Create Leaf Patterns in Substance Designer
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- Опубліковано 2 сер 2024
- Create cellular leaf patterns procedurally in Substance 3D Designer aka (Substance Designer). This pattern is useful for close-up shots of leaves and vegetation. In this process you can create the cellular pattern only for use in other programs, or extend it to a full material all in Substance Designer.
This is the first tutorial I've made with specialized captions! I'm using a new workflow where I can quickly create accurate English captions for a better learning experience.
Get the Substance Designer graph to follow along and experiment with the nodes: jeremyseiner.gumroad.com/l/Dtbst
Chapters:
00:00 - Intro
00:54 - The Basic Pattern
20:40 - The Detailed Pattern
26:59 - Stylized Leaf Material
42:32 - Overview
Check out my Patreon for more texture and material learning/resources: / jeremyseiner
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Software in this Video
Substance 3D Designer - Наука та технологія
best designer tutorials on youtube, do you explain every step, no timelapse, and slow for beginners like me are pure gold videos.
Immaculate quality of the tutorial. And it's amazing how you can come up with the ideas on what nodes to use.
Thanks!
I've been looking for a procedural plant material in Blender for like, a month. I finally decided, "okay, this is hopeless, I'm going to look elsewhere." So I found your tutorial and it is the best possible introduction to Substance Designer anyone could have. Off to devour more of your channel. Thanks so much for posting this.
Thank you very much! I’m so glad it was helpful!
Thank you, Jeremy. I've learnt a lot from you. Although the view may not as high as you want to, but please know that your work is creating a lot of values for us.
Thank you! 😊
Absolutely love your tutorials!
Thank you! 😊
A superb tutorial! Dynamic, packed with valuable knowledge, producing great aesthetic value! Thanks!
Thanks! Glad you liked it!
Hi~ i 've been studying your smart tutorial for 2 months, i love it!! kindly and Goooooooooooood!
Thanks!
Nice work mate, your designer vids helped me a lot with school this month.
Thanks! So glad they are helpful! 😊
Amazing man! Keep going!
Thanks!
Super,thanks.
I'm a noob to substance, but even I can see how powerful the floodfil to grayscale mapper node is. Really useful for adding cracks to rocks. If done correctly (firstly adding cracks to base shapes of rocks, then using the uncracked rocks as a flood fill to map gradients, which is used to shape the rocks) you get this awesomely realistic effect like the rocks broke naturally and shifted slightly over time.
Edit: wait, you didnt use this node for this effect 🤔, I'd reccomend trying this.
Amazing
Awesome
Thank you, Jeremy! It would be so great if you continue making tutorials about modelling graph in SD!
Glad you liked it! Yes I’ve been excited about making more modeling graph tutorials. Hope to make some more soon!
please don't stop making this kind of SD tutorial.....or you will have nightmares....jokes aside, I repeat please don't stop your channel is important for me idc if its important to you or not but I really need your tutorials🙂👌😲😲☺☺
Glad you like them! 😊 I have no plans to stop any time soon!
@@JeremySeiner oh one more thing I am not gay, I am straight but still you are kinda handsome which makes me feel jealous😒😒😒🤣🤣🤣
Hi dear friend. Where have you gone, we are looking forward to new and interesting videos from you.
Why not use Cells 2 node at the start? It really doesn't look that different... There would be far fewer settings to go through, and it would generate image faster than Tile Sampler + Distance + Edge Detect.
A basic cotton fabric for T shirts or underwear would be nice tutorial. There is also lace...
👏👏👏👏👏👏
Thank you for your tutorials, Jeremy, I am working through all of them :) Will you consider adding a sequin material tutorial?
So glad you like them! Yeah absolutely I’ve been toying with something like that. If you’re looking for a head start, check out the Christmas Ornaments tutorial and the glitter section there to spark some ideas.
@@JeremySeiner I tried this tutorial, unfortunately I couldn't make it look like yours. I will try again later, maybe I will be able to work it out.
Do you make custom orders?
Where did you go?
Hey Jeremy, thanks for making these tuts. As a beginner to SD I found them really helpful for my morning drills. Do you think you can make a tutorial on how to make a shape follow the outline of another shape or a path?, equidistantly and at the same scale, and with the total amount changeable. I feel like this feature should already be a node in SD but I can't really find it, or it doesn't exist. Thanks dude!
Hey thanks! I think that’s a highly requested feature. As of right now I’m not sure how to do that, however the closest I’ve been able to come to that is using the Tile Sampler with a mask input for the outline of the shape. Not perfect but a good start. Hope that helps.
@@JeremySeiner Thanks Jeremy, I was able to get something resembling that with the Tile Sampler, as you suggested, and using a vector map input for the orientation of the shapes (so they look like they're following the outline). I still cannot get it to be equidistant from each other though. Anyway, I'm just gonna note this and move onto other SD things. Thanks again for your suggestion.