Out of Bounds Secrets | Final Fantasy 10 - Boundary Break
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- Опубліковано 24 лис 2024
- Lets take the camera absolutely anywhere we want to learn more about Final Fanasty X!
Every episode I have - • Boundary Break
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Fans have made a discord chat room if you guys like that stuff. Heres a link: discord.gg/boundarybreak
Intro Theme remixed by F1NG3RS - / f1ng3rsmusic
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Outro art sourced and repurposed from Startropics, animated by Clay Burton: www.clayburton.ca
Commenting corrections and vulger/constructive criticism is accepted. However, due to misinformation being a rampant tool for online trolling. Anyone posting incorrect corrections as fact will be removed. Anyone commenting additional(supplemental or complimentary to the existing content) information and dressing it up as a correction/gotcha moment will be removed.
I love that Tidus actually leans forward to touch Yuna’s shoulder and it’s not just a hand coming out of nowhere. Love this game so much ❤
You actually fall and land on sins head when you are running away from the ice temple. I believe they show a cut scene zooming out to show sin before you teleport to the desert. Later in the game Tidus makes a comment that sin likes the temple hymn to explain why he was there.
Yeah, this is how I always understood that scene in Macalania Lake. You're standing on Sin's head, not the bottom of the lake.
Unfortunately it's just not very well... uh, choreographed is the wrong word... which is weird cause the rest of the game doesn't have that problem.
@@monandoboi7360 Yeah, it isn't really apparently what's going on unless you're really paying attention; I didn't realize what was happening until my second playthrough. When you do figure it out, it's a definitely a special moment.
I was wondering! The location seems important enough that it would be kind of odd to make a higher polygon/resolution version of it just to use in a random location.
This is such a cool fact. I never realised this until I watched a UA-cam video about it like a year ago and I've been playing this game since like 2005. Fantastic game
Really interesting content, thanks for sharing! I found the animations that still happened "normally" despite not being in the shot particularly cool and the Dream Zanarkand zoom out was awesome!
I knew you’d be here.
It’s just part of your story.
Damn, beat me to it. I was especially hoping you'd see this. It was super cool to see it all.
Haha you would be here too 😂♥️
The legend is here. Thank you for your input!!
the boss himself
The scene that you say was model ripped, actually takes place on sins head. When the party fell through the ice, JECHT wanted to help his son, and so made sin sit in spot and SLEEP giving the party a landing area to fall on and recover. This scene shows that JECHT is still there inside SIN. It was INTENTIONALLY the exact same model layout not a RIP.
If you look on the original PS2 version, it is MUCH more apparent. Also, in the scene in that town, everyone has SIN sickness... just saying
I find interesting how many people don't seem to realize that you are on top of his head.
This is the reason the ground starts shaking, there are pyreflies everwhere, and you end up in the middle of the desert afterward. Sin wakes up, and ends up throwing you all off in that oasis after everyone passes out.
I didn't even play the game and even to me it was pretty obvious that there must be a story connection between these places. Went in the comments to find exactly this comment, thanks
That scene has the absolute weirdest dialogue in the entire game, the characters are acting bizarre. Was never 100% sure if that was cause Sin was so close, or if it was just a translation issue. If they're truly on his head that would explain a lot, I think you're right.
@@jakphannak817 I can see people missing it. Things start shaking and then it shows an FMV of Sin from pretty far away. I knew we were on top of Sin, but never connected that it was the same city area shown in the boss fight.
I can tell you, as an artist who does game models, the artist who made that cat is probably really proud of the cat's level of detail being unnecessary, without straining the resources.
Its actually more painful to a lot of artists to reduce the quality of the art, or to make intentionally low quality art, for budgetary reasons, than it is knowing that you can't see the detail they put in.
That said, I know they/we also really love it when someone cares enough to look at them up close and see how much we cared about the model/texture.
I think that creating a highly optimized and "cheap to run" model is also something to be proud of, even if it's not as pretty as you could make it
Stuff like that cat is why I've always loved boundary breaking as far back as I can remember, long before youtube.
I've always loved looking for the hidden or overlooked stuff.
I think I've seen coders & artist slip in "signatures" into the code: To "sign" the "piece of art" (or code) that they worked on ?
...but also, it can add a layer of personal protection if there's ever litigation with the company...
...Your "signature" is right there and the company was too stupid to notice, lol !!!
I always love looking at random models up close an thinking some dev has no idea I'm loving the effort of work that most won't pay attention too but as fellow artists it just makes me crave staring at it haha
@@glenngriffon8032 Yesss, boundary breaking was a youtube channel idea I had like 10+ years ago (started using youtube the first year it came online end of 2005), but never got around to doing it. I always knew it would be a great channel idea.. then Shesez put it into motion and I was like "Son of a b!" lol
Those made-up characters at 3:40 are actually Yevon script and are found throughout the game. Most Yevon script characters are associated with a character in the latin alphabet. If anyone is curious it reads IYGQCOFALLL(this last L is upside down)FEWYO.
Glad someone else said this. It's kinda obvious Shesez never actually played this game... xD
Thank you.
I was cringing so hard.
01:35 - when you fall through ice at the bottom of lake Macalania, you actually land on Sin's head. As in Jecht rescues his son so he can complete the pilgrimage.
This is why FF-X is so great, there are so many hidden layers to the story. Take for instance Anima, Seymour's summon. It's later revealed in a side quest that Anima is the spirit of Seymour's mother!
I love that if you summon her against Seymour he'll have special dialogue too. Love how detailed this game is.
really? gotta go back and see for myself if you do land on sin's head.
Just what i was about to write.. yep Sin actually rests at the bottom of macalania lake at that time. i believe they even were poisened by sin and then land on bikanel island after that
Yeah i mean lol.. go and watch the scene again.. its like totally obvious.. sin was there to listen to the song of prayer but when the singing stopped he wakes up again
Ah yes, the first game that taught me videogames can be more than just games.
Feels like I travelled back in time and I'm being given behind the scenes access to the set of my favorite movie.
Thanks for this! Strangely, YT recommended me a lot of music from this game lately so I was in a nostalgia week already, with this video being the cherry on top 😁
Rikku's teeth are a fun error. Its not that she has too many teeth its that she has a texture that was supposed to wrap all the way around her mouth, having every individual tooth painted uniquely, but they stretched it over half her mouth and mirrored it. You can see that around the 7th tooth from the back or front of her mouth, the teeth are actually longer and get shorter towards the front and back of her mouth... that's because those teeth in the corner of her mouth are actually supposed to be her incisors, at the front of her mouth.
I don't think this happens in the PS2 version as the textures on the character models in the PS2 version are the single most changed thing compared to the HD release. They actually really did a lot of destructive work that makes the HD character models look significantly worse in animation than the PS2 ones, because they didn't account for eyes turing (so you see really dark shadows around the eyes anytime someone isn't staring straight ahead) and they didn't port the cutscene facial animations over to the HD models at all, so no one emotes in the HD version.
Thanks for this, I always wondered how they managed to completely obliterate the graphics in the HD version. It is incredible that they let this happen and also incredible that I paid full price for an HD remake that looked so bad when I have a working PS2 and a hard copy of ffx 😞
Yup, her UV map glitched and it went on every face instead of the whole teeth model. Creepy result but kinda cool actually.
I hope we get a proper remake for FFX eventually.
So I'm guessing the best way to play this game is to emulate the PS2 version on PC and crank the render resolution?
@@hyper_channelThere are mods on Nexus that fix the PC version. Everyone else has to deal with it.
I think the reason the models are fully animated during the cutscenes is because they did the animation first, and decided how they wanted to frame each shot *after* the fact.
Unlike Twilight Princess that may have been storyboarded and the shots framed *before* the animations were done.
That's a possibility but I was going to say its because the fully animated ones are motion capture while the half-animated ones are hand-animated.
@@tacobot_6102You seriously think they were using full body motion capture back think. Think again man, think again.
@@Liliquan are you serious? Motion capture has been in use in videogames since the early 90's. This one may not have been high-res full body mocap, but just enough of the macro movements of the body. Things like extremeties and facil movement were done by hand and if you know what to look for, its definitely in use here. And in case you need proof, this video mentions that they have been using motion capture since FF8 and that it was used almost all the time in FFX
ua-cam.com/video/j8GYTk1IrI4/v-deo.htmlm30s
Kojima did the same thing for mgs2. He even had mo cap teams and sets built to get animations fully performed.
This game meant so much to me. It will be forever tied in my memory to a long time girlfriend that I lost in my youth and kinda never got over and have pretty much stayed alone ever since...
I plan to play this game once more when I'm old and just before I die.
Not sure if anyone cares but I know final fantasy and the music are strongly tied to a lot of emotions for a lot of people.
I hope you all have happy memories connected to them.
The problem with happy memories is that they become bitter once you lose the person tied to it :(
This was a beautiful albeit sad comment thanks for sharing. I'm a highly nostalgic, and melancholic person myself so I can relate to you. Sorry for the loss of your lover.
And you are correct FF games music has a very potent magical feel to it and when heard can invoke lots of melancholic feelings. Same rings true for Zelda, Mario, and Chrono series music.
Absolutely. Final Fantasy X is a work of art that I hold very dear in my heart. All of the best moments in my life I was there, playing it.
Correction about the model rip of the small city on Sin's head.
That actually is Sin you are standing on top of lore wise. Sin was under Lake Macalania listening to the Hymn of the Fayth because he had been following your group around Spira. And because he had been doing that, he was in a position to use his gravity magic to safely catch the party, preventing them from dying. We're also shown that city on Sin's head so clearly during the big battle as a reminder of sorts of that moment.
There are no sources. It is a theory.
@@YOSEPHALLEN92 It's not a theory though.
Jecht was under Lake Macalania listening to Shiva sing, it was helping keep Sin calm. He had been following the group around Spira, which is confirmed after the events in Zanarkand when Sin is seen sitting outside of the Dome chilling instead of attacking or even destroying the dome itself. He had been following their progress all this time because of the plan and desire to end Sin's rebirth once and for all, which is why you don't hear anything about wide spread destruction at different parts of Spira, because he's following the group instead of going on a rampage.
The group was on top of Sin's head under Lake Macalania, and when Shiva stopped singing is when Jecht momentarily lost control of him, which somehow resulted in the group ending up all the way over in Bikanel.
Also, if you look at how Sin is positioned in the short CG cutscene, he is positioned in a way that has the city on his head leveled perfectly. And it's thanks to his gravity magic that the group did not die from that massive fall that would have killed all of them otherwise. Either from the fall itself or the freezing waters below.
The source of this information are the events of the game itself. We don't need a game dev Q&A to confirm information they openly give to us in the storytelling.
@@YOSEPHALLEN92 no it's true and it's an important part of the story that is talked about and implied although they didn't make it that obvious. It shows how somehow Jecht is still there inside Sin and wants to keep his son safe
Idk where you get the gravity magic bit from, but yeah it's obvious from the buildings that they were on top of sin, this was made clear by a boundary break like a year ago that also showed that you can see the city under lake macalania is on sins head with the fins in the back
@@kenhammscousin4716 Gravity Magic is the type of magic Sin uses. He uses it in the various battles you have with him, he uses it in various cutscenes (including when he destroyed Kilika when the debris is swirling over his head, showing his destructive force to Tidus for the first time), and is how he flies around the sky. He even used it in the final battle vs Sin's Head, pulling the airship toward himself before charging up Gigaton Gravitation.
It's not unreasonable to believe Jecht was able to use Sin's gravity magic to lighten the fall from a fatal height to prevent the party from dying, and them landing on his head could have been where he pulled them to with it using Sin's gravity field.
FFX holds a special place in my heart. I love how much I learn about the game design in these videos. Thanks Shesez for another banger 🥰
The artists rendition of that beta image had me absolutely rolling lmfao that turned out way different
Such a good example why remasters can be destructive lol
@@LuigiXHero In fairness for that specific example, they probably didn't keep notes on what the asset was supposed to be, or where it came from. It was probably thrown in at the last minute as a joke by one of the artists when they needed another frame for a set.
Reminded me of when that woman tried to restore "Ecce Homo" and turned a classic painting into Monkey Jesus.
Finally after 22 years i can see more of final fantasy X, thanks a lot dude, thanks
1:12 Where he talks about the city on Sin's head being reused for the Macalania scene, I'm starting to think the characters were actually standing on Sin the whole time and never realized it.
Thank you so much for doing FFX! I'm impressed with how much they ended up modeling, particularly as you said in the cutscenes where parts of the characters that you never see are animated. I wonder if they weren't sure in the beginning how the scenes were going to be framed, or even if they simply wanted the flexibility to make changes to the framing, and so doing full body animations from the motion captures in this case gave them that flexibility later.
FF12 had a ton of environmental details as well. I hope we get it at some point.
Dude...that IS Sin's head. He carries the party to the next point in the story...
The game is really unclear and vague about that, but the camera break does pretty much confirm it at least.
@@planescapedI had to replay the game as a 32 year old to understand how we ended up getting transported to the island. Was not clear at all for a kid.
what has always amazed me and still amazes me to this day is the amount of care and dedication that went into the worldbuilding, map creation, and especially the story. the whole game, really. favorite FF game, probably favorite game ever.
Fun fact about 1:23 - Shesez, my turn to blow your mind. You do visit this city in the scene that the party was excommunicated below Macalania Temple and the cut scene at the end of the area shows that the party is actually standing on top of Sin's head (the ground shakes and there is a cut scene of Sin floating in the water, then Lulu cries out to watch out for Sin's toxins).
Huh? It's not a model rip of the top of Sin's head... it IS Sin's head. You're literally standing on Sin's head at the bottom of Lake Macalania.
someone who actually knows how to say Tidus. that's an instant thumbs up.
It's so interesting that they actually took the time to make things move properly that are never seen by a normal player.
The city on top of Sin is the same city you visit under Macalania Lake. When they fall through the ice, they land on Sin's head. Sin was under the ice, listening to the Hymn of the Fayth being sung by Shiva's fayth. This is where we learn that Sin likes the hymn and that it calms it down, which they later use against it during the battle against Sin.
The fact that the developers made sure the legs were in sync with the scenes really shows a high level of care, commendable
it's motion capture, it would take more work to remove it afterwards, leaving it in cost them exactly zero effort. what a weird praise.
@@TunaCanGuzzler didnt know that, thanks 👍🏼
This upload really blew me away! It was so cool to see the cutscenes from different perspectives because of the animations that are usually off-screen, and seeing the fayths up-close like that... I don't even have words to describe it! Thank you so much!! 💜
I didn't know how badly I wanted this episode until it came out, thank you. My Mom loved FF 10 and after she died in 2014 I couldn't play it for for years, until around 2020-ish when I got it on steam and was old enough to actually appreciate the mechanics and story, I still haven't been able to bring myself to beat it but I'm slowly collecting the achievements and hope to eventually 100% it.
Greatest game ever. Need a ten hour version exploring every scene :D
Yes! I've been anticipating the FFX episode for a while! I remember you saying a while back on Twitter that you were hesitant to do it because of issues getting the camera to move freely, but you obviously solved that problem. Thanks again for another great one!
The dedication to complete a complete Final Fantasy game to make a UA-cam video is amazing.
Holy shit, Tidus's full body animation during the intro cutscene kind of blew my mind... Not so much for the full body animation, but more so the fact his face is fully animated as well.
In the middle of watching, I was reminded of a small detail: I noticed on my last playthrough that when the player upgrades the weapons in Macalania woods for the ultimate weapon quests, the animation is basically the weapon floating in air and some sfxs... Except for Rikku, who holds up her arm in the air instead, because she has fist weapons. So Rikku doesn't have separately weapon models, probably her forearm is a separate object completely and you can't show her dismembered arm floating in the air.
This just makes me want to play FFX again. It's definitely one of my favorite video games of all time if not my favorite.
What a coincidence! I finished FFX recently and am currently playing FFX-2!
1:30 No, that's *literally them on top of Sin's head* because Sin was underneath Lake Makalania calmly listening to the Hymn. He caught them as they fell and then immediately after this scene he drops them off in the desert. Sin's fins popping up from the water surrounding the party there at 1:55 isnt just "they left it in there because they repurposed the map". They are literally on Sin's head so of course they'd use the same exact model with Sin's fins.
I explored that entire map, going wayyyy out, on the 3D map browser viewer several months ago and it was so cool seeing the entire context of the scene.
that there's a big pocket of air underneath the ice of lake makalania, and that there's a ton of water underneath that they would have fallen into and died had sin not caught them
Like, it even shows a short cg fmv of sin underwater but doesn't straight up give any indication where it is, keeping it less obvious that the party is currently on top of it.
Tidus even has a moment with Jecht where he can more strongly feel what he wants Tidus to do. Because he's closer to Sin than he's ever been before while conscious
Ah the laughing scene. The most misunderstood scene in gaming. Indicative of our collective intelligence lol
Thank you! It seems like nobody knows that it was supposed to be cheesy and awkward to listen to.
It isn't misunderstood at all.
It doesn't matter if it's intentional or not, it's still awkward and weird.
@@narsheguard6417 *definitively* it matters. the whole argument people have about it is about how it's bad voice work and they think the laughing is supposed to be real.
Not just gaming but in voice acting too. People who criticize it don't realize the scene was done the exact same way in Japanese. They miss the entire point of the scene in general.
@@narsheguard6417 It's a bonding moment where the awkwardness of forcing yourself to laugh is central to the characters in that scene, like, it's not "bad on purpose" it's good because it's a well acted forced and awkward laugh that's different. Seriously just rewatch the scene, they even laugh genuinely right after *because* of how awkward it is.
Like, it's not bad to include weird or uncomfortable moments in a game if that's the goal and it helps the story and characters, and here it definitely does.
If the laugh was a normal laugh the scene wouldn't even make sense and it would be much weaker.
There is a 3D model of the map, and we didn't get to fly around it and find Sin roaming in the waters? MAN. I remember when I got the airship in FFX, and I was so disappointed it was just a menu. I love the game, but I really wanted JRPG overworlds to become more intricate and detailed. Instead, they barely exist at all anymore. When I tell you I was waiting the entire game to unlock the airship and fly around the world like you could in older titles, I'm not kidding. The feeling of flying from one end of a planet to another is amazing.
Edit: Great video, made me wanna play FFX.
Fasinating stuff. This wasn't highlighted in the video but this might be interesting for those who havent seen it, after the sending CG cutscene at Kilika village there's a second Yuna model that was accidentily left in shot on the PS2 version. And yeah it was removed from the HD versions.
I love that the cat blinks. I always crawl through linear games like Dead Space and BioShock to look at all the posters and environments because some programmer worked hard to make those and I appreciate them!
This episode is incredible! I'd already seen a lot of behind the scenes stuff and poked around quite a bit on no clip, since FFX is just about my favorite game of all time, but there was tons of stuff in this video I had no idea about. Very nice work.
Cant believe this came out in 2001, time flies
Also how amazingly pretty this game is, holds up even today, they really juiced that PS2 hardware
thank you for this, Final Fantasy X is one of my all time favorite games. and seeing it in new angles and some I've really wanted to see is just so gratifying
I love the little Tidus stored Out of Bounds at 10:40. There's a video where Tidus' laugh echoes, almost like there were another Tidus somewhere on the island laughing back. Looks like there actually is!
Omg it's so awesome to see you covering one of the most iconic Final Fantasy games of all time, Shesez! And what a wonderful way to celebrate 1 million subs, too! 🥰😍🎉
Holy crap this is amazing. This might be my favorite episode yet. I liked the comparisons to the PS2 version and the other details. I didn't even realize had a city on top of his head and the fact that you can run around in it in a place I never even remembered was mind blowing.
Edit: please make a second part to this!
Back in the day I tried so hard to look at the fayth! They were, and still are, such cool ideas to me. I love the design of them and what they represent. Thank you for including them in your boundary breaking video!
Wow. The level of time and effort to review all of this is crazy. In order for the game developers to fit all the graphics, models, triggers, etc. into the discs and have it load quickly is just amazing especially the original PS2 version.
Appreciate the shoutouts, Shesez! Means a ton as someone who has been following the show for years now! Just really love the effort you put into these videos.
It somehow never occurred to me but I just realized that the aegis recovery mission at the beginning of Xenoblade Chronicles 2 is inspired by FFX's salvage ship segment and the "titans" by Sin and the city it has on it.
dude thank you so much for doing this game, i was hoping you would when i discovered your channel. this game meant a lot to me. it changed my life. it was there when i was alone as a kid. it was there on those night my step father would ground me and lock me in my room with no lights no power. heed shut it off, all i thought about was this game and wondered what was in the environments especially zanerkand. as a little disappointing as that was to see, i just smiled. i don't normally smile. thank you again.🤘🐉
I’m a simple man, I see FFX, I click. Great video as always man
That's amazing ! I'm really impressed by Zanarkand and the 3 circles, it give the feeling of a big city with a minimum of ressources 😯
such a passionate project. characters' animation were REALLY alive in cutscenes; proven here after all. incredible for the time and thry still blow my mind even decades later
Just beaten my second playthrough of this loveable game! Happy to see a Boundary Break episode on it!
I love FFX. It always amazes me how many video games are set up as "sets" just like movies. In my mind it's a video game, you can create the entire world. Sure you might not detail unused areas but in my head the whole video game world is there.
That means that the developers and designers did a great job, they give the impression that everything is there, but are still able to run it on the PS2 :)
That shit about the city on Sin's head actually being the city under Macalania Temple, because Sin is UNDER the ground lying dormant, blew my mind!!
Aw man, love that the hand on Yuna’s shoulder was fully rendered, such a nice detail-kinda sad we didn’t get a full shot of that!
7:05 Can we get a zoom in on those.. fruits?
I tried translating the text at 3:44. It seems to say:
IYGQCOFA
LLLFEWYO (3rd L is upside-down)
So there's that.
Great video, thanks for doing FFX! I wish there had been more battle footage, like the SS Winnow boss fight. Also, where are the other 4 characters when they're not in battle? Also a farplane view would have been cool, or the Bevelle cloister of trials, and more gagazet/zanarkand views, more inside sin.... Maybe a 2nd episode? :D
Holy shit….. I’ve beaten this game 10x and done all the dark aeons and celestial weapons 3 times and never knew that the place you landed on after macalania was that city on sin’s head.
The reason city on shin head is same as in lake macalania scene is because tha scene takes place on top of sin in the same city not actually on the lake's floor.
"I'm about to blow your mind"
No, we're about to blow yours...
1:55, tbh I didn't think of that as a model rip when I 1st saw that seen, I directly thought they were on sin the entire time due to the floor texture and the view of the temple shown when the camera panned out. It made sense what with jekt calming down due to the hymn of the faith he loved hearing. I figure he probably took them to the desert but yuna fell off or something for her to be at the next temple before them.
Yuna is also transported to Bikanel, but the Al Bhed and then the Guado find her before you can do anything.
@@Endegrim Musta forgot then, been quite a while since I last played it
@@zxuiji With any game this size, anyone can forget anything 👍
@@Endegrim eh, I usually have pretty good memory for games, no matter the size, it's usually time that takes it away. this game in particular I musta played what, 6-7 times by now? likewise with FFXV, rarely do I forget the details when I've recently played a game, just wish my memory was just as good for things that actually mattered 😅
Seeing this makes me appreciate once more, what a technical masterpiece FFX is. It is another great example for how efficient game design is inside of the boudaries of the hardware of the console and the challenges game designers face and what they actually accomplish. Thank you for giving these great insights!
There are actually two instances where you can see the full body model of Braska's Final Aeon, if I remember correctly. One is when he performes his overdrive where he hurls a meteor at the party and one, if you perform Anima's overdrive where he's being submerged into Anima's pocket dimension. This is a unique case on its own, because, for example, if you use Anima's overdrive on Dark Anima, her lower half is not shown.
With the cat at 13:24, it's my opinion that the most appreciated effort is that that the player does not notice. It helps serve immersion!
FFX is one of my favorite games of all time, so I’m glad you covered it.
I’d love to see you cover XVI. I’m sure there is lots of good stuff to see there.
Those shots of the world map really make me wish FFX had made it walkable in the way the PS1 games did.
I CANNOT BELIEVE how much content still comes out about FFX, thats why its the best one, and rooted deep in my heart :D :D :D TY For making this video!! and an honor to have Dnsg08 to comment too!! :D
I'm so glad you're covering Final Fantasy X! I'm a hardcore fan and have beaten it a lot lol. I accidentally boundary broke on the PS2 disc! It was scratched in just a certain way where in the sequence where you are running away from Sin in Zanarkand in the beginning Tidus will turn around where it cuts from his in game model to a CG cutscenes. Before it went to the the CG cutscene of the scales coming off (it didn't) he just stayed in that semi turn around pose and it had an animation! Which I thought was interesting. It's a shame too I took a picture of it years ago but this was before I knew to keep it for proof! It was so bizarre and just made me think of more things and made me a fan of shesez!
Would have been nice to see the moonflow part - they talk about a ruined city full of machina beneath the river, but which you don't get to see clearly.
1:40 it's not repurposed. You are actually traveling on Sin at that point. It's compliceted but one youtuber (can't remeber his name) has a very good in depth explanation of the complete story, including this scene
As a person making an indie game i would recommend everyone who wants to game dev to this video. Immeasurably informative imho
It always gets me when you see you're just inside a ball. Even though the sky I am looking at is not limitless--and is probably just right there--it's nice to think that it is.
Thank you for this! I’d love to see a part 2 if there’s anything else of interest or an episode for X-2
Regarding the motion capture detail at around 9:50, it's easier for the rigging team to apply an entire motion capture performance to a model. They already have the leg movement from the motion capture actor. Because there's no hand-animation involved (unlike the Epona scene), there's nothing lost with applying the entire capture.
Edit: same applies to the scene where Tidus places a hand on Yuna's shoulder. There's no animation here; it's all motion capture. They had an actor do this scene for real and recorded their movements. There was likely a little post-processing to get the movements to be smooth, but that would have been done before the motions were applied to the scene.
It would be more work to remove the leg movement. Because the legs aren't visible, they do the least amount of work to get the scene working.
Is it possible the developers animated the scenes first and did the camera angles later?
@@21stcenturyrambo16 that's definitely something that can happen, same with environnement that have weird amount of detail you can't see, that generally means the environnement was made first and then they decided how to use it in the scenes.
That's why unique setpieces are going to have very limited detail outside of the setpiece, but some areas that have multiple purpose have more detail.
@@21stcenturyrambo16 You have the right idea. Though, "animated" is the wrong word; it's more like they "loaded" or "imported" the motion data. "Animation" refers to the manual process of making things move. Likely the only animation done here is to clean up the motions (motion capture data can be "jittery" where parts vibrate or drift over time; this is less of an issue with high-quality suits and cameras), if anything.
The HD version hurt my soul. I just can’t get over it. What did they do to Tidus’ Face ?
Fascinating that they animated the whole body in a lot of scenes even though we don't see it, makes me wonder what the chronological process was like.
Like did they finish all the animation before they chose what shots and angles they wanted to use, or are they using the raw motion capture data for the parts we don't see and did the full animation process for the finished shots.
NGL I was thinking about whether an episode of this existed or not, and these thoughts have lasted two or three weeks now.
I'm glad I checked at this specific point in time since the video's an hour old.
Finally the universe is working in my favor lol.
You can't imagine what all these secrets and details mean to those of us who hold the game in such high esteem.
Thank you very much for the video, you have one more subscriber.
Seeing Zanarkand in that perspective was interesting. I grew up in NYC as a kid so playing FFX I kinda felt connected to Tidus that one day NYC would be Zanarkand in a morbid way lol... It was beautiful to see how they made the illusion of Zanarkand so vast with such small details. Thank you for this. FFX was a massive nostalgic game for me when I was going into my teens.
This was probably the most interesting episode of Boundary Break to me, as FFX is a BIG part of my childhood! Loved the content, and even got a few surprises!
Anyone else really wanna watch all of the cutscenes from out of bounds now? The fact that they are all animated despite never being seen is amazing.
You showing Tidus’ face when he’s laughing right in front of the camera, was one of the best things you’ve ever done.
I love this game so much! To finally see this happening is amazing! All my childhood dreams coming true!
Thank you for these alternative view points ~ FFX is my favorite game of all time, and I really appreciate you making this content!
Never knew that the lil' yellow dots when displacing the airship were actually spheres with the Light symbol in them. Thanks for all the details and exploration!
thank you for completeing one of my favorites. i do hope you had a blast man! this game is fantastic!
Don't let Wakka know about Rikku's 80 teeth.
I hope you do another episode of this exact same game I would really wanted a close-up of the trophies inside of Tidus’s House I know they were from Blitz ball
For real, any chance at a Final Fantasy 13 and 13-2? They run on basically the same game engines and would be super easy to bang out a 2 part episode!
Ew.... why
Yes please some of the prettiest games to come out
FF13 would be nice, there are so many times the gameplay stopped and switched into cutscene when we can still see the path ahead & the map is still going, no dead end. And we never visit the area again.
Stumbled upon your channel and I’ve been enjoying every video I’ve watched so far, ya just got a new sub!
I just rewatched Spoony's Final Fantasy X and X-2 reviews earlier today and now this video comes out?!
Wild!
Loved this game since i was a kid and sooo glad you did a video on it this is my favorite final fantasy and the story to it is just amazing.
Omg! I waited so long for this episode! Thank you!🎉🎉🎉🎉
This game was such a masterpiece.
The devs really pulled off some magic with this title. It's been 22 years since it came out, & this game still holds up well to this day. I replayed it again not long ago. I still enjoy it.
I found this so fascinating. I hope to one day see a video like this for Final Fantasy XII. I have always wondered what is out there in so many levels.
10:21 chances are high that a lot of these cutscenes were animated using motion capture data rather than by hand. Typically you will record motion data from an actor's entire body, and then an animator will come in afterwards and make it look nicer. The reason why the legs jitter and slide is likely because that cleanup step didn't happen on them, since they're not in shot.
For the fully animated models during cutscenes despite only a portion is shown, it's possible they were originally planning on showing the full body, but it ended up looking better with the angles they ended up with.
FFX was my first Final Fantasy and I really enjoyed it. It's really cool to see the game from these different perspectives.
God I just love this game more and more and time goes on and stuff like this always further validates that feeling. Such an emotional, remarkable game. Thanks for sharing the findings! Games today really don't have the soul that devs used to put into them.
This is one of my favorite breaks you've done by far!!!