[Unreal Engine] Creating 'The Witch's Hut' w/ Pasquale Scionti Part 1: Initial Scene Setup
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- Опубліковано 21 сер 2024
- Spooky season has arrived and so has our newest Halloween-themed tutorial hosted by the incredible Pasquale Scionti. In this 2 part series Pasquale walks through his workflow of putting together his stunning and spooky 3D scene called 'The Witch's Hut' in Unreal Engine 5. Part 1 focuses on initial scene setup.
🎨 Apps used: Unreal Engine 5
Check out Pasquale's work: / scionti_design
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thanks for the lighting setup you use, it's spot on!
Thank you
Thank you Nvidia 🤟
Thank you for the tutorial!
@@ilmedvedCG Thank you :)
I look forward to the part2🙌
Thank you
thanks Nvidia for bringing this legend...Sciontidesign love your works
Thank you
What approach!!!❤
Thank you
I love all his work, he is fantastic
Thank you
Awesome content by an awesome artist!
Thank you
So fast! Amazing!
Finally it's out 🔥🔥🔥
Thank you
Dope lighting informations !
Thank you
I'd love more stuff like this. I personally wish the footage wasn't sped up though. I'd absolutely watch the full 3hr long, unedited version or what it would've added up to if I had the option.
Thank you I speed up in only in parts that there is set dressing imagine 3 hours I would just fall asleep :)
good stuff! Thanks for sharing!
Thank you
Very impressive approach to lighting.
Any way you can share the LUT with us? (:
❤
Great video… Can u please provide the link to the procedural forest material u mentioned would be in the description. Thanks
Thank you :) you could find that and other useful links here on my artstation it is the first project
❤❤ 1 st 👽
Thank you
Loved it! Do you have any 0n-line trainings?
Thank you not at the moment
Pasquale great job... one question. Where is de links for download the assets? i dont see in the description. Thanks!!!
Thank you I could not insert links but you could find all of them on my artstation check for The Witch's Hut Tutorial. Cheers
Thank you very much, sorry I hadn't seen them on Artstation, now I found them, I follow all your work, they are excellent and very professional. Thank you very much for sharing..
@@marcosfortuna8972 🙌
@@Sciontidesign Pasquale, I wanted to ask you if you could tell me how to get the water material or where to see how to do it, I used the one that Unreal comes with but it doesn't look the same. Thank you so much..
I followed the tutorial exactly, why does it burn white if I set the minimum and maximum brightness of the post-processing volume to 12.67?
Make sure that Extend Default Luminance is enabled in Project Settings for physical based lighting to work. Let me know if that works. Cheers
Thank you!@@Sciontidesign
@@ejwkwk 🤟
Sorry for stupid question but how should I calculate a intensity of HDRI and skylight on different conditions for example sunny day?
@@Sciontidesign
Amazing as always Scionti!I cant understand how the base material works and looks like 3d.. Is it displacement or another method is used to be achieved?
Thank you no displacement just normals
Thank you for the awesome tutorial. I have a question, why did you use hdriBackdrop 800 intensity and Sunlight 500 intensity at 8:26?
Thank you. For that Epic Games says with the HDRI Backdrop asset, it is not required to use physically correct values, but you may need to set the EV to something significantly lower than the EV100:14. It's also worth noting that some HDR images range from 0 to 5.0 or greater than 5 cd/m2 while others are ranging from 0 to 100K units. This means that when you swap HDR images, there may be a noticeable difference in brightness changing. So in this case i insert the values that seem correct as art direction. Also depends on what HDR you are using so try to balance first the intensity of the backdrop image then intensity of the skylight. Cheers
Thank you. It has been very helpful to me@@Sciontidesign
Great work!where can I download this HDRI
Thank you HDR is from Iceland pack of Marmoset Toolbag
Thank you. I found the HDR in Marmoset Toolbag, but it is in .tbsky format and cannot be imported into UE5. How should I convert it?@@Sciontidesign
i am making this so can i use this concept in my portfolio
Thank you
I don't see the Procedural Forest link in the description. I'm assuming it's the one from Pixelgoat in the Epic Marketplace?
I cannot insert links on comments or get's deleted but yes correct search for Procedural Forest from Pixelgoat :)
May I ask what is the video card for this project?
Sure RTX 4090
can someone please share the ground material, and the setup for the water material, some important infos are missing unfortunately !
This tutorial is focused on Lighting and no other info is missing, you could find the link for the ground material I used on my artstation project
360p?
Sorry for that it is uploading 4K from Nvidia
This video doesn't matter if nobody can afford your GPUs. Fix your prices