7 BASIC TIPS & TRICKS to get better at building stuff in Kerbal Space Program (KSP Tutorial)

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  • Опубліковано 1 гру 2017
  • This is a mix of how-to handle the editor and a tutorial of sorts in KSP. I use all of these methods to build my creations from weird and whacky to small and efficient in Kerbal Space Program.
    I hope this guide is of some help not only for beginners, but also for the more experienced players. Enjoy!
    Key bindings: wiki.kerbalspaceprogram.com/w...
    Delta-v maps: forum.kerbalspaceprogram.com/...
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    🠴Interested in the vehicles I make in Kerbal Space Program? Check out my KerbalX🠶
    ▶ kerbalx.com/The_ShadowZone/
    🠴Music🠶
    "Invictus Outro" (c) The ShadowZone
    "District Four" (c) Kevin MacLeod ( incompetech.com/music )
    Licensed under Creative Commons: By Attribution 3.0
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    🠴HELLO everybody and welcome to the ShadowZone🠶
    Here you can find weird and funny videos about Kerbal Space Program and other video games. In general, if you like space, space ships, space stations or any space related video game, this channel is the right place to be!
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    Stay a while and join the shadowzone community by subscribing to my channel or following me on those social thingies up there.
  • Ігри

КОМЕНТАРІ • 476

  • @arifkramer4974
    @arifkramer4974 6 років тому +477

    One thing you could have mentioned (and maybe should've) is how holding down shift allows infinite offset to be applied to a part.

    • @strikingcobra5607
      @strikingcobra5607 6 років тому +16

      Arif Kramer I have always wondered how to do that

    • @eshafto
      @eshafto 6 років тому +26

      I never knew that was possible!

    • @Cr1msonFir3
      @Cr1msonFir3 6 років тому +5

      This only works if your ksp offset files are correct. Mine was not until I saw a video on how to fix it. Default is supposed to be 20.0 I think but mine was .20 which meant that it didn't work like it should.

    • @arifkramer4974
      @arifkramer4974 6 років тому +1

      Even while holding shift? Hmm. I just use EditorExtensionsRedux

    • @daltonlong9593
      @daltonlong9593 6 років тому

      THANK YOU!!! If it wasn't for you, I would still be settling on something due to that reason right there. So THANK YOU!

  • @jorge1734
    @jorge1734 6 років тому +207

    I've got about 200hours in KSP and even i found this pretty useful, thanks a lot ShadowZone, the controls in KSP is one of the things which throws me off so much when building since sometimes it's so infuriating and frustrating.
    Have a nice day.

  • @jwhit88
    @jwhit88 5 років тому +55

    DUDE, I've been playing this game since 2012, and you still provided me some EXTREMELY valuable information. THANK YOU!

    • @aidenlemus8226
      @aidenlemus8226 2 роки тому

      how u plyin the game before it was released

    • @cave0770
      @cave0770 Рік тому

      @@aidenlemus8226 wym? KSP was released June 24th 2011.. it is older than you think

  • @ryleighs9575
    @ryleighs9575 6 років тому +90

    I thought this was just going to be a refresher, but I had no idea about "F" for offsetting and rotating. Thank you!

    • @Dead1Eagle6
      @Dead1Eagle6 6 років тому +4

      I've been playing KSP since version 0.18, and I had no idea about this either.

    • @ryleighs9575
      @ryleighs9575 6 років тому +2

      Glad I'm not the only one!

  • @Bzzzwwwwwwzzzzzz
    @Bzzzwwwwwwzzzzzz 6 років тому +55

    Another neat tip you didn't mention is that the reroot tool works for groups of parts that have been removed from you main ship in VAB or SPH. Just click the reroot tool icon, then instead of clicking on your main ship, click on one of the semi transparent part groups you have removed then click on the new root. This is really handy to "rotate" whole blocks of you ship to balance weights.

    • @ShadowZone
      @ShadowZone  6 років тому +6

      +Banisher of Hope huh, didn't know about that one. Thanks!

    • @bruhmoment2312
      @bruhmoment2312 3 роки тому +1

      Thank you so much for this info man.

  • @PhantomMods4
    @PhantomMods4 6 років тому +18

    You missed one thing. DON’T DISTURB THE KRAKEN

    • @PhantomMods4
      @PhantomMods4 3 роки тому

      @WHMP sixsixsix replying to a comment 3 years old let’s get it

    • @PhantomMods4
      @PhantomMods4 3 роки тому

      @WHMP sixsixsix yup and I got the fast as fuck replies

    • @eliasbecker9425
      @eliasbecker9425 5 місяців тому

      how about 6 years late?

  • @EURIPODES
    @EURIPODES 6 років тому +6

    I've had this game since 2012. I have hundreds of hours in this game. I have completed successful single mission landings with returns to all planets (except Jool) and grand tours. But sometimes I forget this stuff between breaks in playing. Thanks for sharing.

  • @swimmre906
    @swimmre906 6 років тому +4

    Mr. Zone, I watched one of your videos and managed my first Mun Orbit and Mun Landing. You're awesome and keep doing what you do.

  • @mattsart415
    @mattsart415 6 років тому +64

    Thanks! Helpful hints even for experienced players!

    • @Ediranii
      @Ediranii 6 років тому +2

      I've been playing for more than a year and had no idea about those dV charts :D

  • @gigamut11b86
    @gigamut11b86 6 років тому +3

    Alot of great info in a small package...awesome video SZ...some of those were a real eye opener :)
    Thanks for sharing, Keep up the great work.
    Hope you have a great day & be safe.

  • @andreipendle1778
    @andreipendle1778 6 років тому +4

    This was a great video also for (somewhat) experienced builders, for sure. Especially the inspiring, and drool-worthy, builds you show!

    • @sixstringedthing
      @sixstringedthing 6 років тому

      Posted comment above along the lines that after a couple of hundred hours of play, I come and watch this video and realise that the biggest thing I've built (480 tons in vanilla career mode) is basically just a teeny little booster rocket compared to some of these craft! :)

  • @nicovorster2738
    @nicovorster2738 3 роки тому

    Fantastically done mate! heaps of useful and very applicable info. Rock on

  • @Turnip1981
    @Turnip1981 6 років тому +3

    Those were some very helpful hints. Thanks!

  • @niteshmurti
    @niteshmurti 6 років тому +2

    i got 400 hours under my belt, and i learnt so much from this video! especially the key bindings in vab and sph

  • @eshafto
    @eshafto 6 років тому +4

    Thanks as always, that was very helpful. Next, could you share some of your process for creating your ships? Some go-to moves (like using solid boosters as structural elements), some thoughts on planning and managing the build, some general techniques you've learned to achieve specific effects, etc.? Heck, it would make a nice series: "Briefly believe you could one day build like ShadowZone" or some such.

  • @brillo64
    @brillo64 6 років тому

    Awsome! When I first heart about that game, I had no idea what is behind it. Seeing which vehicles are actually possible blows my mind.

  • @Tuning3434
    @Tuning3434 6 років тому +9

    Awesome. Have been onboard ever since 0.24, but I really never got realized that pressing F during translation / rotation tools would change orientation from global to local. That is a GREAT tip. Thank you!
    Anyways, I wouldn't mind if any of you guys (you, Marcus, Matt, who-ever) would do a tutorial on the transfer window mod. I can work a bit with it, but I cannot loose the feeling that I am always loosing lots of dV when 'didging' it's read-out halfway and resorting to trial-and-error with the classical (or Precise Node) controls. Especially when trying to get a sub-optimal fast transfer.

  • @jocax188723
    @jocax188723 6 років тому +2

    I've been playing since 0.13 and I had no idea what 'f' did in the editor. This is going to change a significant portion of my designs, hopefully for the better. Thanks!

  • @josephhaas7413
    @josephhaas7413 5 років тому

    You seriously have some dope ass spacecraft! I just started myself and I hope I can get to your level sooner rather than later

  • @spaceshipmania5476
    @spaceshipmania5476 6 років тому

    Thanks for the info, i've been building bigger ships for a while now and since i've never had so much fun with KSP!
    Your ships are very inspiring! Never had i thought of making an interieur in my ships:p
    Keep it up!

  • @joekalipso
    @joekalipso 6 років тому +1

    Exactly what I was looking for, thank you sir

  • @randybunn7491
    @randybunn7491 4 роки тому +12

    man if only i knew when i was young if i never followed through with going to college for being an engineer i couldnt play KSP lmao

  • @algodude8713
    @algodude8713 3 роки тому

    I have tried to figure out decrease radial symmetry for over a year and now you tell me! Thanks!

  • @TigerDan04
    @TigerDan04 3 роки тому

    This was incredibly helpful! THANK YOU, SO MUCH!!! Appreciate ya, dude! Alright, see ya on Kerbin!

  • @baflabies
    @baflabies 4 роки тому

    This was perfect for a returning player. So much to remeber!:) thx!

  • @page041
    @page041 4 роки тому

    Great video, thanks!

  • @69glenjamin
    @69glenjamin 6 років тому +1

    Thanks Shadow, I just learnt something. the local and absolute modes for offset and rotation. Your videos are so cool and make me laugh. Your a damn good Kerbal player :) Love your accent. Cheers from Melb, Aus. :)

  • @70RCH
    @70RCH 5 років тому +8

    wow, great video - nearly two years old and I still learned a ton!
    I'd consider myself a relatively experienced player and knew of and totally use a lot of these tips but there were a LOT here I didn't know. Just getting back into the game for Breaking Ground after a long break and really took a lot away from this video -- thank you so much! +1 subscriber!

    • @ShadowZone
      @ShadowZone  5 років тому +1

      I'm glad this video was useful for you. Thanks for subscribing! :)

  • @das_shaggey1797
    @das_shaggey1797 5 років тому

    This helped me a lot Thanks

  • @jimmye3027
    @jimmye3027 4 роки тому

    Thank you. I have spent over 1,200 hours in this game and never thought about using wheels and solid booster engines like that!

  • @antonoresten2594
    @antonoresten2594 4 роки тому

    1:06 oh. my. god.
    That will help me so much. Thank you, ShadowZone, thank you.

  • @alexlandherr
    @alexlandherr 6 років тому

    Great tip, I’ve been playing for 2 years and I’m still learning.

  • @aggrenox312
    @aggrenox312 6 років тому

    nice video, especially the building and camera controls are good to know :D

    • @ShadowZone
      @ShadowZone  6 років тому

      +aggrenox312 you're welcome!

  • @Ghost_III.
    @Ghost_III. Рік тому

    I stopped playing for like half a year bc i didnt know how to do this! Thank You SO SO MUCH!

  • @odie9733
    @odie9733 6 років тому +3

    Even the smallest thing are made awesome with your voice :D

  • @imthedarknight-8755
    @imthedarknight-8755 5 років тому +2

    Dang the local/absolute mode thing is extremely helpful and so it switching to only attach to nodes.

  • @Fireheart318
    @Fireheart318 5 років тому

    I had no idea about pressing Space to reset rotation! Thanks!

  • @tombrogden5503
    @tombrogden5503 5 років тому

    played ksp for a long while, some tips in your vid i didnt know, thanks

  • @leonc9915
    @leonc9915 6 років тому

    Excellent vid

  • @valentin5043
    @valentin5043 6 років тому +1

    i thought i knew all the key hiddens binding (even the [alt]+ A ,Z,E,Q,S,D in flight), but i learn a lot of things, thank you

  • @sixstringedthing
    @sixstringedthing 6 років тому +1

    That moment when you watch a ShadowZone vid for the first time after playing KSP for several hundred hours and realise that the biggest, most impressive, multi-hundred ton rocket that you've managed to build so far is really only a booster rocket for one of SZ's massive epic creations. 8(
    Great video mate, I knew most of the keyboard shortcuts and had figured out some of your tips for myself - I'm the kind of person who likes reading wikis and experimenting with editor options when I'm not actually "playing" KSP - but it certainly inspires me to go and build bigger, better creations! Subscribed. :)

  • @eyemastervideo
    @eyemastervideo 6 років тому

    Thanks, those plugins were exactly what i needed. I was always guessing if my rockets will bring me to Duna or Dres or whatever.

  • @euxim
    @euxim 5 років тому

    WTF! Great ship design man.. Realy Cool.. thx for the vid. Didnt know some tips!!

  • @Remaggib
    @Remaggib 6 років тому +6

    Very well done, after a thousand hours (just on steam version, nevermind the ckan starts) I only now learned some keyboard shortcuts. I always forget to look them up after watching ksp videos lol

    • @justanotheryoutubechannel
      @justanotheryoutubechannel 6 років тому +1

      Jake aka Remaggib It took me 3 years just to learn how to use the time warp keybinds.

  • @koldfizzion3762
    @koldfizzion3762 5 років тому

    Great video thank you.

  • @janrafflewski5468
    @janrafflewski5468 6 років тому +6

    The torque thrust thing comes in really handy :D

    • @lachdenan9875
      @lachdenan9875 6 років тому

      Yeah. I never paid attention to that, either.

    • @sandercohen5543
      @sandercohen5543 6 років тому

      Especially for building spaceplanes, since engine housings attached to the wings of an aircraft can often be slightly misaligned.

  • @Dio9898
    @Dio9898 6 років тому +1

    Thanks SZ that was really helpful ! Now I know what the re-root is for xD

  • @memolano100
    @memolano100 6 років тому

    Great video!

  • @supahfly_uk
    @supahfly_uk 6 років тому

    Awesome tutorial subbed

  • @FourthRoot
    @FourthRoot 5 років тому +1

    Something I've learned recently that has proven highly useful is using the root tool to break symmetry. Very useful for asparagus staging.

  • @finnishgang6140
    @finnishgang6140 11 місяців тому

    Thanks it helped a lot

  • @Stand_Tall
    @Stand_Tall 5 років тому +6

    that moment when you realise you cant even dock in orbit and he talks about heading to mars?

    • @nolimo2593
      @nolimo2593 4 роки тому +1

      I think Mars is easier than docking in orbit.

    • @daviddavis
      @daviddavis 3 роки тому +1

      @Alpha Centauri I am horrible at docking but can get to duna easily

  • @eternalreign2313
    @eternalreign2313 4 роки тому

    I didn't know about the middle mouse button for moving the camera around for the longest time which made building things in the SPH that much more painful, and it was a game changer when I finally discovered it xD. Before I always had to move the plane around to get just the right camera angle.

  • @urses0019
    @urses0019 6 років тому +1

    Nice workaround the first basics tipps would be perfect at "Gameplay Questions" and pinned up!
    +Rep

  • @quintinkrivacek9800
    @quintinkrivacek9800 4 роки тому

    I swear I've watched this before but I just learned so much

  • @Garidoes1
    @Garidoes1 3 роки тому

    Damn, I didn’t know about the Re-Root. Thanks!!

  • @Graylien_
    @Graylien_ 6 років тому

    Just want to say I would love to see you take on RSS-RO. That is a series I would watch!

  • @salih-khan
    @salih-khan 4 роки тому +7

    WHAT I WANT TO SEE THE MOST
    A dyson sphere
    like an ark or something dome whatever that generates its power try different ways
    then just try any o fthese
    build like different types of stations
    examples
    docking station
    battle station
    haven class station
    inflatable stations
    habitations wheel

  • @t.wongmee
    @t.wongmee 5 років тому +88

    INSTALL KERBAL ENGINEER REDUX
    Me: I’ll guess I have to eyeball it......#consolekspplayer

    • @Taricus
      @Taricus 5 років тому +7

      I started as a console player and now on PC I don't use kerbal engineer. You'll be fine :P You'll be even better than the people who are overly mod dependent to help them fly a mission.

    • @Amazing-Czahorb
      @Amazing-Czahorb 4 роки тому

      Yes I agree why does UA-cam's say to install that mod

    • @rickharper4533
      @rickharper4533 4 роки тому +7

      Taricus not using kerbal engineer redux does not make you better at the game. Saying it does is like saying not using symmetry mode while building your crafts and placing every single part separately makes you better at KSP. It doesn’t, just like symmetry mode, kerbal engineer just makes it faster to build crafts so you can use your time better.

    • @lord_morp8824
      @lord_morp8824 4 роки тому

      Damn, I feel that

    • @Chris_Cross
      @Chris_Cross 4 роки тому

      Me: Guess I'll die...

  • @buchholzphoto27
    @buchholzphoto27 6 років тому +4

    Not sure if this has been discussed in any previous comments, but I would love to build my own seaplane SSTO to act as a surface-to-orbit shuttle for a future Laythe colony. Perhaps some discussion/explanation of buoyancy and water drag would help me greatly? Thanks!

    • @aqe435xs5
      @aqe435xs5 6 років тому +1

      buchholzphoto I am no KSP pro but I would try using empty fuel tanks for buoyant pontoons. Matt Lowne made a good video on a laythe SSTO seaplane so check that out. Hope that helps!

  • @divegabe
    @divegabe 4 роки тому

    Damn, those octagonal struts is the answer to all my problems!!!
    Btw I love the normal large rectangular struts as landing legs, especially for early career. Lands a 40ton lander at 20 m/s easy on Kerbin without damage, perfect for my skills. Doesnt look good though so not applicable to you :D Thanks man.

  • @Enceos
    @Enceos 6 років тому +10

    Editor Tricks not mentioned: 1) You can also use the reroot tool on subassemblies you’re about to place (the red transparent parts in the editor scene). Use the reroot tool on the part with which you want to attach that subassembly to your vessel. After rerooting attachment nodes will appear on that part.
    2) Use Shift to detach individual parts or groups of parts from a subassembly.

    • @lordcirth
      @lordcirth 6 років тому

      Thank you! I never realized you could do #1.

    • @sixstringedthing
      @sixstringedthing 6 років тому

      I knew about #1 but not #2.... thanks man, that's definitely going to come in handy. :)

  • @brumby92
    @brumby92 6 років тому

    Excellent! My tip would be to get Editor Extensions Redux. It allows all parts to be surface attached, so you don't have to use the cubic struts. And so much more! I like the built in autostrut tool. Oh yeah! Use autostrut! That's my other tip

  • @d.thieud.1056
    @d.thieud.1056 5 років тому

    I have over 500 hours but some of these where till useful to me, thanks a lot

  • @captainjirk9564
    @captainjirk9564 5 років тому

    Wow, I kept having the problem about not having enough Dv to be able to reach my destination. I haven't gone anywhere but the moon yet, but when I did it was always by the skin of my teeth. I also kept trying to get into orbit by flying west, which for some reason I thought that it would be easier. I think I thought this because long distance flights IRL usually fly west so their destination will rotate towards them while they fly, saving time and fuel. I also for some reason thought you could only attach 2 solid fuel boosters to your escape stage... lol. Thanks for these tips!

  • @SectorCTestLabs
    @SectorCTestLabs Рік тому

    1:09 I didn't know you can do that thanks!

  • @humea2138
    @humea2138 3 роки тому

    Thank you

  • @species8472cze
    @species8472cze 6 років тому

    1800 hours in KSP, well over 600 in RSS/RO and i didnt know you can press F to change the direction while offsetting. Thank you!

  • @spsanders69
    @spsanders69 5 років тому +1

    Thank you very much for this video. I just started playing this game along with my son and I am absolutely in love with the game. I have my science tree about up to 90 point mark. Do you have any videos that discusses good paths to take down the science tree?
    Some amazing ships you have shown here and glad I found your channel. Definitely a new Sub. I appreciate the information!

    • @ShadowZone
      @ShadowZone  5 років тому

      Welcome! Glad I was able to provide something useful for you. Regarding the tech tree: I prefer trying to get to as much science experiments as I can early on which in turn enables me to gain more science points per mission.
      Apart from that, I suggest you just go with your personal preferences and have fun with the game :)

    • @spsanders69
      @spsanders69 5 років тому +1

      @@ShadowZone Thanks yeah I am up to the 90 point portion of the science branch. Now, with 120 points to spend I am trying to decide on the Heavy Rocketry to get the bigger engines, or the Landing which gives me better landing struts. Or go with the 3 person capsule, but think I should wait on that. Though haven't got the 45 point aviation yet to start making planes.
      I have yet to get a smooth landing on the Mun. The one time I did, the thing tilted over and fell on its side. LoL. Luckily I had the science bay that has the doors you can flip open, which lifted the return rocket up to about a 35º angle for a second before dropping and then I hit the thrusters before it dropped to get off the surface, LOL. Son got a kick out of that. I did get to plant my flag, now working on a return trip to land and collect science at the locations on the surface they want.
      Does your Kerbal have a limited distance they can go?
      Going through your career mode videos now. So glad I finally got this game. Wish I did sooner. I know we are late to it, but loving it. So much fun.

  • @1WheelUp
    @1WheelUp 5 років тому

    I have over 600 hours in ksp and I still didn't know a few of these things haha :D good video

  • @EvolvedSungod
    @EvolvedSungod 6 років тому +1

    With good enough fuel pumps, engines in front of CoM can make for a VERY easy take-off and flight. Landing is a bit tougher that way IMO though.

  • @TheMartieno
    @TheMartieno 6 років тому

    HIGHWAY TO THE SHADOWZONE

  • @alexc3504
    @alexc3504 6 років тому

    The ship at 0:13 looks like the tempest from Mass Effect Andromeda. Nice!

    • @ShadowZone
      @ShadowZone  6 років тому +1

      That's because it is ;)
      There's an entire video about it here: ua-cam.com/video/TAgz8PThjjc/v-deo.html

    • @alexc3504
      @alexc3504 6 років тому +1

      ShadowZone it looks really good man! Keep on rocking.

  • @hugh-martinrouxhughy7419
    @hugh-martinrouxhughy7419 4 роки тому +1

    I played without Kerbal engineer for so long... since deciding to just suck it up and install it, KSP is much more convenient and honestly, I'd recommend that everyone just gets it. You'll explore so much better

  • @that1saltynoob568
    @that1saltynoob568 4 роки тому

    The vab uses scroll wheel as up/down because it is for rockets which are launched from the launchpad vertically. On the other hand, the spaceplane hangar uses it as zoom because most things you build in there are not very tall and are launched from the runway.

  • @roizak6718
    @roizak6718 3 роки тому

    "if u see what ur doing u are more likely to know what ur doing"
    this one got me xD

  • @johannson1980
    @johannson1980 4 роки тому

    Thank you, I'm a noob at KSP, and this should help. I'm not installing mods since KSP is slow for me already.

  • @brianriley5108
    @brianriley5108 6 років тому

    I like Kerbal Alarm Clock and Navball Docking Alignment Indicator.
    Also, Kerbal Engineer for All is useful.

  • @rockeestar4629
    @rockeestar4629 3 роки тому +1

    God fucking bless you holy shit I've been spending 30 min trying to find a shortcut

  • @Steve211Ucdhihifvshi
    @Steve211Ucdhihifvshi 6 років тому +1

    My basic tip for making any aircraft.... Hack a stability control module thru the part file to have insane power. Put one at the front and back of the craft maybe the middle haha and anything flys

    • @sixstringedthing
      @sixstringedthing 6 років тому

      My basic tip for aircraft... copy stuff that's been proven to work IRL :)
      If you can get the proportions and positions of things basically right it will usually fly pretty well after a bit of tweaking, especially if it's a fairly simple design.
      If it doesn't work, adding a couple extra engines usually fixes it well enough to take off. Landing, on the other hand....

  • @szeperator1649
    @szeperator1649 6 років тому +8

    Use this mod forum.kerbalspaceprogram.com/index.php?/topic/121386-131-wasd-editor-camera-continued/
    for the most intuitive movement in the editor. It the most essential mod in my opinion. It's just the standart FPS controls

    • @Enceos
      @Enceos 6 років тому

      Szeperator, I can’t play without the WASD editor camera mod. It’s definitely one of the must have mods for this game.

    • @sixstringedthing
      @sixstringedthing 6 років тому

      Sounds like a useful mod, thanks.

  • @rowangallagher4579
    @rowangallagher4579 3 роки тому

    If love some help with advanced structures like box wings, and maybe some more on VTOLs and how to troubleshoot

  • @youluvana
    @youluvana 5 років тому

    Hey! I need some advise. I want to build a mining base on Mün and Minmus. And I would like to be flat on the ground rather than a tower. So before I build those things, if I point the engines on the lander stage sideways on my rocket does that mean using the nodes (like retrograde) work with different engine orientations or only straight down based on the initial assembly orientation? Actually it shouldn't be hard to test out so i'm gonna. But if there is some trick to it or something to look out for, I would appreciate tips.

  • @orangeaquatics9068
    @orangeaquatics9068 4 роки тому

    I have a Mac with a windows mouse and no numeric pad....how to zoom in the assembly? Shift or holding mouse is not working....thanks again...for the video(s).....nice to be finally playing!!

  • @kaivanscoy9526
    @kaivanscoy9526 5 років тому +1

    Your voice sounds so nice and friendly.

  • @d.thieud.1056
    @d.thieud.1056 5 років тому +1

    We now have rotors so no more need for bearings, (in most cases)
    yaaaay and KER is mostly integrated into stock now

  • @ObiWanCannabi
    @ObiWanCannabi 4 роки тому +3

    how do i load and merge 2 ships that dont want to merge, and do you know why they wont sometimes? like say i wanna make a staged system that is a liquid fuel engine with solid fuel surrounding it, if i went to duplicate it radially it would never want to make the transition from an inline setup to coupled stage... so annoying, and when i try to merge a lander/command pod with an old booster stage its like nah you cant connect that shit here... why god why

  • @Bryan777cosmicakasha
    @Bryan777cosmicakasha 5 років тому

    you fool noone with that voice Scott Manley

  • @yassm
    @yassm 6 років тому

    Hey thanks, this kpretty useful 💪 s

  • @cristiang.acosta9939
    @cristiang.acosta9939 5 років тому

    I'm kind of a rookie here, but this video is video is my personal jesus crist! I've been trying vertical take-off like for ever. And the number to see if the thing was satable was right there in front of my nose!! damn!!

  • @angiegamez8600
    @angiegamez8600 6 років тому

    I would recommend MechJeb to everyone, you can use the maneuver planner module to see what types of maneuvers are available to you, how to do them, and how much deltaV is required.

  • @Ivan.V.Petrov
    @Ivan.V.Petrov 6 років тому +1

    When I started to play KSP, I launch lots of crafts, build ssto, make a successful docking by engines, but then somebody told me about SAS...
    After all, that was not a bad practice :D

  • @frgv4060
    @frgv4060 Рік тому

    Very good thanks. But the real problem is always parts, performance, memory and erratical behavior (specially after switching to some big base or station) until you restart the game... which takes quite a time. I use tweak scale to minimize parts and keep things going.

  • @stealthpelt1
    @stealthpelt1 6 років тому

    If you hit caps lock while in flight, the controls are a little softer, meaning you won't accidentally pull a 15g turn with your space plane because you lightly tapped s
    Really helpful for high-speed flight and SSTO's

  • @EvolvedSungod
    @EvolvedSungod 6 років тому

    Center of lift should always be behind the center of mass, even in rockets. You just don't want COL too far behind COM in a plane since it's harder to control or take off the further back it goes.

  • @Cenourafnord
    @Cenourafnord 5 років тому

    Você é um artista colega, minhas navezinhas até que voam e chegam onde devem, mas não parecem nem de longe tão bacanas quanta as suas, obrigado pelas dicas, abraços.

  • @lachdenan9875
    @lachdenan9875 6 років тому

    Seems good to me, m8. I actually didn't get what the F key for changing orientation was actually for, even after playing for a long time.

  • @Skeletonfinger1
    @Skeletonfinger1 6 років тому

    #8 CHECK YO STAGIN, othervise, very good video :)

  • @Thexakatron
    @Thexakatron 3 роки тому

    Did redux tell you how long you gotta wait for a transfer window or was it another mod?

  • @sharkcraft8568
    @sharkcraft8568 4 роки тому

    6:39 I don't mind... more fun Jebediah