I once joined a campaign with 3 artificers, 2 Armorers and a Battle Smith. It was a complete coincidence but it was amazing. During the end of the campaign, the DM created a system were everyone could combine together to create a giant Power Ranger like mech. It was awesome!
The all Bard party has the easiest story hook to come up with, they are a touring band but get wrapped up in crazy stuff. There's also tons of Versatility among the class.
I ran that also, and everyone seemed to enjoy it quite a bit! However, I wasn’t strict about “no multiclassing” so we did have some MCs (but bards are, after all, notorious dabblers- heck, last edition they even got special features to help them MC moar)
Had a three session joke campaign with this premise. I was a Dragonborn valor bard (base), there was a Satyr Glamour bard (guitar), a Half-Elf whisper bard (key board), Tiefling lore bard (vocalist), & Warforged sword bard (drummer).
@@wmmoller I would only restrict the multi-class to dipping up 3 levels. Plus without multiclassing, you can't have the rock musician who sold their soul.
That's where the idea of building a campaign that's relevant to your characters comes into play. 4 barbarians could be a blast in a low magic setting, tracking down the trail of destruction caused by a primal force gone awry or being drawn into a conflict among the elemental planes.
@@Leftists_are_Losers pretty much the plot of Conan the Destroyer. I mean, they did have a princess and a shaman, but otherwise 3 different flavors of barbarian and it was glorious.
I think the barbarian campaign could work. It's the whole tribe going against the sworn enemy or the most hard asses team up to take down the bbg etc. I think any campaign seeing where it's a group of just one class brings out the individualism and RP aspects most. So I really don't think it would be boring.
I once encountered a party with 3 very different druids, 1 ranger, and 1 very nature-themed barbarian. none of us had coordinated our characters in any way. It was absolutely hilarious. Our DM was just like "well at least coming up with a new plot will be easy." Lol
Those are the Guys the All Wizard Party Hires to defuse the Anti-Magic Field. (Also, the All-Sorcerer Party could be literally the "Our Dad was a bard" meme with everyone having powers from the Non-Bard side of the family)
I played in a one-shot where everyone in the party was a clone of a single character, named Jacque, and we were in a sort of heirarchy internally based on how "Jacque" they and their actions were. Our character sheets were completely identical and our heist went down without a hitch. We were all named "Jacque the Second"
Yeah for sure, lots of possible narratives for all-rogues. Critical Role did an all-rogue one-shot a while ago (ua-cam.com/video/LgHm3Ct0Zh0/v-deo.html - Critical Role Extra - The Return of Liam!, aka "the screw job") which was a thieves-guild break-in mission.
Might be a sleeper pick, but I think Order of Scribes excels in this group, especially when they access manifest and can start doing their spellbook drone shenanigans
Yeah the manifest drone would be nice but the biggest draw of a scribes wizard is to hoard as many spells in your book as possible which might be tough in a party full of wizards. You are also usually trying to get every single ritual you can and with so many wizards also wanting rituals you no longer feel unique filling that niche. Scribes is probably my favorite wizard subclass thematically and would definitely be interesting in a party with other wizards. I imagine a lot of jealousy at how quickly you can copy spells into your book haha.
Watch in amazement as you play the arcane smith as you pound out spell scrolls so now your party doesn’t even need to spend spell slots to blow up a battlefield
@@Krimson51 Well, also how careless you can technically be with your book. Unlike other wizards, losing your book is a minor inconvenience, as long as you can grab a blank book. Not to mention, your evoker is probably going to be salty about the ability to freely alter the damage type of your spells. Certain spells become a lot more viable in more situations when they're no longer a commonly resisted damage type.
I LOVE this thematically, too. Cause my other draw is that a scribe wants every spell. A scribe with enough money can become like a cleric where all the spells in the wizard spell list they can get access to quickly. So I imagine the scribe asking their party buddies to borrow their spell books all the time to copy their spell. Ya know, just in case.
Id love to imagine a group of wizards, sitting around the campfire during a long rest, with a big whiteboard writing out different plans and flow charts like the Big Bang group
Dude imagine starting as 4 wizard students at a school just all friends and your own clique progressing through the levels until you hit t3 and t4 and you’re suddenly just unstoppable together that sounds awesome
Considering how powerful those four wizards in their demiplane fortress sending out their clones and simulacrums to do their bidding are, why isn't every DnD setting already controlled by a secret cabal like that 🤔 They certainly have the power, and magic is commonplace so there would be lots of high level wizards around.
I've played in a 2 all bard parties we did a one shot to mess with the DM and had so much fun we did it again when our next champaign started and we "invented" metal music and basicly just got rich playing gigs it was alot of fun
I have played in an All Cleric party a few times, and it is immensely fun. The party was made up of Light, Trickery, Forge, Peace and Life Clerics, I was the Life Domain, a firbolg who constantly smoked. I named him Geoff Oldplum.
Funny enough, I think this concept actually makes the Magic Initiate feat a lot more viable. Have your abjurer dip into the warlock list for armor of agathys. Have one of them go for artificer for the guidance cantrip and cure wounds, then you get a bit of healing. Just a cool way to increase their versatility even further.
Artificer Initiate from Tasha's Cauldron of Everything is actually wonderful for adding proficiency in a toolset, a cantrip, and you can choose to grab Cure Wounds cast off your Int stat! I highly recommend this in the hands of the Conjuror wizard or a Wizard who can access Flock of Familiars as quickly and cheaply as possible, so that the healing is ready to hand out fastest and best.
Gimmick campaigns where everybody plays the same classes are really fun, especially if it's bards and barbarians something about those classes just bring out the best role play in that scenario. Of course you always get that one player that has to be different 😂
This is basically the concept of Ars Magica; each player makes a powerful mage who share a communal living space, and have to deal with other wizard communities. It's so much fun!
"What happens when one spell is cast four times" Instantly my mind went to Wish. Four wish spells. These guys can literally reshape reality however they see fit, whenever they see fit
Wish/Simulacrum shenanigans to send out clones of themselves, and the DM can be as brutal as they want bc there are not really consequences just sounds awesome
Now I'm imagining using all four Wizards setting up Walls of Force in like a radius style where it surrounds the encounter. Then using Telekinesis to pick up various enemies and hurl them at the various Walls of Force like pinballs! XD
I love these therotical videos. It inspires such great ideas. You guys are so creative and talented. I also really like the casual format of your videos, it feels like we are just siting down and chating. Big thanks and big fist bumps.
I’m very curious what these two are gonna think about an all-warlock party. I feel that exploring how all the different patrons interact would be incredibly interesting (perhaps the players are inhabiting the patrons themselves as they coordinate their underlings to enact schemes), and the immediate hail of Eldritch Blast fire when swords are drawn sounds absolutely hilarious.
@@anthonynorman7545no, no! Everyone has Repelling Blast, except the Dead By Daylight / Identity V based Hexblade that is in the frontline. This one has the Drag to Himself and the Slow Down Invocations to make sure the target's wont be running away.
Wouldn't it just be day care? Patrons telling them what to do (with varying degrees of success), followed by frenetic action punctuated by frequent naps.
I actually ran a mini-campaign with this concept! The characters had all been sent by their families to live in a cabin far up on a mountainside for the fall and winter, as was a tradition for the eldest children in their families. The party learned that they were all warlocks, and worked together against some of the threats I put against them: local warring savage humanoids (which they resolved peacefully), actual monsters, and a situation where they lacked food. As this happened, they realized that something was definitely "off" about the location, which their patrons were all being vague about, while all their patrons were *also* encouraging them to work together, which is something they all considered 'very weird' (especially the Celestial warlock and the Fiend warlock). So they began to investigate, and after breaking into the magically-sealed basement, they learned that there were corpses of many other people under the cabin. Using 'speak with dead', they learned that the corpses were of relatives. Their families had made a pact with a "vestige" (a term from 3.5 Binders which I cribbed for this), who was the enemy of all the warlock PC's patrons - who had manipulated events specifically so they could become their patrons to fight against the vestige. As part of their families' deal with the mysterious vestige, they would sacrifice their firstborn to the vestige when they came of age, who would take them during the winter months. They fought a manifestation of the vestige (a Boneyard, also cribbed from 3.5, made of the corpses of their relatives from the basement) and fled, guided by their patrons to stop this once and for all by defeating the 'pact-holders' of their families. And then the campaign ended due to scheduling conflicts. Whom-whomp-whoooooomph!
I imagine that every time the party levels up, they all pick different spells then share them across the whole group, so you get 8 new spells per level (at a very hefty price)
12:20 - For higher level parties, Enchanter 14 has an amazing feature: Alter Memories > At 14th level, you gain the ability to make a creature unaware of your magical influence on it. When you cast an enchantment spell to charm one or more creatures, you can alter one creature's understanding so that it remains unaware of being charmed. > > Additionally, once before the spell expires, you can use your action to try to make the chosen creature forget some of the time it spent charmed. The creature must succeed on an Intelligence saving throw against your wizard spell save DC or lose a number of hours of its memories equal to 1 + your Charisma modifier (minimum of 1). You can make the creature forget less time, and the amount of time can't exceed the duration of your enchantment spell. This makes their Charm Person vastly better than anyone else's Charm Person for some use-cases, since you aren't burning your bridges by using it on someone that didn't already dislike and distrust you. Some charm spells explicitly say thing like "When the spell ends, the creature knows it was charmed by you." which is a big problem for their usability. OTOH, some spells don't have that feature, like Suggestion, so a subtle enough suggestion might not raise the suspicions of a guard or a king. Or might only be suspicions, not enough to act on once. This reminds me a bit of the Whispers Bard, which has some abilities that if they fail, the target gets no clue you tried to frighten them; that kind of thing is very important for taking the worst-case scenario off the table (you don't get what you wanted, and you're in big trouble.) But for an enchanter, they'd still see you casting a spell at them if they made their save, unless you took a feat for Subtle Spell, or managed to arrange things to cast from out of sight or hidden in a crowd.
4 wizards are basically the Big Bang Theory party where you can start each session with a cold open of wizards doing some incredibly important-looking wizard calcs only to have one go, "And that's how we know Mordenkainen never invented a fleshlight!"
"We all know studying the Arcana is a very difficult and respectful field. Except for you Howard, everybody knows that necromancy isn't a real wizardry school"
Having the all wizard party fight against the Yuan-ti could be interesting. They have magic and magic resistance to add a bit of challenge. Furthermore, Yuan-ti trying to sneakily infiltrate and usurp governments lends itself to the investigator angle, especially if they're already sacrifing humanoids
Oh man, I can't wait to see the rogue and ranger party videos. A solid thieves guild setting is always fun! A party of rangers deep in enemy territory running raids and operating as clandestine commandos is so cool, that would bring out the Gaunt's Ghosts roleplay in me
Yes, that sounds awesome! Stealth classes don't often get to use their stealth skills to their full extent. Even if a rogue knows how to walk silently, it won't help if the paladin is walking beside them in clanking armor. If the rogue wanted to use stealth to infiltrate a place, he would need to temporarily break off from the party and act solo, but that is dangerous, and it's difficult for the DM to manage a split group as well, so those solo actions tend to be limited to short tasks. But if the whole party is comprised of stealth classes, there could be a lot of interesting scenaros where the entire adventure is one long stealth-based infiltration mission
We played an Ebberon games years ago like this! It was a group of 3 Breland “pathfinders” and a rogue. The rogue was a lesser noble and the three rangers were sent to rescue him! They ended up just totally screwing around the Orc war band! Three Dread commandos (prestige class in 3.5) with a rogue was quick and ugly combats!!!
I'll say this the wizard study party sells me on the "First ever wizards" premise because then you have that in character excitement of "Oh look at this cool spell I made!" like a bunch of academics each studying their own field and sharing their results with related fields. Right now I'm having the opposite problem though because I just got Keys to the Golden Vault and as I'm reading through it, it feels like the kind of missions where you have to make the characters specifically for the mission. Not that you can't take say 4 barbarians to steal the Murkmire stone, but it does make it specifically harder since you're not likely going to have thieves tool proficiencies, or the social abilities of a bard, or any of the useful spellcasting other classes bring to the table. Really with 4 barbarians I think it becomes less a heist and more a smash and grab. Not that it isn't an entirely invalid way to solve the mission I just feel it's missing the point. But on that note I would love to see more "Ooops all " videos or even maybe a book with short all one class adventures I could buy wink wink.
Oh my god thats such a cool idea. Imagine a party traveling to aquire knowledge, going to clerics, druids, warlocks and bards zo learn more spells, inventing own spells, sharing spells and exploring the world together
For the Wizard Party, Halfling Mark of Healing gets a few Healing spells, There are also a number of backgrounds who get access to Healing spells as well.
The strixhaven background will probably give you the most bang for your buck here, as you can use it to snag some spells from other classes and have them count as wizard class spells. Including the use of your intelligence mod.
@@piranhaplantX Yeah that is true, there is also the Guildmasters Guide to Ravnica Backgrounds that can grant a few spells as well, but not many get Cure Wounds, Healing Word, Lesser Restoration, Prayer of Healing, Aura of Vitality, Mass Healing Word, and Greater Restoration. And to be fair only the free casting of Cure Wounds uses your Wisdom Modifier, the rest use your Intelligence.
Best idea ever, I love the all wizard team just as much as y'all do. I love the group of investigators solving mysterious arcane phenomenons, and then gaining new knowledge they can bring in the future missions.
The wizard party's ability to "yes, and" the spells and ideas of the first player to start a line of action is golden. As exemplified by minor illusion. But imagine Mass Suggestion *4, four saves on Zone of Truth, a tennis court worth of Web
In my campaign that would be a terrible idea😅 aside from the Shadow creatures my BBEG creates and the anti magic zone surrounding 1 key area, they would have to blast through armies of orcs. Not to mention the problems if/when they run out of spell slots. They would destroy most minor bosses though 😅
An all-wizard party is essentially the trope of “You either die a hero (low early hp) or you live long enough to see yourself become the villain (demiplane fortress sending out monsters).” Back in the 80s my cousins and I would visit my grandparents' house every Sunday and the older ones would play D&D (this was AD&D or 1st edition to you young un's) and at the start of a new dungeon crawl, they each decided to make their characters in secret with the DM. They chose what they thought the others would never suspect they would pick. In short, in the initial meeting in the tavern (classic), they were all hooded figures with staves. This was AD&D which meant they could only cast one spell a day, and they all memorized magic missile. I think they were tpk'd by the second (if not first) encounter! 😆
Once I played a campaign where everyone played a diferent rogue subclass. It was loads of fun, specially when the DM realized on session 2 that we had a secret language thanks to Thieves Chant.
Currently running a game for a group of 5 warlocks (one warlock/rogue). It’s a blast so far, really loving the backstory options so far and how they interact with all having different patrons.
Do the patrons group together and watch the parties adventures like they're binging their favorite show together? Eldritch horror beyond our comprehensions: "Cmon guys its starting its starting!" Asmodeus: "I'm coming, I brought popcorn!" The Summer Queen: "I so hope we get some more drama this time" Some random noble Djinni: "I just can't wait for this one" A lich: "This show is pretty meh but you guys seem cool so I'm gonna stay around" And that was me with a shitty skit about the different patrons interacting
I think there is a ton of fun to be had with a campaign like this. The DM can really lean into a story with one focus. I personally think a story like this has more potential for depth than a standard dungeon crawl where everyone has their own character with a different goal, needs and challenges. But I've rarely found a group willing to make the same character types
It feels like people have gotten side-tracked by importing the concept of party-comp from vid games into D&D, possibly not even always consciously, and so are maybe missing out on some of the creative weirdness that could ensue by having overlapping classes, or even subclasses...? (Even if you had party members with exactly the same skillset via their subclass, but completely different motivations & backstories, you could get some intriguing intra-team rivalry going there!)
Our group has done this with Fighters, Bards, Barbarians, and Clerics. Clerics so far has been the funnest to do, they are so versatile. The bards one I missed, but I heard everyone was just a bit too squishy.
The talk about saving spells instead of using the flashiest options immediately took me back to that one scene in Passage to Dawn, when Robillard and Harpell tried to one-up each other That could definitely be a problem in an all-wizard party)))
I've got a 4 caster party (2 wizards). I'm really glad I watched one of your videos about how parties without healers go about things differently. They recently went in against an adult red dragon and it was the first real defeat they've had since level 3. Once all the spells go down, they don't last more than a round. I had to learn as a DM that if they don't burst the enemies, they're probably not going to win the combat. I have no regrets with the red dragon though. That was so cool!
The original DM at our table just ran a short story of this but with rogues and it has been so much fun. We have an oni, a changeling, a half-orc and a rabbit person. So it’s awesomely diverse in possibilities
We played a 4 wizard campaign not that long ago. It went from lvl 5-12. We had a necromancer, blade singer, divination, and chronaturgy. The amount of spell chain combinations were incredible. Then forcing saving fails or increasing the odds of saving fails was very exciting. We were playing in a kingdom where a wizard clan (large group of wizards had all joined together in this are). We’re influencing the king to take over some shadow lands with a secret agenda to open a gateway into another dimension at the other end of the shadow lands. A group of wizards (the party and two elders) broke from the group with a hodgepodge of older (retired) knights, the majority of the Druidic Forrest, and the last vestiges of the elvin population not associated with the wizard guild. The players had to basically circumvent the wizard guild, infiltrate their bases, set traps in the shadowlands but make it seem like it was not done by the resistance group, and try and sway members of the kings court to gain influence in turning the kingdom from their path in opening up the gate. There wasn’t an anti magic field but there was an area of the shadow lands where there was a shadow version of yourself kinda the inverse of your skills. Where your asi were swapped when you were in the area. - Strength of body swapped to strength of mind (STR INT) physical quickness swapped with quickness of wit (DEX CHA) and residence of body (internal resilience) swapped with resilience with your of your surroundings (external resilience) (CON WIS). The players loved that break up for three sessions (and it was hilarious all the commentary about using simpleton tools like blunt weapons how messy it was welding a sword and the complaints about blisters) trying to wade through the area to escape its effects.
Each wizard can learn different spells and then scribe from each other so everyone will get 8 spells while leveling up, the only problem would be money.
This is such a cool party concept. I love it! Also, I’d be the first to support you guys playing an all wizard party if you decided to do a campaign involving the founding of the Amethyst Academy (when and if the current Drakenheim campaign concludes, of course). That would be cool too!
Excellent, as always. Thank you. I’ve been waiting for your all one class series since the ‘Strongest Party’ episode. And I’ll wait as long as I need to for the Cleric one, it’s a favorite of mine.
As much fun 4 Wizard party would be, I kinda like the idea of a 4 Warlock party. Simply because I want to see Eldritch Blasts with the Invocation Repelling Blast just peppering every enemy rapid fire into a wall. Or, even better, two with Repelling Blast and two with Grasp of Hadar, whipping the target back and forth violently. Death by motion sickness.
4 warlocks 5 lvl, 8 blasts per turn, and spike growth. Repelling blast+grasp of hadar+agonizing blast. It's like 8d10+32 plus 32d4 damage, 156 magical damage average. Per turn. 1 spell slot for entire battle for spike growth
A prequel to a familiar book series, perhaps? 4 wizards, who in the end of their adventures, retire to build a castle/magic school next to a lake with a giant squid. Then, find/create magically subjucated breed of gnomes to do all the chores in said castle. Also one of them might have been a Yuan-Ti.
That's when you call in the all barbarian party to just beat the hell out of the bitch ass wizard who tried to make a fancy anti magic dungeon so then the wizard party can go in
That's actually kinda neat! Especially since that idea is usually taken as a rival group to an actual party. Like an evil group of wizards making experiments under a mind controlled King (actually my current campaign is something similar). I can imagine as a DM, ambushing a PC Party as Four Cloaked Figures appear in the side of a cliff, a red Moon on their backs and saying, "The Cloaked Wizards are going to cast Fireball at 5th Level. Make 4 Dexterity Saving Throws."
I'm surprised neither of you brought up scribes wizard! They thrive when they can have tons of spells in spellbook and an all-wizard party is perfect for that
I don't think it would be that good though, you get to learn spells faster but this party needs to wait for everyone else to finish before they move on. The extra range would be cool. But I think other options are stronger especially when you are mostly limited by gold than time
@@codemaster2861 It gets especially good at higher levels. They can change damage types early on, create free spell scrolls for themselves that automatically upcast every day, and eventually they can ignore damage at the cost of ~10.5 levels of spells, which at higher levels they will probably have TONS to spare from their friends' spellbooks
22:45 - Can multiple castings of Demiplane be joined together to make a space larger than a 30 foot cube? If so, you’d need about 3 castings stacked to put the Delerium Heart where it’s not causing any more trouble.
Super-inspirational video! I need to a single-class party again. In a previous life, I was part of both an all Barbarian party, and an all Rogue party. We only did a handful of sessions each, not an entire campaign. Some of the escapades are still legends retold to this day. Great fun!
@@saparapatepeteBut actually, the illusionist don’t pick the illusion spells when they level up, they pick evocation spells, and the evoker pick illusion spells.
As you said, the all wizard party sits around a fire or spends downtime sharing spells with each other. They also spend time creating a party-wide tome they can use to recreate their own spellbooks when damaged. They can make extra copies of this ponderous tome for sale to small kingdoms.
The no magic dungeon sounds like a great survival horror esque moment for the party. Especially if as they go along thery start to see things out of place and they slowly realise wandering adventurers are not the only reason this field is in place. Cue a frantic blasting their way out as magic returns to the dungeon
Dm: are you SUUREE you want to break the antimagic focus?..... Player: I want my magic to work, so yes. The magic returns and the wards and defenses re-enable as their power is turned back on. Powerful glyphs of warding holding summon spells activate as the players attempt to leave the room. All the magic traps and environment factors that were not there during the journey in reactivate which complicates the retreat away from the dungeon. Epic escape.
@@Newnodrogbob Yeah, something to that effect, possibly just weakened foes or outright incapacitated ones. Effectively give the party a chance to scout the entire dungeon with some other nonmagical perils lurking and when the magic happens those perils clash with the new ones and with a fully powered and hopefully prepared party. You could also make the field wear off unevenly and over time, so they could have to navigate areas strategically, pushing creatures in and out of magic. A little more complex and maybe unpredictable, but interesting
A "one class party" can work real nice! One of my favorit all wizard group is the "Clean up crew" from Untold Tales of Drakkenheim! loved that OneShot two part episode! if the party needs some healing the Artificer Initiate feat can grant Cure wounds and Spare the dying and picking the Healer feat is an option to! the Wither and Bloom spell can be a good option for some combat healing to! my all Wizard team would be: Bladesingers - front liner Divination or Scribes - "Information horder" Enchantment - social/control Necromancy - "meat bags"
I've never played an all-wizard party, but I did play in an all-Tremere Vampire: The Masquerade game. It was a lot of fun, partly because only one of the four characters was any good at combat, so we ended up doing a lot of other cool stuff.
pretty sure this is the first time I've commented, but it's far from the first time I've watched your videos. I started learning 5e during the big lockdown and ran a little Scooby Doo mystery-type one-shot adventure for some kiddos. and now I'm finishing up my own world setting to start playing with friends sometime soon. your massive collection of these videos has been invaluable throughout the whole process. can't thank you enough for making so many things easy and fun to learn without pouring through threads on a certain website. I'm currently on the second episode of your DoD campaign and I'm loving it. One day I hope I will get to play in that one myself! - Always kick the horse
1. In the original Final Fantasy, you could set up your party of 4 like this if you wished: 1 or 2 of any given class was standard, but you could do 4 of one class. Each presented its own set of challenges and advantages because of how the game was set up. I really like the idea for D&D, but it never seemed sensible in "normal play." The DM would have to work the campaign carefully, because some, like this, could be a real nightmare. But what a great opportunity and what a cool way to play. I enjoyed watching you guys figuring this out. 2. Long ago, in the halcyon AD&D days of the Before times, there was a published adventure where the pre-gen characters (the ones you "had" to play) were all human fighters with a common origin, some of whom dual-classed (the clunky human version of multi-classing bitd) after their army days. When 3e came along, this suddenly made a lot of sense to me as a cool foundation for a campaign. Everyone begins as the same class, maybe 2nd level. When they level up, they can multi-class. They're the same initially, but then they diversify. And with 5e backgrounds, it adds worlds of options.
All wizards can cast the same spells, so you need to look at the subclass features and figure out which ones have the best cohesion. With a 4 wizard party, I’d go: 1. Abjuration -protection 2. Blade-singer - Front line tank 3. Divination - utility + portents 4. Conjuration - meat shields
It was very cool watching you two riff off each other with ideas for party composition and adventure plots. 🤯 One of your best "Everyone plays a..." (and I'm only 2 or 3 into the series :) )...
This was a fun video. It's been a while since I just watched/listened to one of your videos and simply enjoyed the discussion. Thank you for doing this.
Amazingly cool idea. I would like to make a point for a conjurer over a necromancer, cause at lvl 10 they can't loose concentration on conjuring spells, and have a "no spell slot required" teleport, and can even use it to switch places if they get into trouble with say the blade singer or something summoned. Also, one thing NOT talked about for higher level play is the magic items, specially for the century long campaign where the players can make their own items easy that makes this such a cool idea. I hope you make more of these videos for other classes as this was super fun.
In a party with four wizards, I can imagine a scene where all four familiars hang out together and complain about their respective wizards.
A Pixar movie where the story of the wizards saving the kingdom is told from their familiar's point of view sounds cool.
Omg this!!!
Playing poker, of course
Next, we need an all-familiar party! 😂😂😂
@RC Schmidt there's a system for that...look up "A Familiar Problem"
I once joined a campaign with 3 artificers, 2 Armorers and a Battle Smith. It was a complete coincidence but it was amazing. During the end of the campaign, the DM created a system were everyone could combine together to create a giant Power Ranger like mech. It was awesome!
I like to see this system
Voltron 2 FTW!!
The all Bard party has the easiest story hook to come up with, they are a touring band but get wrapped up in crazy stuff. There's also tons of Versatility among the class.
I ran that for a school campaign. The shenanigans were insane
I ran that also, and everyone seemed to enjoy it quite a bit! However, I wasn’t strict about “no multiclassing” so we did have some MCs (but bards are, after all, notorious dabblers- heck, last edition they even got special features to help them MC moar)
Had a three session joke campaign with this premise. I was a Dragonborn valor bard (base), there was a Satyr Glamour bard (guitar), a Half-Elf whisper bard (key board), Tiefling lore bard (vocalist), & Warforged sword bard (drummer).
@@wmmoller I would only restrict the multi-class to dipping up 3 levels. Plus without multiclassing, you can't have the rock musician who sold their soul.
My party has decided to go for just that for our next campaign
Can't wait for the riveting 5 minute gameplay discussion of the 4 barbarian party!
Party smash good until mind-controlled by the Big Bad. The end.
That's where the idea of building a campaign that's relevant to your characters comes into play. 4 barbarians could be a blast in a low magic setting, tracking down the trail of destruction caused by a primal force gone awry or being drawn into a conflict among the elemental planes.
Conan the Barbarian and his three brothers.
@@Leftists_are_Losers pretty much the plot of Conan the Destroyer. I mean, they did have a princess and a shaman, but otherwise 3 different flavors of barbarian and it was glorious.
I think the barbarian campaign could work. It's the whole tribe going against the sworn enemy or the most hard asses team up to take down the bbg etc. I think any campaign seeing where it's a group of just one class brings out the individualism and RP aspects most. So I really don't think it would be boring.
I once encountered a party with 3 very different druids, 1 ranger, and 1 very nature-themed barbarian. none of us had coordinated our characters in any way.
It was absolutely hilarious.
Our DM was just like "well at least coming up with a new plot will be easy." Lol
Seeing Monty just collapse at Kelly mentioning simulacrum is sending me
An all cleric party could kick ass … especially if the DM is running an undead heavy campaign.
The A-Men!
I've done this before. The party's team name was the A-Men.
During 3.0, we played all cleric characters going into Rappan Athuk. We called it Cleric Crawl. It was a bloodbath.
I have always wanted to play an all Cleric party
@@SCI-FIWIZARDMAN one I've seen done were called the 'Ser-Men'
I can already see a party of Rogues being like Ocean's 11 and I love it
Those are the Guys the All Wizard Party Hires to defuse the Anti-Magic Field.
(Also, the All-Sorcerer Party could be literally the "Our Dad was a bard" meme with everyone having powers from the Non-Bard side of the family)
Dragon Sorcerer: “Yes, my dad did it with a dragon.”
I played in a one-shot where everyone in the party was a clone of a single character, named Jacque, and we were in a sort of heirarchy internally based on how "Jacque" they and their actions were. Our character sheets were completely identical and our heist went down without a hitch. We were all named "Jacque the Second"
Yeah for sure, lots of possible narratives for all-rogues. Critical Role did an all-rogue one-shot a while ago (ua-cam.com/video/LgHm3Ct0Zh0/v-deo.html - Critical Role Extra - The Return of Liam!, aka "the screw job") which was a thieves-guild break-in mission.
@@MandalorV7 be fair mom did take human form for ease-of-use... of your dad
Might be a sleeper pick, but I think Order of Scribes excels in this group, especially when they access manifest and can start doing their spellbook drone shenanigans
Yeah the manifest drone would be nice but the biggest draw of a scribes wizard is to hoard as many spells in your book as possible which might be tough in a party full of wizards. You are also usually trying to get every single ritual you can and with so many wizards also wanting rituals you no longer feel unique filling that niche. Scribes is probably my favorite wizard subclass thematically and would definitely be interesting in a party with other wizards. I imagine a lot of jealousy at how quickly you can copy spells into your book haha.
I think passing the magical quill to your party members would be very funny
Watch in amazement as you play the arcane smith as you pound out spell scrolls so now your party doesn’t even need to spend spell slots to blow up a battlefield
@@Krimson51 Well, also how careless you can technically be with your book. Unlike other wizards, losing your book is a minor inconvenience, as long as you can grab a blank book.
Not to mention, your evoker is probably going to be salty about the ability to freely alter the damage type of your spells. Certain spells become a lot more viable in more situations when they're no longer a commonly resisted damage type.
I LOVE this thematically, too. Cause my other draw is that a scribe wants every spell. A scribe with enough money can become like a cleric where all the spells in the wizard spell list they can get access to quickly. So I imagine the scribe asking their party buddies to borrow their spell books all the time to copy their spell. Ya know, just in case.
I love how this discussion of an 'out there' concept rapidly dissolved into a campaign planning brainstorm session!
brainstorm, ha i got that one !
Being able to sling Slow to an enemy and Haste to a Bladesinger would melt a lot of combat encounters
And the bladesinger can concentrate on shadow blade
@@Spiceodog 4 concentration spells in the first round of combat is masive.
until they get surprised by a Roper and it's a TPK !
Thunder step followed by spell bombardment though
@@Herbalizer28 how?
Id love to imagine a group of wizards, sitting around the campfire during a long rest, with a big whiteboard writing out different plans and flow charts like the Big Bang group
They would come up audibles to change and coordinate the attack like football, or similar to Star Trek, "Attack pattern Riker 5"
Dude imagine starting as 4 wizard students at a school just all friends and your own clique progressing through the levels until you hit t3 and t4 and you’re suddenly just unstoppable together that sounds awesome
The power of friendship!!!!❤💪🏽
Hogwarts and got s**t on these wizards. Rival school start up maybe lol
Considering how powerful those four wizards in their demiplane fortress sending out their clones and simulacrums to do their bidding are, why isn't every DnD setting already controlled by a secret cabal like that 🤔
They certainly have the power, and magic is commonplace so there would be lots of high level wizards around.
@@tuomasronnberg5244
They say it don't be like that, but it do.
We actually did an all Bard party one time and it was amazing. Our little band caused so much chaos across the land
As soon as I read this in my head I could see ZZ Top spinning their guitars in the " Legs " video .
I've played in a 2 all bard parties we did a one shot to mess with the DM and had so much fun we did it again when our next champaign started and we "invented" metal music and basicly just got rich playing gigs it was alot of fun
had an almost all bard party once, none of us discussed what we were bringing to the one shot and four bards and a paladin turned up - utter chaos
So did you gang bang the Dragon?
Level 1 wizard party will likely die easily.
I hope this a full series. I think a cleric party could be amazing.
I will be excited to see the next class composition.
All rangers sounds like fun, as well as warlocks.
@@PaintballaJkilla Same, I'd freakin love a full Cleric party.
Fully expect the players to be chanting "DEUS VULT!" at every opportunity.
An all rogue party would never be hit.
@@gormold4163 not to mention expertise in EVERYTHING.
I have played in an All Cleric party a few times, and it is immensely fun. The party was made up of Light, Trickery, Forge, Peace and Life Clerics, I was the Life Domain, a firbolg who constantly smoked. I named him Geoff Oldplum.
Funny enough, I think this concept actually makes the Magic Initiate feat a lot more viable. Have your abjurer dip into the warlock list for armor of agathys. Have one of them go for artificer for the guidance cantrip and cure wounds, then you get a bit of healing. Just a cool way to increase their versatility even further.
Oh yeah... awesome idea
Artificer Initiate from Tasha's Cauldron of Everything is actually wonderful for adding proficiency in a toolset, a cantrip, and you can choose to grab Cure Wounds cast off your Int stat! I highly recommend this in the hands of the Conjuror wizard or a Wizard who can access Flock of Familiars as quickly and cheaply as possible, so that the healing is ready to hand out fastest and best.
Gimmick campaigns where everybody plays the same classes are really fun, especially if it's bards and barbarians something about those classes just bring out the best role play in that scenario. Of course you always get that one player that has to be different 😂
Everybody is a bard ???
That’s a rock band going on tour !
All-monk games are basically an anime, plus you might not even notice that monks suck!
I can imagine an all-rogue campaign being interesting for roleplay
@@ElJefeRules If everyone are tortles, then you're the TMNT.
@@TheHornedKing except you have to have one Wererat named Splinter.
This is basically the concept of Ars Magica; each player makes a powerful mage who share a communal living space, and have to deal with other wizard communities. It's so much fun!
"What happens when one spell is cast four times" Instantly my mind went to Wish. Four wish spells. These guys can literally reshape reality however they see fit, whenever they see fit
Fourth wish rogue wizard: "I wish that all 3 wishes be canceled...ThAt'S whut mY cHaRacTeR wOuLd dO!" 🤷♀️🤦♀️
This is why the trope exists for magic to lead to utopian societies and also lead to the downfall of those societies.
Could be a good endgame goal for the party in general - they adventure to get Wish and start reality making.
Wish/Simulacrum shenanigans to send out clones of themselves, and the DM can be as brutal as they want bc there are not really consequences just sounds awesome
My mind went to mass suggestion in an army or tavern or town or any combat encounter
Now I'm imagining using all four Wizards setting up Walls of Force in like a radius style where it surrounds the encounter. Then using Telekinesis to pick up various enemies and hurl them at the various Walls of Force like pinballs! XD
I love these therotical videos. It inspires such great ideas. You guys are so creative and talented. I also really like the casual format of your videos, it feels like we are just siting down and chating. Big thanks and big fist bumps.
I’m very curious what these two are gonna think about an all-warlock party. I feel that exploring how all the different patrons interact would be incredibly interesting (perhaps the players are inhabiting the patrons themselves as they coordinate their underlings to enact schemes), and the immediate hail of Eldritch Blast fire when swords are drawn sounds absolutely hilarious.
Imagine they all get repelling blast!
@@anthonynorman7545no, no!
Everyone has Repelling Blast, except the Dead By Daylight / Identity V based Hexblade that is in the frontline. This one has the Drag to Himself and the Slow Down Invocations to make sure the target's wont be running away.
Wouldn't it just be day care? Patrons telling them what to do (with varying degrees of success), followed by frenetic action punctuated by frequent naps.
I actually ran a mini-campaign with this concept! The characters had all been sent by their families to live in a cabin far up on a mountainside for the fall and winter, as was a tradition for the eldest children in their families. The party learned that they were all warlocks, and worked together against some of the threats I put against them: local warring savage humanoids (which they resolved peacefully), actual monsters, and a situation where they lacked food.
As this happened, they realized that something was definitely "off" about the location, which their patrons were all being vague about, while all their patrons were *also* encouraging them to work together, which is something they all considered 'very weird' (especially the Celestial warlock and the Fiend warlock).
So they began to investigate, and after breaking into the magically-sealed basement, they learned that there were corpses of many other people under the cabin. Using 'speak with dead', they learned that the corpses were of relatives. Their families had made a pact with a "vestige" (a term from 3.5 Binders which I cribbed for this), who was the enemy of all the warlock PC's patrons - who had manipulated events specifically so they could become their patrons to fight against the vestige. As part of their families' deal with the mysterious vestige, they would sacrifice their firstborn to the vestige when they came of age, who would take them during the winter months.
They fought a manifestation of the vestige (a Boneyard, also cribbed from 3.5, made of the corpses of their relatives from the basement) and fled, guided by their patrons to stop this once and for all by defeating the 'pact-holders' of their families.
And then the campaign ended due to scheduling conflicts. Whom-whomp-whoooooomph!
"The battle ends as the last goblin fa.."
*cacophony of voices*
"I want to short rest!"
We did this for Curse of Strahd, except everyone was a cleric. It was great.
Holy Shit
The A-Men is the best name for this party.
What was the party name?
@@zeroczero A-Men
Strahd's Nightmare
I imagine that every time the party levels up, they all pick different spells then share them across the whole group, so you get 8 new spells per level (at a very hefty price)
That was literally one of the strengths they mentioned lol
12:20 - For higher level parties, Enchanter 14 has an amazing feature: Alter Memories
> At 14th level, you gain the ability to make a creature unaware of your magical influence on it. When you cast an enchantment spell to charm one or more creatures, you can alter one creature's understanding so that it remains unaware of being charmed.
>
> Additionally, once before the spell expires, you can use your action to try to make the chosen creature forget some of the time it spent charmed. The creature must succeed on an Intelligence saving throw against your wizard spell save DC or lose a number of hours of its memories equal to 1 + your Charisma modifier (minimum of 1). You can make the creature forget less time, and the amount of time can't exceed the duration of your enchantment spell.
This makes their Charm Person vastly better than anyone else's Charm Person for some use-cases, since you aren't burning your bridges by using it on someone that didn't already dislike and distrust you.
Some charm spells explicitly say thing like "When the spell ends, the creature knows it was charmed by you." which is a big problem for their usability.
OTOH, some spells don't have that feature, like Suggestion, so a subtle enough suggestion might not raise the suspicions of a guard or a king. Or might only be suspicions, not enough to act on once.
This reminds me a bit of the Whispers Bard, which has some abilities that if they fail, the target gets no clue you tried to frighten them; that kind of thing is very important for taking the worst-case scenario off the table (you don't get what you wanted, and you're in big trouble.) But for an enchanter, they'd still see you casting a spell at them if they made their save, unless you took a feat for Subtle Spell, or managed to arrange things to cast from out of sight or hidden in a crowd.
Yeah, Monty went too far to say "Diviners are just as good at Charm Person as Enchanters." But levels 1-9 he's right.
4 wizards are basically the Big Bang Theory party where you can start each session with a cold open of wizards doing some incredibly important-looking wizard calcs only to have one go, "And that's how we know Mordenkainen never invented a fleshlight!"
OMG I can totally see this! Brilliant!
"We all know studying the Arcana is a very difficult and respectful field. Except for you Howard, everybody knows that necromancy isn't a real wizardry school"
@@gerson2740 "I have a master's degree!"
@@gerson2740 that's the artificer xD
@@nyanbrox5418 OMG brilliant!
Having the all wizard party fight against the Yuan-ti could be interesting. They have magic and magic resistance to add a bit of challenge. Furthermore, Yuan-ti trying to sneakily infiltrate and usurp governments lends itself to the investigator angle, especially if they're already sacrifing humanoids
Oh man, I can't wait to see the rogue and ranger party videos. A solid thieves guild setting is always fun! A party of rangers deep in enemy territory running raids and operating as clandestine commandos is so cool, that would bring out the Gaunt's Ghosts roleplay in me
Yes, that sounds awesome! Stealth classes don't often get to use their stealth skills to their full extent. Even if a rogue knows how to walk silently, it won't help if the paladin is walking beside them in clanking armor. If the rogue wanted to use stealth to infiltrate a place, he would need to temporarily break off from the party and act solo, but that is dangerous, and it's difficult for the DM to manage a split group as well, so those solo actions tend to be limited to short tasks. But if the whole party is comprised of stealth classes, there could be a lot of interesting scenaros where the entire adventure is one long stealth-based infiltration mission
We played an Ebberon games years ago like this! It was a group of 3 Breland “pathfinders” and a rogue. The rogue was a lesser noble and the three rangers were sent to rescue him! They ended up just totally screwing around the Orc war band! Three Dread commandos (prestige class in 3.5) with a rogue was quick and ugly combats!!!
I did the all-wizard party once as DM. A magical accident at the wizard guild blew a group of journeyman wizards into an alternate reality.
How long did that group last?
Can't wait for Jocats A-men concept. 4 clerics are unstoppable.
I'll say this the wizard study party sells me on the "First ever wizards" premise because then you have that in character excitement of "Oh look at this cool spell I made!" like a bunch of academics each studying their own field and sharing their results with related fields.
Right now I'm having the opposite problem though because I just got Keys to the Golden Vault and as I'm reading through it, it feels like the kind of missions where you have to make the characters specifically for the mission. Not that you can't take say 4 barbarians to steal the Murkmire stone, but it does make it specifically harder since you're not likely going to have thieves tool proficiencies, or the social abilities of a bard, or any of the useful spellcasting other classes bring to the table. Really with 4 barbarians I think it becomes less a heist and more a smash and grab. Not that it isn't an entirely invalid way to solve the mission I just feel it's missing the point. But on that note I would love to see more "Ooops all " videos or even maybe a book with short all one class adventures I could buy wink wink.
Oh my god thats such a cool idea. Imagine a party traveling to aquire knowledge, going to clerics, druids, warlocks and bards zo learn more spells, inventing own spells, sharing spells and exploring the world together
Episode 199 of the unexpectables is a one-shot where the party is a party of just wild magic sorcerers. It was phenomenal.
Dungeon Dudes also did a 2 episode one shot in their 'Untold Tales of Drakkenheim' series a while back.
It was pretty cool too.
For the Wizard Party, Halfling Mark of Healing gets a few Healing spells, There are also a number of backgrounds who get access to Healing spells as well.
You can also take the Artificer Initiate Feat to get access to Cure Wounds - plus it uses your Intelligence modifier!
Fey touched +1 Int and a free Misty step and Cure wounds.
The strixhaven background will probably give you the most bang for your buck here, as you can use it to snag some spells from other classes and have them count as wizard class spells. Including the use of your intelligence mod.
@@piranhaplantX Yeah that is true, there is also the Guildmasters Guide to Ravnica Backgrounds that can grant a few spells as well, but not many get Cure Wounds, Healing Word, Lesser Restoration, Prayer of Healing, Aura of Vitality, Mass Healing Word, and Greater Restoration. And to be fair only the free casting of Cure Wounds uses your Wisdom Modifier, the rest use your Intelligence.
Best idea ever, I love the all wizard team just as much as y'all do. I love the group of investigators solving mysterious arcane phenomenons, and then gaining new knowledge they can bring in the future missions.
The wizard party's ability to "yes, and" the spells and ideas of the first player to start a line of action is golden. As exemplified by minor illusion. But imagine Mass Suggestion *4, four saves on Zone of Truth, a tennis court worth of Web
We did an all-Bard party where we were a band auditioning to be the house band in a level of the Abyss. Total blast!
I have wanted to play an all wizard party for so long and I can’t express how much I love seeing it talked about to this extent.
In my campaign that would be a terrible idea😅 aside from the Shadow creatures my BBEG creates and the anti magic zone surrounding 1 key area, they would have to blast through armies of orcs. Not to mention the problems if/when they run out of spell slots.
They would destroy most minor bosses though 😅
An all-wizard party is essentially the trope of “You either die a hero (low early hp) or you live long enough to see yourself become the villain (demiplane fortress sending out monsters).”
Back in the 80s my cousins and I would visit my grandparents' house every Sunday and the older ones would play D&D (this was AD&D or 1st edition to you young un's) and at the start of a new dungeon crawl, they each decided to make their characters in secret with the DM. They chose what they thought the others would never suspect they would pick. In short, in the initial meeting in the tavern (classic), they were all hooded figures with staves. This was AD&D which meant they could only cast one spell a day, and they all memorized magic missile. I think they were tpk'd by the second (if not first) encounter! 😆
There is actually an RPG called Ars Magica built around the “everyone plays a wizard” concept. And Mage: The Ascension if you want to go modern day.
I love seeing how increasingly excited you two get throughout this video. This is such great party idea!
Once I played a campaign where everyone played a diferent rogue subclass.
It was loads of fun, specially when the DM realized on session 2 that we had a secret language thanks to Thieves Chant.
Currently running a game for a group of 5 warlocks (one warlock/rogue). It’s a blast so far, really loving the backstory options so far and how they interact with all having different patrons.
Perhaps you might call it an eldritch blast?
Do the patrons group together and watch the parties adventures like they're binging their favorite show together?
Eldritch horror beyond our comprehensions: "Cmon guys its starting its starting!"
Asmodeus: "I'm coming, I brought popcorn!"
The Summer Queen: "I so hope we get some more drama this time"
Some random noble Djinni: "I just can't wait for this one"
A lich: "This show is pretty meh but you guys seem cool so I'm gonna stay around"
And that was me with a shitty skit about the different patrons interacting
I think there is a ton of fun to be had with a campaign like this. The DM can really lean into a story with one focus. I personally think a story like this has more potential for depth than a standard dungeon crawl where everyone has their own character with a different goal, needs and challenges. But I've rarely found a group willing to make the same character types
It feels like people have gotten side-tracked by importing the concept of party-comp from vid games into D&D, possibly not even always consciously, and so are maybe missing out on some of the creative weirdness that could ensue by having overlapping classes, or even subclasses...?
(Even if you had party members with exactly the same skillset via their subclass, but completely different motivations & backstories, you could get some intriguing intra-team rivalry going there!)
14:15 Polymorph is the best healing spell in the game, change my mind.
Our group has done this with Fighters, Bards, Barbarians, and Clerics. Clerics so far has been the funnest to do, they are so versatile. The bards one I missed, but I heard everyone was just a bit too squishy.
This is now my dream campaign too! I freakin love this idea so much!!
The talk about saving spells instead of using the flashiest options immediately took me back to that one scene in Passage to Dawn, when Robillard and Harpell tried to one-up each other
That could definitely be a problem in an all-wizard party)))
Dude
This is easily a series man
This is incredible
I LOVE this idea as a series. Please theme the campaigns around what the party would do bards NEED to be a battle of the bands.
I would love for this to become a series it’s so fun and interesting 🤩
I’ve always wondered what a single class party entails/how they would actually function, so I’m super excited for this series!
I've got a 4 caster party (2 wizards). I'm really glad I watched one of your videos about how parties without healers go about things differently. They recently went in against an adult red dragon and it was the first real defeat they've had since level 3. Once all the spells go down, they don't last more than a round. I had to learn as a DM that if they don't burst the enemies, they're probably not going to win the combat. I have no regrets with the red dragon though. That was so cool!
Tpk?
The original DM at our table just ran a short story of this but with rogues and it has been so much fun. We have an oni, a changeling, a half-orc and a rabbit person. So it’s awesomely diverse in possibilities
I'd love to see a party that's all pet classes- drakewarden, beastmaster, battlesmith, creation bard...
"You know what a bunch of wizards in one place is? Fucking trouble."
Please do more of these single class groups videos!
I did this 18 years ago in 3.5 and it was a blast. Glad to hear things are still as amazing.
We played a 4 wizard campaign not that long ago. It went from lvl 5-12. We had a necromancer, blade singer, divination, and chronaturgy. The amount of spell chain combinations were incredible. Then forcing saving fails or increasing the odds of saving fails was very exciting. We were playing in a kingdom where a wizard clan (large group of wizards had all joined together in this are). We’re influencing the king to take over some shadow lands with a secret agenda to open a gateway into another dimension at the other end of the shadow lands. A group of wizards (the party and two elders) broke from the group with a hodgepodge of older (retired) knights, the majority of the Druidic Forrest, and the last vestiges of the elvin population not associated with the wizard guild. The players had to basically circumvent the wizard guild, infiltrate their bases, set traps in the shadowlands but make it seem like it was not done by the resistance group, and try and sway members of the kings court to gain influence in turning the kingdom from their path in opening up the gate.
There wasn’t an anti magic field but there was an area of the shadow lands where there was a shadow version of yourself kinda the inverse of your skills. Where your asi were swapped when you were in the area.
- Strength of body swapped to strength of mind (STR INT) physical quickness swapped with quickness of wit (DEX CHA) and residence of body (internal resilience) swapped with resilience with your of your surroundings (external resilience) (CON WIS). The players loved that break up for three sessions (and it was hilarious all the commentary about using simpleton tools like blunt weapons how messy it was welding a sword and the complaints about blisters) trying to wade through the area to escape its effects.
Each wizard can learn different spells and then scribe from each other so everyone will get 8 spells while leveling up, the only problem would be money.
32:00 Aaaaaand Monty LITERALLY describes a major subplot of my 4th Edition campaign.
Instantly dropping everything I was doing to write a Wizards Bureau vs. the Elder Brain mini-campaign
I have always loved the idea of a party playing the same class. This is an amazing idea and you two showed how possible it actually is. Thank you!
This is such a cool party concept. I love it!
Also, I’d be the first to support you guys playing an all wizard party if you decided to do a campaign involving the founding of the Amethyst Academy (when and if the current Drakenheim campaign concludes, of course). That would be cool too!
I can't wait for the rest of this series, I think that literally any class you go with would be an amazing campaign.
I can’t wait for an all clerics video. That one’s gonna be great with all the versatility those subclasses have
Beware the Inquisition!
25:01 the nomagic zone dungeon has a counterspell staff with charges & is hooked up to a recharging system & also a targeting system.
The no magic dungeon scenario: everyone learns raise dead, sends in max number of skeletons and zombies until it's clear.
I like that idea but... In a no magic zone, wouldn't the skeletons and zombies de-animate when they entered the zone?
@@devildog17013 I don't think so. I'll check later
Just toss a few innocents in there and give consequences later.
@@scottwhite1938 I mean, it's the DM's fault for making the dungeon so dangerous🤣
Just hire someone else
Excellent, as always. Thank you.
I’ve been waiting for your all one class series since the ‘Strongest Party’ episode. And I’ll wait as long as I need to for the Cleric one, it’s a favorite of mine.
As much fun 4 Wizard party would be, I kinda like the idea of a 4 Warlock party. Simply because I want to see Eldritch Blasts with the Invocation Repelling Blast just peppering every enemy rapid fire into a wall. Or, even better, two with Repelling Blast and two with Grasp of Hadar, whipping the target back and forth violently. Death by motion sickness.
4 warlocks 5 lvl, 8 blasts per turn, and spike growth. Repelling blast+grasp of hadar+agonizing blast. It's like 8d10+32 plus 32d4 damage, 156 magical damage average. Per turn. 1 spell slot for entire battle for spike growth
A prequel to a familiar book series, perhaps?
4 wizards, who in the end of their adventures, retire to build a castle/magic school next to a lake with a giant squid. Then, find/create magically subjucated breed of gnomes to do all the chores in said castle.
Also one of them might have been a Yuan-Ti.
“Oh dear adventurers please help us beat the anti magic dungeon”
All wizard party: “nah. I’m good. I’ll go to literally any other dungeon. Bye”
That's when you call in the all barbarian party to just beat the hell out of the bitch ass wizard who tried to make a fancy anti magic dungeon so then the wizard party can go in
This is where said wizards hire the all barbarian, all fighter, and all rogue parties to figure it out for them.
That's actually kinda neat! Especially since that idea is usually taken as a rival group to an actual party. Like an evil group of wizards making experiments under a mind controlled King (actually my current campaign is something similar).
I can imagine as a DM, ambushing a PC Party as Four Cloaked Figures appear in the side of a cliff, a red Moon on their backs and saying, "The Cloaked Wizards are going to cast Fireball at 5th Level. Make 4 Dexterity Saving Throws."
I'm surprised neither of you brought up scribes wizard! They thrive when they can have tons of spells in spellbook and an all-wizard party is perfect for that
I don't think it would be that good though, you get to learn spells faster but this party needs to wait for everyone else to finish before they move on. The extra range would be cool. But I think other options are stronger especially when you are mostly limited by gold than time
@@codemaster2861 It gets especially good at higher levels. They can change damage types early on, create free spell scrolls for themselves that automatically upcast every day, and eventually they can ignore damage at the cost of ~10.5 levels of spells, which at higher levels they will probably have TONS to spare from their friends' spellbooks
Speaking of all wizard party, I love the Untold Tales of Drakkenheim: The Clean Up Crew.
I am SO excited for the rest of this video series, omg. These are going to be so fun for all the classes. ^v^
22:45 - Can multiple castings of Demiplane be joined together to make a space larger than a 30 foot cube?
If so, you’d need about 3 castings stacked to put the Delerium Heart where it’s not causing any more trouble.
Vampiric touch on a hasted wizard could be a lot like healing
Super-inspirational video! I need to a single-class party again.
In a previous life, I was part of both an all Barbarian party, and an all Rogue party. We only did a handful of sessions each, not an entire campaign. Some of the escapades are still legends retold to this day. Great fun!
The thing is each of the Wizards can choose different spells when they level up and teach each other as well.
You can have wizards with different specializations, like an illusionist, an evoker, an abjurer, etc.......
@@saparapatepeteBut actually, the illusionist don’t pick the illusion spells when they level up, they pick evocation spells, and the evoker pick illusion spells.
@@honahamomoru151 yeah, ironically the savant features basically encourages this.
As you said, the all wizard party sits around a fire or spends downtime sharing spells with each other. They also spend time creating a party-wide tome they can use to recreate their own spellbooks when damaged. They can make extra copies of this ponderous tome for sale to small kingdoms.
Expensive
Cool but spensive
The no magic dungeon sounds like a great survival horror esque moment for the party. Especially if as they go along thery start to see things out of place and they slowly realise wandering adventurers are not the only reason this field is in place. Cue a frantic blasting their way out as magic returns to the dungeon
Like, stick the place with magic heavy monsters more or less in stasis, so that it’s almost WORSE when the magic kicks in again?
Dm: are you SUUREE you want to break the antimagic focus?.....
Player: I want my magic to work, so yes.
The magic returns and the wards and defenses re-enable as their power is turned back on. Powerful glyphs of warding holding summon spells activate as the players attempt to leave the room. All the magic traps and environment factors that were not there during the journey in reactivate which complicates the retreat away from the dungeon. Epic escape.
@@Newnodrogbob Yeah, something to that effect, possibly just weakened foes or outright incapacitated ones. Effectively give the party a chance to scout the entire dungeon with some other nonmagical perils lurking and when the magic happens those perils clash with the new ones and with a fully powered and hopefully prepared party.
You could also make the field wear off unevenly and over time, so they could have to navigate areas strategically, pushing creatures in and out of magic. A little more complex and maybe unpredictable, but interesting
@@andrewhetrick8145 Now that's style
A "one class party" can work real nice! One of my favorit all wizard group is the "Clean up crew" from Untold Tales of Drakkenheim! loved that OneShot two part episode!
if the party needs some healing the Artificer Initiate feat can grant Cure wounds and Spare the dying and picking the Healer feat is an option to!
the Wither and Bloom spell can be a good option for some combat healing to!
my all Wizard team would be:
Bladesingers - front liner
Divination or Scribes - "Information horder"
Enchantment - social/control
Necromancy - "meat bags"
Overlap be damned, hard to beat 4 divination wizards
Bet you didn’t see that coming.
@@Leftists_are_LosersNobody expects the Spanish Inquisition sir… nobody!!!
@@normknapp4404 nobody expects the Spammish Repetition.
Spam spam spam spam spam spam spam spam spammity spam spam spam spam !
This video was great! Love the candid talking back and forth, just having a good time
Man I really wanna see what the Dungeon Dudes suggest for an All Barbarian Party. Lol
I love this series idea! I’m excited to hear your thoughts on parties made up of the other classes!
Four wizards in a party. Their names are Godric, Helga, Rowena, and Salazar. They are trying to earn enough money to start a wizard school.
Literally everything y'all said was gold. Can't wait for more of these videos on the different classes!
I've never played an all-wizard party, but I did play in an all-Tremere Vampire: The Masquerade game. It was a lot of fun, partly because only one of the four characters was any good at combat, so we ended up doing a lot of other cool stuff.
pretty sure this is the first time I've commented, but it's far from the first time I've watched your videos. I started learning 5e during the big lockdown and ran a little Scooby Doo mystery-type one-shot adventure for some kiddos. and now I'm finishing up my own world setting to start playing with friends sometime soon.
your massive collection of these videos has been invaluable throughout the whole process. can't thank you enough for making so many things easy and fun to learn without pouring through threads on a certain website.
I'm currently on the second episode of your DoD campaign and I'm loving it. One day I hope I will get to play in that one myself!
- Always kick the horse
This is my new favorite series!
30:05 I love how Monty just goes to "gaslight the heck outta the enemy."
14:15 magic initiate, cure wounds (from the artificer, not from the cleric, this way you can use cure wounds with inteligence)
33 mins of two DnD Nerds(compliment) salivating over the shenanigans.. 5 stars, would watch again.
I love reading the Dresden Files too! If I would pick 4 wizards I'd choose: Bladesinger, Illusionist, War Magic, and Necromancer
1. In the original Final Fantasy, you could set up your party of 4 like this if you wished: 1 or 2 of any given class was standard, but you could do 4 of one class. Each presented its own set of challenges and advantages because of how the game was set up. I really like the idea for D&D, but it never seemed sensible in "normal play." The DM would have to work the campaign carefully, because some, like this, could be a real nightmare. But what a great opportunity and what a cool way to play. I enjoyed watching you guys figuring this out.
2. Long ago, in the halcyon AD&D days of the Before times, there was a published adventure where the pre-gen characters (the ones you "had" to play) were all human fighters with a common origin, some of whom dual-classed (the clunky human version of multi-classing bitd) after their army days. When 3e came along, this suddenly made a lot of sense to me as a cool foundation for a campaign. Everyone begins as the same class, maybe 2nd level. When they level up, they can multi-class. They're the same initially, but then they diversify. And with 5e backgrounds, it adds worlds of options.
All wizards can cast the same spells, so you need to look at the subclass features and figure out which ones have the best cohesion.
With a 4 wizard party, I’d go:
1. Abjuration -protection
2. Blade-singer - Front line tank
3. Divination - utility + portents
4. Conjuration - meat shields
It was very cool watching you two riff off each other with ideas for party composition and adventure plots. 🤯 One of your best "Everyone plays a..." (and I'm only 2 or 3 into the series :) )...
This was a fun video. It's been a while since I just watched/listened to one of your videos and simply enjoyed the discussion. Thank you for doing this.
Amazingly cool idea. I would like to make a point for a conjurer over a necromancer, cause at lvl 10 they can't loose concentration on conjuring spells, and have a "no spell slot required" teleport, and can even use it to switch places if they get into trouble with say the blade singer or something summoned.
Also, one thing NOT talked about for higher level play is the magic items, specially for the century long campaign where the players can make their own items easy that makes this such a cool idea.
I hope you make more of these videos for other classes as this was super fun.