I think that's also because Akuma's super is only available on the Dreamcast version which was released almost 10 years after the original game I believe, and he already had it in more "advanced" games like Street Fighter Alpha 1/2/3 and Street Fighter 3
@@TomatoTomato911 if this guy is in the US it's invasive if you are in not the US then it's Vega different regions have different names for dictator guy
I'm banned from competing in tournaments on a world championship level because I keep winning all the time, well that statement is at least partially true. It's all true except for the part when I said "I'm banned from competing in tournaments on a world championship level because I keep winning all the time"
Though i'm not 100% sure of the translations accuracy the Shun Goku Satsu has been translated as both 'Instant Hell Murder' and in the EX games as Prison Killer.
I’m a Japanese person who actually played Street Fighter II. It was really exhilarating when I could pull off combo moves. I believe the concept of special move inputs was first introduced with this game. It’s so cool!🤗
@@jakethesnake0192 do down-back charge, forward, back, up-forward + kick. Literally only just realised this works within the last couple of years and is the easiest way I've found to pull it off.
Balrog's special is probably the best, because even if it's blocked. You end up so close to the opponent that you can perform the best grab in the game.
IMO though, the implementation of the Super Combo is a reactionary move on Capcom's part to the super moves of SNK's fighting games like Fatal Fury, Art of Fighting and King of Fighters. Notice that their super moves are just their special moves done twice
In all honesty ST, despite the valuable features brought to the series, was a cheap product. In the Cps2 era Capcom's best technical and human recourses were shifted from SF to Marvel and Darkstalkers. SF didnt show much creativity in its supers for most part in the Cps2 era: ST and SFA 1-3. It was only different in SF3. Although barely surpassing the creativity of contemporaries like MvSF, MvC1, DS3 and Jojo.
The Capcom vs. SNK pissing contest is so silly. What you said is fair enough, but all the series you listed owe their entire existence to SF and copied so many basic concepts from it. Not to mention the number of people who have worked for both companies at this point...there's so much shared DNA they might as well be the same thing. I dunno why more people just can't enjoy both without crowing about one being better than the other.
Ryu is in Guile’s stage. E. Honda is in Cammy’s stage. Blanka is in Fei Long’s stage. Guile is in Zangief’s stage. T. Hawk is in Blanka’s stage. Fei Long is in Chun Li’s stage. Balrog is in T. Hawk’s stage. Sagat is in E. Honda’s stage. Ken is in Cammy’s stage. Chun Li is in Fei Long’s stage. Zangief is in Ryu’s stage. Dhalsim is in Cammy’s stage. Cammy is in Blanka’s stage. Dee Jay is in Guile’s stage. Vega is in E. Honda’s stage. M. Bison is in Zangief’s stage. Akuma is in E. Honda’s stage.
It not only looks cool, it has a 2 frame start up and his SPD had no whiff animation (meaning you get a punch attack when it fails). Lemme say that slower and louder: A SUPER COMMAND GRAB IN 3 FRAMES :/
Back then these super combos were impressive, today they look pretty tame compared to some of the insane supers that came in later games in the series. That having been said, regardless of how they look, you better respect these moves cause they'll drain your life meter quickly.
Yeah, it's the Super Street Fighter II Turbo Revival from 2001 (that's the real title). I think the ports that came after this one may have implemented Akuma's super, also, but I'm not sure.
It's great for combos, full-screen anti-air, chip damage, and he can use it as an actual C-C-COMBO BREAKER since completing the input pulls Ryu out of block & hit stun scenarios; best super in the game which a mediocre Ryu player can use twice per round since he builds it very quickly.
@@LIONTAMER3D That's probably why it's still played in competitive tournaments. It's literally the Smash Melee of Street Fighter even though it was played in tournaments at least a decade before Melee did.
@@spongeman3090 yeah, not even close: one's a sophisticated fighting game & the other is a spastic platformer for toddlers with fighting game-like elements. smash, pfff get real.
@@mrnelman3451 yes but there's cheats to access secret option that you can change language from Japanese to English That's means you can see Boxer is still Balrog, Claw is Vega and Dictator is M.Bison
It's supposed to hit 4 times and knock down, but the hitboxes and frame data are so bad that most of the time it just ends up doing what's recorded here.
How did you get the characters to be able to do their supers in their original colors? Usually, you can only play as their ST colors unless you put in the code to play like SSF2...
Select the SSF2 version of the character, then let the CPU win. On the continue screen, have player 2 join in and when the character select screen comes back on, have player 1 join back in, but DO NOT move player 1's cursor as the cursor will start on the fighter you lost as along with the original color scheme. Then wait for the game to select the fighter, player 1's fighter will keep the original color. This also works for the Playstation version and the Windows Steam version, but not Hyper Street Fighter 2.
From the version that I played, you can select different color including the original color by pressing different H、M、LP/K when you select the character. I remember it was always the original color with HP.
Great video. i like how you showed the move, how much damage the move does, then a repeat. Plus i like how the video is broken up so we know which character is next incase we want to skip around.
What I realized is that these older games were resourceful with what they had available. From Art of fighting to SSF2, they just used sprites available me and combined them together or exaggerated them to create supers.
I thouht their original color did not come up except with the trick which turns them back to the Super version, but that way they could not have the super attack, that was the arcade way.
What version of this Street Fighter is this?? The characters has the original colors of each one, Akuma has the Rage Of The Fist Demon.. or this is a home console release. Someone?? (:-o
@@ryuviti10 but this version was released only in Japan, while the names of the bosses are the same as in the international versionbut this version was released only in Japan, while in this video the names of the bosses are the same as in the international version
You press light punch twice, and then forward, light kick, and heavy punch. You can input the last 3 parts at the same time, but you need to input light punch twice befire you can input the rest. They have to be input as a sequence.
I thought your couldn't do the raging demon in Turbo, Akuma only did It in the cutscene and he didn't have a super bar since he was a secret character, feel free to correct me , but is this a later version?
Well, if you’re not going to answer my question about how to easily and efficiently perform these moves, will you at least answer this question? What port is this? My guess is Dreamcast.
akuma's ragging demon is capture from dreamcast version , that version had been released over 20 years ago only exclusive at dreamcast so its real, that akuma had 3 versions, 1. normal akuma 2. Shin Akuma( Double air fireball) 3. Tien Akuma ( With super bar)
Any tips on how to do certain specials consistently, such as the Super Killer Head Ram, Ground Shave Roll, Double Flash, Double Typhoon, Crazy Buffalo, Senretsukyaku, Final Atomic Buster, Yoga Inferno, Sobat Carnival, Rolling Izuna Drop, and Knee Press Nightmare? I’m having trouble with control schemes such as hold ⬅, then press ➡,⬅,➡+👊/🦶; or hold ↙, then press ↘,↙↘+👊/🦶; or 🔄,🔄+👊; or ⬅,↙,⬇,↘,➡,⬅,↙,⬇,↘,➡+👊; I can do ⬇,↘,➡,⬇,↘,➡+👊/🦶 no problem. I simply want to know if there is any way to hold the control stick or press the D-pad buttons in a manner that’s easy and consistent.
I’m playing the Dreamcast port of Super Street Fighter II Turbo/X, and I’m trying to unlock Ten Akuma. But I know in order to do that I need to be the game with every single character in both their normal and super versions. However, even on the lowest difficulty setting, the game is difficult and I’ve figured that I need to learn the super combos to stand a chance. That’s why I’m so desperate for advice, so if anyone has knowledge they’re willing to share with me, please get back to me as soon as possible.
Why does everyone keep ignoring me? There’s no way it’s been at least 10 days and no one’s noticed my comments. I need some help here, and I hate it when people don’t respond. All I’m asking for is advice, I can only do the Double-Quarter-Circle-Forward Super Moves. I can’t do any of the others even once. I’m not too proud to ask for help, I’m genuinely struggling, and I’m getting tired of waiting for an answer; so someone please respond already! I thought asking for help on a video that teaches you how to do super moves would net me an answer quickly. Please, I just need someone to share their knowledge with me.
WILL SOMEONE FLIPPIN’ ANSWER ME ALREADY! I NEED SOME HELP HERE! I ASKED THIS QUESTION IN JULY AND NOW ITS SEPTEMBER! I SHOULD NOT HAVE HAD TO WAIT THIS LONG FOR ANSWERS! ALL I WANT TO KNOW IS THE TIMING, SPRITE MOVEMENTS, AND STEP BY STEP INPUTS FOR ANY SUPER THAT’S NOT A DOUBLE QUARTER CIRCLE FORWARD! Sorry for the outburst, but I think one month is way more than a reasonable enough amount of time to expect answers. I haven’t been playing Street Fighter for very long, I think I’m putting in the inputs correctly but I don’t know what I’m doing wrong, I’ve looked at a ton of guides, I’ve practiced with no results, and I’m almost completely in the dark here. My patience has worn thin and I’m reasonably frustrated. I’m just a beginner looking towards the masters for their wisdom. What do I have to do to learn, hire my own personal teacher?
Street Figher 2
0:01 - Ryu Shinku Hadouken
0:24 - E . Honda - Super Killer Head Ram
0:38 - Blanka - Ground Shave Roll
1:02 - Guile - Double Flash
1:22 - T. Hawk - Doble Typhoon
1:44 - Fei Long - Rekkashinken
2:05 - Balrog - Crazy Buffalo
2:30 - Sagat - Tiger Genovide
2:50 - Ken Shoryureppa
3:10 - Chun - Li - Senretsukyaku
3:28 - Zangief - Final Atomic Buster
3:54 - Dhalsim - Yoda Inferno
4:14 - Cammy - Spin Drive Smasher
4:33 - Dee Jay - Sobat Carnival
4:53 - Vega - Rolling Izuna Drop
5:17 - Master . Bison - Press Nightmare
5:35 - Akuma - Raging Demon
How do you know the name of every chracter's special move?😮😮
I TRIED A MILLION TIMES TO DO GUILE'S SUPER COMBO IN MY PS4 AND IT'S IMPOSSIBLE!!!! PLEASE SOMEONE GIVE A TUTORIAL OR GIVE ME AN ADVISE
@narinderkumar5306 you can just google them
@@narinderkumar5306get lost! You cant compare to his power!
@@ramag4118then you should go home and become a family man!
Thats why i am staying home being a family man too!
Zangief's special is so good it almost didn't need to change over the years.
M me. Thank
It's kinda similar to Vega's
Same with Akuma's
Legend stop at SFV
@@mobilelegendsaccount3275 yeah!! Akuma's is legendary!
All Characters: You need to train hard!!!
Akuma: ...
Literally
A
Blanka: seeing (this video) in action...is a joKe
@@wellofcire Yeah
Akuma literally roasts them more in the next games
The character icons of those days are really cool.
この頃のキャラアイコン、すごくかっこいい
back then every pixel counts. nowadays too many tech to mask imperfections.
SSF2T had the best character icons of all SF2 versions
2:20 "Barlog wins"
That always gives me a laugh
I always wondered if I was crazy hearing it this way.
Yo I thought he said that
Why aren't his pants torn?
@@喵夜音 probably censorship
@@Kapx64 Exactly!
Akuma's super is the only with some sort of exclusive move instead of a stronger or mixed version of standard moves like the others
I think that's also because Akuma's super is only available on the Dreamcast version which was released almost 10 years after the original game I believe, and he already had it in more "advanced" games like Street Fighter Alpha 1/2/3 and Street Fighter 3
Actually, if you look closely Raging Demon looks like just a grab version of Ashura Warp
@@ussrpetronconope, his combo after that is completely unique, as it is not one of his special moves
@@ussrpetroncoit is also based off his secret fight intro so anyways.
Cheapest and laziest way to try to compete with SNK.
I like that you chose M. Bison for Akumas finisher similarly to how he appears when you complete the requirements to fight him in the end.
you mean vega.
@@TomatoTomato911 if this guy is in the US it's invasive if you are in not the US then it's Vega different regions have different names for dictator guy
@@J-Morris82 yes and we all know Vega is his real name because they have to shuffle M.Bison's name out to avoid law suits.
probably because you can’t choose akuma as a enemy character
I'm banned from competing in tournaments on a world championship level because I keep winning all the time, well that statement is at least partially true. It's all true except for the part when I said "I'm banned from competing in tournaments on a world championship level because I keep winning all the time"
Bisons losing portrait used to freak me tf out as a kid
Me too! 💯
Zangief was eyesore for me
also sagat’s since he’s just soullessly staring at you
4:24 could never get enough of that pose.
And why exactly is that? 🤨
@@somerandomdogontheinternet1338 I can think of two good reasons. Make that 4. XD
@@somerandomdogontheinternet1338it starts with A and ends with S
you weird
Shinku Hadouken (真空波動拳) means "Vacuum/True Void Surge Fist"
Shoryureppa (昇龍裂破) means "Rising Dragon Rend Blast"
Rekkashinken (烈火真拳) means "Raging Fire/Conflagration True Fist"
Senretsukyaku (千裂脚) means "Thousand Rending Legs"
Shun Goku Getsu (瞬獄殺) means "Instant Prison Murder"
Google translate ruined thia
@@Kapx64 what do you mean
Though i'm not 100% sure of the translations accuracy the Shun Goku Satsu has been translated as both 'Instant Hell Murder' and in the EX games as Prison Killer.
@@PanzerWalrus well that's the Street Fighter wiki fandom showed me
I’m a Japanese person who actually played Street Fighter II. It was really exhilarating when I could pull off combo moves. I believe the concept of special move inputs was first introduced with this game. It’s so cool!🤗
Fei long combos = bruce Lee's lighting punches
Guile’s flash kick x2 is my favorite.
I still can't do that input
@@jakethesnake0192 lol it’s complicated
@@kyrofromfl8101 cammys killer bee assault in sfa3 is almost exactly the same and I still can't do it
@@jakethesnake0192 lol that move is ez
@@jakethesnake0192 do down-back charge, forward, back, up-forward + kick. Literally only just realised this works within the last couple of years and is the easiest way I've found to pull it off.
T.Hawk’s Double Typhoon was Insane!!
I’ve never actually seen Vega’s special looks difficult
Dhalsim’s special is ridiculously powerful
Balrog's special is probably the best, because even if it's blocked. You end up so close to the opponent that you can perform the best grab in the game.
Yeah... how could you use Vega's
@@captainmega6310 Vega is probably the best character in the game, their special though isn’t used much
i feel like all the supers eat pretty much the same amount if life bar. unless you’re talking about the technique
RYU my great hero I will always respect and admire you.
what? 😂
Ah, my introduction to SF. Even after SF3 and SFIV was out, fun times lol
IMO though, the implementation of the Super Combo is a reactionary move on Capcom's part to the super moves of SNK's fighting games like Fatal Fury, Art of Fighting and King of Fighters. Notice that their super moves are just their special moves done twice
Snk is way better.
@@edwardsolaire5672 facts
In all honesty ST, despite the valuable features brought to the series, was a cheap product. In the Cps2 era Capcom's best technical and human recourses were shifted from SF to Marvel and Darkstalkers. SF didnt show much creativity in its supers for most part in the Cps2 era: ST and SFA 1-3. It was only different in SF3. Although barely surpassing the creativity of contemporaries like MvSF, MvC1, DS3 and Jojo.
The Capcom vs. SNK pissing contest is so silly. What you said is fair enough, but all the series you listed owe their entire existence to SF and copied so many basic concepts from it. Not to mention the number of people who have worked for both companies at this point...there's so much shared DNA they might as well be the same thing. I dunno why more people just can't enjoy both without crowing about one being better than the other.
Along with the Fatalities from MK. A lot of those were similarly lazy. Western games didn’t really pick up on super moves.
Ryu is in Guile’s stage.
E. Honda is in Cammy’s stage.
Blanka is in Fei Long’s stage.
Guile is in Zangief’s stage.
T. Hawk is in Blanka’s stage.
Fei Long is in Chun Li’s stage.
Balrog is in T. Hawk’s stage.
Sagat is in E. Honda’s stage.
Ken is in Cammy’s stage.
Chun Li is in Fei Long’s stage.
Zangief is in Ryu’s stage.
Dhalsim is in Cammy’s stage.
Cammy is in Blanka’s stage.
Dee Jay is in Guile’s stage.
Vega is in E. Honda’s stage.
M. Bison is in Zangief’s stage.
Akuma is in E. Honda’s stage.
Where they all really belong
@@SkyfallHD36 How?
T Hawk's is my favorite, just palming your head like a tennis ball lol
It not only looks cool, it has a 2 frame start up and his SPD had no whiff animation (meaning you get a punch attack when it fails). Lemme say that slower and louder: A SUPER COMMAND GRAB IN 3 FRAMES :/
Same here
I'm 🇲🇽 I don't like T Hawk's special! THE VERY BEST IS AKUMA THERE'S NOBODY EVEN CLOSE TO THE MASTER OF THE FIST 👊
@@roldanelvis2449 Ike akuma raging demon is the best
@@DanTheRoadRippersCollector yep 👍 👌
Back then these super combos were impressive, today they look pretty tame compared to some of the insane supers that came in later games in the series. That having been said, regardless of how they look, you better respect these moves cause they'll drain your life meter quickly.
As you can see, a LOT of thought was put into akumas after game line
A sua escolha de cenários para cada personagem ficou perfeita
T hawk and Zangief are my favorites.
t hawk stormhammer > zangief super spd
E Hondas mine
@@thomassalas5191 honda's spd is the best command grab in the game & by a long shot
T-Hawk and Zangief’s are extremely hard to do.
git gud
Try to hit a move first and then doing the inputs
I don't remember Akuma having a super bar on the Arcade version of the game (CPS2). This must be a port
My thoughts exactly
If I'm not mistaken, the Dreamcast version gives him the super combo.
Yeah, it's the Super Street Fighter II Turbo Revival from 2001 (that's the real title).
I think the ports that came after this one may have implemented Akuma's super, also, but I'm not sure.
Zangiefs piledriver is bloody sick.
The best
Followed by ken
Ryu's shinku hadouken is my favorite
It's great for combos, full-screen anti-air, chip damage, and he can use it as an actual C-C-COMBO BREAKER since completing the input pulls Ryu out of block & hit stun scenarios; best super in the game which a mediocre Ryu player can use twice per round since he builds it very quickly.
These victory statements are pretty sincere, aren't they?
Yeah, like Akuma's
Back when supers deal half your full health
sf2 was VERY fast: one mistake = dead; that's how you keep quarters pumping
@@LIONTAMER3D That's probably why it's still played in competitive tournaments. It's literally the Smash Melee of Street Fighter even though it was played in tournaments at least a decade before Melee did.
@@spongeman3090 yeah, not even close: one's a sophisticated fighting game & the other is a spastic platformer for toddlers with fighting game-like elements. smash, pfff get real.
@@LIONTAMER3D This isn't remotely true, have you even tried Smash, like, ever? Competitive Smash is incredibly intense.
@@dogg-paws so's a toddler trying to get the lid off a peanut butter jar that's on TIGHTLY, beyond intense
Guau! Me encanta STREET FIGHTER II TURBO HYPER FIGHTING
Not even in their reissues, they corrected "sheng long"
It became canon so there really no need lol
Man T. Hawk’s super is just all kinds of uncalled for! Nobody deserves that ass whuppin!
Also Dhalsim has absolutely NO chill in his win quote!
I love the artworks on this
Akuma has Super in Matching Service, It's nice to claim it on video because it's still SSF2X and solve problem someone who said "Akuma has Super"
That explains alot...🤔
but this version was released only in Japan, while in this video the names of the bosses are the same as in the international version
@@mrnelman3451 yes but there's cheats to access secret option that you can change language from Japanese to English
That's means you can see Boxer is still Balrog, Claw is Vega and Dictator is M.Bison
It’s cool. I totally forgot about the combos lol…love this game
This is the best Street Fighter game ever.
Fact.
In your opinion
Eu adoro street fighter
Great stuff
I Like Fei Long's Super Combo It's My Favourite
That Flash Kick easy to power up bit hard to pull off
I'm surprised ehonda didn't do much damage with his super
it’s the weakest next to cammy’s
the 720º motion is too hard in the keyboard lol
Amazing.
Massa
I'm professionnel in this game since 1997 i miss play now this game we do 3 techniques in 1 times
Poor E. Honda, his super combo doesn't do sh*t.
It's supposed to hit 4 times and knock down, but the hitboxes and frame data are so bad that most of the time it just ends up doing what's recorded here.
You are so good at that
How did you get the characters to be able to do their supers in their original colors? Usually, you can only play as their ST colors unless you put in the code to play like SSF2...
Select the SSF2 version of the character, then let the CPU win. On the continue screen, have player 2 join in and when the character select screen comes back on, have player 1 join back in, but DO NOT move player 1's cursor as the cursor will start on the fighter you lost as along with the original color scheme. Then wait for the game to select the fighter, player 1's fighter will keep the original color. This also works for the Playstation version and the Windows Steam version, but not Hyper Street Fighter 2.
@@vintagegamer695 Or Ultra SF2 where you can select the original colours by default with super combos enabled.
From the version that I played, you can select different color including the original color by pressing different H、M、LP/K when you select the character. I remember it was always the original color with HP.
Vega in spain Is love
My OCD cannot handle that they're in the wrong stages lol
I always wondered why a guy with a claw (vega) did a suplex'y slamming super
How can you use the original colors on SST2T!? What version is this!???
Well, there is a glitch to do the original colors with the super meters, but I think this is the dreamcast version, idk
@@mrgorath7005 I think so too due the fact that Akuma has a super
@@VAIZEN yeah, I agree
I believe it was after you pressed HP on selection screen, but I could be wrong
@@mrgorath7005 the Dreamcast version is only when Akuma has demon. The rest of the video was CPS2
What version IS this ssfII? Normal versions Akuma do not have a Power bar...
What hack of SF2 was used for Akuma?
He doesn't have a super in his Arcade SF2 appearances.
Raging Demon is my favorite one
How do you get og alts in SSF2 Turbo?
Edit: a question that never got answered
Great video. i like how you showed the move, how much damage the move does, then a repeat. Plus i like how the video is broken up so we know which character is next incase we want to skip around.
Well not just a repeat but what a KO looks like
I thought the playable version of Akuma couldn't do the Raging Demon Super in the original Super Turbo arcade game.
What I realized is that these older games were resourceful with what they had available. From Art of fighting to SSF2, they just used sprites available me and combined them together or exaggerated them to create supers.
"my fists have your blood on them", says Balrog, a man whose fists are concealed by boxing gloves.
¿COMO HACES PARA TENER EL COLOR CLÁSICO DE LOS PERSONAJES?
Matando a un familiar
I thouht their original color did not come up except with the trick which turns them back to the Super version, but that way they could not have the super attack, that was the arcade way.
What version of this Street Fighter is this?? The characters has the original colors of each one, Akuma has the Rage Of The Fist Demon.. or this is a home console release. Someone?? (:-o
What version of Super Street Fighter II Turbo is on the video
now hold on... i recall seeing footage of akuma without a super bar
what version of ssf2t is this?
Oh yes I love Street Fighters 2
My favorite is cammys spin drive smasher
How do you choose the original colors of characters without picking their old versions?
My favorite gouki (shun goku satsu)
``prepare your self -> ishun sengeki``
This is mesatsu
"Die 1,000 Deaths!"
In Which Version Of Console Akuma could does his Raging Demon? :o
Super turbo for sega dreamcast
@@ryuviti10 Thanks :)
@@ryuviti10 but this version was released only in Japan, while the names of the bosses are the same as in the international versionbut this version was released only in Japan, while in this video the names of the bosses are the same as in the international version
How did you get the New Challenger pallettes to perform super combos?
The first fighting game that introduced super moves with super gauge
Are sure that is "FIRST"?
What about Samurai Shodown/2?
@@ilovekatsumi I mean technically Art of Fighting if you wanna go further back.
Few SNK games did this before (with super gauge). Almost the rest... red lifebar
The SNES version of _Teenage Mutant Ninja Turtles: Tournament Fighters_ predates the Super Combos from _Super Turbo._
4:00 Dhalsim 1: YOGA FLAME!!! Dhalsim 2: UUUUAAAAAAHH!!!
How do you perform the super moves with the old characters?
Outside of emulator cheats: Lose a match when playing as an "old" character, then don't touch the controller after continuing.
HOW DO YOU GET THE SUPER FROM AKUMA?🤨
You press light punch twice, and then forward, light kick, and heavy punch. You can input the last 3 parts at the same time, but you need to input light punch twice befire you can input the rest.
They have to be input as a sequence.
Hopefully we get stuff like this in 6.
Sagat tiger genocide is my favorite
How Akuma has that "Super bar meter" to do Raging Demon!
What version of Super Street Fighter 2 Turbo is this!? Arcade version doesn't have it
5:39 akuma: well I shall have to kill you again m bison
*Cammy* knew exactly what she was doing
Why is the Ridley sound effect from Super Metroid in this game. After Chun-Ali wins, listen to that sound effect. That’s Ridley, right?
Huh, Akuma's Raging Demon didn't have the scream yet.
We came a long way. Super Combos today have a cut scene
I thought your couldn't do the raging demon in Turbo, Akuma only did It in the cutscene and he didn't have a super bar since he was a secret character, feel free to correct me , but is this a later version?
precisely why i am looking for same answer now 😂
Final Atomic Buster!!!
How the hell do you choose the og colors in this and yet you can use the supers?
He's using cheats in mame
In what version of Super Turbo does Akuma have a super? Because in the original one, he doesn't even have a super combo gauge.
What console can I play this specific version?
Cooool
Whenever I play this game I can never get guile’s green alt. How do you do it?m
Well, if you’re not going to answer my question about how to easily and efficiently perform these moves, will you at least answer this question? What port is this? My guess is Dreamcast.
Why my man Blanka sounding like the Super Metroid Ridley tho 😂
akuma's ragging demon is capture from dreamcast version , that version had been released over 20 years ago only exclusive at dreamcast so its real, that akuma had 3 versions,
1. normal akuma
2. Shin Akuma( Double air fireball)
3. Tien Akuma ( With super bar)
*FINISHING MOVES*
Simpler times when street fighter did big damage! I miss this! Now super moves do pee pee damage! ._.
Any tips on how to do certain specials consistently, such as the Super Killer Head Ram, Ground Shave Roll, Double Flash, Double Typhoon, Crazy Buffalo, Senretsukyaku, Final Atomic Buster, Yoga Inferno, Sobat Carnival, Rolling Izuna Drop, and Knee Press Nightmare? I’m having trouble with control schemes such as hold ⬅, then press ➡,⬅,➡+👊/🦶; or hold ↙, then press ↘,↙↘+👊/🦶; or 🔄,🔄+👊; or ⬅,↙,⬇,↘,➡,⬅,↙,⬇,↘,➡+👊; I can do ⬇,↘,➡,⬇,↘,➡+👊/🦶 no problem. I simply want to know if there is any way to hold the control stick or press the D-pad buttons in a manner that’s easy and consistent.
I desperately need someone to teach me how to Street Fighter.
I’m playing the Dreamcast port of Super Street Fighter II Turbo/X, and I’m trying to unlock Ten Akuma. But I know in order to do that I need to be the game with every single character in both their normal and super versions. However, even on the lowest difficulty setting, the game is difficult and I’ve figured that I need to learn the super combos to stand a chance. That’s why I’m so desperate for advice, so if anyone has knowledge they’re willing to share with me, please get back to me as soon as possible.
Why does everyone keep ignoring me? There’s no way it’s been at least 10 days and no one’s noticed my comments. I need some help here, and I hate it when people don’t respond. All I’m asking for is advice, I can only do the Double-Quarter-Circle-Forward Super Moves. I can’t do any of the others even once. I’m not too proud to ask for help, I’m genuinely struggling, and I’m getting tired of waiting for an answer; so someone please respond already! I thought asking for help on a video that teaches you how to do super moves would net me an answer quickly. Please, I just need someone to share their knowledge with me.
It’s been a month now and I’m still waiting for answers here. How much longer do I have to wait?
WILL SOMEONE FLIPPIN’ ANSWER ME ALREADY! I NEED SOME HELP HERE! I ASKED THIS QUESTION IN JULY AND NOW ITS SEPTEMBER! I SHOULD NOT HAVE HAD TO WAIT THIS LONG FOR ANSWERS! ALL I WANT TO KNOW IS THE TIMING, SPRITE MOVEMENTS, AND STEP BY STEP INPUTS FOR ANY SUPER THAT’S NOT A DOUBLE QUARTER CIRCLE FORWARD! Sorry for the outburst, but I think one month is way more than a reasonable enough amount of time to expect answers. I haven’t been playing Street Fighter for very long, I think I’m putting in the inputs correctly but I don’t know what I’m doing wrong, I’ve looked at a ton of guides, I’ve practiced with no results, and I’m almost completely in the dark here. My patience has worn thin and I’m reasonably frustrated. I’m just a beginner looking towards the masters for their wisdom. What do I have to do to learn, hire my own personal teacher?
I'm stupid so how are u using base colors with supers?
Hahaha the same!
so are they just doing the same super twice?