Create Wood Textures in Substance Designer

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 208

  •  4 роки тому +102

    wow someone that actually builds a material from nothing so people can actually learn. 👍🏿

  • @OnePseudonimo
    @OnePseudonimo 25 днів тому

    This is by far the best tutorial I've seen on UA-cam and in courses. Thank you very much for sharing. I'm going to marathon your videos. hahaha

  • @ERIC-nj4yp
    @ERIC-nj4yp 9 місяців тому

    Hello, after several tries looking for a tutorial for Substance Designer, I finally found what I was looking for, thank you, I recommend.

  • @Cyborg_Dolphin_Goat
    @Cyborg_Dolphin_Goat 2 роки тому +3

    This is actually a perfect tutorial, why can't all tutorials be this good?

  • @damian_madmansnest
    @damian_madmansnest 2 роки тому +1

    A year ago i watched this tutorial for the first time. I was a Designer noob and everything looked like pure magic.
    It was a great idea to revisit it now that i have a feeling of what every node does.

    • @JeremySeiner
      @JeremySeiner  2 роки тому +1

      That’s awesome! I remember that feeling. Sometimes I still get it. Thanks for coming back. I like coming back to older tutorials I’ve watched too.

  • @JannerBros
    @JannerBros 3 роки тому +8

    The best tutorial ever on UA-cam for learning Substance Designer ! Thanks for the video 👍✨ ~Janner

    • @JeremySeiner
      @JeremySeiner  3 роки тому +1

      Thanks Janner! So glad you liked it!

  • @ArthurMorganus
    @ArthurMorganus Місяць тому

    Really nice tutorial. I haven't used Designer in maybe a little over a year now and once I opened it recently it felt like I've never used it before. I hate how much I've forgotten, but watching this brought some "aha" moments where my braint reconnected long forgotten nodes (hehe). I can't wait to delve deeper again and explore the program more

  • @dibritto1298
    @dibritto1298 Рік тому

    this is a really good class about the organization of nodes, as a beginner i aways get lost with so many nodes, thank you for share you knowledge, I see so many tutorials but you are by far the best teacher

  • @Baszczer
    @Baszczer Рік тому

    Understandable for a beginner, useful, professionally made. It is a pleasure to learn from your tutorials.

  • @PrimordialStrange
    @PrimordialStrange Рік тому +1

    One of the best clearly explained tutorials out there for designer. For subs designer, the thinking process actually matters more than the nodes itself. I hope your channel continues to grow. thank you for this guide.

  • @Gam3inGpR0Zz
    @Gam3inGpR0Zz 3 роки тому +1

    Thank you so much for a non stupid time lapse video, clear to understand and very informative for beginners who are trying to understand the fundamentals

    • @JeremySeiner
      @JeremySeiner  3 роки тому +1

      Thanks for watching! Glad you liked it! 😊

  • @Yoso_tv
    @Yoso_tv 3 роки тому +1

    this tutorial peeked my interest because my wood game was really weak, but turns out this is the first tutorial that explains every step of the workflow correctly and you explained every node you used very well, good job man. Someone finally competing with the official substance designer tutorial guy

  • @Russ002
    @Russ002 3 роки тому +4

    Thank you! I've been having such a hard time on substance designer for my school and with this, I feel like I can actually "play around" with the work process you made compared to other videos that might be a bit too advanced for me. Thank you so much!

    • @JeremySeiner
      @JeremySeiner  3 роки тому +1

      Thanks! I’m so glad it’s helpful. 😊

  • @danielhilton7476
    @danielhilton7476 2 роки тому

    For some reason, Substance software is not working at our uni, so my tutours have not been able to show us how to use any of the software. This has helped me so much as this is the first time I have used Designer at all. Thank you for taking the time to do this for us all!

    • @JeremySeiner
      @JeremySeiner  2 роки тому

      Thank you Daniel for your kind words! I really appreciate it. I’m so glad this was helpful!

  • @glchannels
    @glchannels 2 роки тому

    This is a complete manual on how to start studying SD with wood. Thanks for sharing. It will be very useful on my journey! Cheers friend 🍻

    • @JeremySeiner
      @JeremySeiner  2 роки тому

      Thanks! I’m glad it’s helpful ☺️ good luck on your journey!

  • @HandsomeDragon
    @HandsomeDragon 3 роки тому +1

    Awesome Tutorial, thank you so much!
    For anyone who has a problem around 32:00 where you connect the Ambient Occlusion Node to Base Color, but it keeps automatically connecting to the Ambient Occlusion Node Output, make sure that your Link Creation Mode is set to Standard, and not set to Compact Mode. If it's at Compact Mode, Substance Designer will automatically assume you want to connect the AO Node to the AO Output.

    • @JeremySeiner
      @JeremySeiner  3 роки тому +1

      Thanks! And I appreciate the tip! Yeah the link creation mode can throw a wrench into that for sure. Glad you liked it!

    • @HandsomeDragon
      @HandsomeDragon 3 роки тому

      ​@@JeremySeiner I appreciate your time! My goal is to get comfortable knowing how SD works. What I’m realizing is that there’s never one way to do something, and 99% of the time the creation process is trial & error, and seeing what works.

  • @oikawasthottiestpotato8106
    @oikawasthottiestpotato8106 3 місяці тому

    you are single handedly getting me into my second year of uni

  • @artemkovalevskyi1265
    @artemkovalevskyi1265 2 роки тому

    Wow, thx for this tutorial. It's my second day in substance designer and I've already achieved something. Will watch your other tutorials

  • @AugustusLee98
    @AugustusLee98 2 роки тому

    Just getting into node based texturing and this video really increased my comfortability with the software! Thanks!

  • @MrSerenity1223
    @MrSerenity1223 3 роки тому +1

    This is an excellent tutorial! I paid for a few on Udemy, but this is better than half of them. Explanation is clear, a clean organization system and great sound and video quality. Thank you!

    • @JeremySeiner
      @JeremySeiner  3 роки тому +1

      Thank you Daniel! So glad you like it! ☺️

  • @austingattie5735
    @austingattie5735 2 роки тому

    Litterally the best channel to learn SD step by step, your videos are fantastic!

    • @JeremySeiner
      @JeremySeiner  2 роки тому +1

      Thank you very much! I’m so glad you like them!

  • @Naugad777
    @Naugad777 2 місяці тому

    I really like this tutorial! So clear and understandable. Thanks for this video!

  • @petrruzicka452
    @petrruzicka452 2 роки тому

    1 minute in and I know this will be excellent tutorial!

  • @dreidrey
    @dreidrey 4 роки тому

    Finally! I did your wool tutorial and now I'm back for more. :D I gave up on the Substance by Adobe official tutorials as they are out of date with the current version of the designer. I found myself getting super frustrated and demotivated until I found your channel. thank you, Jeremy. You're my Substance Designer Angel!

    • @JeremySeiner
      @JeremySeiner  4 роки тому +1

      So happy I could help! Thank you for your kind words!

  • @ohlookanotherchris1751
    @ohlookanotherchris1751 4 роки тому

    This tutorial is brilliant. Minute changes to the original settings creates such wonderful variations. Thank you for this tutorial and I look forward to watching more of your videos!

    • @JeremySeiner
      @JeremySeiner  4 роки тому

      Thank you! And thanks for watching =)

  • @KUBE.archvis
    @KUBE.archvis 2 роки тому

    Lovely tutorial! Clear and concise with great explanations of the logic. Thank you!!

  • @jonahunger
    @jonahunger 2 роки тому

    As someone who is studying 3d modelling in university, you explain this better than my lecturers.

  • @aboldmule
    @aboldmule 3 роки тому

    Just wow! First tutorial ever I could follow along real time. Excellent

  • @Ronson1998
    @Ronson1998 3 роки тому +2

    Great tutorial, easy to follow, great end result!
    Only thing, it would be good if it would be more slated, like in both horizontal and veriticle, that way it would look more realistic in environment.

  • @niEt0
    @niEt0 4 роки тому +6

    Thanks Jeremy, great tutorials. Keep them coming plz!

  • @frankenjstein9371
    @frankenjstein9371 Рік тому +2

    Just a note on the AO step, skip the AO node and plug the output of the Blend directly into the AO output node. This is for the latest release of SD 13.0.2 b6942. Adding the extra AO node causes weird artifacting. and heavy computation. Height control can be achieved by using the Smoothness interpolation in the AO noise and the intensity in the NM node. I added a histogram scan to replace the AO height adjustment. I'm sure there are other nodes that would do the same job but better, I just chose HS because it worked for the time being.

    • @marrrceyyy
      @marrrceyyy 7 місяців тому

      How exactly did you adjust the AO so it looks realistic? For me nothing else works except for the AO (HBAO) node which causes the weird artifacting

    • @SkullRaven
      @SkullRaven 6 місяців тому

      ​@@marrrceyyy Sounds like your node setup is in 8 bits per channel. At least your AO and Normal maps need to be in 16 bit or else you'll get artifacts.
      Go to Base Parameters (right-hand side) and look under Output Format, there should be a button called "Select Method of Inheritance", set it to Absolute and then select 16 Bits per Channel.

    • @kenjiju2174
      @kenjiju2174 5 місяців тому

      @@marrrceyyy I had this issue as well and looked up a fix. It has to do with the output format under the node. If you have a Blend node that says 8, go to where it says Output Format in the Parameters and change the little blue marker to Absolute, then change the dropdown right under it to 16 bits. Any corresponding nodes should also update to "16' in the number below the node.
      Hope this helps someone.

  • @jburkathan
    @jburkathan 3 роки тому +1

    Dude, epic tutorial! I started on Substance's learning platform. That was a huge mistake!
    Glad I found your channel!

    • @JeremySeiner
      @JeremySeiner  3 роки тому

      Thank you! I’m so glad it helped ☺️

  • @SaraDesigner
    @SaraDesigner 3 роки тому

    I learned many things from this tutorial, thank u so much .keep going

  • @mjkarp
    @mjkarp 3 роки тому

    Thank you for this wonderful tutorial. Your workflow with Substance Designer is so graceful and elegant. On top of that, the way you re-iterate why each thing is being done is refreshing and fantastic! Also the intermittent laughter when something turns out better than you thought is always nice to hear :)

    • @JeremySeiner
      @JeremySeiner  3 роки тому

      Thank you! I’m so happy to hear you liked it. 😊

  • @tonyc4777
    @tonyc4777 2 роки тому

    I am learning SD right now and this tutorial is very helpful. Thank you for sharing. You got a new subscriber :)

    • @JeremySeiner
      @JeremySeiner  2 роки тому

      Awesome! Thanks for watching and I’m glad you like it!

  • @sebastianpossel6687
    @sebastianpossel6687 2 роки тому

    Thanks Jeremy! love your tutorials so far... This is my second one! and I with some slightly changes i did, I really enjoyed the results .

  • @rzanima764
    @rzanima764 3 роки тому

    I really like your tutorials; just the perfect pace and amount of info. Thank you.

  • @kifayatUllah712
    @kifayatUllah712 3 роки тому

    Excellent, excellent bro!!!!
    Wow! Awesome techniques! Love it! I've decided to make this!
    Thanks! Love from Pakistan!

  • @Lokkix2
    @Lokkix2 2 роки тому

    This is an amazing! I really like it. Your videos helps a lot to figure out how it's everything working in designer. Great job!

    • @JeremySeiner
      @JeremySeiner  2 роки тому

      Thank you very much! I’m so glad you like it and that it’s helping! 😊

  • @ihabyaareb3328
    @ihabyaareb3328 Рік тому

    Thank you. I appreciate it
    Can you please make more like this tutorial for 1- plaster wall 2- metal 3- or anything that you can.
    I really had fun with this tutorial. Thank you

  • @mrozer
    @mrozer Рік тому

    You are a good teacher. Thanks

  • @kennethchadhiley2579
    @kennethchadhiley2579 3 роки тому

    Jeremy - this is one of the best and most professional tutorials I've seen. How did you become so knowledgable with Substance Designer? I am looking forward to more of your videos, and wish you well in growing your channel.

    • @JeremySeiner
      @JeremySeiner  3 роки тому +1

      Thank you so much! I really appreciate that! 😊 I guess I’ve done a lot of experimenting with the different nodes trying to recreate different materials. But I’ve also watched a bunch of tutorials from other channels to see how they approach similar situations. Thanks for the kind wishes I’m so glad you enjoyed it!

  • @DRAWTIST1
    @DRAWTIST1 2 роки тому

    I like this video and would love to see more of this

  • @lethevutran7297
    @lethevutran7297 4 роки тому +2

    This is so good, now I can actually learn this program. Thank you Jeremy :)

    • @JeremySeiner
      @JeremySeiner  4 роки тому

      Andrew Trần you’re very welcome! Happy to help!

  • @bhaskarmaity2890
    @bhaskarmaity2890 3 роки тому

    Wonderful tutorial. Really helpful. You deserve more subscribers.

  • @ksmolsen
    @ksmolsen 3 роки тому

    Thank you! Very useful for a new user of the program such as me.

    • @JeremySeiner
      @JeremySeiner  3 роки тому

      Glad to hear it! Thanks for watching 😊

  • @BrunoTicianelli
    @BrunoTicianelli 3 роки тому

    Man you deserve more views and subscribers, this tutorial is basic and fantastic, I'm jumping to the others right now!

  • @SenshiSerenity
    @SenshiSerenity 3 роки тому

    This tutorial was incredibly helpful - please make more! Thank you!

    • @JeremySeiner
      @JeremySeiner  3 роки тому +1

      Thank you! So glad it helped! Much more to come! 😊

  • @matthieuboeuf4462
    @matthieuboeuf4462 3 роки тому

    This was really helpful, thanks! I hope your channel continues to grow as good Designer tutorial makers feel rare or hidden.

  • @murtazarizvi368
    @murtazarizvi368 4 роки тому

    thanks. didnt knew about the pick gradient option.

    • @JeremySeiner
      @JeremySeiner  4 роки тому

      It was an absolute game changer for me =)

  • @pix2cad490
    @pix2cad490 4 роки тому

    Thank you Thank you thank you thank you thank you Sooooo much Man! You just did what I was searching for weeks.

    • @JeremySeiner
      @JeremySeiner  4 роки тому

      So happy I was able to help! =)

    • @pix2cad490
      @pix2cad490 4 роки тому

      Lucky to find you on you tube.

  • @amandal2185
    @amandal2185 2 роки тому

    followed this and was good. Is there a way to tilt the individual planks? Like you see on old buildings.

  • @merryannnguyen2935
    @merryannnguyen2935 4 роки тому

    Thank you so much for sharing, You are a wonderful teacher. Please continue to help us peasants!

  • @maceymcculler9933
    @maceymcculler9933 3 роки тому

    You're brilliant my guy, thank you so much!

  • @Poiter0
    @Poiter0 2 роки тому

    thank you very much, this tutorial really help me!

    • @JeremySeiner
      @JeremySeiner  2 роки тому +1

      You’re welcome! So glad it helped! 😊

  • @yiannibompotsis7219
    @yiannibompotsis7219 4 роки тому

    Such a great person, the tutorial is amazing. Thank you very much!!!

  • @hatsonhatsonovich3496
    @hatsonhatsonovich3496 3 роки тому

    Very details tutorial. Awesome! Thanks a lot!

  • @misselnora
    @misselnora 2 роки тому

    Absolutely amazing tutorial! I'm new to SD and this gives such a good feel for what the software can do!

    • @JeremySeiner
      @JeremySeiner  2 роки тому

      Thanks!

    • @sumdude5172
      @sumdude5172 Рік тому

      honestly you are lucky, i learned designer 4 years ago, there was a no free tutorial this well made, explaining each nodes and each parameter, i still rememeber slowing down and squinting at timelapse, trying figure out what nodes they were using

  • @g8610g
    @g8610g Рік тому

    Awesome result and artistic vision! :D Are you going to make more videos? :) 🙏

    • @JeremySeiner
      @JeremySeiner  Рік тому

      Thanks! Super busy at the moment but I hope I can make more videos in the near future!

  • @h1oma_
    @h1oma_ 2 роки тому

    Thank you so much for this tutorial. I making a skins for games and this is really helpfull for me.

  • @damian_madmansnest
    @damian_madmansnest 2 роки тому

    I observed that using Warp for wooden knots pattern tends to create pairs of knots next to each other (as can be seen from 6:00) which is not very realistic. I got better results with a Directional Warp with high (50+) intensity.

  • @petrruzicka452
    @petrruzicka452 2 роки тому

    At 16 minute mark you created mask to isolate knots, so they aren't everyone to make the wood feel more natural. This was a good call.
    But then by adding the finer detail in 20+ minute mark, all the knots are back. I think it would be better to use different mask for the finer detail.

  • @BruceWillis992
    @BruceWillis992 3 роки тому

    Perfect wood tutorial!

  • @merrynguyen6131
    @merrynguyen6131 5 місяців тому

    thank you! this was amazing

  • @crayce_official
    @crayce_official 2 роки тому

    Hello from Russia! Its great material, thanks for it! You really helped me out to remember what the pipeline to create materials in Substance. (Also i always heard not knots but nuts lmao)

    • @JeremySeiner
      @JeremySeiner  2 роки тому +1

      Haha great! Thank you! Glad you like it 😊

  • @randallvolk8437
    @randallvolk8437 3 роки тому

    Would you be willing to do a tutorial on how you would make a tron style texture? All the random light emitting lines and circles.

    • @JeremySeiner
      @JeremySeiner  3 роки тому

      That sounds really cool! I’ll look into it!

  • @CGDEVANIMATION
    @CGDEVANIMATION 4 роки тому

    This is very good tutorials for free

  • @PageFrederick
    @PageFrederick 4 роки тому

    Really clean tutorial, thanks mate!

    • @JeremySeiner
      @JeremySeiner  4 роки тому

      Thank you very much and thanks for watching!

  • @Anna_Lou98
    @Anna_Lou98 3 роки тому

    Thanks so much for this tutorial! I've learnt so much :D

    • @JeremySeiner
      @JeremySeiner  3 роки тому

      So glad to hear that! Thanks for watching 😊

  • @marcomantuetto5538
    @marcomantuetto5538 3 роки тому

    great tutorial dude! thank you so much

  • @snakEZ__
    @snakEZ__ 3 роки тому

    Very good tutorial!

  • @dirkdiggler60
    @dirkdiggler60 4 роки тому

    Hi there, thanks a lot for your tutorial, I did enjoy it a lot and have the same problem as someone had before.
    I want it to look like parquet, so having tiles in both ways and shifted patterns in both directions.
    I found a comment of yours on an earlier comment, but I can't get it yet myself ...

  • @driggledraggle7702
    @driggledraggle7702 2 роки тому

    I don’t know how to get my material in my 3-D viewer to look like yours. In the newest version of substance it starts out with this dark metal cube, and there’s this really common problem where it’s pure black and there’s seemingly no way of fixing that. I managed to get around it by starting over using a default template instead of a blank slate where you start with zero nodes. But that still leaves the problem of being left with a dark metal cube. I added the uniform color to the base color output and that helped a little.
    But when you start getting into the fine details nodes, it makes it look really ugly really fast. It looks like yours in 2D view, but by no means in 3D view.

    • @JeremySeiner
      @JeremySeiner  2 роки тому

      Hmm. Try right clicking on an empty space in the graph and choose “View Outputs in 3D View”. Does that help?

  • @rigglethedrake9040
    @rigglethedrake9040 Рік тому

    thx a lot mate, so helpful

  • @massivetree7937
    @massivetree7937 3 роки тому

    Excellent tutorial!

  • @dbharath6876
    @dbharath6876 4 роки тому

    great job dude, thanks for the video

  • @martinnorlin1739
    @martinnorlin1739 3 роки тому

    Love your tutorials!

  • @Kinkoyaburi
    @Kinkoyaburi 3 роки тому

    Great tutorial!

  • @jillianmurphy2604
    @jillianmurphy2604 3 роки тому

    Awesome tutorial

  • @PixelEte
    @PixelEte 3 роки тому

    You're so amazing thanks for this one this helps me a lot

    • @JeremySeiner
      @JeremySeiner  3 роки тому

      You’re very welcome! Thanks for watching!

  • @Marco-bd3ez
    @Marco-bd3ez 4 роки тому

    that was a great tutorial ! Thank you for that. keep it going :D

  • @stewarthyde5111
    @stewarthyde5111 Місяць тому

    This is great graph and I am just learning with Designer and desired to Paint in on Object with Painter. When I added it Substance Desigmer 2024 (Steam version) , I got upgraded message for file on Gumroad ,but when I went to publish it for Painter, I got the following message "One or more graphs have a non-relative to parent output size parameter
    This warning means one or more graphs have been set to incorrect Output sizes" Adobe site mentions that one should change the Output side parameter to "relative to parent" and I did this to all prarameters, same problem. Once successful, I was going to try it object - but desire some additional changes. Lenght not all the way done, output parameters so it can be adjust, possible addition of nails. I made go though the effort manalling entering all the nodes taking into reference statement mention about Ambient Occlusion node

    • @stewarthyde5111
      @stewarthyde5111 Місяць тому

      I was able to resolved this issue. The basically issue was when Substance Designer imported the older format, it messed it up. So I did the following steps.
      1. load would texture and do import
      2. Create new texture in designer
      3. Select all nodes in new texture and removed
      4. Select all new nodes in would texture and do copy
      5. Paste news in to new texture and save texture
      6. Now it can successfully be publish and loaded into Substance Painter
      I now have working in Suibstance Painter and moving on to my nexty issue which is directly related to blender. Once it is solved, I will move back to Designer for modification I need.

  • @Rolandfart
    @Rolandfart 4 роки тому +1

    20:00 is some seriously good asmr.

  • @razor191919
    @razor191919 4 роки тому

    An absolutely fantastic tutorial, my only question is: How can I make it look like the planks are breaking up like on a normal floor? :c
    I made the Y value 2 in the Tile Sampler, but I'm not sure how to make it random so all the Y's don't line up.

    • @JeremySeiner
      @JeremySeiner  4 роки тому

      Hi David - If you use a flood fill node to isolate the different floor tiles, you can use a "Flood Fill to Random Gradient" node to give each tile some slightly different height information. You could blend that on to break them up. Also, in the Tile Sampler, you can use the "Offset" parameters under position to make it so they don't line up. Hope this helps!

  • @nb3dart460
    @nb3dart460 10 місяців тому

    good tutorial. but i miss some knots^^

  • @vedikasomany8101
    @vedikasomany8101 3 роки тому

    Hi! I bought the final graph from your website but I am unable to access it in Substance Designer 2018, do I need a newer version and if yes, which version

    • @JeremySeiner
      @JeremySeiner  3 роки тому

      I believe I originally made it in a version of 2018, however I’m unsure of what specific version number. Are you able to download the latest 2018 version? If not I can certainly offer you a refund.

    • @vedikasomany8101
      @vedikasomany8101 3 роки тому

      @@JeremySeiner I am not sure which version of 2018 was the last. Anyway I am able to download 2019 version. Do you think it will open in that?

    • @JeremySeiner
      @JeremySeiner  3 роки тому

      @@vedikasomany8101 oh yes anything newer than what the graph was made originally can convert it. The problem is with older versions.

  • @TyCarriere
    @TyCarriere 3 роки тому

    Great tutorial! I'm exposing some of the parameters so they can be tweaked later. Is there a way to expose the albedo for the gradient that you know of?

    • @JeremySeiner
      @JeremySeiner  3 роки тому

      Thanks! Good idea exposing those parameters. I’m not quite sure about exposing the gradient, but I did a tutorial about how to grab colors from an image a little while back. Might be a good starting point or spark an idea?

    • @JeremySeiner
      @JeremySeiner  3 роки тому

      ua-cam.com/video/unjcPqm8JJI/v-deo.html

    • @TyCarriere
      @TyCarriere 3 роки тому

      @@JeremySeiner Awesome! Thanks so much Man!!

  • @BkSMedia
    @BkSMedia 4 роки тому +1

    Thanks a ton for this tutorial man! I grabbed your completed file after Designer crashed out on me 40 mins in :(
    It's not much, but I hope it helps!

    • @JeremySeiner
      @JeremySeiner  4 роки тому +1

      BkS Media really appreciate it thank you! Haha I never realized how they could be used as crash-savers too. So glad it helped!

  • @jakubkrolikowski8538
    @jakubkrolikowski8538 Рік тому

    thanks, very helpful :)

  • @hassanabuidrees9774
    @hassanabuidrees9774 10 місяців тому

    Thanks
    short and great

  • @tesdimensions
    @tesdimensions 10 місяців тому

    Thank you SO much

  • @user-su2id5pt3g
    @user-su2id5pt3g 3 роки тому

    Hey bro is it possible to create burl wood in substance designer? You know the swirly fancy knotty wood.

    • @JeremySeiner
      @JeremySeiner  3 роки тому

      What an amazing texture idea! I'll have to look into it. Such a good pattern. Thanks for the suggestion!

    • @user-su2id5pt3g
      @user-su2id5pt3g 3 роки тому

      @@JeremySeiner Heh never thought you'd react back, glad you did! There is basically 0 tutorials about such wood, everything is either parquet or normal wood. Never have I seen a burl wood material being made in substance designer, it would be an amazing tutorial.

  • @2PACBRB2014
    @2PACBRB2014 2 роки тому

    Is it possible to create this texture without the metalic roughness template?

    • @JeremySeiner
      @JeremySeiner  2 роки тому

      Yes, but you would need to create your own outputs using the output node and assign them to the proper channels.

  • @francoisbethermin6095
    @francoisbethermin6095 3 роки тому

    Even if your voice is sizzling like a Kardashian, it was a really nice tutorial, you deserve more thumbs up ( and a big spoon of honey )

  • @roobeerrrtt1633
    @roobeerrrtt1633 4 роки тому

    nice job brother

  • @kawtharmarhoon2481
    @kawtharmarhoon2481 7 місяців тому

    superb!

  • @GrafikerDigital
    @GrafikerDigital 4 роки тому

    Gracias, por esto!

  • @damian_madmansnest
    @damian_madmansnest 3 роки тому +1

    How do you bring up the reference image?

    • @JeremySeiner
      @JeremySeiner  3 роки тому +2

      I’m using a program called PureRef which is free and highly recommended. You can enable “always on top” so that when you click away, it stays above the other windows.

    • @damian_madmansnest
      @damian_madmansnest 3 роки тому +1

      @@JeremySeiner Thanks!

  • @sharonpfister608
    @sharonpfister608 Рік тому

    love it

  • @austinjoseph8849
    @austinjoseph8849 3 роки тому

    What's the difference between tile generator and tile sampler?

    • @JeremySeiner
      @JeremySeiner  3 роки тому +1

      Great question! They’re very similar, but the tile generator doesn’t have as many inputs as the sampler, and it computes a little faster. 😊

    • @austinjoseph8849
      @austinjoseph8849 3 роки тому

      @@JeremySeiner Sorry to disturb again, but when I try to link ambient occlusion with base color of base material, the connection shown as red dotted lines.
      How?

    • @JeremySeiner
      @JeremySeiner  3 роки тому +1

      @@austinjoseph8849 sounds like you have color data (orange connection) mixing with grayscale data (gray connection). You can convert the grayscale data to color by using a default Gradient Map node. Then plug that Gradient Map node into your blend.