Crim's French family telling him it was better speaking with you before you started trying to learn French is one of the most French things I've heard.
Oops, I realized in g2 I accidentally assumed my forest was tapped so I untapped it when it was actually exiled 🤣 damn green decks playing so many lands had me confused Also, thank you based MIKU 🙏
I have a Miku, the Renowned deck, and everyone hates how good it is. Any time I play it, it quickly becomes Archenemy without the buffs. Thank you based Miku!
I know Crim face rolled everyone game one, but is game 2 not a perfect example of the Richard strategy of laying low while the dinosaurs get decimated by a meteor?
Crim kept saying that Tomer was one bad day away from being a chaos player but he never said that he was one bad day away from being a mono green player
I think the editing style that you all have landed on is top tier. The quick shots of each card that is played is super helpful. The editor's notes for the complex stuff/things that went wrong. I think this is my favorite channel to watch because it provides just enough information for me to have a grasp over what is happening without dragging the game along too needlessly. I thought I would hate the transition from Magic Online, but I've been quite pleased at the change thus far.
Can I take a moment to advocate for Tamiyo, Collector of Tales? With all of the Eldrazi packing Annihilator triggers floating around right now, it is incredibly tilting to people when they find out those triggers simply don't work with her on the field. It also prevents Windfalls, which I found oddly useful.
@@jonasl9068 I was playing Go-Shintai where this came up, recently. I had Tamiyo, Leyline of Sanctity, Sterling Grove, and Privileged Position (pretty standard stuff). The new Ulamog hit the field from from the Ulalek player. Ability fizzled. They attacked and the Annihilator trigger failed because of Tamiyo. They died because of Sanctum of Stone Fangs and 40 Shrines that kept appearing out of nowhere. A niche case? Sure. But when you're playing in a meta full of these types of decks. It doesn't hurt to play things to prevent the "unfun" mechanics from working.
I'm going to predict either a combo win with Necrobloom with something like an Altar or Cultivator Colossus or Phil dumps his deck on the field unprotected and gets blown out first. Edit: I was wrong. Thank you based Miku.
I love how well rounded and logical Crim's philosophy is when it comes to commander game play and how toxic his actual game play is, playing the most oppressive cards and getting the biggest kick out of it each and every time.
Richard keeps complaining about Magic in 2024 being OP and too strong but most of the cards that allowed for the degenerate gameplay and ramping were very old cards that are more than 10-15 years old. Azusa, Lost but Seeking is a 20 year old card. Burgeoning is a 27 year old card. Ravnica Bounce Lands are 20 years old. Original Ulamog and Kozelik are 15 years old. Tempt with Discovery is 11 years old. Eye of Ugin is 16 years old.
After finally seeing this infamous game I get why Seth was complaining about Ukamog the Defiler on Twitter lmao. Crim absolutely did defile him with it
I thought Crim's snap accepting of the offer was not just him leaning into teaching the gang a lesson about green ramp but also a bit of jab at Seth for targeting him with removal partly based on the prior game. Or maybe a way to distract attention onto Phil.
If I understand the problem correctly single target spells in commander basically have opponent draws 2 cards and untaps 2-4 lands if you factor in that each opponent got value for free and tempo for free. If removal spells were formatted like this in other formats, no one would play them either.
@@shrouded8797 You are not wrong, but it's a similar problem to Rhystic Study, except instead of a gameplay dilemma it's a deck building one. If everyone is being responsible and running spot removal there will always be incentive to 'cheat' and cut them, knowing you will have a mutual threat with your two other opponents in situations where spot removal is necessary. Like Tomer dislikes about Rhystic Study, this forces either the rest of the table to fall behind as they do the 'correct thing', or follow suit and we get the meta we currently have of these extremely swingtastic games.
The ol’ “omg they don’t play removal” meme is pretty suspect to pull out when there were this many board wipes flying around. Richard’s sequence near the end of game 2, for example.
@@covfefe5842spot removal is so cool though, just look at the commander game with crim, prof, Charlie and voxy. crim used his removal as a bargaining chip by offering not to remove X but not getting attacked in return. you can get so much more value out of a cheap removal spell, I just think that's very commander likr. while with wraths by the time you can play them, the other guy might have 5 more lands than everyone else on the board and there is no bargaining.
As an Izzet spell slinger player, the red rituals are auto include. Jeska's Will, Mana Geyser, Rousing refrain as well as "mana neutral" cards like Frantic Search, Snap, Turnabout with Birgi or Stormkiln can produce tons of mana.
Richard's love of Dowsing Dagger has long had me waiting for when he'd discover Snap and friends. Snapping and untapping your land that taps for 3 is uh. Really really strong.
@@Kestral287 Imagine untapping his bounce lands or his Lost Vale? And with all of the powercrept "Goblin Electromancers", they just become better. Izzet Artifact does not have mana issues either because of there's just tons of new "copy artifact" cards. Three Steps Ahead and Quantum Misalignment are my new favourite blue cards released this year mainly for copying mana producers. 2 Stormkilns is usually GG on turn 4/5
@@zweis Yes, you're absolutely correct! I have a Simic big creatures and an Izzet spellslinger. Land and Artifact ramps are very visible. Since other players can't see your rituals and the cost reducers are inconspicuous, other players leave you alone because they can't see your available mana. From my experience, people are only cautious of Birgi, Stormkiln, and Urabrask.
Another game with must-answer threats that survive board wipes. I wonder if there are cards in white and blue that could, for 1 or 2 mana, remove those threats quickly and efficiently. This is the second time in 3 weeks that this has happened.
@@intoarainstorm I mean the second game was decided by Richard's voltron commander so if anything its the opposite and if Phil had StP or PoE he would have won. Also if anything the first game was lost becuase Richard had seemingly no way to get through a single reach creature from Crim otherwise I'm pretty sure he would have won that game as well since everyone ignored him both games because "oh no poor izzet player with only 3 lands on turn 5" lmao.
I havent watched a commander xlash in a while and i sit down and the dirst video in my playlist is CRIM ON GREEN??? I legit did the cartoon eye rub thing and looked again lol
Great episode as always. Really like it that you guys play with a webcam instead of MTGO these days. I had an idea for another clash: Play commander as if it were 2012. Would be great to see you guys pilot older decks.
"I hate magic in 2024" Richard says as he gets wrecked by Eldrazi from 2009 that have been ramped out by Stronghold all-star Burgeoning and OG Kamigawa staple Azusa. It's definitely the 2024 cards that are the problem
hearing Richard call Crims' 1000$ deck a "casual power level 7"-deck really shows the salt about green ramp There were no deck restrictions so where are the fast mana rocks like Sol-Ring or Mana Crypt? Also, another week of everyone complaining about how if you play a lot of green ramp cards, you get a lot of lands on the battlefield but nobody plays mass land destruction
Richard is not the most coherent when talking Commander but the decks he made are often surprising, Dowsing Device, Dowsing Dagger+Copy Land, and Sunken Palace..great choices, combining (in a lucky way) perfectly
I actually wonder if Nikya of the Old Ways is secretly the best Eldrazi Commander out there, purely because of the ungodly mana advantage, and because compared to colourless I'd argue Gruul has better creatures than it has non-creatures that you'll be losing access to, and you can still run any fast mana you feel the need to since you can play it before Nikya is out, or to help get Nikya back out. Unfortunately I already have a Gruul Eldrazi list, so I think it's incredibly unlikely I'd build an additional (I did build 2 Dimir decks, but they play quite differently, and I'm working on a 2nd Esper cEDH list, again the two play very differently).
Never been the biggest Crim fan but I've done a 180°. My gf loves Miku and has shown me it and it's actually fun and enjoyable. Love the subculture and love mono green.
Eldrazi have always just been code for big green timmy creatures and I've hated it ever since day 1 of prerelease rise of the eldrazi. It's so annoying, it's always been this way. And then the other titans came along and suddenly they were green timmy creatures AND reanimator targets.
I know I am late to this posting as I'm still playing catchup on Commander Clash. However at the time 55:40 Seth/SaffronOlive says something that I cannot understand completely yet, but I hear "This sounds a lot like my deck" and I think it would be an interesting Clash episode for them to play an old decklist that one of the other ones made and they guess part way through who is playing the deck that they made, I know its a 1/3 chance of guessing right but also they play so many decks it might bamboozle a few.
Phil literally handed that game to Crim. Richard could have attacked and annihilated his board, and then Seth would have gotten rid of Richard's Eldrazi by playing a creature. Silly maneuvers.
Somebody tell Richard he doesn't actually have to min/max every card/deck, and the crew absolutely could still play with the types of cards he bemoans missing
I do think that, at the power level they're playing, you probably do have to be playing a combo/storm style deck if you're not playing green. That or artifacts and ramp just as hard.
On this week of "Punt or Bluff?" the gloves are off (again?). Will this episode be taken down by Piapro or will Seth finally answer Vincent's question about Azlask? Tune-in to find out!
No deck restrictions and Crim brings Mono Green Ramp? This is definitely the harbinger of something
He's got the power of Green and anime on his side.
Miku is worth it.
This really is the Darkest Timeline.
What Hatsune Miku does to a mf..
@@kurowasanabehe shoulda played Miku of Alara.
Phil. My dude.
Youve been to conventions for the collectable card game: magic the gathering.
You already know what the live concert smells like.
It's great how awkward Phil is but also firm at the same time
Crim " say thank you based Miku"
Phil "hmm uuumh nooo"
He's not beating the German allegations
Pretty sure that's the appropriate reaction to someone saying that lol
Sekai de
The title ought to be “Crim does his best to make everyone else hate green” 😂
Zm
Crim every week: “Green is overpowered! We need to punish green.”
Richard this week: “Wow green is overpowered!” 😡
If they would play cheap creature removal so that the Azusa got killed early a few times we might see closer games.
Every game Tomer is no on, the group plunges deeper into darkness
In a world without Tomer playing Kiki-Jiki, we have officially regressed to the "Lmao Big Eldrazi" meta
Phild of the Dead
Love this - kinda jealous that I didn’t come up with it.
Damn I wish I thought of this one for the intro 🤣
Crim's French family telling him it was better speaking with you before you started trying to learn French is one of the most French things I've heard.
The power of Miku has convinced Crim to abandon his Grixis identity for Mono-Green when he could have built anything else. I love it.
Crim playing Mono Green is an alternate timeline
@@toddpacker1015 prof would be proud of him
Oops, I realized in g2 I accidentally assumed my forest was tapped so I untapped it when it was actually exiled 🤣 damn green decks playing so many lands had me confused
Also, thank you based MIKU 🙏
I have a Miku, the Renowned deck, and everyone hates how good it is. Any time I play it, it quickly becomes Archenemy without the buffs.
Thank you based Miku!
I know Crim face rolled everyone game one, but is game 2 not a perfect example of the Richard strategy of laying low while the dinosaurs get decimated by a meteor?
Seth knowing the song was my favorite moment lmao
Crim kept saying that Tomer was one bad day away from being a chaos player but he never said that he was one bad day away from being a mono green player
Also spoilers:
Incredibly on brand for Richard to say “how do you play non green and white decks” and then proceed to win while taking out two players
Seth making the less optimal play of Ondu Inversion over Farewell just so it doesn't tank Richard's opinion of Copy Land cracked me up.
Miku over here singing cruel angels thesis
Phil with the "man imagine the smell..." around minute 4 knocked me out dude
I think the editing style that you all have landed on is top tier. The quick shots of each card that is played is super helpful. The editor's notes for the complex stuff/things that went wrong. I think this is my favorite channel to watch because it provides just enough information for me to have a grasp over what is happening without dragging the game along too needlessly. I thought I would hate the transition from Magic Online, but I've been quite pleased at the change thus far.
I'm liking Planar Chaos'd Crim
Crim the typa whippersnapper to walk into his LGS with a Miku bodypillow and claim its his friend for the promo cards
Can I take a moment to advocate for Tamiyo, Collector of Tales? With all of the Eldrazi packing Annihilator triggers floating around right now, it is incredibly tilting to people when they find out those triggers simply don't work with her on the field. It also prevents Windfalls, which I found oddly useful.
I dont see tamiyo doing much honestly
@@jonasl9068 I was playing Go-Shintai where this came up, recently. I had Tamiyo, Leyline of Sanctity, Sterling Grove, and Privileged Position (pretty standard stuff). The new Ulamog hit the field from from the Ulalek player. Ability fizzled. They attacked and the Annihilator trigger failed because of Tamiyo. They died because of Sanctum of Stone Fangs and 40 Shrines that kept appearing out of nowhere.
A niche case? Sure. But when you're playing in a meta full of these types of decks. It doesn't hurt to play things to prevent the "unfun" mechanics from working.
Seth: How does Izzet even win in 2024
Richard: *wins*
Richard brought a toothpick to a gunfight.
Big kudos to Richard for closing out the second game, especially against the overwhelming ramp of green 😮
first game crim puts seth in the dirt bleeding and Richard runs up and kicks him lol
I'm going to predict either a combo win with Necrobloom with something like an Altar or Cultivator Colossus or Phil dumps his deck on the field unprotected and gets blown out first.
Edit: I was wrong. Thank you based Miku.
I love how well rounded and logical Crim's philosophy is when it comes to commander game play and how toxic his actual game play is, playing the most oppressive cards and getting the biggest kick out of it each and every time.
These videos release on Fridays just as i get of work and its the best way to start the weekend! P.S Play more basics!
Richard keeps complaining about Magic in 2024 being OP and too strong but most of the cards that allowed for the degenerate gameplay and ramping were very old cards that are more than 10-15 years old.
Azusa, Lost but Seeking is a 20 year old card.
Burgeoning is a 27 year old card.
Ravnica Bounce Lands are 20 years old.
Original Ulamog and Kozelik are 15 years old.
Tempt with Discovery is 11 years old.
Eye of Ugin is 16 years old.
God I’m so old
Part of his complaint is that people used to play weaker decks in general, so those old "OP" cards didn't see as much play as today
Also those old cards didn't enable strategies that were as backbreaking as their contemporary counterparts.
After finally seeing this infamous game I get why Seth was complaining about Ukamog the Defiler on Twitter lmao. Crim absolutely did defile him with it
Showing the textless versions of all the cards while richard hated was great
Richard complaining about modern commander because of tempt with discovery ru, a card from early commander clash
I thought Crim's snap accepting of the offer was not just him leaning into teaching the gang a lesson about green ramp but also a bit of jab at Seth for targeting him with removal partly based on the prior game. Or maybe a way to distract attention onto Phil.
Richard complaining about 2024 magic while losing to decade old eldrazi and a card from og kamigawa block is so funny.
The enablers of 2024 with the titans of old.
The results speak for themselves
The new ramp allowed him to get to those decade old cards
Remember kids, spot removal is so bad that if anyone resolves an eldrazi the game might as well be over.
If I understand the problem correctly single target spells in commander basically have opponent draws 2 cards and untaps 2-4 lands if you factor in that each opponent got value for free and tempo for free. If removal spells were formatted like this in other formats, no one would play them either.
@@enmanuelrondon9700 That's ignoring the scenarios where you're removing something that has a disproportionate effect on you alone.
@@shrouded8797 You are not wrong, but it's a similar problem to Rhystic Study, except instead of a gameplay dilemma it's a deck building one. If everyone is being responsible and running spot removal there will always be incentive to 'cheat' and cut them, knowing you will have a mutual threat with your two other opponents in situations where spot removal is necessary. Like Tomer dislikes about Rhystic Study, this forces either the rest of the table to fall behind as they do the 'correct thing', or follow suit and we get the meta we currently have of these extremely swingtastic games.
The ol’ “omg they don’t play removal” meme is pretty suspect to pull out when there were this many board wipes flying around. Richard’s sequence near the end of game 2, for example.
@@covfefe5842spot removal is so cool though, just look at the commander game with crim, prof, Charlie and voxy. crim used his removal as a bargaining chip by offering not to remove X but not getting attacked in return. you can get so much more value out of a cheap removal spell, I just think that's very commander likr. while with wraths by the time you can play them, the other guy might have 5 more lands than everyone else on the board and there is no bargaining.
As an Izzet spell slinger player, the red rituals are auto include. Jeska's Will, Mana Geyser, Rousing refrain as well as "mana neutral" cards like Frantic Search, Snap, Turnabout with Birgi or Stormkiln can produce tons of mana.
Richard's love of Dowsing Dagger has long had me waiting for when he'd discover Snap and friends. Snapping and untapping your land that taps for 3 is uh. Really really strong.
But those cards are good, so you'll get killed. So they are bad and shouldn't be played.
@@Alikaoz That doesn't apply to non-permanent cards
@@Kestral287 Imagine untapping his bounce lands or his Lost Vale? And with all of the powercrept "Goblin Electromancers", they just become better. Izzet Artifact does not have mana issues either because of there's just tons of new "copy artifact" cards. Three Steps Ahead and Quantum Misalignment are my new favourite blue cards released this year mainly for copying mana producers. 2 Stormkilns is usually GG on turn 4/5
@@zweis Yes, you're absolutely correct! I have a Simic big creatures and an Izzet spellslinger. Land and Artifact ramps are very visible. Since other players can't see your rituals and the cost reducers are inconspicuous, other players leave you alone because they can't see your available mana. From my experience, people are only cautious of Birgi, Stormkiln, and Urabrask.
Another game with must-answer threats that survive board wipes. I wonder if there are cards in white and blue that could, for 1 or 2 mana, remove those threats quickly and efficiently. This is the second time in 3 weeks that this has happened.
Such a shame that no such card exists, maybe in the future such technology will exist.
I can't think of anything less than 3 mana at instant speed, Wizards should really consider designing a card like that.
crim had two eldrazi, swords to plowshares would only kill one. seems like both games in this episode prove richards point, no?
If only there was a way, perhaps a path to exile an indestructible creature
@@intoarainstorm I mean the second game was decided by Richard's voltron commander so if anything its the opposite and if Phil had StP or PoE he would have won.
Also if anything the first game was lost becuase Richard had seemingly no way to get through a single reach creature from Crim otherwise I'm pretty sure he would have won that game as well since everyone ignored him both games because "oh no poor izzet player with only 3 lands on turn 5" lmao.
I havent watched a commander xlash in a while and i sit down and the dirst video in my playlist is CRIM ON GREEN???
I legit did the cartoon eye rub thing and looked again lol
What a sweet match2 that was!
That clutch in the 1v1 was quite impressive.
Bit disapointed that Crim didn't have a random Hurricane when he was way up on life near the end....
The concert hall comment is facts.
I'm also a fan of dowsing device.
Great episode as always. Really like it that you guys play with a webcam instead of MTGO these days. I had an idea for another clash: Play commander as if it were 2012. Would be great to see you guys pilot older decks.
4:04 man Phil woke up and chose nerd violence.
Phil forgot that Thalia makes creatures come into play tapped
I think crim was trying to be insufferable to demonstrate how insufferable green ramp deck are but i think its just that crim is insufferable
37 lands in a Azusa deck! Crim sould listen more Commander Clash Podcast :D
I'd love to see you guys play commander with cards only printed into Standard.
Before watching, my first thought is “how is Crim going to do stax as mono green?”
There was big Vorniclex in the intro but sadly he never cast it.
Annihilator is all the stax you need, apparently.
Richard picked the wrong week not to play Mass Land Destruction.
Awesome games! I only wish I could of seen seth's deck do more!
I agree that these games have kind of ended up being cEDH lite lately.. maybe when Tomer comes back a salary cap season could be fun??
"I can't see the end of the horizon" *heavy heavy breathing "HATSUNE MIKU?!?!"
I'm pretty impressed that the Izzet deck managed to pull a game out!
That second game was really fun!
When u guys showed it I immediately snap bought like 5 of the new Steve lol. We Stan a textless king
Flawless victory!
"I hate magic in 2024" Richard says as he gets wrecked by Eldrazi from 2009 that have been ramped out by Stronghold all-star Burgeoning and OG Kamigawa staple Azusa. It's definitely the 2024 cards that are the problem
Crim playing a commander that lets him play extra lands when he famously draws none 😂
At first glance i thought Phil has blue hair 😂 but it was the lightning. But actually not bad.
That art on Miku is horrific. It looks like a blow-up doll.
hearing Richard call Crims' 1000$ deck a "casual power level 7"-deck really shows the salt about green ramp
There were no deck restrictions so where are the fast mana rocks like Sol-Ring or Mana Crypt?
Also, another week of everyone complaining about how if you play a lot of green ramp cards, you get a lot of lands on the battlefield but nobody plays mass land destruction
This week on Commander Clash, Crim will prove he has a point about green.
So when Phil sacced Sakura tribe elder in response to the farewell, he missed his draw for a land entering the battlefield
Horn of Greed is specifically only when a player *plays* a land not just when it *enters*
@@johnc3654 ahhh okay thank you
Richard is not the most coherent when talking Commander but the decks he made are often surprising, Dowsing Device, Dowsing Dagger+Copy Land, and Sunken Palace..great choices, combining (in a lucky way) perfectly
I actually wonder if Nikya of the Old Ways is secretly the best Eldrazi Commander out there, purely because of the ungodly mana advantage, and because compared to colourless I'd argue Gruul has better creatures than it has non-creatures that you'll be losing access to, and you can still run any fast mana you feel the need to since you can play it before Nikya is out, or to help get Nikya back out. Unfortunately I already have a Gruul Eldrazi list, so I think it's incredibly unlikely I'd build an additional (I did build 2 Dimir decks, but they play quite differently, and I'm working on a 2nd Esper cEDH list, again the two play very differently).
"You think I had some sort of plan here?" Richard, I cant tell if you are a terrifying poker player, or just really lucky XD
I like how crim played more eldrazi than the eldrazi deck
Never been the biggest Crim fan but I've done a 180°. My gf loves Miku and has shown me it and it's actually fun and enjoyable. Love the subculture and love mono green.
Tomer is coming here with the lynx, from the ashes, and price of progress and is going to roll everybody lol
Omg that Miku art, we need an old priest and a young priest and a flamethrower.
I guess Crim finally broke the trend of never drawing his 3rd land
MIKU MIKU BEAM!!! Crim is so happy hahahaha
Eldrazi have always just been code for big green timmy creatures and I've hated it ever since day 1 of prerelease rise of the eldrazi. It's so annoying, it's always been this way. And then the other titans came along and suddenly they were green timmy creatures AND reanimator targets.
somehow richard always finds a way to win using jank land ramp in non-green colours and beats all the green decks at the table
4:05 Phil being German as hell and it's great
ok Phil's deck is nasty. Just built it 95% in Arena and it's insane.
I know I am late to this posting as I'm still playing catchup on Commander Clash. However at the time 55:40 Seth/SaffronOlive says something that I cannot understand completely yet, but I hear "This sounds a lot like my deck" and I think it would be an interesting Clash episode for them to play an old decklist that one of the other ones made and they guess part way through who is playing the deck that they made, I know its a 1/3 chance of guessing right but also they play so many decks it might bamboozle a few.
Crim making land drops? crazy
Always funny when I hear people talk about Sol Ring, I almost never run it in commander.
Another video showing why eldrazi have no place in casual games. Also Richard was right again with his landevaluations.
Eldrazi only belong in casual games. They've no place in CEDH. They're Timmy plays, big beefy monsters.
@@crimsonleg4237 if they dont belong there either then they dont belong into edh at all
@@Shimatzu95 We'll agree to disagree.
@@crimsonleg4237 indeed
Let's be real... Seth had that Annihilator coming after the one player Farewell
38:45 you could also play storm
Phil literally handed that game to Crim. Richard could have attacked and annihilated his board, and then Seth would have gotten rid of Richard's Eldrazi by playing a creature. Silly maneuvers.
At 24:00 shouldnt Phil have gotten 2 more zombies and 2 more insects because Ashaya sees the creatures as forest lands.
13:25 in response to the farewell Phil sacrificed the elder and should have drawn a card.
Horn of Greed is specifically when a player *plays* a land not just when it *enters*
Somebody tell Richard he doesn't actually have to min/max every card/deck, and the crew absolutely could still play with the types of cards he bemoans missing
I am so sad i didnt saw Azlask to do anything :(
did anyone else hear "your neck activity can't keep me down, Phil"?
At 38:22 isn't that the exiled land that got untapped?
"Pepperidge farms always remembers" is such a great line that I'm going to use now.
I do think that, at the power level they're playing, you probably do have to be playing a combo/storm style deck if you're not playing green. That or artifacts and ramp just as hard.
One of the first games in a long while where I want Phil to win. Necrobloom is such a cool commander.
haircut lookin clean, Phil!
Phil, more important than "how do you pronounce Tortoise" @ 47:00 , is could you pronounce that cards name auf Deutsch for us xD
The bois poppin off over Miku lol
miku: crimm u did ur job great now come and dance !! LOL
Crim! Get that Creature out of your Lands! 😂
36:25 Crim, why you no use burgeoning to play that land on top of your deck!?
Thank you based Miku.
On this week of "Punt or Bluff?" the gloves are off (again?). Will this episode be taken down by Piapro or will Seth finally answer Vincent's question about Azlask? Tune-in to find out!