Render Your Models With Accurate Measurements In Blender | Detailed Tutorial On How To Measure-It

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  • Опубліковано 17 лип 2024
  • In this Blender tutorial, we have discussed how to view an accurate measurement of your models and how to print it or render it in the output. We have discussed two different tools. Blender has a built-in tool called Measure, it is very easy to use but it does not get rendered. There is a built-in add-on that also comes with Blender, it is called MeasureIt. Once you enable this, you can measure as well as render a model with its measurements. Please watch the video for the complete tutorial. If you have any question on this tutorial, please leave your comment below.
    𝐉𝐨𝐢𝐧 𝐨𝐮𝐫 𝐜𝐡𝐚𝐧𝐧𝐞𝐥 𝐟𝐨𝐫 𝐭𝐡𝐞 𝐛𝐥𝐞𝐧𝐝 𝐟𝐢𝐥𝐞 & 𝐚𝐝𝐝𝐢𝐭𝐢𝐨𝐧𝐚𝐥 𝐩𝐞𝐫𝐤𝐬 👉 / 5minutesblender
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    ==================================================
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    If you want to watch our own creations in Blender, you can also check out the following channel where we regularly upload videos on Animation, Space Exploration and AI.
    𝐎𝐮𝐫 𝐨𝐭𝐡𝐞𝐫 𝐜𝐡𝐚𝐧𝐧𝐞𝐥 𝐥𝐢𝐧𝐤: / @thealienworld
    #Blender #Animation #MeasureIt #Tutorial
    Timestamp
    00:00 Introduction to the Measure tool
    01:56 How to use the MeasureIt add-on
    04:53 How to render the measurements

КОМЕНТАРІ • 40

  • @mind_of_a_darkhorse
    @mind_of_a_darkhorse 5 місяців тому +4

    Big thanks! I have not used this feature much, but it is nice to know how to use it when I need it!

  • @HaikuTutorials
    @HaikuTutorials 5 місяців тому +1

    Just what I needed at the moment! Thank you so much!!

    • @5MinutesBlender
      @5MinutesBlender  5 місяців тому +2

      I'm so glad that it helped someone! 😊💝💝

  • @italocassini
    @italocassini Місяць тому +2

    That's insane, thank you!

  • @RealGaryGibson
    @RealGaryGibson 5 місяців тому +1

    That's a great feature!

  • @MTin3D
    @MTin3D 5 місяців тому +2

    your every video is amazing..🎉

    • @5MinutesBlender
      @5MinutesBlender  5 місяців тому +1

      Thank you so much bro for the appreciation 💝💝💝

  • @AnasuyaAnimationStudio
    @AnasuyaAnimationStudio 5 місяців тому +2

    great .....

  • @hoseinbebany
    @hoseinbebany Місяць тому +1

    Ty gentleman

  • @SteveWarner
    @SteveWarner 4 місяці тому +1

    MeasureIt is good for quick work, but MeasureIt Arch is what you really need. Its measurements will rotate with your view so they're always facing the viewport angle. You can also use it to set up precise scaled renderings just like you would in a CAD program. E.g. 1:200 scale. You can have it use a dedicated Title Block. And it can even add outlines to your objects. If you do archviz work in Blender, this is the #1 recommended way to get CAD style renderings.

    • @5MinutesBlender
      @5MinutesBlender  4 місяці тому

      Wow, great! Thanks for sharing the info about this add-on 👍

  • @cekuhnen
    @cekuhnen 4 місяці тому +2

    it is actually a really nice add-on
    i wish there would be an easier add dimension tool like in sketchUp which is significantly faster to use

    • @5MinutesBlender
      @5MinutesBlender  4 місяці тому +1

      I agree, it needs to be far more easier. I don't know how many people actually use measurement tools in Blender because this is one area that looks seriously under-developed.

    • @cekuhnen
      @cekuhnen 4 місяці тому +1

      @@5MinutesBlender my students run away when I suggest them how to just it on blender - true for drafting and adding dimension sketchup perfect
      Hahah but then the advantage ends there and blender shines

  • @eliasb8
    @eliasb8 5 місяців тому +2

    "5 Minutes Blend,,," a day will keep the head-doctor away!

    • @5MinutesBlender
      @5MinutesBlender  5 місяців тому +1

      Ha ha 😂 Thank you so much for your appreciation bro 💝💝

  • @mastdata
    @mastdata 5 місяців тому +1

    Sir, I have not made a 3d comparison video like 'REAL DATA' (youtube channel).
    There is a zoom effect in the middle which gives some information about how to use it. Please make a video on this please sir or guide me please sir.

    • @5MinutesBlender
      @5MinutesBlender  5 місяців тому

      Zoom effect, where? In this video? I did not get you bro 🤔

    • @jeffellis1149
      @jeffellis1149 2 місяці тому

      ​@@5MinutesBlender I think possibly he's talking about when you went to camera view or maybe when you Ctrl-alt-space'd or similar at about 5'57"? Maybe he just needs to play around with Ctrl-space, Ctrl-alt-space and Ctrl-alt-Q. All very useful

  • @darrennew8211
    @darrennew8211 5 місяців тому +1

    The measure tool doesn't change ends when you move the verts, so it's not really useful for editing things to be the right length.
    You can measure a segment with measure-it, then move the verts or scale or whatever until things read the right size.

  • @DrConnors
    @DrConnors 4 місяці тому +1

    im new to blender messing around trying to make my dream game. If i want real world scale, does this tool make it easy to make things life like?

    • @5MinutesBlender
      @5MinutesBlender  4 місяці тому

      This tool is used only to show you the measurements. It can help you to plan and scale your objects as needed, but the tool itself does not change the scale of your objects directly.

    • @DrConnors
      @DrConnors 4 місяці тому

      oh okay, so hypothetically if i want something to be 53ft long in a videogame i can use this tool to make it feel 53 ft ingame?@@5MinutesBlender

    • @5MinutesBlender
      @5MinutesBlender  4 місяці тому +1

      @@DrConnorsYou can use this tool to only measure the length. If say it shows 22 ft, you enlarge the object further and again measure it. Do this until you get to the perfect 53 ft.

  • @Love_Status143.
    @Love_Status143. 5 місяців тому +2

    Please make a tutorial on 2d animation dance video for reels

    • @5MinutesBlender
      @5MinutesBlender  5 місяців тому

      Can you please share a reference or an example so that we can understand what type of video you exactly mean? 🤔

    • @Love_Status143.
      @Love_Status143. 5 місяців тому

      ua-cam.com/video/UBVpVlTXb6I/v-deo.htmlsi=o1cInKNpyV3A85Q-

    • @5MinutesBlender
      @5MinutesBlender  5 місяців тому +1

      Ok, taken a note. That tutorial is hardly useful though, you need to manually edit each frame, like 1800 frames for a 60-second clip. We must find out a better way for this 🤔

  • @kalpit3d934
    @kalpit3d934 Місяць тому +1

    Bullshit workflow, when we have native tools for measuring then why measureit dont copy those measurement to make them permanent or to present them in better way.

    • @5MinutesBlender
      @5MinutesBlender  Місяць тому

      Valid concerns. But it is not easy (and sometimes not possible) to copy values from Blender's native functions. These functions are mostly written as C modules that are compiled along with Blender exe. So an add-on cannot access those values unless they are exposed via some properties. If we write add-on in C, we can access most of these values, but then the add-on cannot be installed as a python module as easily as we enable/disable an add-on today. We need to recompile Blender's source code and distribute the same for every add-on, which is next to impossible. As an add-on developer I also often encounter similar roadblocks 🙁

    • @kalpit3d934
      @kalpit3d934 Місяць тому

      @@5MinutesBlender then why not blender developers implement themselves such feature because 50% of 3d work is based on precision and measurement which is very basic necessity. Designing always need measurements of physical world.
      But I also agree that except SketchUp blender is by far most precise mesh modelling program. 3ds max not even show edge length and not having such measure tool even after being favourite of archviz artists.

    • @5MinutesBlender
      @5MinutesBlender  Місяць тому

      @@kalpit3d934 Blender is a crowd-source project, they may not have sufficient funding to hire programmers for various different functions. For example, in one of my interaction with the dev team they informed me that currently no developer is working on the physics functions, so no new development or bug fixes are happening in physics. I guess it's the same for many other areas as well.

    • @kalpit3d934
      @kalpit3d934 Місяць тому +1

      @@5MinutesBlender i think people like us just complain about tools.
      Blender team has developed Blender as an initial effort, now it is the duty of us to make this tool used practically everywhere and develop as per the latest technology and demand.

    • @5MinutesBlender
      @5MinutesBlender  Місяць тому

      @@kalpit3d934 Yes, that's true 💝💝