Make any Blender viewport smooth

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  • Опубліковано 16 тра 2024
  • 🔽 The full playlist: Master Optimization in Blender 🔽
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    ▶️ CHAPTERS ◀️
    00:00 - The problem
    00:25 - Turn off viewport niceness
    01:25 - Hide what you don’t see
    01:35 - Release memory
    01:56 - Consolidate materials
    02:40 - Optimize materials
    03:20 - Organize the scene
    03:42 - Proxy objects
    04:24 - Viewport clipping
    04:33 - Reduce polycount
    05:47 - Render speed
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КОМЕНТАРІ • 15

  • @hoogyoutube
    @hoogyoutube Місяць тому +7

    Dude, thank you for this series

  • @zachhall5061
    @zachhall5061 Місяць тому +1

    Man. This is great. Im working with a bunch of massive cad files for clients. Thousands of materials that can all be condensed into one. The remap users is going to be helpful.

  • @ItsMilitaryCut
    @ItsMilitaryCut Місяць тому +3

    Love your style of content, especially with blender tutorials 🫡🤝 very refreshing

  • @adiiiiii1
    @adiiiiii1 Місяць тому +1

    great series, thank you! especially for the low poly geometry nodes trick.

  • @yakonusuke
    @yakonusuke Місяць тому +1

    Great series, I learned a lot even though I'm not a beginner. keep it up!

  • @YourTele-sFabulous
    @YourTele-sFabulous Місяць тому +1

    I love the set, its gorgeous, would love to see how you made every detail

  • @10MinuteEditing
    @10MinuteEditing Місяць тому +1

    Thanks ❤

  • @ArtStractStudio
    @ArtStractStudio 23 дні тому

    This is gold, thank you 😉

  • @nahkubnah
    @nahkubnah Місяць тому +1

    great tut

  • @chasingdaydreams2788
    @chasingdaydreams2788 Місяць тому +3

    High poly counts have neglegable impact on rendertime since the release of Cycle X. Not sure what they did but it is magic. These days high poly count is nothing but a memory issue. Sounds crazy ik but you can test with suzanne subdivided to millions of polygons vs default suzanne

    • @robinsquares
      @robinsquares  Місяць тому +2

      True! Though there can still be issues rendering high-poly objects. For one, Eevee rendering, obviously. But even for Cycles, most modifiers take longer to calculate for a high-poly model. And the time it takes to load the model into memory can become significant if your render time is otherwise fast.

  • @shamielrinquest2078
    @shamielrinquest2078 Місяць тому +3

    The issue you're having with the viewport lagging when you go from Shaded view to Solid view, I think blender has a "persistent data" feature where it keeps the data you loaded, that way it will load up much faster the next time.
    One thing you could try is to purge the data. I think the option is in File -> Clean up -> Unused Data-Blocks or Recursive Unused Data-Blocks.

  • @genesis2303
    @genesis2303 Місяць тому

    Remap Users 👀

  • @ignorante.promedio
    @ignorante.promedio Місяць тому

    nice