Build Modifier in Blender 3d: Create construction animations!

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  • Опубліковано 22 жов 2024

КОМЕНТАРІ • 26

  • @LightArchitect
    @LightArchitect  2 роки тому +4

    Hey everyone! In this video I share how you can use the build modifier in Blender 3d to create construction animations of your 3d assets. This is a really great yet simple way to add an artistic touch to your breakdowns or 3d work. Enjoy and let us know what visual effects you want to learn next!
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  • @amv_manik5974
    @amv_manik5974 Рік тому +1

    Thank you man. This really helped me with my project. Great and quick video

    • @LightArchitect
      @LightArchitect  Рік тому +2

      You are welcome AMV. Thanks for watching our channel!

  • @appstudioux
    @appstudioux 3 місяці тому

    GREAT TUTORIAL

  • @blendervfx9575
    @blendervfx9575 2 роки тому +3

    Cool.

  • @Noble5Consultants
    @Noble5Consultants 4 місяці тому

    Thankyou very help full

  • @epiccgi7475
    @epiccgi7475 2 роки тому +1

    thanks

  • @rohantanwar5932
    @rohantanwar5932 Рік тому +1

    Thanks alot 🫶🏻🫶🏻⚡️

    • @LightArchitect
      @LightArchitect  Рік тому

      You are welcome! Thanks for supporting the channel!

  • @Howling_Moon
    @Howling_Moon 4 місяці тому +1

    Hey im doing a film project in unreal engine, but for modeling i use blender. Should i still do this kind of animation in blender and then export it to ue? I thought about a stairs which build up themselves

    • @LightArchitect
      @LightArchitect  4 місяці тому

      Hi there,
      In my opinion unless you are doing realtime VFX for an LED volume or want to use preset character animations Blender is going to be the better tool for most VFX shots. UE is good but its a game engine that is being used for vfx....vfx is not really what it is designed for specifically. Hope this helps.

  • @leonelsantos6517
    @leonelsantos6517 2 роки тому +1

    Naice man

  • @mrofnoctonod
    @mrofnoctonod 2 роки тому +1

    When you say "apply the build modifier" repeatedly in the beginning of the video, what you really mean to say is "make use of the build modifier".
    To "apply" a modifier in Blender language means to destructively edit your mesh by permanently committing the changes you are making with that modifier.

    • @LightArchitect
      @LightArchitect  2 роки тому

      Yes you are correct. Its a big difference. Should have clarified.

  • @brunoriyuoficial
    @brunoriyuoficial 2 роки тому +1

    Good

  • @slowcivicep3
    @slowcivicep3 Рік тому

    Is it possible to export this animation as an fbx for use in something like Unreal? I tried with an object earlier but it didn’t seem to pick up the animation

  • @knachoo
    @knachoo 2 роки тому +1

    Is there any way to export this effect as an animation into an fbx file? I would like to use this effect in Unity.

    • @LightArchitect
      @LightArchitect  2 роки тому

      Hmm. I'm not sure actually. I'd have to test it out for myself.