You should listen to 'rewind' by craig david. I swear it uses the slineced pp7 from golden eye in the chorus Re-re-wind (pew!) On the 'wind' with the snare hit
I think Eric Serra is insanely underrated/forgotten as a composer. His stuff is truly original and phenomenal. Goldeneye, The Fifth Element, The Professional...just awesome.
Fuck yes! I was just about to say this. He's one of the first music composers who I ever became aware of specifically because of the "pipe echo" sound that he used and I quickly realized he was involved in so many of my favorite films.
the classic 007 "pipe" sound is a heavily down pitched tambourine/cymbal hit with some reverb (the actual sample is from the EMU Proteus FX) I know because I made music using this very same technique
For a long time I've been looking for a way to produce that "pitch down" reverb percussion sound but it's not easy most of the time. Perfect Dark soundtrack has some even more impressive versions of this kind of sound.
The real most fun cheat was Paintball Mode. It's surprising that like no games do that one, it's just turning bullet holes into paint splats and makes the game way more colorful with one small change.
People swear by gameplay but such a big part of a first-person shooter game is its audio and Goldeneye 007 was amazing. I stand by saying it's one of the best game soundtracks of the 90s.
It is sneaky up there. We were definitely spoiled with riches then. Personal opinion, it's Ridge Racer Type 4 that gets the gold, but we had iconic musical themes coming out of every genre then.
The gameplay was good too. All the guns were so satisfying to use and the fact that the enemies actually reacted to being shot made it more fun. It bothers me in games like Fallout where they get a whole magazine emptied on them and they just don’t care because they still have a sliver of health left
When I was a kid in orchestra class, we played Danse Macabre by Saint-Saëns, and there's a part just before the big finish where the timpani gets the melody. I was SO excited to hear that in Goldeneye. :D
The fact that like, 8 people made this game is what makes Goldeneye all that more special. The multiplayer was done by two-dudes in a few weeks. Crazy for how good this game is.
Lol management would never allow that to happen now days. Gotta have endless focus groups and an army of meddling middle managers who can't decide what they want.
That iconic GoldenEye sound was made by using a tamborine, adding a lot of reverb and lowering the pitch. It was used to give a "hammer and sickle" vibe of the Soviet Union, since a lot of the movie and game takes place in Russia.
@@TheFrygar Except it wasn't. It's an extremely low pitched tambourine sample patch on a E-mu Proteus module. Similar unit to the Roland JV, but different board.
@@TheFrygar The video is about a lot more than the pitched-down tambourine though. The whole channel is about breaking down the building blocks of composition, not just sample-chasing.
Goldeneye and Leon the Professional was peak industrial movie scoring, sadly it was abandoned before a 2nd composer could come in a solidify the sound for the 90's, and if you mention Trent or Atticus I will cut you, because they weren't established till the 2000's/
I just read an interview over at Time Extension where the Goldeneye game creators said that they were told to use the Monty Norman bond theme as much as possible. The president of Nintendo of America told them, "we paid a lot for this track, make sure you use it." As this video shows, they sure did use it!
You can search UA-cam and find some of the original demos the composer did for Goldeneye 64, at a much higher bitrate than the N64 hardware. It's freaking gorgeous. What a masterful soundtrack.
I used to control my RC car with a walkie talkie and a Casio keyboard. I don't remember now, I think I was 8... but like a certain F on the keyboard made the car go forward, some other note was reverse. One note made the wheel turn left... I never figured out how to make it turn right haha
@@Sasquiny if you speed it up by just the right ratio it's the unmistakeable sound of a tambourine, raw and unprocessed. Grant Kirkhope identified the sample as "Infinite" from the E-mu Proteus 2 FX synth which you can easily find to confirm yourself
@Captain__Obvious - you’re completely correct (naturally lol). It’s a tambourine hit. I once made the exact sound messing around in Music 2000 on the PS1 pitching various sounds down in edit mode and I was really stoked about it.
I really truly think that the Rare guys, particularly Kirkhope and Norgate, do not get enough credit for how much impact they've had on video games. I would argue that both should definitely go in the pantheon of "greatest video game music composers". Frankly I would love to see you do more bits like this on their work. Perfect Dark, Banjo-Kazooie, Donkey Kong, Timesplitters, Viva Piñata... so many EXCELLENT soundtracks between them!
It was used for all the Daniel Craig films except for Spectre. Have a listen to the chorus for You Know My Name - the vocals emulate the ascending chromatic notes
I remember seeing Goldeneye once before playing the game, but going back to the movie after having played the game for roughly a zillion hours... you really notice how they replicated some of the scene geometry almost perfectly.
Read somewhere that it is a sample inside the hardware is of a tambourine pitched down multiple octaves. You can get a sound somewhat close to it by detuning a tambourine sound in a DAW
that "far away/echo/pipe/bang" sound really ties all the music in every level together and adds some cohesion to all the pieces. It also kind of gives you the sense that youre in a "big/mysterious" place while youre playing. what a neat sound
Graeme Norgate also composed the music for the Timesplitters series of games, which were something of a spiritual successor to Goldeneye. Great soundtracks. The Wild West track from Timesplitters 2 is a certified banger.
I loved the level editor in Timesplitters. My friends and I actually stopped playing because my friend's memory card got corrupted and we lost the level we created, and nothing else we tried to make felt the same.
And those bullet hit sounds actually instantly brought me to Timesplitters 2. I think what elevates the Wild West track is the build up from all the different tracks before it (at least for me it sounds even better in succession), and for that reason Atomsmasher follows suite nicely. For the longest time I never listened to the following levels as I had real trouble passing that one.
RETURN TO PLANET X and DISCO A GOGO from 3, Sorry for screaming but Timesplitter has so many bangers, Mexican Mission, Venice, Dance like a robot, Chinese , Streets from 1
Absolutely thrilled to see Charles cover the Goldeneye 64 ost, it's one of the reasons I got back into making music. I spent my whole covid lockdown recreating some of the tracks in FL studio and analyzing how each track was written! Really creative stuff from Kirkhope and Norgate.
I just feel like GoldenEye's soundtrack (the movie) so set that movie apart with character. It's so distinct. Every little sample brings me back to a moment in the film.
Statue used to creep me out as a kid. You're in this park with all these monuments that makes it feel like a cemetery. Then add in that haunting track. Creepy
The detail you go into with how composers and such go about musical ideas fascinates me. I feel like you're one of the best on UA-cam who does this type of content. You always make me look at creating music differently without fail.
That soundtrack immediately hooked me on that game. If you're a 90s ROMpler fan, it is absolute perfection. The story behind it is really great, too. I don't know where I read it, otherwise I would suggest a search to read it yourself, but the gist is: The guy was working for ActiVision while they were soliciting demos for the soundtrack, but wasn't employed there as a musician at the time. They weren't impressed with any of the demos they received, and the guy, out of frustration, went home and composed a few tracks to give candidates inspiration on the style they were looking for. The project leader listened to the tracks and told him, hey, this is perfect, why don't YOU just do the rest? The guy was all, what me? Naww.. .... really? ... Well, okay, I'll give it a shot I guess. They gave him a small budget, he went and bought some hardware synths, and wrote the soundtrack. A year or two later, I was in the back of my parents' car with the CD-ROM in my Discman listening to the OST and dreaming of owning my own rack-mount synth some day .... And today, I have more 90s/2000s Roland, Korg, Ensoniq, E-mu, Kurzweil, and Yamaha modules than I can fit in my 25U rack.
So glad to see this. I'd listen to the soundtrack in the car and spotting how the James Bond theme pops up in almost each track but in a different way. So clever and it's great to see a musical dissection of this!
Man you're right, his song for the statue park level in Goldeneye and his song for Mad Monster Mansion in Banjo-Kazooie are birds of a feather. They start out simple and tense, and ramp up to one of his signature brass crescendos in a really satisfying way that feels like it resolves the tension.
The other day I rewatched Leon the Professional, the soundtrack has the same sleigh bells and echoey pipe noise. Just realized it's the same composer for Goldeneye, Eric Serra. Peak 90s, just how I like it 👌👌👌
Eric Serra loves these industrial pipe sounds so much, he made a soundtrack almost entirely from them for Nikita ua-cam.com/video/P_Ew_w4QbXA/v-deo.html
You should check out the Zelda Ocarina of Time soundtrack, and the Zelda Majoras Mask soundtrack, too! They're my favorite games from the N64 era, and they both have amazing interesting music!
Majora's Mask soundtrack perfectly captures the tone of the game (ethereal with depressing undertones). My favourite game of all time! Ocarina of Time is great as well, very adventurous!
Eric Serra came to my junior high school once sometime after GoldenEye but before Tomorrow Never Dies and gave an assembly/talk about composing film music. I don't think anyone had clue what he was talking about except that his synthesizer was cool.
I love the whole ost, but the Aztec Level music is the one that gives me the fondest memories, probably due to the fact that it took me a billion years to finish.
I think Shirley Manson’s The World Is Not Enough is the best Brosnan-era theme. But I have to give a serious shout out to the original theme for Tomorrow Never Dies. Originally KD Lang recorded “Surrender”, which you can hear both in the end credits and the Hamburg car chase. It’s Track 11 “Backseat Driver” on the OST, which explains why I never really *felt* the Sheryl Crow theme anywhere in the film. David Arnold had already scored it with Lang in mind until she was rejected. We owe so many incredible Bond scores to David Arnold.
David Arnold is one of those people who I can't believe aren't more famous. He's done so much great work for the Bond franchise and for Roland Emmerich - including one of the most lush and powerful epic scores of all time in Independence Day - yet that hasn't translated to much success outside those two niches. In fact most of his work the last 10 years has been TV, and he's only 60! Why hasn't he been given Marvel movies or Fantastic Beast movies? Unless something's very wrong with him I don't know about then Hollywood is completely off its nut letting him go to waste like this.
Shirley Manson and KD Lang's works are some of my all-time favorites. I know Sheryl Crow was highly popular at the time, but KD Lang is the true theme of TMD in my head and the film itself has gotten better with time, in my opinion as is the video game.
The themes of Goldfinger and OHMSS are so good that they basically function as alternate themes to the entire franchise, alongside the classic Bond theme. The riff in "Surrender" is so good and so quintessentially Bond that I feel it deserves to occupy the same space as those others. Damn shame it got buried the way it did.
It was always funny how the bad guy pain sounds were on a constant loop, so after years and years of playing to this day, I know the exact order they will play in lol
I've used the sound for years, I absolutely adore it. The sample is actually that of a tambourine thats been slowed way down, but when sped up it's clearly the sound of a shaking tambourine
@@twosnakse The famous Goldeneye pipe hit that keeps getting attention in this video. Need a timestamp? (Not trying to be mean, sometimes people need a timestamp)
Actually, I'm pretty sure it's more so _pitched_ down instead of slowed; mainly since I know a lot of games that have that exact same type of sound, and they almost always play a tambourine sample at very low octaves to achieve it, which is something you can do pretty easily with consoles that have sample-based sound capabilities, like the SNES, PS1, and N64 as well :)
@@DixieChix I get what you're saying, but pitching down the sample, at least in the samplers I've used, also *necessarily* slow the sample down. When you pitch a sample down, but you don't slow its speed to match, you end up with these odd digital artifacts that manifest as "popping" sounds in the sample that really lowers the overall quality. Now, that's not to say that's not what's happening in your case, since some samplers do operate on pitch rather than speed, but I have enough personal experience with the sample to know that the tambourine sample doesn't just get pitched down, but slowed down as well; for no other reason than, simply put, the pitched down sample is also 5 times as long XD
@@Violn95 Ah, I see what you mean now; yeah, I didn't think about the fact the sample also gets slowed down to compensate since wherever I try to do something similar on something like FL Studio for example, I just pitch the sample down and never gave too much thought on wherever or not the sound is also slowed down, which does make me wonder on if it's something certain samplers do automatically to compensate for the possibly low quality the sample would have otherwise... that would certainly make sense since I _do_ tend to notice whichever sound I pitch down to sound much slower than the original sound, just don't think about it too much like I said before lol
YES. I work as a mechanic at a vintage 4x4 restoration company. We have an FJ40 in right now that has canvas doors with the same kind of latches you'd find on a toolbox or truck utility body. When you open and close the doors, the latch makes THE EXACT sound the cabin/hut doors made on the Surface levels of Goldeneye. My inner child was very happy to hear that every time I entered or exited the cab.
This is freaky, i literally heard a pipe sound from a construction site and thought "this reminds me of the goldeneye soundtrack" THIS MORNING. THIS JUST HAPPENED. I get home and see this. So very weird. Slappers only on "license to kill" was my favorite mode because it is the only way a little brother can use the chaos as his ladder.
I think my favorite is when I watched another music junkie yter pointed out that classic "industrial pipe" sound is just the synthesized tambourine cymbal pitched way down
Oh my gods yes, This soundtrack deserves SO much more attention. The main intro theme slaps So dang hard it outclasses most of the actual film soundtrack
I knew what was coming, but I'd be lying if I said 5:50 didn't get a laugh out of me. I actually mashed up the two themes in my head once accidentally, so my brain was already primed to hear that 😂
The industrial pipe sound was used in a lot of 90s movies..love that sound… so much nostalgia especially movies like “Goldeneye” “The Fifth Element” and “The Professional”
I played so much goldeneye on one level that I memorized the spawn locations for each player so I’d know where they would pop up after they died. I got a little obsessed… 😬
The soundtrack set me up quite nicely for the appreciation of what would come next with an fps I personally feel was ahead of its time, exceptionally underrated but truly memorable for me at least from a musical perspective. Long live Perfect Dark.
I hadn't thought of that sound as the Goldeneye sound, but thinking of it I can't think of any other soundtrack (let alone as iconic) that uses it as much
That ”pipe” sound is actually a really low pitched crash cymbal. How do I know this? Well Mark Snow ”invented” that sound and used it in X-Files series a lot and he told it how it was made in documentary. You can try it yourself in a DAW. Just take any crash cymbal and pitch it a lot, and I mean a lot.
What's interesting is how similar the movie's soundtrack is to the movie "Leon the Professional", which was by the same composer. And in turn, the game's composer also did "Perfect Dark", and you can really hear the similarities there too.
Does the game with the upgraded game engine and all the Goldeneye levels and characters... "Perfect Dark".... get an honorable mention? I remember falling asleep to the Datadyne infiltration level on the save screen back in 2002 when I had just moved into my college apartment and listened to it all night...woke up to that track mysteriously singing to me and I've never forgotten its every note after all these years.
Nice shoutout to the O G Perfect Dark game. Goldeneye 007 gets all the glory (and it’s deserved) but Perfect Dark was so goshdarn good. Both the game and it’s monumental OST. My N64 and all of my games are in storage. I’ve been tempted to get them out so I could find my complete-in-box copy of Perfect Dark and play it!!
It'd be interesting to see you look at different themes from different Bond movies and how they use and adapt the main theme. Chris Cornell's "You Know My Name" from Casino Royale comes to mind.
Eric Serras Score was great for Goldeneye because it was different and it worked for that type of film, the game soundtrack worked like a charm, every level has the bond theme melody somewhere.
I dare say that abysmal tubular sound is simply a lucky accident in FM, most likely on a Yamaha DX-7. Just listen to the opening "gong" of "Beat it" - that's from a Synclavier, but it is pure FM - no samples involved. But yes, I get where you are coming from. To me as a Depeche Mode fan, that's a sound to _die_ for.
I can’t believe you didn’t go over the single jazz elevator song that Robin composed for the N64 game 😂 I really think you would’ve had a good reaction to hearing it
The Goldeneye soundtrack is for me the most memorable soundtrack in any film I have ever seen, and I have seen many. The sounds are so unique and I always loved it.
Do more GoldenEye/James Bond videos! Another Bond OST I'm sure it'd be great for you to check is Nightfire from the PS2 - It's my favorite Bond game and it's got some awesome cinematic soundtracks!
I've only watched the movie twice, and I never took notice of the soundtrack at all. Kirkhope and Norgate captured a lot of the vibe of the original soundtrack, all the bang pipes and sneaky triangles, and many of the motiffs, and adapted it into something more than appropiate for the game... which is insane and yet stays true to the spirit of that game, which was taking all of the assets and making something fun with them, which is why there are so many dead end rooms and unintuitive architecture. And which is an essential part of GoldenEye 64's charm. I'd have a hard time naming the weakest theme in the game soundtrack, because they're all so great, and what Charles is describing here effectively works to keep them all in a single concept. I always thought the corny synths were a side effect of the N64's music engine, but apparently that was by design too, haha.
Thank you for giving some positive feedback for the film’s score! I’ve always seen so many reviews absolutely slating it and I actually think it’s one of the best scores in Bond! It perfectly illustrates the setting and the Goldeneye Overture is just 👌🏻👌🏻 Both soundtracks are so great
I'd love to see your observations on the Final Fantasy 7 Remake soundtrack, its my favorite of all time and what first got me into composing, and would love to see the insights that you have!
Favorite cheats from the game, GO! Also, only like 10 days left to get 70% off our entire library of courses! cornellmusicacademy.com/holidaysale
Fast animations lol
You should listen to 'rewind' by craig david. I swear it uses the slineced pp7 from golden eye in the chorus
Re-re-wind (pew!) On the 'wind' with the snare hit
I mean, DK mode is a classic.
Pixar's soul next please, it would be perfect!
Paintball mode was always a solid choice
Nothing beats the pause screen music 😂
I agree. I also love the bgm from the level "surface". Very Christmas-y
Truth
Goldeneye pause music slaps so much harder than it has any reason to.
That beat tho
It sounds like you got interrupted because dinner is finally ready
I think Eric Serra is insanely underrated/forgotten as a composer. His stuff is truly original and phenomenal. Goldeneye, The Fifth Element, The Professional...just awesome.
I knew Goldeneye sounded like Leon the Professional
and Nikita (1990)
Love The Fifth Element as a film and the music is a fantastic part of that film. I had a copy I listened to a million times as a kid.
Fuck yes! I was just about to say this. He's one of the first music composers who I ever became aware of specifically because of the "pipe echo" sound that he used and I quickly realized he was involved in so many of my favorite films.
Le grand bleu as well
the classic 007 "pipe" sound is a heavily down pitched tambourine/cymbal hit with some reverb (the actual sample is from the EMU Proteus FX)
I know because I made music using this very same technique
It’s not just on Proteus FX. It’s on every single E-MU module from that era.
The one in the movie sounds a bit different than the one in the game. They're both downpitched tambourines but I think they're different samples.
Exactly.
On Proteus its called Infinite One I believe.
Grant Kirkhope calls it a "sonar ping".
For a long time I've been looking for a way to produce that "pitch down" reverb percussion sound but it's not easy most of the time. Perfect Dark soundtrack has some even more impressive versions of this kind of sound.
The elevator music is my outro music. It still rips to this day
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Hey, was it your idea to start putting a "33" on your character's shirt - or someone else's ?
🟥
Look who it is. We meet again.
And rightfully so.
And the "citadel" music!
dammm bro chad
In case anyone wasn't aware, Grant Kirkhope was also the composer of other iconic N64 games of the time like Banjo Kazooie and DK64
Also the Mario + Rabbits games and those are insanely good
The guys a legend tbh I think we would all love to see more from him on some big titles
And Perfect Dark.
Graeme Norgate too, people always leave him out for some reason. He did some of the best tracks.
I like how you mention dk64 but not the original donkey kong games..
The real most fun cheat was Paintball Mode. It's surprising that like no games do that one, it's just turning bullet holes into paint splats and makes the game way more colorful with one small change.
Easiest to unlock, adds the most to the atmosphere. Always kept it on.
I grew up playing paintball so this cheat was the best to me
Dude. Memories unlocked
Medal of Honor used to have this too
DK mode is goated, but yeah paintball was nice
People swear by gameplay but such a big part of a first-person shooter game is its audio and Goldeneye 007 was amazing. I stand by saying it's one of the best game soundtracks of the 90s.
Some of my favorite music from the 90s were the Extreme G and Extreme G2 soundtracks. Check those out if you haven't!
It is sneaky up there. We were definitely spoiled with riches then. Personal opinion, it's Ridge Racer Type 4 that gets the gold, but we had iconic musical themes coming out of every genre then.
If he covered Unreal I would die happy
The gameplay was good too. All the guns were so satisfying to use and the fact that the enemies actually reacted to being shot made it more fun. It bothers me in games like Fallout where they get a whole magazine emptied on them and they just don’t care because they still have a sliver of health left
perfect dark and zelda deserve love too
The Goldeneye Overture using Timpani to play out the Bond theme is INCREDIBLE. Absolute genius that some composers would never think to do.
When I was a kid in orchestra class, we played Danse Macabre by Saint-Saëns, and there's a part just before the big finish where the timpani gets the melody. I was SO excited to hear that in Goldeneye. :D
5:35 - that alternative harmonizing is basically how the Skyfall theme starts.
This! I'm glad I'm not the only one who noticed.
Right???
that immediately sounded like Adele’s Skyfall
This is the end. Hold your breath and count to ten.
Yes! I heard this, too!
The fact that like, 8 people made this game is what makes Goldeneye all that more special. The multiplayer was done by two-dudes in a few weeks. Crazy for how good this game is.
Lol management would never allow that to happen now days. Gotta have endless focus groups and an army of meddling middle managers who can't decide what they want.
@@flamingosedai1820 don't forget the board of investors who demand bullshit added to just try and make as much money as possible.
The executives did not know about the multi player environment until it was made.
I love when composers take a leitmotiv and adapt it through the whole OST .
That's not what a leitmotif is
Titan Quest does this well.
They had the rights to use the Bond theme music, and it didn't come cheap, that's why it's used as much as possible.
Banjo Kazooie OST in a nutshell
Undertale does this too
It’s the pipe hit sound effect that gives me goosebumps everytime. Legendary movie and game. 🔥
That iconic GoldenEye sound was made by using a tamborine, adding a lot of reverb and lowering the pitch. It was used to give a "hammer and sickle" vibe of the Soviet Union, since a lot of the movie and game takes place in Russia.
wow i always wondered what it really was!
It def does. Before finding this video, I called it "The Russian noise" lol.
Pipe sound is from the famous Roland JV1080 sound module called “feedback”. Almost every soundtrack from the 90’s featured that module.
thank you this was more informative and useful than the entire 14 minute video
No. It's from the E-Mu Proteus patch Infinite One.
@@TheFrygar Except it wasn't. It's an extremely low pitched tambourine sample patch on a E-mu Proteus module. Similar unit to the Roland JV, but different board.
@@TheFrygar The video is about a lot more than the pitched-down tambourine though. The whole channel is about breaking down the building blocks of composition, not just sample-chasing.
The Goldeneye movie score works so incredibly well for that perticular movie. It was so different that it was perfect for the new Bond era.
@Elias Yildiz he would go on to compose a quirky yet amazing soundtrack for The Fifth Element!
Agreed
Goldeneye and Leon the Professional was peak industrial movie scoring, sadly it was abandoned before a 2nd composer could come in a solidify the sound for the 90's, and if you mention Trent or Atticus I will cut you, because they weren't established till the 2000's/
@@XanarchTrent scored Quake in 1996. Considering The Matrix (1999) had a traditional orchestral score, I don’t think the world was ready ;)
It screams early 90s and new world order in the husk of the eastern bloc
Nothing beats that iconic sound at the beginning of "Facility" theme. I heard so many remakes of this track and no one was able to recreate it.
I just read an interview over at Time Extension where the Goldeneye game creators said that they were told to use the Monty Norman bond theme as much as possible. The president of Nintendo of America told them, "we paid a lot for this track, make sure you use it." As this video shows, they sure did use it!
According to Grant Kirkhope, Monty Norman received a 50-cent royalty per cartridge sold. & it sold 10 million copies.
I love that pipe hit sound effect. It comes up in a lot of 90s games. It's all over the FF7 OST, for example.
You can search UA-cam and find some of the original demos the composer did for Goldeneye 64, at a much higher bitrate than the N64 hardware. It's freaking gorgeous. What a masterful soundtrack.
@Charles_Cornell158 Who are you trying to fool? Begone bot!
Pinpointing the pitch of a sliding door from memory is the nerdiest thing I’ve seen in a long time😀
He screwed it up though. What a fool.
You’re goddamn right
I hate people with that level of pitch, its disgusting and makes me want to throw my keyboard in the bin
I used to control my RC car with a walkie talkie and a Casio keyboard. I don't remember now, I think I was 8... but like a certain F on the keyboard made the car go forward, some other note was reverse. One note made the wheel turn left... I never figured out how to make it turn right haha
@@adcraziness1501 if f is for forward, b would be for backwards
1:05 that "industrial pipe hit" is actually a tambourine slowed down about 16x
Was it not some sort of cymbal? Rev or crash pitched down? That's what I seem to remember anyway!
@@Sasquiny if you speed it up by just the right ratio it's the unmistakeable sound of a tambourine, raw and unprocessed. Grant Kirkhope identified the sample as "Infinite" from the E-mu Proteus 2 FX synth which you can easily find to confirm yourself
@Captain__Obvious - you’re completely correct (naturally lol). It’s a tambourine hit. I once made the exact sound messing around in Music 2000 on the PS1 pitching various sounds down in edit mode and I was really stoked about it.
Eric Serra is awesome and the Rare MIDI guy is also awesome
Soundtrack for that game is off the charts dope, we were spoiled getting that back then
Didn't know how good we had it
Silo, Frigate, and Facility still hit as hard as they did in 97
Silo is my fave theme
Frigate and Cradle have no right being that good.
@@TheDisgruntledImperial Based choices 👌🏾
Silo crushes it, so hard. And this is one of the hardest unlocks in the game, so you hear it quite a bit. It really motivates you to move fast!
I would also like to include Depot
I really truly think that the Rare guys, particularly Kirkhope and Norgate, do not get enough credit for how much impact they've had on video games. I would argue that both should definitely go in the pantheon of "greatest video game music composers".
Frankly I would love to see you do more bits like this on their work. Perfect Dark, Banjo-Kazooie, Donkey Kong, Timesplitters, Viva Piñata... so many EXCELLENT soundtracks between them!
Yup! Them, Marty, and Koji Kondo. I’ll throw in Toby Fox too
I think they did Diddy Kong Racing too, what a treat that was!
5:38 that implied harmony was used in Adele's the theme for Skyfall (with a bit of extra syncopation at the end of each phrase)
It was used for all the Daniel Craig films except for Spectre. Have a listen to the chorus for You Know My Name - the vocals emulate the ascending chromatic notes
I remember seeing Goldeneye once before playing the game, but going back to the movie after having played the game for roughly a zillion hours... you really notice how they replicated some of the scene geometry almost perfectly.
Hit me up ⬆️⬆️ on telegram
The shootout in the Russian prison after Bond kills Ourumov is identical to the movie.
they used the og movie s blueprints so yes
The industrial pipe sound comes from the Roland R-8 drum machine. Really popular sound in early IDM. You can here it in Black Dog records.
Thanks for that!
Read somewhere that it is a sample inside the hardware is of a tambourine pitched down multiple octaves. You can get a sound somewhat close to it by detuning a tambourine sound in a DAW
@@gloghead It's true. I've tried it myself
Eric Serra used it a lot. Very prominent sound in The 5th Element soundtrack.
@@Betancourtdm & other soundtracks he did. That's his signature sound.
that "far away/echo/pipe/bang" sound really ties all the music in every level together and adds some cohesion to all the pieces. It also kind of gives you the sense that youre in a "big/mysterious" place while youre playing. what a neat sound
Graeme Norgate also composed the music for the Timesplitters series of games, which were something of a spiritual successor to Goldeneye. Great soundtracks. The Wild West track from Timesplitters 2 is a certified banger.
That wildwest song is the best
Loved this game and soundtrack. 'Siberia', the opening track was my favourite, without a doubt.
I loved the level editor in Timesplitters. My friends and I actually stopped playing because my friend's memory card got corrupted and we lost the level we created, and nothing else we tried to make felt the same.
And those bullet hit sounds actually instantly brought me to Timesplitters 2. I think what elevates the Wild West track is the build up from all the different tracks before it (at least for me it sounds even better in succession), and for that reason Atomsmasher follows suite nicely. For the longest time I never listened to the following levels as I had real trouble passing that one.
RETURN TO PLANET X and DISCO A GOGO from 3, Sorry for screaming but Timesplitter has so many bangers, Mexican Mission, Venice, Dance like a robot, Chinese , Streets from 1
That Avengers connection was unreal. Thanks for your incredibly informative and well done content. It's educational and entertaining!
They didn't have to go so crazy on pause menu screen.. always had me vibin as a kid lol
As a 10 year old I beat the game in 007 mode… and at 35 now I’m jealous of my former kid self !
Absolutely thrilled to see Charles cover the Goldeneye 64 ost, it's one of the reasons I got back into making music. I spent my whole covid lockdown recreating some of the tracks in FL studio and analyzing how each track was written! Really creative stuff from Kirkhope and Norgate.
Just wondered a few Days ago how Close the Goldeneye N64 OST was to the Films Score... Amazing Video 👍
4:21 That “elevator” comment got a cheeky rebuttal from the N64 composers with their own elevator music in the game 😁
I just feel like GoldenEye's soundtrack (the movie) so set that movie apart with character. It's so distinct. Every little sample brings me back to a moment in the film.
I consider it more the "Eric Serra" sound. Goldeneye is filled with it but he also used it in the Leon and Fifth Element soundtracks.
That guitar in the game intro absolutely shreds.
Can’t believe no love in this video for the Statue Park music. That was so good it deserves a video all of its own!
Statue used to creep me out as a kid. You're in this park with all these monuments that makes it feel like a cemetery. Then add in that haunting track. Creepy
The detail you go into with how composers and such go about musical ideas fascinates me. I feel like you're one of the best on UA-cam who does this type of content. You always make me look at creating music differently without fail.
The synths, the sleigh bells, the triangle, the industrial hits... all remind me of another 90s video game soundtrack favourite: Mechwarrior 2 :D
Damn I'm gonna have to check that out
The MW2 soundtrack slaps way harder than it had any right to. You could also put the game disc into a CD player and tracks 2-27 were the OST.
That soundtrack immediately hooked me on that game. If you're a 90s ROMpler fan, it is absolute perfection. The story behind it is really great, too. I don't know where I read it, otherwise I would suggest a search to read it yourself, but the gist is:
The guy was working for ActiVision while they were soliciting demos for the soundtrack, but wasn't employed there as a musician at the time. They weren't impressed with any of the demos they received, and the guy, out of frustration, went home and composed a few tracks to give candidates inspiration on the style they were looking for. The project leader listened to the tracks and told him, hey, this is perfect, why don't YOU just do the rest? The guy was all, what me? Naww.. .... really? ... Well, okay, I'll give it a shot I guess.
They gave him a small budget, he went and bought some hardware synths, and wrote the soundtrack. A year or two later, I was in the back of my parents' car with the CD-ROM in my Discman listening to the OST and dreaming of owning my own rack-mount synth some day .... And today, I have more 90s/2000s Roland, Korg, Ensoniq, E-mu, Kurzweil, and Yamaha modules than I can fit in my 25U rack.
So glad to see this. I'd listen to the soundtrack in the car and spotting how the James Bond theme pops up in almost each track but in a different way. So clever and it's great to see a musical dissection of this!
Grant Kirkhope is so good at ramping up “spooky” in melodies
Man you're right, his song for the statue park level in Goldeneye and his song for Mad Monster Mansion in Banjo-Kazooie are birds of a feather. They start out simple and tense, and ramp up to one of his signature brass crescendos in a really satisfying way that feels like it resolves the tension.
Saw Goldeneye in theatres and even had a coupon for the game when it came out.
The other day I rewatched Leon the Professional, the soundtrack has the same sleigh bells and echoey pipe noise. Just realized it's the same composer for Goldeneye, Eric Serra. Peak 90s, just how I like it 👌👌👌
I’m now on a mission to find out what synth that pipe hit is from… Omnisphere is first on my list to scroll
Through before looking up hardware xD
Eric Serra loves these industrial pipe sounds so much, he made a soundtrack almost entirely from them for Nikita
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@@benjamindeharo314 gotta love Eric Serra!
It turns out that the pipe hit is from an Emu Proteus FX :)
The patch is called Infinite ^^
04:44 According to Goldenzen (who made parts of the music for Goldeneye source) sit's a pitched down tambourine, and refer to as the "sonar sound".
You should check out the Zelda Ocarina of Time soundtrack, and the Zelda Majoras Mask soundtrack, too! They're my favorite games from the N64 era, and they both have amazing interesting music!
If you do an episode on the Zelda soundtrack, throw in the fact that the fairy fountain theme first came out in Super Mario Bros 3 for NES
Majora's Mask soundtrack perfectly captures the tone of the game (ethereal with depressing undertones). My favourite game of all time! Ocarina of Time is great as well, very adventurous!
@@JorgeL721wut?
@@tanman99 Check out Super Mario Bros. 3 - Ocean Side/Water Land music.
@@tanman99I think it's the same melody from the water world?
It feels like this video never begins
Eric Serra came to my junior high school once sometime after GoldenEye but before Tomorrow Never Dies and gave an assembly/talk about composing film music. I don't think anyone had clue what he was talking about except that his synthesizer was cool.
I would have died. I was ("was" ... haha) such a music and synth nerd.
I love the whole ost, but the Aztec Level music is the one that gives me the fondest memories, probably due to the fact that it took me a billion years to finish.
I think Shirley Manson’s The World Is Not Enough is the best Brosnan-era theme. But I have to give a serious shout out to the original theme for Tomorrow Never Dies. Originally KD Lang recorded “Surrender”, which you can hear both in the end credits and the Hamburg car chase. It’s Track 11 “Backseat Driver” on the OST, which explains why I never really *felt* the Sheryl Crow theme anywhere in the film. David Arnold had already scored it with Lang in mind until she was rejected. We owe so many incredible Bond scores to David Arnold.
David Arnold is one of those people who I can't believe aren't more famous. He's done so much great work for the Bond franchise and for Roland Emmerich - including one of the most lush and powerful epic scores of all time in Independence Day - yet that hasn't translated to much success outside those two niches. In fact most of his work the last 10 years has been TV, and he's only 60! Why hasn't he been given Marvel movies or Fantastic Beast movies? Unless something's very wrong with him I don't know about then Hollywood is completely off its nut letting him go to waste like this.
Shirley Manson and KD Lang's works are some of my all-time favorites. I know Sheryl Crow was highly popular at the time, but KD Lang is the true theme of TMD in my head and the film itself has gotten better with time, in my opinion as is the video game.
The themes of Goldfinger and OHMSS are so good that they basically function as alternate themes to the entire franchise, alongside the classic Bond theme. The riff in "Surrender" is so good and so quintessentially Bond that I feel it deserves to occupy the same space as those others. Damn shame it got buried the way it did.
That WAS Shirley Manson, wasn’t it! Dang how could I even forget that
Everything or Nothing was amazing too...
Grant is a LEGEND. Banjo Kazooie is filled with wonderful music for example. Always loved Grunthildas Theme :D
Eric Serra is _phenomenal_ I absolutely adore the Fifth Element soundtrack too
Another 5th Element soundtrack enjoyer? Now there are two of us!
It was always funny how the bad guy pain sounds were on a constant loop, so after years and years of playing to this day, I know the exact order they will play in lol
I've used the sound for years, I absolutely adore it.
The sample is actually that of a tambourine thats been slowed way down, but when sped up it's clearly the sound of a shaking tambourine
That’s a great idea, which sound are you referring to?
@@twosnakse The famous Goldeneye pipe hit that keeps getting attention in this video. Need a timestamp? (Not trying to be mean, sometimes people need a timestamp)
Actually, I'm pretty sure it's more so _pitched_ down instead of slowed; mainly since I know a lot of games that have that exact same type of sound, and they almost always play a tambourine sample at very low octaves to achieve it, which is something you can do pretty easily with consoles that have sample-based sound capabilities, like the SNES, PS1, and N64 as well :)
@@DixieChix I get what you're saying, but pitching down the sample, at least in the samplers I've used, also *necessarily* slow the sample down. When you pitch a sample down, but you don't slow its speed to match, you end up with these odd digital artifacts that manifest as "popping" sounds in the sample that really lowers the overall quality. Now, that's not to say that's not what's happening in your case, since some samplers do operate on pitch rather than speed, but I have enough personal experience with the sample to know that the tambourine sample doesn't just get pitched down, but slowed down as well; for no other reason than, simply put, the pitched down sample is also 5 times as long XD
@@Violn95 Ah, I see what you mean now; yeah, I didn't think about the fact the sample also gets slowed down to compensate since wherever I try to do something similar on something like FL Studio for example, I just pitch the sample down and never gave too much thought on wherever or not the sound is also slowed down, which does make me wonder on if it's something certain samplers do automatically to compensate for the possibly low quality the sample would have otherwise... that would certainly make sense since I _do_ tend to notice whichever sound I pitch down to sound much slower than the original sound, just don't think about it too much like I said before lol
YES. I work as a mechanic at a vintage 4x4 restoration company. We have an FJ40 in right now that has canvas doors with the same kind of latches you'd find on a toolbox or truck utility body. When you open and close the doors, the latch makes THE EXACT sound the cabin/hut doors made on the Surface levels of Goldeneye. My inner child was very happy to hear that every time I entered or exited the cab.
The music of this game was so good. I practiced my drumplaying endlessly to this 😊
gotta make rudiments fun
@@drummerguy789101 exactly 👍
This is freaky, i literally heard a pipe sound from a construction site and thought "this reminds me of the goldeneye soundtrack" THIS MORNING.
THIS JUST HAPPENED. I get home and see this.
So very weird.
Slappers only on "license to kill" was my favorite mode because it is the only way a little brother can use the chaos as his ladder.
This never gets old. One I would suggest checking out is the soundtrack to Splinter Cell: Chaos Theory
I think my favorite is when I watched another music junkie yter pointed out that classic "industrial pipe" sound is just the synthesized tambourine cymbal pitched way down
Oh my gods yes, This soundtrack deserves SO much more attention. The main intro theme slaps So dang hard it outclasses most of the actual film soundtrack
"The Facility" on 00 Agent in under 2:05 to get the cheat took YEARS of my life away.
I knew what was coming, but I'd be lying if I said 5:50 didn't get a laugh out of me. I actually mashed up the two themes in my head once accidentally, so my brain was already primed to hear that 😂
For anyone looking in the replies for a timestamp that starts at the beginning of the funny little joke, here it is: 5:35
@@WD_RatLad The original Avengers score started the theme with the James Bond progression in G minor.
The industrial pipe sound was used in a lot of 90s movies..love that sound… so much nostalgia especially movies like “Goldeneye” “The Fifth Element” and “The Professional”
So three films by the same composer. Makes sense really.
@@DerekHartley I honestly had no idea! Wow. I had to look it up myself ..it never dawned on me to actually look up the composer; Éric Serra.
Bless Grant Kirkhope. Man's a legend.
I played so much goldeneye on one level that I memorized the spawn locations for each player so I’d know where they would pop up after they died. I got a little obsessed… 😬
The soundtrack set me up quite nicely for the appreciation of what would come next with an fps I personally feel was ahead of its time, exceptionally underrated but truly memorable for me at least from a musical perspective. Long live Perfect Dark.
aw man I would and could watch this for like 2 hours. I legitimately think Charles would have one of the coolest podcasts out there.
You blew my friggin mind when you blended it with Avengers
I love how just reading the title I knew exactly which sound you were talking about.
I hadn't thought of that sound as the Goldeneye sound, but thinking of it I can't think of any other soundtrack (let alone as iconic) that uses it as much
Bonds mouth on the cover of the n64 game though. Once you see his mouth extension you can not unsee it.
That ”pipe” sound is actually a really low pitched crash cymbal. How do I know this? Well Mark Snow ”invented” that sound and used it in X-Files series a lot and he told it how it was made in documentary. You can try it yourself in a DAW. Just take any crash cymbal and pitch it a lot, and I mean a lot.
Thanks, I always wondered what it was
that specific Goldeneye sample is actually a tambourine slowed down about 16x
It’s actually a tone from the Roland jv 1080 called feedback
@@Barchiesmusicthis seems correct. I would have guessed a down pitched anvil strike.
I think it's a tambourine
What's interesting is how similar the movie's soundtrack is to the movie "Leon the Professional", which was by the same composer. And in turn, the game's composer also did "Perfect Dark", and you can really hear the similarities there too.
5:30 Arm yourself because no one else here will save you.
Wow, never realized that! RIP Chris Cornell
Does the game with the upgraded game engine and all the Goldeneye levels and characters... "Perfect Dark".... get an honorable mention? I remember falling asleep to the Datadyne infiltration level on the save screen back in 2002 when I had just moved into my college apartment and listened to it all night...woke up to that track mysteriously singing to me and I've never forgotten its every note after all these years.
Nice shoutout to the O G Perfect Dark game. Goldeneye 007 gets all the glory (and it’s deserved) but Perfect Dark was so goshdarn good. Both the game and it’s monumental OST. My N64 and all of my games are in storage. I’ve been tempted to get them out so I could find my complete-in-box copy of Perfect Dark and play it!!
@@miahthorpatrick1013 hell yeah:-)
Chicago: Stealth is my jam.
@@Chadius i gotta listen to that again lol
It'd be interesting to see you look at different themes from different Bond movies and how they use and adapt the main theme. Chris Cornell's "You Know My Name" from Casino Royale comes to mind.
Eric Serras Score was great for Goldeneye because it was different and it worked for that type of film, the game soundtrack worked like a charm, every level has the bond theme melody somewhere.
Halo has some iconic and fantastic music as well! You should totally do an analysis on it!
I dare say that abysmal tubular sound is simply a lucky accident in FM, most likely on a Yamaha DX-7. Just listen to the opening "gong" of "Beat it" - that's from a Synclavier, but it is pure FM - no samples involved.
But yes, I get where you are coming from. To me as a Depeche Mode fan, that's a sound to _die_ for.
I can’t believe you didn’t go over the single jazz elevator song that Robin composed for the N64 game 😂
I really think you would’ve had a good reaction to hearing it
Hit me up ⬆️⬆️ on telegram
At the beginning of the marvel comparison joke, it also starts to sound like Casino Royale
That moment 5:49 happened to me as well. I played the chords from Bond and suddenly it went all Avengers automatically.
All the Daniel Craig movie songs (except for Spectre) use that sequence
6:25 It tells you if you fail a mission. Both with a message briefly appearing on screen and also in it shows it in the pause menu.
Hit me up ⬆️⬆️ on telegram
When it comes to Bond movies, I miss David Arnold's music. He did such a great job on the franchise from 1997-2008
Agree. Zimmer and Newman werent that inspiring.
The Goldeneye soundtrack is for me the most memorable soundtrack in any film I have ever seen, and I have seen many. The sounds are so unique and I always loved it.
I loved this soundtrack. Easily the best of the Brosnan Era (and Craig)
How so for Craig? You talkin the remake?
the holy grail of sound effects from any game ever period, never going to be up for debate.
Do more GoldenEye/James Bond videos!
Another Bond OST I'm sure it'd be great for you to check is Nightfire from the PS2 - It's my favorite Bond game and it's got some awesome cinematic soundtracks!
I would honestly sit at your feet listening to you talk about music and soundtracks like every night.
I've only watched the movie twice, and I never took notice of the soundtrack at all. Kirkhope and Norgate captured a lot of the vibe of the original soundtrack, all the bang pipes and sneaky triangles, and many of the motiffs, and adapted it into something more than appropiate for the game... which is insane and yet stays true to the spirit of that game, which was taking all of the assets and making something fun with them, which is why there are so many dead end rooms and unintuitive architecture. And which is an essential part of GoldenEye 64's charm. I'd have a hard time naming the weakest theme in the game soundtrack, because they're all so great, and what Charles is describing here effectively works to keep them all in a single concept. I always thought the corny synths were a side effect of the N64's music engine, but apparently that was by design too, haha.
MATE, I HAVE BEEN WAITING FOR YEARS that someone on the internet did this. THANK YOU SO MUUUUUUUUCH!
Man... 8:42 - That's really nostalgic! It's my fav from this ost
1:33 lmao that is spot on
The movie score is one of my favorites ever! Other works by Serra like Fifth Element are also brilliant!
Nikita 1990 eric serra was awesome too.
His best one comes from The Big Blue imo
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Thank you for giving some positive feedback for the film’s score! I’ve always seen so many reviews absolutely slating it and I actually think it’s one of the best scores in Bond! It perfectly illustrates the setting and the Goldeneye Overture is just 👌🏻👌🏻 Both soundtracks are so great
I'd love to see your observations on the Final Fantasy 7 Remake soundtrack, its my favorite of all time and what first got me into composing, and would love to see the insights that you have!
I don't care if it's synthesized it sounds awesome bro
0:43 blasphemous!