Baldur’s Gate 3 is now available on PlayStation 5!: bit.ly/BoundaryBreak_BaldursGate3 Truly a contender for game of the year. From personal experiencing the game I would say Baldurs Gate 3 achieves the right to say its moving the industry forward and is a gameplay experience that has to be played to be believed. Gather a party and find a way to resist or overcome the corruption you are faced with in a very open ended, very D&D sort of way.
6:14 I once glitched there because of a mod, it's seems to be a place where they store NPC models and objects that the game need to pull instantly like the stone bed that spawns with Volo's camp event, there you will also see A LOT of NPC just hanging out, some are even stacked on top of each other creating an abomination.
I once glitched here too! No mods, though- I was in the cutscene after fighting Ketheric, when suddenly I was in that beach area and there were two Mind Flayers T-posing behind me while the scene’s events were still playing out. It was hilarious, especially since I’d seen the proper version as well. A certain something was supposed to be dramatically pulling itself up out of a hole, but instead it just phased up through the sand.
Definitely a far, far better use of promotional budget than standard non-gameplay cinematic fluff ads. Those, I always ignore. This ad though? This just got me to pay attention to the product for 12 minutes straight.
Honestly it was a REALLY good idea, it shows just how well crafted this game is, how far they can push this engine, and have it run as well as it does when other games with much smaller maps can barely run at all.
The attention to detail is why this is such a beloved game. It's easy to say "can't do that" - Baldur's Gate 3 has far more "oh, we thought of that, go ahead" options than most games have, and the graphical detail is equally astounding.
Man, congrats on getting that actual sponsorship It's hilarious how UA-cam built, then destroyed, an entire industry of honest, independent reviewers and other creators, so now they have to resort to getting sponsorships.. something a critic ideally shouldn't do. And in your case, some companies have actually tried to give you crap for going behind the scenes, so to have this one endorse you, it's just perfect. We're living in clown world and I'm glad you're still around and doing okay!
Larian and the people they hire seem like they're pretty chill. Amelia Tyler, who voices The Narrator for BG3 (also voiced Malady in D:OS2) even has a bunch of outtakes on her youtube channel from when they were doing the voice lines. The cast for the game are also doing a streamed DnD game on Friday. Can't remember the last time we've seen that happen.
To be fair the destruction wasn't entirely UA-cam's fault. Ads don't pay what they used to and companies and individuals figured out how to game the system. So long as a large enough group of people are willing to shell out money (via ads, premium, buying merch, or just throwing money at the screen hoping they get noticed) while watching garbage there will always be people around that take advantage of it. Most big companies are also publicly traded and publicly traded companies are legally required to keep making more and more money which eventually becomes impossible without screwing over the customer in some way. Private companies are more free to be stable, to make long term investments even if it tanks profits in the short term, and to chase actual sustainability (they just have to remain profitable, not keep making more profits).
@@grn1 it's amazing how many paradoces there are here. Ads don't pay what they used to, yet there's more and more people willing to allow ads. shareholders are supposed to remove executives who don't make money, yet they don't, and then they keep demanding unsustainable growth. in any case, ads still paid fine around the time youtube first screwed everyone. It's just that third worlders found ways to cheat clicks, so they restricted it to _time spent watching_ and that killed web animation.
@@grn1 we can still attribute a lot of it to youtube themselves, given the number of ways they've shot themselves in the foot trying to collect more pennies over time, UA-cam music as an example costs youtube money to host said music- where a decade back musicians were putting their music up on youtube at the 'standard' predatory monetization rates, UA-cam shorts pays out around 1/100th the value of a 'full' video- but ironically storing tens of 15 - 60 second long videos no one will ever watch takes up more digital 'space' than the equivalent length of 'full' videos, UA-cam put money into developing "youtube NFTs" enough said there.
@@crazyabe4571 I never said UA-cam hasn't screwed stuff up, just that it's not entirely their fault. Shorts is an interesting thing. They need to get the next generation on UA-cam and TicToc is stealing that generation but by copying TicToc they're destroying the very thing that makes UA-cam great and probably destroying the long term profitability of the site. GameTheory has an excellent video on the topic (MatPat knows his stuff when it comes to UA-cam's inner workings). UA-cam has long been anti-co-creator. I don't think that's intentional but it's definitely the case that their algorithms (there's many) won't push content made by different creators on a channel, at least not at first, which makes it damn near impossible for most small creators to expand or take a break. Channels that have always had multiple creators fair better and I think MatPat's strategy has been to slowly bring new faces into the mix so when he leaves the algorithms will already be trained to push content from the new host. He did have to take external money to be able to afford that strategy which is always concerning (he doesn't really own the company anymore but apparently trust the new owners well enough). I have my own love-hate relationship with UA-cam Music, it's horribly broken but the only source that has most everything I want to listen to and since I pay premium anyway (because I watch way too much UA-cam and want to support my favorite creators without watching ads) YT Music is ad free.
While playing around with mods, I had a few improperly installed mods take me to the outside area the character creation and leave me there with no control over the characters. It’s cool to finally learn where that was.
When I looked out into the moving setpiece of the initial Nautaloid in Hell scene I remember distinctly thinking "Oh I hope this ends up on Boundary Break" ❤ I have also noticed that any transformations in this game (so far anyways) are instant model swaps covered up by clever camera work and I'm glad to be vindicated by your look at that person in the pod
Stuff like this makes me really appreciate the time and effort it went into making this incredible game. Still the best game (for me) that's come out this year. It's phenomenal. So glad they got you as a sponsor to do it justice.
I love how much they used old school gaming tricks. So much stuff rendered around you hidden inside of other scenery that you’ll never know is there. Masterfully placed to save game space and time without causing a single problem.
I highly recommend checking out Frans Bouma's camera tools he makes it available for a TON of games and his camera tools help make taking pictures in game possible. This man is what's helping the virtual photography community stay sane when a fantastic game comes out without a photo mode.
Something incredibly subtle I discovered involves the owlbear cub! Its eyes have a reflection in them. Like most games, that reflection is taken from somewhere. At a glance, it looks like the reflection in its eyes may be an office or something. I have a screenshot if you're interested in seeing it!
You can refer to the Mindlfayer ship scene as a scenery treadmill. You can move for hours in the same spot and feel like you’ve traveled miles and feel like you’re moving as fast as the wind.
Hell yeah! So glad you got this sponsor too, I’ve been playing this for like 2 weeks straight and this video is the best thing I could’ve asked for. Amazing level of detail, thanks for showing us as always!
I love how much attention this game paid to the Forgotten Realms lore, down to the Syggian dock spikes in Avernus at the beginning flying past you on the Nautaloid
The area with a big A on and a stone bench is where the goblins and minthara are before they raid the grove, I don't remember how I did it but I got them to join the fight before they were supposed to spawn in to join the raid, so they had a couple of turns on that platform, there are also some books there but i don't know what they are. Me and my friends dubbed it "The A-stral plane"
This'll probably get buried but the area in 6:23 is where they store enemies from the goblin camp for the Grove fight. My game glitched out while I was invading the Grove, and all the friendly goblins, spiders, etc ended up spawning on that platform and being unable to get to the door, leaving me to fight the tieflings alone. They never made it back to the overworldm btw.
that nautiloid at the beginning is insanely filled with detail, and you can appreciate its scale even without boundary breaking just by moving the camera outside. every texture is carefully crafted and I don't know if they made some weird trick with the scale and perspective but I find it amazing that the nautiloid actually makes sense structurally
2:21 omg, that smoke looks amazing. i havent seen smoke look that good since arkham knight, which blew me away with how volumetric the smoke looked despite not being so. so many games still do smoke the same way as twenty years ago and it shows because it looks so flat cuz its usually not animated or bump mapped, and it clips through walls and floors instead of being visible through them. but this is beautiful looking. this is an example of a game setting a bar that all AAA studios should now be hitting, but won't.
This upload actually caught me off guard, both in content and timing. Hope the algorithm doesn't bury this considering how much genuinely interesting stuff is here and I can't lie, idea making me kinda wanna get into Baldur's Gate myself. The mix of familiar and new dev techniques for sure made this one of my favorite episodes.
I feel like the Emperor previously not being a mindflayer isn't the twist in question lmao, don't even think you can be a mindflayer without previously being something else.
That flat plane with an A and the books is where I was teleported to in a glitched out fight with the goblins in the grove! I think it's where the goblins are stored before the cutscene initiates!
1:52 could be the texture used as the texture who appear around your vision when the tadpole do something in your head and the screen border have a weird texture?
That patch of goo is most likely what you assumed it was. I had a bug during gameplay where my goblin allies were all stuck on a square about that big.
I play BG3 on a dinky little laptop (which basically means I get 10 fps most of the time lol), and it now makes sense to me why dungeons and basement areas run so much better for me!
6:01 Octtrees, Quadtrees, BSP trees etc, Occlusion culling, frustrum culling. The games doesn't actually 'run' all of those. It only 'runs' what is in a certain bubble of assets that are active.
So. i found an odd boundary break (at least an out of bounds place) in The Elder Scrolls Oblivion i think you might find interesting. At the final boss fight i left the king in the room just before i triggered the cut scene and climbed out of the city. Paint brush stairway over the wall. Usual bit. Thing is, there's nothing outside other than a seemingly endless range of small bushes. I still wandered around the map and saw i was where places were meant to be. No places showed up where i was though. I even went past the world borders. I don't know how far i can go in any direction yet. So basically, the only city on the map is the main center of the Imperial city end battle area. If you knew about this area i haven't seen any video about this specific area. Yet. Hope you found something interesting about this area in any case. Love the videos. Great work!
This is a...semi-well-known thing. Any of the walled cities will do the same thing if climbed out of - all that's beyond them is a copy of the game world where nothing except the terrain collision and the sticky-up grass exists, and that "nothing exists" includes the world border. If you go far enough outside of the map boundaries, the terrain collision starts to deteriorate horribly (like, I recall when I did this as a kid, I went off the map north of Cloud Ruler Temple and after I went far enough into Skyrim, the terrain eventually detirorated into what can only be described as "noise spikes". If you keep going off further than than that, there's nothing but cells that consist of entirely invisible water - I never personally got further than this, but I assume it functions the same was as Fallout: New Vegas and Fallout 4 since the engines arethe same
This is different. Usualy when i jump out of the cities and reach the "under map" i can find other cities and click on their doors to get back into the map. That is no longer where i am when i leave the boss battle at the end now.@@YukikoTsuki
@@empurress77Oblivion is very well documented, all you need to Boundary Break it is to open the console and type "tcl" unless you're on console, you were still in the same style of map as the other user said.
@@dustimus8177 Nope. Entirely different map. That's the point. I have gone out of bounds in the main game many times. The difference is that it's a separate map for the ending boss battle. Normally you can click on a door when you get to a city but when you escape the end battle there are no other cities that can be accessed anymore. There's only the boss battle area rendered. Just to be clear there's an out of bounds in the normal part of play where the cities can be accessed and a different out of bounds when you are in the end boss battle.
There was "something" far away almost at horizon line in inferno world (a Raphael Castle ). Player don't have acces to look out, but if you manage to move a bit out of walls and look at right angle - you can see it. Something is shining there and looks like a platform.
id like to make a request if you do a part 2 to this video. in Jaheira's basement theres an opulent chest underneath the floor in her cabin down there. if you stand in the middle of the room and press the button to detect items, its name will pop up, but it disappears when you go through the hidden door behind the bookshelf. idk if its meant to be there or not, but i havent found a way to reach it
If you havent' done Alan Wake you should do that when 2 releases, Alan Wake 1 began life as an open world game, and still has a lot of those bones in it, so there is a TON of cool stuff still hidden away in the code.
This sponsorship is one of the craziest things I've ever seen haha. Great coincidence. This game is amazing, made me fall in love with videogames again.
So at 1:48 I encountered a similar area near the end of the game due to a bug and when I did load in that area it was full of characters that weren't loaded in yet so it might be just the same there.
I just yesterday found a glitch that removes your party and frees your camera in the Blood of Lathander area and found that first area by accident because it is right next to that in the world. Now I find this video and actually find out what that area is. Thank you for the video and interesting stuff.
the doors remind me of a Minecraft build in which an alarm is triggered and a minecart is send into a circle and opens/closes doors the whole time to create an alarm sound. also a day later the minecart was actually hijacked by a zombie.
That "A" was the old thing to mark which map version it was, as act one used to be GustavA and GustavB; with B ending up being the monastary ... also Karlach (before her final form) was stored there.
that flat surface with the a and the single stone is actually for when minartha invades the druids grove thats where they are stored, my game bugged out one time and they were all in there, they got to take turns in combat like everyone else but they couldnt actually do much
The Maps in this game are so beautiful, playing it with a 3rd person mod is insane you can see all the details really close. One of my favorites was walking under a stained glass window and seeing the different colored light reflect on my armor, I'd have never seen this is traditional top down view, I highly recommend a 3rd person playthrough of the game there's slot of detail you miss with the camera so far away
6:14 i accidently got teleported there while fighting the goblin 2nd attack raid :( i had to reload to a previous save that was 30+ minutes before the fight (i did take a screenshot of the A)
So if you use Lumps horn before the battle at the grove in act 1 it will aggro the enemies that are supposed to be there to fight and you'll see them in on the place used to load models and stuff, they will spawn in once you blow the teifling war horn but it's kinda cool to see them all stuck like that
A bit late, but when using things like cheat engine to clear the fog of war, I also noticed that when you are in a indoor map location like a cave or cellar, many of the other interiors of that region are precent on the map (that is now clear of the fog of war). Meaning that just like shown here with the Devil's house, most if not all interior locations of act 1 are located in the same worldspace, but only loads in the bare minimum of the locations that you aren't currently in (and covers it with the fog of war on the map) Its pretty interesting to know that you might be able to just go from one interior location to another if you could move through walls.
I wonder how different it would be now after all the patches. I think there has been some performance optimizations that have created some weird bugs. Like how slain enemies now suddenly appear and play their death animation when they're a certain distance from you.
I read an article stating that the voice actor playing Astarion stated that there's a whole area yet to be found in the game. Hard to comprehend how that can be when looking at the video. Thanks for the content
i also found an item in the mine where you first meet the gnomes, on the whey to the one that slipped away and ypu get the powder from, there was a wall and my camera panned into the brick wall and there was a potion or lockpick, i don't remember, was a funny finding.
Ooooh so THAT'S where the "Nude men country" is ! We were trying mods to play with more than 4 characters, and for some reason the mods weren't working and kept sending us to this scene with Durge and the naked men. Was hilarious.
at 6:00 where the game has multiple maps. That is really ingenious. So that way when dialogue teleports the player from one scene to another there is no loading screen!. Also the doors stored underground are all the opened doors, so the game swaps the model out fast when opening a door maybe?
200 hours into the game and only beat it once, started another run and i'm amazed how much content i didn't watch the first run. I wonder if they'll add all of the cut content, upper city please!
Fun thing to know: in the Early access you walked through way more of the Nautiloid than in the release version. You went outside and on the deck, which you now dont.
My theory about why you can see all the areas when the Devil teleports you to his home is because he can spawn randomly in any area throughout the story, so MAYBE specifically for him and his quest line, all areas are generated when his quest is active, but whichever areas you aren't in at the time are compressed but still active so that the percentages of his random spawn points can be evenly distributed. But I don't know crap about how game design works so I can honestly just be talking out of my ass, but idk, it makes sense in my head.
Don't know how but i got teleported temporarily to a dev room with grey checker floor texture after defeating cazador using daylight before the dialog triggering
Baldur’s Gate 3 is now available on PlayStation 5!: bit.ly/BoundaryBreak_BaldursGate3 Truly a contender for game of the year. From personal experiencing the game I would say Baldurs Gate 3 achieves the right to say its moving the industry forward and is a gameplay experience that has to be played to be believed. Gather a party and find a way to resist or overcome the corruption you are faced with in a very open ended, very D&D sort of way.
You forgot to mention it's a feature complete game at launch and no monetisation, unique selling points in 2023 .. my words 😇
PLEASE DO GRABBED BY THE GHOULIES
@@skillaxxxmusic slaps too
Ok
inside of the titan watchers chest it looks like it has a cushioned interior
The wooden sign at 8:30 is the coat of arms for the city of Baldur’s Gate
It’s also a not a sign, it’s a crate lid. You can see crates with that on it around the city
The black orb being revealed to be another universe inside of a universe is a twist I didn't expect and a perfect start for this amazing game
Like the necklace on the little dog in Men In Black lol
It’s weirdly unnerving. Like some SCP cryptid.
@@balaam_7087 it was a cat 🤓
There is a hypothesis that the whole observable universe might be on the inside of a giant black hole.
6:14 I once glitched there because of a mod, it's seems to be a place where they store NPC models and objects that the game need to pull instantly like the stone bed that spawns with Volo's camp event, there you will also see A LOT of NPC just hanging out, some are even stacked on top of each other creating an abomination.
It's a crewmate. AMONG US
I once glitched here too! No mods, though- I was in the cutscene after fighting Ketheric, when suddenly I was in that beach area and there were two Mind Flayers T-posing behind me while the scene’s events were still playing out. It was hilarious, especially since I’d seen the proper version as well. A certain something was supposed to be dramatically pulling itself up out of a hole, but instead it just phased up through the sand.
I saw it without mods during the attack on the grove. All the goblins were stuck passing turns there until Minthara summoned them
@@addisonmigash8227same here ! i was trying to sneak into the grove to take out the druids first… which then lead to the gobbos just chilling
My friends and I encountered it during a battle. We called it "the a zone"
It’s so cool that you got sponsored to do this by the devs, for such a hugely popular game at that!
Definitely a far, far better use of promotional budget than standard non-gameplay cinematic fluff ads. Those, I always ignore. This ad though? This just got me to pay attention to the product for 12 minutes straight.
Holy shit. Theyre a walking dub i love that company
Honestly it was a REALLY good idea, it shows just how well crafted this game is, how far they can push this engine, and have it run as well as it does when other games with much smaller maps can barely run at all.
I’m honestly surprised you didnt include anything from the top view of the mages tower. That view of the whole city was amazing
well he ( like myself) probably didn't even see the mages tower, amongst many other places. It's an amazing game this.
The attention to detail is why this is such a beloved game. It's easy to say "can't do that" - Baldur's Gate 3 has far more "oh, we thought of that, go ahead" options than most games have, and the graphical detail is equally astounding.
Man, congrats on getting that actual sponsorship
It's hilarious how UA-cam built, then destroyed, an entire industry of honest, independent reviewers and other creators, so now they have to resort to getting sponsorships.. something a critic ideally shouldn't do. And in your case, some companies have actually tried to give you crap for going behind the scenes, so to have this one endorse you, it's just perfect. We're living in clown world and I'm glad you're still around and doing okay!
Larian and the people they hire seem like they're pretty chill. Amelia Tyler, who voices The Narrator for BG3 (also voiced Malady in D:OS2) even has a bunch of outtakes on her youtube channel from when they were doing the voice lines. The cast for the game are also doing a streamed DnD game on Friday. Can't remember the last time we've seen that happen.
To be fair the destruction wasn't entirely UA-cam's fault. Ads don't pay what they used to and companies and individuals figured out how to game the system. So long as a large enough group of people are willing to shell out money (via ads, premium, buying merch, or just throwing money at the screen hoping they get noticed) while watching garbage there will always be people around that take advantage of it. Most big companies are also publicly traded and publicly traded companies are legally required to keep making more and more money which eventually becomes impossible without screwing over the customer in some way. Private companies are more free to be stable, to make long term investments even if it tanks profits in the short term, and to chase actual sustainability (they just have to remain profitable, not keep making more profits).
@@grn1 it's amazing how many paradoces there are here. Ads don't pay what they used to, yet there's more and more people willing to allow ads. shareholders are supposed to remove executives who don't make money, yet they don't, and then they keep demanding unsustainable growth.
in any case, ads still paid fine around the time youtube first screwed everyone. It's just that third worlders found ways to cheat clicks, so they restricted it to _time spent watching_ and that killed web animation.
@@grn1 we can still attribute a lot of it to youtube themselves, given the number of ways they've shot themselves in the foot trying to collect more pennies over time, UA-cam music as an example costs youtube money to host said music- where a decade back musicians were putting their music up on youtube at the 'standard' predatory monetization rates, UA-cam shorts pays out around 1/100th the value of a 'full' video- but ironically storing tens of 15 - 60 second long videos no one will ever watch takes up more digital 'space' than the equivalent length of 'full' videos, UA-cam put money into developing "youtube NFTs" enough said there.
@@crazyabe4571 I never said UA-cam hasn't screwed stuff up, just that it's not entirely their fault.
Shorts is an interesting thing. They need to get the next generation on UA-cam and TicToc is stealing that generation but by copying TicToc they're destroying the very thing that makes UA-cam great and probably destroying the long term profitability of the site. GameTheory has an excellent video on the topic (MatPat knows his stuff when it comes to UA-cam's inner workings).
UA-cam has long been anti-co-creator. I don't think that's intentional but it's definitely the case that their algorithms (there's many) won't push content made by different creators on a channel, at least not at first, which makes it damn near impossible for most small creators to expand or take a break. Channels that have always had multiple creators fair better and I think MatPat's strategy has been to slowly bring new faces into the mix so when he leaves the algorithms will already be trained to push content from the new host. He did have to take external money to be able to afford that strategy which is always concerning (he doesn't really own the company anymore but apparently trust the new owners well enough).
I have my own love-hate relationship with UA-cam Music, it's horribly broken but the only source that has most everything I want to listen to and since I pay premium anyway (because I watch way too much UA-cam and want to support my favorite creators without watching ads) YT Music is ad free.
While playing around with mods, I had a few improperly installed mods take me to the outside area the character creation and leave me there with no control over the characters. It’s cool to finally learn where that was.
This JUST happened to me. Crazy the vid was recommended to explain where I was.
When I looked out into the moving setpiece of the initial Nautaloid in Hell scene I remember distinctly thinking "Oh I hope this ends up on Boundary Break" ❤
I have also noticed that any transformations in this game (so far anyways) are instant model swaps covered up by clever camera work and I'm glad to be vindicated by your look at that person in the pod
Stuff like this makes me really appreciate the time and effort it went into making this incredible game. Still the best game (for me) that's come out this year. It's phenomenal. So glad they got you as a sponsor to do it justice.
Remember to add the timestamp at 6:30 :)
11:05 the castle is an explorable area of the map, it's wyrm rock fortress, it's also where you meet Gortash
I love how much they used old school gaming tricks. So much stuff rendered around you hidden inside of other scenery that you’ll never know is there. Masterfully placed to save game space and time without causing a single problem.
so you love what everyone does and is supposed to do? nice shilling
@@Blox117 Butthurt alert
I highly recommend checking out Frans Bouma's camera tools he makes it available for a TON of games and his camera tools help make taking pictures in game possible. This man is what's helping the virtual photography community stay sane when a fantastic game comes out without a photo mode.
Something incredibly subtle I discovered involves the owlbear cub! Its eyes have a reflection in them. Like most games, that reflection is taken from somewhere. At a glance, it looks like the reflection in its eyes may be an office or something. I have a screenshot if you're interested in seeing it!
You can refer to the Mindlfayer ship scene as a scenery treadmill.
You can move for hours in the same spot and feel like you’ve traveled miles and feel like you’re moving as fast as the wind.
The Upper City was cut from the game so that probably explains why there's alot of detail in the city.
I don't know if cut is the right word, more like wasn't built upon
I thought the last few battles of the game was the upper city area the devs were talking about?
Hell yeah! So glad you got this sponsor too, I’ve been playing this for like 2 weeks straight and this video is the best thing I could’ve asked for. Amazing level of detail, thanks for showing us as always!
I think the black orb thing in the beginning is there for cinematic purposes, the goes through it when you connect the nerve transponders.
Only Larian would sponsor a boundary break video LOL
I love how much attention this game paid to the Forgotten Realms lore, down to the Syggian dock spikes in Avernus at the beginning flying past you on the Nautaloid
Baldur's Gate 3 Boundary Break? Awesome. Sponsered by Baldur's Gate 3!? Okay, now we know we've made it boys.
Are you the editor?
The area with a big A on and a stone bench is where the goblins and minthara are before they raid the grove, I don't remember how I did it but I got them to join the fight before they were supposed to spawn in to join the raid, so they had a couple of turns on that platform, there are also some books there but i don't know what they are. Me and my friends dubbed it "The A-stral plane"
This'll probably get buried but the area in 6:23 is where they store enemies from the goblin camp for the Grove fight. My game glitched out while I was invading the Grove, and all the friendly goblins, spiders, etc ended up spawning on that platform and being unable to get to the door, leaving me to fight the tieflings alone. They never made it back to the overworldm btw.
I would love to see out of bounds in Cazador’s basement ❤🧛🏻
that nautiloid at the beginning is insanely filled with detail, and you can appreciate its scale even without boundary breaking just by moving the camera outside. every texture is carefully crafted and I don't know if they made some weird trick with the scale and perspective but I find it amazing that the nautiloid actually makes sense structurally
as a player, i can feel nothing but sincere appreciation for the studio and devs
all these techniques and efforts to make this game perform as such
Now we need all of the angles of every romance scene lol
Dark Urge having a harem of naked people around them 24/7 is the most expected thing to happen to Dark Urge.
2:21 omg, that smoke looks amazing. i havent seen smoke look that good since arkham knight, which blew me away with how volumetric the smoke looked despite not being so. so many games still do smoke the same way as twenty years ago and it shows because it looks so flat cuz its usually not animated or bump mapped, and it clips through walls and floors instead of being visible through them. but this is beautiful looking. this is an example of a game setting a bar that all AAA studios should now be hitting, but won't.
I bet there's so much more to see. I love Larian games. The amount of detail in them is insane
The spine during character creation is interesting, I guess really going into the tadpole in the body vibe
This upload actually caught me off guard, both in content and timing. Hope the algorithm doesn't bury this considering how much genuinely interesting stuff is here and I can't lie, idea making me kinda wanna get into Baldur's Gate myself.
The mix of familiar and new dev techniques for sure made this one of my favorite episodes.
Life has many doors under the map Ed boy.
I feel like the Emperor previously not being a mindflayer isn't the twist in question lmao, don't even think you can be a mindflayer without previously being something else.
He could have been a halfling?
That flat plane with an A and the books is where I was teleported to in a glitched out fight with the goblins in the grove! I think it's where the goblins are stored before the cutscene initiates!
The dragon is there because you can see it through a telescope in the Emerald Grove
1:52 could be the texture used as the texture who appear around your vision when the tadpole do something in your head and the screen border have a weird texture?
That patch of goo is most likely what you assumed it was. I had a bug during gameplay where my goblin allies were all stuck on a square about that big.
Mindflayer mouth got me acting unwise
I love this game so much. Such a needed game in a an era of disappointment
Get a life😂
@@santana8022 I’m alive right now
I was looking around when Gale and Mystra talk and its just the astral prism. if it works, it works!
Your appreciation for the craft seriously makes me feel validated. I appreciate you dude thanks for years of content.
I ACTUALLY SEARCHED FOR THIS VIDEO BEFORE IT CAME OUT, SO EXCITED!!!!
I play BG3 on a dinky little laptop (which basically means I get 10 fps most of the time lol), and it now makes sense to me why dungeons and basement areas run so much better for me!
That top down look at the city at the end made my jaw drop. Damn. huge area!
6:01 Octtrees, Quadtrees, BSP trees etc, Occlusion culling, frustrum culling. The games doesn't actually 'run' all of those. It only 'runs' what is in a certain bubble of assets that are active.
So. i found an odd boundary break (at least an out of bounds place) in The Elder Scrolls Oblivion i think you might find interesting.
At the final boss fight i left the king in the room just before i triggered the cut scene and climbed out of the city.
Paint brush stairway over the wall. Usual bit.
Thing is, there's nothing outside other than a seemingly endless range of small bushes.
I still wandered around the map and saw i was where places were meant to be. No places showed up where i was though.
I even went past the world borders.
I don't know how far i can go in any direction yet.
So basically, the only city on the map is the main center of the Imperial city end battle area.
If you knew about this area i haven't seen any video about this specific area. Yet.
Hope you found something interesting about this area in any case.
Love the videos.
Great work!
This is a...semi-well-known thing. Any of the walled cities will do the same thing if climbed out of - all that's beyond them is a copy of the game world where nothing except the terrain collision and the sticky-up grass exists, and that "nothing exists" includes the world border. If you go far enough outside of the map boundaries, the terrain collision starts to deteriorate horribly (like, I recall when I did this as a kid, I went off the map north of Cloud Ruler Temple and after I went far enough into Skyrim, the terrain eventually detirorated into what can only be described as "noise spikes". If you keep going off further than than that, there's nothing but cells that consist of entirely invisible water - I never personally got further than this, but I assume it functions the same was as Fallout: New Vegas and Fallout 4 since the engines arethe same
This is different.
Usualy when i jump out of the cities and reach the "under map" i can find other cities and click on their doors to get back into the map.
That is no longer where i am when i leave the boss battle at the end now.@@YukikoTsuki
@@empurress77Oblivion is very well documented, all you need to Boundary Break it is to open the console and type "tcl" unless you're on console, you were still in the same style of map as the other user said.
@@dustimus8177 Nope. Entirely different map.
That's the point.
I have gone out of bounds in the main game many times.
The difference is that it's a separate map for the ending boss battle.
Normally you can click on a door when you get to a city but when you escape the end battle there are no other cities that can be accessed anymore.
There's only the boss battle area rendered.
Just to be clear there's an out of bounds in the normal part of play where the cities can be accessed and a different out of bounds when you are in the end boss battle.
There was "something" far away almost at horizon line in inferno world (a Raphael Castle ).
Player don't have acces to look out, but if you manage to move a bit out of walls and look at right angle - you can see it. Something is shining there and looks like a platform.
id like to make a request if you do a part 2 to this video. in Jaheira's basement theres an opulent chest underneath the floor in her cabin down there. if you stand in the middle of the room and press the button to detect items, its name will pop up, but it disappears when you go through the hidden door behind the bookshelf. idk if its meant to be there or not, but i havent found a way to reach it
No wonder my gpu fan always went 100% in character creation haha
If you havent' done Alan Wake you should do that when 2 releases, Alan Wake 1 began life as an open world game, and still has a lot of those bones in it, so there is a TON of cool stuff still hidden away in the code.
That boat picture on the lid of a barrel or box thing reminded me immiditely of divinity 2
Those doors under the terrain were oddly shaped like a Number 7.
A fancy 7 at that even with the period at the bottom.
This sponsorship is one of the craziest things I've ever seen haha. Great coincidence. This game is amazing, made me fall in love with videogames again.
I appreciate that you went to the effort of blurring the node models instead of just... hitting the switch that turns off nudity.
Ah yes, the realm of Half Naked Men (and base DU)!
how cool that the dev sponsored a video where everyone can see what you aren't supposed to see.
Skip to 7:18 to avoid spoilers.
You can in fact get up to the top areas of the castle pretty legally, BTW. And there's even some Steel Watchers to fight up there.
12:08 that's such a beautiful scene, its a shame we cant see it in game
So at 1:48 I encountered a similar area near the end of the game due to a bug and when I did load in that area it was full of characters that weren't loaded in yet so it might be just the same there.
YES! I was hoping you would do BG3 at some point but not that soon, I loved it!
I just yesterday found a glitch that removes your party and frees your camera in the Blood of Lathander area and found that first area by accident because it is right next to that in the world.
Now I find this video and actually find out what that area is. Thank you for the video and interesting stuff.
the doors remind me of a Minecraft build in which an alarm is triggered and a minecart is send into a circle and opens/closes doors the whole time to create an alarm sound. also a day later the minecart was actually hijacked by a zombie.
That "A" was the old thing to mark which map version it was, as act one used to be GustavA and GustavB; with B ending up being the monastary ... also Karlach (before her final form) was stored there.
that flat surface with the a and the single stone is actually for when minartha invades the druids grove thats where they are stored, my game bugged out one time and they were all in there, they got to take turns in combat like everyone else but they couldnt actually do much
You forgot to add a timestamp to skip spoilers.
I like that P2 is playing as Drizzt in the sponsored part at 4:35!
I stopped playing in Act 3, I got distracted. You inspired me to go back and finish. Once I finish the game, then I'll finish the video.
The Maps in this game are so beautiful, playing it with a 3rd person mod is insane you can see all the details really close. One of my favorites was walking under a stained glass window and seeing the different colored light reflect on my armor, I'd have never seen this is traditional top down view, I highly recommend a 3rd person playthrough of the game there's slot of detail you miss with the camera so far away
Playing with a controller makes the 3rd person mod obsolete. Just saying.
Would be really interested to see the main menu explored, that whole temple of Bhaal looking place and closeups of the adventurers on the stairs.
6:14 i accidently got teleported there while fighting the goblin 2nd attack raid :( i had to reload to a previous save that was 30+ minutes before the fight (i did take a screenshot of the A)
So if you use Lumps horn before the battle at the grove in act 1 it will aggro the enemies that are supposed to be there to fight and you'll see them in on the place used to load models and stuff, they will spawn in once you blow the teifling war horn but it's kinda cool to see them all stuck like that
It would be fun to see BG1 and BG2 and anything they have to offer.
the fact that the developers is sponsoring this video makes them even cooler than what they already are.
A bit late, but when using things like cheat engine to clear the fog of war, I also noticed that when you are in a indoor map location like a cave or cellar, many of the other interiors of that region are precent on the map (that is now clear of the fog of war).
Meaning that just like shown here with the Devil's house, most if not all interior locations of act 1 are located in the same worldspace, but only loads in the bare minimum of the locations that you aren't currently in (and covers it with the fog of war on the map)
Its pretty interesting to know that you might be able to just go from one interior location to another if you could move through walls.
I'm already tripping but having an ad for the game inside the video about the game sent me to another plane
Fun fact: the dragon flies overhead and then just ascends to that point once out of eyeshot
I wonder how different it would be now after all the patches. I think there has been some performance optimizations that have created some weird bugs. Like how slain enemies now suddenly appear and play their death animation when they're a certain distance from you.
Given all the options in this game I found if they played for things like talking to the dragon before you're supposed to via no clip
0:56 Black sphere put skydome(portal universe) inside it.
Seeing the level of detail in this game has convinced me that I need to upgrade my pc
Seeing all of this work always makes me want to become a game developer, soooo neat
I read an article stating that the voice actor playing Astarion stated that there's a whole area yet to be found in the game. Hard to comprehend how that can be when looking at the video. Thanks for the content
i also found an item in the mine where you first meet the gnomes, on the whey to the one that slipped away and ypu get the powder from, there was a wall and my camera panned into the brick wall and there was a potion or lockpick, i don't remember, was a funny finding.
Of course, you release this and they immediately update the illithid transformation scene to show more detail.
Ooooh so THAT'S where the "Nude men country" is !
We were trying mods to play with more than 4 characters, and for some reason the mods weren't working and kept sending us to this scene with Durge and the naked men.
Was hilarious.
The sail ship is the Crest of Baldur's Gate
at 6:00 where the game has multiple maps. That is really ingenious. So that way when dialogue teleports the player from one scene to another there is no loading screen!. Also the doors stored underground are all the opened doors, so the game swaps the model out fast when opening a door maybe?
I'd love it if we'd been able to see the locations from higher vantage points, it's such a beautiful game
200 hours into the game and only beat it once, started another run and i'm amazed how much content i didn't watch the first run.
I wonder if they'll add all of the cut content, upper city please!
Fun thing to know: in the Early access you walked through way more of the Nautiloid than in the release version. You went outside and on the deck, which you now dont.
My theory about why you can see all the areas when the Devil teleports you to his home is because he can spawn randomly in any area throughout the story, so MAYBE specifically for him and his quest line, all areas are generated when his quest is active, but whichever areas you aren't in at the time are compressed but still active so that the percentages of his random spawn points can be evenly distributed. But I don't know crap about how game design works so I can honestly just be talking out of my ass, but idk, it makes sense in my head.
Not any area he has set points where he can spawn but they are throughout the map
9:12 Glossy, shallow mind flayer Mussy
The sailship in the wooden sign at 8:30 is from the cover of Baldur's Gate: Tales of the Sword Coast. Nice easter egg :)
It is also the image used for the achievement for finishing the game :)
DUDE it has split screen co-op?! My mind is blown!!!
Don't know how but i got teleported temporarily to a dev room with grey checker floor texture after defeating cazador using daylight before the dialog triggering
Never played any Baldur’s Gate game, but love the video none the less. Thanks!