Problem with Star Citizen is it seems like every game system is waiting for another system to be finished/implemented. So there is this massive pipeline of features which seem _almost_ complete but nowhere near to being put in the game.
@@UndeadCheetah the thing is, they have been dangling server meshing as a prerequisite for pyro/4.0 for literal years But then they keep releasing half baked systems and pushing things back, but when was the last time a ship missed the once per quarter release schedule? And we know there's other ships held back to be released later which are pretty much complete, the combat zues mk2 for example has nothing that needs new systems, at most all it *needs* is a slightly modified interior
#4 completely blew my mind 🤯 You won’t believe how long I have been waiting for a proper quantum flight mechanics. You know, make space flight interesting in a space game.
Gosh yes, missions, custom markers and qt boost are so sorely needed. Qt jumping via fixed markers is such a massive pain in the butt, this feature can't come soon enough. Also custom markers are what would finally allow us to use our ships as home bases, because rn you can only see the markers within 20km range and the only workaround being a delivery mission box used as a marker, which takes way too much time to set up.
It's crazy that technically and practically that system is fully functional and a 100% in the game already. All they would have to do is copy that system to its own branch and add a button in the UI to "create custom waypoint at this location". TADAAA.
I really hope all of the QT markers from planets and moons wont be available anymore for quick QT travels when we get the new QT system and QT boost. Only the OM markers should remain. The fact that we don't have to penetrate from space to atmosphere manually is a real drawback from the game. Especially when you know this was in the game before. Also, this would force players to pay more attention to the environnent and look for hidden outposts or points of interest.
I'm all for stability and it's obviously important, but to offer a counterpoint - what's the point in a stable experience if there is no real gameplay coming with it, and by gameplay I mean a completely closed loop of gameplay. A target if you like. A stable sandbox is great, a game would be far better.
@@Syphirioth Whilst that may be true, these systems have been in development for a number of years now. It begs the question just how much feature creep there has been in recent years. It's obviously evolved from what it was, but even over the last couple of years it's like they still hadn't decided what to do and how much work they'll need to do.
I'm still waiting for "ship naming", "location marking" (caves, lakes, etc...) and the other low priority features promised through the years. ;-) I just suggested in "Game Ideas" that it would be a morale boost that every three or four months a group of Devs (Promised Feature Team) would release a low priority feature, such as "ship naming", "location marking" (caves, lakes, etc...) to the game.
The new quantum travel mechanics was something I was looking forward to as well. Plus, actor status 2.0, and by now shouldn't we had the ability to attach our helmets to our waist already ? I know it's kind of implemented in a half way but it doesn't work. Especially because you can't magically "store" the helmet in the station inventory volume anymore, you either need a backpack or hold the helmet in your hand and put it somewhere if you don't have storage nearby, if you want to drink/eat something. I know they have to design all the interiors of the helmets still and I guess the feature is being held up for that to finish. Also, the interaction system is a bit confusing, some interactions with touchscreens have to be done in the old method, like elevator panels and some "display" buttons. Others, have a prompt. Not all interactions have transitioned over to the new system very well, which leaves it in a half way experience. - EVA pedaling and leaping - actor status v2 / hygiene / prostheses - ground vehicle spawning on our freight elevator - inventory management QoL and workflow improvements more consistent drag and drop vetween various storage devices in the same panel) - fixing up cargo grids with several ships, like the taurus and raft (don't accept always all kinds of mission boxes) I'm hopeful that 4.1, 4.2 etc will bring us a lot of focus on these smaller QoL improvements before the 1.0 features are really setting in.
I think the problem is Citizencon 2023 was soo good and everyone felt like CIG was shaking off the concept side of things and making the game. And we got, what, 50% of what they showed from that? And to add fuel to the disappointment, Citcon 2024 gave us a 2 year window for SQ42 and more concepts and less gameplay things. So, it kinda sucks. ngl. Theyve done some impressive things but I gave up trying to play cause 3.24 has been so unstable. Which btw, it was so bad they ran with it while Citcon2024 was happening.
Location sharing and custom waypoints is the biggest blunder to not implement. It is probably one of the easiest features to deliver and has one hell of a great QOL implication for the player. Solo players who have to change ships and return to a location to actually earn money would finally be able to play the game. 100% agree, that feature is long long long majorly overdue. Edit: as someone who didn't know about their intention of adding the supercruise system, tthat I was used to in ED, yes a 100 times, yes. As of right now star travel feels FAKE. It does not feel like a space simulator, but rather a scripted and much more limited experience than it has to be. It is the reason I immediately quit EVE, because you don't contol what's going on, you given a choice between a b and c and have to let the computer do the job for you, which for me personally completely breaks my immersion.
Dang..do you only use your own b-roll? Because your cinematics always blow me away (like 0:55). Its nice to see when people get to use their talents and share it with the world. keep on keeping on.
Im most upset about the mfd rework. It really isnt all that good. I really liked the look of the mfd rework they kept teasing in their showcases and etc.
Shareable Map Markers - Agree. It would have been really nice to have that this year. Stability - I don't see how this would have been possible this year. They are rewriting major chunks of core tech to get server meshing working so I don't expect to see any real stability until that work finalized. Investigation Contracts - This would have been really nice to have. This game is definitely content starved. Quantum Boost - Definitely would have improved the experience, without I tend to stick to locations that have a QT marker. Improved Voice - This is a tough one. People are comfortable with Discord because it's been around forever. Regardless of whether VOIP is stable or not, I suspect a lot of players will never use it or resist it because they have been able to play the game without for so long. You make a valid point, here but as long as Discord works VOIP will never dominate despite all the positives that could come from it. Having said that, there are also some negatives, for example, I don't want to hear others players' music blasting through my speakers/headset when I have a distinctly different taste in music. Nor do I want to hear all of their background noise either because not everyone knows or cares about that. I feel so strongly about this, that until we can mute individuals I probably will never use VOIP.
I think if 4.0 came in the summer, a 4.1 or possibly even 4.2 in December could have been relatively stable, especially seeing the server FPS we are seeing in early testing now.
#1 Is huge for me too. I imagine base building will serve as a way for you to make waypoints back to a certain spot. Just a little FOB with a building or two.
How about the ability to filter in game announcements? I'm sick and tired of being in the middle of combat and getting a market change announcement or ERT / combat assist announcement in the top center of my screen. It would be awesome if I could only see friend requests, party invites, and rescue beacons.
All good points! Personal item recovery is pretty high on my list too. Being able to use the items purchased without fear of losing them until next patch due to some stupid random issue that caused my death.
I remember commenting on another Star Citizen video a few years back asking the question "I wonder if they used the unreal engine from the get go, if it would have been a smoother process?" Anyways a fan boy got pissy and started saying "well it's on the cry engine so haha." There was no conversation with this guy just "it's on Cryengine so that's impossible, you can't do that cause those engines aren't able to do it cause I've never seen an example of it."
I know this is a bit off topic but I'm thinking/hoping we might finally get a combat version of the ATLS along with the new line of the teased heavy "Tank" armor and the Ranger line is released along with a new flyable ship at IAE.
First! I really wanted to sell/share locations too. Edit: But I'm willing to put aside my wishlist of features in exchange for a stable playable game so friends will give it another shot.
The issue with this game is lack of player reputation and quickly IDing such players. Yes I know the game developers are working on a such a system that's plausible but in the meantime, we need player names above the players characters in the meantime. This can solve all kinds of trust issues
A lot of CIG’s A-team left the company because they didn’t want to be forced to move to Manchester. So, now we get to wait while those left play catch up and up their game…
To be honest, whether it's consolidation, switching roles, or those members leaving, the company seems to be working more cohesively now, so they made some headway.
1) This is one of the first failed features they dropped in 2024. It was supposed to come with the Starmap. What we got was a visually different Starmap with no significantly different gameplay impact. Slapping new paint on an old feature is not delivering a new feature. 2) Every new release has been rushed--not meaning that it was delivered quickly, but before it was ready--and we're seeing more glitches and bugs than we've seen since the 3.17 build. The MISC ship entries are borked. Exiting the pilot seat on a Pulse leaves the avatar standing on it. Persistent hangars are not persistent; I've lost a lot of gear that was simply not there the next time I logged in. The personal inventory is in the worst state I've ever experienced. This year has been a cascade of incomplete features pushed out the door so they can say they delivered them. Incomplete and dysfunctional features do not count as a success. 4) It's disappointing that they keep promising this feature and pushing it back. It would have been nice to have when they bombed us with Master Modes (yet another incomplete feature that is a massive failure for 2024). I am not aware of any technical limitation keeping it out of our hands. They were also going to change full quantum jumps, having to steer into them like navigating the wormhole. Maybe it's all hinging on the jump point mechanics, and we'll see it shortly after 4.0 releases. I've all but lost faith in CIG due to their handling of releases in 2024. I know many people feel the same. If they could just finish the features they promise, that would go a long way to recovering some good will.
how do you guys not lose your sanity with star citizen? i love the game and the ambition of what the devs want for the game, but good lord playing the game sometimes just makes you wanna pull your hair out.
My biggest problem is the economy see how it goes in 4.0 but it has not existed yet the is no supply demand and 90 percent of the products are minerables. Second with the ships they in game and yet we cannot do escort missions and third is Quantum Fuel and Hydrogen fuel needs to be changed.
You can't expect map markers until the map marker creation system is automated by asset and creatable by scanning and mapping ranges and relative land based datapoints kept in space precisely and keep those datapoints on revolving objects that are orbiting stars, so no, your expectations need to sit on the back burner until the planets rotate, and coordinates from outer-space to relative airspace is a thing done with permanent landmarks, my dude. That's not happening until base building is in game, and that is also in the works; your expectations for map markers is unrealistic, because they would be constantly broken with each new change that had to happen. You may think it would have been a game changer, and it will, sorry your own expectations were hit by Covid-19, but at least we have panet tech, and gates, and the polaris... ...that we have in 2024 as promised. Wah.
I don't think the ability to sell map data to other players is a good idea. As a former EVE Online player who focused entirely on PvE content, the highest value thing to you at all times, no matter what kind of PvE activity you're doing is secrecy. If people can just go and buy a copy of a map that tells them where the best mining sites are on a planet then it makes that map worthless to me because 1: it means by the time I get there it'll already be gone or 2: I'll be the first one there but other's will turn up and take it right from under me or 3: a popular griefer activity will become buying pve content maps as a way to hunt down pve players who can't defend themselves. I suppose though that it could inversely create a role for vigilantes to run protection businesses. I tried to do that for free in EVE Online but of course people would assume I was there to kill them and immediately run away before I had the chance to explain myself, and no doubt they wouldn't believe me anyway. I'll try again in Star Citizen when it comes out in 2045.
Aye shame they didn't make it in, the in game voice chat would have been a nice small addition with big benefits to coop. I do understand they need to get game stable first. Can't wait to get my friends in once it's stable: they won't shun me like a mad un for staying with the game anymore, mwahahahaha
It’s becoming harder and harder to have any faith in CIG. And the rabid fanboys are as toxic as another QQ group. The gameplay plan for this game is quickly losing my attention too many systems, intent on wasting my time I don’t know how CIG expects this game to grow when they constantly grief their own player base
I have a feeling that if they get 4.0 out soon, they might slide in a lot of the features they pulled in an immediate subsequent PTU phase for *4.1. I think these features were all but ready but they wanted to eliminate any uncertainties until 4.0 and server meshing were in a good spot asap. So many features will follow rather quickly. Even Yogi's next big balance shift with ships/combat/flight model. He mentioned that he already had it testing in a private build of his own and they've been tweaking.
What does your title even mean? that's some bait shit bro, maybe some clarity in your title would make more sense. "5 features I was looking forward to but got scrapped"????
Not to criticize ST, but next time you include video capture from the ASOP terminals, pick ones with the Suit light Off, so it doesnt glare on the kiosk screen, 😎
Problem with Star Citizen is it seems like every game system is waiting for another system to be finished/implemented. So there is this massive pipeline of features which seem _almost_ complete but nowhere near to being put in the game.
a massive traffic jam of systems
@@AnymMusic Untill the jam is fixed. Then it should shoot trough the pipeline alot faster.
And that’s been there go to excuse for a decade
@@UndeadCheetah the thing is, they have been dangling server meshing as a prerequisite for pyro/4.0 for literal years
But then they keep releasing half baked systems and pushing things back, but when was the last time a ship missed the once per quarter release schedule? And we know there's other ships held back to be released later which are pretty much complete, the combat zues mk2 for example has nothing that needs new systems, at most all it *needs* is a slightly modified interior
So true of what you say, it's like everything runs in series.
#4 completely blew my mind 🤯
You won’t believe how long I have been waiting for a proper quantum flight mechanics. You know, make space flight interesting in a space game.
do you mean similar but not equal to Elite Dangerous ?
@ That would be an improvement.
Gosh yes, missions, custom markers and qt boost are so sorely needed. Qt jumping via fixed markers is such a massive pain in the butt, this feature can't come soon enough.
Also custom markers are what would finally allow us to use our ships as home bases, because rn you can only see the markers within 20km range and the only workaround being a delivery mission box used as a marker, which takes way too much time to set up.
It's crazy that technically and practically that system is fully functional and a 100% in the game already.
All they would have to do is copy that system to its own branch and add a button in the UI to "create custom waypoint at this location".
TADAAA.
I really hope all of the QT markers from planets and moons wont be available anymore for quick QT travels when we get the new QT system and QT boost. Only the OM markers should remain. The fact that we don't have to penetrate from space to atmosphere manually is a real drawback from the game. Especially when you know this was in the game before. Also, this would force players to pay more attention to the environnent and look for hidden outposts or points of interest.
@@Hex_Onethis would also finally put and end to the (arguably) dumb curved quantum paths.
You should do a vid on all the Gray box things that have and have not been delivered. I think it would be an interesting watch.
Sometimes I watch a ST video and I think,"man it must be rough making content for SC that has so little content"
I'm all for stability and it's obviously important, but to offer a counterpoint - what's the point in a stable experience if there is no real gameplay coming with it, and by gameplay I mean a completely closed loop of gameplay. A target if you like. A stable sandbox is great, a game would be far better.
Well they kinda had to implement completely new systems as foundation to be the game they want it to be.
@@Syphirioth Whilst that may be true, these systems have been in development for a number of years now. It begs the question just how much feature creep there has been in recent years. It's obviously evolved from what it was, but even over the last couple of years it's like they still hadn't decided what to do and how much work they'll need to do.
Save locations and QT boost we need so badly!
💯 agree
I'm still waiting for "ship naming", "location marking" (caves, lakes, etc...) and the other low priority features promised through the years. ;-)
I just suggested in "Game Ideas" that it would be a morale boost that every three or four months a group of Devs (Promised Feature Team) would release a low priority feature, such as "ship naming", "location marking" (caves, lakes, etc...) to the game.
I was looking forward to their official controller support finally working as intended.
Also, what ever happened to Theater Of War?
I for me as Explorer the new Quantum jump and quantum boost is painfull needed.
The new quantum travel mechanics was something I was looking forward to as well. Plus, actor status 2.0, and by now shouldn't we had the ability to attach our helmets to our waist already ? I know it's kind of implemented in a half way but it doesn't work. Especially because you can't magically "store" the helmet in the station inventory volume anymore, you either need a backpack or hold the helmet in your hand and put it somewhere if you don't have storage nearby, if you want to drink/eat something.
I know they have to design all the interiors of the helmets still and I guess the feature is being held up for that to finish.
Also, the interaction system is a bit confusing, some interactions with touchscreens have to be done in the old method, like elevator panels and some "display" buttons. Others, have a prompt. Not all interactions have transitioned over to the new system very well, which leaves it in a half way experience.
- EVA pedaling and leaping
- actor status v2 / hygiene / prostheses
- ground vehicle spawning on our freight elevator
- inventory management QoL and workflow improvements more consistent drag and drop vetween various storage devices in the same panel)
- fixing up cargo grids with several ships, like the taurus and raft (don't accept always all kinds of mission boxes)
I'm hopeful that 4.1, 4.2 etc will bring us a lot of focus on these smaller QoL improvements before the 1.0 features are really setting in.
I think the problem is Citizencon 2023 was soo good and everyone felt like CIG was shaking off the concept side of things and making the game. And we got, what, 50% of what they showed from that? And to add fuel to the disappointment, Citcon 2024 gave us a 2 year window for SQ42 and more concepts and less gameplay things.
So, it kinda sucks. ngl. Theyve done some impressive things but I gave up trying to play cause 3.24 has been so unstable. Which btw, it was so bad they ran with it while Citcon2024 was happening.
Aussie servers are alright and not bad to play on because we have around 50 - 60 playing it unlike Asian European and American servers.
I find it interesting that in the live EVA keybinds they have attatch, detach and launch from surface controls
Location sharing and custom waypoints is the biggest blunder to not implement. It is probably one of the easiest features to deliver and has one hell of a great QOL implication for the player.
Solo players who have to change ships and return to a location to actually earn money would finally be able to play the game. 100% agree, that feature is long long long majorly overdue.
Edit: as someone who didn't know about their intention of adding the supercruise system, tthat I was used to in ED, yes a 100 times, yes.
As of right now star travel feels FAKE. It does not feel like a space simulator, but rather a scripted and much more limited experience than it has to be. It is the reason I immediately quit EVE, because you don't contol what's going on, you given a choice between a b and c and have to let the computer do the job for you, which for me personally completely breaks my immersion.
Number 4 blew my mind
Yes, I couldn't believe it !!
Dang..do you only use your own b-roll? Because your cinematics always blow me away (like 0:55). Its nice to see when people get to use their talents and share it with the world. keep on keeping on.
Im most upset about the mfd rework. It really isnt all that good. I really liked the look of the mfd rework they kept teasing in their showcases and etc.
Shareable Map Markers - Agree. It would have been really nice to have that this year.
Stability - I don't see how this would have been possible this year. They are rewriting major chunks of core tech to get server meshing working so I don't expect to see any real stability until that work finalized.
Investigation Contracts - This would have been really nice to have. This game is definitely content starved.
Quantum Boost - Definitely would have improved the experience, without I tend to stick to locations that have a QT marker.
Improved Voice - This is a tough one. People are comfortable with Discord because it's been around forever. Regardless of whether VOIP is stable or not, I suspect a lot of players will never use it or resist it because they have been able to play the game without for so long. You make a valid point, here but as long as Discord works VOIP will never dominate despite all the positives that could come from it. Having said that, there are also some negatives, for example, I don't want to hear others players' music blasting through my speakers/headset when I have a distinctly different taste in music. Nor do I want to hear all of their background noise either because not everyone knows or cares about that. I feel so strongly about this, that until we can mute individuals I probably will never use VOIP.
I think if 4.0 came in the summer, a 4.1 or possibly even 4.2 in December could have been relatively stable, especially seeing the server FPS we are seeing in early testing now.
I'm simple guy. I see Cutter Scout on thumbnail, I click on the video.
The closing track is a banger. Is that Justice?
Lol that little jab at #4 was awesome! 😂
#1 Is huge for me too. I imagine base building will serve as a way for you to make waypoints back to a certain spot. Just a little FOB with a building or two.
How about the ability to filter in game announcements? I'm sick and tired of being in the middle of combat and getting a market change announcement or ERT / combat assist announcement in the top center of my screen. It would be awesome if I could only see friend requests, party invites, and rescue beacons.
Just finished the Astro / execute podcast, they’re right, you have some exceptionally high quality videos!
All good points! Personal item recovery is pretty high on my list too. Being able to use the items purchased without fear of losing them until next patch due to some stupid random issue that caused my death.
Promised location markers, lost all party markers instead. LMAO
Good talk, can’t wait for these to be implemented, 2025 should be a good year
Well said. I think you are right. I hope CIG pays some attention to your thoughts and videos.
lots of great clips in your video! thanks for sharing!
I remember commenting on another Star Citizen video a few years back asking the question "I wonder if they used the unreal engine from the get go, if it would have been a smoother process?"
Anyways a fan boy got pissy and started saying "well it's on the cry engine so haha." There was no conversation with this guy just "it's on Cryengine so that's impossible, you can't do that cause those engines aren't able to do it cause I've never seen an example of it."
My org and I were literally fantasizing about #1 earlier this week.
I know this is a bit off topic but I'm thinking/hoping we might finally get a combat version of the ATLS along with the new line of the teased heavy "Tank" armor and the Ranger line is released along with a new flyable ship at IAE.
Have they added auto launch and auto dock for ships yet?
Woah #4 blew my mind.
There should like a long distance blind jump, enter random grid coords then jump
First!
I really wanted to sell/share locations too.
Edit: But I'm willing to put aside my wishlist of features in exchange for a stable playable game so friends will give it another shot.
The issue with this game is lack of player reputation and quickly IDing such players. Yes I know the game developers are working on a such a system that's plausible but in the meantime, we need player names above the players characters in the meantime. This can solve all kinds of trust issues
i wish they would fix party markers like have the name of the person and fix the marker bugs
S0 should we buy more ships during iae or not?
Stability is biggest issue for me and not to mention main tread optimization
Funny because #4 blew my mind
A lot of CIG’s A-team left the company because they didn’t want to be forced to move to Manchester. So, now we get to wait while those left play catch up and up their game…
To be honest, whether it's consolidation, switching roles, or those members leaving, the company seems to be working more cohesively now, so they made some headway.
1) This is one of the first failed features they dropped in 2024. It was supposed to come with the Starmap. What we got was a visually different Starmap with no significantly different gameplay impact. Slapping new paint on an old feature is not delivering a new feature.
2) Every new release has been rushed--not meaning that it was delivered quickly, but before it was ready--and we're seeing more glitches and bugs than we've seen since the 3.17 build. The MISC ship entries are borked. Exiting the pilot seat on a Pulse leaves the avatar standing on it. Persistent hangars are not persistent; I've lost a lot of gear that was simply not there the next time I logged in. The personal inventory is in the worst state I've ever experienced. This year has been a cascade of incomplete features pushed out the door so they can say they delivered them. Incomplete and dysfunctional features do not count as a success.
4) It's disappointing that they keep promising this feature and pushing it back. It would have been nice to have when they bombed us with Master Modes (yet another incomplete feature that is a massive failure for 2024). I am not aware of any technical limitation keeping it out of our hands. They were also going to change full quantum jumps, having to steer into them like navigating the wormhole. Maybe it's all hinging on the jump point mechanics, and we'll see it shortly after 4.0 releases.
I've all but lost faith in CIG due to their handling of releases in 2024. I know many people feel the same. If they could just finish the features they promise, that would go a long way to recovering some good will.
how do you guys not lose your sanity with star citizen? i love the game and the ambition of what the devs want for the game, but good lord playing the game sometimes just makes you wanna pull your hair out.
Your not wrong :P
My biggest problem is the economy see how it goes in 4.0 but it has not existed yet the is no supply demand and 90 percent of the products are minerables. Second with the ships they in game and yet we cannot do escort missions and third is Quantum Fuel and Hydrogen fuel needs to be changed.
You can't expect map markers until the map marker creation system is automated by asset and creatable by scanning and mapping ranges and relative land based datapoints kept in space precisely and keep those datapoints on revolving objects that are orbiting stars, so no, your expectations need to sit on the back burner until the planets rotate, and coordinates from outer-space to relative airspace is a thing done with permanent landmarks, my dude. That's not happening until base building is in game, and that is also in the works; your expectations for map markers is unrealistic, because they would be constantly broken with each new change that had to happen. You may think it would have been a game changer, and it will, sorry your own expectations were hit by Covid-19, but at least we have panet tech, and gates, and the polaris... ...that we have in 2024 as promised. Wah.
Next year? Doubtful. We'll probably be a year trying to get server meshing working.
Uh using an actual functional game engine? Or real inventory management
I don't think the ability to sell map data to other players is a good idea. As a former EVE Online player who focused entirely on PvE content, the highest value thing to you at all times, no matter what kind of PvE activity you're doing is secrecy.
If people can just go and buy a copy of a map that tells them where the best mining sites are on a planet then it makes that map worthless to me because 1: it means by the time I get there it'll already be gone or 2: I'll be the first one there but other's will turn up and take it right from under me or 3: a popular griefer activity will become buying pve content maps as a way to hunt down pve players who can't defend themselves.
I suppose though that it could inversely create a role for vigilantes to run protection businesses. I tried to do that for free in EVE Online but of course people would assume I was there to kill them and immediately run away before I had the chance to explain myself, and no doubt they wouldn't believe me anyway. I'll try again in Star Citizen when it comes out in 2045.
Aye shame they didn't make it in, the in game voice chat would have been a nice small addition with big benefits to coop. I do understand they need to get game stable first. Can't wait to get my friends in once it's stable: they won't shun me like a mad un for staying with the game anymore, mwahahahaha
Squadron 42, ...😢 2026 .
It’s becoming harder and harder to have any faith in CIG.
And the rabid fanboys are as toxic as another QQ group.
The gameplay plan for this game is quickly losing my attention too many systems, intent on wasting my time
I don’t know how CIG expects this game to grow when they constantly grief their own player base
Everything that would add a bit of substance to the game isnt coming. But at least theres new ships to do absolutely nothing new in!
I really did not like the outro music. Just my feedback. And thank you for the video Tomato...
I have a feeling that if they get 4.0 out soon, they might slide in a lot of the features they pulled in an immediate subsequent PTU phase for *4.1.
I think these features were all but ready but they wanted to eliminate any uncertainties until 4.0 and server meshing were in a good spot asap. So many features will follow rather quickly. Even Yogi's next big balance shift with ships/combat/flight model. He mentioned that he already had it testing in a private build of his own and they've been tweaking.
why are you so crucial all of a sudden? kinda seems like you want to talk us all out of it? :)
Can y'all tell he doesn't play the game a whole lot? 😅
How so
What does your title even mean?
that's some bait shit bro, maybe some clarity in your title would make more sense.
"5 features I was looking forward to but got scrapped"????
Take note from this that Star Citizen is mostly bugs and disappointments. They really can't deliver on the majority of their promises sadly.
But there is progress.
Not to criticize ST, but next time you include video capture from the ASOP terminals,
pick ones with the Suit light Off, so it doesnt glare on the kiosk screen, 😎