I find the new wording of animate dead rather amusing. The line "When Animate Dead enters the battlefield, if it's on the battlefield, it loses 'enchant creature card in a graveyard' and gains 'enchant creature put onto the battlefield with Animate Dead.'" is just hilarious.
I had it in my first bought booster (fifth edition back in 97) when i was like eleven year old kid who barely speaks english. I litrerally did not know what the card does for years
i swear the first time i read "unless the either one is a color that the other one isnt"...i must have sat there for about fifteen minutes trying to figure out what the hell it was getting at. a total brain fart i had
Ice Cauldron is most easily described as a down payment for a spell. You tap the Cauldron and pay mana to pay for part of the spell you want to cast. Then, later, you tap the Cauldron again to release the mana you already paid, including the color, and you finish paying for the spell. This is very, very nice with X spells like Genesis Wave, since you can tap out to pay down for the Genesis Wave, then tap out again to put that much more mana into it. Cool, huh?
Humility + Opalescence. Try that and see people wonder as to what happen. Since Opalescence also becomes a creature, Humility affects it, removing it's ability but also remove it's own ability, giving both Opalescence and Humility their ability back,etc.
Yeah it says on Opalescence card , it reads : 2/1/2006: With a Humility and two Opalescences on the battlefield, if Humility has the latest timestamp, then all creatures are 1/1 with no abilities. If the timestamp order is Opalescence, Humility, Opalescence, the second Opalescence is 1/1, and the Humility and first Opalescence are 4/4. If Humility has the earliest timestamp, then everything is 4/4.
Opalescence says other non aura enchantment so opalscence is not affected by its ability. But still its confusing on what happens to the enchantments that became a creature haha
Ice Cauldron could be used for X spells right? If I put like a Fireball on it with 10 mana total, then next turn I use the 10 mana, and I can add an additional 10 to the X and do a Fireball for 19?
+AngryMidgetProd no kidding, if only i knew then what i know now...but thats just the way time is unkind. sad thing is i still had alot of my power 9 at this point in time and sold it shortly after. i sold a mint unlimited black lotus for 1200. I feel like poo now.
Problem is sometimes you might want to conceal whether or not you put the Brainstorm cards back on top of your library. Let's say you'd cast Long-Term Plans last turn (a tutor that puts the chosen card 3rd in your library) - there's strategic implications to whether or not you actually put the tutored-for card back into your library.
You might add Gifts Ungiven to this list, for reasons that don't tend to come up nowadays - when it was first printed, it just said 'search your library for four cards with different names' rather than 'search your library for UP TO four cards with different names', and a lot of people didn't realise that you could find fewer than four cards. Until the reprints made it obvious, it was just a hidden feature of how private zones worked. Your entitlement to bluff to your opponent that your deck contains only two unique card names cannot be abridged.
With Ice cauldron, you can't add a charge counter, unless there are no charge counters. So, though you can add more cards, you can only use the mana from the last charge counter to reduce the mana cost of the one card you choose to cast form under Ice Cauldron ... right?
Another interesting interaction with this card is the fact that you can use it to disrupt hand disruption(cards that would require you to discard cards from your hand). Cards that are extremely important can be exiled by Ice Cauldron for later use, without having to worry about the other player potentially forcing you to discard. Then, the only thing you have to worry about is Riftsweeper.
two 1/1 banding creatures attacks and is blocked by 2/1 first strike does the 2/1 first strike strikes the banding creatures first and kills them both, or does banding ability allow attacking player as to where the 2 damage is dealt to.... making only one of the 1/1 banding die.. does the 2/1 first strike die? cause if the two hits one of the 1/1 the other 1/1 would ge through and hit the 2/1 first strike, killing it.
Second scenario, it's a one-for-one trade. In first strike damage, the attacking player assigns the 2 damage to one of his 1/1s and it dies. In normal damage, the surviving 1/1 does 1 damage to the 2/1 and it dies. Banding is especially strong on defence when just one creature with banding can ruin an opponent's day. Stack everything in front and never lose more than one creature. Dump all the damage from some trampling monster on a 1/1 token.. or better yet something with regeneration, indestructible, or protection from the attacker.
Ice Cauldron is actually a little more subtle than everyone thinks. You can play the exiled card later after tapping Ice Cauldron for the discount, but you can also play the card without the discount at any time (that you could normally play it) even if Ice cauldron is destroyed. And then it gets really confusing with alternative castings.
huh? Does it also work that way if the creature that is targeted is exiled and returned to the battlefield before the removal spell on the stack gets resolved. Technically the target would then still be there, even though it left play after being announced the target and came back before the removal spell got resolved. Will the removal spell lose its target by moving the target from the battlefield to exile and back again, like losing counters and aura's attached to the creature?
If you have Parallax Wave and Opalescence on the battlefield, can you protect the Wave from Disenchant by targeting the Wave 5 times at interupt speed? Can you stop your opponents attacks by first targetting your Wave and then stacking your opponents dudes as targets, and if so, will Wave come back with 5 counters and will your opponents dudes have "sum sick"? Can you get rid of enchantments and counters on creatures by exiling them for a brief moment? What's a timestamp? please answer! thanks
4:30 Basically you draw two extra, so you have drawn three cards, then you put 2 back on top of your library in any order. You are simply looking at the top 3 cards, then drawing one, but it would get difficult if you played a card in your upkeep that made you draw cards.
A Voltaic Key allows you to untap an artifact, so you could theoretically tap the Ice Cauldron to remove a charge counter(adding that mana to your mana pool), tap the Voltaic Key to untap Ice Cauldron, then tap the Ice Cauldron again to remove the second charge counter(adding that mana to your mana pool). Then, you could use all of the mana from Ice Cauldron to cast the exiled spell(artificially pumping an X mana cost spell).
I remember owning a card that gave you 1 island for each turn the card was in play, but cost upkeep equal to the number of turns it was in play. So you could have 20 islands, and have to spend all of them on that one card. I still, to this day, have no idea what it would be used for. Dreamwinder, perhaps?
Are you talking about Snowfall? That's the only cumulative upkeep card that increases your blue mana, as far as I'm aware; it's useful to fuel your other cumulative upkeep cards (until its own cost gets too high), of course. Play it in a mono snow-covered island deck with Musician, Illusions of Grandeur. Reality Twist and so on, I suppose.
This was awesome - The honorable mention of "weird card" I would have is All Hallows' Eve - The errata of which has been changed numerous times(and was an enchantment at one time, despite being a sorcery!) I think they ought to just reprint it today because it's neatly handled today by suspend.
Furthermore, you can pay 0, exile a card and add a 0 mana charge counter to Ice Cauldron. The following turn you can remove the 0 mana charge counter, not cast the spell, and then repeat the process a turn later. Theoretically, this means that you can use Ice Cauldron to artificially create card advantage(any card exiled by the Ice Cauldron may be cast as it normally would). Exiled cards become something of a second "hand" that has no maximum size.
What if you brainstorm in your upkeep, put a card you drew off of the brainstorm back, crack a fetch, then draw a copy of that card in your library activation? How can we know if it is the same card? Oh Library...
Eye of the Storm is a newbie nightmare and it saw competitive Standard play during Rav/Kami. It leads to all sorts of strange interactions...especially with Shahrazad or with Hive Mind out. I think it has the same level of potential confusion as Humility.
Ice Cauldron was really used for X cards like Rolling Thunder, Fireball, desintigrate. Primarily I saw it used with Fireball (creating delayed blast fireball).
You put a counter on it and a card under it and note down how many mana the counter is worth. You can then play that card at any time you could play it normally, you don't have to remove the counter. You can't put more then one card under it because the ability can only be played when there is no counter on it. Removing the counter adds the noted mana to your mana pool and can only be used to cast the card that was put under the cauldron.
if you put a card face up on top of Ice Cauldron, is it on the battlefield? It's really weird to have cards face-up on the table that aren't on the battlefield..
It does say in Ice Cauldron that you can't use the ability if you have a counter on it! So, you can't put multiple card on it because you need to play the card in order to remove the counter, then you'll be able to put another counter and so on...It is very confusing xD
like so: say you have Progenitus in your hand. You don't have to pay it's full mana cost to put it under ice cauldron, so let's say you tap one of each type of basic land. Ice cauldron now has a counter that produces one of each mana color. If you proliferate and find a way to untap it (voltaic key) you can produce that mana twice and play Progenitus. There's also another reason involving multiple cards under the cauldron, but I don't have the space to explain.
"teh fairy"? What is Louis referencing there? Also Ice Cauldron seems like it would be a way to generate late game card advantage and ramp in a multicolor control/midrange deck, if it weren't for the "Activate this ability only if there are no charge counters on Ice Cauldron." clause. It does let you pump an X casting cost card when you had untapped lands on the opponent's end step before you played it later, at least.
on MTGO, any damage prevention/redirection spell is tricky, even simple ones from Alpha: Pestilence + White Knight + CoP: Black, since the wording says: the next time a source deals damage to you... you have to activate the CoP, choose [but not Target] the pestilence [since at least MTGO recognizes the Pestilence is a potential source of damage] then activate Pestilence, lather, rinse, repeat. I understand why its not a triggered ability, since damage does not go on the stack [just spells and abilities that deal damage], but there should be a work around on MTGO, kinda like how they allow you to bluff miracles if they are in your deck
I think the only one on this list that I have is Dead Ringers. It seemed pretty straightforward to me by the fourth reading. I have a card called Arcum's Whistle. Reading this card and trying to understand it confuses the hell out of me. And I have no idea how Chains of Mephistopheles is supposed to work.
I love Spike Feeder. Most people don't understand at first that it's second ability has no cost; they assume it costs 2. I had a Doubling Season deck with tons of counters on Spike Feeder and when I tapped out, my opponent would play a removal spell thinking they got me, then I would remove all the counters, gain all the life and leave them with, "what the hell just happened?"
can someone explain me what happens if you have two silvan libraries on the table? my guess was, that both trigger at the same time so you get to choose which one triggers first so you play them after each other right? So the first one triggers. i draw three and put (at least) two back - then i draw another three and put back two? is that right?
To add additional complexity to Humility: it doesn't do ANYTHING against Painter's Servant other than make it a 1/1. You play the Servant, name a color, everything becomes that color, then it becomes a 1/1 and everything stays that color. Apparently the layer of "effects that change card color" isn't affected by Humility, I think? Huey Jensen lost a match on camera at a GP to the interaction and was understandably frustrated.
Trinisphere and like effects vs cascade? Cascade says "without paying their mana cost" so i would assume mana cost is ignored and therefore these dont increase a nonexistant cost?... or?
***** You are right about the Don't vs Do, but the sphere is an odd card, it has its own layer of mana increasing that is the last one checked on casting a spell, and does affect every spell cast in a game, so if you cascade, your cased spells require 3 mana for you to cast.
Snoe blind is easy to figure out. Its an enchany creature. Enchanted creature gets -x/-y. -x when attacking and the x value is equal to the number of snow covered lands defending player controls. -y is any other time. When its sitting there tapped after attack or after you untap or even when its defending. The y value is equal to the number of snow covered lands its controler has.
10/4/2004 Both of the target creatures must be exactly the same color or combination of colors. Both being colorless is also okay. If they differ in any way, you can still cast the spell, but it does not do anything on resolution.
Ambiguity: Whenever a player plays a spell that counters a spell that has been played, or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered.
You put an additional charge counter on the cauldron if one is already there, interestingly enough this can be abused. Say you exile a time stretch which costs 8UU, paying 4 blue mana on the cauldron. The cauldron get's a charge counter and time stretch is exiled. If you proliferate, you may put an additional charge counter on the cauldron. Later on, you can use the second ability of the cauldron to add 4 blue mana to your mana pool that can only be used to cast time stretch. Then, (continued)
Yes, because technically the creature that was flickered is a "new" creature. The removal spell targeted the "old" one, which is removed from the battlefield, and replaced with a "new" version of the same card. It doesn't track the fact that it is the same card. The targeted creature no longer exists and the spell is therefore countered. Mass removal though, like a Supreme Verdict or Wrath of God, however would still work because they are not "targeting" anything in particular.
the way ice cauldron works basically is that you pay the cost of a card and it goes on top of cauldron, it doesnt pop yet. when you want to use it, you've already paid for it so you tap ice cauldron to remove the charge counter and the spell pops off. so basically if you have mana left over in a turn and you want to make sure you have mana for a certain spell or something, you use ice cauldron. you cannot have multiple cards on an ice cauldron. you can only have one as it states in the text. with the initial ability to pay mana and put a card on ice cauldron; you can only use that ability if there are no charge counters already on ice cauldron.
You can have multiple cards on an Ice Cauldron with Rings of Brighthearth, and this interaction is still one of the hardest questions to ask a judge, even harder than Humility.
it wouldnt work. the bottom activation on cauldron is a mana ability. also, you can only use iced cauldron's initial activation if there are no counters already on it, so you can only ever have 1 spell on ice cauldron at any time.
Dan Wachtler Cards which are not actually in your hand, such as ones on an Elkin Bottle, cannot be played onto the Ice Cauldron. [Duelist Magazine #11, Page 57] The mana put in the Cauldron can only be used to play the given spell, but you can add additional mana to a spell. [D'Angelo 1995/06/08] This means you can pay part of the cost on one turn and the rest of it on the next turn. The mana can be used to pay for penalty costs from things like Gloom. [Rules Team 2001/05/01] The mana can be used for additional costs outlined in the spell's text. [Duelist Magazine #9, Page 61] Tapping the Cauldron for the mana is a mana ability. [D'Angelo 2000/03/09] X can be zero. This places a zero mana counter on the Cauldron. [Duelist Magazine #7, Page 9] You do not have to use any mana from the Cauldron when playing the spell if you don't want to. You don't even have to tap the Cauldron and draw the mana, you can just play the spell using mana from somewhere else. [D'Angelo 1995/06/12] You can play the spell at any time as if it were in your hand. [Duelist Magazine #7, Page 9] You can only play the spell when you could legally play it normally. So no playing a Sorcery on your opponent's turn. [Duelist Magazine #7, Page 9] When you play the spell and it resolves, it either becomes a permanent or goes to the graveyard just like normal. It does not stay out of the game. [D'Angelo 1995/08/01] If the Cauldron leaves play, you can still play any spells it removed from the game as though they were in your hand. You just no longer have access to the mana you charged the Cauldron with. [D'Angelo 2000/03/09] If the Cauldron leaves your control, the spell remains out of the game. The controller of the Cauldron is the only one that can tap to get the mana out of it. The player who put the spell out of the game with the Cauldron is the only one that can play the spell and they can do so even if they are not in control of the Cauldron. [Duelist Magazine #7, Page 9] It is possible to have more than one spell removed by the Cauldron. You can tap the Cauldron to remove the charge counter and whatever mana is on it but leave the spell there. Later, you can tap it and put in mana and a charge counter to add another spell. [Duelist Magazine #7, Page 9] If multiple spells are removed by the Cauldron, any one of them can be played. [Duelist Magazine #7, Page 9] If multiple spells are removed by the Cauldron, the mana can only be used for the spell that was removed by the Cauldron when the most recent charge counter was put there. [Aahz 1995/06/29] If the ability to remove a card with the Cauldron is countered, you do not lose the spell since the spell would be removed during resolution. [Duelist Magazine #7, Page 9] You cannot store mana that is to be used for a special purpose into the Cauldron, such as Mishra's Workshop. [Aahz 1995/07/04] If you use mana from a Soldevi Machinist to charge the Cauldron, you cannot use the mana to cast anything. This is because the Ice Cauldron remembers everything about how the mana can be used and generates mana with the same restrictions. [Duelist Magazine #10, Page 44] Power Artifact will reduce the cost of placing a charge counter on it by {2}, but the Cauldron will count only mana spent on it and will not store extra mana because of the Power Artifact's effect. Thus, if you spent RR2 by declaring an RR4 cost, you get RR2 later and not RR4. [WotC Rules Team 1995/09/22] Power Artifact will force a minimum expenditure of 1 on the Cauldron. [WotC Rules Team 1995/09/22]
have you even read the card? well ive owned copies since ice age, and played them. the card specifically explains that you can only have one spell on it at a time... i guess ignorance is bliss lol
Lim-Dul's Vault is one card I play all the time and I have to explain what it does in completely different terms than what's written on the card. It's a relatively simple explanation, but really hard to understand from reading it.
Ice Cauldron isn't really easy though. You are correct that you can use it that way, but the strange thing about Ice Cauldron is all the other random stuff you can do with it like paying 0, exiling a card, then removing the 0 charge counter, and then repeating the process. You thus create a pile of exiled cards that you may cast as if they were in your hand. That allows you to effectively dodge hand disruption and discard.
@modnarsarhp I think EDH is most fun when it plays out more like singleton legacy. You end up with tables of people playing aggro, combo, reanimator all throwing king hits at each other. It's really great.
You would put a second charge counter on it. Now you would have two charge counters which could be removed to play the spell you "put face up" on Ice Cauldron. The amount of mana you would get is remembered by Ice Cauldron, not the counter, so you would be able to remove either of the counters to add mana for the spell. The second counter is useless, as you would first remove one counter and cast the spell on Ice Cauldron, then have no spell to cast with the second.
lets say you have a card exiled with ice cauldron, and a charge counter on ice cauldron. Then you proliferate. Your ice cauldron now has 2 charge counters. It also still has the ability to add mana to your mana pool of any noted colors and amounts, that you added to it with its first ability. You may activate its second ability to play the spell as normal, now reducing the amount of charge counters to 1 and removing the card from exile (youve played it). Then redo 2nd to remove charge counter.
It seems simple enough to me; before you draw a card, discard a card, if you cannot then mill the top card before drawing. Example: you have two cards in hand, one of which is a Brainstorm; you cast Brainstorm which triggers Chains making you discard the remaining card then milling the top two before drawing the 3 from Brainstorm.
Steven Kølnes Not how it works. You only get to draw a card if you discarded a card to chains, so, for example, if you brainstorm with an empty hand, you mill 3 cards and do nothing else. In your case (brainstorming with one card in hand), you discard one, then draw one, then discard one, then draw one, then discard one, then draw one (ending up with only 1 card in hand) and then you have to put that single card in the top of your library.
Nasst I see what you're getting at. I read the errata from 2007 and you would be correct. I was thinking pre-errata though now I want to build a UB Chains Mill Deck with Anvil of Bogardan/Howling Mine and Laboratory Maniac. I think the Maniac would count as a win condition since it replaces the draw (for Anvil/Mine). Thoughts? Imprint Echoing Truth to Isochron Scepter if I had to.
Steven Kølnes Are we talking vintage here? I see 2 problems with chains/mine: it's simmetrical, and half of the combo is bad by itself (howling mine). chains of mephistopheles/dack fayden seems like a more powerful thing to be doing. Since it's assimmetrical (dack fayden's +1 becomes almost target opponent discards 2 cards), and both cards are powerful outside of the combo. This is assuming you're facing lots of blue decks, but hey, it's vintage. Regarding the gatherer wording, the card didn't change in functionality, In the original wording: "Every time a player draws a card, that player must first discard a card from his or her hand. if there are no cards in player's hand, take top card from library and place it in the graveyard *instead* of drawing. this enchantment does not apply to the first card drawn by a player during the draw phase." When you mill, you don't get to draw, brainstorm with 0 cards in hand, is mill 3, do nothing else.
The spell will be countered because it has no legal targets. You can only choose the target of a spell as you're casting it and if someone blinks/flickers a creature like you're describing, that target no longer exists. That's part of the reason why Restoration Angel is so powerful.
That's mainly because layers are awkward. They don't use the stack and if you think you know how an interaction works, it probably doesn't work that way.
You guys didn't get to the end of the confusion of Trinisphere. I still get people who think that tapping creatures to cast Chord of Calling through a Trinisphere can't reduce the number of lands you tap to cast it below 3.
You clearly did not read Icy Cauldron as it states you can only put one card on it and it has to be face up. I usually used it for control decks to either put a creature on it so I could wrath and place a creature down or a counter spell so I could make more aggressive moves later and not worry about mana as much. Was good for pre loading a spell, for instance a creature removal even if no creatures were out, so when it happened you could burn it and still have mana.
dead ringer is super easy to understand, no matter how the colors change. If any of the targetted creatures turn black it is countered. If they are different colors by the time dead ringer resolves they won't be destroyed.
because you have another counter on the cauldron from proliferating, if you have a way to untap the cauldron(read: voltaic key), you can then tap the cauldron again for another four blue mana. Now you only have to pay 2 for your time stretch. :}
axe pix I know what it is supposed to do, but if you look at what it says on. It clearly states that you look at the top five cards of your library, then you pay 1 life as many times as you want. And then, regardless of how much life you paid, you get to do the _"put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order."_ Only once, because it doesn't state that this happens for each life you paid 1 life, but merely that it happens after you pay 1 life as many times as you want.
Because you have to tap Ice Cauldron to activate each ability, it only really allows you to do the above every other turn, so it is super janky. Also interesting is the fact that removing the Ice Cauldron doesn't remove the exile card from availability. All cards exiled by the Ice Cauldron remain exiled and may still be cast even after the Ice Cauldron leaves the battlefield.
I'm confused. If a removal spell is cast targeting a creature and in response somebody exiles that creature and immediately makes the creature enter the battlefield again, will the removal spell resolve without a target, will it still target the creature or will the spells controller get to choose a new target? Anyone?
I used to play this game online about 10 years ago and I would read the descriptions of what some cards did and frankly would wonder what in the F were the people thinking when they made these cards. In my honest opinion, some of these cards were so confusing that I doubt the programmers could field test them to see if they were working properly. In other words even if there was a line of code that was bugged/buggy in the online version of this game, it would not even get caught! I can also imagine that in the real life version of this game a lot cards are played wrong without even knowing it, because they are so f-king confusing!
It's gotten a lot better since then, trust me. Note that most of the cards in this video have the old border. These days everything is nicely templated and there aren't any 8-line minuscule font explanations. Also, expect a lot of hate for saying this game sucks on a video about it.
About Dead Ringers: You can target creatures and have the spell fail to destroy them - but only nonblack ones! You can't even target black creatures with it.
I know this is an 8-month old question, but I assume that both triggers go on the stack and the player that controls Knowledge Pool decides which resolves first (making the other fizzle).
Snowblind makes sense. Enchanted creature gets power and toughness equal to defending players snow lands when it attacks. When it is not attacking its power and toughness are equal to the amount of snowlands you control if it's toughness would be less than one it is one instead. Sounds pretty straight forward to me.
I find the new wording of animate dead rather amusing. The line "When Animate Dead enters the battlefield, if it's on the battlefield, it loses 'enchant creature card in a graveyard' and gains 'enchant creature put onto the battlefield with Animate Dead.'" is just hilarious.
I had it in my first bought booster (fifth edition back in 97) when i was like eleven year old kid who barely speaks english. I litrerally did not know what the card does for years
I always thought the original wording of Fog was hilarious. A paragraph of text just to say "prevent all combat damage this turn."
+Redfeild RE In Magic Duels, that's exactly the text it currently has. Simply "Prevent all combat damage this turn"
I love how many "but" and "however" the templating of alpha had.
i swear the first time i read "unless the either one is a color that the other one isnt"...i must have sat there for about fifteen minutes trying to figure out what the hell it was getting at. a total brain fart i had
ikr
Watching these old videos and seeing things like : Liliana of the veil 40$ , Snapcaster Mage 20$ makes me cry inside
Ke MTG Yeah, fuck the secondary market. When did MtG get so expensive?
Imagine looking at a 20$ Black Lotus or 17$ Underground Sea and thinking "That much for just 1 card? You must be crazy." I have done this.
How do you think we feel now.
Karn liberated for $8
Mox Opal: $12.00
LOL
Ice Cauldron is most easily described as a down payment for a spell. You tap the Cauldron and pay mana to pay for part of the spell you want to cast. Then, later, you tap the Cauldron again to release the mana you already paid, including the color, and you finish paying for the spell.
This is very, very nice with X spells like Genesis Wave, since you can tap out to pay down for the Genesis Wave, then tap out again to put that much more mana into it. Cool, huh?
makes sense on "paper" but doesnt make sense on paper
"Snow Blind is a simple card. It does this, which takes me three sentences to explain." -everyone in the comments. And then they get it wrong.
Humility + Opalescence. Try that and see people wonder as to what happen. Since Opalescence also becomes a creature, Humility affects it, removing it's ability but also remove it's own ability, giving both Opalescence and Humility their ability back,etc.
Yeah it says on Opalescence card , it reads :
2/1/2006: With a Humility and two Opalescences on the battlefield, if Humility has the latest timestamp, then all creatures are 1/1 with no abilities. If the timestamp order is Opalescence, Humility, Opalescence, the second Opalescence is 1/1, and the Humility and first Opalescence are 4/4. If Humility has the earliest timestamp, then everything is 4/4.
Opalescence says other non aura enchantment so opalscence is not affected by its ability. But still its confusing on what happens to the enchantments that became a creature haha
Ice Cauldron could be used for X spells right? If I put like a Fireball on it with 10 mana total, then next turn I use the 10 mana, and I can add an additional 10 to the X and do a Fireball for 19?
Yes you can do this i actually Play a deck like this with a lot of X mana costs in it. Ist really funny
Chrisy LP I knew it. I was doing that before and several people I played said that it didn't work for X spells. Those sore losers.
Jessica Zane why shouldn't it? but i know those guys always try to change little things to win in the end gladly they are the minority
Chrisy LP Every once in a while there's babies that show up at FNM and get so mad when they lose, especially to a girl.
Chrisy LP google JessicaZane4Realz for some real X spells.
Those prices always depress me
+AngryMidgetProd no kidding, if only i knew then what i know now...but thats just the way time is unkind. sad thing is i still had alot of my power 9 at this point in time and sold it shortly after. i sold a mint unlimited black lotus for 1200. I feel like poo now.
+AngryMidgetProd I used to want to build infect, now inkmoth is....:(
I's one of the mos budgetable (if that's a word) decks in modern.
Problem is sometimes you might want to conceal whether or not you put the Brainstorm cards back on top of your library. Let's say you'd cast Long-Term Plans last turn (a tutor that puts the chosen card 3rd in your library) - there's strategic implications to whether or not you actually put the tutored-for card back into your library.
Ice Cauldron is used also to keep spells away from discard effects. Don't know if you can cast a sorcery or creature summon as a fast effect this way.
You might add Gifts Ungiven to this list, for reasons that don't tend to come up nowadays - when it was first printed, it just said 'search your library for four cards with different names' rather than 'search your library for UP TO four cards with different names', and a lot of people didn't realise that you could find fewer than four cards. Until the reprints made it obvious, it was just a hidden feature of how private zones worked. Your entitlement to bluff to your opponent that your deck contains only two unique card names cannot be abridged.
With Ice cauldron, you can't add a charge counter, unless there are no charge counters. So, though you can add more cards, you can only use the mana from the last charge counter to reduce the mana cost of the one card you choose to cast form under Ice Cauldron ... right?
Another interesting interaction with this card is the fact that you can use it to disrupt hand disruption(cards that would require you to discard cards from your hand). Cards that are extremely important can be exiled by Ice Cauldron for later use, without having to worry about the other player potentially forcing you to discard. Then, the only thing you have to worry about is Riftsweeper.
two 1/1 banding creatures attacks and is blocked by 2/1 first strike
does the 2/1 first strike strikes the banding creatures first and kills them both, or does banding ability allow attacking player as to where the 2 damage is dealt to.... making only one of the 1/1 banding die..
does the 2/1 first strike die? cause if the two hits one of the 1/1 the other 1/1 would ge through and hit the 2/1 first strike, killing it.
Second scenario, it's a one-for-one trade. In first strike damage, the attacking player assigns the 2 damage to one of his 1/1s and it dies. In normal damage, the surviving 1/1 does 1 damage to the 2/1 and it dies.
Banding is especially strong on defence when just one creature with banding can ruin an opponent's day. Stack everything in front and never lose more than one creature. Dump all the damage from some trampling monster on a 1/1 token.. or better yet something with regeneration, indestructible, or protection from the attacker.
raisins7777 that's what we decided 2 months ago. thanks.
Ice Cauldron is actually a little more subtle than everyone thinks. You can play the exiled card later after tapping Ice Cauldron for the discount, but you can also play the card without the discount at any time (that you could normally play it) even if Ice cauldron is destroyed. And then it gets really confusing with alternative castings.
huh? Does it also work that way if the creature that is targeted is exiled and returned to the battlefield before the removal spell on the stack gets resolved. Technically the target would then still be there, even though it left play after being announced the target and came back before the removal spell got resolved. Will the removal spell lose its target by moving the target from the battlefield to exile and back again, like losing counters and aura's attached to the creature?
If you have Parallax Wave and Opalescence on the battlefield, can you protect the Wave from Disenchant by targeting the Wave 5 times at interupt speed? Can you stop your opponents attacks by first targetting your Wave and then stacking your opponents dudes as targets, and if so, will Wave come back with 5 counters and will your opponents dudes have "sum sick"? Can you get rid of enchantments and counters on creatures by exiling them for a brief moment? What's a timestamp?
please answer! thanks
4:30 Basically you draw two extra, so you have drawn three cards, then you put 2 back on top of your library in any order. You are simply looking at the top 3 cards, then drawing one, but it would get difficult if you played a card in your upkeep that made you draw cards.
A Voltaic Key allows you to untap an artifact, so you could theoretically tap the Ice Cauldron to remove a charge counter(adding that mana to your mana pool), tap the Voltaic Key to untap Ice Cauldron, then tap the Ice Cauldron again to remove the second charge counter(adding that mana to your mana pool). Then, you could use all of the mana from Ice Cauldron to cast the exiled spell(artificially pumping an X mana cost spell).
I remember owning a card that gave you 1 island for each turn the card was in play, but cost upkeep equal to the number of turns it was in play. So you could have 20 islands, and have to spend all of them on that one card. I still, to this day, have no idea what it would be used for. Dreamwinder, perhaps?
Are you talking about Snowfall? That's the only cumulative upkeep card that increases your blue mana, as far as I'm aware; it's useful to fuel your other cumulative upkeep cards (until its own cost gets too high), of course. Play it in a mono snow-covered island deck with Musician, Illusions of Grandeur. Reality Twist and so on, I suppose.
Showsni Yup, I think that's what it was called. So that's what it's useful for! Thanks!
ive owned ice cauldron for years and i still dont get how to use it :/
This was awesome - The honorable mention of "weird card" I would have is All Hallows' Eve - The errata of which has been changed numerous times(and was an enchantment at one time, despite being a sorcery!)
I think they ought to just reprint it today because it's neatly handled today by suspend.
Furthermore, you can pay 0, exile a card and add a 0 mana charge counter to Ice Cauldron. The following turn you can remove the 0 mana charge counter, not cast the spell, and then repeat the process a turn later.
Theoretically, this means that you can use Ice Cauldron to artificially create card advantage(any card exiled by the Ice Cauldron may be cast as it normally would). Exiled cards become something of a second "hand" that has no maximum size.
"Activate this ability only if there are no charge counters on Ice Cauldron."
Yeah, but you can remove the charge counter via the second ability without actually casting the spell
Travis B True.
Willie Gross what about proliferate!!?!
Isely Mills you cut that out.
What if you brainstorm in your upkeep, put a card you drew off of the brainstorm back, crack a fetch, then draw a copy of that card in your library activation? How can we know if it is the same card? Oh Library...
Good ol' Ice Cauldron. It's a lot easier if you think of paying for the exiled spell as you would car payments.
Eye of the Storm is a newbie nightmare and it saw competitive Standard play during Rav/Kami. It leads to all sorts of strange interactions...especially with Shahrazad or with Hive Mind out. I think it has the same level of potential confusion as Humility.
Ice Cauldron was really used for X cards like Rolling Thunder, Fireball, desintigrate. Primarily I saw it used with Fireball (creating delayed blast fireball).
You put a counter on it and a card under it and note down how many mana the counter is worth. You can then play that card at any time you could play it normally, you don't have to remove the counter. You can't put more then one card under it because the ability can only be played when there is no counter on it. Removing the counter adds the noted mana to your mana pool and can only be used to cast the card that was put under the cauldron.
Watching these old videos makes me sad about what happened to TSG.
if you put a card face up on top of Ice Cauldron, is it on the battlefield? It's really weird to have cards face-up on the table that aren't on the battlefield..
It does say in Ice Cauldron that you can't use the ability if you have a counter on it! So, you can't put multiple card on it because you need to play the card in order to remove the counter, then you'll be able to put another counter and so on...It is very confusing xD
In ME4 release, I opened an Ice Cauldron but did not put it in my deck because I could not understand it.
I still don't know what it does.
In regards to Phrexian mana and Trinisphere, could you pay the life for the mana color and then 3 colorless?
like so:
say you have Progenitus in your hand. You don't have to pay it's full mana cost to put it under ice cauldron, so let's say you tap one of each type of basic land. Ice cauldron now has a counter that produces one of each mana color. If you proliferate and find a way to untap it (voltaic key) you can produce that mana twice and play Progenitus.
There's also another reason involving multiple cards under the cauldron, but I don't have the space to explain.
"teh fairy"? What is Louis referencing there?
Also Ice Cauldron seems like it would be a way to generate late game card advantage and ramp in a multicolor control/midrange deck, if it weren't for the "Activate this ability only if there are no charge counters on Ice Cauldron." clause. It does let you pump an X casting cost card when you had untapped lands on the opponent's end step before you played it later, at least.
on MTGO, any damage prevention/redirection spell is tricky, even simple ones from Alpha: Pestilence + White Knight + CoP: Black, since the wording says: the next time a source deals damage to you... you have to activate the CoP, choose [but not Target] the pestilence [since at least MTGO recognizes the Pestilence is a potential source of damage] then activate Pestilence, lather, rinse, repeat. I understand why its not a triggered ability, since damage does not go on the stack [just spells and abilities that deal damage], but there should be a work around on MTGO, kinda like how they allow you to bluff miracles if they are in your deck
I think the only one on this list that I have is Dead Ringers. It seemed pretty straightforward to me by the fourth reading.
I have a card called Arcum's Whistle. Reading this card and trying to understand it confuses the hell out of me.
And I have no idea how Chains of Mephistopheles is supposed to work.
I love Spike Feeder. Most people don't understand at first that it's second ability has no cost; they assume it costs 2. I had a Doubling Season deck with tons of counters on Spike Feeder and when I tapped out, my opponent would play a removal spell thinking they got me, then I would remove all the counters, gain all the life and leave them with, "what the hell just happened?"
can someone explain me what happens if you have two silvan libraries on the table? my guess was, that both trigger at the same time so you get to choose which one triggers first so you play them after each other right? So the first one triggers. i draw three and put (at least) two back - then i draw another three and put back two? is that right?
To add additional complexity to Humility: it doesn't do ANYTHING against Painter's Servant other than make it a 1/1. You play the Servant, name a color, everything becomes that color, then it becomes a 1/1 and everything stays that color. Apparently the layer of "effects that change card color" isn't affected by Humility, I think? Huey Jensen lost a match on camera at a GP to the interaction and was understandably frustrated.
Trinisphere and like effects vs cascade? Cascade says "without paying their mana cost" so i would assume mana cost is ignored and therefore these dont increase a nonexistant cost?... or?
*****
You are right about the Don't vs Do, but the sphere is an odd card, it has its own layer of mana increasing that is the last one checked on casting a spell, and does affect every spell cast in a game, so if you cascade, your cased spells require 3 mana for you to cast.
Snoe blind is easy to figure out. Its an enchany creature. Enchanted creature gets -x/-y. -x when attacking and the x value is equal to the number of snow covered lands defending player controls. -y is any other time. When its sitting there tapped after attack or after you untap or even when its defending. The y value is equal to the number of snow covered lands its controler has.
what about raging river?
my favorite card btw.
10/4/2004 Both of the target creatures must be exactly the same color or combination of colors. Both being colorless is also okay. If they differ in any way, you can still cast the spell, but it does not do anything on resolution.
Ambiguity: Whenever a player plays a spell that counters a spell that has been played, or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered.
You put an additional charge counter on the cauldron if one is already there, interestingly enough this can be abused. Say you exile a time stretch which costs 8UU, paying 4 blue mana on the cauldron. The cauldron get's a charge counter and time stretch is exiled. If you proliferate, you may put an additional charge counter on the cauldron. Later on, you can use the second ability of the cauldron to add 4 blue mana to your mana pool that can only be used to cast time stretch. Then, (continued)
Yes, because technically the creature that was flickered is a "new" creature. The removal spell targeted the "old" one, which is removed from the battlefield, and replaced with a "new" version of the same card. It doesn't track the fact that it is the same card. The targeted creature no longer exists and the spell is therefore countered.
Mass removal though, like a Supreme Verdict or Wrath of God, however would still work because they are not "targeting" anything in particular.
the way ice cauldron works basically is that you pay the cost of a card and it goes on top of cauldron, it doesnt pop yet. when you want to use it, you've already paid for it so you tap ice cauldron to remove the charge counter and the spell pops off.
so basically if you have mana left over in a turn and you want to make sure you have mana for a certain spell or something, you use ice cauldron.
you cannot have multiple cards on an ice cauldron. you can only have one as it states in the text. with the initial ability to pay mana and put a card on ice cauldron; you can only use that ability if there are no charge counters already on ice cauldron.
You can have multiple cards on an Ice Cauldron with Rings of Brighthearth, and this interaction is still one of the hardest questions to ask a judge, even harder than Humility.
it wouldnt work. the bottom activation on cauldron is a mana ability. also, you can only use iced cauldron's initial activation if there are no counters already on it, so you can only ever have 1 spell on ice cauldron at any time.
Dan Wachtler Cards which are not actually in your hand, such as ones on an Elkin Bottle, cannot be played onto the Ice Cauldron. [Duelist Magazine #11, Page 57]
The mana put in the Cauldron can only be used to play the given spell, but you can add additional mana to a spell. [D'Angelo 1995/06/08]
This means you can pay part of the cost on one turn and the rest of it on the next turn.
The mana can be used to pay for penalty costs from things like Gloom. [Rules Team 2001/05/01]
The mana can be used for additional costs outlined in the spell's text. [Duelist Magazine #9, Page 61]
Tapping the Cauldron for the mana is a mana ability. [D'Angelo 2000/03/09]
X can be zero. This places a zero mana counter on the Cauldron. [Duelist Magazine #7, Page 9]
You do not have to use any mana from the Cauldron when playing the spell if you don't want to. You don't even have to tap the Cauldron and draw the mana, you can just play the spell using mana from somewhere else. [D'Angelo 1995/06/12]
You can play the spell at any time as if it were in your hand. [Duelist Magazine #7, Page 9]
You can only play the spell when you could legally play it normally. So no playing a Sorcery on your opponent's turn. [Duelist Magazine #7, Page 9]
When you play the spell and it resolves, it either becomes a permanent or goes to the graveyard just like normal. It does not stay out of the game. [D'Angelo 1995/08/01]
If the Cauldron leaves play, you can still play any spells it removed from the game as though they were in your hand. You just no longer have access to the mana you charged the Cauldron with. [D'Angelo 2000/03/09]
If the Cauldron leaves your control, the spell remains out of the game. The controller of the Cauldron is the only one that can tap to get the mana out of it. The player who put the spell out of the game with the Cauldron is the only one that can play the spell and they can do so even if they are not in control of the Cauldron. [Duelist Magazine #7, Page 9]
It is possible to have more than one spell removed by the Cauldron. You can tap the Cauldron to remove the charge counter and whatever mana is on it but leave the spell there. Later, you can tap it and put in mana and a charge counter to add another spell. [Duelist Magazine #7, Page 9]
If multiple spells are removed by the Cauldron, any one of them can be played. [Duelist Magazine #7, Page 9]
If multiple spells are removed by the Cauldron, the mana can only be used for the spell that was removed by the Cauldron when the most recent charge counter was put there. [Aahz 1995/06/29]
If the ability to remove a card with the Cauldron is countered, you do not lose the spell since the spell would be removed during resolution. [Duelist Magazine #7, Page 9]
You cannot store mana that is to be used for a special purpose into the Cauldron, such as Mishra's Workshop. [Aahz 1995/07/04]
If you use mana from a Soldevi Machinist to charge the Cauldron, you cannot use the mana to cast anything. This is because the Ice Cauldron remembers everything about how the mana can be used and generates mana with the same restrictions. [Duelist Magazine #10, Page 44]
Power Artifact will reduce the cost of placing a charge counter on it by {2}, but the Cauldron will count only mana spent on it and will not store extra mana because of the Power Artifact's effect. Thus, if you spent RR2 by declaring an RR4 cost, you get RR2 later and not RR4. [WotC Rules Team 1995/09/22]
Power Artifact will force a minimum expenditure of 1 on the Cauldron. [WotC Rules Team 1995/09/22]
So you can see Dan, you can have multiple spells on it at one time. Lawyer'd.
have you even read the card?
well ive owned copies since ice age, and played them.
the card specifically explains that you can only have one spell on it at a time...
i guess ignorance is bliss lol
If you sort through the shows in chronological order you can see LSV getting thinner. Lookin' good!
Old Fogey! Anyways, what about Hive Mind? It can get confusing if some1 plays Twincast, Shunt, or Wild Richochete.
Lim-Dul's Vault is one card I play all the time and I have to explain what it does in completely different terms than what's written on the card. It's a relatively simple explanation, but really hard to understand from reading it.
Ice Cauldron isn't really easy though. You are correct that you can use it that way, but the strange thing about Ice Cauldron is all the other random stuff you can do with it like paying 0, exiling a card, then removing the 0 charge counter, and then repeating the process. You thus create a pile of exiled cards that you may cast as if they were in your hand. That allows you to effectively dodge hand disruption and discard.
@modnarsarhp
I think EDH is most fun when it plays out more like singleton legacy. You end up with tables of people playing aggro, combo, reanimator all throwing king hits at each other. It's really great.
Ice Cauldron is my favorite card. Simply because it doesn't have to be in play when you want to cast the spells you exiled with it! :D
Huh, how about the 5-land cycle from Legends? You know, Unholy Citadel? Check it out, it's amazing.
I'd like to see this list today!
You would put a second charge counter on it. Now you would have two charge counters which could be removed to play the spell you "put face up" on Ice Cauldron. The amount of mana you would get is remembered by Ice Cauldron, not the counter, so you would be able to remove either of the counters to add mana for the spell. The second counter is useless, as you would first remove one counter and cast the spell on Ice Cauldron, then have no spell to cast with the second.
has anyone noticed that the original art for Sylvan Library looks like custom Cthulhu
what about banding?
7:49 What cards did he say? I tried looking up everything from enemy of muluvul to animate a muluvul
gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=152724
lets say you have a card exiled with ice cauldron, and a charge counter on ice cauldron. Then you proliferate. Your ice cauldron now has 2 charge counters. It also still has the ability to add mana to your mana pool of any noted colors and amounts, that you added to it with its first ability. You may activate its second ability to play the spell as normal, now reducing the amount of charge counters to 1 and removing the card from exile (youve played it). Then redo 2nd to remove charge counter.
Is Chains of Mephistopheles on the list? That has a reputation for being complicated.
Yeah dude : 06:30
It seems simple enough to me; before you draw a card, discard a card, if you cannot then mill the top card before drawing. Example: you have two cards in hand, one of which is a Brainstorm; you cast Brainstorm which triggers Chains making you discard the remaining card then milling the top two before drawing the 3 from Brainstorm.
Steven Kølnes Not how it works. You only get to draw a card if you discarded a card to chains, so, for example, if you brainstorm with an empty hand, you mill 3 cards and do nothing else.
In your case (brainstorming with one card in hand), you discard one, then draw one, then discard one, then draw one, then discard one, then draw one (ending up with only 1 card in hand) and then you have to put that single card in the top of your library.
Nasst I see what you're getting at. I read the errata from 2007 and you would be correct. I was thinking pre-errata though now I want to build a UB Chains Mill Deck with Anvil of Bogardan/Howling Mine and Laboratory Maniac. I think the Maniac would count as a win condition since it replaces the draw (for Anvil/Mine). Thoughts? Imprint Echoing Truth to Isochron Scepter if I had to.
Steven Kølnes Are we talking vintage here? I see 2 problems with chains/mine: it's simmetrical, and half of the combo is bad by itself (howling mine).
chains of mephistopheles/dack fayden seems like a more powerful thing to be doing. Since it's assimmetrical (dack fayden's +1 becomes almost target opponent discards 2 cards), and both cards are powerful outside of the combo. This is assuming you're facing lots of blue decks, but hey, it's vintage.
Regarding the gatherer wording, the card didn't change in functionality, In the original wording:
"Every time a player draws a card, that player must first discard a card from his or her hand. if there are no cards in player's hand, take top card from library and place it in the graveyard *instead* of drawing. this enchantment does not apply to the first card drawn by a player during the draw phase."
When you mill, you don't get to draw, brainstorm with 0 cards in hand, is mill 3, do nothing else.
2:20 "Mox Opal 12 Dollar" oh my god
Liliana of the veil was 40
The spell will be countered because it has no legal targets. You can only choose the target of a spell as you're casting it and if someone blinks/flickers a creature like you're describing, that target no longer exists. That's part of the reason why Restoration Angel is so powerful.
What about confusion in the ranks? That one isn't that hard to read but in practice it can make things absolutely ridiculous.
Possibility storm was the first rare i ever open, and i had no idea how to use it cause i was still learning magic
But the question is if you understand it now.
It's funny that he said "cards you might see tomorrow at an event" because I saw this on a Tuesday and I go to Legacy every Wednesday lol
what does Trinisphere do to cards that have four black mana symbols in their cost? Remove one?
+Paul Ahrenholtz nothing becouse it only affects cards that would cost less than 3
+Paul Ahrenholtz It does nothing. Trinisphere only applies to cards that cost *less* than three mana.
Reminds me of when I just started playing. Pyromancer's Ascension confused the heck out of me.
That's mainly because layers are awkward. They don't use the stack and if you think you know how an interaction works, it probably doesn't work that way.
9:43
geist of saint traft 12.00
I wanna do back to april 10th
You guys didn't get to the end of the confusion of Trinisphere. I still get people who think that tapping creatures to cast Chord of Calling through a Trinisphere can't reduce the number of lands you tap to cast it below 3.
You clearly did not read Icy Cauldron as it states you can only put one card on it and it has to be face up. I usually used it for control decks to either put a creature on it so I could wrath and place a creature down or a counter spell so I could make more aggressive moves later and not worry about mana as much. Was good for pre loading a spell, for instance a creature removal even if no creatures were out, so when it happened you could burn it and still have mana.
I am not sure if this is because I have been playing for 6 years but none of these confuse me...
dead ringer is super easy to understand, no matter how the colors change. If any of the targetted creatures turn black it is countered. If they are different colors by the time dead ringer resolves they won't be destroyed.
because you have another counter on the cauldron from proliferating, if you have a way to untap the cauldron(read: voltaic key), you can then tap the cauldron again for another four blue mana. Now you only have to pay 2 for your time stretch. :}
Lim Dul's Vault and Illusionary Mask are the banes os my exsistence
think of the vault as a repeatable scry 5 and stop paying life when you found the cards you need
axe pix I know what it is supposed to do, but if you look at what it says on.
It clearly states that you look at the top five cards of your library, then you pay 1 life as many times as you want.
And then, regardless of how much life you paid, you get to do the _"put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order."_
Only once, because it doesn't state that this happens for each life you paid 1 life, but merely that it happens after you pay 1 life as many times as you want.
I always wondered what Chains did.
Isn't Turn to Frog just a spell version of Humility? And it's in a modern core set!
@LordBeefrius Where don't we rule? Uranus?
Ice cauldron says it cant only use its first ability if it DOESNT have a charge counter on it so only one card may be under it at a time
Because you have to tap Ice Cauldron to activate each ability, it only really allows you to do the above every other turn, so it is super janky.
Also interesting is the fact that removing the Ice Cauldron doesn't remove the exile card from availability. All cards exiled by the Ice Cauldron remain exiled and may still be cast even after the Ice Cauldron leaves the battlefield.
what about eye of the storm?
You can proliferate charge counters/any type of counters.
What is Banding?
I'm confused. If a removal spell is cast targeting a creature and in response somebody exiles that creature and immediately makes the creature enter the battlefield again, will the removal spell resolve without a target, will it still target the creature or will the spells controller get to choose a new target? Anyone?
None of the above. The removal spell will fizzle.
Ice cauldron was great with limited resources and arcane laboratory. Back in the wild west days.
sir would you like some ice for that burn?
I used to play this game online about 10 years ago and I would read the descriptions of what some cards did and frankly would wonder what in the F were the people thinking when they made these cards.
In my honest opinion, some of these cards were so confusing that I doubt the programmers could field test them to see if they were working properly. In other words even if there was a line of code that was bugged/buggy in the online version of this game, it would not even get caught!
I can also imagine that in the real life version of this game a lot cards are played wrong without even knowing it, because they are so f-king confusing!
It's gotten a lot better since then, trust me. Note that most of the cards in this video have the old border. These days everything is nicely templated and there aren't any 8-line minuscule font explanations.
Also, expect a lot of hate for saying this game sucks on a video about it.
About Dead Ringers: You can target creatures and have the spell fail to destroy them - but only nonblack ones! You can't even target black creatures with it.
6:30 Darksteel Humphrey looks cute
What about Goblin Game?
Good list but I thought for sure you'd include The Ultimate Nightmare of Wizards of the Coast® Customer Service as an honorable mention.
how does having multiple knowledge pools out work?
I know this is an 8-month old question, but I assume that both triggers go on the stack and the player that controls Knowledge Pool decides which resolves first (making the other fizzle).
The combo with chains of mephistopheles is having two of them at the same time
I haven't finished watching this video yet, but I hope to see Old Fogey as one of the cards.
Snowblind makes sense. Enchanted creature gets power and toughness equal to defending players snow lands when it attacks. When it is not attacking its power and toughness are equal to the amount of snowlands you control if it's toughness would be less than one it is one instead. Sounds pretty straight forward to me.
Actually it loses power and toughness equal to the number of snow lands.
Sorry didn't see the minus sign. Thanks.
LSV abs by xmas?