Do you wanna tank? Do you wanna fight? Do you want a class that'll instill fright? Take up some plate and keep the goblins in sight, cause you wanna make sure they eat this paladin's SMITE!
Party I've been dming for for 7 years. Started our current campaign by telling them all "we'll be playing a pretty low magic world, so just keep that in mind" and they decided to play an entire party of Human Fighters named John
I've always wanted to play in a party of 3 paladins and 2 clerics and RP either a religious battle against evil, or fully embrace the inquisition and root out diabolical heresy.
We had a mini side campaign when one of our regulars was away in Europe for a month where we did just that. 3 paladins 1 cleric going to the Feywild to, uhhh, "convince" them to give us their ancient artifacts. It was set hundreds of years prior to our main game, and one of our characters ended up being a lieutenant of the BBEG in our main campaign. It was tons of fun
Alternatively: a party with a paladin, a cleric, a zealot barbarian, a celestial warlock, and a divine soul sorcerer all connected to the same entity but in different ways
I recently played an Inquisitor inspired character in a short campaign. It was an Artificer Artillerist though. Flavor is free and Inquisitor as a Fireadept flamethrower useing Artillerist was just to good to miss out on.
For flying enemies, remember command is on the Paladin spell list. Commanding them to “Land” or “Grovel” could really turn the tide on flying enemies. You just need them on the ground for one turn to get wrecked.
Oath of Vengeance (Unrelenting Avenger special) paladin must be a flyer race with a spear and tunnel fighter. .. and maybe a couple levels of Warlock for that Hadars Grasp/Lance of Lethargy combo on the eldritch blast. There is no escape.
@@BeardedDragonitehere’s 2 more cents: - You should probably decide who the “Leader” is before the campaign. This one should always be red, regardless of their Oath. - if the vengeance Paladin is not the leader, they should be probably be black, unless… - if there is a female party member, pink should be considered for them (although it’s not required, as multiple power Ranger teams did not have a pink Ranger). It would also be excellent to me to have a pink Vengeance Paladin. - if there is ever an older Paladin that you want to mentor your group, you can give them a non-standard color like Purple, Grey, or Teal. You can also use these if you ever introduce a new player to the campaign.
Their backgrounds can take care of picking locks and dealing with traps (the dex based paladin) and exploration can also be shored up with backgrounds.
@@Wintermute909apparently the Shadar Kai does it even better. Might make a nice oath of glory or vengeance paladin, or an oath of the crown that swears allegiance to the Raven Queen/setting specific equivalent.
I played a game once with the "Kobold Krew" 4 kobold paladins and 2 kobold monks who thought they were holy good guys but were actually hit men working for an evil temple that took them in as orphans. Pack tactics meant that everybody had advantage all of the time and so many stunning strikes and smites just turned every combat encounter into a meat grinder.
Now I want to plan out a Power Rangers-inspired campaign with an all-Paladin party. Character creation would be the biggest challenge, and probably need to happen together to make sure the party gels...
You might be pleased to know there actually is a Power Rangers TTRPG. It's actually quite interesting mechanically and pretty flexible whether you want to play existing ranger teams or your own original one.
@@gustaafargoan An all ranger party with longbows could be a nightmare for an all paladin party. Since they don't really rely on damage spells/save spells and have high mobility with good accuracy (archery style + bless from fey touched will definately be able to defeat the paladins AC plenty of times to becomes a problem) which work great with hit-and-run tactics as well as summons (both are something paladins don't, range and mobs) to be 1 of the better all parties to be able to chalenge a party of paladins.
Looking forward to the All Bard Party. The traveling Musicians who, crafting ballads of their own adventures. And, mechanically, I can't really think of much a party of Bards would struggle with.
For picking up the cantrips for ranged combat, don’t forget that the Redemption Paladin can pick up a couple with the Blessed Warrior fighting style. So you don’t need to invest a feat into it if you don’t want to.
Because that's not technically a "ranged attack", it's still a melee weapon attack with a melee weapon. But yes, terminology aside, good idea to get enough reach to make melee attacks from far enough away from melee that enemies would have to take opportunity attacks to get to you, or couldn't push through the group of your allies. Attacking a fire elemental or something, you will still burn yourself, but most of the time it's as good. Except you don't have a "long range" with disadvantage. You can't use Sharpshooter + Archery fighting style, but Greatweapon Master is good, too.
I honestly love the power ranger idea for paladins. And there was a campaign from a group on here called the spellcast. Sadly they haven't posted anything in a while.
I ruled that smite can work on ranged attacks for my Paladin who wanted to play as a Ranger multi class made a custom subclass for him "The oath of the subtle" took some inspiration from Rouge assassin and shadow hunter. The aura they get becomes a way they can meld their look into the surroundings. Imagine a cloaking spell, not invisible because at close range you can absolutely see them if you wanted to or were searching but at a distance they are nearly gone. She wanted to be this dark paladin spec ops type so I've made it fit she tends to climb to the highest point and rain down arrows on the fodder and then when the boss shows she does her smite which I ruled wasn't her smiting but over drawing her bow and to do this she uses her spell slot to give her muscles a steroid like boost for that attack. She can still smite up close but she doesn't do that. Great RP from her as well she caught a thief stealing the parties stuff shot an arrow in the guys leg and held him over a bridge to interrogate them.
Before I watch each of these "All [class] Party" videos, I sit down and put my party together. I made the *exact* same party as you guys. Vengeance, Ancients, Redemption, and Watchers, with honorable mention to Conquest. I think the Dex based Redemption Paladin could take a heavy crossbow and crossbow expert so that there was some range in the group. It's okay if they can't smite at range, their slots are being used for utility/support/control.
Divine Smite may not work on ranged weapons, but Improved Divine Smite *does* work with thrown melee weapons such as daggers, ~~darts~~, and Javelins Edit: darts are ranged, so they don't qualify. Since they have the "thrown" property, I forget they aren't melee
@@avenwilliams6332 but that would involve multiclass! make some of the party mambers pick up Ritual Caster feat and Magic Initiate feat! I would recomend that someone picks up Shadow Touched, to get Invisibility and possibly upcasting it later! this would alow for exploration to be abit easier!
@@adambielen8996 I had the same thought, but looking through it the Archfey doesn't have much to augment social interactions beyond a couple spells. It's a high charisma party so that shouldn't be too much of an issue
this reminds me, i'd love to have a party of all rogues, each a different subclass, all of them hiding that they're a rogue, but none of them realizing the others are also rogues
Oath of Vengeance paladin must be a flyer race with a spear... and maybe a couple levels of Warlock for that Hadars Grasp/Lance of Lethargy combo on the eldritch blast. There is no escape.
One potential problem which can come up is that the Paladins' Oaths may conflict, leading to the party getting split up, or not working well together in other ways. A smart foe who knows about the Paladins and their Oaths will attempt to take advantage of it.
Its worth noting that a set of Winged Boots would basically solve the entire party's flying enemy problems. Also, you can solve a lot of exploration problems simply by picking the right race. For example, minotaurs always know which way is north and give advantage on survival checks. Earth genasis give you Pass Without Trace for sneaking around, radiant soul aasimar gives you flight even with heavy armour once a day for a minute, and so on. Edit: I'm getting so many more ideas for stuff you can do with races, for example, air genasis give you Levitate, you can just all stand on a large metal disc or something and levitate yourself to the top of a cliff. Dhampir give you spider climb, while tabaxis give you a climb speed, and feline agility for the movement burst when you need it. Duergar and the Bloodline of Glasya tiefling give you invisibility, the Bloodline of Fierna tiefling gives you Charm Person and Suggestion (since you mentioned this in the social interactions section)
I mean if you can't Multiclass there's no reason why you couldn't just be a dex biased paladin and play a flying race with light armor and go with the defense fighting style and use a shield you can still have a good ac.
It should also be mentioned that feats and races aren't the only avenue for more spells, since there's a Paladin specific Fighting Style for grabbing a couple Cleric cantrips that a Charisma focused build could use (though just picking up Eldritch Blast from a feat with Human/Custom Lineage does eliminate the Cha-focused member needing to also be the Dex specialist, feel like those should be two different party members). Or even for picking up utility cantrips if not Cha-focused.
Paladins would actually fit grey wardens quite well with their sense ability being similar to a warden sensing dark spawn. I disagree with the other comment; blood hunters and rangers fit a Witcher better than a Warden. The Wardens are quite mixed but we see a lot of them in heavy armor outside the first game (Allistair or Loghain as well as the other fellow whose name escapes me). Between the armor and sensing wardens fit paladins better. They also have an oath they swear witch fits the theme of a paladin.
The redemption Paladin takes the criminal background for proficiency in thieves tools. He also takes shadow touched for invisibility. So he is the dexterous, invisible infiltrator with a silver tongue.
I know this means literally nothing online but as they began I was thinking “hmmm vengeance is a given, redemption, ancients, and either conquest or watchers… ehhh watchers probably” and seeing them go down that entire list 5/5 was so awesome to experience
I gotta say I love this channel! I still haven't even had ONE session of DND but this channel's got me hooked! Super interesting and you guys re the best! Keep it up!
Just have your Dex based Paladin as a Wood Elf and take Wood Elf Magic as a feat. Pass Without Trace and Longstrider, also free Longbow proficiency. While you can't smite with ranged attacks, you could use the Battlemaster feat and use it for trip attack.
Paladins are actually already proficient in longbows, as they are proficient in all simple and martial weapons (not just melee). It’s easy to forget since Paladins don’t often have a great dex score and/or you can’t smite with a ranged attack.
@@CyberDrewan I realized that after, but taking a Wood Elf does give you access to Pass Without Trace as part of the WEM feat, and even Elven Accuracy if you want to offset something like Sharpshooter instead of taking the Battlemaster Maneuvers. That's a lot of feats but if you're concentrating on Dex as your main score and are ok with sticking with a 16 Con and a 14 Charisma I think you can get away with it in this party.
@@Sunstreaker2k5 I do think Wood elf is a good choice for this type of Paladin, especially because Pass without a Trace and +2 dex are so good. I was just trying to point out that the longbow proficiency is not why you should be picking this race (although Elven Accuracy does makes up for this).
A dexterity Paladin with thieves' tools proficiency and stealth from background can still be pretty sneaky and thieflike. Since you're not multiclassing you don't need strength.
I feel like it’s worth noting that you don’t necessarily have to have your high dex and high Charisma based Paladin be the same one. In your party, you can have the redemption paladin be high charisma while have the watcher be high Dex. That way, if you have the redemption paladin wear heavy armor and you give them Eldritch Blast, you don’t need to worry about Dex at all. This way, you can give the watcher Paladin a bow (along with, say, a rapier or whip), and with that and Vengeance Paladin’s ability to teleport and haste, ranged enemies don’t seem as bad as they could be.
Great Paladin build I love in terms of weapon type: Halberd or Poleaxe with Sentinel and Polearm Master! Makes for a great control build which you can put on whatever oath you want.
I have not played D&D in over thirty years, but your videos temp me back every time. Your passion for the game is infectious and I thank you. You guys rock.
You can mitigate some of their weaknesses with strategic race picks. Have an Earth Genasi for Pass Without Trace. Pick a flying race for your lighter armored character, and similar tricks. It won’t fully compensate for their weaknesses but it would help.
I sorta turned that “send us your BEST!” And turned it on its head in my campaign. I’m running Naturverden, my homebrew 5e campaign. The hook is “the goblin raids on the north stopped just over a month ago- Civilization’s Light (the militant religious order) is still recruiting followers, trade has slowed, and the Druid circles have decided to send a team to investigate. You’re each just barely past being an initiate, and so you’re being sent to represent your circles both as a cultural exchange and to give equal weight to those going to find out what’s happened.”
22:30 you guys do know you can get Aasimar wings or Dragonborn wings right? If that’s your big weakness it’s not hard to figure out seeing as how we are planning it out in this format
Yeah, race fixes a lot of the problems. Earth Genasi for Pass Without Trace, Kobold for ranged Cantrip, Gem Dragonborn for Flight, and then of course the Vengeance is Variant Human
@@DungeonDudes I am looking forward to the warlock since that is the class I am currently playing. I know that the subclasses will be hexblade for the frontline, celestial for healing, probably genie for wish, and one other (which I hope is the undead because it is subclass I been using).
I’d rather say I’d have Conquest over vengeance as my sword as you put it. You get spiritual weapon as a spell which can give range in a sense and back up your or another party member’s damage. Maybe help keep the Redemption party member a little safer too. Also magic items, backgrounds, and features can help with the exploration gaps. Also this would be the party to destroy Curse of Strahd lol
Well, vengeance is gonna be better for pure damage, just from yourself. With the advantage with their Chanel divinity, the can’t run away from me, using their opportunity attacks, the misty step, hunter’s mark, haste. They are just better in pure form of “I attack and you die” as a sword that’s what you want to do
Two things: First, I'm looking forward to seeing an all-Ranger video as I have personally run a one-shot with all Rangers. Second: WHERE can I get a hat like Kelly's? 👍
YES RANGERS! But also you could make a store of just what Kelly wears week to week and u would he one of the kost well dressed and dope looking dudes out there lol 😂
This series always makes me wanna play a monoclass party, there's something so freeing in this forcing imagination & originality. Essentially making everyone be more than just their class trope, but in a fun & fluid way, just sounds so cool to play
When you were describing the castle, I was thinking it sounded similar to Voltron (at least the remake series) and now I want to have a Voltron dnd campaign.
Love this idea. I'd throw a Cleric or a Divine Soul sorcerer into the party too & create a thematically 'Journey to the West' crusader themed party - imagine the fun to be had having the do Descent into Avernus (& for the DM too trying to corrupt them), or going up against Strahd, or even Escaping from the Abys (particualarly the 2nd half) - all classic holy vs unholy.
WOW! I've followed you guys for a few years now and always loved your content. Yet I don't remember ever being as blown away as in this episode. At first it seemed like Monty was going down a rabbit hole with the Power Ranger idea but instead he lays out the whole concept and blew my mind! Seriously never more impressed by you guys than in this episode! Well done!
The DEX Paladin definitely wants to be an Elf of some description, because they can get four tool proficiencies from creation by swapping their Elf Weapon Training proficiencies per TCoE, and at least one could be a Drow, and take Drow High Magic for the Levitation spell. Dwarves could also pull the tool proficiency trick. I do feel like this being a party of all Elves would work nicely too.
In a campaign I ran a few years back, I had a player who had a half-elf paladin oath of the ancient with the outlander background. He was *more* than fine as a pseudo ranger.
I see multiple tropes for those paladins team, you could have a swat team vibe enforcing laws in large city (judge Dread or Robocop) you could have a Bernardo Gi inquisition team burning witches or/and innocents, you could have a redneck country sheriffs dealing with cattle robbers and then discovering a mind flayer cult around a huge spacecraft (cowboys and aliens), you could have a crusade plot against IUZ, gathering a whole army in Keoland, struggling with counts and dukes in a court, righteousness against chicanery (Grima in Rohan) and what about a religious dispute with good reasons on both sides a heartbreaking story bringing our characters to the edge of the dark side….so much to invent and to live THX guys for your amazing work through the years ❤❤❤
@@greyelf1537 but wait it gets better, once you get level 8 spell slots you can have 3 druids summon 8 raptors each and then the fourth druid turns them all into CR 4 elephants, so you can have 24 elephants that are all secretly velociraptors
Races are another way to deal with flyers. What's better than a group of questing knights? A group of HOLY questing knights! (Protector Aasimar has entered the chat.)
"Revenge and redemption both tread the same lines." Unchained by Colm McGuinnness. I do love the idea of an all Paladin party. A spelljammer campaign could allow a Green Lantern Core type vibe from the party. If I remember right there was a story arc in DC where several of the different lantern cores had to team up to stop an undead horde (the black lanterns)
There are 3 main archetypes of Paladins: the primary caster, who focuses on constitution and charisma. There's the frontline support, who focuses on Strength and Charisma, and the Beater/Tank, who focuses on Strength and constitution. You definitely want one of each of these, and I feel like there's a great spot here for a dexadin, who can act as more of the flex character. My picks would be: Con/Cha caster: Oath of the Ancients. They will probably be targetted by spells the most, and with Eldritch Blast and some other spellcasting, I think Ancients would make for a great spellcaster. Str/Cha frontline: Oath of Glory. Between Oath of Glory and Oath of the Crown, these two paladins simply aren't taking damage. The two of them are a mobile and unstoppable fortress. Con/Str Beater: Oath of the Crown. They get extra tankiness, and want to stay next to an ally to tank with/for them. Throw in Spirit Guardians or Bless and you are eating well. This also is a good Con/Cha caster. Dexadin: Gotta go with Oath of the Watchers. Watchers has a lot going for it, and a lot of utility, but can be built in many different ways, making for an excellent flex dexadin. Throw in Fey Touched for Hex and Misty Step, and you have a mobile and deadly Dexadin
Campaign/one shot idea: you have a group of paladins, one of which as lost faith in their own Oath, becoming an oath breaker and the whole campaign is the group going on an adventure to rekindle the character’s Oath. How Stella got her grove back but with paladins.
I love this so much, similar to an idea I had where a group of paladin friends split after taking their oaths but promised to meet back with Eachother later in life
After seeing this video, I need to homebrew an Oath of Silence subclass for Paladins. A sort of stealth inquisitor. The Church's secret police/spy network. They could get access to their own version of a subtle spell mechanic, an aura that adds your charisma mod to stealth checks, and anyone in the aura who strikes an enemy with advantage gets extra radiant damage. And the ability to smite on ranged or thrown weapons.
You could always have the redemption paladin with his higher dex take the criminal background for stealth and lockpicks. The former criminal who is now striving for redemption.
The ultimate paladin quest for.......... a shubbery!!! :o) Awesome video as always; looking forward to seeing Monty and Kelly's thoughts on an all druid party.
One thing for the conquest paladin though thats helps with the party weakness is the aura of conquest against the ranged and flying enemies, being able to inflict the frightening condition will impose disadvantage on attack rolls against the whole party if they arent already fleeing in terror, and if you could find a way to get a conquest paladin up to a flying enemy, unless they have hover, if you successfully inflict the frightened condition, it will fall out of the sky with its speed reduced to zero by the aura, so while some other folks have suggested such things as boots of flying, or a race with access to flight, those would really shine on a conquest paladin against that particular weakness.
About 4 years ago a friend of mine ran a OneShot for me and maybe 5 other people all playing Paladins, all Level 20, each with one Boon explainable through our backstory, plus we all got ‘married’ to gain the bonuses associated with that, PLUS in the fever dream that was building these characters, we decided we’d all JUST gotten married and were embarking on the OneShot (to go down and kill Tiamat) for our Honeymoon. It was a crazy blast, and our friend ran an amazing session. He’d cut out cardboard jigsaw shapes to simulate an aerial battlefield of flying chunks of rock we had to jump around on while fighting Tiamat and her many Wyvern servants. We razed hell and downed the Mother of All Dragons in probably 4 or 5 rounds, but it took about 5 hours to do. I loved it so much, I’ve set my current campaign in the world left by the Power Vacuum of Tiamat being killed, and it’s only a matter of time before my players realize they’re dealing with the aftermath of that epic fight, and I am so looking forward to it.
The first 5e campaign I ran to introduce my current group to the game was an all Paladin campaign set in Eberron. I had seen Age of Ultron recently when I started writing the campaign and the MCU was in full swing so I went the Avengers route with things but now I am really wishing I would have gone the Power Rangers route you laid it all out so perfectly. The weaknesses you pointed are the same ones I saw as well. I pre-built the characters and multiclassed them all; one with druid, another cleric, another with rogue and also barb, to make up for some of those weaknesses and I will say that just about anything I threw at them they found a way to solve it. Challenging them in combat got harder as they figured out what they were doing especially since it was a high level campaign went from level 12-18. A few them did actually die but only due to some really clever planning on my part combined with their own hubris. They really felt like they were invincible by level 15 but turns out that wasn't the case.
The greatest challenge for an all party, one class , setting I have experienced is something that I wouldn’t recommend for the average/ random table. We were all thieves, working from competing guilds. We were actively working together and against each other. We incorporated the Allan B. Calhamer, Diplomacy Game, into D&D. It was a backstabbing chaotic frenzy fueled marathon. We all knew what we were in stored for and have been playing cooperative as well as competitive war games for decades. Usually I avoid PvP D&D, but when you all agree and the starting gun goes off, you hit the ground running and don’t look back.
Fun idea: Naval branch of a holy knighthood, tasked with destroying undead kraken that plague the surrounding sea trade routes. Designated the Holy Divers. Led by the Admiral Dio, of course. 😅 🎶 You been gone too long in the midnight sea.... 🎶
I ran a game of D&D that was basically Power Rangers once. Each party member had a brightly-colored suit of armor and magical weapon they could summon, and they eventually each got a giant robot. Not long after they got them, though, there was a TPK, and a new party had to go up against a big bad that now had giant, combining robots.
This is such a great take! I think the "calling the greatest heros of land" campaign works great for a one/two/three shot and I think you nailed it with the power rangers for a long form campaign! Regardless of setting, definitely the players will start out as the Knights Templar and very quickly transition to Monty Python and the Holy Grail at the first sign of something that can't be solved with smite 😂
I don't think you have to min-max per se to make the most of these single class ideas, but if the players work together, they can still make fairly well-balanced groups that will still have distinct strengths and weaknesses. The key for the DM is to craft the challenges to account for those things, and it really helps to flavor the campaign such that it's made for a party of that class. It exists in a world where that single class party makes sense and is the right one for the overall theme. But even if you just dump such a group into a "standard" world, you have to be aware of what that means and what they're capable of. Good series.
I love the way people talk about smiting the life out of the bad guys really quickly 😂 As a person who loves playing as a Paladin, I’m always aware that a divine smite only works if you can hit the target.
I think as. a DM I would give them an NPC for the holes in exploration and investigation. I also love the idea of playing a Knights Radiant party of Paladins from Sanderson's novels!
Also - one of the paladins could go a slight Thor theme and use a returning hammer or the dex Paladin could have a returning throwing dagger - not uncommon to see those. And you can pick a race with a misty step ability.
Do you wanna tank? Do you wanna fight? Do you want a class that'll instill fright? Take up some plate and keep the goblins in sight, cause you wanna make sure they eat this paladin's SMITE!
Thanks Jo
Excellent comment, man! Pin 📌 it, DD!
Did we just get Bardic Inspiration for that performance?
Aww so cute 🥰
That feels like a Beverly Toegold quote if I've ever heard one! Lol
Party I've been dming for for 7 years. Started our current campaign by telling them all "we'll be playing a pretty low magic world, so just keep that in mind" and they decided to play an entire party of Human Fighters named John
Hello John!
So..John Bon Jovi, John Flusher, John Sunstroker,....
The travoltaverse
I've always wanted to play in a party of 3 paladins and 2 clerics and RP either a religious battle against evil, or fully embrace the inquisition and root out diabolical heresy.
We had a mini side campaign when one of our regulars was away in Europe for a month where we did just that. 3 paladins 1 cleric going to the Feywild to, uhhh, "convince" them to give us their ancient artifacts. It was set hundreds of years prior to our main game, and one of our characters ended up being a lieutenant of the BBEG in our main campaign. It was tons of fun
Alternatively: a party with a paladin, a cleric, a zealot barbarian, a celestial warlock, and a divine soul sorcerer all connected to the same entity but in different ways
We played a two shot as crusaders with two clerics and me as a paladin. We killed to many heretics. Three holy steamrollers.
I recently played an Inquisitor inspired character in a short campaign. It was an Artificer Artillerist though. Flavor is free and Inquisitor as a Fireadept flamethrower useing Artillerist was just to good to miss out on.
Or go out and bring order to the world. May the Father of Understanding guide us!
One paladin could take the ritual caster feat for find familiar and other spells to help with exploration.
Definitely the redemption paladin
In my party the Watchers pally takes some int + skills and ritual caster.
I don't know man... Ritual casting Paladin sounds like some sort of heresy, I will have to report this to Inquisitor Ordo Hereticus
@@igrgic1All rellions have rituals, yours just get things done.
Or good berry & just ham fist your way through traps.
Well I would say that a +5 on all saves is a pretty good way to survive a room full of traps.
Agreed!
Power word: Kill
@@timnewton-howes5206 They have to get under 100 HP first for that to work.
@@timnewton-howes5206have to get under 100 hp despite the shear healing potential as well as nigh immunity to spells and absurd AC with high HP
@@Shalakor half damage on save still works
"Redemption is our shield, Vengeance is our sword, guided by the Ancients, we watch out, ever vigilant."
For flying enemies, remember command is on the Paladin spell list. Commanding them to “Land” or “Grovel” could really turn the tide on flying enemies. You just need them on the ground for one turn to get wrecked.
if they are within 60 ft, though
Oath of Vengeance (Unrelenting Avenger special) paladin must be a flyer race with a spear and tunnel fighter. .. and maybe a couple levels of Warlock for that Hadars Grasp/Lance of Lethargy combo on the eldritch blast. There is no escape.
My favourite in that scenario is "Crash"
Stuck outside with flying enemies harassing you? Just go inside! They can't hit you through the roof!
If you dont give each Paladin in this party an individual Primary Color Id be greatly disappointed at such a great missed opportunity
My 2 cents"
Vengeance - Red
Redemption - Blue
Ancients - Green
Watchers - White/Grey/yellow (I can't decide)
Power Rangers!
@@BeardedDragoniteif only green was a primary color.
@@BeardedDragonitehere’s 2 more cents:
- You should probably decide who the “Leader” is before the campaign. This one should always be red, regardless of their Oath.
- if the vengeance Paladin is not the leader, they should be probably be black, unless…
- if there is a female party member, pink should be considered for them (although it’s not required, as multiple power Ranger teams did not have a pink Ranger). It would also be excellent to me to have a pink Vengeance Paladin.
- if there is ever an older Paladin that you want to mentor your group, you can give them a non-standard color like Purple, Grey, or Teal. You can also use these if you ever introduce a new player to the campaign.
@@CyberDrewan you had me at pink vengeance
Their backgrounds can take care of picking locks and dealing with traps (the dex based paladin) and exploration can also be shored up with backgrounds.
Races like Earth Genasi for Pass without Trace would also be a boon.
@@aaronwhite1882kenku could also help w/ it's ability to forge.
Do not forget that some Racial Options (like Deep Gnome, Duergar and Earth Genasi) give you access to some great Spells.
And Eladrin to bamf around the battlefield!
@@Wintermute909apparently the Shadar Kai does it even better. Might make a nice oath of glory or vengeance paladin, or an oath of the crown that swears allegiance to the Raven Queen/setting specific equivalent.
Even racial feats like 'Wood Elf Magic' and 'Swirfneblin Magic' are great
@@aakash2868 what book is Svirfneblin magic in?
@@HippoEnjoyer I think Xanathar's Guide to Everything
I played a game once with the "Kobold Krew" 4 kobold paladins and 2 kobold monks who thought they were holy good guys but were actually hit men working for an evil temple that took them in as orphans. Pack tactics meant that everybody had advantage all of the time and so many stunning strikes and smites just turned every combat encounter into a meat grinder.
Now I want to plan out a Power Rangers-inspired campaign with an all-Paladin party. Character creation would be the biggest challenge, and probably need to happen together to make sure the party gels...
all barbarians -> power ra(n)gers
You might be pleased to know there actually is a Power Rangers TTRPG. It's actually quite interesting mechanically and pretty flexible whether you want to play existing ranger teams or your own original one.
Rangers are on deck, this is about Paladins.
@@gustaafargoan An all ranger party with longbows could be a nightmare for an all paladin party. Since they don't really rely on damage spells/save spells and have high mobility with good accuracy (archery style + bless from fey touched will definately be able to defeat the paladins AC plenty of times to becomes a problem) which work great with hit-and-run tactics as well as summons (both are something paladins don't, range and mobs) to be 1 of the better all parties to be able to chalenge a party of paladins.
@@jugglejunk Rangers are on deck. This is about Paladins.
Looking forward to the All Bard Party. The traveling Musicians who, crafting ballads of their own adventures. And, mechanically, I can't really think of much a party of Bards would struggle with.
damage could be a problem i guess. they're not as good at blasting as some of the others casters
@@yitlerxyeezus True, though you can shore it up with Magical Secrets or Spell Sniper for Eldritch Blast.
The Backstreet Bards????
@@TheAnimal9000"Backstreet Bards,all right!"
How about, Imagine Dragonborn ?
For picking up the cantrips for ranged combat, don’t forget that the Redemption Paladin can pick up a couple with the Blessed Warrior fighting style. So you don’t need to invest a feat into it if you don’t want to.
You can smite on ranged attacks, you just need a specific build. Bugbear + reach weapon + lunging attack = 20ft smite
Because that's not technically a "ranged attack", it's still a melee weapon attack with a melee weapon.
But yes, terminology aside, good idea to get enough reach to make melee attacks from far enough away from melee that enemies would have to take opportunity attacks to get to you, or couldn't push through the group of your allies.
Attacking a fire elemental or something, you will still burn yourself, but most of the time it's as good. Except you don't have a "long range" with disadvantage. You can't use Sharpshooter + Archery fighting style, but Greatweapon Master is good, too.
I honestly love the power ranger idea for paladins. And there was a campaign from a group on here called the spellcast. Sadly they haven't posted anything in a while.
I ruled that smite can work on ranged attacks for my Paladin who wanted to play as a Ranger multi class made a custom subclass for him "The oath of the subtle" took some inspiration from Rouge assassin and shadow hunter. The aura they get becomes a way they can meld their look into the surroundings. Imagine a cloaking spell, not invisible because at close range you can absolutely see them if you wanted to or were searching but at a distance they are nearly gone. She wanted to be this dark paladin spec ops type so I've made it fit she tends to climb to the highest point and rain down arrows on the fodder and then when the boss shows she does her smite which I ruled wasn't her smiting but over drawing her bow and to do this she uses her spell slot to give her muscles a steroid like boost for that attack. She can still smite up close but she doesn't do that. Great RP from her as well she caught a thief stealing the parties stuff shot an arrow in the guys leg and held him over a bridge to interrogate them.
You dont even need a feat for ranged cantrips if you take Blessed Warrior fighting style.
Before I watch each of these "All [class] Party" videos, I sit down and put my party together. I made the *exact* same party as you guys. Vengeance, Ancients, Redemption, and Watchers, with honorable mention to Conquest.
I think the Dex based Redemption Paladin could take a heavy crossbow and crossbow expert so that there was some range in the group. It's okay if they can't smite at range, their slots are being used for utility/support/control.
Divine Smite may not work on ranged weapons, but Improved Divine Smite *does* work with thrown melee weapons such as daggers, ~~darts~~, and Javelins
Edit: darts are ranged, so they don't qualify. Since they have the "thrown" property, I forget they aren't melee
You know what does work with ranged weapons? Eldritch smite
@@avenwilliams6332 yes, but they specifically said no multiclassing in the video.
@@avenwilliams6332 but that would involve multiclass! make some of the party mambers pick up Ritual Caster feat and Magic Initiate feat!
I would recomend that someone picks up Shadow Touched, to get Invisibility and possibly upcasting it later! this would alow for exploration to be abit easier!
So divinely smiting something seems to correlate with forward momentum
Darts aren't mele weapons.
You can do it with any mele weapon but it's optimal to use those with the thrown property.
Really looking forward to the All Warlock Party video. My picks would probably be Hexblade, Celestial, Genie, and either Fiend or Fathomless
I absolutely agree with the first 3. My suggestion for 4th would be Archfey as they get a lot of social abilities (your choices are good too though).
@@adambielen8996 I had the same thought, but looking through it the Archfey doesn't have much to augment social interactions beyond a couple spells. It's a high charisma party so that shouldn't be too much of an issue
@@Fishbiene Yeah, I guess I misremembered that. Other than Dark Delirium it is just some spells. But Dominate Beast and Person are great spells.
this reminds me, i'd love to have a party of all rogues, each a different subclass, all of them hiding that they're a rogue, but none of them realizing the others are also rogues
Arcane trickster rogue with the entertainer background: “I’m a bard.”
the Dex pally could be an Owlin or other flying race to help with flying enemies
In a RNG campaign, I played a Tabaxi Paladin. That character could chase down anybody! Lol
Oath of Vengeance paladin must be a flyer race with a spear... and maybe a couple levels of Warlock for that Hadars Grasp/Lance of Lethargy combo on the eldritch blast. There is no escape.
yes smart
One potential problem which can come up is that the Paladins' Oaths may conflict, leading to the party getting split up, or not working well together in other ways.
A smart foe who knows about the Paladins and their Oaths will attempt to take advantage of it.
Its worth noting that a set of Winged Boots would basically solve the entire party's flying enemy problems.
Also, you can solve a lot of exploration problems simply by picking the right race. For example, minotaurs always know which way is north and give advantage on survival checks. Earth genasis give you Pass Without Trace for sneaking around, radiant soul aasimar gives you flight even with heavy armour once a day for a minute, and so on.
Edit: I'm getting so many more ideas for stuff you can do with races, for example, air genasis give you Levitate, you can just all stand on a large metal disc or something and levitate yourself to the top of a cliff. Dhampir give you spider climb, while tabaxis give you a climb speed, and feline agility for the movement burst when you need it. Duergar and the Bloodline of Glasya tiefling give you invisibility, the Bloodline of Fierna tiefling gives you Charm Person and Suggestion (since you mentioned this in the social interactions section)
Changeling to get infiltration?
levitate does have a weight limit
@@adamkaris Yes but it also lasts 10 mins so you can take turns levitating up and down on a disc or slab
I mean if you can't Multiclass there's no reason why you couldn't just be a dex biased paladin and play a flying race with light armor and go with the defense fighting style and use a shield you can still have a good ac.
It should also be mentioned that feats and races aren't the only avenue for more spells, since there's a Paladin specific Fighting Style for grabbing a couple Cleric cantrips that a Charisma focused build could use (though just picking up Eldritch Blast from a feat with Human/Custom Lineage does eliminate the Cha-focused member needing to also be the Dex specialist, feel like those should be two different party members). Or even for picking up utility cantrips if not Cha-focused.
Would be a great way to play a batch of Grey Wardens in a dragon age setting.
Templars are paladins. Grey Wardens are more rangers or blood hunters.
Paladins would actually fit grey wardens quite well with their sense ability being similar to a warden sensing dark spawn. I disagree with the other comment; blood hunters and rangers fit a Witcher better than a Warden. The Wardens are quite mixed but we see a lot of them in heavy armor outside the first game (Allistair or Loghain as well as the other fellow whose name escapes me). Between the armor and sensing wardens fit paladins better. They also have an oath they swear witch fits the theme of a paladin.
@@sterlingauty4186 Honestly, I'd just have them be normal fighters/mages/rogues/rangers/whatever and give them a template for the sensing stuff.
I am very curious what a all warlock party would look like, besides nap time often.
That could be pretty good RP. They are all chronically tired, either old people or college students where short rest is flavoured as coffee
The redemption Paladin takes the criminal background for proficiency in thieves tools. He also takes shadow touched for invisibility. So he is the dexterous, invisible infiltrator with a silver tongue.
I know this means literally nothing online but as they began I was thinking “hmmm vengeance is a given, redemption, ancients, and either conquest or watchers… ehhh watchers probably” and seeing them go down that entire list 5/5 was so awesome to experience
I gotta say I love this channel! I still haven't even had ONE session of DND but this channel's got me hooked! Super interesting and you guys re the best! Keep it up!
The curse of the internet age, watching more DND content than actually playing
These full party videos have been awesome! Monty python is too good not to quote
I was literally thinking about the Monty Python skit about "Knights of the Round Table" as they brought them up the first time. 😂
Just have your Dex based Paladin as a Wood Elf and take Wood Elf Magic as a feat. Pass Without Trace and Longstrider, also free Longbow proficiency. While you can't smite with ranged attacks, you could use the Battlemaster feat and use it for trip attack.
Paladins are actually already proficient in longbows, as they are proficient in all simple and martial weapons (not just melee). It’s easy to forget since Paladins don’t often have a great dex score and/or you can’t smite with a ranged attack.
@@CyberDrewan I realized that after, but taking a Wood Elf does give you access to Pass Without Trace as part of the WEM feat, and even Elven Accuracy if you want to offset something like Sharpshooter instead of taking the Battlemaster Maneuvers. That's a lot of feats but if you're concentrating on Dex as your main score and are ok with sticking with a 16 Con and a 14 Charisma I think you can get away with it in this party.
@@Sunstreaker2k5 I do think Wood elf is a good choice for this type of Paladin, especially because Pass without a Trace and +2 dex are so good. I was just trying to point out that the longbow proficiency is not why you should be picking this race (although Elven Accuracy does makes up for this).
A dexterity Paladin with thieves' tools proficiency and stealth from background can still be pretty sneaky and thieflike.
Since you're not multiclassing you don't need strength.
And because you're proficient with both light and medium armor as well, you can totally play a Studded Leather + Shield DEX Paladin
I think you could make the all paladin group the Sailor Scouts.
I feel like it’s worth noting that you don’t necessarily have to have your high dex and high Charisma based Paladin be the same one. In your party, you can have the redemption paladin be high charisma while have the watcher be high Dex. That way, if you have the redemption paladin wear heavy armor and you give them Eldritch Blast, you don’t need to worry about Dex at all. This way, you can give the watcher Paladin a bow (along with, say, a rapier or whip), and with that and Vengeance Paladin’s ability to teleport and haste, ranged enemies don’t seem as bad as they could be.
Love these topics as well as the multi class class ones. Keep showing your personalities more!!!!!
The fact that all 3 start with 18 AC makes them incredible hard to kill
Also, have one take the ritual caster feat and a large number of utility spells are immediately available to a well-resourced party
I pictured the ancients paladin being dex based, being whip and shield or rapier and shield.
An Indiana Jones Paladin?
Great Paladin build I love in terms of weapon type:
Halberd or Poleaxe with Sentinel and Polearm Master! Makes for a great control build which you can put on whatever oath you want.
I have not played D&D in over thirty years, but your videos temp me back every time. Your passion for the game is infectious and I thank you. You guys rock.
This group also reminds me of a group of inquisitors from the Wheel of Time series.
Ah yes, the White Cloaks.
You can mitigate some of their weaknesses with strategic race picks. Have an Earth Genasi for Pass Without Trace. Pick a flying race for your lighter armored character, and similar tricks. It won’t fully compensate for their weaknesses but it would help.
I sorta turned that “send us your BEST!” And turned it on its head in my campaign.
I’m running Naturverden, my homebrew 5e campaign.
The hook is “the goblin raids on the north stopped just over a month ago- Civilization’s Light (the militant religious order) is still recruiting followers, trade has slowed, and the Druid circles have decided to send a team to investigate. You’re each just barely past being an initiate, and so you’re being sent to represent your circles both as a cultural exchange and to give equal weight to those going to find out what’s happened.”
22:30 you guys do know you can get Aasimar wings or Dragonborn wings right? If that’s your big weakness it’s not hard to figure out seeing as how we are planning it out in this format
Yeah, race fixes a lot of the problems. Earth Genasi for Pass Without Trace, Kobold for ranged Cantrip, Gem Dragonborn for Flight, and then of course the Vengeance is Variant Human
I really hope this is going to be a series, one for each class. Definitely looking forward to the Barbarians, Clerics, Rogues, Sorcerers & Wizards!
Oh… and Monks!
That's the plan! We actually did clerics and wizards already: ua-cam.com/video/tqNSPw0yY0Y/v-deo.html
@@DungeonDudes I am looking forward to the warlock since that is the class I am currently playing. I know that the subclasses will be hexblade for the frontline, celestial for healing, probably genie for wish, and one other (which I hope is the undead because it is subclass I been using).
@@DungeonDudesMay I ask what the lore behind the Delerium Soul Sorcerer and the Flesh Pact Warlock Patron is? No mechanics just the lore.
Another inspiration for an “oops all Paladins” party is the Mandalorian - especially season 3, which really feels like a D&D campaign
I’d rather say I’d have Conquest over vengeance as my sword as you put it. You get spiritual weapon as a spell which can give range in a sense and back up your or another party member’s damage. Maybe help keep the Redemption party member a little safer too. Also magic items, backgrounds, and features can help with the exploration gaps. Also this would be the party to destroy Curse of Strahd lol
Well, vengeance is gonna be better for pure damage, just from yourself. With the advantage with their Chanel divinity, the can’t run away from me, using their opportunity attacks, the misty step, hunter’s mark, haste. They are just better in pure form of “I attack and you die” as a sword that’s what you want to do
Two things:
First, I'm looking forward to seeing an all-Ranger video as I have personally run a one-shot with all Rangers.
Second: WHERE can I get a hat like Kelly's? 👍
YES RANGERS!
But also you could make a store of just what Kelly wears week to week and u would he one of the kost well dressed and dope looking dudes out there lol 😂
Also incase Montey reads this your beard is also always on its game!
Pass without trace can be acquired by a wood elf with the wood elf magic feat allowing for a +9 to stealth for all members
Id love to be in a 5 man paladin party running curse of strahd.
Can be a "special strike force" thats sent to clean up the land. Would be awesome
This series always makes me wanna play a monoclass party, there's something so freeing in this forcing imagination & originality. Essentially making everyone be more than just their class trope, but in a fun & fluid way, just sounds so cool to play
I absolutely love this format, please make it for every class!
When you were describing the castle, I was thinking it sounded similar to Voltron (at least the remake series) and now I want to have a Voltron dnd campaign.
Love this idea. I'd throw a Cleric or a Divine Soul sorcerer into the party too & create a thematically 'Journey to the West' crusader themed party - imagine the fun to be had having the do Descent into Avernus (& for the DM too trying to corrupt them), or going up against Strahd, or even Escaping from the Abys (particualarly the 2nd half) - all classic holy vs unholy.
WOW! I've followed you guys for a few years now and always loved your content. Yet I don't remember ever being as blown away as in this episode. At first it seemed like Monty was going down a rabbit hole with the Power Ranger idea but instead he lays out the whole concept and blew my mind!
Seriously never more impressed by you guys than in this episode! Well done!
Kelly's outfits just keep getting crazier
And by crazier we if course mean better
He's clearly leveling up and accumulating better gear. The hat, amulet and bracelets look like they probably have pretty good stats.
I've been waiting for this one!
You guys rock!
The DEX Paladin definitely wants to be an Elf of some description, because they can get four tool proficiencies from creation by swapping their Elf Weapon Training proficiencies per TCoE, and at least one could be a Drow, and take Drow High Magic for the Levitation spell. Dwarves could also pull the tool proficiency trick. I do feel like this being a party of all Elves would work nicely too.
In a campaign I ran a few years back, I had a player who had a half-elf paladin oath of the ancient with the outlander background. He was *more* than fine as a pseudo ranger.
The all monk party is one of my dreams as an old DM 🤭
Before I even watch: I can already feel the local vampire shitting his pants at the very idea of this party
I see multiple tropes for those paladins team, you could have a swat team vibe enforcing laws in large city (judge Dread or Robocop) you could have a Bernardo Gi inquisition team burning witches or/and innocents, you could have a redneck country sheriffs dealing with cattle robbers and then discovering a mind flayer cult around a huge spacecraft (cowboys and aliens), you could have a crusade plot against IUZ, gathering a whole army in Keoland, struggling with counts and dukes in a court, righteousness against chicanery (Grima in Rohan) and what about a religious dispute with good reasons on both sides a heartbreaking story bringing our characters to the edge of the dark side….so much to invent and to live THX guys for your amazing work through the years ❤❤❤
I'm looking forward to the all Druid squad. That one's gonna be amazing. Moon, Stars, Shepard, and Wildfire. Let's go baby.
Imagine being a cr 5 combat encounter when all of a sudden 32 velociraptors
@@squidlump That would make the DM just retire on the spot. 😆😆😆
@@greyelf1537 but wait it gets better, once you get level 8 spell slots you can have 3 druids summon 8 raptors each and then the fourth druid turns them all into CR 4 elephants, so you can have 24 elephants that are all secretly velociraptors
This would be great for a Bretonnian Knights Errant campaign, where it starts with a battle, and only the player characters are left out of their unit
From experience, absolute brilliance
You guys are just so awesome! It makes me want to do nothing but play dnd.
This has made me crave a super powered, supreme himbo/herbo, all-Paladin campaign.
Races are another way to deal with flyers. What's better than a group of questing knights? A group of HOLY questing knights!
(Protector Aasimar has entered the chat.)
"Revenge and redemption both tread the same lines." Unchained by Colm McGuinnness.
I do love the idea of an all Paladin party. A spelljammer campaign could allow a Green Lantern Core type vibe from the party. If I remember right there was a story arc in DC where several of the different lantern cores had to team up to stop an undead horde (the black lanterns)
There are 3 main archetypes of Paladins: the primary caster, who focuses on constitution and charisma. There's the frontline support, who focuses on Strength and Charisma, and the Beater/Tank, who focuses on Strength and constitution.
You definitely want one of each of these, and I feel like there's a great spot here for a dexadin, who can act as more of the flex character.
My picks would be:
Con/Cha caster: Oath of the Ancients. They will probably be targetted by spells the most, and with Eldritch Blast and some other spellcasting, I think Ancients would make for a great spellcaster.
Str/Cha frontline: Oath of Glory. Between Oath of Glory and Oath of the Crown, these two paladins simply aren't taking damage. The two of them are a mobile and unstoppable fortress.
Con/Str Beater: Oath of the Crown. They get extra tankiness, and want to stay next to an ally to tank with/for them. Throw in Spirit Guardians or Bless and you are eating well. This also is a good Con/Cha caster.
Dexadin: Gotta go with Oath of the Watchers. Watchers has a lot going for it, and a lot of utility, but can be built in many different ways, making for an excellent flex dexadin. Throw in Fey Touched for Hex and Misty Step, and you have a mobile and deadly Dexadin
Dex-based elf Vengeance Paladin with Medium Armor Master and Elven Accuracy. The focus fire is deadly.
Campaign/one shot idea: you have a group of paladins, one of which as lost faith in their own Oath, becoming an oath breaker and the whole campaign is the group going on an adventure to rekindle the character’s Oath. How Stella got her grove back but with paladins.
I love this so much, similar to an idea I had where a group of paladin friends split after taking their oaths but promised to meet back with Eachother later in life
I love these videos so much, so much creativity.
This video format is absolute fire!🐉
After seeing this video, I need to homebrew an Oath of Silence subclass for Paladins.
A sort of stealth inquisitor. The Church's secret police/spy network. They could get access to their own version of a subtle spell mechanic, an aura that adds your charisma mod to stealth checks, and anyone in the aura who strikes an enemy with advantage gets extra radiant damage. And the ability to smite on ranged or thrown weapons.
You could always have the redemption paladin with his higher dex take the criminal background for stealth and lockpicks. The former criminal who is now striving for redemption.
Crown Paladin is highly underrated in an all paladin party. Their aoe lockdown is really handy in big fights, and can keep enemies on/near the ground.
My Wood Elf Ancients Paladin with the wood elf magic feat had pass without trace, which helped the party so much during the one shot I was playing
The ultimate paladin quest for.......... a shubbery!!! :o) Awesome video as always; looking forward to seeing Monty and Kelly's thoughts on an all druid party.
I’m imagining the Redemption and Vengeance paladins as a good cop/bad cop duo.
My reaction to reading "What if everyone plays a paladin?" in the thumbnail was "Then we retake the Holy Land!" =)
Definitely not me over here eagerly waiting for the All Bard party video lmao
One thing for the conquest paladin though thats helps with the party weakness is the aura of conquest against the ranged and flying enemies, being able to inflict the frightening condition will impose disadvantage on attack rolls against the whole party if they arent already fleeing in terror, and if you could find a way to get a conquest paladin up to a flying enemy, unless they have hover, if you successfully inflict the frightened condition, it will fall out of the sky with its speed reduced to zero by the aura, so while some other folks have suggested such things as boots of flying, or a race with access to flight, those would really shine on a conquest paladin against that particular weakness.
About 4 years ago a friend of mine ran a OneShot for me and maybe 5 other people all playing Paladins, all Level 20, each with one Boon explainable through our backstory, plus we all got ‘married’ to gain the bonuses associated with that, PLUS in the fever dream that was building these characters, we decided we’d all JUST gotten married and were embarking on the OneShot (to go down and kill Tiamat) for our Honeymoon. It was a crazy blast, and our friend ran an amazing session. He’d cut out cardboard jigsaw shapes to simulate an aerial battlefield of flying chunks of rock we had to jump around on while fighting Tiamat and her many Wyvern servants. We razed hell and downed the Mother of All Dragons in probably 4 or 5 rounds, but it took about 5 hours to do. I loved it so much, I’ve set my current campaign in the world left by the Power Vacuum of Tiamat being killed, and it’s only a matter of time before my players realize they’re dealing with the aftermath of that epic fight, and I am so looking forward to it.
The first 5e campaign I ran to introduce my current group to the game was an all Paladin campaign set in Eberron. I had seen Age of Ultron recently when I started writing the campaign and the MCU was in full swing so I went the Avengers route with things but now I am really wishing I would have gone the Power Rangers route you laid it all out so perfectly. The weaknesses you pointed are the same ones I saw as well. I pre-built the characters and multiclassed them all; one with druid, another cleric, another with rogue and also barb, to make up for some of those weaknesses and I will say that just about anything I threw at them they found a way to solve it. Challenging them in combat got harder as they figured out what they were doing especially since it was a high level campaign went from level 12-18. A few them did actually die but only due to some really clever planning on my part combined with their own hubris. They really felt like they were invincible by level 15 but turns out that wasn't the case.
My table has a house rule that only one Holy Grail reference is allowed per session. We take it pretty seriously.
The greatest challenge for an all party, one class , setting I have experienced is something that I wouldn’t recommend for the average/ random table. We were all thieves, working from competing guilds. We were actively working together and against each other. We incorporated the Allan B. Calhamer, Diplomacy Game, into D&D. It was a backstabbing chaotic frenzy fueled marathon.
We all knew what we were in stored for and have been playing cooperative as well as competitive war games for decades.
Usually I avoid PvP D&D, but when you all agree and the starting gun goes off, you hit the ground running and don’t look back.
Fun idea: Naval branch of a holy knighthood, tasked with destroying undead kraken that plague the surrounding sea trade routes. Designated the Holy Divers. Led by the Admiral Dio, of course. 😅
🎶 You been gone too long in the midnight sea.... 🎶
Paladin is my favorite class. So versatile and epic
I ran a game of D&D that was basically Power Rangers once. Each party member had a brightly-colored suit of armor and magical weapon they could summon, and they eventually each got a giant robot. Not long after they got them, though, there was a TPK, and a new party had to go up against a big bad that now had giant, combining robots.
This is such a great take! I think the "calling the greatest heros of land" campaign works great for a one/two/three shot and I think you nailed it with the power rangers for a long form campaign! Regardless of setting, definitely the players will start out as the Knights Templar and very quickly transition to Monty Python and the Holy Grail at the first sign of something that can't be solved with smite 😂
i like the idea of group of paladins casting "find greater steed" in unison to create Megazord or Voltron
I don't think you have to min-max per se to make the most of these single class ideas, but if the players work together, they can still make fairly well-balanced groups that will still have distinct strengths and weaknesses. The key for the DM is to craft the challenges to account for those things, and it really helps to flavor the campaign such that it's made for a party of that class. It exists in a world where that single class party makes sense and is the right one for the overall theme. But even if you just dump such a group into a "standard" world, you have to be aware of what that means and what they're capable of. Good series.
I have done many campaigns where everyone was the same class all with different subclasses. Was very fun.
For puzzles, make sure someone has a sending stone and knows a friendly wizard. Phone-A-Friend, indeed!
I love the way people talk about smiting the life out of the bad guys really quickly 😂
As a person who loves playing as a Paladin, I’m always aware that a divine smite only works if you can hit the target.
I love the collection of Monty Python quotes to emphasize the weaknesses of the mono-paladin team. That was hilarious!
To help with the ranged problem, the oath of glory has guiding bolt.
I think as. a DM I would give them an NPC for the holes in exploration and investigation. I also love the idea of playing a Knights Radiant party of Paladins from Sanderson's novels!
Also - one of the paladins could go a slight Thor theme and use a returning hammer or the dex Paladin could have a returning throwing dagger - not uncommon to see those. And you can pick a race with a misty step ability.
Some Paladins even have misty step at least 2 of them