BADLY Designed Abilities (Part 4) | League of Legends

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  • Опубліковано 18 січ 2025

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  • @VarsVerum
    @VarsVerum  Рік тому +21

    ~SPONSOR~ Head on over to hextech.store and use my code: vars to get a further discount on hextech crafting items! Also check out their discord! discord.gg/hextech!

    • @snave5188
      @snave5188 Рік тому +1

      So why does everyone play kayn? Hmmmmm?

    • @LagartoSol
      @LagartoSol Рік тому

      Make a video of how badly designed new Asol is

    • @StrafeSaw
      @StrafeSaw Рік тому +2

      i have gotten banned due to hextech store

    • @TrevorianTheTemplar
      @TrevorianTheTemplar Рік тому

      As a kayle main I hate riot every day for makeing her w the way that it is right now. 90 mana for a 55 hp is a bruh moment. It only is worth useing if I had a second person to also heal and the only thing about it that is good is the 24% bonus movement speed for 2s witch can help run or chase in lane or bosst a teamate during a chase or an escape. But still to low amout of hp it gives for 90 mana is a bruh moment

    • @wasifabdullah2997
      @wasifabdullah2997 Рік тому

      I don’t know how it happens but I disagree with nearly all of your takes

  • @penqu1ns
    @penqu1ns Рік тому +1957

    Still waiting for Riot to realize that they could make the funniest thing in the game by adding Max HP scaling to Kog’s passive damage

    • @rudas228
      @rudas228 Рік тому +193

      I would give him, so that his ulti changes after death allowing him to make jump, like khazix can.

    • @tomwanders6022
      @tomwanders6022 Рік тому +153

      @@rudas228 if they do something on the passive, it should in my opinion be changing the ability entirely.

    • @kaiogiovanni
      @kaiogiovanni Рік тому +211

      You know what would be more balanced but a lot more fun? Make Kog's passive being able to execute minions. Best feeling in the world would be playing proxying suicide Kog'maw

    • @dankmemes8254
      @dankmemes8254 Рік тому +136

      @@kaiogiovanni don't give the baus any ideas now people already crying about Sion

    • @Boguito
      @Boguito Рік тому +38

      HP scaling and AP scaling, dealing triple damage to non-champions. Would be fun at least

  • @alex2005z
    @alex2005z Рік тому +695

    A death passive on a hypercarry that isnt suposed to die is always going to be badly designed, no matter how you go about it

    • @TheCzenczi
      @TheCzenczi Рік тому +6

      imagine renatas respawn as kog's passive. That would be op right? :P

    • @SarahET
      @SarahET Рік тому +1

      Just give him a evolved khazix e while he's dead and it's gonna be balanced XD

    • @kevingriffith6011
      @kevingriffith6011 Рік тому +19

      I don't think it's *that* badly designed conceptually. Sure, if you don't make any mistakes ever then it's a wasted passive, but let's be honest. Just because Kog Maw isn't supposed to die doesn't mean that he's not going to be dying constantly, and a death passive does mean that you at least get *something* if the enemy does what they're supposed to and burst you down first.
      That being said the actual ability is garbage, yeah.

    • @alex2005z
      @alex2005z Рік тому +37

      @@kevingriffith6011 it rewards you for playing poorly. Thats bad design

    • @PinHeadSupliciumwtf
      @PinHeadSupliciumwtf Рік тому +5

      ​@@kevingriffith6011they reworked zyras passive for a reason.

  • @charliepea
    @charliepea Рік тому +501

    Activating W can also lower Kled's ceiling. His W is one of the reasons why Kled is hard to master because it takes a lot of patience and perfect timing to use it. If you accidentally hit the wrong target with your W1, then good luck for the remaining seconds. Quite a lot of players (including me) wished W could be toggled but that's a bad idea to practice.

    • @TrueKirb
      @TrueKirb Рік тому +87

      That’s real, it also really fits his character having "violent tendencies" hehe.

    • @cathug566
      @cathug566 Рік тому +8

      >kled
      >skill
      good one

    • @yaboykel
      @yaboykel Рік тому +51

      You can see it the other way, the moment you hit a minion accidentally is the moment your mental Kled goes "oh, welp! Time to kill! :D"
      And then you EQ into their face when they least expected you to

    • @chummyfudge8988
      @chummyfudge8988 Рік тому +82

      @@cathug566 you've clearly never played kled before

    • @Machinedra
      @Machinedra Рік тому +44

      @@cathug566 you never played kled, i one tricked him for a long time and the champion has an insane skill ceiling

  • @Tope92
    @Tope92 Рік тому +100

    As someone who used to main Yorick, his W is surprisingly good ability. If you play him enough you get used to hitting E:s constantly which will give you free wall most of the time. Also it is an amazing escape tool seeing you don't have dashes, just run to the jungle and block the whole pathway with the wall (don't try to block the enemy inside of the W, but block them outside it so they need to break the wall or have two dashes). Also best feeling in the world is when you have an vladimir against you and you get him stuck inside your W when he pools. Also if you have your ult and minions out and you get enemy stuck inside the W, you can run in to Q, then run out to wait for the CD to come back while your minions do all the dirty work. Yorick wall is one of his best abilities.

    • @TheBall12
      @TheBall12 Рік тому +7

      Yoricks w is the best ability hes got since his redesign (q isnt bad but its kind of boring).

    • @simonjourdan3699
      @simonjourdan3699 Рік тому +1

      Trapping a rammus using it's Q is also very satisfying but i'd like the wall to prevent dashes for wall HP like 1 dash 1 or 2 wall HP. That would bring a little bit of couter play against champs like yone irelia and belveth

    • @zdroid10
      @zdroid10 Рік тому +4

      He mentioned that anyone can just auto the w to cancel it but it’s hard for players to prioritize that when you land e and there’s 4 mist walkers that also need to be auto attacked imo it’s actually a great ability when used right.

    • @velvetgorge3844
      @velvetgorge3844 Рік тому +7

      Yeah I don't get his logic here. Aatrox's W is not wholly reliable either but because his ability to lock down an opponent is stronger makes it a better designed move...??? I also think he's short sighted about the utility of the move. You don't necessarily even need to get the opponent inside of it for it to be useful since you can use it to block chokepoints and mess up enemy pathing that makes it harder for them to engage in certain areas. In that sense I'd actually say it's more reliable and useful than Aatrox's W if we're running that comparison.

    • @beansguy2479
      @beansguy2479 Рік тому +1

      The only problem i have for Yorick's wall is that i wish it has longer casting range. Since it can be destroyed, does not deal any damage, has a delay, and Yorick is not a mobile hero, he atleast should have that kind of strength in cc. I mean look at Veigar's cage, it's quite bigger and has longer casting range. And he is someone who can obliterate enemies very fast. The same goes for Irelia's Ult and she has so many dashes. Also with Jarvan's Ult, Camille's Ult and Thresh's Ult, they can dash from a far distance and entrap enemies. Yorick just has this tiny bit of range to cast it which sucks. But i would argue that his E is worse than his cage. I mean wtf is that projectile. It's like he lazilly dropped a water balloon or something. It doesn't even deal good amount of damage. It just attracts his walkers if you have one activated. It's so awkward to cast, quite slow, and has a weird AOE shape and size.

  • @Rakaan238
    @Rakaan238 Рік тому +68

    Teemo's kit in wild rift is amazing. Everything in there feels cohesive, feels like an actual well thought out kit with a clear identity. Hit and run. In wild rift Teemo has his passive and his e switched so instead of having to stand still to activate it, you can now activate it on demand and you retain invisibility while standing still, instead you get to keep the in is for a few seconds after u move. This already gives Teemo so many new ways to play by being able to choose whether u want to lie and wait or go for damage and then run away. This also allows him to put points into other abilities instead or being forced to put all his points in his e to do his main for of damage. Ofc his w is a small dash (a cute little roll) and then a movement speed buff after the dash. His ulti is a instead a small area of effect that lingers for a bit rather than this big explosion, making it so it reduces people's frustration with him, you are no longer punished for your teams mistakes.
    Basically his wild rift rework makes him less frustrating to play against and more rewarding to play while giving him a multitude of diffrent playstyles. It also allows him to go jungle which tbh fits Teemo a lot more anyways.

    • @snomrom6595
      @snomrom6595 Рік тому +11

      Yea teemo should be reworked to be a jungler imo. Would fit him more anyways and actually give him a place in the game. Top just isn’t it. He kinda works now he just needs an easier means to gank and in invis ability like in wr would give him that.

    • @mekanikose
      @mekanikose Рік тому +2

      ​​@raynaldo arlen k.eman it wasn't nerfed to be single target they changed it from a pool of poison the deals damage as you stand into it, into a explosion that deals damage and applies to poison to all enemies in the blast radius

    • @dripapproved1582
      @dripapproved1582 Рік тому

      @@mekanikose they changed it because of what they said though. It was very much broken. It was like singed but deleted half your healthbar in one shroom with lyandries.
      It was most definitely stupid.

    • @ElectroBlueGuy
      @ElectroBlueGuy Рік тому

      teemo in wild rift is still unplayable and removing the only fun parts in his kit to make him twitch 2.0 just isn't it

    • @dripapproved1582
      @dripapproved1582 Рік тому +3

      @@ElectroBlueGuy in what world is twitch similar to teemo?
      Twitch 100-0s u in a W E Combo while teemo wants you to chase him he can combo his Q when u are in range to hurt him so you get mad and run into his shrooms… Their entire game plan is literally polar opposite besides “ohohoho stealf”🤓

  • @adambryant4149
    @adambryant4149 Рік тому +388

    Nasus's Wither is one of the abilities I have the most problem with. With how slow it makes you, it's basically a 5 second point-and-click root that also lowers attack speed for no reason.

    • @海誠ー
      @海誠ー Рік тому +33

      It's because it's a cripple and they slow atk speed, but it is extremely cringe ability

    • @Skaypegote
      @Skaypegote Рік тому +138

      Love that, and the "wtf do I do against that" response of "just kite him" like.... Bruh

    • @FrenchDinosaur
      @FrenchDinosaur Рік тому +41

      I agree. I once played support Nasus to prove just that. Did not stack my Qs at all. All I did was poke with E, then W the enemy ADC every time they tried to even fight us. They did not have a fun time.

    • @adambryant4149
      @adambryant4149 Рік тому +55

      @@海誠ー Feels real bad when you're playing a squishy and Nasus ghosts in and withers you, just for your team to run away and leave you to die. It also doesn't feel good as a tankier player cause you just have to sit there and take all that damage you normally wouldn't. You can't even use ghost to counter it. It's just awful in every way possible. The least they could do is to make it a skill shot.

    • @海誠ー
      @海誠ー Рік тому +8

      @@adambryant4149 ikr, and even if you build tenacity it just goes to the max value of the slow/wither faster so it doesnt even help. Slow resists (like swifties, and unflinching) are the only thing that helps

  • @mgtmusic2926
    @mgtmusic2926 Рік тому +235

    I wouldnt call Kleds W badly designed. Its not satisfying to be bound to its cooldown and involuntary use yes but its the one balancing lever Kled has. The whole design philosophy of Kled is to go absolute ham whenever and when it works you more or less win. So cranking down the damage on W damages the point of the character where you get rewarded for playing risky.

    • @amitaish1055
      @amitaish1055 Рік тому +6

      I personally think that its a great design. Its unique, its cool, and limiting an ability around such a unique factor is much better than just giving them worse stats, long cooldowns, or other factors that just makes it less satisfying.

    • @raidenesp1096
      @raidenesp1096 Рік тому

      I would like Kleds w to be a click to activate tbh over a have to a involuntary proc whenever you auto. Sucks if you are trying to last hit minions but have to proc w to do it leaving you with one less ability if the enemy tanks you at the right time. Most champs top don’t have to deal with something like that

    • @aleksanderk99
      @aleksanderk99 Рік тому +1

      @@raidenesp1096 That is why you level Q first man, not just for dmg, but for its farming use. It isnt as bad as you say, in early you dont even level it up (just save points) before you need it (longer first trade or first all in, eventually to get fast back on mount level 2). Its not an issue in late game bcs of short cooldown with max level and CR. It only irritating in last moments of earlygame and fist half of mid game, which i take every time over bullshit scaling champs have to go through early. It just takes practise and knowledge how to use it, something like with illaoi passive where you just need to remember spots where you should position in order to get good tentacle

    • @raidenesp1096
      @raidenesp1096 Рік тому

      @@aleksanderk99 oh ya I already do all of that what you say. I just don’t see the point of w not just being a proc when you want to use it ability.

    • @homyachock
      @homyachock Рік тому +2

      True. I was KLED OTP, his W is ok. The problem is his bugs AND his passive, his passive works really stupid. Like, when you stack your passive, and even animation begins, there's still a small window where you can take damage and die. It's so unfun, you see that your passive is already stacked, so you save your flash, items. And then you die. They need to make it more intuitive, so players can just look and animation and know that they made it.

  • @333Christofer
    @333Christofer Рік тому +3

    That moment when singed tooltip says it does 100 damage per second but a 33% magic damage reduction enemy takes 15-20 damage instead I love playing singe so much, especialy when you have 3 items and get instakilled by a 1 item Yi because he presses E and you get hit for 1500 true damage...

  • @essencereaver7459
    @essencereaver7459 Рік тому +2

    I was about to lose it when I saw singed Q on the thumbmail. Ready for conflict but the guy's not completely wrong. Respect

  • @alex2005z
    @alex2005z Рік тому +152

    I feel like golden aegis isnt a badly designed ability. Its a good idea, just to weak

    • @spyglass3511
      @spyglass3511 Рік тому +51

      Yeah. It seems like Vars mixed up "badly designed" and "weak"

    • @RapTapTap69
      @RapTapTap69 Рік тому +8

      ​@@spyglass3511 he did say at the beginning of the video that current balance would be applied as well

    • @velvetgorge3844
      @velvetgorge3844 Рік тому +5

      I play a ton of Jarvan and his claim that "Jarvan players would prefer Teemo's W" is insanely stupid. I can't tell you how useful Jarvan's W is for conditioning opponents during ganks and how much that slow actually adds to kiting. Vars just tunnel visioned on the shield; which isn't even THAT good and has situational strength, and acted like the move is total garbage as a result.

    • @shodore
      @shodore Рік тому +2

      ​@@velvetgorge3844 but bro, don't you think that this ability could've been better? I mean, the recent buffs helped a lot, but before that was the most useless ability in game. Randuim gives a better slow, and Locket gives a better shield(and for everyone close enough)

    • @velvetgorge3844
      @velvetgorge3844 Рік тому +3

      @@shodore Kind of? Jarvan's utility is already strong as is. I'm not upset about his W not having as much value as the rest of his kit. Vars take on the move is just completely pea brained.

  • @corndog7813
    @corndog7813 Рік тому +388

    im sorry but singed's non confrontational playstyle is his mark and what makes him unique. I love him the way he is

    • @VenoMantis
      @VenoMantis Рік тому +51

      seems no matter how much you make a case that something is "bad game design" sometimes people just like bad anyway. flawed is interesting and that can apply to characters as well. shit like Singed is interesting and weird and funny as hell and the game is better for having him both despite and because of how he and his opponents are forced to play in such a dumb, different way.

    • @corndog7813
      @corndog7813 Рік тому +6

      @@VenoMantis touche

    • @WorldofSoupS
      @WorldofSoupS Рік тому +49

      The same people who think singed's Q should change are the same people who made asol lose his unique kit.

    • @velvetgorge3844
      @velvetgorge3844 Рік тому +56

      Yeah I don't get the logic either. From what I notice from Vars, he has this tendency to think every character within a certain archetype HAS to play a very specific way and if it doesn't it's badly designed. Singed's Q is such a cool move in terms of how it allows him to interact with creep waves and control enemies that someone calling it "badly designed" is borderline scrub talk if his main complaint is that "I can't just all in him, reeeeeeeeeeeee"

    • @Fyrverk
      @Fyrverk Рік тому +2

      The most thrilling fun I've had is to make them chase

  • @kianj
    @kianj Рік тому +42

    I kind of like Kled's violent tendencies becuase of how well it fits kleds charecture. It also forces you to play smart in lane around it, using your q to farm instead of autoing.

    • @theucheao
      @theucheao Рік тому +1

      But you can’t lie it does discourage wanting to play him. Play rate alone shows such

    • @certifiedfunnyguy
      @certifiedfunnyguy Рік тому +5

      ​@TheUcheO I mean if it was an ability you could hold until an all in kled would be unstoppable in lane

    • @theucheao
      @theucheao Рік тому +1

      @@certifiedfunnyguy He would be too broken lmao. Riot’s just too lazy to fix him cause people aren’t complaining enough :|

    • @certifiedfunnyguy
      @certifiedfunnyguy Рік тому +3

      @@theucheao I don't think kled needs "fixing" except for his numerous bugs. I am a kled main.

  • @ldalexandrite
    @ldalexandrite Рік тому +86

    I think a badly desinged _abilty_ should _primarily_ be about the said ability’s interaction with the rest of the game. Satisfaction and cohasion with the rest of the kit should come later.
    Because a horribly designed ability can still be “fun to use” or “coherent with the champ’s kit” like Akali’s first shroud that hid her from towers. It was _horribly designed_ despite being coherent with the champ’s kit.

    • @cowforceseven7328
      @cowforceseven7328 Рік тому +5

      It's fair to say that abilties like Akali's shroud hiding her form towers are worse than the ones described here, but Vars isn't saying these are the worst abilities in the game aside from the one's he's covered. It makes a lot of sense to cover abilities that are still bad but for less serious reasons, otherwise we might never see anyone talk about problems with Yorrick W--it doesn't have serious problems, but it does have problems and it's interesting to talk about minor issues like that. Might not make a super exciting video, but whatever.

    • @ldalexandrite
      @ldalexandrite Рік тому

      @@cowforceseven7328 oh yes I agree. I just wanted to point out what I thought after hearing his thought process behind considering what’s a badly designed ability. I think the video was fun to watch and I’m glad he especially mentioned Yorick. I 100% agree that stuff that were swept under the rug deserves more recognition

    • @inbeing3464
      @inbeing3464 Рік тому +1

      Tbf, this is a part 4, so these are some of the less badly designed abilities

  • @Astroboy29
    @Astroboy29 Рік тому +3

    I disagree about poison trail. singed's entire identity is that his playstyle revolves around kiting people with poison trail. without that he wouldnt be singed

  • @hungrymusicwolf
    @hungrymusicwolf Рік тому +67

    I am not a singed main or player but I really like singed's q / poison ability. It encourages me to play league in a different way concretely. It adds some interest and spice to the game, much more so than the gimmicks riot later added such as dancing around Fiora's ult or Jhins and Graves reload mechanics.

    • @darkumineru1681
      @darkumineru1681 Рік тому

      its still bad design has u are meant to run away u are meant to keep yourself out of the enemy range and out of melee making it so some champs actually cant catch u and they take burn damage and slowed for good measure its encouraging u to play another way but if u are against it its just saying "dont bother cashing me unless u have one of the best lockdown or best mobility in the game" has they in most cases in top lane with melee bruiser they will really bother chasing u has they most likely cant

    • @spikedmo
      @spikedmo Рік тому +23

      I agree I like singed being a easy to learn hard to master champ. I don’t like clicking a thousand times a game, I’m not a Korean internet cafe degen and I’m not trying to play cookie clicker so can there just be ONE champ where it’s all movement and mind games? I like his entirely unique play style. There should be more of that. I also always love beating tryhard 12 move combo champs with 2 buttons it tilts their monster drinking asses so hard

    • @hungrymusicwolf
      @hungrymusicwolf Рік тому +17

      ​@@darkumineru1681 Almost every new mechanic has something like that. Fiora ult basically says "dont bother trying to tank or 1v1 me, unless you can burst me from full to zero in under a few seconds". What makes these mechanics fun is that you learn how to play against them. What makes Singed so unique is that you play against him using minion waves, short trades, and map pressure.
      His q makes him strong if you keep going after him, but his focus on running away from you instead of fighting makes his team, his turret, and his ability to cs under turret vulnerabilities. You threaten his jungler, his mid laner, or if it is early game where he can't run as fast yet you can push him under turret and force him to lose cs and fall behind.
      Basically the game changes from emphasis on mechanics to emphasis on strategy. Something that league already has but a lot of players are ignoring, which is why I like that it forces players to play strategically instead of just trying to style on others.

    • @jacksonholder2987
      @jacksonholder2987 Рік тому

      I disagree with your take that Jhin's passive is not interesting. It adds a fun rhythm to his combat, forces Jhin to land consecutive shots 4 shots to access a large amount of his damage, while giving him a weakness to champs with a massive HP bar that he can't burn through.

    • @alejandropetit6573
      @alejandropetit6573 Рік тому +2

      ​@@hungrymusicwolf thank you, a defensive and strategic playstyle isn't inherently a bad one, and I get why people are annoyed at singed being uninteractive, but he does have big weaknesses, any playstyle that depends on how your enemies react to your presence does.

  • @RadicalJawzFunnyMoments
    @RadicalJawzFunnyMoments Рік тому +3

    Hard disagree on the singed ability. Here we have an actual unique way to attack an opponent and one that’s been in the game since 2009 and still, it’s somehow viable and in the game and not overbearing. Just because it’s not interactive does not make it a bad ability, annoying does not equal bad or you could make a case for every single ability in the game

  • @Favoritelulz
    @Favoritelulz Рік тому +46

    As a singed player, I think you miss the point of singed. We like him BECAUSE he's indirect. He's so unique you need to unlearn the whole game to master him. Poison trail is amazing because it's opposite day for league, and it gives us an edge because it breaks normal player brains

    • @jax2903
      @jax2903 Рік тому +8

      its almost like you shouldn't need to break peoples brains to make an interesting game or something

  • @Zoalde
    @Zoalde Рік тому +2

    With this video Vars said "I am a top main who plays Darius, Sett, Garen and the sort" lol

  • @B1inkbu11et
    @B1inkbu11et Рік тому +39

    As a yorick main I love his w, once you hit e it is almost a surefire way to hold them
    But a lot of the time you can control much like an anivia where the enemy goes but with allies having freedom to pass, great for disengages or for zoning and a pain to deal with.

    • @theucheao
      @theucheao Рік тому +4

      Exactly. And his E isn’t that hard to hit… There’s a certain *way* to hit it consistently that people either don’t know, or don’t try to know, and then claim it as a “easily missable ability”. People don’t understand something then tag it as something negative, discouraging others from actually playing the champion well. No wonder only Yorick Likers can actually the champ correctly.

  • @Zefath
    @Zefath Рік тому +15

    I appreciate that you used my clips for the Shaco W example, that's so cool to see

    • @niels2275
      @niels2275 Рік тому

      Noob

    • @wereallveryloud
      @wereallveryloud Рік тому +2

      @@niels2275 did you just zefath a noob

    • @cil_tv
      @cil_tv Рік тому

      I would be interested in hearing about the counters to his boxes because all I've seen is people saying you can't disarm them even while lensing them and having seen them. You literally have to walk into them, get feared by them and hit by them to disable them.

    • @opportunity3278
      @opportunity3278 Рік тому

      ​@@cil_tv wtf are you on about, you can destroy shaco boxes in 1-2 hits. His entire kit is countered by oracle, if 3 players have oracle they can literally make him useless. Nvm the fact reds also counter him, you people are actually iron

    • @opportunity3278
      @opportunity3278 Рік тому

      ​@@cil_tv this is like saying you can't disarm teemo shrooms or nida traps just because you see them, wtf does that even mean? Have you ever played league

  • @DeterminationV5
    @DeterminationV5 Рік тому +2

    I feel like aside from kog'maw passive, this guy just made a rage list of things that make him tilt. League wouldn't be the same nor a better game if Kled lost his randomness, Shaco lost his box, Singed lost his Q, Yorick lost his cage and Yi his W. All those habilities made those champions set their marks in the game. It's not about not agreeing to the list, I completly disagree in every possible way. Those kits where not badly desingned, you just want every character to feel boring >:(

  • @mr.purplet-rex2774
    @mr.purplet-rex2774 Рік тому +40

    something you forgot to mention about Shaco's W that is super toxic I'd argue the most toxic part actually is that if you are a melee champ you literally cannot disarm Shaco box you have to walk into it because scanning it doesn't disable it

    • @randyjr.arsenio5624
      @randyjr.arsenio5624 Рік тому +2

      Good. Meelee champions need to be screwed once in a while.

    • @shiro4129
      @shiro4129 Рік тому

      But if your team has at least 2 ranged champions which is almost always the case you can just buy 2 sweepers and Shaco just cant play the game, thats why him and Teemo are so hard to climb with in high elo.

  • @ArrestingWriter
    @ArrestingWriter Рік тому +6

    if yorick e grounded enemies, even for just half a second, all the yorick mains would coom

    • @Underworlder5
      @Underworlder5 Рік тому +1

      i say that if mobility becomes more common and potent, then grounds should also be more common. so far i can only thing of two champions who have it: singed and poppy

  • @IYPITWL
    @IYPITWL Рік тому +3

    Singed Q is the most unique ability in the game. No other champ attacks behind themselves.

  • @jvsaadijahn4298
    @jvsaadijahn4298 Рік тому +14

    I think some of the choices kinda missed the point of the video - Kled W and Singed Q are might be difficult to play around, but thats exactly what makes them well designed, as they have very high skill expression. Overall good video, but some questionable choices.

  • @JoseLopez-zi2io
    @JoseLopez-zi2io Рік тому +1

    As a singed main i disagree
    Yes its a funky playstyle where you have to run from the enemy in order to win, but thats an oversimplification, singed is melee, with no way to do any damage infront of him outside of everfrost and rocketbelt, so in order to actually kill anyone he has to keep on going back in to reapply poison, this combined with the huge mana costs of his abilities (his fling costs as much as an ult, and his w is similar) and the fact that most toplaners have a way to sustain vs singed (sett passive, garen passive, morde w, fiora passive, grasp, aatrox, lifesteal, etc.) means that singed is in it to win it baby, he cant afford to actually back out of a fight or he just loses based on resources. So it ends up being a fun little game of cat and mouse but replace cat with your generic toplane bully champ and mouse with a feeble old fart man.
    All in all, singed q allows for a unique and fun playstyle that allows both parties to duke it out, just not in the same explosive way you would with other champs perhaps

  • @Firemonkey117
    @Firemonkey117 Рік тому +20

    My main issues with shaco boxes is that even if you detect it with an oracle melee units can’t destroy the box unless they have a skill shot because the get feared if they try to auto it

    • @Underworlder5
      @Underworlder5 Рік тому +7

      it could work like the passive on fiddlesticks Q: cannot fear you if you see it. why would a jack in the box startle you if you are aware of its presence?

    • @opportunity3278
      @opportunity3278 Рік тому +8

      ​@@Underworlder5 thats such idiotic logic, everyone knows what a jack in the box does, its the unpredictable timing that jump scares you. Besides that would literally nerf shaco even more, he's literally garbage. One red and a few oracles counter his entire kit I don't get how people still complain about him

    • @inbeing3464
      @inbeing3464 Рік тому +3

      Just dont walk over them? Unless you werent there when they were set up there is no reason why you would step on them that easily.
      And also, this only actually apply to AP shaco, AD shaco doesnt have enough ability haste and points in their box to just spam boxes everywhere. The boxes from AD shaco are not nearly threatening enough to be a problem

    • @MarsCorporations
      @MarsCorporations Рік тому +3

      How is that an "issue"? You can counter (ap) Shacos entire kit with a FREE item, and if you need to really slap him, you can do so with a 75 bucks ward. Give me one single other champion that is countered that hard for free (Teemo also loses lots of dmg if you avoid shrooms but he still has good AA dmg and a blind). And for the range thing: You can say the exact same argument to zyra or heimer because no melee unit can attack their turrets/plants without getting hit once.

  • @azeite6978
    @azeite6978 Рік тому +1

    I'm a kog main and its kinda disappointing how people assure with such confidance changes to fix the passive's issues, when the passive itself is the problem. You wont fix the fact that a hypercarry has to die to use it by adding some scailing, by making it easier to land nor increasing the damage.
    I can't even say it is worth it the funny moments because there were so many times where i almost killed a champion but couldnt, moments where even flat additional damage on auto attacks could have made the difference.

  • @UnsCaraLi
    @UnsCaraLi Рік тому +8

    No, Singed is perfect.

    • @Abfallkannibale
      @Abfallkannibale Рік тому +1

      By his logic, every champ in league should be Garen and the game would be perfect, right? At least it feels that way.

  • @danielsolyarikov7908
    @danielsolyarikov7908 Рік тому +1

    2:53 With that said Vars is looking forward to Cogmaw turning into saibaman upon death

  • @Manzanoide_OG
    @Manzanoide_OG Рік тому +1

    Veigar's cage. Such an uninteractive ability. Discourages engage or rushdown. Just e and walk away. If flashless, blinkless or spellshieldless you are a sitting duck. Sure veigar has no mobility, but you can't catch him either if you don't have very specific tools to catch him. veigar has one of the best cc and defencive tool on an infinite scaling champ.

  • @ChiChoo29
    @ChiChoo29 Рік тому +21

    Kled's W is actually very well designed and is part of his balance. He's unpopular because he's hard, but that doesn't mean W is badly designed. You just have to learn how to engage correctly since he has one of the strongest all-in's in the game.

    • @rawen160
      @rawen160 Рік тому +1

      Yeah and you can't farm while waiting for the correct moment bcs if you do the enemy has free engage on you. Absolute peak design lol :v

  • @eljae_kun
    @eljae_kun Рік тому +3

    As wild rift player, I can confirm Teemo's W is a dash but the dash is so short and slow to the point it looks like he is just walking fast. If you ask me, it's basically still the same.

  • @alyssarichardson2544
    @alyssarichardson2544 Рік тому +1

    "W tends to be the one champions max last" *laughs in Sett...*

  • @MisterJW
    @MisterJW Рік тому +2

    I don't agree with the Singed Q take at all, not every champ skill should be focused on player to player interaction always

  • @user-km5re7ve4l
    @user-km5re7ve4l Рік тому +1

    Really bad take saying singed's poison is a bad design. He has to actively put himself in danger to get any damage with his q, very head on initially. Just because he can run away doesn't mean that's the only way he's played. Also, is there anything wrong with a champ requiring people to play differently? Having two teams of front-to-back comps is fine, but once one team has an assassin that can dive the back line, the other team has to adapt and peel for their damage carry, in the same way that singed forces the enemy to adapt and focus him down before he can get in and get out

  • @sephirothslayer1152
    @sephirothslayer1152 Рік тому +8

    Just as a form of contrast with positive intentions I feel that abilities that can be fixed with numbers tweaks (increase the range of Yoric and Jarvan W) can’t really be described as badly designed so much as just badly tuned.

  • @woogee513
    @woogee513 Рік тому +1

    some were good, but just because one is "tank" does not mean one must be the front-lining, all damage-absorbing tank yknow? (talking about singed)
    unique and weird is good, not everything has to be like a standard DnD like design where if you are a tank, you HAVE to absorb damage, if you are a mage, you HAVE to use spells, etc etc
    fun is good
    singed is good

  • @artimex723
    @artimex723 Рік тому +1

    I have to disagree with you on Singed's Q. The fact that you "avoid confrontation" is derinitely not true, as it only applies when you play in bronze and people don't know the "don't chase Singed" rule. Believe me, Singed is one of my most-played champions and in higher ranks (meaning anywhere up from low gold/high silver) people will not just run into your poison, at least not quite as often. When playing Singed, I often use ghost in confrontation and run around the opponent occasionally using my W and E. Maybe you had a different experience with Singed, but saying that his Q is badly designed, because it avoids confrontation is just not true in my opinion. Even if you actually use that playstyle, where you just run away from the enemies, Singed's Q just does what it's supposed to do. I don't see how that would be a design flaw.

  • @matthewwing2420
    @matthewwing2420 Рік тому +3

    kog idea: when he dies, he latches onto the champions face and blind them before blowing up. Still does barely any damage, but idk mix it up riot!

  • @aidenpearce3287
    @aidenpearce3287 Рік тому +1

    You said some of the abilities are bad because they have down-sides ( Kled's W, Yorick's W and Jarvan W). They are called "Punishment" not bad; Kled players have to decide to auto attack minions to lose that massive dmg W and gain CS then get punished by Enemy laner by not having that skill or lose Minions; Yorick's W put him in place to focus on how to trick enemies to move predictable so he can use that W wisely and not waste it, they also make it punishable by making the ability close ranged; Jarvan W has lesser shield's scaling so he won't be too broken to be countered if he played well and got more bruiser items. And you called Singed bad because he had to make people fight him, bruh that is his gameplay whole point.

  • @lucaiozzo8273
    @lucaiozzo8273 Рік тому +11

    Yorick's W is hard to use as every are cc of it's kind has to be. You always can expect morgana's Q and dodge it but it doesn't make it a badly designed ability. You don't use Yorick's W until the enemie is either locked on an animation or alredy fighting you

    • @ragulusdejun1378
      @ragulusdejun1378 Рік тому +1

      agreed and no lie Yorick W is why people wants to play him....there are alot of non dash champion league all of mages, and alot of top and some junglers.... so sett, udyr, singed, morde, nasus, ilaoli, gp, chogath, sion, and ect... so just by maxing out that w on him would neutralize these champs sitting ducks

  • @coffeebot7016
    @coffeebot7016 Рік тому +1

    Gotta say, the Singed take is bad. I hate that champ but the idea of flipping the normal style of combat on its head is a cool idea. It's not like there's a ton of Champs like that where the meta becomes "don't fight."

  • @Vanguard1262
    @Vanguard1262 Рік тому +13

    “Run around in circles spreading poison instead of taking enemy head on…”
    ???
    The only way to do damage with singed is to run head first into an enemy, that’s his whole thing. He’s a movement/positioning centered champ

    • @cowforceseven7328
      @cowforceseven7328 Рік тому

      Thing is SInged only needs to show up for a second and poison you, maybe as he flips you, then he runs away. Saying that's interactive is like saying old Yuumi was vulnerable when she jumped off to get her passive shield--yeah I guess she is vulnerable, and I guess Singed does have to be in your face for a second, but both of them do less of that than literally every other champion.

    • @Vanguard1262
      @Vanguard1262 Рік тому +1

      @@cowforceseven7328 no he needs to constantly be back up in your face to reapply, anyone who plays singed knows you need to go deep to get anything done. You’re very vulnerable to cc, since your main tool is movement. If you’re specifically talking about laning as him, I wouldn’t consider needing to walk into melee range to apply your poison to be less interactive then auto attacking or using a risk free ranged ability.

  • @brycecai4700
    @brycecai4700 Рік тому +7

    i feel like the wild rift version of move quick is better, it may not be that significant since it is one of the slowest and shortest dash in the game, but it’s still better than it’s current form

  • @Sami8s
    @Sami8s Рік тому +1

    Goodness did we actually run out of badly designed abilities only after 3 episodes? None of this was bad or even poor design.

  • @adammarano8264
    @adammarano8264 Рік тому +1

    I gotta disagree about Singed. Been my main since S2, and his non-engagement playstyle makes him THE most unique champ in the game. Riot says he's a tank but he's squishier than most ADCs. His landing phase is garbage and he needs to play like a trickster (ie Shaco or Teemo) but he has no method of capitalizing on this beyond dodging skillshots. No dashes, no range, and he needs to be PAST his opponent to hurt them. Every solo play you make is high risk and that's what makes him fun. NO Singed main wants him changed. Not. a. single. one. What we want (when we want anything at all) are quality of life updates like early game HP, % damage or minion execute on Q, higher Mana regen, bigger W zone, slow resist on Ult, etc.
    None of these things CHANGE Singed, (not that he'll ever get them cause Riot hates Singed) but they allow Singed to be viable in a meta where every new champ has a bazillion abilities.

    • @turbosnail6119
      @turbosnail6119 Рік тому +1

      The squishy thing is what I tell people all the time, I wouldn't say more than most ADCs tho. People pretend that Singed is a tank but without R on, he's so easy to kill. And if you build tank, then you do little damage. I play Fire Emblem a lot and there are certain types of characters in that series that have high avoid (FE is a turn based game) but are not actually tanks. They're called dodge tanks. They can attract a lot of enemies but suffer little damage because they avoid most hits. That's what Singed is because of his move speed. If he does get hit, it sucks pretty bad. But he relies on just dodging stuff, no other gimmick, to survive.

  • @vicaststick4784
    @vicaststick4784 Рік тому +2

    As a Yorick main, I'd like to say that his W is honestly great and adds a lot of skill expression to him.
    Yorick's W is a great offensive and defensive ability that opens a bunch of opportunities for him to both engage and disengage. It is also a great zoning tool and even a pushing one too.
    A few uses for Yorick's W that I'd like to note:
    -Trapping an enemy to prevent escape and/or make landing his E easier.
    -Trapping an enemy to prevent them from engaging on Yorick or chasing him down.
    -Blocking off an entire opening in terrain to prevent rotations and ganks.
    -Surrounding the maiden to prevent enemies from attacking her.
    -Placing it under turret to absorb an entire turret shot to allow your ghouls and minions to deal a small amount of extra damage.
    -Stopping enemy recalls by placing the edge on them.
    There might be a few uses I missed, but I delivered the general idea I had in mind. The only time this ability feels bad is when you're up against a high mobility champion that can simply dash around like its nothing or a champion with auto resets that allow them to instantly break the wall early on. Usually, you want to max this 2nd instead of your E to let the wall last longer, but in situations where the enemy doesn't care about it, you don't.
    Sorry for the ramble, thank you for the video @Vars

  • @m-hellothere4167
    @m-hellothere4167 Рік тому +3

    Master Yi's entire design should be here, lol.
    Great video as always 👌

  • @FirekingBarong
    @FirekingBarong Рік тому +1

    As a Yorick enjoyer the main point of his W is that it blocks the autopathing completly. Since everyone always clicks on you to move when you block the way they instantly turn around, just like with anivia ^^

  • @alex2005z
    @alex2005z Рік тому +11

    If yorick w was easy to hit it would be straight up broken. It preety much guarantees a E hit, which is a lot of dmg. You cant give a stat stick a reliable way to start a fight. Otherwise you have hecarim

  • @bruisedbug
    @bruisedbug Рік тому +1

    Singed poison is anywhere far from overpowered, infact it could use a minor buff

  • @0MidnighttheDragon0
    @0MidnighttheDragon0 Рік тому +3

    I forget if you've already discussed it but...veigar's cage. It's literally a big part of why he is my least favorite champion. It's just a better version of another champion's ULT.
    It traps you in this tiny area where it's hard to dodge all the skill shots flying at you and if you fail to dodge one you get stunned and one shot anyway, and oh you thought you could just dash over it with something like tristana w? No it technically goes all the way up so no you are 100% stuck.

    • @TherapyBeetle
      @TherapyBeetle Рік тому

      Well designed ability due to veigars lack of mobility and squishiness. Only becomes a problem late game with team fight but if you got to late game against a mage you probably got team diffed or didn't counterpick

    • @0MidnighttheDragon0
      @0MidnighttheDragon0 Рік тому

      @@TherapyBeetle
      I heavily disagree. his lack of mobility and squishiness doesnt matter with how brokeshit that wall is.

    • @bowenstephenson6449
      @bowenstephenson6449 Рік тому

      @@0MidnighttheDragon0 take cleanse play literally any assassin he doesn't get to play the game unless jg camps in which case your other lanes pick greedy and you auto win

    • @0MidnighttheDragon0
      @0MidnighttheDragon0 Рік тому

      @@bowenstephenson6449
      I play ADC and cleanse still has a long cooldown. even as a SIVIR main I still hate him and always have. he's just my most hated champ. some people have fizz, shaco, etc. he's mine. and his cage is a big part of why

  • @Keln02
    @Keln02 Рік тому +16

    Singed is a well designed champ.
    He runs around. Goes in, disrupts.
    Jarvan's shield used to be OP on release. It's not badly designed, just a matter of numbers. J4's been gutted throughout the years.

    • @cowforceseven7328
      @cowforceseven7328 Рік тому

      "Running around" and disrupting don't make a good champion. Singed has a very simple gameplay loop that mostly revolves around flipping people into poison and running away. It's not very fun to play because singed isn't popular even though he isn't weak, and it isn't fun to play against because people complain about signed pretty regularly for an unpopular champion. Singed isn't weak, but he isn't well designed. A well designed champion is fun to play as and against, but most players don't find Singed fun at all.
      Which is a bit of a shame, he's got an interesting design and could mix up the game really nicely if he was a little better designed.

    • @Machiroable
      @Machiroable Рік тому

      @@cowforceseven7328 You're right, he should be like Rengar(and other assassins) and one-shot carries without a chance for counter-play or even better, he should be like Yuumi and have no counterplay at all. /s

  • @pianopride212
    @pianopride212 Рік тому +1

    I will not tolerate this Singed slander

  • @kculzsinet
    @kculzsinet Рік тому +2

    I feel like violent tendencies should still activate on its own but only against certain targets (towers, champs and large monsters only let's say) to make it still uncontrollable but at least slightly more consistent

  • @canadianblitz
    @canadianblitz Рік тому +18

    I think your view of yorick W is maybe a bit too closeminded in its usage. It might be just a portable wall but that by itself has a lot of uses be it cutting off chokes or cancelling charged abilities. You can even stand in it yourself to help make space against melee enemies. I think that it is a far more impactful and useful ability than you give it credit for

    • @dripapproved1582
      @dripapproved1582 Рік тому

      Yeah Yorick is annoying af tbh. He is “The split push.”
      Only other champs that passes the annoyance he produces are the other classics like Jax, Trynd and Sion.
      And even then Yorick has Belveth Buff. you gain power seeing your little babies tear people apart 🥹

  • @gd7343
    @gd7343 Рік тому +1

    One of the worst designed abilities you should talk about is veigar r. It point and click that has insane scaling and coupled with his passive becomes a death sentence for any squishy in mid and late game. A champion designed to get infinite ap shouldn’t have a point and click ability with high scaling

  • @Jihino
    @Jihino Рік тому +1

    after watching this i wanna play Singed andTeemo more

  • @mrchung
    @mrchung Рік тому +1

    I disagree highly with Singed. That playstyle is the one thing the champion has going for him and is the thing that makes him so unique. Just because it forces you to adapt how you play doesn’t mean it’s a poorly designed ability.

  • @gabriellopes6536
    @gabriellopes6536 Рік тому +1

    First time i disagree with a point, singeds poison is the porpuse of his gameplay been interesting, the run around making ppl adapt is THE pleasure i have playing singed

  • @awildpybro6018
    @awildpybro6018 Рік тому +2

    As a Yorick OTP i find the Wall a very useful and fairly easy to use ability. Your point about "if you miss the E you will miss the wall" is mute because if you miss the E, your not getting ghouls to attack, meaning you are missing a massive portion of your damage, making walling someone pointless as it wont really help you.
    Aside from working very well with E, you can use it against slow champions like mord, as well as a general wall to block chokes, cover retreats (especially covering a retreating maiden), slow down an enemy whose trying to all in you (very good against jungle ganks) or to punish champions who use their dash to engage.
    Its a pretty good ability with alot of use cases. (You can also use it to make nunu players cry as it destroys their snowball lol)

    • @novaseer
      @novaseer Рік тому

      If you use it on Mord, can't he just ult you and go into a dimension where your W does not exist?

    • @awildpybro6018
      @awildpybro6018 Рік тому

      @@novaseer Yes, but you can use it pre-6, any time you know their ult is on cool down, or if you build quick silver. While the main strategy to win the mord matchup is to put 3 points in W and never place it until they R you, it doesn't mean there isn't others times you can use it. In such scenarios, it's very easy to wall mord due to his very slow movement speed.

  • @fluffy_fluffinity
    @fluffy_fluffinity Рік тому +1

    It actually happened. Another episode. A surprise to be sure but a welcome one

  • @zed3443
    @zed3443 Рік тому +1

    Yi W should not be in this conversation by ANY means

  • @guskaulavoru6900
    @guskaulavoru6900 Рік тому +2

    I like Yoricks W, it's basically a hard CC ability that isn't a cc ability, so it doesn't trigger spell shield and similar abilities

  • @Jinkoku1
    @Jinkoku1 Рік тому +1

    Forcing the game to play differently is something I actually value. Fighting Singed is different, it shapes the course of the game differently. Variety is good

  • @ShovelBonkMan
    @ShovelBonkMan Рік тому +1

    Yorick's W is the only answer he has to ranged toplaners.
    However, it's useless against half the champions since they have dashes.
    I think an aoe slow for W would be better than a miniature J4 Ult.
    Yorick main here, goodbye.

  • @buboniccraig896
    @buboniccraig896 Рік тому +1

    Yorick's W should really interrupt dashes because the way it is now it gets completely ignored by 9/10 modern champions

  • @goocheeno7798
    @goocheeno7798 Рік тому +2

    As an ex kled main, I think that Kleds W is absolutely a well designed ability, you essentially said he has too much countercplay to his W. It's a key part to Kleds skill expression and very much relates to his character. It's a difficult ability to master and I don't think that if it were an activatable ability I would love him nearly as much. I don't mind my champ having uncontrolable obvious windows of vulnerability, that's where his depth comes from.

    • @raidenesp1096
      @raidenesp1096 Рік тому +1

      I don’t think it’s necessary though tbh. I don’t see the reason he needs to trade off an ability every time he wants to last his in lane.

    • @goocheeno7798
      @goocheeno7798 Рік тому

      @@raidenesp1096 I get the sentiment but the point is that it's supposed to be something you don't have much control over, you play smartly around when you can or can't go with W, it's pretty much the difference between being good or bad at the champ.
      Also I think it's kind of a cute way to work the champions character into their kit, it's literally his sporadic and uncontrollable violent tenancies that you have to play around.

    • @goocheeno7798
      @goocheeno7798 Рік тому

      Think of it less as being punished for CSing and more as being rewarded for playing correctly around it.

  • @Kampsycho
    @Kampsycho Рік тому +2

    As a Yorick main kinda funny how you find the best part of his kit to be the badly designed one..
    Sure Ghouls, Maiden have bad AI, He technically has no passive since Q is used for graves and you can't even make graves once maiden is out but..
    W is still his best tool because it's very versatile in how you can use it, granted it can be frustrating since it's range is short and cast time is long and is almost useless in some matchups..

    • @vorastrixaridarastrixiejir403
      @vorastrixaridarastrixiejir403 Рік тому

      As an other Yorick main (not very good, but I'm trying), I think actually mastering Yorick is determined by how well you can use is W. The number of times it saved my life is astonishing.

    • @Kampsycho
      @Kampsycho Рік тому

      @@vorastrixaridarastrixiejir403 Yep that's why it's his best ability of in his kit with the least flaws, I'm a Yorick main with almost 4M points on em atm btw.
      So if you're looking for tips and matchup guides, check me out fellow monk :3

  • @hideokojima2015
    @hideokojima2015 Рік тому +1

    Singed Q is the best ability in the game, cry about it.

  • @npsick
    @npsick Рік тому +1

    Respectfully disagree with some of them
    Kog - agree that his passive should scale or just rework the poor lad
    Kled W - yea it’s a long cooldown early but good kled players know how to utilize it and go in for the E Q W combo. That shit hurts early too
    Teemo W - I think it’s fine considering he has a blind which can invalidate a lot of melee champions and having something to kite around helps. I’d not want a teemo with a dash
    Shaco W - boxes are super obnoxious but it fits in with his gameplay I suppose even though it’s really unfun to fight against
    J4 W - yea I mean proplay eh
    YoRick W - hit or miss champion when he has his babies and maiden. But the ability can actually be used defensively too to escape a gank or stop a nunu snowball
    Master yi mediate - like you said he practically relies on Q to dodge stuff and the new meditate is for sure broken because of the low cool down. But they can never seem to balance the guy. I’m not sure what ability id give yi if I could replace his meditate

  • @marlowencna
    @marlowencna Рік тому +1

    Dont touch my singed!!!! 😅😅

  • @noahmoussaoui7550
    @noahmoussaoui7550 Рік тому +1

    Nah yorick wall is crazy. You can use it just a zoning ability that you walk thru for safety, like in morde ult.

  • @youngkingyoungking1481
    @youngkingyoungking1481 Рік тому +2

    Kayle w
    As a kayle main i feel this ability to be on par with jarvans w its heal is not good its move speed is meh why is this ability in her kit she is a hypercarry this shit is like a supp ability if you told me which champion uses this wothout knowing its kayles i would have 100% guesed a kind of supp champ not a god dang hypercarry

    • @lightdrgn20
      @lightdrgn20 Рік тому

      That is an awful ability. What is this angle's most expensive ability to cast? A miniscule heal with some MS. The move speed is good but not good enough to cost like a fifth of ber base mana.

  • @brunomattei85
    @brunomattei85 Рік тому +6

    Hi Vars, I really like your videos. The only ability i would not agree with is the one from Singed. I mean, i understand what you said, but i do think that is not only Ok but desirable to have abilities that contradict with the main state/mentality of the game right now (that is actually based on direct confrontation), specially for Anti-carries, Enchanters and, obviously, specialists such as Singed. The ability is what makes singed unique and do have a lot of counterplay to it (i mean, any CC makes him not able to move which counters this ability, reducing to almost zero its pressure). I guess it does offer an almost unfair advantage for champions without CC, but a lt of champions have unfair advantage against Singed, so it maybe cause him to be kind of situational. I still think it is a well designed ability though. Kogmaw on the other hand.... Oh my gosh, sometimes i even forget that he has a passive.

    • @AlexanderMartinez-kd7cz
      @AlexanderMartinez-kd7cz Рік тому

      I'd make it deal DOT while in the cloud like anivia ult instead of causing poison on contact. it would make it a lot less annoying while keeping his playstyle basically the same.

    • @chummyfudge8988
      @chummyfudge8988 Рік тому +2

      completely agree, I think Singed is actually one of the best designed champs in the whole game simply because he's so unique from everyone else.

  • @obrien4217
    @obrien4217 Рік тому

    Master Yi himself deserves a whole video of "badly designed" for himself ngl

  • @eminkilicaslan8945
    @eminkilicaslan8945 Рік тому +1

    When I first dropped a skin for Yorick, I played him for the first time ever. I had taken down nexus towers at 14th minute, enemy team started flaming "you should enjoy the game, tryhard" etc. I went on a couple of more games, mostly bullying people on top lane, then I got a Jax matchup. Of he didn't give a single f to my W, I so terribly lost that game I didn't touch Yorick for a while again.

  • @noahzhellos8344
    @noahzhellos8344 Рік тому

    12:52 and 13:12... Those two clips really filled me with a grave anger at seeing Yi do this, partially since it's so common but _really_ doesn't feel like it's supposed to be.
    Or maybe it's just my gamer-PTSD in how many times the opposing team's Yi just 1v9's by way of facerolling his keyboard.

  • @VaggelisIosifidis
    @VaggelisIosifidis Рік тому

    Well, as a J4 main, I love his W for the slow. The shield is the secondary effect, for me.
    Kog'Maw's passive could be modified like this: When Kog'Maw's HP drop below 10%, he becomes invulnerable for 1/2/3 seconds (upgraded in levels 8/13) and moves freely. After the effect, a blast of true damage is unleashed around him in a short radius.
    So you have a great escape tool instead of a useless suicide passive.

  • @theskeletonshowwithcaptain930
    @theskeletonshowwithcaptain930 Рік тому +2

    Yorick have a ground on E would be very reasonable, but have you heard LS talking about him? He figures a few hundred range would make the W a worthwhile engage ability. What would you think of it having the range of a Trundle pillar?

  • @BerniiGames
    @BerniiGames Рік тому +1

    yeeeeeeeeeeees Persona 4 Music

  • @Salgo96
    @Salgo96 Рік тому

    Just thought i'd correct this: 11:50 Meditate still only runs for 4 seconds. You can't channel it indefinitly. You can safe mana by canceling it early.

  • @vorastrixaridarastrixiejir403
    @vorastrixaridarastrixiejir403 Рік тому +4

    Concerning Yorick's W, my opinion is that, instead of Morning Mist grounding for 1 sec, Dark procession should stop dashes. It would make it a worst Event Horizon (wich is good, nothing whould be as good as event horizon). This suggestion comes from someone that hates everything with dashes.

    • @SeisoYabai
      @SeisoYabai Рік тому

      Yorick's E doesn't ground?

    • @vorastrixaridarastrixiejir403
      @vorastrixaridarastrixiejir403 Рік тому

      @@SeisoYabai It's kinda hit or miss...

    • @SeisoYabai
      @SeisoYabai Рік тому

      @@vorastrixaridarastrixiejir403 Yeah, that's how skillshots work lol.
      Also, again, Yorick's E has never had the Grounded status, so idk what you meant by that.

    • @vorastrixaridarastrixiejir403
      @vorastrixaridarastrixiejir403 Рік тому

      @@SeisoYabai It was a suggestion Vars made in the video, or did I just completly missheard ?

    • @SeisoYabai
      @SeisoYabai Рік тому

      @@vorastrixaridarastrixiejir403 I'm not sure. I was a Yorick main up until recently though. Can tell you from experience, Yorick has no grounding ability. He just has a slow and a wall. Or are you saying it SHOULD ground? Cause it would be nice but I'm not sure it's necessary because of the way Mist Walkers work. Good cage use makes dashes a lot weaker.

  • @Narkotika10
    @Narkotika10 Рік тому +2

    Does anyone know the background music? It sounds so familiar

  • @EruCoolGuy
    @EruCoolGuy Рік тому +1

    Master Yi is paradoxically everything wrong with modern League of Legends ; because he's so simple, he can itemize any meta item (or at least, any non-mage meta item), and steamroll over the enemy team, no matter what. The famous "outplay potential" they've gave him through the years have just made him more obnoxious to deal with.
    And we're talking about a 13 years old ugly ass ps2 model champion.

    • @julpen3718
      @julpen3718 Рік тому

      ADC got bad design in general, melee one even more having champ that consist of pushing an avantage in a Matchmaking game make no sense
      It make bad teammates impossible to carry and good one allow ape to win

  • @rafaelcarmona4647
    @rafaelcarmona4647 Рік тому +2

    as a shaco main i think that the real problem with shaco's w is the duration of the fear, for example qiyana also have 2 stuns in her R and the ¿Q? i think, when she has the ice augment but the stun of the Q is short and the R is pretty skill based, shaco can have u in basically a 5 second stun if he times correctly his boxes and his R, that's way too much time for a asassin to have, but with all that i think that is a good ability in paper, it's just the execution that is lame xd

    • @Кожуркаотпомидора
      @Кожуркаотпомидора Рік тому +1

      I'd say they should make vulnerable in stealth.
      That would actually differ good Shaco's from bad, since good ones would play with vision.

    • @skylerfreeman1173
      @skylerfreeman1173 Рік тому

      Nothing about the ability is designed badly , even in the scope of the video he never says how its DESIGNED bad for the character. Just that its 'broken and overpowered!!' , that doesn't mean its designed badly tho? Idk some of this is taken out of context and in an actual league of legends match if you've played against or with a shaco: the boxes if not ap are normally useless just mild annoyances (how the character is supposed to be). They get destroyed in a teamfight instantly before the fear pops off unless he placed them in advance in which case most people scan and someone on the team oneshots it therefore creating an effectively useless ability.
      Then again i play in low diamond so maybe its different but i doubt it is tbh. He's just annoying champ - as he's supposed to be. But badly designed ?? A bit weird take imo. Just simply stating the 'upper potential' (like stacking boxes and getting super cc) doesn't mean it ever really happens in games. And if it DOES - thats 100% a skill issue like chasing singed lmao. The ability isnt the problem at that point. But again this is all opinionated and here to make a conversation happen so ah well haha.

  • @SmithYorkinster
    @SmithYorkinster Рік тому

    I'm surprised Fizz's E (trickster) hasn't showed up in this series yet.
    It's an ability that: 1) has 2 separate redirectionable dashes, 1.5) that can pass through walls; 2) becomes untargetable, 3) deals AOE damage, 4) deals AOE slow (even if a short one), 5) with nice AP ratio's, 6) and all of that on a short 8s (or less) cooldown.
    You could pick 3 of these isolated points alone and they would already make for a good ability. As it is it's just oversaturated.

  • @Elynescence
    @Elynescence Рік тому +1

    Ill say it again
    Singeds fling is way more infuriating than poison trail as this one is pure interaction denial and barely any opponent can do anything about it

    • @thejedisonic67
      @thejedisonic67 Рік тому

      Certain Ranged opponents can just keep away

    • @Elynescence
      @Elynescence Рік тому

      @@thejedisonic67 you could apply this for poison trail as well???

    • @thejedisonic67
      @thejedisonic67 Рік тому

      @@Elynescence I meant that any character that likes to be ranged + kite usually can do a good job of keeping out of fling range. Ezreal is an obvious example, but Singed players past iron have enough brain cells to not to do that if they aren't hooked on that 6+ stacked passive hit

    • @Elynescence
      @Elynescence Рік тому

      @@thejedisonic67 again, same applies to poison trail, you can walk around it technically just as well

  • @SpectralSound.
    @SpectralSound. Рік тому +1

    C'mon man,kog's passive is so fun imo.i've killed many champs this way.

  • @maxhardebrant9661
    @maxhardebrant9661 Рік тому +1

    I would like to input Fizz's E, having untargetability on a dash that also deals damage on command, on an eight second cooldown lategame, for barely any mana at all means you can dodge anything thrown at you for free and then jump in/out to deal damage and do your combo when their is expended or just jump over a wall to escape for free.

  • @PainfulJoy
    @PainfulJoy Рік тому

    The Persona 4 music in the background is giving me flashbacks... I feel like I've earned a shuffle time but one isn't coming.

  • @QuiteRelative
    @QuiteRelative Рік тому +1

    I think the title is kinda dumb ngl, badly designed implies that they aren't accomplishing what they were intended to do, and as for Icathian Surprise you do have a point, but Violent Tendencies? Really?
    Violent Tendencies, in my opinion, perfectly incompasses Kled' personality and theme, in addition to how it's actually really well balanced around its obligatory activation.
    This mix of pointing out abilities that can be exploited and just straight up bad muddles the overarching point of this series if you ask me.

  • @99temporal
    @99temporal Рік тому

    I actually think Kled's W is a greatly designed ability... it's actually a minigame where you can choose to give up a minion to keep the ability and trade, and/or your opponent can capitalize on the fact that you used it on a minion to trade
    In a way, its very similar to gp's passive(in that he can waste it on minions), or fiora's passive(where she can give a minion or two to go back and reset the mark - and you can do the same)

  • @DavidGlendaleArdenaso
    @DavidGlendaleArdenaso Рік тому

    Sejuani's W uses her weapon, prevents her from landing basic attacks, deals physical damage, but somehow it scales with AP instead of AD

  • @woraschkrutze4517
    @woraschkrutze4517 Рік тому +1

    I don't agree with the singed q it makes him unique and fun to play imo

  • @HardiSomal
    @HardiSomal 22 дні тому

    When he says he’s gonna do 3 then does 5 or more of this

  • @algernonix1925
    @algernonix1925 Рік тому

    I maintain that HOTS handled the implementation of an ability like Kog's passive infinitely better. One its on Tyrael, who is a tank. Two everyone hit deals something like 50% reduced damage for a few seconds. Three everyone hit also lowers his death timer. That last one could be huge if it was added to Kog

  • @coldsong_
    @coldsong_ Рік тому +1

    As a Talon main, I really think you should consider his E as a potential candidate, the reason being is that it feels both unsatisfying to use and to face. Talon's E is very buggy and even with numerous "bugfixes" it still feels like it does not work 30% of the time, as you either backflip, just jump in the air, or go in a different direction than intended. While it can be used in certain combos such as redirecting his ult and W, it still feels useless besides running away or following a flash in a 1v1 scenario. However, from an enemy perspective it feels like it has no counterplay at times and is the reason why the rest of Talon's kit has to be weaker than other AD assassins. It is easily the best roaming tool in the game, and sometimes it feels like even though you played the lane well versus him, he just presses E bot and gets a double kill. Yes it does have obvious counterplay with pings and vision, however the fact that it can go over any piece of terrain allows Talon to seemingly jump out of nowhere, oneshot the carry, and get out. Even when he was overpowered in jungle do to his W, the number one ability people complained about was still his E and how awful it felt to get ganked by Talon. Even though it is a fun ability to use and is what makes Talon such a high macro-intensive champion, it is arguably one of the sole reasons he is disliked.