How to create a Bird Flock using Niagara System in Unreal 5.3

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  • Опубліковано 27 вер 2024
  • This video shows how to create a bird flock using niagara system in Unreal 5.3.

КОМЕНТАРІ • 2

  • @PEDBRA
    @PEDBRA 16 днів тому

    Thanks a lot for this, I wish there was some kind of Mesh Offset or something so that their wings don't flap at the exact same time.
    The only thing I can think right now is going through the whole VAT process with a duplicated animation mesh that I offsetted myself

    • @izharcoletti624
      @izharcoletti624  12 днів тому

      @@PEDBRA hi! it can be put the offset as a dynamic parameter and call it with random value in the Niagara update section.