Use 4.x!!!!! pressing B after the transformation enables you to select the base point for the transformation, just like in cad programs. Also, pressing ctrl while doing the transformation enables the snapping temporarily. And pressing shift, you can select multiple snapping modes at once!
Thanks a lot for the comments! Yeah I'm using Blender 4. And I'm aware of everything you mentioned, I have a full course on Blender on Udemy, also there's an update for Blender 4 there. You can check out the course following the link in the description of the video. Thanks anyway
Great Video!. Another useful tip: You can make basic math operations inside the measure fields for scaling and moving. If you have, for example a cube of 20 cm, you can write in the field of an axis 20 + 35 cm and that side would scale to 55 cm. No external calculator needed.
Blender has had this feature for at least 15 years, it’s awesome! I would have loved to see the face of our host when he learned it in your comment ! 😅
Wow, this is one of the best blender channels on youtube! You should have 100k subscribers! I did buy your course on udemy, and appreciate your work, your tutorials are great!, Thank you! I also really appreciate the UA-cam content in addition to what's in the udemy course!
These are great top tips indeed. I didn't realize that Blender already has built-in tools that can make precision modeling a thing in vanilla. I would love to use this in conjunction with hard surface modeling while recalling the basics from drafting class back in engineering school (yeah, even back in the 2010s, we did stuff on paper so we can understand how to interpret drawings like old ones). And the new snapping tools for 4.0+ is making this easier. While it doesn't turn Blender into CAD, you can use the knowledge and experience from CAD and engineering to make things with a lot more precision than before.
I've done game modeling in blender for decades, these snapping tools have always been in blender and are crucial tools for any game modeling you will do.
Excellent tutorial. I was missing that "absolute grid snap" Now working with construction lines works so well. Thanks for sharing your knowledge of Blender. Definitely going to check out your Udemy course. Just bought your Udemy course. Peace out.
Thanks for the upload. Absolute grid snap, typing the units into coordinate fields, and the measurement overlays toggles, were new to me. I'm pleased that I've figured out the rest of these tips on my own. In the last example to constrain movement in ZX plane I hit G Shift-Y instead of Z move plus X move. I frequently have trouble deleting tiny measurement tool rulers that I accidentally place and are hard to click.
i've been in the building trade for 35+ years, and every architect, engineer, draughtsman, roofing carpenter, tiler, plumber and bricklayer i've ever known uses millimetres for everything - it's universally understood by everyone and all drawings and datums are unwaveringly calculated in millimetres - where you get this idea of 2 metres, 5 centimetres, 4 millimetres from is beyond me - it adds an unnecessary layer of confusion and makes me think you've never worn a pair of boots out on a building site, let alone 10 pairs
Actually I do not personally use any addons in my workflow. But there is a good built-in addon in Blender called Precision Drawing Tools (PDT). You can simply activate it and use. Find more information here: docs.blender.org/manual/en/latest/addons/3d_view/precision_drawing_tools/introduction.html
Hi there, thanks a lot for your interest in our course! Here is the coupon link for you: www.udemy.com/course/ultimate-content-creation-with-blender/?couponCode=D5F039A5CB11CDA6BE95
The course teaches all the essential tools to model anything you can think of. So you can learn the tools and use it for archviz. However, it is not a dedicated archviz course.
Use 4.x!!!!! pressing B after the transformation enables you to select the base point for the transformation, just like in cad programs. Also, pressing ctrl while doing the transformation enables the snapping temporarily. And pressing shift, you can select multiple snapping modes at once!
Thanks a lot for the comments! Yeah I'm using Blender 4. And I'm aware of everything you mentioned, I have a full course on Blender on Udemy, also there's an update for Blender 4 there. You can check out the course following the link in the description of the video. Thanks anyway
S, B, LM and nothing happend. Maybe it's need some adddons again?
@@waltage If you're using 4.0 or newer, it should work.
Great Video!. Another useful tip: You can make basic math operations inside the measure fields for scaling and moving. If you have, for example a cube of 20 cm, you can write in the field of an axis 20 + 35 cm and that side would scale to 55 cm. No external calculator needed.
Great tip! 👍
Blender has had this feature for at least 15 years, it’s awesome! I would have loved to see the face of our host when he learned it in your comment ! 😅
Need more videos like this
Great topic that I found very little coverage of. Thank you for sharing.
Wow, this is one of the best blender channels on youtube! You should have 100k subscribers!
I did buy your course on udemy, and appreciate your work, your tutorials are great!, Thank you!
I also really appreciate the UA-cam content in addition to what's in the udemy course!
very informative tutorial, thank you so much for your sharing.
Nice. I want to use Blender for modelling 3D printed objects so this will be very useful.
These are great top tips indeed. I didn't realize that Blender already has built-in tools that can make precision modeling a thing in vanilla. I would love to use this in conjunction with hard surface modeling while recalling the basics from drafting class back in engineering school (yeah, even back in the 2010s, we did stuff on paper so we can understand how to interpret drawings like old ones). And the new snapping tools for 4.0+ is making this easier. While it doesn't turn Blender into CAD, you can use the knowledge and experience from CAD and engineering to make things with a lot more precision than before.
I'm glad if it helped you!
I've done game modeling in blender for decades, these snapping tools have always been in blender and are crucial tools for any game modeling you will do.
Excellent tutorial. I was missing that "absolute grid snap" Now working with construction lines works so well. Thanks for sharing your knowledge of Blender. Definitely going to check out your Udemy course. Just bought your Udemy course. Peace out.
Thank you for your support and kind comment 🙏
Excelente video, práctico, claro y muy útil toda la información.
Why is not for newbies? It's just simple basics. Exactly for newbies.
Exactly 👍🏻
7:12 Damm that boy snapped
Literal lifesaver. Thank you very much for sharing.
CAD Transform 2.x
Add-on
lovely inference & dimensioning features
Now that a really good informative video, thx
Brilliant tutorial. I learn a lot. Thank you.
Great channel for learning, thanks
This is very helpful subject who moved from Sketchup)
very helpful video! i would like to know how to render the measurements details like a blueprint style.
Thanks for the upload. Absolute grid snap, typing the units into coordinate fields, and the measurement overlays toggles, were new to me. I'm pleased that I've figured out the rest of these tips on my own. In the last example to constrain movement in ZX plane I hit G Shift-Y instead of Z move plus X move. I frequently have trouble deleting tiny measurement tool rulers that I accidentally place and are hard to click.
just what i needed!!! awesome man, thanks!!!
Very good lesson thx!
With this I still prefer SketchUp for modeling precise measurements for archi..the simplicity of program make it easier for everybody.
i've been in the building trade for 35+ years, and every architect, engineer, draughtsman, roofing carpenter, tiler, plumber and bricklayer i've ever known uses millimetres for everything - it's universally understood by everyone and all drawings and datums are unwaveringly calculated in millimetres - where you get this idea of 2 metres, 5 centimetres, 4 millimetres from is beyond me - it adds an unnecessary layer of confusion and makes me think you've never worn a pair of boots out on a building site, let alone 10 pairs
Perhaps another country
I DONT HAVE ABSOLUTE GRID SNAP
I think that *grid* means absolute. I think they changed names. *Incremental* is perhaps the old *grid* without the absolute option.
Very nice, could you add plugins you mentioned, to the description? Thank you.
Actually I do not personally use any addons in my workflow. But there is a good built-in addon in Blender called Precision Drawing Tools (PDT). You can simply activate it and use. Find more information here: docs.blender.org/manual/en/latest/addons/3d_view/precision_drawing_tools/introduction.html
@@unrealblender I'll give it a try. Thank you!
@@dizzicz See also "CAD Sketcher" addon. I have not personally used it.
Thanks!
thank you so much sir!
THANK YOU
thanks
Is there any way to eddit the number and make the program change the length?
am i the only one that doesnt have the measurements option?
To be able to activate the measurements option you need to be on edit mode.
How did you render the thumbnail? I want to make same material for outdoor project, not clay but light gray with clear edges
I need the promo code for your course in Udemy
Hi there, thanks a lot for your interest in our course! Here is the coupon link for you: www.udemy.com/course/ultimate-content-creation-with-blender/?couponCode=D5F039A5CB11CDA6BE95
2 x 2 x 2 is 8m²
Thanks, realy needed This
is you udeny course useful for archviz? or is better to products thx
The course teaches all the essential tools to model anything you can think of. So you can learn the tools and use it for archviz. However, it is not a dedicated archviz course.
Without mentioning tinyCAD, this tutorial is incomplete.
when i draw my own cubes i cant snap to grid...
Ahhhh, ahhhhh, ahhhh ….
4:23 One meter divided by ten is ten decimeters, not ten centimeters.
Exactly, thank you for pointing that out. I should have been more careful.
wich... measures 10cm...
1 decimeter = 10 centimeter. And 10 decimeter = 1 meter.
Very useful but I suspect the skill required is knowing how to start blender and use a mouse and keyboard
where is absolute transformation? Median and realative transformation still need like a shit