OpenMW Stats Shader Demo 2

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  • Опубліковано 10 січ 2025

КОМЕНТАРІ • 10

  • @rikcazemier7677
    @rikcazemier7677 Рік тому +5

    I'm curious to see where all this development eventually leads to. The day OpenMw adds compatibility with immersion/ survival mechanics like Ashfall, my world will be complete

    • @solthas
      @solthas  Рік тому +1

      Yeah I would love to have something like ashfall in omw. Could you go over everything you like the most about it? I can consider what might be possible.

    • @rikcazemier7677
      @rikcazemier7677 Рік тому +1

      @@solthas let's start with the basics: the addition of hunger, thirst, exposure (wetness/ temperature) mechanics that impact gameplay in real time in an immersive way.For instance it checks wether your character is standing in sunshine or shadow, or wether you're damp, both of which influence both stats of the original game ( speed, agility) but also the chance of getting the flu. I love how Merlord made all the mechanisms interact, for instance clothing+sun level increases temperature, which when it rises too high above comfortable, increases both the negative effect on character stats ( I guess INT) but also increases thirst which adds its own debuff, that stacks or combines with the heat

    • @solthas
      @solthas  Рік тому

      @@rikcazemier7677 I can check... Uh... Time of day and whether you are / have been in water. I cannot check weather or when you have eaten. Yet. Might be able to do sun visibility.

    • @rikcazemier7677
      @rikcazemier7677 Рік тому +3

      @@solthas But it absolutely is a complex, multi faceted mod, with above mentioned exposure dynamics combined with camping/ shelters, foraging, cooking and even crafting survival gear/tools. It also adds survival as an improbable skill, which dynamicly alters succes rate with crafting and modifies tolerance to weather. Different regions and interiors get their own climate and I believe there's also racial strengths/ weaknesses built in. The true indicator of the quality of Ashfall as a mod is how intuitive it works in game, which shows how well thought out and engineered the mechanisms under the hood are. All in all, I don't expect anyone to replicate the full scope of Ashfalls features but I would like something similar though simpler, as long as I functions as well and intuitively as Ashfall and hopefully achieve the same sense of immersion.

    • @janvisagie231
      @janvisagie231 Рік тому +1

      @@solthas Maybe I'm wrong but I guess for the food, Ashfall adds a status effect like satiation that lasts for a certain time. Not that I'm insinuating you do the legwork of the authors of Ashfall to import their mod into OpenMW. I just wish there was a more concerted effort by the community to focus on one platform for modding (my preference being OpenMW ofc).

  • @evanjrowley
    @evanjrowley Рік тому +1

    How long have you been programming shaders? What is a good way to get started on learning how they work in OpenMW?

    • @solthas
      @solthas  Рік тому +1

      I've been programming shaders for two days... Most of that work was done by Bodz! OpenMW has a good documentation page on them though. Using that for reference, and working off of other shaders that have done things sort of almost related to what I want to do... has let me make progress at least. Also the OMW discord has been very helpful.
      openmw.readthedocs.io/en/latest/reference/postprocessing/index.html

  • @oakspire1573
    @oakspire1573 Рік тому

    Is there an in-game shader module for openmw?

    • @solthas
      @solthas  Рік тому

      What do you mean by this? Yeah you can make shaders and put them in openmw and hook them into certain API type things.