20+ hours. My first interplanetary was an inmediate scape followed by a capture after countless orbits lol. Not sure if my guys would´ve starve to death or for lack of oxigen.
And once again, I watch a Scott Manley tutorial thinking "I know all this stuff, what can I learn?" only to find 2 or 3 things that never occurred to me. Well done!
Thats a common statement amongst cat lovers which is wrong! A cat owns you no more than you do! Smart cats know they belong in some kind of family-alliance! Yes cats dont feel they are "owned" but neither dogs do that! no animal believes it is property himself! All they understand is belonging somewhere as a member of a team-family-alliance or something like that! You think your cat owns you? That is submissiveness view and totaly wrong! Anyway who am i to know what is the rightest way to express reality? i dont care about words such as ownership as long as all i see is humans and cats co exist for at least 0.2 milenia (2 hundrend thousand years) There is no definition of owner ship when both species are doing fine on their own!
Landed a heavy rover successfully on Duna a few days ago, then a manned lander a day later, and I'm proud to say both were my first attempts. Thank you Scott Manley! Scott is the reason there is no user's manual necessary for KSP.
Scott: "You wouldn't want to subject your kerbals to being lost in space" Me: watching this video while I have 5 kerbals on a probable one way trip to Duna, quickly realizing the mistakes I've made
I purposefully sent 1 kerbin out of the solar system without using any interplanetary gravitational assists. It was an experiment to see If I could actually pull It off and It was a resounding success. Don't feel bad for your Kerbal's stuck floating around the sun or on a bodily mass, It's always better than moving around 1200 m/s away from the sun for eternity.
The second you started MOVING the maneuver node, I nearly jumped out of my seat in shock. I HAD NO IDEA YOU COULD MOVE IT.. Hell, I only just learned like half a week ago about the "Add/Subtract an orbit cycle" buttons, which made short-range gravity assists around the moon and minmus so much easier. I actually did a part-testing mission to eve (my very first interplanetary mission), and through sheer brute force (and a butt-ton of wasted delta v) made my way there. I also nearly spit out my drink when you said that nuclear engine with that tiny fuel tank had 5000 m/s delta v.. No wonder all the tryhards use that thing!.. Thanks! With your help, maybe getting to eve for some missions won't seem as impossible anymore!
Just watched the whole playlist and I must say it's one of the most awesome tutorials I've ever watched. I've been playing the new version on steam for 2 days. I only played KSP very very early on and somehow managed to land on Mun only by using tricks I've found on the internet. Now my brain is going crazy actually getting used with all the stuff, specially orbital mechanics. But it's very much awesome. Thanks!
I'm back here because Japanese psytrance artist Dustvoxx sampled 6:45 in their song "Fantastic Space". I managed to recognize Scott, and somehow found the exact video the sample was from on the first try. What an absolute deep cut.
i am relatively new to KSP, and and Scott, your videos have helped me understand and actually figure out what to do, and i thank you a lot for that :) keep up the good videos!
"It's a good idea to disappear into deep space and then figure out your course corrections." Haha remind me not to let Scott Manley navigate if we go on an interplanetary road trip.
I'm not saying Scott Manley isn't awesome at this stuff, he absolutely is. I just thought that phrase was a funny choice of words. I got an image in my head of a NASA engineer saying that on the news or something, I donno haha.
Its not difficult start with duna its easier to get to than eve since it has an inclined orbit you don't need lv-n's you can also use 3 long fuel tanks with lv 909s and have the 2 on the side feed fuel into the center and the center has your craft but once you unlock the nuclear engines always use them for getting to other planets but you can use lv 909's to get to duna and eve and jool as they don't take that much delta v and you can use aerobraking to slow down if want to explore jool go to laythe it has oceans and beaches but you don't necessarily need nuclear engines to get to duna and eve and jool just use lv 909's cross feeding fuel into a main probe with a fuel tank and a probe you can also make it into a lander. So protip DON'T WAIT UNTIL YOU UNLOCK NUCLEAR ENGINES TO GO TO OTHER PLANETS.
Another video I'm learning from after doing it for years. Until now, I didn't understand why you'd want your target to be ahead or behind. I'm so thankful for the extra maneuver-node editing tools in recent versions of KSP. I almost always use the controls in the corner instead of the controls on the orbit line which is all you have here. And, as much as I might complain that the encounter indicator text can be hard to see when right-clicked, it's still much better than not being able to pin it at all.
This was a really useful series! Something you missed though that could be helpful, You can now use the mouse wheel to edit maneuvers with way more accuracy by hovering over the node when editing it and moving the wheel up or down :) Oh and I think by holding alt (or ctrl) and f9 now you can select quick-saves
I was interested in seeing how you did your transfers and I do the same except add more fuel and a different launch stage. I use girder segments to allow me to use struts when landing if I don't have a separate lander. Love your vids and watching them the past year or two allowed me to get to every planet and moon and play the game to its fullest. I hope these tutorials help anyone who would like to do the same.
This is a really great tutorial, mainly because of how you explain what you're doing. It really helps me learn how to think about orbitals and orbital maneuvers in an intuitive way.
Thanks for this. While I've been able to get to most places, it has always been horrendously inefficient or done with MechJeb. Between Kerbal alarm clock for the transfer windows and you explaining this, things have gotten a lot easier.
@@idk_what_username_2_use230 well since then I've made it everywhere but Eeloo. Basically it's the same concept as Rendezvous, tinker with maneuver node tools to line up the paths. The better you are at rendezvous the easier it will be. Eve is a good place to start it's mass is high so it has a large SOI. Matt Lowne's videos really helped me.
Hey just wanted to say thank you. Your tutorial videos are the only ones I found on UA-cam that are useful and informative. Unlike this other idiot who fast forwarded the entire damn video and half ass explained anything. But thanks to u, im on the right track :D
Once i was almost out of fuel at Duna and i needed to return to Kerbin! With minor adjustments i absolutly snipped kerbin as my course was passing through 1500meters of kerbin's atmosphere! This way i had no need to use fuel to slow down! Atmosphere would do that for me! And yeah thats how i managed to save this mission and bring back tons of science points! This experience was amazing as i found the way to snipe planets and save fuel! It was "the" lesson for me! But but but i could do this only if planets where aligned already! What i couldnt understand is when is the perfect time to start a trip! Thanks to this video now i know :P Yeah thanks Scott i fly safer :'D
Nice! Happy to see the next video in this series. Always very informative. Thanks for all the work you do to provide us with a wonderful KSP experience!!
A note to the new KSP players: Doing all of these interplanetary missions are really daunting at first, but they really pay off once you get the formula right. For newer players, I, like Scott, would recommend Duna; it's the easiest place to get to. After you're comfortable with Duna, go on to Jool. It's certainly a big step up, but the Joolian system is, in my opinion, the best part of the Kerbol system (at least until Squad adds GP2).
thanks for this, a short no bullshit full of useful tips to get you there. i got to eve for the first time today, and i wrecked 3 of my five probes bc i underestimated eves atmosphere.
Great job with the video Scot, I always learn something new watching these; even though I've been playing for about a year and have landed on every-planet but Moho, (and boy how I've try'd: Dam those hills! ) Anyway, hope you continue making videos like these, a lot of people like them. ^^
Don't remember seeing this in the video, but when you're fine tuning maneuver nodes you can use the opposite handle of what you want. So if you want to make a tiny adjustment prograde, grab the retrograde node and push it instead of pulling it. It'll add m/s slower.
Mr. Manley, this is my first time indulging in your videos and I must say, the VERY FIRST thing I noticed upon watching....your voice is audible chocolate, sir. When I'm old and rich, I want you and Morgan Freeman to read me bedtime stories every night! XD
Yaaaa, finally ready to leave the Kerbal system, got a mission to send 2 probes to Eve, so sent those and an additional probe for scanning the planet and moon surfaces for mining purposes. but discovered it may be a bit difficult and VERY time consuming to get them there. to late to restore a save point but I'll do a better job after this tutorial when i sent a ship with Kerbals, thx. =)
This is awesome. My only pet peeve is I wish you would've right clicked on the close approach markers to keep the info on the screen instead of going back and forth. Unless that wasn't an option in the times this was made.
THANK YOU SO MUCH!!! I've been wanting to go to duna for sooooooooooo long and now I know how to! Your awesome, Scott Manley ;D P.S. I faved this video :)
When the orbits are that large, the difference between your current location and your location an hour from now is negligible, because the difference between the tangents of your orbit at those two locations (in terms of angle) is negligible. As for location, 1 m/s of velocity difference makes for thousands of kilometer's of distance between two objects over long periods of time.
When blipping the throttle like at 18:26, it's better to leave your engine on at minimum thrust for ~5 seconds. Depending on your ship's size and the stability of construction, it can take a while to converge to a single value for estimated burn time. In my experience, the estimated burn timer is actually a bit conservative -- at 100% thrust I typically find myself a few seconds ahead after a long burn.
Scott, could you do an asteroid intercept tutorial? I have a pretty good idea of how to do it, but I still feel like I could be way more efficient in my execution
Anyone else wana see scott try to reach the Mun without using the map, 3rd person, guidance assist (maneuver nodes or such things), and has to use 1st person. Because who would also love to see him do the math and explain it, and also do his typically talk about space thing we love so much. plus would be one great challenge for him to do.
I sent my first interplanetary probe out today. It took about 3 years and I finally got it to land on eve. So fucking happy. Lol. A bit dissapointed at the amount of science I yielded from it but no biggie.
Use the admin building and put all your money into science until everything is maxed. By taking easy contracts like getting science from space (taking all of five minutes and $30k of parts), you can get 1000+ science each run.
The one I've been waiting for! =D I've got tons and tons and tons (or in the words made so famous by Carl Sagan and his beautiful series "Cosmos", which has a reimagining courtesy of Neil Tyson deGrasse which I highly recommend...billions and billions =) of calculations all over the place on my whiteboard and notebooks inspired in no small part to your awesomeness in KSP :) Thanks Scott!
The LV-N can be attached to the inside of the mid-size 1.25m fuel tank, so that only the nozzle protrudes. The tank can then be attached radially. I replaced the engines on the stock heavy lander craft model with these to get a delta-v of over 3000m/s.
Detachtment manifolds attached to the VEEERY bottom of the fuel tank that an Atomic Rocket is attached to allows for just the right amount of space for the LT-2 Landing struts to reach past the tip of the rocket and touch the ground
"Now in deep space, it doesn't need to be too precise so I'm just going to make this burn an hour early. (Fast forward 30 seconds) Now when doing maneuvers like this you actually need to be very precise" This quote wasn't word for word, but it was along these lines xD
thanks i have bin wasting around 10 hours (out of 110) fucking around to get to another planet this realy helped out. i needed something better than the moon and i goth what i asked for and a little more. :D next up getting a space rock maybe? i gave up on that after about 3 attempts of a rock flying past me and never being able to get it.
you need to match the velocity of the target rock as it is approaching. make sure you have enough time. start your burn early, and it will slowly come to a stop next to you
just listen to that middle mouse botton roll!! oh yes!!! lots of rolling of the middle mouse button :)... I like to USE the Plus and minus sign on the far right of the keyboard WITH THE middle mouse roll button together!! it goes 2wice as fast when zooming in and out of the map
They are useful for when you don't want to wait for a "regular" transfer window and have fuel to spare. I'm guessing many people either fall short or vastly exeed the fuel they actually need to carry. I like to use them for going to Duna when I'm in the wrong position...and am lucky enough to get it right with the maneuver nodes.
Lol my first two interplanetary missions were to moho and dres The moho mission failed due to insufficient dv to slow down but I successfully completed the dres mission
another tip for you guys ! when you have your encounter with your target either on your actual trajectory, or with your maneuver node, just click on your target and click on "focus view", then zoom in, and you will have a close view of your predicted trajectory passed de celestial body targeted ! PS : scott, would you be able to make a video explaining how navballs work in reality ? is it always colinear to the gravity vector ? how is this possible ?
So I've been doing some less-than-napkin math thinking on gravity assisted captures: It seems to me, you essentially have to make sure you pass in front of the planet you intend to be captured by, with your periapsis along the prograde direction of that planet's orbit around Kerbol, and as low as possible. Now, what I'm wondering is how to calculate what the phase angle is to ensure this type of orbit, and whether or not the additional dV used to work from this phase angle is recouped from having less of a braking burn when you arrive. Thoughts?
You should do a tutorial for the Interstellar Mod because I am not sure how everything works per say on it and it could be interesting to see you do that for a new tutorial series
It would be nice to see a future tutorial ( possibly not aimed at beginners for this one, heh ) on how to do all the awesome trickery that allows someone to do something, like oh, I don't know, get 6000 science at the first tier of the tech tree by abusing the gravity wells of intermediate bodies. ;)
In map view, turn your camera so that your ship and your orbit's periapsis are nearly lined up on top of each other. That makes it a lot easier to click on the orbit and place a maneuver node.
24:21 this is the furthest ive gotten because my orbit is always 10000m/s+ when his is 1200m/s so it is impossible for me to slow down enough to orbit. why?!?!?
Batteries are massless right? I'd make a small ship with tons of solar panels and twin electrical engines using cubic octagonal struts as my main base. Just add science stuff, reaction wheels, and a capsule and/or probe. Ion/electrical engines are for small ships on long-distance trips as they can accelerate almost indefinitely as long as you have solar power. I'm gonna test this in a few days
+Fireheart318 No. The inline batteries that you can stack act like normal parts so there's no zero-mass power there, and the radial batteries are physicsless so they transfer all their mass and drag to the part they're attached to.
hello can you make a tutorial on 'continous thrust to transfer orbits'? also I was wondering if you could build completely mechanical probes that only use solar sails and use plasma ejections to gain thrust, I hear the velocities you can gain from that are quite insane. If we had the technology to accurately predict solar eruptions, and use mechanical cablewinders, that are time triggered by micrograv mechanical contraptions (heat expansion of liquids through an isotope maybe?), could we sail accross the solar system with a deadhead (mechanical, non electrical probe). all the scientific data would be passive, so we either have to rendezvous with it or let it safely reenter earths atmosphere (mechanically).
i'd really like to know the most efficient way of bringing stuff into orbit around kerbin. the one beginner tutorial you did says to rotate to 45 degrees at some point, but thats just the easy way right?
Wait you made a maneuver at the ascending node but you didn't mention anything about throttling up in order to make that maneuver happen. Or was your current velocity enough to do the trick?
I dont understand because there is a line that show the exit of orbit of kerbin which scott 'bends round a little' but that doesent look like it would lead on to the orbit aroundnthe sun scott got, can someone help please!
So is it a waste of fuel to do interplanetary travel as a large scale rendezvous? That's what I have been doing so far, same orbit with little adjustments. And waiting. Lots of waiting.
Scott, I dont know if you have heard of this game or not but its called Interplanetary by Team Jolly Roger. Its in Alpha still but looks amazing, check it out and make a vid for us. :)
I thought it was most efficient to burn parallel to the direction of travel of the departure planet's orbit, but your burns are at a 45deg angle. Why is that?
800 logged hours of KSP and I still find these useful, Thanks Scott :)
50+ hours of KSP and i still orbit the sun and crash in every planet in my way ...
Daniel Stegăroiu 1000+ hours and i have done a grand tour with crash probes.
creeperweirdo123 700+ hours and I get to Layhte orbit and back using < 3,000dV
20+ hours. My first interplanetary was an inmediate scape followed by a capture after countless orbits lol. Not sure if my guys would´ve starve to death or for lack of oxigen.
I feel so dump ... ooh, I am! :D
And once again, I watch a Scott Manley tutorial thinking "I know all this stuff, what can I learn?" only to find 2 or 3 things that never occurred to me. Well done!
Aren't his videos awesome =D I love them.
An inspiration to all "Kerman"-kind
HMV Plays i
"Forgive the cat in the background, he is just being annoying, because, he wants food or something..." -Best pet owner aka. Scott Manley, 2014
You don't own a cat, a cat owns you!
Thats a common statement amongst cat lovers which is wrong!
A cat owns you no more than you do! Smart cats know they belong in some kind of family-alliance! Yes cats dont feel they are "owned" but neither dogs do that! no animal believes it is property himself! All they understand is belonging somewhere as a member of a team-family-alliance or something like that! You think your cat owns you? That is submissiveness view and totaly wrong! Anyway who am i to know what is the rightest way to express reality? i dont care about words such as ownership as long as all i see is humans and cats co exist for at least 0.2 milenia (2 hundrend thousand years) There is no definition of owner ship when both species are doing fine on their own!
That would be 200 years, not 200,000.
LX Blecho I thought it was my cat haha
@@filthyfilter2798 lmao, not only you can't get a joke you're also sensitive af
Landed a heavy rover successfully on Duna a few days ago, then a manned lander a day later, and I'm proud to say both were my first attempts. Thank you Scott Manley!
Scott is the reason there is no user's manual necessary for KSP.
Scott: "You wouldn't want to subject your kerbals to being lost in space"
Me: watching this video while I have 5 kerbals on a probable one way trip to Duna, quickly realizing the mistakes I've made
I have three stranded at jool, making a few flybys of tylo. It's only a little cockpit...
I purposefully sent 1 kerbin out of the solar system without using any interplanetary gravitational assists. It was an experiment to see If I could actually pull It off and It was a resounding success. Don't feel bad for your Kerbal's stuck floating around the sun or on a bodily mass, It's always better than moving around 1200 m/s away from the sun for eternity.
The second you started MOVING the maneuver node, I nearly jumped out of my seat in shock.
I HAD NO IDEA YOU COULD MOVE IT.. Hell, I only just learned like half a week ago about the "Add/Subtract an orbit cycle" buttons, which made short-range gravity assists around the moon and minmus so much easier.
I actually did a part-testing mission to eve (my very first interplanetary mission), and through sheer brute force (and a butt-ton of wasted delta v) made my way there. I also nearly spit out my drink when you said that nuclear engine with that tiny fuel tank had 5000 m/s delta v.. No wonder all the tryhards use that thing!..
Thanks! With your help, maybe getting to eve for some missions won't seem as impossible anymore!
Just watched the whole playlist and I must say it's one of the most awesome tutorials I've ever watched.
I've been playing the new version on steam for 2 days. I only played KSP very very early on and somehow managed to land on Mun only by using tricks I've found on the internet.
Now my brain is going crazy actually getting used with all the stuff, specially orbital mechanics. But it's very much awesome.
Thanks!
You should challenge yourself to build a spaceship
"I'm gonna leave this as an exercise to the reader." every math major's greatest fear
I'm back here because Japanese psytrance artist Dustvoxx sampled 6:45 in their song "Fantastic Space". I managed to recognize Scott, and somehow found the exact video the sample was from on the first try. What an absolute deep cut.
i am relatively new to KSP, and and Scott, your videos have helped me understand and actually figure out what to do, and i thank you a lot for that :) keep up the good videos!
"It's a good idea to disappear into deep space and then figure out your course corrections." Haha remind me not to let Scott Manley navigate if we go on an interplanetary road trip.
Why? As long as he knows where he has to burn, he is one of the best navigators you could get...
lol you are better off if he does......see above for proof
I'm not saying Scott Manley isn't awesome at this stuff, he absolutely is. I just thought that phrase was a funny choice of words. I got an image in my head of a NASA engineer saying that on the news or something, I donno haha.
"Scott, ask for directions; we're lost."
"We just need to burn at the apoaps, and that's us!"
Thank you Mr. Manley. I consider myself somewhat of a vet, but Interplanetary transfers still trip me up a good amount of the time.
Scott, you make it look so easy xD
Because it actually is that easy once you did it a few times. Just dont give up!
Hans Wurst
your not wrong, first time to Mün = Rather hard, second/third time to Mün = Piece of cake (can rovers eat cake?)
Its not difficult start with duna its easier to get to than eve since it has an inclined orbit you don't need lv-n's you can also use 3 long fuel tanks with lv 909s and have the 2 on the side feed fuel into the center and the center has your craft but once you unlock the nuclear engines always use them for getting to other planets but you can use lv 909's to get to duna and eve and jool as they don't take that much delta v and you can use aerobraking to slow down if want to explore jool go to laythe it has oceans and beaches but you don't necessarily need nuclear engines to get to duna and eve and jool just use lv 909's cross feeding fuel into a main probe with a fuel tank and a probe you can also make it into a lander. So protip DON'T WAIT UNTIL YOU UNLOCK NUCLEAR ENGINES TO GO TO OTHER PLANETS.
Another video I'm learning from after doing it for years. Until now, I didn't understand why you'd want your target to be ahead or behind.
I'm so thankful for the extra maneuver-node editing tools in recent versions of KSP. I almost always use the controls in the corner instead of the controls on the orbit line which is all you have here. And, as much as I might complain that the encounter indicator text can be hard to see when right-clicked, it's still much better than not being able to pin it at all.
This was a really useful series! Something you missed though that could be helpful,
You can now use the mouse wheel to edit maneuvers with way more accuracy by hovering over the node when editing it and moving the wheel up or down :)
Oh and I think by holding alt (or ctrl) and f9 now you can select quick-saves
I was interested in seeing how you did your transfers and I do the same except add more fuel and a different launch stage. I use girder segments to allow me to use struts when landing if I don't have a separate lander. Love your vids and watching them the past year or two allowed me to get to every planet and moon and play the game to its fullest. I hope these tutorials help anyone who would like to do the same.
This is a really great tutorial, mainly because of how you explain what you're doing. It really helps me learn how to think about orbitals and orbital maneuvers in an intuitive way.
You're the best when it comes to showing how to get it done right.
Thanks for this.
While I've been able to get to most places, it has always been horrendously inefficient or done with MechJeb.
Between Kerbal alarm clock for the transfer windows and you explaining this, things have gotten a lot easier.
This is my next challenge I'm completely stumped on!
If you figure it out, reply pls
@@idk_what_username_2_use230 well since then I've made it everywhere but Eeloo. Basically it's the same concept as Rendezvous, tinker with maneuver node tools to line up the paths. The better you are at rendezvous the easier it will be. Eve is a good place to start it's mass is high so it has a large SOI. Matt Lowne's videos really helped me.
Hey just wanted to say thank you. Your tutorial videos are the only ones I found on UA-cam that are useful and informative. Unlike this other idiot who fast forwarded the entire damn video and half ass explained anything. But thanks to u, im on the right track :D
Once i was almost out of fuel at Duna and i needed to return to Kerbin!
With minor adjustments i absolutly snipped kerbin as my course was passing through 1500meters of kerbin's atmosphere! This way i had no need to use fuel to slow down! Atmosphere would do that for me! And yeah thats how i managed to save this mission and bring back tons of science points! This experience was amazing as i found the way to snipe planets and save fuel! It was "the" lesson for me! But but but i could do this only if planets where aligned already! What i couldnt understand is when is the perfect time to start a trip! Thanks to this video now i know :P
Yeah thanks Scott i fly safer :'D
Nice! Happy to see the next video in this series. Always very informative. Thanks for all the work you do to provide us with a wonderful KSP experience!!
I crashed 2 kerbal into the moon and accidentally pressed "space centre" instead of "revert flight". RIP
+Aidan Wahib Well Save your game before launches next time ;) But that is not fun ... Hope Jeb was not the one among them ...
+Aleks S My jeb died.. ripperoni
+LemarkillerNL lost count of jeb's kills i have
core2zero
:D
+core2zero
Yoda :D
Nice! Been waiting on this one, Interplanetary is my weekest area of KSP.
Watched all episodes really helped me out thank you , with out you I don't know what I was doing.
7 years on, this is still helpful. Thanks!
I love watching videos like this, it makes me want to play the game. Then I launch it and can't ever do a very clean orbit.
Cat: I'm hungry.
Scott: I fed you an hour ago...
Cat: (pauses for a moment) I'm hungry again.
Dude, Your tutorials are EXCELLENT!
A note to the new KSP players: Doing all of these interplanetary missions are really daunting at first, but they really pay off once you get the formula right.
For newer players, I, like Scott, would recommend Duna; it's the easiest place to get to. After you're comfortable with Duna, go on to Jool. It's certainly a big step up, but the Joolian system is, in my opinion, the best part of the Kerbol system (at least until Squad adds GP2).
Thanks again for showing me how to play countless hours of space exploration :) Fantastic tutorials for a great game!
thanks for this, a short no bullshit full of useful tips to get you there. i got to eve for the first time today, and i wrecked 3 of my five probes bc i underestimated eves atmosphere.
Great job with the video Scot, I always learn something new watching these; even though I've been playing for about a year and have landed on every-planet but Moho, (and boy how I've try'd: Dam those hills! ) Anyway, hope you continue making videos like these, a lot of people like them. ^^
Found a way to watch youtube vids using my TV. Scott Manley Tutorials on "TV" is surprisingly beautiful, lol.
Don't remember seeing this in the video, but when you're fine tuning maneuver nodes you can use the opposite handle of what you want. So if you want to make a tiny adjustment prograde, grab the retrograde node and push it instead of pulling it. It'll add m/s slower.
Mr. Manley, this is my first time indulging in your videos and I must say, the VERY FIRST thing I noticed upon watching....your voice is audible chocolate, sir. When I'm old and rich, I want you and Morgan Freeman to read me bedtime stories every night! XD
This. I would pay for them to take turns narrating my life.
Yaaaa, finally ready to leave the Kerbal system, got a mission to send 2 probes to Eve, so sent those and an additional probe for scanning the planet and moon surfaces for mining purposes. but discovered it may be a bit difficult and VERY time consuming to get them there. to late to restore a save point but I'll do a better job after this tutorial when i sent a ship with Kerbals, thx. =)
This is awesome. My only pet peeve is I wish you would've right clicked on the close approach markers to keep the info on the screen instead of going back and forth. Unless that wasn't an option in the times this was made.
THANK YOU SO MUCH!!! I've been wanting to go to duna for sooooooooooo long and now I know how to! Your awesome, Scott Manley ;D
P.S. I faved this video :)
22:55 so it's ok to be AN HOUR OFF with the burn, but you need to be really precise with the speed? how does that work out?
When the orbits are that large, the difference between your current location and your location an hour from now is negligible, because the difference between the tangents of your orbit at those two locations (in terms of angle) is negligible.
As for location, 1 m/s of velocity difference makes for thousands of kilometer's of distance between two objects over long periods of time.
When blipping the throttle like at 18:26, it's better to leave your engine on at minimum thrust for ~5 seconds. Depending on your ship's size and the stability of construction, it can take a while to converge to a single value for estimated burn time.
In my experience, the estimated burn timer is actually a bit conservative -- at 100% thrust I typically find myself a few seconds ahead after a long burn.
Scott, could you do an asteroid intercept tutorial? I have a pretty good idea of how to do it, but I still feel like I could be way more efficient in my execution
Love to see a video discussing mods and where to start
Thank you so much scott! I was even just having problems getting to the mun! xD
Anyone else wana see scott try to reach the Mun without using the map, 3rd person, guidance assist (maneuver nodes or such things), and has to use 1st person.
Because who would also love to see him do the math and explain it, and also do his typically talk about space thing we love so much. plus would be one great challenge for him to do.
I sent my first interplanetary probe out today. It took about 3 years and I finally got it to land on eve. So fucking happy. Lol. A bit dissapointed at the amount of science I yielded from it but no biggie.
Use the admin building and put all your money into science until everything is maxed. By taking easy contracts like getting science from space (taking all of five minutes and $30k of parts), you can get 1000+ science each run.
Earth or Kebin years?
The one I've been waiting for! =D
I've got tons and tons and tons (or in the words made so famous by Carl Sagan and his beautiful series "Cosmos", which has a reimagining courtesy of Neil Tyson deGrasse which I highly recommend...billions and billions =) of calculations all over the place on my whiteboard and notebooks inspired in no small part to your awesomeness in KSP :)
Thanks Scott!
why last vid on this series? there are a lot more stuff you could cover :)
Anyway, so far you've been amazing! thank you!
"This is trivial, and I will leave this exercise to the reader" - Every physics textbook at some point or another.
The LV-N can be attached to the inside of the mid-size 1.25m fuel tank, so that only the nozzle protrudes. The tank can then be attached radially. I replaced the engines on the stock heavy lander craft model with these to get a delta-v of over 3000m/s.
I've noticed that you can do really fine-grained adjustments to the maneuver handles by using the scroll wheel while the mouse is over them.
4m03s LOL too true. I did my first interplanetary mission in career mode to Eeloo and finished every other planet before it returned.
I noticed last night that you can now fine tweak your maneuver node but pointing to a node adjuster and using the scroll-wheel.
Detachtment manifolds attached to the VEEERY bottom of the fuel tank that an Atomic Rocket is attached to allows for just the right amount of space for the LT-2 Landing struts to reach past the tip of the rocket and touch the ground
"Now in deep space, it doesn't need to be too precise so I'm just going to make this burn an hour early. (Fast forward 30 seconds) Now when doing maneuvers like this you actually need to be very precise"
This quote wasn't word for word, but it was along these lines xD
Thank you for the tutorial Scott! You are awesome!
Very nice and simple tips! Thank you, very useful...
Bahaha, I love the put down of Eeloo at 4:00.
Scott, you're the man!
YAYYY it's here! Thanks Scott!
I'd like to see a tutorial on gravitational assists please.
thanks i have bin wasting around 10 hours (out of 110) fucking around to get to another planet this realy helped out.
i needed something better than the moon and i goth what i asked for and a little more. :D
next up getting a space rock maybe? i gave up on that after about 3 attempts of a rock flying past me and never being able to get it.
you need to match the velocity of the target rock as it is approaching. make sure you have enough time. start your burn early, and it will slowly come to a stop next to you
Quoth the cat "Meow that's how you make a maneuver node!"
just listen to that middle mouse botton roll!! oh yes!!! lots of rolling of the middle mouse button :)... I like to USE the Plus and minus sign on the far right of the keyboard WITH THE middle mouse roll button together!! it goes 2wice as fast when zooming in and out of the map
Bielliptical transfer orbits next please?
The utility of these is extremely limited
They are useful for when you don't want to wait for a "regular" transfer window and have fuel to spare. I'm guessing many people either fall short or vastly exeed the fuel they actually need to carry. I like to use them for going to Duna when I'm in the wrong position...and am lucky enough to get it right with the maneuver nodes.
Lol my first two interplanetary missions were to moho and dres
The moho mission failed due to insufficient dv to slow down but I successfully completed the dres mission
another tip for you guys !
when you have your encounter with your target either on your actual trajectory, or with your maneuver node, just click on your target and click on "focus view", then zoom in, and you will have a close view of your predicted trajectory passed de celestial body targeted !
PS : scott, would you be able to make a video explaining how navballs work in reality ? is it always colinear to the gravity vector ? how is this possible ?
Thanks this has been a very informative video.
thank you scott awesome tut
So I've been doing some less-than-napkin math thinking on gravity assisted captures: It seems to me, you essentially have to make sure you pass in front of the planet you intend to be captured by, with your periapsis along the prograde direction of that planet's orbit around Kerbol, and as low as possible. Now, what I'm wondering is how to calculate what the phase angle is to ensure this type of orbit, and whether or not the additional dV used to work from this phase angle is recouped from having less of a braking burn when you arrive. Thoughts?
You should do a tutorial for the Interstellar Mod because I am not sure how everything works per say on it and it could be interesting to see you do that for a new tutorial series
It would be nice to see a future tutorial ( possibly not aimed at beginners for this one, heh ) on how to do all the awesome trickery that allows someone to do something, like oh, I don't know, get 6000 science at the first tier of the tech tree by abusing the gravity wells of intermediate bodies. ;)
Can you do the math for going to Mars (and coming back) in one of your "Orbital Mechanics on Paper" videos?
Now if only somebody could make a tutorial on how to place a maneuver node right in front of your rocket after a planetary encounter... >_>
Great tut!
In map view, turn your camera so that your ship and your orbit's periapsis are nearly lined up on top of each other. That makes it a lot easier to click on the orbit and place a maneuver node.
metaphorr05 Thanks, I'll try that!
awesome tutorial
Oh my god I have been playing this game for 10 years and I NEVER knew you could drag around your maneuver node. What???
"I leave it as an exercise to the reader.." I'd never thought I would meet this sentence in such a context.(:
How about making a manned mission to and from planets?
What Dagg said is good. I believe Scott did that at some point in the Interstellar series. So you can watch that for ideas.
Does this mean that the ARM is released for the public. (Sorry I am on holiday and can't find out :( )
24:21 this is the furthest ive gotten because my orbit is always 10000m/s+ when his is 1200m/s so it is impossible for me to slow down enough to orbit. why?!?!?
Nice song in the outro ^^
How is it called ?
Thank you!
Batteries are massless right? I'd make a small ship with tons of solar panels and twin electrical engines using cubic octagonal struts as my main base. Just add science stuff, reaction wheels, and a capsule and/or probe. Ion/electrical engines are for small ships on long-distance trips as they can accelerate almost indefinitely as long as you have solar power. I'm gonna test this in a few days
+Fireheart318 No. The inline batteries that you can stack act like normal parts so there's no zero-mass power there, and the radial batteries are physicsless so they transfer all their mass and drag to the part they're attached to.
Ya I know now. Thanks anyway
hello can you make a tutorial on 'continous thrust to transfer orbits'? also I was wondering if you could build completely mechanical probes that only use solar sails and use plasma ejections to gain thrust, I hear the velocities you can gain from that are quite insane. If we had the technology to accurately predict solar eruptions, and use mechanical cablewinders, that are time triggered by micrograv mechanical contraptions (heat expansion of liquids through an isotope maybe?), could we sail accross the solar system with a deadhead (mechanical, non electrical probe). all the scientific data would be passive, so we either have to rendezvous with it or let it safely reenter earths atmosphere (mechanically).
i'd really like to know the most efficient way of bringing stuff into orbit around kerbin. the one beginner tutorial you did says to rotate to 45 degrees at some point, but thats just the easy way right?
Wait you made a maneuver at the ascending node but you didn't mention anything about throttling up in order to make that maneuver happen. Or was your current velocity enough to do the trick?
no asteroid redirect tutorial?
it's appearently not time for this yet
well he said this is the last episode, which would mean there would be no asteroid tutorial
Never trust a sober scottsman ;)
You could always watch the redirect livestream from March 25th and take some notes from there in the meantime?
yeah, but that was when even Scott was just figuring things out, I'd like to see a "textbook" mission
Wow Great Tutorial THANKS!!!!!!!!!!!!!!!!!!!!
I dont understand because there is a line that show the exit of orbit of kerbin which scott 'bends round a little' but that doesent look like it would lead on to the orbit aroundnthe sun scott got, can someone help please!
The line that indicates the escape of kerbins gravity only tells you in what direction your orbit will be going
+Dragon Games oohhhh ok, thanks !
Can I do slingshots in some specific planets? (Clearly I have KSP too, but still beginnerish)
I think so
it is possible but you might have found out your own
all these guys are all pros now(hopefully)
Do you have a video detailing specific impulse?
So is it a waste of fuel to do interplanetary travel as a large scale rendezvous? That's what I have been doing so far, same orbit with little adjustments. And waiting. Lots of waiting.
can you also set up some information transmitter on eve or duna?
"I'll leave this aa an exercise for the reader"
I hated seeing that in my Math classes, especially Diff E. ;)
Scott, I dont know if you have heard of this game or not but its called Interplanetary by Team Jolly Roger. Its in Alpha still but looks amazing, check it out and make a vid for us. :)
I thought it was most efficient to burn parallel to the direction of travel of the departure planet's orbit, but your burns are at a 45deg angle. Why is that?
For a challange or sth could you do Curiosity style landing on duna with a rover pls
Can anyone explain the Pork Chop Interplanetary Transfer graph from Mech Jebb???