Submachine Universe v4.5.4 Full Walkthrough
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- Опубліковано 6 вер 2024
- So here it is.
Sorry for this not so good walkthrough,there is some defect in it.
Download Submachine Universe :mateuszskutnik...
Submachine is a flash game series created by Mateusz Skutnik,but this"game"is not a game,it's a project.
Well...Final Flash build...
Note:I forgot to enter two easter egg locations...
Those two locations you typed in under the dotted line... the 2nd one has a coded message. the first one is just a location i think, nothing to find there?
you can find"4 8 15 16 23 42"
yep, I have just found one, this is the PI number: 314
the first one is 815, and the second one is pi (3.14)
it's a tribute to LOST , Oceanic flight 815
These are my notes for anyone that's interested. They're kind of cryptic if you aren't able to follow my thought process, but they might help if you're ever stuck. The room names are just what I came up with so I could remember where everything was, but they don't mean anything in particular. Also, keep in mind I made a lot of these notes as I was going through the game, so I didn't know what was going on until the end.
P = Karma Portal
J = Jump Point
Notes:
1) If there is more than one P side by side in a room, that means there is more than one portal in the same room
2) If a [P] appears inside square brackets, that means the portal appears in a room you jumped into with another portal
3) Jump points are like portals but they take you to another room without seeing the blue portal appear
000 - Home Base
001 - (PP) Lab
002 - Crater
006 - ERROR 404
010 - Oil Barrel Room
011 - Machine Room with Multi-Doors
043 - (P) Dome of Light
051 - (P) Sewer
076 - Projector Beam Room
100 - (P) Pipe Room
103 - (PP[P]) Dragon Temple Door
104 - (PP) Jackal Statue
128 - (P) Computer Fan Room
157 - Plasma Stream
192 - (P) Messy Dining Hall
185 - Oxygen Canisters Room
218 - Church Bell Room
232 - (P) Kent Hill Room
241 - Spotlights
245 - Dining Hall
258 - (P) Glowing Glyphs Room
277 - Room with Hatch
291 - (PP) Ruins
304 - Lighthouse (Projector)
314 - PI Room (Secret)
316 - Periscope Room
317 - Root Machine Room
355 - (P) Terminal Room
378 - (P[PP]) Space Pyramid
399 - (P) Moon Room
411 - (P) Sideways Room
442 - (P) Hole in the Ground
438 - (P[P[P[P]]]) Many Portals
452 - (P[P]) Gold Statue Room
461 - (P) Sewer Maze
462 - (P) Opened Pipe Room
472 - Back Stage Curtains
513 - Dungeon
523 - Weight Stone Room
529 - Coil Charger Room
541 - Transmitter Room
550 - Lighthouse Basement (Arcade)
551 - Lighthouse Basement (Pipe)
552 - (PP[J]) Walkway Room
555 - Perpetual Root Maze
580 - View Finder Room
596 - Sketched Room
601 - Spike Doors
613 - Other Side 614
614 - (P) Red Dresser
616 - Hell 2
628 - (J[P]) Lounge Room
642 - Machine Room
666 - Hell
672 - Electric Orb Room
690 - Root Maze Level
712 - Switchboard Room
728 - (P) Bonus Room
731 - (PP) Broken Arcade Room
747 - Crimson Key Door
757 - Space Ship Hallway
770 - Shapes Room
777 - Ship Quarters
800 - Ship
806 - (P[P]) Scale Room with Sewers
837 - Gramaphones
840 - House
859 - Storage Room
875 - Jail Room
888 - Cube Room
902 - ViewFinder Platform
917 - Sphere Room
923 - Padded Walls Room
947 - Leaking Pipe
950 - Old Portal Machine
966 - (P[J[JJJ[P[P]]]] Golden Statue
987 - Grandfather Clock Room
Tiles (966) in Attic jump
Green Portal - End Game
Numbers in () are the room # I found the clue in:
FI = 342
TI = 322
RI = CCCLI = 352
NI = 842
DI = XXXIV = 34 (103)
KI = DI - GI (992) = -61
WX = 23 / WY = 688 (800)
QI = THIS + 475 (157) = 632
GI = 95 (859)
A1 = 8 / A2 = 4 (966)
B1 = 5 / B2 = 7 (378)
C1 = 9 / C2 = 2 (837)
A1 B1 C1 = 859
A2 B2 C2 = 472
THIS - 89 (551) = 462
THIS - 229 (628) = 399
1111 - THIS (399) = 712
THIS + WY (002) = 690
THIS + FI (100) = 442
THIS + 122 (550) = 672
1227 - THIS (672) = 555
THIS + TI (580) = 902
THIS - QI (987) = 355
THIS - WX (552) = 529
NI - THIS (241) = 601
EEB (728) = 552
RI + KI (472) = 291
(076) 1 > 8 & 2 > 7 & 3 > 5 = 875
7
3 8
9 6 6
5
9
6
8 3 7
1st = 4
2nd = 3
3rd = 8
You forgot 553...
and 404, 815, 992...
I remember how magic it was getting to 1:04:19 and finally knowing what was hiding behind those bars. That feeling of mystery that was kept for years after Submachine 4 and getting to the end to see the fluorescent tree. Definitely one of my most precious memories with this saga.
dude 10/10. This is underrated, you did really good !
Bruh, I just discovered this game a week ago, and it took me few days to finish it. 😂 I'm a big fan of Submachine series, I discovered The Lab, The Lighthouse and Future Loop Foundation when I was still a kid, and I loved them, although I only finished FLF at that time, tho even years later there's always that one obscure element that needs a little help from the outside to be solved. 😂 I challenged myself to play this one without spoilers, and I still tripped on that gem-powered gate generator thingy (I though those are just push-in handles instead of gem holders), and spent idk how much time trying to figure out if my game is broken or I'm too stupid to find the last lever for the basement ladder, actually skimmed a bit through some playtrough videos and even the game's wiki, wondering what kind of ass those really important coordinates were pulled out from, just to finally find out that I completely ignored that small circle screen in one of the 4 rooms in that one hi-tech location, tho I probably wouldn't even have figured out that code properly anyway. 😂 Mateusz Skutnik's escapes have great style and atmosphere in general, and also some interesting problem solving tests (I quite enjoy Daymare Town series as well), but boy some of those puzzles can be pretty vicious. 😂 Glad to finally finish the whole series tho, had a good experience either way. 😂
Fun fact: you can softlock the game. At the leftmost karma portal room in 291, if you waste all the karma in the "karma thing" that makes your chalk blue without putting the chalk in, the game will become impossible to finish, as the only place where you can get karma to recharge the thing requires you to have the blue chalk
actually, there is a valve above the "karma thing" that refuel it
@@italoanderson7675 Didn't notice it at first, thanks
@@italoanderson7675 Yes, i also notice that as well
That Ending
Hmm
Does It Mean That You Are The Submachine Character Called "Mutargh"? If I Remember Correctly
9:49 how did you know the number from it?
btw very nice walkthru, underrated
the alphabets of the left and right arrows are divided into two groups
then convert them to numbers in alphabetical order
1:22:11 number station
at that time I had a feeling that all games were connected in the world, why?
Great guide 😉.
192 is portal 1
My game crashed and didn't save my progress, so screw it I'm watching this video instead
Where did u go to instal the update
The thing in the starting room at 000 is not working
I did and it worked
32:31
1:13:58 portal!?!?
This place is salute to portal.
yup
The end is a reference too
오우야 이겜에서 한국인을 다보네ㅎ
ㅋㅋ