know nothing about i still watch them because of how good the videos are like orangE can make a 2hours video about the history of paint and i will still watch it and be entertained @@ethanpunto311
Imagine capslocking ACTUAL and then getting things wrong
Thank you for the kind words
@@MaakaSakuranboyou will suffer lil bro. My wrath will be unending goobermunch 🫵😂
I'm kinda sad the "infinitely deep" idea didn't happen, it would've been cool to have you go down multiple levels with rarer ore being more common the lower you went and tougher enemies appearing, even have new structures the lower you go.
There is a pretty cool mod that ads that, with differently themed levels, I can't remember the name though
Found it, it's called Infinite Abyss
@@Van4eus super cool.
cubic chunks also lets you go infinitely deep as well as infintiely high and also has a terrain generator that can generate infinitely high sky islands too its so much fun, its stuck on 1.12 tho
@@ugoboom saw it a while ago, cool stuff, unfortunate how many game changing mods are stuck on old versions
Really great video! I love that you don't waste time on some boring youtuber stuff like, outro, intro, reminding to subscribe, just straight into what's interesting.
I appreciate this video so much cuz you have dived into things no other youtuber has talked about yet, this goofy side of the early Minecraft is what we all have been lookin for to listen one day.
Keep improving and doing this amazing job!
1:00:00 Those features were actually added temporarily and then reverted. The light-level at which monster spawns were possible did increase the further down you went, which meant that this update rendered many player bases down there uninhabitable. The lanters that were mentioned were the newly added jack-o-lantern, which were quite ugly and bulky compared to torches, or you could use the newly available glowstone (though there were no official item names at the time and many called the dust sulfur) which was very hard to get and dropped one dust per block iirc.
So in conclusion: Mojang, when is Dungeon and Levers expansion pack?
Soon
I mean, u got the lever already, unless if you're talking about the lever working similarly to a rotary switch. We do need some dungeon update tho, tbh.
@@ArjunTheRageGuyWe do have the breezys so maybe they can add gears, valves, rotary switches, & actual dungeons in vanilla?
@@Barakon they can, probably, but idk if they will put it in the base game tho.
@@Barakon IS THAT A VALVE REFERNEFNCECE!!!!!!!!!!!!!!!!!????!?!/1!!/11!!!!!!!!//////////////1/1/1111111111111//????????????
It’s actually really interesting to see how the old community and the development process really went down.
I find it kind of funny that Notch was scared of losing Minecraft to the community as a solo developer and eventually he stepped down and did so. Not sure who is in the wrong here but it still pretty interesting to note.
35:14 notch isn’t really lying here, he just got sidetracked. At this point in development minecraft was a solo project, games take a fuck ton of time and one guy can have a burning desire to add something one day and not be able to implement it in time before motivation wanes, or more backend stuff gets in the way. And, a lot of the things he said would never be added got added when mc was being worked on by a whole team, of course some plans would change.
Yeah that too, like initially the game was just supposed to be some small indie game developed in a year and notch was basically just throwing random ideas to the wall and seeing what sticks
It was nothing beyond that, yeah he collaborated and asked for help here and there with the coding but 99% of early Minecraft was made by him alone and it was always supposed to be just a small project until it became the biggest game in the world
Interesting fact. The lava grief bug in multiplayer lead to a relativity popular gamemode that still has active servers in the classic edition of the game today called lava survival. You basically have 5 minutes to build a base to protect your self in a classic server before the lava starts flowing.
honestly, i have no idea how this is the first time im hearing of JTE. an actual legend of the minecraft community driven off the og forums due to forum mods being super hostile. wonder what they’re doing nowadays…
She used to make mods for srb2 but was permabanned from the community for being inappropriate in dms. Thats the last I heard of her.
@@stellasteele1327 probably should’ve expected that
@@stellasteele1327really curious about what she said
grooming children.
@@micheal5117 Same here.
It's really interesting how the exact same types of criticisms Mojang faces today and in 2017 took place back in 2012. I guess back then the number of new players coming in were more than enough to offset the naysayers. It remains to be seen if that can happen again today.
I feel like this video turned out great including the second half. Tbh even though you said that you weren't all that happy with the needy streamer overload video i really liked that one too and I'm not sure what you didn't like about it.
He didn't like it?
Really?
@@donanilao7724 ikr! He said in the description he wasn't happy with how it turned out, which I was very surprised to see.
he remembered his password
The man, the myth, the legend has returned.
He finally got past day 30
lmao
again
Nah It took my like a week to finish a 30 minute video lol and I'm lazy af
Just when I started playing Minecraft again, this drops haha. Thanks for the comedic timing Orange! Was also really cool seeing what games were made before Minecraft.
I was upset that you made a video on minecraft because i felt like i knew everything about the development of it. It turns out i was wrong and you brilliantly explained the decisions and opinions of Notch and the players, because of that this felt as if it happened yesterday. Ive thought of things i never thought before
The fact no one today knows JTE, yet JTE being the reason you can play multiplayer and creator of the "notch" apple, especially being bullied out of the community despite their contributions is terrible
toxic minecraft fans existing almost as long as the game is really funny.
ngl, but I think the part about JTE was removed from the video for some reason
This aged well, huh?
@@D3pskittl3s It turns out JTE was a serial groomer pedophile, that's the real reason she got chased off the internet. It's also why he removed the segment mentioning her from the video.
i honestly thought this was just going to be the average "history of minecraft" video, but no! this was fantastic. it presented new information about minecraft that i never knew with a very cool and interesting presentation. W video
Not gonna lie, secret friday updates and being able to chat with the dev was a blast back then. It's why i love indie games so much, most of the times you join a server with the dev, ask him why something works the way it does, and get a super in depth explanation. Or you can tell them why you don't like their new update and have a great discussion with them. Notch was a cheeky guy. It's hard to blame him for "breaking promises", since much of the progress on the game was either announced or undone in chats. He'd promise a feature, test it out, and find it was either bad for gameplay or bad to code, and thusly scrap it on the spot telling the people currently in chat. On the flipside, someone might come up with a fix for the element, and it would be added back. I think that's how hunger went down but I might be mistaken. I don't think anyone has anything negative to say on minecraft during the post notch, but still indipendant years. On the other hand, it's much less easy to forgive one of the biggest corporations in the world for their lack of transparency regarding new features ( or lack of new features )
Even now, despite the game being far different than what it was, the community is still the same
You just have rose tinted glasses on
@@aidansedelnick4443 some things change, some things stays the same. There's still the kind of people who hang around on IRC, and send money to a random guy's private PayPal, but there's also, well literally everyone else who plays videogames, on account of Minecraft being the most popular game.
@@aidansedelnick4443 in what way does modern community influence the game updates?
True, for me Minecraft truly died when it stopped being an indie game
@@SnrubSource for me it was when they introduced a whole shop. It used to be a joke, an april fools, and then they unironically added a shop in a game that they marketed for kids. They still haven't managed feature parity, which they have used as an excuse for many complaints going unaddressed, or for removing much wanted features (copper lamps come to mind).
But they figured out a whole shop as soon as they got their hands on it.
Moral of the story: critics are never satisfied
I had no idea Minecraft: Story Mode’s Order of the Stone was some guy’s random idea like 16 (I was not paying attention to the years 😅) years ago 😂
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Time stamps:
1:10:59 - video ends
Thanks I needed to know this
*Thank you so much.*
wait when does it start though
@@Nik-dz1yc 0:00
1:07:27
(Unless he changed it recently for some reason.)
THE DST/HISTORY/BLOON GOD HAS RETURNED
1:01:20 "Better than wolves"
My mouth literally dropped, I didn't realise THIs was the origin of the mod
you didnt know the mod called "better than wolves" was made to be a better update than the wolf update
The amount of D&D/RPG mechanics this game started with only for the final product to not resemble any of it is very interesting. I've noticed how almost every sucessful game dev story is due to people making nothing like the original idea yet still having the same soul. A game where you start with low health and then you have to slowly level up until you die and having to re-do this is so similiar to survival mode yet so far away. I personally think that idea is better than the final product we got but that's most likely due to the fact that everybody is tired of having to get the items they dropped only to die while trying to do so. This also why nobody plays Mediumcore in terraria and stay only classic and/or hardocre because mediumcore is just MC's survival mechanics and it's so much worse when you compare it to a different gamemode in the same game
"What is the point of playing with other people if you never see them?"
I like to make people do a thousand mile trek to get to me, or use a portal network because its funny
"Aw damn bro, you went to X: 261,372? I meant to say my base is at X: -261,372!"
21:05 You got really lucky with the historical accuracy here. The SEK banknotes in Notch's hands are of the newest design, which went into print two months before this scene happened.
It is so short sighted that people see the beginning and end of multiplayer as the conflict between play.
"If we don't have to fight over resources we wouldn't have to compete!" Yeah? And? That really isn't a bad thing. There is so much fun to be had in multiplayer outside of competition.
Excellent video. I didn't think I'd ever see a Minecraft history video that extensively uses the IRC chatlogs as reference material. There's so much interesting history in them, and you can really see the community collaboration aspect in play. The early development of this game is really unique, at least among the best-selling games of all time.
Orange PLEASE never stop making these. I keep rewatching your history videos consecutively even though at this point I know all of the info at this point. Your editing style, personality, and voice keep me engaged for some reason.
funny how the criticism towards the gameplay never changed.
Huh. So, Minecraft fans have always been annoying and prone to harassing developers for trying something new or not delivering game-changing/opposite of game-changing updates every update is the lesson of the video. Oh also some relatively minor false promises. Good to know we’ve come so far in the past 15 years! Good job Minecraft community!
Glad to see I'm not the only modern day Minecraft fan with a brain 🎉
the difference is that notch was ADDING stuff. the xp system, the infinite worlds, etc
the new devs ain't doing shit lmfao taking hella long to add one mob that barely does anything
This is not true at all thay don't add 1 mob a year 2 blocks not a single update in this game history did this (buzzy bees took 5 months and it was mostly bug fixes update but they added bees with it and bees are usefull for redstone) and cmon man people whare about to kill the devs when they just want to change villagers so people can't abuse them do you think they would hundel a new xp system people were saying that mojang are destroying the legacy of the game. When they change the piston sound. This community in insanely stupid @zioness
@@essambigshotdice8924 don’t forget Buzzy Bees was also focused on bug fixes. Btw as a little thing on the side, the treatment of the game from high on up is what leads to the end product and everybody forgets that. Bedrock has to be supported on many different platforms so QA testing takes up more time than say, a next-gen and PC game.
@@zioness “the new devs ain’t doing shit lmfao” you prove my point.
I feel if Notch wasn't so much of a people pleaser, it would've gone full on fantasy.
I always had the feeling that he really wanted to go much more into fantasy/D&D than the game wound up going
Wurm Online is good fun if you muck around with a small group, I was involved with a few of the Facepunch raids from back in the day hehe. We had a disagreement with a neighbour and dropped a massive amount of sand on their property till there was a massive sand hill on their house.
Woah what are you doing here
Really interesting video showing an unseen perspective of early minecraft's development. I personally didn't know almost any of it despite being familiar with minecraft history. Me and a friend have gone through a server version history upgrade by upgrade and in it notch's totally random development style can be seen. He and I both have rose tinted glasses for early minecraft, but the success of later additions (late beta/early official) can't be ignored. However, Notch's core project still remains very visible in the current game. I feel there are grounds to criticize what has changed as being too much, either for having too many underutilized concepts or too little long-lasting things to spend your time doing in survival or creative. I feel personally like the best minecraft version was somewhere in between 1.4 and 1.9 or so - but this is just my opinion. As in the part of the video where the people who liked building were satisfied and the people who liked survival were not, I think minecraft is just having a tough time appealing to both audiences at the same time. Creative types already have every type of color and block under the sun they could use to work with, while the survival gameplay has been languishing for years. Unlike with infinite worlds which has been universally agreed upon now, the 1.9 combat update still gets criticism today. Ultimately though the fact that the same criticism minecraft gets now was so present in its early versions I believe makes this videos one of the best defenses of modern minecraft without even being about it. Great work, really enjoyed :D
Also, historia civilis music used. pog.
finally a video essay that doesn't give me stress, anger, or depression.
Glad to see "You can beat the game in 90 or so minutes" and "I want an adventure, not a new lego to play with (i.e. mob votes lmao)" complaint was always around
the idea of a first person shooter where a sort of omnipotent player viewing the playing field from a top down perspective builds an arena around you and controls the player classes and other aspects actually sounds like it could be INSANELY dope if done right. someone get on that
actually interesting video that covers stuff that hasn't been covered a trillion times already
please continue making content, your videos are amazing
ngl I actually really like Rana's design, she reminds me of a 2000s Anime protagonist and I think her design is really cute
17:18 sounds like something that Maxis would have made during the “slapping SIM on the title” era.
I actually didnnt know 90% of this information, good video brother
Seeing the early version of Minecraft looking like the end lands in Minecraft that we see today (with the big wall with cheese holes), then go to not having it, only to finally have it in the game now-- All without me ever really seeing them it really makes me wonder if they actually still exist or if I just hallucinated it all. It's quite neat to see them bring back something that came from early concepts for the game!
38 minutes into this video to hit Indev. Wow. Alpha is when I started playing MC, thanks to my cousins who introduced me to the game back in the day. I’m shocked and emotional seeing the early history of the game being so richly and thoroughly documented. Haven’t watched beyond 38m yet but needed to leave a comment here. Wow! Thank you for making this video. You have truly aided in video game history preservation in a great way in making this video!
Great video, man. I learned a bunch of stuff even tho I felt like I already knew this beginnings of Minecraft story. Wurm I had never heard of.
A whole 10 days multiplayer was public and you could cheat in any block. I wasn't a player at that time, but I am a part of a project to recreate the Minecraft experience 14 years ago to this day and it wasn't very hard to hack in any block I wanted to about a year ago.
Anyway, we just got spawners and because infdev is broken, you can mine them and obtain them pretty easy.
It's called TurtleSMP btw.
1:07:03 this is so true tho
the most fun i had with minecraft was when i first experienced it
figuring out how things worked and exploring the infinitely expanding world
OrangE makes the best video essays ever.
28:00 To be fair to the complainers, at that point it WAS just a glorified tech demo riddled with griefing hackers, and people back then were sane enough to be wary of exit scams and game rejigging.
More recently games like Empyrion or Starbound proved you can't even trust a game to retain the same core gameplay that made them appealing.
I don't think Beta was "better" but I think I enjoyed the simplicity more.
Maybe it's cause I was younger when I played Beta, maybe I'm just not into complicated games that require too many steps to reach success.
I remember waiting out the night before beds, being terrified of the spooky noises when I went into a cave, the unknown of everything in Minecraft.
Maybe the enjoyment lessened because now I know everything and every update takes over a year and is widely advertised before it's released.
Idk what the answers are but I DID in fact enjoy beta minecraft more than I enjoy modern Minecraft. These days I mostly stick to creative mode cause I don't find the struggle to get 500 of a certain block I need for a roof "Fun".
you could just try playing beta again. there are many people who have went back for various reasons and there's a surprisingly active community playing "golden age minecraft" on youtube and reddit.
i think it just depends on the person if you find it boring and miss the new stuff, or if you like it. personally, it really helped rekindle my love for survival minecraft. i used to play mainly creative, too, and all my survival worlds were short-lived. now my beta world is already over a year old and i'm still playing on it.
It all reminds me of one random quote I have no idea who said
"The more things change, the more they stay the same"
Like, Minecraft is different today, but the community is (practically) the same, even after those people have grown up and others took their place
my first thought was moon channel, i can recall him saying that in some of his videos (the jrpg final boss video he did concerning japanese history iirc)
General Shepherd from MW2 2009 said it, I bet
I have never understood exactly the significance of those models for rana and the other weird characters, this finally explains it lol
Good for you
@@cevatkokbudak6414 Fuck's your problem?
@@cevatkokbudak6414 Thanks my friend, it is great for me
I bought it around Beta 1.3 heard of it through the indie scene Pre-Tumblr in the 4chan user blog era (before it was unusable) around that time and hearing an actual recounting of that 2 year long history instead of rambling about a rose tinted golden age with all the toxicity and culture around it being removed was refreshing.
In the modern age where we have people debating on Minecraft's current mechanics and game design- its interesting to see that this kind of stuff isn't new and has been happening since the very start. Fantastic video, I learned a lot
It’s like the minecraft community has actively been complaining since day one, it’s no wonder Notch was so fed up and wanting to sell it…
you know there's some magic in Minecraft when the OG idea came in a dream and the eventual creator who's an atheist's first words when he realized that's what he was going to make is "My God"
So uhh, that Copeland herobrine stream was found a day after you uploaded
That's big!
This is the most well researched video I’ve ever seen on Minecraft like no other analysis video actually puts effort into researching what the game was like they just use this idealized view of early Minecraft
true. most popular videos are either idealizing/nostalgia baiting without much effort, or just needlessly roasting old minecraft with no research done whatsoever. the more nuanced videos by people who have actually played the old versions for a long time usually don't get nearly the amount of views. but those videos usually don't go into the development history aspect, which was super interesting in this video.
This is a great video that illuminated me on things i never lived. I was still a child when i first tried Minecraft on my uncle's iPad in 2010, and i just fell in love with the idea of a game where i could build anything. In 2011 i got the xbox360 edition, and for the next 3 years i kept playing it there, getting all the updates while watching youtube videos of Minecraft youtubers. And until 2013 when i got my first pc i then had the opportunity to play Minecraft Java. I never got interested in how the game was developed or who did it except for the few people that always popped out to announce the updates (Notch and Jeb mostly) but while growing up i never stopped playing Minecraft, trying all the things of the game. I played it modded, in hardcore, on servers, fully creative, trying creating redstone machines and all. I still have great appreciacion of this game and how it helped me discover my taste in videogames. I hope the best for the team ad Mojang and to continue working improving and adding new exiting things in the game. Like they did in 2019 and 2022.
i think its good to look back and see that... the minecraft community has always had the same complaints that they have nowadays. "features being added are useless" or "we want the game to focus on this instead!!"
and to recognize that not even notch really knew what the heck he was doing
ive heard he was also... very quick to sell minecraft because he just really, really didnt like having anything to do with the game or with mojang. theres stories out there about how careless he was. so i ultimately think microsoft purchasing minecraft is what saved the game from just coming to an ultimate stop
...i will say, theres also a lot of current flaws in the game that were caused by minecraft 1.0 trying to Release and justify itself feeling like a Fully Complete Game, with mechanics like enchanting being... added but in a sort of wonky way that we can still feel the ripples of today. and adding The End really seems like it was notchs way of saying to everyone he felt done with minecraft. but whaddya know, the end is now one of the most awkward spots in the game... 1.9 attempted to justify its existence a bit but. its still weird. itll always be in a weird spot being a linear quest to a single End in a nonlinear game...
all in all, no version of minecraft is without flawed history
Tbe discussions about the infinite world debate got me thinking. The old Minectaft (“classic”) worlds were small and jam-packed. There was always someone’s creation to see and build next to. Your humble build might be located next to the pixel art of Megaman, across from a luxurious palace, and behind a tasteless and towering sculpture of the male anatomy.
Sure, in some parts of modern Minecraft that amateur art museum feel is still present. But it doesn’t really come up organically anymore- at least not like it used to back in the early days.
Also back then, Infdev wouldn’t run on my family’s computer and it made me sad :(
Playing Minecraft: Legacy for consoles made me understand how infinite worlds aren't a necessity for Minecraft's identity. Matter of fact, a lot of the speculated "negatives" for infinite terrain that people proposed are genuine issues that the game currently faces that the Legacy versions avoided.
I'm not sure if Minecraft is better or worse for having infinite terrain, but I _do_ know that the game is just fine without it.
@@Something_DisgustingThey had to make blazes drop glowstone dust because of how bad managing to get dust from clusters was in a finite Nether, though. Also, you were able to reset both the Nether and outer End.
Finite worlds are a genuine issue for finding many resources. Like, if you spawn in a world without a desert or mesa, you just can’t make anything green at all.
@@pepearown4968 tbh those are issues that only appeared after world became infinite, so features were added that made use of it being infinite. I do agree though that infinite worlds are way better as they create this adventure and exploration aspect of the game (Even though the game itself barely makes use of it, specifically because of one of the issues pointed out back then: no supply and demand issues as all resources are virtually infinite. Also, because you can find pretty much everything everywhere, there is usually little reason to explore other than like, finding a stronghold or something gimmicky like some biome specific mob.
damn, this video is really good, i feel like i could listen to you talk about random minecraft development lore for like another 3 hours
I really like rewatching this video! I couldn't help but noticed though that you removed the JTE part? Why is that? It's still in your pastebin page? I think that part really added to showing how Notch was like.
i thought i was going insane, i rewatched the video a couple times because i remembered that part but it just wasn't there
its good to know minecraft fans have always been weird about how minecraft adds content
Now we need The ACTUAL History of Terraria
How Notch developed the game reminds me of how Zeekers and McPig are handling their developments. Zeekers is constantly adding random stuff no one asked for because he thinks it’s cool, and McPig seems to be constantly bouncing between different projects, creating new ones before remotely finishing his current one.
That really seems like a microcosm of creative creation lmao
@@jamm6_514 yeah, these are just the ones I thought of first because they were recent
Absolutely. It has to do with the magic of game design, these folks really just enjoy making games and having neat little communities but little responsibility. That is the fun stuff after all. so when it gets big it sometimes is a bit of a bad thing lol. But the whole point from the start was adding cool stuff, and I really like that.
I am frankly envious of Notch and these folks with what they were able to do, to have communities and complete freedom over game development. It must be awesome ;)
@@BaddCamden terraria is a good example of a slow and steady popularity. since it didnt get overly big as minecraft in the beginning, the devs were more free to add little tidbits in the game. only now the game is super big with it being the 8th most selling game of all time. but the devs still maintain their game design spirit and still add stuff to be considered fun.
It's always a gamble because for every Minecraft where the devs fucks around until it's great, we get a Cubeworld, where they fuck around too much with no player intervention at all and the full release is something nobody wanted.
okay funny thing is, because of how mob spawning mechanics work, they do actually spawn more frequently the lower down you are,
whether this was true in notch's time I do not know
He came back when we needed him the most.
I've rewatched this video 5 times now. Something about your voice, your editing, your voicing over comments, and your voice for Notch is so fun to listen to. The little part where he's being inconsistent about what to add while you narrate over him gets me every time at 30:51. My favorite part of this video was definitely when you mentioned the secret update adding cave sounds. This was the most intriguing part of the video for me, even though I love the whole video.
Even if some points are technically wrong as I read from the comments, I learned a lot from this video. I can't believe I've never seen this channel before; the editing is really good. Props for the work on it. I can't explain just how much I love this video.
Wow the video secretly being a "why you don't enjoy minecraft" disguise as a video on why you don't enjoy Minecraft is so subtle and interestingly approach. Applause to you orangE
hey orange if you're reading this i really like your essays. they're really different from the loose dst videos of yonder but the pacing and the creative gameplay clips are just so entertaining
I swear to god I was just remembering the frog girl from early minecraft like yesterday with my friend. They should bring her back if you rename the frog into Rana (which I think literally means frog)
Rana died for the frog update
Honestly, this is such a great video. You've had me hooked the entire time. Your storytelling and research capabilities really display de depth of the development cycle from the perspective of an indie game developer. It's fascinating how the player base was so reluctant to change. I've always found new updates to the game refreshing personally as it allowed more creative freedom. Thanks for this trip down memory lane and into the origins of my childhood.
Many years ago I played a fantasy multiplayer game called Ferentus and the greifers on there were so annoying, when you were killed in the pvp areas you would respawn exactly where you died so if the player was much higher level than you, you could never escape and would have to log out and just wait and hope that when you logged in, that no one was there
Imagine getting someone who literally spent their own time to improve your game purely so everyone can have more fun with it out of pure passion, them offering to work on the game with you for free. And you decide to say “no it’s a solo project, actually you’re not allowed to do that” and ban modding and later revoke that decision and also the decision to make it a solo project which became the 2 single biggest reasons why Minecraft is as big as it is today. Causing said person to completely leave and quit everything they were doing out of passion
Sheesh
Notch has always been kind of an ass apparently
I had to make a comment about this too. It's such a tragedy that notch bumbled his way into a billion dollars and JTE got nothing. Not uncommon in this world but it still sucks.
While this is stupid in a vacuum, it was really a bit of a stroke of luck in the end. JTE turned out to be a serial groomer, so it's probably for the best that they weren't taken on board.
@@frostiikin9893 i mean notch is a nazi so no matter what you say about this situation youre going to compliment a horrible person. unless you just make a comment saying "everyone here sucks and deserves nothing"
With the Dungeons and Levers expansion pack, I honestly I hope one day they release an April Fool's update with that name and all it does is add more levers and a tone of pointless dungeons themed around the most random stuff
So glad I clicked on the video I didnt know that Notch stepped down from minecraft as soon as they released it.
1 hour well spent xd
As much as I agree with the sentiment that listening too hard to community feedback can be a bad thing, I also have to disagree with your point regarding XP. The XP system that we currently have is far better than what Notch had initially conceptualized, and I feel like had he stuck to his guns and kept to his initial ideas, the game would've been fundamentally different, and in some ways worse imo. All the old XP system did was apply a fix to a problem that wasn't there to begin with (that being lack of health), and add an unnecessary and tedious step to a standard playthrough.
The new system not only fixes a long-term gameplay flaw (equipment feeling weak in the late game) but also encourages players to interact more with the world and approach every situation more cautiously, since they'll want to gain XP in order to improve their gear, and dying can end up negating all of that progress. On top of that, since XP only influences gear and is not connected to progression, players can choose to ignore the XP system and play the game without the use of enchantments (unless they find enchanted gear in chests, of course).
omg you legit helped me rediscover X’s adventures in minecraft. I remember him being the first person I watched on youtube and completely forgot his name. Its literally been years. Much appreciated
It still amazes me that Notch got infinite worlds working within 1-2 months (February 2010-March 2010).