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Historical Focuses Off is so close to being amazing. Once Italy has a tree and stops dying in 38 trying to invade Yugoslavia I think it'll be a really fun mode~
The only issue I've noticed besides that is that Turkey is bugged and won't form the Ottoman Empire even if manually set to do so. They never invite the Ottoman loyalists back so they can't the Ottoman focus and they just do Reconfigure foreign policy anyways.
@@PhilipposACostalatest Submarine tech and always engage. If the subs are set to always engage then over time the British ships will eventually get hit enough to start sinking. The British ships also have a very tough time detecting the submarines too so they don't sink alot of them . With 1940/1944 Submarine hulls as well as maximum level snorkels are nearly impossible to detect. And since ammunition doesn't exist in the game, eventually the subs will have launched so many torpedoes over time that the British are bound to lose ships. That naval battle was probably going on for months.
Pure epic spartanness. I honestly love seeing the manpower go up after the decisions are taken. I hate when people end the video before all of it’s calculated.
A note about static AA, with max AA in the districts, plus a Radar position or two, and some fighters on intercept, you can actually do really extraordinary damage to the enemy airforce. I did so as France in a war against the Axis, with no UK involved. My airforce was utterly outmatched, but the static AA got a ton of kills.
@@cc0767 maybe, i never used it and always went with CAS and fighters but i’ve seen a few people say that static AA and up to date radar is pretty good
Static AA do NOT taking out enemy airforce! They shot down plane only in strategic bombing, port strike or air supply missions. So no fighter or CAS are destroy by them. It have none influence on air or land fight. They reduce enemi air superiority a little bit but it's not significative because you need fighter to win it. Static AA is by far the worst building in the game. Their purpose is irrelevent against IA.
Seeing Bitt3r get excited every time he starts to claw back a save never gets old. These seem like they may be tiring but they're very enjoyable thank you. o7
31:37 Excuse me but WHAT THE FUCK? Let's do the math here real quick : You had 10 submarines in that battle and you sunk 73 enemy targets. One of them is a convoy, let's be real generous here and say it was sunk by a deck gun. So we have 72 enemy ships torpedoed to Davy Jones locker. So 72 divided by 10 gives us 7,2. So each of your subs sunk 7,2 ships. You were using sub 3's from my understanding, tech based on the later U-boats which had 6 torpedo tubes which take quite some time to reload and reflood. So essentially, in however much time that battle took, each of your subs fired a full salvo of torpedoes, each tube aimed at a different target, all of them hitting their targets perfectly. Then they reloaded their tubes, while presumably, the British fleet started cooking water for tea on the wrecks of their burning ships, and either all of your ships took another extra shot, or three captains decided to yolo it and fired another full salvo hitting once again ALL targets in a sea zone LITTERED with burning and sinking ships. And the madness doesn't end there! Battleships, Aircraft Carries, some heavy cruisers, those boats have bulk heads! One torpedo hit usually doesn't send them to the bottom. So either your fleet expended Greece's yearly production of torpedoes in one engagement, hitting every shot while perfectly avoiding detection and enemy counterfire, or, sub 3's are actually Ohio class SSGNs with 24 ballistic missile tubes. Fuck, subs are stupid in this game.
Grease navy: sir we sank a entire battle group… grease navel high command: at what it cost? Navy: 3 subs and our entire torpedoes stock navel high command: I see this as an absolute win.
That's all assuming the battle was like a few hours or a day. Naval can be several days...so it's a lot more likely hey didn.t need to be lucky with each hit. That said; it was still luckly had enough torpedoes.
Haven't watched yet, but my byzantium instincts are tingling, telling me Bulgaria must fall first, then a hard push with CAS and Tacs into turkey to capitulate them and form byzantium
From my little bit of toying around with it, in order to get static AA to be worthwhile you also need to have Radar and keep it up to date. With radar and static AA you can do an ok job of taking out enemy airforce. With JUST static AA, they're essentially worthless.
Static AA do NOT taking out enemy airforce! They shot down plane only in strategic bombing, port strike or air supply missions. So no fighter or CAS are destroy by them. It have none influence on air or land fight. They reduce enemi air superiority a little bit but it's not significative because you need fighter to win it. Static AA is by far the worst building in the game. Their purpose is irrelevent against IA.
@@aurelienrodriguez3252 This is not true! Static AA DOES do damage against fighters and CAS, but it depends on the mission. For instance, they do nothing against Interception fighters, but they WILL hit air superiority fighters.
I’m not sure this still works but there’s a zero supply exploit? Strategy that lets you have troops with 0 or near 0 supply. Because the supply factors are additive and not multiplicative in hoi4, each factor has huge effect. So logistics wizard + good logistics level on general + logistics company + deep battle doctrine can get you a -100 supply use everywhere. Really helpful against strat bombing.
As far as I know, general and doctrine bonuses and division bonuses work separately. You can get -65% from generals and -20% from doctrines, up to -85%. This is lowered by -40% multiplicatively to 9% supply consumption. Close to zero, but not zero, and you'll need to forgo the bold attack army spirit for the logistical one to have a hope of getting 10 logistics skill.
I notice that you cannot join faction with USA when USA is the faction leader or they cannot join with you when you're the faction leader because they have national spirit "Home of the Free" unless if you and USA both have the same ideology and can join faction together. You can't join that because you and USA have different ideology! You need USA has the same ideology as you if you have a chance. Alternatively, if they goes in the fascist path to make a civil war and then that national spirit is gone and you're free to join with USA regardless of different ideology. That's the fact.
Exactly what I was planning to do, also the reason I had those semi-motorized divisions was to have more divs with better pushing power than reg infantry as I did not have enough trucks to build the same amount of my full motorized divs when those were trained. Tanks were not in my mind outside of *maybe* a very late game thing, it was entirely a motorized rocket artillery goal.
Oh my god Bitt3r, you've fucking done it, you've restored the glorious Byzantium. I was NOT expecting this. It seems that struggle and necessity really is the source of human ingenuity.
I've done a lot of testing with that video and pretty much all of the widths run into serious overwidth problems, especially 27w. Smaller divisions are better on offense now because they can stack support companies and are less likely to go overwide. 20-22w are the way to go IMO, and 5/0 infantry with both rocket supports on SF R+R shred literally anything if you can afford extreme losses.
This was amazing to watch, i tought it was lost the moment you opened the game but my god the catharsis when you beat the germans .... i was on the edge of my seat! Unsure how you won witth those subs! I have this game where i played communist sweden, conquered all of scandinavia at the cost of war with the allies, but have like 4 full fleets of 1940 subs + 2000 naval bombers and the dont do nearly as well as your sub fleet :D is it imba or do i suck :D
Hi Bittersteel, how are you? As an Half-Italian Half Cuban I would reeeeeally like to see you conquer the WHOLE america with Cuba. If you want to make it more difficult you can play as a Communist Nation. Cheers, Crokodile
Going for the fighter 3's early, and making sure they have the designer that gives them a 20% agility bonus might just about have been enough to deter alot of the Cas on interception. Maybe 200 planes?
14:00 If America is the faction leader and you are NOT the exact same ideology as them, you cannot AT all join their faction or have them join a faction not of their ideology.
You could have gotten green air. Ligt aircraft designer fullu upgraded fighter 2-3 and then 10 factories on it and in 43 air would be green. Would have required you to drop cas trucks aa and trains but would have been worth
Yugoslavia's massive border against the Central Powers might have saved you, actually, as faction members do get a negative modifier towards joining wars if they "share dangerous borders" with the enemy side. The Yugoslav AI agreed with you that entering the war with Germany's faction would be a mistake.
I mean I see why he went down mobile warfare because he was making katyushas, lots of trucks and going down the left path is actually pretty decent for motorised infantry (the doctrine isn't just for tanks btw) but he just didn't have the industry and didn't use it in his template properly. I guess he just didn't expect to be fighting the entire axis with the UK on the defensive in which case the doctrine isn't great.
Reminds me of my Siberian Tiger vs Axis playthrough at late 1946-June 1947 Yep, those encirclements are certainly getting "UOOOOOHHHH" certified by me. And safe to say this is the best disaster save i've ever seen so far. Good game, Bitt3rSteel!
Hmm, thanks for the comment. I'll have a chat with my editor and see if we can pinpoint the issue. My set up hasn't changed, so it is probably a software issue somewhere
Install Ace Defender to enjoy the new feature and hero now using this link and receive 10 Royal Recruit tickets after completing Chapter 2 Level 8: mtchm.de/a5nzx !
That save was crazy
Nobody cares
These subs where the mvp
@@excaperr4722 yeah if i want commercials i watch tv and if he keeps this up i unsub quicker then tacobell gives me the shits
@@____________6145 well he needs money - you can ignore them if you want, but the sponsors are paying him good money lol
Historical Focuses Off is so close to being amazing. Once Italy has a tree and stops dying in 38 trying to invade Yugoslavia I think it'll be a really fun mode~
Italy NEEDS something A-Historical man
The only issue I've noticed besides that is that Turkey is bugged and won't form the Ottoman Empire even if manually set to do so. They never invite the Ottoman loyalists back so they can't the Ottoman focus and they just do Reconfigure foreign policy anyways.
Italy is op with by blood alone dlc
Didn’t age well
31:26 Who would win? The strongest naval power in the world or 10 underwater tubes?
DA TUUUUUBES
I do not understand how the subs destroyed everything. can someone explain?
@@PhilipposACostalatest Submarine tech and always engage. If the subs are set to always engage then over time the British ships will eventually get hit enough to start sinking. The British ships also have a very tough time detecting the submarines too so they don't sink alot of them .
With 1940/1944 Submarine hulls as well as maximum level snorkels are nearly impossible to detect. And since ammunition doesn't exist in the game, eventually the subs will have launched so many torpedoes over time that the British are bound to lose ships. That naval battle was probably going on for months.
Pure epic spartanness.
I honestly love seeing the manpower go up after the decisions are taken. I hate when people end the video before all of it’s calculated.
A note about static AA, with max AA in the districts, plus a Radar position or two, and some fighters on intercept, you can actually do really extraordinary damage to the enemy airforce. I did so as France in a war against the Axis, with no UK involved. My airforce was utterly outmatched, but the static AA got a ton of kills.
Was static AA changed? Because it was basically useless before
@@cc0767 maybe, i never used it and always went with CAS and fighters but i’ve seen a few people say that static AA and up to date radar is pretty good
Static AA do NOT taking out enemy airforce! They shot down plane only in strategic bombing, port strike or air supply missions. So no fighter or CAS are destroy by them. It have none influence on air or land fight. They reduce enemi air superiority a little bit but it's not significative because you need fighter to win it. Static AA is by far the worst building in the game. Their purpose is irrelevent against IA.
@@christianthompson7915 radar gives your fighters a huge boost, so maybe its just that?
@@cc0767 i don’t know. i never use radars, i always use CAS and fighters with anti aa on my defense infantry
I feel like it's my birthday new vid from bitt3r back to back
Seeing Bitt3r get excited every time he starts to claw back a save never gets old. These seem like they may be tiring but they're very enjoyable thank you. o7
That motorized naval invasion was actually nuts. Well done once again man
31:37
Excuse me but WHAT THE FUCK? Let's do the math here real quick :
You had 10 submarines in that battle and you sunk 73 enemy targets.
One of them is a convoy, let's be real generous here and say it was sunk by a deck gun.
So we have 72 enemy ships torpedoed to Davy Jones locker.
So 72 divided by 10 gives us 7,2. So each of your subs sunk 7,2 ships.
You were using sub 3's from my understanding, tech based on the later U-boats which had 6 torpedo tubes which take quite some time to reload and reflood.
So essentially, in however much time that battle took, each of your subs fired a full salvo of torpedoes, each tube aimed at a different target, all of them hitting their targets perfectly. Then they reloaded their tubes, while presumably, the British fleet started cooking water for tea on the wrecks of their burning ships, and either all of your ships took another extra shot, or three captains decided to yolo it and fired another full salvo hitting once again ALL targets in a sea zone LITTERED with burning and sinking ships.
And the madness doesn't end there! Battleships, Aircraft Carries, some heavy cruisers, those boats have bulk heads! One torpedo hit usually doesn't send them to the bottom.
So either your fleet expended Greece's yearly production of torpedoes in one engagement, hitting every shot while perfectly avoiding detection and enemy counterfire, or, sub 3's are actually Ohio class SSGNs with 24 ballistic missile tubes.
Fuck, subs are stupid in this game.
Grease navy: sir we sank a entire battle group… grease
navel high command: at what it cost?
Navy: 3 subs and our entire torpedoes stock
navel high command: I see this as an absolute win.
@@unifiedhorizons2663 grease
@@Akkise grocko
SUB 3's definetly just ohio class
That's all assuming the battle was like a few hours or a day. Naval can be several days...so it's a lot more likely hey didn.t need to be lucky with each hit. That said; it was still luckly had enough torpedoes.
Haven't watched yet, but my byzantium instincts are tingling, telling me Bulgaria must fall first, then a hard push with CAS and Tacs into turkey to capitulate them and form byzantium
Yes, but there was a lot more crying than hoped for to get there
From my little bit of toying around with it, in order to get static AA to be worthwhile you also need to have Radar and keep it up to date. With radar and static AA you can do an ok job of taking out enemy airforce. With JUST static AA, they're essentially worthless.
Static AA do NOT taking out enemy airforce! They shot down plane only in strategic bombing, port strike or air supply missions. So no fighter or CAS are destroy by them. It have none influence on air or land fight. They reduce enemi air superiority a little bit but it's not significative because you need fighter to win it. Static AA is by far the worst building in the game. Their purpose is irrelevent against IA.
@@aurelienrodriguez3252 This is not true! Static AA DOES do damage against fighters and CAS, but it depends on the mission. For instance, they do nothing against Interception fighters, but they WILL hit air superiority fighters.
I’m not sure this still works but there’s a zero supply exploit? Strategy that lets you have troops with 0 or near 0 supply.
Because the supply factors are additive and not multiplicative in hoi4, each factor has huge effect. So logistics wizard + good logistics level on general + logistics company + deep battle doctrine can get you a -100 supply use everywhere. Really helpful against strat bombing.
sounds like its the same as 100% entrenchment
As far as I know, general and doctrine bonuses and division bonuses work separately. You can get -65% from generals and -20% from doctrines, up to -85%. This is lowered by -40% multiplicatively to 9% supply consumption. Close to zero, but not zero, and you'll need to forgo the bold attack army spirit for the logistical one to have a hope of getting 10 logistics skill.
that was insane, bloody impressive and good job!
Do you want a Greece guide or a disaster save. Literally everyone:YES
Thanks for another great video! I learned a LOT from your disaster saves and I'm very grateful to you, bitt3r!
The unstoppable trio of Greece, Canada and South Africa.
I notice that you cannot join faction with USA when USA is the faction leader or they cannot join with you when you're the faction leader because they have national spirit "Home of the Free" unless if you and USA both have the same ideology and can join faction together. You can't join that because you and USA have different ideology! You need USA has the same ideology as you if you have a chance. Alternatively, if they goes in the fascist path to make a civil war and then that national spirit is gone and you're free to join with USA regardless of different ideology. That's the fact.
I love how Lithuania is like Switzerland in eastern europe.
P.S. Really good video! Kept me hooked to see how the industry rehabilitates itself.
I'm pretty sure Greece felt the same way about Thessaloniki, as you did during the Balkan wars. lol
32:07 me too bitt3r me too. Don’t know how you managed it but you did it again. Always a great time when u upload👍
That Zap Branigan reference was on point. "Hold girdle hold"
I see what they we’re planning, a motorized rocket artillery army to obliterate infantry
Exactly what I was planning to do, also the reason I had those semi-motorized divisions was to have more divs with better pushing power than reg infantry as I did not have enough trucks to build the same amount of my full motorized divs when those were trained. Tanks were not in my mind outside of *maybe* a very late game thing, it was entirely a motorized rocket artillery goal.
When that Bulgarian attack happened I was deadass holding my breath for Bittersteel. HoI4 is a hell of a drug.
Oh my god Bitt3r, you've fucking done it, you've restored the glorious Byzantium. I was NOT expecting this. It seems that struggle and necessity really is the source of human ingenuity.
That thumbnail is *chefs kiss*
Hi Bitt3rSteel! What are your thoughts on Feedback's video on the perfect combat width?
There is no (relevant) video about that (with 'No Step Back' enabled)! :)
@@Thorisotto It varies based on terrain but you can make a division which is not optimal in most terrains but ok in almost everything.
I've done a lot of testing with that video and pretty much all of the widths run into serious overwidth problems, especially 27w. Smaller divisions are better on offense now because they can stack support companies and are less likely to go overwide. 20-22w are the way to go IMO, and 5/0 infantry with both rocket supports on SF R+R shred literally anything if you can afford extreme losses.
Finally a person that says the word hoplites like how it is said in greek.
Bitt3r when someone doesn’t use superior firepower: starts going on a 30 minute rant on why superior firepower is the best
Then there’s me, who actually really likes Grand Battleplan
Spartans never die. They just go missing in action.
I dont usually watch hoi4 gameplay videos but your content is amazing. Love it!!!
Glad you are back with the videos love your content bittr
When you got on to seeing his doctrin it sounded like you were about to cry
This was amazing to watch, i tought it was lost the moment you opened the game but my god the catharsis when you beat the germans .... i was on the edge of my seat! Unsure how you won witth those subs! I have this game where i played communist sweden, conquered all of scandinavia at the cost of war with the allies, but have like 4 full fleets of 1940 subs + 2000 naval bombers and the dont do nearly as well as your sub fleet :D is it imba or do i suck :D
when greece tries to make byzantium but it's modern day greece
Yes, the master returns. Your disaster videos are what being me back every time!
That was some sparta spirit if I've ever seen one
I’m curious about the area around Gjirokaster, just north of Greece. In 1914 for a bit, there was the Autonomous Republic of Northern Epirus.
You're The LegendofTotalWar of HOI4
HOLY SHIT that was tough!!
Absolutely incredible!
Holy moly what a comeback! Great vid!
Good job bitter it’s not a shock you won this good job :)
"Sofia is wide open" - no HOI4 Player ever
“We are no longer on our own” SA and canada being kicked from your faction:
Perfect timing, byzantium is exactly what I'm messing with currently. 😍
your equipment stockpile was looking very diverse towards the end there
This one was definitly quite intresting, and sadly most of my greece campaigns end like that, just becouse of Italy and their bad focus tree
Why play Greece when you can play Bulgaria instead?
AA is actually really strong this patch, small nations are just not very forgiving of mistakes :P
This really shows how it feels like to lead the eastern Roman Empire, hair-brained scheme after hair-brained scheme to desperate hold on.
That required a lot of patience xD
Brilliant campaign! Display of true mastery!!!
Romania pulls a funny
grease why you do me like that!
Even the AI is able to reinforce meme
Imagine being a soldier in these disaster saves
Greece often has impossible changes
Hi Bittersteel, how are you? As an Half-Italian Half Cuban I would reeeeeally like to see you conquer the WHOLE america with Cuba. If you want to make it more difficult you can play as a Communist Nation. Cheers, Crokodile
Going for the fighter 3's early, and making sure they have the designer that gives them a 20% agility bonus might just about have been enough to deter alot of the Cas on interception. Maybe 200 planes?
Honestly wanted to see it keep going
To be fair to the guy they were trying to build a mobile army they just didn't know how to do that.
Congrats on pushing out the enemy from their location and creating a new nation... cant wait for the next video.
31:37 got a bit german there with the numbers (85 destroyers)
11:43 Interestingly, though, supply in Izmir is actually not bad. Hmmm.
14:00
If America is the faction leader and you are NOT the exact same ideology as them, you cannot AT all join their faction or have them join a faction not of their ideology.
This was absolutely awesome. Love the non historical!
*Don't build a supply hub next to the coast, just build a port!!!*
its waaay cheaper
This
I love these challenges.
you can tell its a great sponsor because the video they sent looks like, or is, in the wrong resolution
That's a solid save
Spartans never die
Gonna make it to the finish line
Love all of your content
You could have gotten green air. Ligt aircraft designer fullu upgraded fighter 2-3 and then 10 factories on it and in 43 air would be green. Would have required you to drop cas trucks aa and trains but would have been worth
Excellent job as always
Yugoslavia's massive border against the Central Powers might have saved you, actually, as faction members do get a negative modifier towards joining wars if they "share dangerous borders" with the enemy side. The Yugoslav AI agreed with you that entering the war with Germany's faction would be a mistake.
Hey dude, you sound a bit tired in this one. Remember to put yourself and the family before HOI4. All the best and thanks for the video!
Best morning now
The first time hearing Bitt3rSteel. I wonder how will react to 1945 Endzig (sorry if I misspelled it) Germany
I mean I see why he went down mobile warfare because he was making katyushas, lots of trucks and going down the left path is actually pretty decent for motorised infantry (the doctrine isn't just for tanks btw) but he just didn't have the industry and didn't use it in his template properly. I guess he just didn't expect to be fighting the entire axis with the UK on the defensive in which case the doctrine isn't great.
Please do a part 2 this play through was amazing
Spartans never die!
Wasn't there an option to let Turkey have those Anatolian territories? Strengthening your primary enemy (for the time) seems counterproductive.
Ah yes, turkish war of independence
Excellent video!
Well played!
That's a halo reference. It must be
Unless you're making strat bombers strategic destruction is not good
Best one yet !
what da tube’s doing ?
10 vs 72
its like one of those german tiger stories but underwater
its the meme im not stuck with you
you are stuck with me
Reminds me of my Siberian Tiger vs Axis playthrough at late 1946-June 1947
Yep, those encirclements are certainly getting "UOOOOOHHHH" certified by me. And safe to say this is the best disaster save i've ever seen so far. Good game, Bitt3rSteel!
I have found that static AA literally DOESNT WORK if the fighter agility is high enough
I rly dont understand so many things. But love your video :)
what a chad gameplay!
whats up with the voice quality for bitter steel? no hate or anything it just seems like its gone down in recent videos
Hmm, thanks for the comment. I'll have a chat with my editor and see if we can pinpoint the issue. My set up hasn't changed, so it is probably a software issue somewhere
THIS IS SPARTAAAAAAAAAAAAA!
dude there was such an easier way of doing this, turn off iron man and take a note from Alex the Ramblers book and open the console!
epic
This is to stressful for you man
The things I do for Byzantium
That was one epic video
Well done Bitt3rSteel :D
Great vid
Can I ask you what is the DLC that has force attacks and desperate defence orders?
Waking the Tiger
Isn't Last Stand really bad? Like the divisions can get wiped?