Multicrew finally being a viable option in PVP will change everything. Seeing massive capital ship brawls will generate a massive amount of hype for the game and im all for it. I think CIG just needs to fix ramming, since zerg orgs can just ram big ships to completely nullify them.
I think not... when ship armor comes out, the polaris is just a torp boat. Better with 14 retaliatory than crewing the polaris, this will always be the case for all Cap ships as CIG seem clueless to making multi crew worthwhile.
We have seen fighter meta for to long. I feel that it would be beneficial to give multicrew a significant boost. Even if it makes them unbalanced for a short time. Would give data on the contrast of the current fighter meta. The multicrew gameplay is what brings the most players into the game.
@@PolBlanesCebrian Lmao, wtf is death of a spaceman gonna do? You can't take people's ships away because they died once or zero out their cash, that's an insane idea, that'd turn SC into a fucken roguelike.
The awkward moment when CIG has to create content to fuel the whales buying this giant, but they have a panic attack because normal player can also actually earn some money off these missions.
We used 2 polaris in save stanton phase 3, and 2 more came in, together with fighters and other smaller ships. It was absolutely epic. Can't wait till we have the full multicrew experience.
The most important thing to remember is this: You didn't HAVE to join groups or large ships. You can do most things solo and never pay attention to this stuff. But having access to larger ships with groups will change this game for a lot of people.
It certainly does change the game for a lot of people, like the two Polaris camping the event objective and killing every player on the server that tried to take part :P
As I believe I said before; For the solo player what is the goal, the purpose to do the grind? The excitement of hauling, mining, salvaging soon wears thin, all that work and effort and what do you spend your money on? If large ships and bases are not viable for the solo players, what is there?
@@Lisa-Azra_BroadGrind the money and resources and hire someone to build a small base for you. Ships and bases will need to be maintained with money and resources. Spacestations and Capitol ships are not meant to be end game for solo players. There will be plenty of missions for solo players.
PDCs wreck torpedoes, easily. Bespoke front turret is...not great. Enemies can shoot through the hangar door and destroy your ship in the hangar, even with your shields up. The medical bay is more bare bones than the Nursa, there isn't even a marking on the door saying "Medical." The Captain's Quarters are still locked. It has a hover, floating in the air enter way off the side of the ramp, you can't reach the entrance buttons. It doesn't want to store with ships in it, it'll glitch out and you'll have to claim it, so don't leave anything inside of it. The hologlobe is non-functional. It's not even on, like in the Carrack. The Vulture does not fit in the hangar, even if you tilt it down to get the prongs in first, the glitches and gets stuck onto the floor. You can't even back it out. Instead of having the best view, you sit to the left or right. The center seat is for the Captain, which does nothing other than have two MFDs. The torpedo operator is not on the bridge, it's a level down. I can understand, sort of, the pilot not controlling torpedoes, but there's no reason to have the operator away from the bridge, or at least have both locations. It's a remote turret, it can be on the bridge. Docking, and you'll need to dock in space, is very jank. There's more, but I don't remember off the top of my head. The Polaris has a long way to go.
I like my Polaris. My nephew and I were going to use it as a home base. Unfortunately my nephew has a terminal disease and he won’t be playing much with me anymore. We just loved exploring and going like research and investigation jobs. I will miss him playing. I may see if I can join an org. I have been playing this game for about 4 years and he was always playing. I live I South Carolina and he lives in Indiana. I may try to join a nice org. I have a few other ships and ccu’ed my way to a Polaris. I still own the Zeus and the Al max as well as a couple more. I don’t know how to join an org or what is required of me. But I am going to give it a try. Until then my Polaris will be my base in deep space. This game has come such a long way. For better or worse it still is the best damn game I have played.
i love the massive ships, the carrack was my home until my polaris loaner and im a solo player. my only wish is that we can hide our ship markers, i want to be able to park my mobile base in a canyon or forest and expect it to be safe there for as long as my personal game loop has me away from it. its even more important that small ships can do that but still i dont want to be seen 100% of the time
Large Capitol ships shouldn't be able to not be detected. You should be able to use components that have less of a signature but the amount of heat and noise that Capitol class components would put off would still put out a significant cross section on radar. You will be able to stop in deep space and save a custom marker.
Honestly i didnt even realise this, i feel like the Polaris flew under most of us's radar when it comes to it meaning something for the game. You have restored my hopium tanks for the time being, sir
Thank god ramming would be an easy issue to fix. They could just add a max damage caused by ramming relative to its mass cap so gladiuses cant suicide bug idrises but a polaris would be able to do a ton of damage.
That S10 torpedo that has a top speed that's half the speed of most ships and is easily defeated by PDTs? The same S10 torp that costs a million SCU to replace? That S10 Torpedo? You silly.
I mean, and if this is a surprise to anyone, then they obviously had no clue what game they were getting themselves into 😅 Fighters, we're never going to be the meta for long.. Endgame was always going to be fleets of capitals going at each other. They made it very clear years ago that they want the loss of a ship to be extremely difficult and extremely painful. Right now, the game is neither of those. With the introduction to capital ships on this level, and they're only going to start getting bigger and stronger. Moving forward The game's true vision is slowly starting to poke its head out, and players are going to have to start getting used to the fact that flying around in these small and medium ships. Taking people out does not something you're going to be able to do that often.. Not less, you're going after miners and hollers. 😂
The Polaris was insane to play with even for phase 1 Save Stanton. And it has so much possibility for multi-crew. You already require 9 people (1 pilot, 2 Missile operators, 6 turret gunners) to maximize the output of the ship, then we have a minimum of 6 additional personel when other systems come online (engineering, ship boarding, ammo reloading). For reference, this is: - 1 Pilot (flight) - 1 Co-pilot (s10 missile reloading) - 6 turret gunners - ~2-3 engineers - 3 Anti-boarding personal (security) - 2 Missile operators (s3 and s10) That is nearly 15 crew members to have nearly maximum effectiveness based on the known multi-crew gameplay. Absolutely amazing, especially for a ship as OP as the Polaris.
with the polaris showing that capital ships are viable there should be no reason to release the idris into player hands since it is already in the verse
I bought one and I kind of regret it because star citizen is not even remotely close to being ready to use it. Good luck getting the crew and nobody wants to be an engineer unless they can’t afford a ship
That streamer I mentioned in a previous comment played with Berks yesterday. I think he’s now hooked. At one point he apologized for throwing shade at SC without trying it. I’m going to try and send more of your content to him because I think you do a really good job of explaining SC while keeping the copium/hopium to a minimum. Much love man and thank you for producing such great videos
Uh, you know the Polaris is ingame, right? Like the game is clearly ready now. People can fly it and everything, right now. How isn't the game ready yet?
@@nuclearsimian3281 Same argument I see in the rest of this comment section. The Polaris may be ready but a lot of the functions necessary to support it aren't. Mission payouts are still too low to fund the thing. AI Crew and blades aren't online. Ship armor isn't functional. Master Mode is borking everything. Engineering and repair aren't online. Outside of organized PvP, there aren't any fleet actions to take part in. The Polaris may be flight ready but a lot of the mechanics that make it more than an org ship aren't here and CIG has been dragging their feet on a lot of those.
@@graveyardshift6691 "org ship" in a 12 year old game (alpha tech test) without any in house features to support "org play" We all want this goliath of a space dream to be a reality but some of these ppl are huffing too much copium. 12 years ppl. 12 F-ing years and we still cant use elevators or ANY of the most basic features without encountering severe issues. The gameplay loop is and has always been "How to work around everything wrong to achieve the thing." If SC looked like ass it wouldn't have this support because its broken. Its that banger of a hostile GF. The sex is amazing but outside of that its hell on Earth. But were supposed to not worry because eventually, one day, we cant lock down when exactly, but one day, she'll get the help she needs and the relationship will be great.
Small edit, I don't mean to say capital and large ships weren't part of the original plan, they were on the Kickstarter page. Just that as a DLC it would have offered a nice change of pace to something more focus on smaller ship experiences which I think would have come earlier in development.
Its almost like its for the people who run an org and have multiple revenue streams to support running a capship in combat, and do enough of that where they can afford it.
first things first, because it always buggs me: "Corvette-Class capital ship" Its either a corvette or a capital ship, not both. A corvette rielies on a fleet and/or close support scenario like coastal patrols and short range duties. A capital ship is able to do long(er) range operations on its own if necessary, while also have a distinct place in a larger fleet compliation. The Polaris fit, by design, the classification as a heavy destroyer - so yes, a smaller kind of capital ship! Btw: Master Modes literally makes Capitals in combat unviable in the long run. They simply have not enough evasion potential and rely solely on PDCs atm... if capital-combat or general usability shall be a thing in the future, Master Modes simply needs to be removed, because its basically detremental to them.
No reason to do any of what you described right now. Also larger ships like this will be a cost to run and not profitable based on what CR said a long time ago.
Its not going to be profitable unless you're part of an org that has multiple revenue streams and you can take it into high threat assignments very often, as well as not waste millions getting the ship screwed up with heavy damage. Its practical if you're in a group that can support it. Its not practical if you're just using it to run bunkers and trying to sell like...FS-9's.
@ Just because New York makes a surplus of taxes to fund government funded programs in Kentucky, it doesn’t make Kentucky suddenly generate more tax revenue. There is no “unless”. A cost is a cost. You’re just offsetting the cost.
I'll never give up the dream of parking kraken in deep space to use as true headquarters while using ground bases for public facing operations
"This is so gamechanging!"
Meanwhile 2-3 rams from a light fighter kills it.
Multicrew finally being a viable option in PVP will change everything. Seeing massive capital ship brawls will generate a massive amount of hype for the game and im all for it. I think CIG just needs to fix ramming, since zerg orgs can just ram big ships to completely nullify them.
I think not... when ship armor comes out, the polaris is just a torp boat.
Better with 14 retaliatory than crewing the polaris, this will always be the case for all Cap ships as CIG seem clueless to making multi crew worthwhile.
Ramming is a non issue when armor and death of a spaceman are implemented
We have seen fighter meta for to long. I feel that it would be beneficial to give multicrew a significant boost. Even if it makes them unbalanced for a short time. Would give data on the contrast of the current fighter meta. The multicrew gameplay is what brings the most players into the game.
@@PolBlanesCebrianI agree, but on top of a long term solution we need a short term solution to allow the new multicrew meta to shine
@@PolBlanesCebrian Lmao, wtf is death of a spaceman gonna do? You can't take people's ships away because they died once or zero out their cash, that's an insane idea, that'd turn SC into a fucken roguelike.
The awkward moment when CIG has to create content to fuel the whales buying this giant, but they have a panic attack because normal player can also actually earn some money off these missions.
I think they've been thinking about it long enough to not be surprised by how it works!
It will be nice to get a big ship that you can actually defend yourself in.
It would be able to lock it down and for the ‘red alert’ to activate across the ship not just one area at a time.
We used 2 polaris in save stanton phase 3, and 2 more came in, together with fighters and other smaller ships. It was absolutely epic. Can't wait till we have the full multicrew experience.
The most important thing to remember is this: You didn't HAVE to join groups or large ships. You can do most things solo and never pay attention to this stuff.
But having access to larger ships with groups will change this game for a lot of people.
Like solo your hornet at Mach 2 into a fully crewed polaris for a KO
It certainly does change the game for a lot of people, like the two Polaris camping the event objective and killing every player on the server that tried to take part :P
As I believe I said before; For the solo player what is the goal, the purpose to do the grind? The excitement of hauling, mining, salvaging soon wears thin, all that work and effort and what do you spend your money on? If large ships and bases are not viable for the solo players, what is there?
@@Lisa-Azra_Broad Yeap. The only hope for a solo player is to put trust in the fairy dust plan of AI Npcs right now. Not good.
@@Lisa-Azra_BroadGrind the money and resources and hire someone to build a small base for you. Ships and bases will need to be maintained with money and resources. Spacestations and Capitol ships are not meant to be end game for solo players. There will be plenty of missions for solo players.
You pulled me in with kraken image. Give kraken news
All I have is we land on Krakens, sorry! :(
PDCs wreck torpedoes, easily. Bespoke front turret is...not great. Enemies can shoot through the hangar door and destroy your ship in the hangar, even with your shields up. The medical bay is more bare bones than the Nursa, there isn't even a marking on the door saying "Medical." The Captain's Quarters are still locked. It has a hover, floating in the air enter way off the side of the ramp, you can't reach the entrance buttons. It doesn't want to store with ships in it, it'll glitch out and you'll have to claim it, so don't leave anything inside of it. The hologlobe is non-functional. It's not even on, like in the Carrack. The Vulture does not fit in the hangar, even if you tilt it down to get the prongs in first, the glitches and gets stuck onto the floor. You can't even back it out. Instead of having the best view, you sit to the left or right. The center seat is for the Captain, which does nothing other than have two MFDs. The torpedo operator is not on the bridge, it's a level down. I can understand, sort of, the pilot not controlling torpedoes, but there's no reason to have the operator away from the bridge, or at least have both locations. It's a remote turret, it can be on the bridge. Docking, and you'll need to dock in space, is very jank. There's more, but I don't remember off the top of my head.
The Polaris has a long way to go.
The game is becoming MORE long term-focused!??!?!?!??!?
I realized last night that the loaner for the Perseus is now the Polaris…..
great vid, editing was on point Toes Fam.
Repairing the Polaris is a auec wipe unto itself.
043: haha, nice: you already incorporate the exit jump travel coda :)
I like my Polaris. My nephew and I were going to use it as a home base. Unfortunately my nephew has a terminal disease and he won’t be playing much with me anymore. We just loved exploring and going like research and investigation jobs. I will miss him playing. I may see if I can join an org. I have been playing this game for about 4 years and he was always playing. I live I South Carolina and he lives in Indiana. I may try to join a nice org. I have a few other ships and ccu’ed my way to a Polaris. I still own the Zeus and the Al max as well as a couple more. I don’t know how to join an org or what is required of me. But I am going to give it a try. Until then my Polaris will be my base in deep space. This game has come such a long way. For better or worse it still is the best damn game I have played.
Man, serious condolences on your nephew's circumstance.😢 And yours as well.
I know you'll find good folks to play with going forward.
Sincere condolences!
i love the massive ships, the carrack was my home until my polaris loaner and im a solo player. my only wish is that we can hide our ship markers, i want to be able to park my mobile base in a canyon or forest and expect it to be safe there for as long as my personal game loop has me away from it. its even more important that small ships can do that but still i dont want to be seen 100% of the time
Large Capitol ships shouldn't be able to not be detected. You should be able to use components that have less of a signature but the amount of heat and noise that Capitol class components would put off would still put out a significant cross section on radar.
You will be able to stop in deep space and save a custom marker.
Honestly i didnt even realise this, i feel like the Polaris flew under most of us's radar when it comes to it meaning something for the game.
You have restored my hopium tanks for the time being, sir
Thank god ramming would be an easy issue to fix. They could just add a max damage caused by ramming relative to its mass cap so gladiuses cant suicide bug idrises but a polaris would be able to do a ton of damage.
Can you actually log back onto it though?
Only if it's yours right now :(
Yeah, the single player is screwed. No single player no money for the game
All I know is that my cargo is better defended than ever. Bandits gonna get that S10 torpedo.
That S10 torpedo that has a top speed that's half the speed of most ships and is easily defeated by PDTs? The same S10 torp that costs a million SCU to replace? That S10 Torpedo? You silly.
@ that is the point. If I can annoy my friends, I will take that chance.
@@sundercats685
You must not know how to PVP. There's ways around all that.
I mean, and if this is a surprise to anyone, then they obviously had no clue what game they were getting themselves into 😅
Fighters, we're never going to be the meta for long.. Endgame was always going to be fleets of capitals going at each other. They made it very clear years ago that they want the loss of a ship to be extremely difficult and extremely painful. Right now, the game is neither of those. With the introduction to capital ships on this level, and they're only going to start getting bigger and stronger. Moving forward The game's true vision is slowly starting to poke its head out, and players are going to have to start getting used to the fact that flying around in these small and medium ships. Taking people out does not something you're going to be able to do that often.. Not less, you're going after miners and hollers. 😂
The Polaris was insane to play with even for phase 1 Save Stanton. And it has so much possibility for multi-crew. You already require 9 people (1 pilot, 2 Missile operators, 6 turret gunners) to maximize the output of the ship, then we have a minimum of 6 additional personel when other systems come online (engineering, ship boarding, ammo reloading).
For reference, this is:
- 1 Pilot (flight)
- 1 Co-pilot (s10 missile reloading)
- 6 turret gunners
- ~2-3 engineers
- 3 Anti-boarding personal (security)
- 2 Missile operators (s3 and s10)
That is nearly 15 crew members to have nearly maximum effectiveness based on the known multi-crew gameplay. Absolutely amazing, especially for a ship as OP as the Polaris.
with the polaris showing that capital ships are viable there should be no reason to release the idris into player hands since it is already in the verse
I bought one and I kind of regret it because star citizen is not even remotely close to being ready to use it. Good luck getting the crew and nobody wants to be an engineer unless they can’t afford a ship
That streamer I mentioned in a previous comment played with Berks yesterday. I think he’s now hooked. At one point he apologized for throwing shade at SC without trying it. I’m going to try and send more of your content to him because I think you do a really good job of explaining SC while keeping the copium/hopium to a minimum. Much love man and thank you for producing such great videos
Is it another inflexion point? Because I'm already disappointed by those.
Great video Space Tomato! When can I be an alien?
Way too expensive to repair! You can’t justify the risk for minimum rewards and insane repairs
Most of the gameplay wont be in game for multiple years 😢
I like your dream but SC sadly is many years off an environment ready for Polaris sized ships
Uh, you know the Polaris is ingame, right? Like the game is clearly ready now. People can fly it and everything, right now. How isn't the game ready yet?
@@nuclearsimian3281 Same argument I see in the rest of this comment section.
The Polaris may be ready but a lot of the functions necessary to support it aren't. Mission payouts are still too low to fund the thing. AI Crew and blades aren't online. Ship armor isn't functional. Master Mode is borking everything. Engineering and repair aren't online. Outside of organized PvP, there aren't any fleet actions to take part in.
The Polaris may be flight ready but a lot of the mechanics that make it more than an org ship aren't here and CIG has been dragging their feet on a lot of those.
@@graveyardshift6691 "org ship" in a 12 year old game (alpha tech test) without any in house features to support "org play" We all want this goliath of a space dream to be a reality but some of these ppl are huffing too much copium. 12 years ppl. 12 F-ing years and we still cant use elevators or ANY of the most basic features without encountering severe issues. The gameplay loop is and has always been "How to work around everything wrong to achieve the thing." If SC looked like ass it wouldn't have this support because its broken. Its that banger of a hostile GF. The sex is amazing but outside of that its hell on Earth. But were supposed to not worry because eventually, one day, we cant lock down when exactly, but one day, she'll get the help she needs and the relationship will be great.
Tomato is the GOATED sc content creator
Small edit, I don't mean to say capital and large ships weren't part of the original plan, they were on the Kickstarter page. Just that as a DLC it would have offered a nice change of pace to something more focus on smaller ship experiences which I think would have come earlier in development.
1.5 mil aUEC repair bill. Just repair...
No one said it will be cheap and such operating cost are good to make smaller vessels more viable.
Its almost like its for the people who run an org and have multiple revenue streams to support running a capship in combat, and do enough of that where they can afford it.
Or just have a warranty/insurance
Yeah thats why capital ships are meant for org use.
Org ship for sure. Useless if you are alone or with 2-3 people.
Idk, I already use it to ferry my smaller ships around lol. Now I can do that bounty in a heavy fighter and still have a cargo bay for the spoils.
Shoutout to Shattered Horizon. Absolute travesty that Futuremark didn't run with it
1st
first things first, because it always buggs me: "Corvette-Class capital ship" Its either a corvette or a capital ship, not both. A corvette rielies on a fleet and/or close support scenario like coastal patrols and short range duties. A capital ship is able to do long(er) range operations on its own if necessary, while also have a distinct place in a larger fleet compliation. The Polaris fit, by design, the classification as a heavy destroyer - so yes, a smaller kind of capital ship!
Btw: Master Modes literally makes Capitals in combat unviable in the long run. They simply have not enough evasion potential and rely solely on PDCs atm... if capital-combat or general usability shall be a thing in the future, Master Modes simply needs to be removed, because its basically detremental to them.
No reason to do any of what you described right now. Also larger ships like this will be a cost to run and not profitable based on what CR said a long time ago.
Its not going to be profitable unless you're part of an org that has multiple revenue streams and you can take it into high threat assignments very often, as well as not waste millions getting the ship screwed up with heavy damage. Its practical if you're in a group that can support it. Its not practical if you're just using it to run bunkers and trying to sell like...FS-9's.
@ Just because New York makes a surplus of taxes to fund government funded programs in Kentucky, it doesn’t make Kentucky suddenly generate more tax revenue. There is no “unless”. A cost is a cost. You’re just offsetting the cost.