When I was watching a playthrough of Control I really appreciated that they didn't go with an everyman protagonist. It would have been so easy to add drama by making Jesse suspicious of the Bureau and try to work against it or making the Bureau a shadowy _villainous_ government organization, but keeping the Bureau sinister yet generally benevolent while Jesse takes to the Bureau and its mission is just way more interesting.
I am deeply suprised that you managed to talk about this game without talking about the SCP wiki; and honestly, I'm glad you did. The video, I think, struck at the heart of what makes both great; the bizzare, the dreamlike other that lays somewhere just out of reach. Its not horror, though it can be horrific, and its not an endless list of items and abilities, though there are many. Its a hole, behind a poster, that many of us can't get enough of. Thanks for the great video; my favorite of the three, and the other two were very good. But this one struck me as you having something you really wanted to say.
I was constantly thinking of the SPC foundation, but I often also thought of how different they are. His review of Control is, in essence, if SCP had a storyline following the actual Agents that run the foundation, and not the creatures themselves. The SCP game is a great example of how focusing on the bizarre objects over the people is great content for a horror game, because they are alive and coming to get you; but Control is a great example of how to tell human stories with a backdrop of supernatural, which is the essence of storytelling.
@@MegaVidFan1 You're missing out on half the wiki if you think thats all the Foundation wiki is. The Tales and the Canons are some of the best stories on the web, and Control's story is compelling in a similar way to The Ouroboros Cycle, which is a series of SCP's and tales that form a complete narrative.
This channel is, as far as I'm aware, the best place for videogame commentary that exists in the current media landscape. It's intelligent, comprehensive and, above all, highly entertaining. Please keep up the great work.
Noah, Matthewmatosis, and Joseph Anderson are all of similar very high quality. They all have different approaches and discuss different things but they’re 3 of my favorite content creators ever.
The delivery reminds me a little bit of a podcast, actually. Noah is relatively softspoken, at least compared to the average Twitch streamer or clickbait UA-camr. He has some dynamic range, but his is a voice that I find that I can listen to with earphones that are on or in my ears for hours on end without feeling annoyed or distracted from whatever task I am performing.
Hard disagree on your comparison. Noah rises far above those two reviewers. For one, he's capable of stringing together references to more than just games, often including his reading and real life experiences. And he strives for a unique perspective, free from the hype and clichés that you find everywhere else on UA-cam.
GodlessXVIII I may agree with you on Joseph Anderson but Matthewmatosis is arguably the best game reviewer on UA-cam. Matthew generally focuses on mechanics whereas Noah focuses on themes and narratives. They’re both excellent at what they do but simply have different priorities for their reviews. It shows because Matthew leans more towards arcade games, action games and puzzlers whereas Noah leans towards rpgs and open world games.
Unfortunately Noah is a hardcore leftist, SJW, and liberal type, with that clouding his work at times. If a topic deals with men, in general, he'll have a tough time with it.
You are a worm through time. The thunder song distorts you. Happiness comes. White pearls, but yellow and red in the eye. Through a mirror, inverted is made right. Leave your insides by the door. Push the fingers through the surface into the wet. You've always been the new you. You don't want this to be true. We stand around you while you dream. You can almost hear our words but you forget. This happens more and more now. You gave us the permission in your regulations. We wait in the stains. The word that describes this is redacted. Repeat the word. The name of the sound. It resonates in your house. After the song, time for applause. We build you till nothing remains. The egg cracks and the truth will emerge out of you. You are home. You remind us of home. You've taken your boss with your boss with you. All hair must be eaten. Under the conceptual reality behind this reality you must want these waves to drag you away. After the song, time for applause. The cliche is death out of time, breaking the first the second the third the fourth wall, the fifth wall, floor; no floor: you fall! How do you say "insane"? Hurts to be happy. An ear worm is a tune you can't stop humming in a dream: "baby baby baby yeah". Just plastic. So, safe and nothing to worry about. Ha ha, funny. The last egg breaks now. The hole in your room is a hole in you. You came and we let you in through the hole in you. You have always been here, the only child. A copy of a copy of a copy. Orange peel. The picture is you holding the picture. When you hear this you will know you're the new you. You want to listen. You want to dream. You want to smile. You want to hurt. You don't want to be.
I loved this chant, it added so much to the atmosphere. Even better, I was playing the game in english, but the chant is set to your system's language, in my case not english. It made the chant sound truly alien in relation to everything else
Noah, I know this is a bit of a departure from your usual single long video as you said on your Twitter. Just leaving a comment here to say that with you, it's more about quality over quantity. That's why I keep watching these videos -- not because of their length, but because of your inspired, poignant, and humorous writing / narrative tone. Needless to say, you could have a video that's 10 minutes long, or one that's 4 hours long, but as long as you put the time into them and colour your analysis or travelogue with your wonderful Noah-ness, we'll keep watching. Or at least I will. Heck, I've never even played most of the games you review; I just enjoy listening to your, at once, exuberant and humble opinions and random musings. Keep being you. By the way, as a fellow classic VW owner, totally feel the vibe of travelling around in one and it's fantastic, don't ever let anyone tell you different, even when you have a blown intake vacuum hose and are literally building a new one in front of a church like I did today.
how can you say it's about quality when he still refuses to get a decent recording microphone? And record sections in 1 take, keeping in vocal mistakes instead of doing a new take? He's great at script writing and editing but for years neglects these other issues.
@@gusblock8102 agreed. His one takes dont harm the presentation for me. Were he less congruent it sound like a cop out, but being that hes of fairly antiquated taste and nuance it add to an authenticity that i like. AlthoughI certainly wouldnt be cross over a microphone upgrade.
While there are a lot of good youtubers that do game analysis I’ve come to view your videos as a gold standard for level headed and well reasoned analysis. I really appreciate your videos and the time you pour into it. Thank you.
Not only that, but legitimately literature level script writing and inexhaustible reference to even the most obscure pieces of media. The other youtuber i find equal in the effort of research and drawing parallel is jacob geller. His videos are different, more in the style of essays taking a specific aspect of a game and try to analyze it from many artistic or cultural viewpoints. I love them both, but honestly Noah's level of writing is just the best i have ever seen on youtube. His quality is on par to something like The Atlantic which i consider gold standard of in depth fact reporting or opinion pieces.
Noah! I know some devs who made this and just FYI the game has dynamic difficulty: difficulty super smooth because the game will adjust up and down based off how you're doing.
Inland Empire: Political turmoil, pandemics, three videos in one week. This is the end of the world, Harry. Encyclopedia: Pandemic. He's talking about Covid-19. Logic: Or, Noah's been working feverishly for the past months. Relax. Authority: As he fucking should. Empathy: Noah's not beholden to you. You're not even a patron. Drama: I sure am. Composure: *Poker Face* Shivers: Somewhere in an old VW someone is editing a 3-hour video about Disco Elysium. A dog barks in the background. Physical Instrument: If this turns out to be true I'm going to lick every door knob I see. I don't give a fuck. Electrochemistry: Yeeee haaaw! Volition: Please don't. Suggestion: Noah's gonna read this and do it. He's a cool dude. He loves us.
Such a simple gimmick built into such an amazing narrative and tonal device. I'm almost certain that Noah would love Disco Elysium for that patently weird approach to inner dialogue and flavor text, as I did. I really hope that more games are built off that foundation.
I'm really happy you found as much to love in Control as I did. I felt like a crazy person for talking this game up as much as I did after I finished it, and this video is really validating.
It's really odd that Control seemed so slept on, I did see it got very prompt and widespread comments on reviews saying "this score is invalid, it runs badly so it's a bad game" though
If you loved CONTROL you might really enjoy ECHO (Which is similarly mysterious and unique, and sadly truly went under the radar) I've never played anything else quite like it.......While It's definitely best to go in blind with ECHO, I found a gameplay vid that shows how it opens.... 👍 ua-cam.com/video/DL5bUz5GSfs/v-deo.html
Let me guess. You've got coronavirus and making videos is the only way to pass the time in quarantine? Just kidding! Jokes aside though. stay safe out there folks.
@@colin-campbell Its not the virus that'll kill you (unless you are rather old, really young, have a compromised immune system, or a pre-existing condition), its the panic.
Control seems to know very well what a story is, that it teaches people patterns of behaviour and existence. And it does so very well, with a lot of moments for the player to "look into a campfire" and be mesmerized by the flames. The game almost seems to give a scientific description, to find order in the chaos everyone always lives with. Rather than how horror tells stories, where the unknown is something to be afraid of - a fair assesment which will help some people - society at large and their adoption of scientific knowledge really makes Control's story drive home a point that the unknown is something to be explored. Outside of an all-encompassing story such as one provided by religion, or cults, or scientology or anything else, there really is no always-applicable, healthy story which is interesting to tell and exciting to listen to; no morality to stand by. Perhaps Control, or at least Noah's description of what the story is along with the visuals, show us a way into the future of story telling where everything that is narratively and experientially possible to convey in a medium is used to its fullest effect. A book cannot keep a reader's waning attention, a reader will inevitably lose thought and have to re-read a page at times; yet, the mesmerizing visuals of Control allow it to even capture those moments of listening to- or experiencing its story.
If you’re having trouble with one or more bosses, try not aiming while shooting. With that I mean just using the reticle, not zooming in. This helped me so much after dozens of failed attempts. It makes switching between shooting and throwing quicker, does not reduce damage, and keeps your field of view clear. Try it, seriously. Otherwise: Stay levitated as much as possible. And keep switching between shooting, throwing and dodging.
My partner played Control last year, and we were both riveted. I wouldnt let him play if I wasnt there, because I wanted to see the story unfold! Immediately after the maze section, we both looked at each other and exclaimed "That was awesome!", right before Jesse said the same thing :)
Control was my 2019 Game of the Year. It had so much & I loved it all, every image & every sound!! Gods this game is fantastic. I can't wait until they wrap up/ delve into Alan Wake in the "AWE" DLC.
I think we can all agree that there were a lot of stand out games in 2019. I stick with DE, but that's not to take away from Control or the Outer Wilds and on and on
Derlaid yes, I concur. I have to say though that other than Control, Sekiro & Metro: Exodus would make my top 3 but there was SO MANY amazing titles that were released in 2019: great year for gaming.
I went through your retrospectives on max payne and alan wake and ended here with control. It's interesting to contrast Jesse with Alan and Max. They're archetypes tragically trapped within their stories and stripped of agency while Jesse is actively searching for her narrative, was miserable outside of it, and is able to take control of her life when she accepts her role as The Director. It feels meaningful to me that the remedy protagonist with the most agency is the first female one, like it's kind of an apology for all the dead wives.
I was convinced to play this by someone calling it the best Jedi game they've ever played. Yep, you do feel like a Lightsaber-less Jedi in this game It's matched with a Warehouse 13 objects (except the OOPs are created by events not people) and Twin Peaks-esque characters. You feel you need to switch between your sidearm and powers and are always pushed to success Also, that dance is just... beautiful
I'm not sure anyone ever really finishes House of Leaves, more like you eventually hit a point where you feel like you've read as much as you can and had to finally put it back on the shelf. You can _be_ finished with it, but you can't actually _finish_ it.
Once again you've taken a game that I had no really desire to explore, and make it very appealing to me. Thanks Noah. Also I have to admire your dedicated to reading our every $10+ Patreon donor every video. You say "some of the people", but my name has been read in every video since I started donating so I'm guessing that it's all of them.
I was waiting for this video, thank you! Glad to see the comparison with Mark Z. Danielewski's House of Leaves - one of my favourite books. I knew there was some parallels and that's why I loved Control so much. It's also one of the few games where you WANT to read all the documents and snippets of text you find. The lore is so rewarding. I'm curious what you have to say about Disco Elysium
A third video AND about Control? This is amazing! I also remember another Control (and Anatomy) video by Jacob Geller. It's interesting to see various interpretations. Just sharing this if you ever want to take a look. Yours, obviously, is more to the point, though, thankfully.
If the boss fight that locked you down is the one im thinking of heres a little trick I discovered. The enemies in this game actually do have a vision cone that determines how they react to threats. Why is this important? The flying bastards with the shields thats why. These dicks will dodge almost any projectile coming at them, making them the biggest pain to deal with when a shielded targets main weakness is a telekinetically thrown projectile, so when the game gave me a weapon form in the manner of a shield busting grenade launcher I immediately tested firing a round behind my target, grabbing it mid flight, and slamming it into their back. Makes those flying shield guys almost tolerable.
Thanks Noah, this was a pleasure to watch. I know some people have criticised you for covering a game on the Epic Store - don’t listen to them. That’s exactly like criticising someone for covering a game on the Xbox when they only have a PS4, or vice versa. If they don’t want to use the Epic Store, that’s on them, not on you. Keep doing what you’re doing.
No review or discussion of Control I have yet seen framed it quite like this, or examined it through the lenses that this video brings up. That kind of insightful commentary that can swing my point of view on a game around to a new angle is what makes me excited for every new upload. As always, I'm looking forward to the next batch, but for now I'll be quite happy re-listening to these most recent three.
I can't believe Noah read out all those names in different locales three times for each video. Absolutely incredible honestly. The videos themselves sure as others pointed out, but also standing there and reading from that book when he could have probably just used the same cut for each video? Amazing.
Be honest, are you posting these for the people who are stuck at home? It's exactly that sort of awesome gesture I'd expect from someone as thoughtful as you.
@@saeednoor3828 This also ties nicely into the Poets of the Fall song they're studying in one of the labs in the Bureau. After all, it's not from their universe, but from ours.
Hey Noah, if you feel like "bureaucracy tackling the paranormal" is your jam I would highly recommend the "Monday Begins on Saturday" novel by the Strugatsky Brothers - pretty much exactly that, except in a communist setting (thus much slap-dash haphazardy ensues).
This is a comment that I doubt will be seen by its intended recipient, but I still cannot help but ask: Have you played the two DLCs for Control (More so the Alan Wake Chapter than the Foundation), and, if you did, what did you think of them? This video (as well as your video covering the Alan Wake games) was the reason why I picked up Control when PlayStation network gave the game away this month, and the only thing I could think of when I completed it was to look and see how you felt about those two DLCs.
Man, this was such a good review, and also felt so good after so many years of ignoring and then playing Alan Wake 1, American Nightmare and Control just before Alan Wake 2. it's so gratifying.
I finally finished my playthrough so I can finally watch this video. Your takes on games always bring wonderful perspectives and I was very happy to play this before watching because Control was one of my favorite experiences in recent memory. Not a perfect game and I did have a few spots where I just wanted to grind through battles to get to the good stuff, but enjoyed my time immensely. I look forward to your thoughts!
I see what you did at the very end there Noah you hiss possessed content creator! Over the past year you've become my favourite game reviewer, I used to swear by Matosis and found Joseph Anderson's videos extremely entertaining -- but your content trumps them all and I'm incredibly grateful for these 3 new videos. You're a treasure Noah!
I finished the game today, and it was awesome!! For the people who plan to play it: if you have the option, play it on PC. The graphics are a huge part of the atmosphere, the higher you crank it up the better it feels. And you don't need a 1500 Euro PC for that.
Control is a case in point example of a slightly flawed 7/10 game that had so much charm and heart put into it that I loved every second of it, and in the end remained as one of the most memorable experiences of 2019 for me. Probably the anti-thesis of The Outer Worlds which was a solid all-rounder that had absolutely nothing charming nor memorable going on.
Noah, sorry for trolling you for all that time. I'm now an avid watcher, I've seen all your videos and I respect the hell out of you now. Forgive me for the thoughtless bashing and trolling.
In these last couple donation reads with you and a book it always seemed like some kind of arcane summoning of a communal will to act. I feel rather actualized now.
It took me such a long time to realize the floppy itself is not really relevant in that particular object of power but what it contains: nuke Launch codes, and the power it gives is called Launch
Am I having some kind of Covid-19 fever-dream? Was Noah one of the very first people quarantined weeks ago and these videos are being made to help his sanity? We may never know...
Remedy has always been great at musical combat moments in their games. Defending the stage in Alan Wake was amazing just as the Take Control segment was.
stumbled across this review of this game I love and im glad I did. Enjoyable listen and wonderfully worded. ill be happy to watch more. Hope you are ready for the coming dlc!
I love everything I'm hearing about this game, except for the bit where you need decent hardware and to be good at shooters to play it. I have an old laptop and can barely handle typical reflex-challenge-ey games. Edit, 24:50: Oh, I might be fine then. If I owned a machine capable of running the game.
This isn't about Control per se, but having just got out of surgery for an injury and being holed up at home in a COVID19-affected area, I wanted to say that your recent output has been a godsend to fight the old painkillers and social isolation blues. Thanks, man.
I haven’t played CONTROL, but if I can get it on Steam sale, I will. I have a core i9Extreme with a 2080Ti and 32GB DDR4 so I shouldn’t have any slowdown or stuttering like console peasants.
Fun fact, those floppys still used as save icons in writing programs? They're called skeuomorphs, in essence a visual/physical simile. Maybe not so fun for you but I thought it was a riot.
A better way of putting that would be a visual of an old form, used in modern form. Such as a digital mp3 player, placed inside a box resembling a jukebox, with the buttons controlling digital music functions, much like they would have controlled analog functions in the old day.
I really loved this video, as I loved the game. It’s been a while since I have similarly connected with a game and it’s world in such a way. Just a small question; I got the feeling that Threshold Kids was created by employees of the Bureau for their own kids and kids caught up in the Bureau’s machinations, representing the people making up the bureau and the greater human effort and toll that went into the bureau. Anyone have any thoughts on this?
It was, a document said it was to be made for child test subjects at the facility to get used to the concepts of the building in a "fun" way instead of a scientific lecture. Of course it fails in this because it's terrifying, and the developer took influence from Don't Hug Me I'm Scared and made a deranged children's show. I'm iffy on how I feel about details about how it is vs. what a document says it's supposed to be, because I could believe that it's manipulated by seditious employees or the Hiss or that the developer just wanted it to be creepy to add to the horror vibe of the game.
you know, you got your "like" but i can't keep up with you So many new game's analisys, even if you are gold i can't with spoilers But keep it going, is still really good shit
@@Anaximanderification I've read SCP stuff from years back Check out the Magnus Archives podcast - serialized horror series about a paranormal investigation company. Scratches that SCP/XFiles itch.
@@sudevsen I did check on it after you mentioned it, and it's like a radio drama of in the vibe of the Andromeda Strain. Good stuff, but as far as Control goes, it's a great homage to the Foundation and its "comedic" naming practices (OOPS and Skips -SCPs vocalized). I don't know how much of that would affect me liking Magnus Archives, but doesn't hurt to try it out.
Dream: Myself and my homies Squirtle, Hypno, and Mr.Mime about to roll up into this Yugioh tournament to take down Kaiba disguised as humans while using pokemon cards... Me dreaming: Seems legit...
The one thing I disagree with is that there's only one set difficulty. This is one of my favorite games I've ever played, but I cannot bear to play it w/o the assist things that they added
I don't know why your uploading in such rapid succession and I don't care. I'm just happy to see you talking about another one of my favorite games of last year.
I very much look forward to your content. This time, however, I cant two of the three uploads because I cant expose myself to spoilers for The Outer Worlds or Control. Massive bummer.
Thank you Noah for these three short vids this week. I imagine you wanted to say a few things about these games but couldn't pump them up to over an hour each. I appreciate the quality you put into each. Can't wait to see what you tackle next. Might I suggest Kentucky Route Zero?
Thanks for covering this game, pretty much my favourite game from last year. I'm honestly more excited for this year's two DLC expansions than many full games coming out, hopefully once it is out on Steam (and perhaps a PS5/XSX patch later on) more people can experience it for themselves
I've just completed the game but still have some stuff to clear up in The House.. Thankfully. I didn't want it to end. Feel like I've been here forever and will forever be here in some small way. Not quite sure what it is but it's been a really affecting game, like you said yourself - lingering long after playing. Your videos have always been quite something, but man, you've really nailed it here. If I was half as articulate as you, this is how I would have liked to explain the game to someone. Amazing and unique game, one that really took me by surprise.
The ninja quote is taken into a bit of a different context here. You're talking about a "competition" about you vs a videogame, in a casual scenario, where there is no actual "drive" to win other than a little bit of a detour to the game over screen. for Ninja it's a matter of competition against others and yourself. In a competitive sense, if you lose again and again and meet that with indifference or happiness, then you will not grow. Discontent with the present is part of improvement, and all the best athletes, "e" or otherwise, have taken losses hard, with anger or sadness or frustration, and afterwards turned it into their motivation. Ninja wasn't talking about people just chilling with videogames, or playing pickup games with your friends in Apex, but about really trying to climb the competitive ladder.
2x playback speed, bud. It works on all the devices I've tried it on. Doesn't detract from ad revenue for the content creator either, as far as I'm aware. If, as you're suggesting, you are paying attention to the speaker it's not too difficult to follow along. It takes practice, to be sure, but with people like Noah who enunciate clearly and have a good story to tell as well as a way with words to get you there it's really an enjoyable challenge, if at all.
I am deeply concerned and confused and also grateful for this upload schedule
I had the same reaction
He does this sometimes.
When I was watching a playthrough of Control I really appreciated that they didn't go with an everyman protagonist. It would have been so easy to add drama by making Jesse suspicious of the Bureau and try to work against it or making the Bureau a shadowy _villainous_ government organization, but keeping the Bureau sinister yet generally benevolent while Jesse takes to the Bureau and its mission is just way more interesting.
I am deeply suprised that you managed to talk about this game without talking about the SCP wiki; and honestly, I'm glad you did. The video, I think, struck at the heart of what makes both great; the bizzare, the dreamlike other that lays somewhere just out of reach. Its not horror, though it can be horrific, and its not an endless list of items and abilities, though there are many. Its a hole, behind a poster, that many of us can't get enough of. Thanks for the great video; my favorite of the three, and the other two were very good. But this one struck me as you having something you really wanted to say.
I would recommend Lost Room mini series, Control is basically a game version of it more so than of SCP Foundation.
Chloe Pechlaner
Ah yes a fellow intellectual.
@LAR Games the creators have mentioned it by name, and its referenced pretty explicitly. The upcoming expansion is literally called "Foundation".
I was constantly thinking of the SPC foundation, but I often also thought of how different they are. His review of Control is, in essence, if SCP had a storyline following the actual Agents that run the foundation, and not the creatures themselves. The SCP game is a great example of how focusing on the bizarre objects over the people is great content for a horror game, because they are alive and coming to get you; but Control is a great example of how to tell human stories with a backdrop of supernatural, which is the essence of storytelling.
@@MegaVidFan1 You're missing out on half the wiki if you think thats all the Foundation wiki is. The Tales and the Canons are some of the best stories on the web, and Control's story is compelling in a similar way to The Ouroboros Cycle, which is a series of SCP's and tales that form a complete narrative.
This channel is, as far as I'm aware, the best place for videogame commentary that exists in the current media landscape. It's intelligent, comprehensive and, above all, highly entertaining. Please keep up the great work.
Noah, Matthewmatosis, and Joseph Anderson are all of similar very high quality. They all have different approaches and discuss different things but they’re 3 of my favorite content creators ever.
The delivery reminds me a little bit of a podcast, actually. Noah is relatively softspoken, at least compared to the average Twitch streamer or clickbait UA-camr. He has some dynamic range, but his is a voice that I find that I can listen to with earphones that are on or in my ears for hours on end without feeling annoyed or distracted from whatever task I am performing.
Hard disagree on your comparison. Noah rises far above those two reviewers. For one, he's capable of stringing together references to more than just games, often including his reading and real life experiences. And he strives for a unique perspective, free from the hype and clichés that you find everywhere else on UA-cam.
GodlessXVIII I may agree with you on Joseph Anderson but Matthewmatosis is arguably the best game reviewer on UA-cam. Matthew generally focuses on mechanics whereas Noah focuses on themes and narratives. They’re both excellent at what they do but simply have different priorities for their reviews. It shows because Matthew leans more towards arcade games, action games and puzzlers whereas Noah leans towards rpgs and open world games.
Unfortunately Noah is a hardcore leftist, SJW, and liberal type, with that clouding his work at times. If a topic deals with men, in general, he'll have a tough time with it.
You are a worm through time.
The thunder song distorts you.
Happiness comes.
White pearls, but yellow and red in the eye.
Through a mirror, inverted is made right.
Leave your insides by the door.
Push the fingers through the surface into the wet.
You've always been the new you.
You don't want this to be true.
We stand around you while you dream.
You can almost hear our words but you forget.
This happens more and more now.
You gave us the permission in your regulations.
We wait in the stains.
The word that describes this is redacted.
Repeat the word.
The name of the sound.
It resonates in your house.
After the song, time for applause.
We build you till nothing remains.
The egg cracks and the truth will emerge out of you.
You are home.
You remind us of home.
You've taken your boss with your boss with you.
All hair must be eaten.
Under the conceptual reality behind this reality you must want these waves to drag you away.
After the song, time for applause.
The cliche is death out of time, breaking the first the second the third the fourth wall, the fifth wall, floor; no floor: you fall!
How do you say "insane"?
Hurts to be happy.
An ear worm is a tune you can't stop humming in a dream: "baby baby baby yeah".
Just plastic.
So, safe and nothing to worry about.
Ha ha, funny.
The last egg breaks now.
The hole in your room is a hole in you.
You came and we let you in through the hole in you.
You have always been here, the only child.
A copy of a copy of a copy.
Orange peel.
The picture is you holding the picture.
When you hear this you will know you're the new you.
You want to listen.
You want to dream.
You want to smile.
You want to hurt.
You don't want to be.
I loved this chant, it added so much to the atmosphere. Even better, I was playing the game in english, but the chant is set to your system's language, in my case not english. It made the chant sound truly alien in relation to everything else
Oh gods! It broke through! Panic stations everyone!
SPOILER!
It turns out that was written by Alan Wake himself, which made it all more amazing.
Noah, I know this is a bit of a departure from your usual single long video as you said on your Twitter. Just leaving a comment here to say that with you, it's more about quality over quantity. That's why I keep watching these videos -- not because of their length, but because of your inspired, poignant, and humorous writing / narrative tone. Needless to say, you could have a video that's 10 minutes long, or one that's 4 hours long, but as long as you put the time into them and colour your analysis or travelogue with your wonderful Noah-ness, we'll keep watching. Or at least I will. Heck, I've never even played most of the games you review; I just enjoy listening to your, at once, exuberant and humble opinions and random musings. Keep being you.
By the way, as a fellow classic VW owner, totally feel the vibe of travelling around in one and it's fantastic, don't ever let anyone tell you different, even when you have a blown intake vacuum hose and are literally building a new one in front of a church like I did today.
This is the way.
id much rather this kind of length than making it longer with no genuine meaning behind that.
how can you say it's about quality when he still refuses to get a decent recording microphone? And record sections in 1 take, keeping in vocal mistakes instead of doing a new take? He's great at script writing and editing but for years neglects these other issues.
Gus Block yeah I like that charm too.
@@gusblock8102 agreed. His one takes dont harm the presentation for me. Were he less congruent it sound like a cop out, but being that hes of fairly antiquated taste and nuance it add to an authenticity that i like. AlthoughI certainly wouldnt be cross over a microphone upgrade.
WHAT IS HAPPENING????? WHY IS HE RELEASING SO MANY VIDEOS?????
He probably wrote a bunch back to back
He does that sometimes. Not complaining though.
Armed Wombat not at all!
He is ascending.
He is preparing for Doomsday
While there are a lot of good youtubers that do game analysis I’ve come to view your videos as a gold standard for level headed and well reasoned analysis. I really appreciate your videos and the time you pour into it. Thank you.
Hear, hear!
Not only that, but legitimately literature level script writing and inexhaustible reference to even the most obscure pieces of media. The other youtuber i find equal in the effort of research and drawing parallel is jacob geller. His videos are different, more in the style of essays taking a specific aspect of a game and try to analyze it from many artistic or cultural viewpoints. I love them both, but honestly Noah's level of writing is just the best i have ever seen on youtube. His quality is on par to something like The Atlantic which i consider gold standard of in depth fact reporting or opinion pieces.
Noah! I know some devs who made this and just FYI the game has dynamic difficulty: difficulty super smooth because the game will adjust up and down based off how you're doing.
I just finished the game. Props to the devs, I literally had no clue that's what was going on, it's implemented so damn smoothly
"How to convince someone to buy a game in just 30 minutes: the movie"
I would have bought this game a while ago were it not for that piece of shit Epic exclusivity deal. >_>
Oh well. At least it's coming to Steam soon.
@@arnox4554 oh shit - is it?
Well then... i guess i have another argument for upgrading my rig then.
I finally have a PC that can play Control in great quality now, and immediately bought the game thanks to Noah. It's really cool. Great atmosphere.
Inland Empire: Political turmoil, pandemics, three videos in one week. This is the end of the world, Harry.
Encyclopedia: Pandemic. He's talking about Covid-19.
Logic: Or, Noah's been working feverishly for the past months. Relax.
Authority: As he fucking should.
Empathy: Noah's not beholden to you. You're not even a patron.
Drama: I sure am.
Composure: *Poker Face*
Shivers: Somewhere in an old VW someone is editing a 3-hour video about Disco Elysium. A dog barks in the background.
Physical Instrument: If this turns out to be true I'm going to lick every door knob I see. I don't give a fuck.
Electrochemistry: Yeeee haaaw!
Volition: Please don't.
Suggestion: Noah's gonna read this and do it. He's a cool dude. He loves us.
I would kill for a video on Disco Elysium
Such a simple gimmick built into such an amazing narrative and tonal device. I'm almost certain that Noah would love Disco Elysium for that patently weird approach to inner dialogue and flavor text, as I did. I really hope that more games are built off that foundation.
Your wish has been granted!
Damn Noah is REALLY spoiling us this week😍
I almost feel dirty about how excited and happy i get seeing each upload. I literally feel like a spoiled sugarbaby.
I'm really happy you found as much to love in Control as I did. I felt like a crazy person for talking this game up as much as I did after I finished it, and this video is really validating.
It's really odd that Control seemed so slept on, I did see it got very prompt and widespread comments on reviews saying "this score is invalid, it runs badly so it's a bad game" though
If you loved CONTROL you might really enjoy ECHO (Which is similarly mysterious and unique, and sadly truly went under the radar)
I've never played anything else quite like it.......While It's definitely best to go in blind with ECHO, I found a gameplay vid that shows how it opens.... 👍
ua-cam.com/video/DL5bUz5GSfs/v-deo.html
God-damn you just sneak them in back to back like that. Lol
*THREE* videos at once? My god, what's going on Noah?! Should we be concerned?!?!
Let me guess. You've got coronavirus and making videos is the only way to pass the time in quarantine? Just kidding!
Jokes aside though. stay safe out there folks.
Stay safe with a virus with a low fatality rate? Will do, chief.
@@colin-campbell
Its not the virus that'll kill you (unless you are rather old, really young, have a compromised immune system, or a pre-existing condition), its the panic.
@@stavrosmayakofsky1915
I try not to get flustered over a strangers opinions online, try doing the same 🤙🏻
Control seems to know very well what a story is, that it teaches people patterns of behaviour and existence. And it does so very well, with a lot of moments for the player to "look into a campfire" and be mesmerized by the flames. The game almost seems to give a scientific description, to find order in the chaos everyone always lives with. Rather than how horror tells stories, where the unknown is something to be afraid of - a fair assesment which will help some people - society at large and their adoption of scientific knowledge really makes Control's story drive home a point that the unknown is something to be explored.
Outside of an all-encompassing story such as one provided by religion, or cults, or scientology or anything else, there really is no always-applicable, healthy story which is interesting to tell and exciting to listen to; no morality to stand by. Perhaps Control, or at least Noah's description of what the story is along with the visuals, show us a way into the future of story telling where everything that is narratively and experientially possible to convey in a medium is used to its fullest effect. A book cannot keep a reader's waning attention, a reader will inevitably lose thought and have to re-read a page at times; yet, the mesmerizing visuals of Control allow it to even capture those moments of listening to- or experiencing its story.
secretly my favorite part of every video is when he says "Icannotfly".
Same!
If you’re having trouble with one or more bosses, try not aiming while shooting. With that I mean just using the reticle, not zooming in. This helped me so much after dozens of failed attempts. It makes switching between shooting and throwing quicker, does not reduce damage, and keeps your field of view clear. Try it, seriously.
Otherwise: Stay levitated as much as possible. And keep switching between shooting, throwing and dodging.
^ This tho. I died multiple times against the former because I was too focused on the eye and not the floor that falls.
My partner played Control last year, and we were both riveted. I wouldnt let him play if I wasnt there, because I wanted to see the story unfold! Immediately after the maze section, we both looked at each other and exclaimed "That was awesome!", right before Jesse said the same thing :)
Control was my 2019 Game of the Year. It had so much & I loved it all, every image & every sound!! Gods this game is fantastic. I can't wait until they wrap up/ delve into Alan Wake in the "AWE" DLC.
Disco Elysium took it for me, but Control was up there. Amazing game.
For AAA, Control was number 1. Pathologic 2 is way too amazing to not be my game of the year for 2019 though, even if I enjoyed Disco Elysium a lot.
I think we can all agree that there were a lot of stand out games in 2019. I stick with DE, but that's not to take away from Control or the Outer Wilds and on and on
Derlaid yes, I concur. I have to say though that other than Control, Sekiro & Metro: Exodus would make my top 3 but there was SO MANY amazing titles that were released in 2019: great year for gaming.
@@UponDemise666 Haha yeah. Until 2019 I think my favourite year of games released was 1999 oddly enough. Starcraft, Freespace 2, so many classics now.
I went through your retrospectives on max payne and alan wake and ended here with control. It's interesting to contrast Jesse with Alan and Max. They're archetypes tragically trapped within their stories and stripped of agency while Jesse is actively searching for her narrative, was miserable outside of it, and is able to take control of her life when she accepts her role as The Director.
It feels meaningful to me that the remedy protagonist with the most agency is the first female one, like it's kind of an apology for all the dead wives.
After playing all of Max Payne, Alan Wake 1, and almost through Control... I never would have thought gender had anything related to the games.
These weeks, when Noah posts many videos in short succession, are the weeks I enjoy the most.
Coming back years later to say that I hope he does alan wake 2.
I was convinced to play this by someone calling it the best Jedi game they've ever played. Yep, you do feel like a Lightsaber-less Jedi in this game
It's matched with a Warehouse 13 objects (except the OOPs are created by events not people) and Twin Peaks-esque characters.
You feel you need to switch between your sidearm and powers and are always pushed to success
Also, that dance is just... beautiful
Oh man, another reminder to finally finish my copy of House of Leaves
That makes two of us. It's interesting but reading it feels like unraveling a massive ball of twine in that it can be exhausting after a while.
I'm not sure anyone ever really finishes House of Leaves, more like you eventually hit a point where you feel like you've read as much as you can and had to finally put it back on the shelf. You can _be_ finished with it, but you can't actually _finish_ it.
Once again you've taken a game that I had no really desire to explore, and make it very appealing to me. Thanks Noah.
Also I have to admire your dedicated to reading our every $10+ Patreon donor every video. You say "some of the people", but my name has been read in every video since I started donating so I'm guessing that it's all of them.
Damn duuuude, I JUST beat this game today! Perfect timing
I was waiting for this video, thank you! Glad to see the comparison with Mark Z. Danielewski's House of Leaves - one of my favourite books. I knew there was some parallels and that's why I loved Control so much. It's also one of the few games where you WANT to read all the documents and snippets of text you find. The lore is so rewarding.
I'm curious what you have to say about Disco Elysium
A third video AND about Control? This is amazing!
I also remember another Control (and Anatomy) video by Jacob Geller. It's interesting to see various interpretations. Just sharing this if you ever want to take a look. Yours, obviously, is more to the point, though, thankfully.
Is somehow curious about the game....then Noah Caldwell-Gervais decide to review it
Sometime the world is good to me
If the boss fight that locked you down is the one im thinking of heres a little trick I discovered.
The enemies in this game actually do have a vision cone that determines how they react to threats. Why is this important? The flying bastards with the shields thats why.
These dicks will dodge almost any projectile coming at them, making them the biggest pain to deal with when a shielded targets main weakness is a telekinetically thrown projectile, so when the game gave me a weapon form in the manner of a shield busting grenade launcher I immediately tested firing a round behind my target, grabbing it mid flight, and slamming it into their back.
Makes those flying shield guys almost tolerable.
Thanks Noah, this was a pleasure to watch. I know some people have criticised you for covering a game on the Epic Store - don’t listen to them. That’s exactly like criticising someone for covering a game on the Xbox when they only have a PS4, or vice versa. If they don’t want to use the Epic Store, that’s on them, not on you. Keep doing what you’re doing.
Really? That's demented. Some people completely lose themselves in brand loyalty.
I was literally about to ask about this game after watching your alan wake video this morning
No review or discussion of Control I have yet seen framed it quite like this, or examined it through the lenses that this video brings up. That kind of insightful commentary that can swing my point of view on a game around to a new angle is what makes me excited for every new upload. As always, I'm looking forward to the next batch, but for now I'll be quite happy re-listening to these most recent three.
I can't believe Noah read out all those names in different locales three times for each video. Absolutely incredible honestly. The videos themselves sure as others pointed out, but also standing there and reading from that book when he could have probably just used the same cut for each video? Amazing.
You know I really want Noah to play Yakuza 0.
Imagine a Yakuza retrospective as comprehensive as his Resident Evil one... Goddamn I'd love to see that
"Doomguy and the Demon Crew" is my favorite band.
Yeah this games good. Just not smart enough to give a witty response as there's already so much nueonce in this video.
6:29 I always appreciated the symbolism of the objects. That floppy disk used to contain nuclear launch codes--which is why it gives telekinesis
Also the reason the power is called "Launch"
Be honest, are you posting these for the people who are stuck at home? It's exactly that sort of awesome gesture I'd expect from someone as thoughtful as you.
"Take Control" is by Old Gods of Asgard, though Poets of the Fall still manage to get some music in. Otherwise, amazing as always
Poets of the Fall did Take Control as Old Gods of Asgard
Old Gods of Asgard is the in universe name for Poets of The Fall.
@@saeednoor3828 I stand corrected.
@@saeednoor3828 This also ties nicely into the Poets of the Fall song they're studying in one of the labs in the Bureau. After all, it's not from their universe, but from ours.
You know what's a way more intriguing game to analyse than the Outer Worlds? The Outer Wilds.
Hey Noah, if you feel like "bureaucracy tackling the paranormal" is your jam I would highly recommend the "Monday Begins on Saturday" novel by the Strugatsky Brothers - pretty much exactly that, except in a communist setting (thus much slap-dash haphazardy ensues).
I'll bet the fight you gave up on was the post credits boss...it took me at least 15 tries minimum! MINIMUM.
This is a comment that I doubt will be seen by its intended recipient, but I still cannot help but ask: Have you played the two DLCs for Control (More so the Alan Wake Chapter than the Foundation), and, if you did, what did you think of them? This video (as well as your video covering the Alan Wake games) was the reason why I picked up Control when PlayStation network gave the game away this month, and the only thing I could think of when I completed it was to look and see how you felt about those two DLCs.
Man, this was such a good review, and also felt so good after so many years of ignoring and then playing Alan Wake 1, American Nightmare and Control just before Alan Wake 2.
it's so gratifying.
I finally finished my playthrough so I can finally watch this video. Your takes on games always bring wonderful perspectives and I was very happy to play this before watching because Control was one of my favorite experiences in recent memory. Not a perfect game and I did have a few spots where I just wanted to grind through battles to get to the good stuff, but enjoyed my time immensely. I look forward to your thoughts!
and that's the batch completed
thanks noah see you next year
I see what you did at the very end there Noah you hiss possessed content creator! Over the past year you've become my favourite game reviewer, I used to swear by Matosis and found Joseph Anderson's videos extremely entertaining -- but your content trumps them all and I'm incredibly grateful for these 3 new videos. You're a treasure Noah!
@baileysmithful agreed. Noah is what Anderson pretend to be, and without the snotty, mean-spirited streak that Anderson has.
I finished the game today, and it was awesome!!
For the people who plan to play it: if you have the option, play it on PC. The graphics are a huge part of the atmosphere, the higher you crank it up the better it feels. And you don't need a 1500 Euro PC for that.
Control is a case in point example of a slightly flawed 7/10 game that had so much charm and heart put into it that I loved every second of it, and in the end remained as one of the most memorable experiences of 2019 for me.
Probably the anti-thesis of The Outer Worlds which was a solid all-rounder that had absolutely nothing charming nor memorable going on.
So, Noah... When is the 12 hour analysis on the GTA franchise coming? :D
I fully anticipate him getting to London 1969 and saying, "didn't play it, don't care, onto GTA 2'
Noah, sorry for trolling you for all that time. I'm now an avid watcher, I've seen all your videos and I respect the hell out of you now. Forgive me for the thoughtless bashing and trolling.
"It is the ultimate Remedy game"
Oh boy, wait until you play Alan Wake 2, lol
In these last couple donation reads with you and a book it always seemed like some kind of arcane summoning of a communal will to act. I feel rather actualized now.
It took me such a long time to realize the floppy itself is not really relevant in that particular object of power but what it contains: nuke Launch codes, and the power it gives is called Launch
How do you get good at writing I trying to write a video on insurgency
(After watching the first 5 minutes) ah so its like the SCP universe, cool!
Am I having some kind of Covid-19 fever-dream? Was Noah one of the very first people quarantined weeks ago and these videos are being made to help his sanity? We may never know...
There's no "we", brother.
This comment section is a figment of your imagination, brother.
DFTBA, brother.
love the ending in the credits HAPPINESS COMES!
How about a look at Knights Of The Old Republic? Love your videos Noah!
Remedy has always been great at musical combat moments in their games. Defending the stage in Alan Wake was amazing just as the Take Control segment was.
stumbled across this review of this game I love and im glad I did. Enjoyable listen and wonderfully worded. ill be happy to watch more. Hope you are ready for the coming dlc!
This is like when power isn't cut. And you get paranoid cause you've had power for too long.
I love everything I'm hearing about this game, except for the bit where you need decent hardware and to be good at shooters to play it. I have an old laptop and can barely handle typical reflex-challenge-ey games.
Edit, 24:50: Oh, I might be fine then. If I owned a machine capable of running the game.
You should try Dragons Dogma dark arisen. There is a lot of jenk, but soooooo much more heart.
This isn't about Control per se, but having just got out of surgery for an injury and being holed up at home in a COVID19-affected area, I wanted to say that your recent output has been a godsend to fight the old painkillers and social isolation blues. Thanks, man.
I haven’t played CONTROL, but if I can get it on Steam sale, I will.
I have a core i9Extreme with a 2080Ti and 32GB DDR4 so I shouldn’t have any slowdown or stuttering like console peasants.
Fun fact, those floppys still used as save icons in writing programs? They're called skeuomorphs, in essence a visual/physical simile. Maybe not so fun for you but I thought it was a riot.
Nice. That's a good word.
A better way of putting that would be a visual of an old form, used in modern form. Such as a digital mp3 player, placed inside a box resembling a jukebox, with the buttons controlling digital music functions, much like they would have controlled analog functions in the old day.
Noah pronounces the word "also" as "elso".
I chuckled when he called Kafka "that guy"
I really loved this video, as I loved the game. It’s been a while since I have similarly connected with a game and it’s world in such a way. Just a small question; I got the feeling that Threshold Kids was created by employees of the Bureau for their own kids and kids caught up in the Bureau’s machinations, representing the people making up the bureau and the greater human effort and toll that went into the bureau. Anyone have any thoughts on this?
It was, a document said it was to be made for child test subjects at the facility to get used to the concepts of the building in a "fun" way instead of a scientific lecture. Of course it fails in this because it's terrifying, and the developer took influence from Don't Hug Me I'm Scared and made a deranged children's show. I'm iffy on how I feel about details about how it is vs. what a document says it's supposed to be, because I could believe that it's manipulated by seditious employees or the Hiss or that the developer just wanted it to be creepy to add to the horror vibe of the game.
What about video: What is going on with the Control DLC's? :-)
you know, you got your "like" but i can't keep up with you
So many new game's analisys, even if you are gold i can't with spoilers
But keep it going, is still really good shit
SCP Foundation : The Game, that's what it is. And it's a great game.
Ever heard the Magnus Archives?
@@sudevsen no, but you have heard of the SCP Foundation.
@@Anaximanderification I've read SCP stuff from years back
Check out the Magnus Archives podcast - serialized horror series about a paranormal investigation company. Scratches that SCP/XFiles itch.
@@sudevsen I did check on it after you mentioned it, and it's like a radio drama of in the vibe of the Andromeda Strain. Good stuff, but as far as Control goes, it's a great homage to the Foundation and its "comedic" naming practices (OOPS and Skips -SCPs vocalized). I don't know how much of that would affect me liking Magnus Archives, but doesn't hurt to try it out.
Meh, it's just the Nth iteration of The Remedy Game but this time vaguely SCP/X-Files themed.
Dream: Myself and my homies Squirtle, Hypno, and Mr.Mime about to roll up into this Yugioh tournament to take down Kaiba disguised as humans while using pokemon cards...
Me dreaming: Seems legit...
The one thing I disagree with is that there's only one set difficulty. This is one of my favorite games I've ever played, but I cannot bear to play it w/o the assist things that they added
Also people that dont like combat can go to settings and use the 'one shot kills' option.
Impressed, a 40 minute video about control and not one SCP mention at all lol
I thought it was just Ok. The story was great but the actual gameplay felt pretty rote. Didn't much care for the upgrade system either.
Oh yeah, and it's one of those games where you have to search everything but never find any cool items. I call it the "Dead Island" problem.
I don't know why your uploading in such rapid succession and I don't care. I'm just happy to see you talking about another one of my favorite games of last year.
I very much look forward to your content. This time, however, I cant two of the three uploads because I cant expose myself to spoilers for The Outer Worlds or Control. Massive bummer.
You really are a fantastic writer.
Thank you Noah for these three short vids this week. I imagine you wanted to say a few things about these games but couldn't pump them up to over an hour each. I appreciate the quality you put into each. Can't wait to see what you tackle next. Might I suggest Kentucky Route Zero?
3 uploads back to back? You spoil us
Another well written and recorded video, many thanks.
Thanks for covering this game, pretty much my favourite game from last year. I'm honestly more excited for this year's two DLC expansions than many full games coming out, hopefully once it is out on Steam (and perhaps a PS5/XSX patch later on) more people can experience it for themselves
I love the way you eloquently explain your thoughts and opinions on games and life. Stay healthy Noah!
Noah, I appreciate the videos this week, but please get some sleep if you need to.
3 videos from you in the span of less than a month apart. Stop man your scarring me with this consistent quality content.
AW2 sure seems to be gun ho to get the title of ultimate remedy game
I feel like a child given a full box of oreos.
Unsolicited advice for any child seen given a full box of oreos: pace yourself.
Anyone know what the song in the very beginning is called?
And now that I've played (most) of the game, I knew watching all the way through to the end (even the credits) would be worth it. Nicely done, Noah.
Thanks, Noah. Have you read on distinguishing horror from a proposed genre called “terror?”
I've just completed the game but still have some stuff to clear up in The House.. Thankfully. I didn't want it to end. Feel like I've been here forever and will forever be here in some small way. Not quite sure what it is but it's been a really affecting game, like you said yourself - lingering long after playing.
Your videos have always been quite something, but man, you've really nailed it here. If I was half as articulate as you, this is how I would have liked to explain the game to someone.
Amazing and unique game, one that really took me by surprise.
Oh lordy, 3 videos within 48 hours.
Omg you pronounced it perfectly! ❤ Wonderful video, totally missed this game
The ninja quote is taken into a bit of a different context here. You're talking about a "competition" about you vs a videogame, in a casual scenario, where there is no actual "drive" to win other than a little bit of a detour to the game over screen. for Ninja it's a matter of competition against others and yourself. In a competitive sense, if you lose again and again and meet that with indifference or happiness, then you will not grow. Discontent with the present is part of improvement, and all the best athletes, "e" or otherwise, have taken losses hard, with anger or sadness or frustration, and afterwards turned it into their motivation.
Ninja wasn't talking about people just chilling with videogames, or playing pickup games with your friends in Apex, but about really trying to climb the competitive ladder.
God Damn it man. I have essays to write why do you make me stay up another 45 minutes with your amazing content?
2x playback speed, bud. It works on all the devices I've tried it on. Doesn't detract from ad revenue for the content creator either, as far as I'm aware. If, as you're suggesting, you are paying attention to the speaker it's not too difficult to follow along. It takes practice, to be sure, but with people like Noah who enunciate clearly and have a good story to tell as well as a way with words to get you there it's really an enjoyable challenge, if at all.
@@LayneLovesThings I think you may have misinterpreted my comment as something more than a joke.