lmao this is the main thing that attracts me to the fighting games and at the same time intimidates me greatly. Being able to identify strengths of my main, to be able to define strengths and weaknesses of my opponent's character and their playstyle, and being able to adapt to it seems to be an insurmountable mountain.
learning one by one sounds obvious but its surprising how fast youll learn just by focusing on one. it becomes second nature without you even noticing it
Another banger of a video. To add on to the Chun Li tip, if they notice you are mashing after her 5mp another string we like to do is 5mp -> 5lp -> 4/6mp(or 2mk) since 5lp frametraps and goes into a lot of good stuff on counterhit. Of course this is megafake since 5lp is minus on block so if you notice a Chun autopiloting this string you can just block and jab and interupt after with your own counterhit combo.
Very helpful. Also with Zangief: His overhead needs specific setups to be di safe. You can di the frame it hits you and it'll almost always work. This means you only have to hold down back and react with di. After spd, zangiefs DR Sweep is also di-unsafe. The mix-up is to use DR 2MK which is di-safe but that resets to neutral.
as guile, akuma air fireball is obviously super flashkickable, but without charge i've been able to catch it fairly reliably with walk forward into sweep because the fireball hits so late when crouched
As a master Lily player, while technically correct, I've never actually run into anyone even between 1700-1900 MR that can react consistently between ex and non-ex spire. Especially when Lily's drive rush is also deceptively threatening and has to be included in the neutral mental stack due to the sheer size of her buttons beating a lot of common checks and being in a lot of ways a 50/50 into command throw with how big the range is on light SPD. There are also ranges where non-ex spire will only connect at the very, very end of its flight and then Lily will recover in time to DI back. Like I literally do that to people who are fishing for DI on spire, just do a low strength one from range and then DI back. I just think it sounds like solid counterplay on paper, but in practice is very tricky.
I think lily is a sick joke when it comes to balancing. Her wind stock special (idk the name) is negative on block and can be DI'd on reaction for all versions. Even the light version if used as a bait for parry can be DI'd. Her condor spire has to be the worst move in the game if her opponent has drive gauge and does a DR. Her worst match up in the game isn't a character, it's the drive guage. Crazy how I'm only scared of this character when I'm in burnout.
@@tryinoproductions5374 Her light windstock cannot be DI'd after 2HP. You don't do light stock to bait parry, you do it to bait DI and then counter DI.
Very good video thank you. You dont need to speak that fast, let what you're saying sink in to the viewer/listener. I know rapid speaking is a self confidence issue, but you dont need to worry about it when you have good info to share and can do so at your own pace.
Something character specific to Ed is that Akuma well spaced air fireball can be punished by medium or heavy DP and Psycho Snatcher. Keep in mind, Psycho Snatcher only works when Akuma doesn’t use the OD version but Kill Rush forward also works to make it whiff and if used early enough could be punish countered with a stand HP combo. FYI, I think any DR or Dash Forward can make the air fireballs whiff also, some good matchup specific things to know about Ed and the rest of the cast to make it a little easier against one of the best characters. I don’t know but I am very confident about the dash forward for the air fireballs.
I believe for both Honda and blanka, you can beat their headbutts/blankaball with parry into driverush buffer. If it's the H version that reaches far, you get a parry. If they do the light and end up short you get DR so if you jab you beat their recovery. Not sure about this 100% they might recover in time to block on the L versions (but at least you get pressure instead of eating it), but it always works for me (potentially cause they mash after L versions)
Hmm...I play Kimberly and yeah I like to use her forward HK pounce and whilst it is true you can just jab her out of it, a smart Kimberly player will use it to bait you by going for the back jump out of the forward pounce, baiting your jab or whatever and then I can just slide in.
But Aki can bait DPs after forward throw with DR into whiffed jab right? You can't just DP it on reaction as an absolute answer unless my labbing was incorrect.
maybe depends on your character? Cammy hits this even if you back rolled the throw. Maybe with some other chars who's DPs don't reach as far forward you can't back roll the throw if you want to cover for drive rush jab.
Your Gief information is mostly wrong. If SPD isn't the light version he has no true meaty option. On light he can meaty with 5LK and threaten Siberian Express, 2MK to catch DI, and 2HK to catch jump. You should also talk about Siberian Express because he can meaty light SPD after that and that's the scary situation.
Putting Bison first was a great call 😂
Haha I was actually thinking of making an entire video just for Bison before I made this one instead 🤣
Please still make one, that character is a war crime lmfao
great tips man. taking these into Evo this weekend.
Goodluck at Evo! Wish I could go too. Excited to watch
lmao this is the main thing that attracts me to the fighting games and at the same time intimidates me greatly. Being able to identify strengths of my main, to be able to define strengths and weaknesses of my opponent's character and their playstyle, and being able to adapt to it seems to be an insurmountable mountain.
It's intimidating for sure, but since every1 is going through it, its so satisfying when you do make big leaps and get better.
learning one by one sounds obvious but its surprising how fast youll learn just by focusing on one. it becomes second nature without you even noticing it
Bro just wake up shoryuken whats wrong with u
I've been playing for so long in Master around 1400-1600, and I only just found out now that the Gief charge punch gets hit out by lows. 😅
Bro, you are a real one for this segment…well done and very much appreciated 👍🏾
Another banger of a video.
To add on to the Chun Li tip, if they notice you are mashing after her 5mp another string we like to do is 5mp -> 5lp -> 4/6mp(or 2mk) since 5lp frametraps and goes into a lot of good stuff on counterhit. Of course this is megafake since 5lp is minus on block so if you notice a Chun autopiloting this string you can just block and jab and interupt after with your own counterhit combo.
Wow, every character. I haven't seen 'how to beat' vids for a number of them.
Hope to remember as much as possible. Thanks.
Very helpful. Also with Zangief:
His overhead needs specific setups to be di safe. You can di the frame it hits you and it'll almost always work. This means you only have to hold down back and react with di.
After spd, zangiefs DR Sweep is also di-unsafe. The mix-up is to use DR 2MK which is di-safe but that resets to neutral.
This video taught me to mash jab in every scenario. Thanks!
as guile, akuma air fireball is obviously super flashkickable, but without charge i've been able to catch it fairly reliably with walk forward into sweep because the fireball hits so late when crouched
Awesome video! Just in time for my road to 0-2 at EVO
@@sheroMaggot95 haha good luck at evo, wish I could have went as well. Looks like it'll be so fun this year
I would like a place where people discuss matchups and solutions to problems, I rarely see a group where people talk about how to solve a problem.
Love your content! I am terrified of Giefs, this should defo help me
Thanks dood I been on a losing streak for a week now this helped me out
@@janedock3126 glad it helped 😁
damn, EVERY character? I must watch this video then
As a master Lily player, while technically correct, I've never actually run into anyone even between 1700-1900 MR that can react consistently between ex and non-ex spire. Especially when Lily's drive rush is also deceptively threatening and has to be included in the neutral mental stack due to the sheer size of her buttons beating a lot of common checks and being in a lot of ways a 50/50 into command throw with how big the range is on light SPD. There are also ranges where non-ex spire will only connect at the very, very end of its flight and then Lily will recover in time to DI back. Like I literally do that to people who are fishing for DI on spire, just do a low strength one from range and then DI back. I just think it sounds like solid counterplay on paper, but in practice is very tricky.
I think lily is a sick joke when it comes to balancing. Her wind stock special (idk the name) is negative on block and can be DI'd on reaction for all versions. Even the light version if used as a bait for parry can be DI'd. Her condor spire has to be the worst move in the game if her opponent has drive gauge and does a DR. Her worst match up in the game isn't a character, it's the drive guage. Crazy how I'm only scared of this character when I'm in burnout.
@@tryinoproductions5374 Her light windstock cannot be DI'd after 2HP. You don't do light stock to bait parry, you do it to bait DI and then counter DI.
Very good video thank you.
You dont need to speak that fast, let what you're saying sink in to the viewer/listener.
I know rapid speaking is a self confidence issue, but you dont need to worry about it when you have good info to share and can do so at your own pace.
Gosh the Jamie mashing FP on block lol so many do it. It's so annoying lol
Something character specific to Ed is that Akuma well spaced air fireball can be punished by medium or heavy DP and Psycho Snatcher. Keep in mind, Psycho Snatcher only works when Akuma doesn’t use the OD version but Kill Rush forward also works to make it whiff and if used early enough could be punish countered with a stand HP combo. FYI, I think any DR or Dash Forward can make the air fireballs whiff also, some good matchup specific things to know about Ed and the rest of the cast to make it a little easier against one of the best characters. I don’t know but I am very confident about the dash forward for the air fireballs.
Been loving the content since i got introduced to this channel 👌
Appreciate it 🙏
Thank you. This is the kind of stuff I need.
@@MascotRay7 hope it helps!
30 min of MIKEY DA GOAT CONTENT???
Haha thanks my brother!
Amazing video
I believe for both Honda and blanka, you can beat their headbutts/blankaball with parry into driverush buffer. If it's the H version that reaches far, you get a parry. If they do the light and end up short you get DR so if you jab you beat their recovery.
Not sure about this 100% they might recover in time to block on the L versions (but at least you get pressure instead of eating it), but it always works for me (potentially cause they mash after L versions)
This is amazing
TY
Amazing video. Time stamps would be really helpful to make it easy to refer back to
Thank you! Added them 😁
Amazing! Subscribed!
Pro tip, don't let them hit you.
@@EdwinDPZ you kinda spitting
great great video
u are a legend bro
Nah ur the goat!
Hmm...I play Kimberly and yeah I like to use her forward HK pounce and whilst it is true you can just jab her out of it, a smart Kimberly player will use it to bait you by going for the back jump out of the forward pounce, baiting your jab or whatever and then I can just slide in.
@@lycanthrophy616 If she jumps back and you jab, it just resets to neutral. A slide after by the Kimberly is even more yolo and easier to punish
godlike video bro
Thank you brother 🙏
W vídeo
But Aki can bait DPs after forward throw with DR into whiffed jab right? You can't just DP it on reaction as an absolute answer unless my labbing was incorrect.
maybe depends on your character? Cammy hits this even if you back rolled the throw. Maybe with some other chars who's DPs don't reach as far forward you can't back roll the throw if you want to cover for drive rush jab.
Aki can cancel the DR momentum by stand jab and be safe afrer front throw
@@75Geko I don't think this works against Cammy, but maybe it's cause her DP reaches further forward than most, would have to test it
Your Gief information is mostly wrong. If SPD isn't the light version he has no true meaty option. On light he can meaty with 5LK and threaten Siberian Express, 2MK to catch DI, and 2HK to catch jump. You should also talk about Siberian Express because he can meaty light SPD after that and that's the scary situation.
Bro said deejay ass
I appreciate your counter play to Zangief but I prefer mine, which is praying Capcom removes him.
But what about his loyal fans
Amazing video
@@FrameFGC appreciate it!