Honestly if you let people die and the whole party wipes 90% of the people in this game will just say "welp that sucks, let's try that again" (or say nothing at all). So if you'd like some advice, learn to let people die. It will teach you where your limit is (also lower your healer anxiety). Experience is the best teacher and you'll get better as you go!
Been playing for 10 years, the only people patient enough to sit through multiple wipes are veteran players. New players will just drop into wow brain and leave or have a little rage.
Indeed. If they perish they perish. Worst case scenario you reset and try again. Better case you res them and move on. Dont be hard on yourself. I have been healing for years now and Used to be in an fc with a lot of new players and healer anxiety is real. Once you realise that if they die, you can just res them. And if you didnt manage to rez then you just reset. On eu and jp servers no one ever makes a fuss about it. Also keep in mind that if another player dies cause they derp and stand in an aoe, and u couldnt heal in time. Thats on them. Not you. The god complex starts kicking in when you realise it is not ur fault when they make mistakes and die BUT YOU HAVE THE POWER TO SAVE THE PARTY. Use ur godcomplex for u. (Also the fact that ensuring ur survival in a party, is probably more important then saving the dps or tank that made the same mistake. If u live, then u can res them. If they live but u dont. Welp thats rip)
God complex comes in after you get comfortable with your job and have the extra attention to look up and see how much avoidable damage everyone takes ^_^;
I remembered the first time that someone died while I was the healer. I was so stressed out. BUT THEY LITERALLY SAID: “sorry, my bad”. I was baffled, confused and shocked. It turns out in FFXIV healing worked so differently than I was used to. After three years playing this game, and all healers at lvl 90, I can say that you have and absurd amount of tools to keep everyone alive. So, don’t freak out, just keep an eye on everyone from time to time, and prepare to spam the same button for 15 mins in a row 🥹. Most of the time people will die for their own fault, and there will be nothing you could have done to save them. So just raised them and keep spamming that button
Also the flexible UI FF14 has, you can have 3 different setups saved and there are macros around for switching the UI as you switch job ... using this you can have for example one GUI for each role ..... or just a separate UI for the role that is Harderst for you where you change what Information is emphatizesd to make thing easier for you
It's actually somewhat expected to have some MP issues in level 50 content. WHM doesn't really have many options for free healing and MP regen in ARR. A lot of the good stuff is in heavensward. Between level 52 and 60 you get 2 single target heals and an aoe healing bubble that cost no MP, an ability that restores some MP while doing aoe damage and healing, and an ability that makes your next spell cost zero MP. So I'd say it's only an issue if you're running out of MP in level 60 and above content.
To me the hardest part of healing is getting used to quickly and accurately switching between targets. Depending on what jobs you play, you may never have had to target a party member mid fight, and it takes some practice to figure out what's most comfortable that allows you to also keep your gcd running and do mechanics.
one thing I can suggest if you are playing on keyboard is pressing T (do not remember if its the default keybind for it) switches between the target your target is targetting. so if you need to heal the tank you can press T, then heal and then T again to switch back to the enemy your tank is targetting. Other keys you could use are the F2-F8 keys (F1 targets you) to switch between party members. Also, Shift+F sets the current target you are targetting as your "Focus Target", which you can then target by pressing F10 (suggest changing this, I have "Set/Clear Focus Target as Shift+< and "Target Focus Target" as
His videos are hilarious, and I still go back to watch them occasionally. You should see his video on how it took him 300+ hours to love FFXIV. Gives a real perspective on some things in the game imo.
Honestly I think it's BECAUSE he's such a an amazing character that he could do these kinds of videos. Otherwise he wouldn't be able to take a joke himself.
I know a former WoW healer who switched to healing in FFXIV. I've healed rarely in WoW, but never in XIV, but I want to give it a try. I asked him what do I need to know about healing in FFXIV and how it differs from WoW. First, he said, "forget keeping people topped off. This isn't WoW, your responsiblity is to keep them alive, and their responsibility is to not be an idiot and learn how their support abilities work." Second, he recommended I watch JoCat's video.🤣
For MP economy on WHM: >Keep Lucid Dreaming on cooldown. >Keep Assize on cooldown. Even if it won't heal anything (still does damage and gives you MP). >Always be spending your lilies. If you need to heal and you have a lily, use it. If your lilies are about to cap, spend one (even if it's complete overheal). Use your blood lily after you get it but before you spend the next lily. That's 4 spells every minute you're not spending MP on. >Don't let your Thin Air charges cap. Keep one in your back pocket to use on something that costs a lot of MP (Raise, Cure III), but if you're about to hit that 2nd charge spend one on a Glare or something. Getting in the habit of doing all that will ensure you basically never run out of MP.
You just unleashed a demon from the shadow that you will never get rid of... Until you watch the rest of the FFXIV crap guides so enjoy that future lol
I do NOT feel the god complex when I play astro. I'm constantly trying to juggle matching my card pulls with keeping everyone alive. In fact, last time I ran Aurum Vale, I actually died during the final boss - but I got everyone far enough that they finished it!
Healing the DF roulette dungeon is very different from healing higher difficulty content like an level appropriate extreme. Do not confuse one for the other and the people and expectations you'll encounter will show just how different that is.
White mage, like Jocat said, is the most straightforward healer job. This makes it best for new healers trying to learn, because roughly 75% of your spells/abilities do SOME kind of healing. If you’re burning through 80% of your mp from one mob pull, it should be because tank pulled the entire dungeon at once.
I'm the healer who became one out of spite. Too many times have I been in a wipe during regular content that would have been avoided by the healer rando not being asleep at the keyboard, so I became one myself so I never have to experience that again.
about a year ago they reduced mp costs of a bunch of skills it use to be a much bigger problem but now the only time I have to worry about it is when soloing hoh bosses or after reviving a few people
Honestly the best rules for healing: 1) Keep gear up to date, your weapon and main stat affects how much you heal. 2) always keep your mana regen on cooldown during fights and mob pulls. 3) the DPS hold the most responsibility on keeping themselves healthy by not taking avoidable damage 4) Your tank holds responsibility by making sure they rotate their defenses properly. 5) you are not responsible for 4&5, if you need to critically heal do so to mitigate against a wipe. 6) Learn your ABC's always be casting. As a white mage 90% of all your Global Cooldowns should be focused towards damage. 7) HOLY is your best damage mitigation, it gives a stun for 7 seconds, 5 seconds, and 3 seconds (adds will build up stun immunity) so if you need to stun a mob do so, and alternate so you can keep the stuns going (unless the DPS is really good...then just burn em all with Holy fire). 8) White Mage specificially gains a lot of its off globals at 52 and going forward. You'd need to cast heals far less. 9) Lilies proc every 30 seconds, so always make sure you're not capped but at the same time if there's no damage going out dont waste them either. 10). Learning how to heal minimally and efficiently is the best goal for any healer. The less heals you have to throw out means you'd have more time to do damge. 11) always heal the unavoidable damage. Healer bad habits. White Mage bad habits 100% HP andy....always casting medica/cure 2 to spot off 2% of HP missing. The Panic healer. Spamming cure and Cure 3 to heal even when there's no damage. The Cure 2 Proc enthusast. Spamming Cure 1 to proc Free Cure. Its a trap...never do it. General healer bad habits. Shielding after damage goes out. Improper use of mitigation tools to heal a party. Not using mitigation tools to heal and reduce damage to party. The Damage Bot, 100% damage, not healing when need to or shielding before damage going out. The optimal goal is to understand in the game what is avoidable and what isnt avoidable damage. Then planning out exactly what skills need to be where so you can push damage. As always more damage = more future mitigation.
I love Jocat's videos! You should check out some of his other guides too, just so you realise he is the same about all the jobs. You might feel better and less called out (hugs) In my experience the best way to get a bit more comfortable with healing is to keep healing. I started on White Mage and overlevelled so severely in ARR that I was level 60 by the time I got to HW because I kept jumping into roulettes for practice. maybe run alliance raids on healer, that way, you're one of two healers in your party, and there are two other full parties, the pressure is just a little less, and once you know the fights, you get to just deal with the incidental unexected things. It sharpens you up, and will help you find your buttons. As you level up white mage you gain a lot of useful skills, low level white mage can be a challenge, especially with MP management, just don't forget to lucid dreaming, and applying your dot and regen. Another good way to gain some confidence is to play healer with friends. That way you know they're not going to rage if you make honest miscalculations. I believe in you, but please play the jobs that bring you joy. I hope healing can bring you joy one day.
I had that happen to me in a dawn trail. Savage, we were all dead except me and the healer. And so I was following the healer, but they decided to rescue me off the edge with them I laughed so hard.
Remember that when healing in a full party you have a co-healer. Let them pull some weight so you don’t run out of mana topping everyone off every single time.
I keep mania potions on my hotbar at all times. Preferrably the ones sold in the Chrystarium and the EW illsabard city hub where the Manderville forge is (I forget the name of the place). I pop lucid dreams almost everytime it comes off cooldown. And the in the higher level content there is a skill that makes the next skill cost no mp. I also keep it on my hotbar. A healer should never run out of mp, unless they died in which case they gotta build it back up, otherwise the healer should always have mp, and there are things in game to help that always be the case. My problem is I tend to go into DPS mode while on my healer and forget I'm the healer until something bad happens and I look around like "o.o"
Back in the day we had this thing called cleric stance that switches your healing stats to attack stats so you can properly do damage as a healer. This tested a healers reflexes from healing to dpsing and vice versa, which caused a discord on should healers dps. "But did you die though" was my go to while my party suffered panic attacks while their hp went down and I was still dpsing on cleric stance.
im not pro, but a White mage tip thats worked for me: layer your heal-over-time abilities(asylum, regen, medica2) and they will honestly do most of the work for you while you DPS the mobs/bosses. then you can use you instant cast spells like benediction afflatus solace, assize etc for quick burst healing when the party needs it. the cures(1-3) aren't as good for burst healing(due to them actually having cast times) but at lower levels its only real option. so just layer your healing over time effects and then DPS the bad guy as jocat says XD. also Holy is one of the best damage mitigators for mobs because its aoe and stuns them which gives your tank a window of not being damaged at all
A good tip is to read your tool tips, it will give you a good idea when to use certain actions. Also for manna gear matters, as it affects your stats. So if you're running out of manna check your piety score.
Really, if you run out of MP, the first thing you should do is check your skill usage. Gear is normalized. Higher I-level is always better than lower I-level, and even with zero, yes, _zero_ materia in your gear, you should be fine so long as you aren't horrendously under-geared. Even at minimum I-level for a dungeon, so long as the tank isn't also minimum I-level, you should not be running out of MP. If you are running out of MP because you're chain-dumping Cure 2/Benefic 2/Adlo/whatever, then it's usually because the tank doesn't know how to mitigate and is about as defensive as a wet paper bag. That or you have a pre-Corundum GNB.
If you’re running out of MP while keeping your GCD running, you are playing the job incorrectly. You are not hitting lucid on cooldown and you are over-using your GCD heals and not making appropriate use of you oGCD heals. Running out of MP is the game literally telling you that you’re playing wrong
@@SigmaStrain Not necessarily. I've run out of MP as WHM before, because a tank absolutely sucked at mitigation. Your oGCDs as a WHM are limited to: Tetra (which is weak and has a slow recharge), Bene (once every what, 3 minutes?) and Solace (requires a lily which only builds every 30 (or is it 45? been awhile) seconds. So, tank grabs everything before the wall immediately when the dungeon starts, stacks all of his mits at once, and you get maybe 1 lily, you use tetra, benison, and even bene, and... then what? All you have left, literally, is Cure 2. Also somewhat depends on how good the DPS is too, if you have awesome DPS that can burn the stuff down quick, not so much of a problem. If you have DPS that are undergeared and/or not sync, well. You'll quickly find yourself hitting the stun immunity on enemies so Holy won't help you, not that you'd have time to cast it, what with the tank losing 30%+ of his health every 3-4 seconds. And sure you can pop lucid, but under constant Cure 2 spam just to keep an idiot tank alive, you're going to outspend lucid.
My biggest tips for mana management (and these are really hard to get used to) as somebody who's healed lots of endgame content and struggled with the same thing. I'll specify to WHM but works for every healer: - Lucid Dreaming should be hit basically on cooldown (unless you're full then it's a waste, I normally hit it around 8000 mana after my opener and on cd from there does pretty good). - Utilize actions that give you mana! For WHM that's Assize and it should be hit on cd! Try not to hold it specifically for heals, hold your heals for assize if you have to (even if it leaves the party not full health, if you know you aren't taking damage before assize comes back up, just wait! This is also a useful tip to prevent overhealing). Assize is basically your whole burst, so any drifting of it is both a mana loss and a damage loss because you'll end up losing a usage if you drift too much. - Honestly the most important thing is the amount of healing you do. Try to rely mainly on your lillies and other ogcd heals and very little on gcd heals such as medica II or cure III, as these are HUGE mana drains and are what mainly cause mana issues. While it may seem like they should be and that it's the right thing to do, healers aren't designed to be gcd healing super frequently. Use thin air for EVERY gcd heal you do and any raise, and if you're out of thin airs you probably could have cut out a heal somewhere (in a perfect setting). In most fights, your resources and the occasional party regen should be more then enough to keep everyone alive without too much worry! - Piety! Depending on the gear you're using you might struggle with mana more, especially if you aren't the most optimized on overhealing. Most sets are min-pi, meaning you have little to no piety pieces. Piety increases your mana regeneration, so if you're struggling with mana management, the best thing you can do is try to get a couple pieces that have piety as a stat. I'd also recommend bringing some ethers with you if you're progging! It's a great way to get a solid amount of mana back, like if you die or if you had to rez a bunch of people (I have just learned that you are on ARR, and I've gotta say if you think you're bad at healing/a class I can guarantee it has nothing to do with you! I don't think any of the classes feel good at or below level 50, and healing is particularly tricky because you have no resources to use. I'm sure you're doing a great job, and honestly don't worry too much about optimization or being "good" until you get higher level. I know I wasn't very good at healing until I got higher level. Also a lot of the healer god complex comes from higher level content, you'll understand one day when you move past ARR!)
I got hit with 3 vuln stacks by an AOE as white mage and timed benediction so well that even in my clips you dont even see my hp drop. Thats when my god complex kicked in as healer LOL
Yeah as a White Mage, I've had to learn this too, can't be afraid to pop those Mana regens a bit sooner. If you can top yourself off and have a full MP bar, you'll have plenty of time to let their cooldowns run out to use them again. Also learning which of your skills cost the most and popping Thin Air before so it cost nothing, which saves you even more MP lol.
Use Lucid Dreaming on cooldown. Just weave it in anytime you can. The general rule of thumb is to use it when you get under 8k, but honestly it's free. Just use it all the time. Use Thin Air for raises when you can, and for things like Cure 3 if you don't have any lilies (or you're below the level of Afflatus Rapture). And grab some HQ MP potions and put them on your hotbar somewhere out of the way. If things get really crazy, or if you die yourself.... pop a potion. It's the first thing I do if I die, and hit Lucid as soon as it's up, and I'm right back in the comfy zone.
All-rounder player here (yes i know all jobs) it is fine if you overheal during your beginning playthrough, ARR healing is hard because you don't have that many tools to use but also the easiest like in between since you, probably only need to throw some regen during boss Auto and the tank HP can slowly go up, that is if the tank knows what they're doing. DPSing while healing is really mandatory only at later Extremes and savages because the boss has an enrage timer, at dungeon is a good time to practice where to find the balance and manage the MP since FF14 healing you need to manage the MP a lot, and can't just spam Cure II or Medica II and res everyone forever.
My motto is "slap a regen on the dps and tank and keep dps'n" cause sometimes you can have faith in the party since most have their own heals or mitigation
I'm a tank main and I've spent the last few months picking up healer because both of my friends are DPS players and they want my queue privilege. The worst thing about healing is bad tanks. No tank stance, no mitigation rotation, not using their AoE's to maintain aggro, the works. When they blame me for not healing enough, I can point out that they have mitigations for their hot bar they haven't been using, including invulns at 50 and above. The absolute easiest rotation for trash pulls is available to everyone at 50 and people don't realize they can stack mits so I can DPS (unless I'm SGE because I'm going to DPS anyway).
Hi there, healer main and Penta legend here, I've watched your suffering as a healer video and have come across this video and I can give you some advice regarding this. Firstly Jocat video is a little bit outdated as it was made when Shadowbringers was current (hence why he doesnt go into detail about sage since it had not been released yet) so his comment about sticking to the tank and that healing generates aggro is wrong by today's standards. Healing no longer generates enmity so you can prepop heals and be fine. Secondly regarding your MP as others have noted you should pop lucid dreaming but you should cut down on GCD heals (cure 2, medica 2, medica etc.). This isn't a whole "cut down heals to deal dmg" thing a huge reason as to why this is advised is because GCD healing is very expensive even a simple regen costs more than your standard damage spell. Watching from your suffering as a healer vid you were constantly throwing cure 2s which is heavily draining on the mp. It's fine to use these abilities when necessary but you shouldn't be reliant on them. Thirdly and this is the big one remember your ABCs (Always Be Casting) the reason healers should do damage is under this notion that you should always be doing something, obviously if you're afraid someone is going to die start healing but once that is done go back to damaging. You always want to keep the GCD rolling because this is how you can be productive. A lot of the times in your extreme video you just stand there and wait for damage to happen which is a big no no. Fourthly I couldn't really tell since you're mostly targeting party members but you should keep your dot (damage over time) up at all times. At this level it should be Aero, even if you're worried about damaging at least keep this up it deals damage to the boss and lasts 30 seconds, you should always be trying to apply this every 30 seconds. Sorry if this comes off as overly critical, healing in this game has many I guess "opinions" on how to play compared to other classes and can lead to a lot of misinformation and bad habits for newer players, so I hope this information in some way can alleviate that.
I feel like the dps thing is just practice. You eventually get an intuitive sense for how low you can go before healing, and just dps the rest of the time. You can learn the icons for the tanks' mits and watch their timers, so you know whether or not they're about to potentially become squishy on a trash pull. In a dungeon, given normal dps, the second pull after a boss is often harder than the first because everyone CDs are up in the first pull, so plan accordingly. All that said, I do occasionally lose a game of heal chicken and kill the tank, but, hey, that's what swiftcast-rez is for. :)
I used to have use training wheels to dps and heal at the same time. I had to use target of target macros for my dps spells and would just keep the tank targeted so I could heal them at a moments notice and could do some dps. Macros aren't ideal by any means but it helped me get more comfortable with dpsing and healing.
7:52 During my brief time playing WHM I feel this, I also never had that god complex, my mind state when playing Healer is me trying to atone for my sins. Like even if the Tank dies because we're on Stone Vigil and they run out of mits I still blame myself 100% of the time.
Healer 90 on all Classes & Pve Mentor: - (Yes, ppl shit on me) :/ Regen classes: - White mage Astrologian Technically Sage also, due to aoe heals Barrier/Shield Healers: - Scholar Sage The video above was done for sattire, if your a healer or knew of it then you'd get the referance. My opinion, each varies in difficulty starting with White mage 1 - The main starter class for all healers, cure 2 is your main heal upto lv.52 and then you get instance heals.. White mage later on is based on instant heals and reactional heals. This class is also best for endgame content, as its easy to use and keep an eye on the field with if your learning say an extreme, savage or ultimate. Scholar 2 - Barrier shield healer - super strong shields, good passive healing from your fairy in low end content so you can focus on dps, fun aoe damage; The fun class basically. You see a scholar its because he hates white mage and wants more fun. Astrologian 3 - The badass class, the flex-omoji card dealer, It's tricky to be a critical thinker under endgame content with this but if you give it alot of practise then you will be a yugioh champion too with heavy support from card draw to do certain massive combos like aoe - heal+dmg & dots; with low instant heals but massive regen capabilities. Sage 4 - Probably the most diffucult healer class to main in endgame content simply because if the shields break, you gotta rely on EVERY regen spell you have to top everyone off to then place more shields, The Sage’s utility skills are all about your current situation. For the most part, you want to use a spell when you have access to it, such as the case with Toxikon II for max damage and healing possibilities. If you know that a raid-wide hit is about to happen, Zoe, Kerachole, Physis II, Holos, and Panhaima are going to be your best friends. my fav and go to is astro & sage. I personally think astro is the upgraded version of white mage and scholar has its upgrade into sage.
Literally don't worry about it. FFXIV is one of those games where only when all the planets are aligned, you'll have at worst a 10% chance to run into someone actually getting mad; and that's because they were a dick anyways and ran into the fight while the sprout was still watching the cutscene.
For up keep on mana my FC leader when I first started doing ex's and savages told me that lucid dreaming should always be on cool down ideally. You might also wanna check your skills to see which ones might give you mp back and get comfy using them for mp. If you still need more you can technically meld piety onto your gear to increase your mp regeneration rate but, that's generally not the bis for high level raiding gear. If you know someone who is talented as a tank try healing some stormblood dungeons. You can get some really good practice in them for doing more complicated healing as those dungeons allow for bigger pulls and the tank to invuln. Also, benediction is your friend as a whm. You can just watch the HP go down with glee when you have it up since that is a full hp heal. As you get more comfy healing you start realizing you can heal/shield less and the more people who know the fight the more damage you can do and the less healing you have to worry about. There's a huge difference in the amount of shielding/healing I do when my group and I don't know the fight versus when we do.
4:40 hot take, the healers ability to keep up with the tank is more so on the tank than it is the healer. Like yea be aware of your surroundings and where every body is but only one healer has movement utility, and the tank is the job that determines the pace of the dungeon, so if they’re leaping into the fray with a gap closer and running around the corner, while the healer is panting trying to keep up with sprint on cooldown, they might as well be playing genii in overwatch spamming I need healing behind enemy lines.
I wouldnt worry too much about dpsing AND healing AND optimizations and all that stuff. The early game is there to teach you how the game works, so use it: learn. The only way a vet player would be disappointed is if you werent trying or you were being toxic. The worst thing you can do is to take someone's help/suggestions and throw it back in their face. Literally take the time to learn now so you will enjoy later. Even if it means failing a few times. Everything builds off what you learn in the early game, and most higher level players know that and will help you.
if someone dies in this game, 99% of the time it's their fault and not the healer's. Also some of his stuff is more applicable to end game (running out of mana for instance, you have more mana management later.
If you're ever insecure about healing, play with a friend that's a good tank and go through dungeons. Learning to heal a tank doing wall to wall pulls is the fastest way to get better because it's forcing you to get better. Whm is good as a beginning support. Scholar is still really good, the shields are top tier. Astro WAS a lot harder than it is now, but it's been baby-fied and is pretty easy with practice! .... I don't like Sage... BUT sage glams are great :D (I'm going to talk about Whm since you say you play Whm) Whm is really good at wall to wall pulls once you get the cast Holy because you can cast Holy, heal the tank, cast Holy, and go back and forth. Holy stuns all of them so it's good to get the fast heal in!
The god complex kicks in when you do get a handle on most or all aspects of how the fight works and you know exactly how much damage people SHOULD be taking and when they are dying to not avoiding other damage. When you and you alone know that without your intervention that person would have died 10x but no, they go on their merry way never giving a second thought to the extra work they created for someone else by doing a poor job of moving out of the bad. When the number of times increases where you finish a duty and your back feels tired from carrying the others kicking and screaming to the end against their best efforts to get their HP to hit zero.
7:51 i don't think highly of myself, but when i play healer i suddenly turn into the cockiest person on the planet. so i can tell the god complex is real, but i like it. also it's only here whenever i play healer so, i think it's not that big a deal.
A trap I see a lot of new healers fall into is the healing trap, when you heal a lot you burn through your MP really fast. Once you get used to DPSing you will find you don't spend as much MP. As an example Cure 2 is 10% [1000MP] of your pool for only 800 potency compared to Regen at 4% [400MP] of your pool for 1500 potency. So you can mix in 1.5 damage spells extra whilst still healing with Regen. If you spam a few Cure 2 casts you'll be dry in no time at all. Regens are busted in this game. For dungeon pulls by simply using a Regen on Tank along with OGCD healing they should be fine if they are doing their job right.
Be aware that people will give you healing advice based on the type of content they do. In DF, there will be people learning the game, learning a new job, sprouts & returners- Keep them up & playing. It's high end content that is designed with healer DPS in mind, not story dungeons and trials. Expect to help people on their leveling journeys, not min max a run. It's infuriating to see a sprout left for dead on the floor during a msq trial, knowing they quested for days to get there, and that they were the reason for the bonus tome rewards. Point is, I think your stance is just fine for the current content you do👍
9:44 that’s EXACTLY what I said when I started healing. All it takes is consistency and you’ll eventually get it. Everyone has to suck before they can *git gud*
In your defense. Low level White Mage SUCKS even at 50 it lacks most of its tools and the only insta heal kt has is Bene which has a longass cooldown. Scholar can practically do ARR afk and WHM has too sweat and calculate if the cast time for their next GCD heal will be fast enough before the tank dies.
I feel about tanking the same way you feel about healing. But hey, you know what? It's all about practice and whether or not you actually enjoy the job. :D
My experience as a healer is that since I'm watching the party more than the encounter, I see just how bad all my friends are. Seeing people go from full to dead and just thinking, "Bro, what did you even DO?"
Yeah it's been weird. I've mained a Healer for YEARS without even really messing with any of the other classes. Then after the Endwalker MSQ, I finally took the time to max out some others. It's so weird to going years where the thing you look at the most is the Party's HP bars, to playing a DPS and almost never even having to look there anymore lol.
lol, its an awesome video. a tank that doesn't use mitigation is shitty. but you're doing good! keep working on it. we still need to run stuff together. I did some dungeons with my wife the other night. my wife asked how is it to heal her or the other dps? I said. I don't know, I haven't healed once.
Don't worry too much about the dps honestly, should you do it if able, yes, but "keep the party alive" is a good priority. If you cleared an EX that was synced, you are doing fine.
It's not so much a god complex as it is you eventually reaching a point where you are quite literally playing with the lives of your teammates. The whole "But are you dead?" and "1 HP is still more then 0 HP" meme become the main focus of healers rather then "gotta keep everyone at 100%". By focusing on the formers rather then the latter you learn to mix in your dps spells but also open yourself up. Giving you time to learn fight mechanics, timing/pacing of mechanics and watching aoes and noticing when a party member might be at fault rather then you missing a heal. By playing more in line with this style, you gain a much better grasp of what damage actually does to a party and what you can get away with. Rather then focusing on keeping white bars full, you are actively playing against a growing black bar. This can teach you efficiency. For one it will teach just how much 400 or 800 potency can actually heal for. Rather then having to spam a couple of abilities to heal everyone, you learn that like a Cure 3 does this much. Or a quick Medica 2 with another heal can do this much this fast. Or when to use one of your other healers with a longer cooldown because casting Cure 6 times seems a bit much. All this leads back to you being able to dps as healer. Getting back to that point where the only thing left to do is dps while thinking when the next big hits are coming in. Giving you time so that if or when a dps takes unnecessary damage, you can get them back up or back to safe levels. Eventually pushing you heal or combo faster so you can get back to the status quo of the healer also dpsing.
A lot of damage in FFXIV is predictable. Bosses tend to follow a script and don't deviate from it, with a few exceptions. This means that, as you learn the fight, you'll know that following a mechanic you have x seconds before the party or tank will take damage again. Knowing this means you can adjust the amount of healing you need to output to be ready for the next hit, leaving time to DPS. Healing become unpredictable when people take damage from sources you don't expect them to take damage from like avoidable AoEs or the party failing a mechanic. Just know that sometimes people will die because you actually didn't heal enough, you're learning, and sometimes its because they had too many vuln stacks and no amount of healing/barrier was gonna save them from getting one-shot. It's a learning experience on all sides.
Best healing advice is keep party wide regens up at all times help soo much also use lucid dreaming abit earlier than you might think you need to And yes high level healers have god complexes cause at high level you have sooo many healing buttons Try other healers they might click more than white mage does for you
You use lucid on cooldown. And having regen up at all times is a literal waste of MP. You need to proactively map out your healing cooldowns throughout the course of a fight and sparingly use GCDs. Your advice is terrible, frankly
@SigmaStrain for arr content it's not terrible cause you don't have alot of ogcds on white mage and if your new to healing and unsure when is the best times to do certain things keeping a regen up and dpsing most the other time on white mage isn't a terrible idea. now in later content yea we have like so many other buttons but in arr that's kind of how you have to play till you get more buttons on white mage
I would agree that it's not the best advice imo. Pure healers, especially WHM, are almost entirely reactionary. It's the same regardless of higher or lower levels, if you aren't sure the best time to utilize stuff just throw out a regen/heal after people take damage and it'll handle most things. Regens don't last anywhere near long enough to keep them up constantly on the whole party, throwing out a gcd heal every 15s is a waste as most of the time you won't be taking damage every 15 seconds, and 4 gcd heals a minute will make you run out of mana close to instantly @@crossdaboss8914
Agreed with other healers maybe clicking better. I tried white mage, got it to 60-ish and just wasn't feeling it. Put off healing for a while until i got scholar.. Scholar clicked with me 100% and I finished endwalker as a scholar
Pro tips: Use lucid dreaming at 7k or less mana Generaly speaking, if someone is above 50 percent they are going to be fine. There are exceptions to this, obviously, but for the most part 50 percent is fine Use OGCD abilities before OCD ones, weaving them in between your DPS casts. Everyone has them - they don't exist for emergencies, they exist to help you heal while not losing DPS It literally doesn't matter if people die. Worst case scenario, there is a 1 min walk before everyone is ready to try again. Losing is fun, so don't be afraid to try some risky stratagies and see how close you can get to the limit without dieing!
Use lucid at like 66% Mana it's cd is low. Learn the fight for times where natural Regen can do your job for you so your not using heal spells that consume Mana. Use assize for DPS not healing. I actually get grumpy if I have to use medicas or cure 1-3
As long as you clear the content, you're doing fine. There's always a slider from best to worst and as long as you're somewhere in the middle, that's "good enough". Now, if you want to move onto Savage/Extremes, then yes, you'll need to up your game. But for Duty Finder, there's a lot of room for error, and there's lots of opportunities to learn. I wouldn't worry so much about the nuaces and intricacies unless you're planning on getting into high-end content, but then if you were in high-end content, then surely you would have known this stuff already. You don't need to be weaving and squeezing every last DPS out in a fricken 4man or somecrap, it's just not necessary. I find that stressing overmuch about perfect play ruins the fun of the more casual content of the game. EDIT: Heck, whenever I play Paladin sometimes I _enjoy_ when a healer dies early in a boss fight, gives me an opportunity to flex how awesome I am when I'm able to solo the rest of it after the DPS inevitably die.
A few things about healing: * it’s kind of harder to sync down to lower levels. You get used to dps-ing and using off globals to heal. But alot of those aren’t there at 50 and below. *the worse your team is, the harder it is to heal. Packs not dying fast, tanks taking massive damage…. You’re stuck with the pressure of compensating. *the God complex might kick in when you realize that you rez someone and they just go splat 5 seconds later. Do that 1-2 more times and then start to rez them only if you have the bandwidth or feel like it.
MP management gets easier the higher level you are. My recommendation is to always use Lucid Dreaming when MP is about 80-85 %, or on cooldown. Regen is also King, so try to always have the AOE regen on everyone, + tank also gets the singel target one. Usually there is less spot healing then.
People don't really rage in this game. You are working through trauma. For WHM the note about never running out of MP has some facets to it. 1. keep lucid dream on cooldown 2. pointless overuse of aoe heals will burn through your MP. If someone is eating aoe's like cookies nothing you do will save them as the vuln stacks... stack. Don't feel pressured to save em. 3. at lvl 52 you get an ability that regains mp, heals everyone, does damage, and has no cast time. keep it on cooldown. 4. even later you get heals that cost no mp AND a buff that eliminates mp cost for a time on everything. WHM should generally never run out of MP if you are pushing your mp buttons.
Whm i love its arr stun mage and insta heals on tanks . Aoe regen is for pt after tank remember his aoe combo, as tank have 1hp oh crap button , take note when tank pop sprint , it usually means i am going pull half the dungeon , insta heals are just band Aid plaster for the tanks booboo. Love tos holy spam as stunned mobs cant attack so tank dont get hit. he can self heal himself for the odd mob resisting holy. 2/3 of the time as whm is stun mage time whoohoo if any die then tell em they suck. And yes getting rescued into an aoe during ARR seem to be healers moment of clarity yes i am a GOD in ff14. and dont you ever forget it mhua hahahaha. Think everybody have been 1 shot like that even healers rescue other healers into a boss aoe ..... Have you achieved Godhood yet? if yes then you doing your job correct.
you are on your anime healer phase yet... once you gain experience enough you will become a mmo healer like josh; ua-cam.com/video/2-saUDoiuWc/v-deo.html
Because a lot of animation type studios are run by multiple people and at the time of filming this I was given the video blindly and knew nothing about his channel. Why are you upset?
Why did you keep your backgrounds music on when the video is playing? Why is it that, when the "camera" is focused on you and only you, the screen is always shaking slightly, as if you have to constantly jostle me to keep my attention?
It is not your job to keep up with the tank. If the idiot tank wants speed off and LOS your heals, let them die. They obviously do not want to be healed. Not every run needs to set the new speed run record time.
There will come a time when you get trolled by the tank or the dps, even if most players are not like that, the odds are you will come across idiots. In roulette dungeons, if dps gets themselves killed it is their own damn fault. If they pull before the tank, let them die, the last thing you want to do is heal them and now you the focus of all the angry monsters. If the tank wants to pull everything whether the tank is geared enough or has enough cool downs or abilities, let them die they earned their own suicidal end. The tanks need to learn that just as they can try to force a speed run you can play limbo with their hp, as in how low you can get it, and how many times you get the dead just as all the mobs are dead, and you would show them how you optimized your dps at their expense. This is how you get to show you some respect and that your are more than just an hp battery for them to abuse.
Literally to play WHM you must forget about that you have mana. Amost all of your healing skills cost no mana to be used. Mana Eaters: Medica I and II Cure II and III Raise. Other than that, all of your massive healing spells cost no mana, at all. (Of course, considering you're in lv 80-90). Once you get a hold of Thin Air, everytime that you must cast Medica II or Cure III, you might use it to nullify that mana cost. About Damage, WHM have, as soon as I know, one of the most poweful spells in game, Afflatus Misery, that deal one thousand fucking and three hundred fucking magic potency. Literally not even BLM, which is the chaotic mage of "eksuporozion" can deal without a combo. Simply as it is. BUT you need to spend your white lillies into Afflatus Solace and Raputures three times. Your non mana eaters are: - Asylum (CD:90s) Damage reduction of 10% + lesser regen, good for slow paced damage. - Assize (CD: 45s) Heal + Damage, good on Pulls. - Tetragrammaton (CD: 60s) Chunky heal. - Afflatus Solace and Rapture. Nice and your primary healing spells once you get 72. Other thing, you're healing supportive skills are very important. Benediction (CD: 180s) The chunkiest healing, although situational. - Thin Air (CD:60s) Important, it has 2 charges before entering in CD, so it's very important to spend it quite focused. - Temperance (CD:120s) just as much situational as Benediction, Temperance is a healing augmentation and damage reduction to your party, use carefully. If you manage to work with it and understand it how WHM works properly, mana ain't a problem, not at all. If you don't... Well, You can always get to be a SGE.
Honestly if you let people die and the whole party wipes 90% of the people in this game will just say "welp that sucks, let's try that again" (or say nothing at all). So if you'd like some advice, learn to let people die. It will teach you where your limit is (also lower your healer anxiety). Experience is the best teacher and you'll get better as you go!
That or they leave the instance.
Letting people almost die then healing them up is a great serotonin boost lmfao
Been playing for 10 years, the only people patient enough to sit through multiple wipes are veteran players.
New players will just drop into wow brain and leave or have a little rage.
Wrong, don't let them die, let them get low ONCE you are comfortable.
You can pull back the healing one you're comfortable over healing
Indeed. If they perish they perish. Worst case scenario you reset and try again. Better case you res them and move on. Dont be hard on yourself.
I have been healing for years now and Used to be in an fc with a lot of new players and healer anxiety is real. Once you realise that if they die, you can just res them. And if you didnt manage to rez then you just reset. On eu and jp servers no one ever makes a fuss about it. Also keep in mind that if another player dies cause they derp and stand in an aoe, and u couldnt heal in time. Thats on them. Not you.
The god complex starts kicking in when you realise it is not ur fault when they make mistakes and die BUT YOU HAVE THE POWER TO SAVE THE PARTY. Use ur godcomplex for u.
(Also the fact that ensuring ur survival in a party, is probably more important then saving the dps or tank that made the same mistake. If u live, then u can res them. If they live but u dont. Welp thats rip)
5:21 (The MP skills he's talking about are level 56 & 58. You do not have these in ARR content)
God complex comes in after you get comfortable with your job and have the extra attention to look up and see how much avoidable damage everyone takes ^_^;
I remembered the first time that someone died while I was the healer. I was so stressed out. BUT THEY LITERALLY SAID: “sorry, my bad”. I was baffled, confused and shocked. It turns out in FFXIV healing worked so differently than I was used to. After three years playing this game, and all healers at lvl 90, I can say that you have and absurd amount of tools to keep everyone alive. So, don’t freak out, just keep an eye on everyone from time to time, and prepare to spam the same button for 15 mins in a row 🥹. Most of the time people will die for their own fault, and there will be nothing you could have done to save them. So just raised them and keep spamming that button
Also the flexible UI FF14 has, you can have 3 different setups saved and there are macros around for switching the UI as you switch job ... using this you can have for example one GUI for each role ..... or just a separate UI for the role that is Harderst for you where you change what Information is emphatizesd to make thing easier for you
It's actually somewhat expected to have some MP issues in level 50 content. WHM doesn't really have many options for free healing and MP regen in ARR.
A lot of the good stuff is in heavensward. Between level 52 and 60 you get 2 single target heals and an aoe healing bubble that cost no MP, an ability that restores some MP while doing aoe damage and healing, and an ability that makes your next spell cost zero MP.
So I'd say it's only an issue if you're running out of MP in level 60 and above content.
That makes sense! Excited to further my healing journey
To me the hardest part of healing is getting used to quickly and accurately switching between targets. Depending on what jobs you play, you may never have had to target a party member mid fight, and it takes some practice to figure out what's most comfortable that allows you to also keep your gcd running and do mechanics.
one thing I can suggest if you are playing on keyboard is pressing T (do not remember if its the default keybind for it) switches between the target your target is targetting. so if you need to heal the tank you can press T, then heal and then T again to switch back to the enemy your tank is targetting.
Other keys you could use are the F2-F8 keys (F1 targets you) to switch between party members.
Also, Shift+F sets the current target you are targetting as your "Focus Target", which you can then target by pressing F10 (suggest changing this, I have "Set/Clear Focus Target as Shift+< and "Target Focus Target" as
F2, tab to boss, f2
It's one of those things that's actually easier on controller. The little list on the left side of the screen is very friendly for that.
His videos are hilarious, and I still go back to watch them occasionally.
You should see his video on how it took him 300+ hours to love FFXIV. Gives a real perspective on some things in the game imo.
Jocat is a lovely person. It's weird to think that he did this series, but I'm so glad he did lol.
Honestly I think it's BECAUSE he's such a an amazing character that he could do these kinds of videos. Otherwise he wouldn't be able to take a joke himself.
I know a former WoW healer who switched to healing in FFXIV. I've healed rarely in WoW, but never in XIV, but I want to give it a try. I asked him what do I need to know about healing in FFXIV and how it differs from WoW.
First, he said, "forget keeping people topped off. This isn't WoW, your responsiblity is to keep them alive, and their responsibility is to not be an idiot and learn how their support abilities work."
Second, he recommended I watch JoCat's video.🤣
For MP economy on WHM:
>Keep Lucid Dreaming on cooldown.
>Keep Assize on cooldown. Even if it won't heal anything (still does damage and gives you MP).
>Always be spending your lilies. If you need to heal and you have a lily, use it. If your lilies are about to cap, spend one (even if it's complete overheal). Use your blood lily after you get it but before you spend the next lily. That's 4 spells every minute you're not spending MP on.
>Don't let your Thin Air charges cap. Keep one in your back pocket to use on something that costs a lot of MP (Raise, Cure III), but if you're about to hit that 2nd charge spend one on a Glare or something.
Getting in the habit of doing all that will ensure you basically never run out of MP.
remember warrior don*t want heals, cause they are the holy trinity a one man army. Also paladin only needs some heals cause he has a lot of cd's.
The "God complex" comes with you starting to feel like you are doing good healing XD
You just unleashed a demon from the shadow that you will never get rid of... Until you watch the rest of the FFXIV crap guides so enjoy that future lol
How to keep up with tank: SAVE SPRINT TILL AFTER THE TANK USES IT
you don't need to use it beforehand, YOU DON'T
I do NOT feel the god complex when I play astro. I'm constantly trying to juggle matching my card pulls with keeping everyone alive. In fact, last time I ran Aurum Vale, I actually died during the final boss - but I got everyone far enough that they finished it!
Healing the DF roulette dungeon is very different from healing higher difficulty content like an level appropriate extreme. Do not confuse one for the other and the people and expectations you'll encounter will show just how different that is.
White mage, like Jocat said, is the most straightforward healer job. This makes it best for new healers trying to learn, because roughly 75% of your spells/abilities do SOME kind of healing. If you’re burning through 80% of your mp from one mob pull, it should be because tank pulled the entire dungeon at once.
I'm the healer who became one out of spite. Too many times have I been in a wipe during regular content that would have been avoided by the healer rando not being asleep at the keyboard, so I became one myself so I never have to experience that again.
about a year ago they reduced mp costs of a bunch of skills it use to be a much bigger problem but now the only time I have to worry about it is when soloing hoh bosses or after reviving a few people
Honestly the best rules for healing:
1) Keep gear up to date, your weapon and main stat affects how much you heal.
2) always keep your mana regen on cooldown during fights and mob pulls.
3) the DPS hold the most responsibility on keeping themselves healthy by not taking avoidable damage
4) Your tank holds responsibility by making sure they rotate their defenses properly.
5) you are not responsible for 4&5, if you need to critically heal do so to mitigate against a wipe.
6) Learn your ABC's always be casting. As a white mage 90% of all your Global Cooldowns should be focused towards damage.
7) HOLY is your best damage mitigation, it gives a stun for 7 seconds, 5 seconds, and 3 seconds (adds will build up stun immunity) so if you need to stun a mob do so, and alternate so you can keep the stuns going (unless the DPS is really good...then just burn em all with Holy fire).
8) White Mage specificially gains a lot of its off globals at 52 and going forward. You'd need to cast heals far less.
9) Lilies proc every 30 seconds, so always make sure you're not capped but at the same time if there's no damage going out dont waste them either.
10). Learning how to heal minimally and efficiently is the best goal for any healer. The less heals you have to throw out means you'd have more time to do damge.
11) always heal the unavoidable damage.
Healer bad habits.
White Mage bad habits
100% HP andy....always casting medica/cure 2 to spot off 2% of HP missing.
The Panic healer. Spamming cure and Cure 3 to heal even when there's no damage.
The Cure 2 Proc enthusast. Spamming Cure 1 to proc Free Cure. Its a trap...never do it.
General healer bad habits.
Shielding after damage goes out.
Improper use of mitigation tools to heal a party.
Not using mitigation tools to heal and reduce damage to party.
The Damage Bot, 100% damage, not healing when need to or shielding before damage going out.
The optimal goal is to understand in the game what is avoidable and what isnt avoidable damage. Then planning out exactly what skills need to be where so you can push damage. As always more damage = more future mitigation.
I love Jocat's videos! You should check out some of his other guides too, just so you realise he is the same about all the jobs. You might feel better and less called out (hugs) In my experience the best way to get a bit more comfortable with healing is to keep healing. I started on White Mage and overlevelled so severely in ARR that I was level 60 by the time I got to HW because I kept jumping into roulettes for practice. maybe run alliance raids on healer, that way, you're one of two healers in your party, and there are two other full parties, the pressure is just a little less, and once you know the fights, you get to just deal with the incidental unexected things. It sharpens you up, and will help you find your buttons. As you level up white mage you gain a lot of useful skills, low level white mage can be a challenge, especially with MP management, just don't forget to lucid dreaming, and applying your dot and regen. Another good way to gain some confidence is to play healer with friends. That way you know they're not going to rage if you make honest miscalculations. I believe in you, but please play the jobs that bring you joy. I hope healing can bring you joy one day.
I had that happen to me in a dawn trail. Savage, we were all dead except me and the healer. And so I was following the healer, but they decided to rescue me off the edge with them I laughed so hard.
Remember that when healing in a full party you have a co-healer. Let them pull some weight so you don’t run out of mana topping everyone off every single time.
2:55 thats why you have swiftcast+rrvive either macroed together or atthe least very close to eachother on the bars.
I keep mania potions on my hotbar at all times. Preferrably the ones sold in the Chrystarium and the EW illsabard city hub where the Manderville forge is (I forget the name of the place).
I pop lucid dreams almost everytime it comes off cooldown.
And the in the higher level content there is a skill that makes the next skill cost no mp. I also keep it on my hotbar.
A healer should never run out of mp, unless they died in which case they gotta build it back up, otherwise the healer should always have mp, and there are things in game to help that always be the case.
My problem is I tend to go into DPS mode while on my healer and forget I'm the healer until something bad happens and I look around like "o.o"
Back in the day we had this thing called cleric stance that switches your healing stats to attack stats so you can properly do damage as a healer. This tested a healers reflexes from healing to dpsing and vice versa, which caused a discord on should healers dps.
"But did you die though" was my go to while my party suffered panic attacks while their hp went down and I was still dpsing on cleric stance.
im not pro, but a White mage tip thats worked for me: layer your heal-over-time abilities(asylum, regen, medica2) and they will honestly do most of the work for you while you DPS the mobs/bosses. then you can use you instant cast spells like benediction afflatus solace, assize etc for quick burst healing when the party needs it. the cures(1-3) aren't as good for burst healing(due to them actually having cast times) but at lower levels its only real option. so just layer your healing over time effects and then DPS the bad guy as jocat says XD. also Holy is one of the best damage mitigators for mobs because its aoe and stuns them which gives your tank a window of not being damaged at all
A good tip is to read your tool tips, it will give you a good idea when to use certain actions. Also for manna gear matters, as it affects your stats. So if you're running out of manna check your piety score.
Really, if you run out of MP, the first thing you should do is check your skill usage. Gear is normalized. Higher I-level is always better than lower I-level, and even with zero, yes, _zero_ materia in your gear, you should be fine so long as you aren't horrendously under-geared. Even at minimum I-level for a dungeon, so long as the tank isn't also minimum I-level, you should not be running out of MP. If you are running out of MP because you're chain-dumping Cure 2/Benefic 2/Adlo/whatever, then it's usually because the tank doesn't know how to mitigate and is about as defensive as a wet paper bag. That or you have a pre-Corundum GNB.
If you’re running out of MP while keeping your GCD running, you are playing the job incorrectly. You are not hitting lucid on cooldown and you are over-using your GCD heals and not making appropriate use of you oGCD heals.
Running out of MP is the game literally telling you that you’re playing wrong
@@SigmaStrain Not necessarily. I've run out of MP as WHM before, because a tank absolutely sucked at mitigation. Your oGCDs as a WHM are limited to: Tetra (which is weak and has a slow recharge), Bene (once every what, 3 minutes?) and Solace (requires a lily which only builds every 30 (or is it 45? been awhile) seconds. So, tank grabs everything before the wall immediately when the dungeon starts, stacks all of his mits at once, and you get maybe 1 lily, you use tetra, benison, and even bene, and... then what? All you have left, literally, is Cure 2.
Also somewhat depends on how good the DPS is too, if you have awesome DPS that can burn the stuff down quick, not so much of a problem. If you have DPS that are undergeared and/or not sync, well. You'll quickly find yourself hitting the stun immunity on enemies so Holy won't help you, not that you'd have time to cast it, what with the tank losing 30%+ of his health every 3-4 seconds. And sure you can pop lucid, but under constant Cure 2 spam just to keep an idiot tank alive, you're going to outspend lucid.
My biggest tips for mana management (and these are really hard to get used to) as somebody who's healed lots of endgame content and struggled with the same thing. I'll specify to WHM but works for every healer:
- Lucid Dreaming should be hit basically on cooldown (unless you're full then it's a waste, I normally hit it around 8000 mana after my opener and on cd from there does pretty good).
- Utilize actions that give you mana! For WHM that's Assize and it should be hit on cd! Try not to hold it specifically for heals, hold your heals for assize if you have to (even if it leaves the party not full health, if you know you aren't taking damage before assize comes back up, just wait! This is also a useful tip to prevent overhealing). Assize is basically your whole burst, so any drifting of it is both a mana loss and a damage loss because you'll end up losing a usage if you drift too much.
- Honestly the most important thing is the amount of healing you do. Try to rely mainly on your lillies and other ogcd heals and very little on gcd heals such as medica II or cure III, as these are HUGE mana drains and are what mainly cause mana issues. While it may seem like they should be and that it's the right thing to do, healers aren't designed to be gcd healing super frequently. Use thin air for EVERY gcd heal you do and any raise, and if you're out of thin airs you probably could have cut out a heal somewhere (in a perfect setting). In most fights, your resources and the occasional party regen should be more then enough to keep everyone alive without too much worry!
- Piety! Depending on the gear you're using you might struggle with mana more, especially if you aren't the most optimized on overhealing. Most sets are min-pi, meaning you have little to no piety pieces. Piety increases your mana regeneration, so if you're struggling with mana management, the best thing you can do is try to get a couple pieces that have piety as a stat. I'd also recommend bringing some ethers with you if you're progging! It's a great way to get a solid amount of mana back, like if you die or if you had to rez a bunch of people
(I have just learned that you are on ARR, and I've gotta say if you think you're bad at healing/a class I can guarantee it has nothing to do with you! I don't think any of the classes feel good at or below level 50, and healing is particularly tricky because you have no resources to use. I'm sure you're doing a great job, and honestly don't worry too much about optimization or being "good" until you get higher level. I know I wasn't very good at healing until I got higher level. Also a lot of the healer god complex comes from higher level content, you'll understand one day when you move past ARR!)
Healing, like anything else is a skill that will come with time and experience. You're doing fine.
I got hit with 3 vuln stacks by an AOE as white mage and timed benediction so well that even in my clips you dont even see my hp drop. Thats when my god complex kicked in as healer LOL
Incredible job 🫡
Yeah as a White Mage, I've had to learn this too, can't be afraid to pop those Mana regens a bit sooner. If you can top yourself off and have a full MP bar, you'll have plenty of time to let their cooldowns run out to use them again. Also learning which of your skills cost the most and popping Thin Air before so it cost nothing, which saves you even more MP lol.
Use Lucid Dreaming on cooldown. Just weave it in anytime you can. The general rule of thumb is to use it when you get under 8k, but honestly it's free. Just use it all the time.
Use Thin Air for raises when you can, and for things like Cure 3 if you don't have any lilies (or you're below the level of Afflatus Rapture).
And grab some HQ MP potions and put them on your hotbar somewhere out of the way. If things get really crazy, or if you die yourself.... pop a potion. It's the first thing I do if I die, and hit Lucid as soon as it's up, and I'm right back in the comfy zone.
All-rounder player here (yes i know all jobs)
it is fine if you overheal during your beginning playthrough, ARR healing is hard because you don't have that many tools to use but also the easiest like in between since you, probably only need to throw some regen during boss Auto and the tank HP can slowly go up, that is if the tank knows what they're doing.
DPSing while healing is really mandatory only at later Extremes and savages because the boss has an enrage timer, at dungeon is a good time to practice where to find the balance and manage the MP since FF14 healing you need to manage the MP a lot, and can't just spam Cure II or Medica II and res everyone forever.
My motto is "slap a regen on the dps and tank and keep dps'n" cause sometimes you can have faith in the party since most have their own heals or mitigation
I'm a tank main and I've spent the last few months picking up healer because both of my friends are DPS players and they want my queue privilege.
The worst thing about healing is bad tanks. No tank stance, no mitigation rotation, not using their AoE's to maintain aggro, the works. When they blame me for not healing enough, I can point out that they have mitigations for their hot bar they haven't been using, including invulns at 50 and above. The absolute easiest rotation for trash pulls is available to everyone at 50 and people don't realize they can stack mits so I can DPS (unless I'm SGE because I'm going to DPS anyway).
Hi there, healer main and Penta legend here, I've watched your suffering as a healer video and have come across this video and I can give you some advice regarding this.
Firstly Jocat video is a little bit outdated as it was made when Shadowbringers was current (hence why he doesnt go into detail about sage since it had not been released yet) so his comment about sticking to the tank and that healing generates aggro is wrong by today's standards. Healing no longer generates enmity so you can prepop heals and be fine.
Secondly regarding your MP as others have noted you should pop lucid dreaming but you should cut down on GCD heals (cure 2, medica 2, medica etc.). This isn't a whole "cut down heals to deal dmg" thing a huge reason as to why this is advised is because GCD healing is very expensive even a simple regen costs more than your standard damage spell. Watching from your suffering as a healer vid you were constantly throwing cure 2s which is heavily draining on the mp. It's fine to use these abilities when necessary but you shouldn't be reliant on them.
Thirdly and this is the big one remember your ABCs (Always Be Casting) the reason healers should do damage is under this notion that you should always be doing something, obviously if you're afraid someone is going to die start healing but once that is done go back to damaging. You always want to keep the GCD rolling because this is how you can be productive. A lot of the times in your extreme video you just stand there and wait for damage to happen which is a big no no.
Fourthly I couldn't really tell since you're mostly targeting party members but you should keep your dot (damage over time) up at all times. At this level it should be Aero, even if you're worried about damaging at least keep this up it deals damage to the boss and lasts 30 seconds, you should always be trying to apply this every 30 seconds.
Sorry if this comes off as overly critical, healing in this game has many I guess "opinions" on how to play compared to other classes and can lead to a lot of misinformation and bad habits for newer players, so I hope this information in some way can alleviate that.
I feel like the dps thing is just practice. You eventually get an intuitive sense for how low you can go before healing, and just dps the rest of the time. You can learn the icons for the tanks' mits and watch their timers, so you know whether or not they're about to potentially become squishy on a trash pull. In a dungeon, given normal dps, the second pull after a boss is often harder than the first because everyone CDs are up in the first pull, so plan accordingly. All that said, I do occasionally lose a game of heal chicken and kill the tank, but, hey, that's what swiftcast-rez is for. :)
I used to have use training wheels to dps and heal at the same time. I had to use target of target macros for my dps spells and would just keep the tank targeted so I could heal them at a moments notice and could do some dps. Macros aren't ideal by any means but it helped me get more comfortable with dpsing and healing.
7:52 During my brief time playing WHM I feel this, I also never had that god complex, my mind state when playing Healer is me trying to atone for my sins. Like even if the Tank dies because we're on Stone Vigil and they run out of mits I still blame myself 100% of the time.
Healer 90 on all Classes & Pve Mentor: - (Yes, ppl shit on me) :/
Regen classes: -
White mage
Astrologian
Technically Sage also, due to aoe heals
Barrier/Shield Healers: -
Scholar
Sage
The video above was done for sattire, if your a healer or knew of it then you'd get the referance. My opinion, each varies in difficulty starting with
White mage 1 - The main starter class for all healers, cure 2 is your main heal upto lv.52 and then you get instance heals.. White mage later on is based on instant heals and reactional heals. This class is also best for endgame content, as its easy to use and keep an eye on the field with if your learning say an extreme, savage or ultimate.
Scholar 2 - Barrier shield healer - super strong shields, good passive healing from your fairy in low end content so you can focus on dps, fun aoe damage; The fun class basically. You see a scholar its because he hates white mage and wants more fun.
Astrologian 3 - The badass class, the flex-omoji card dealer, It's tricky to be a critical thinker under endgame content with this but if you give it alot of practise then you will be a yugioh champion too with heavy support from card draw to do certain massive combos like aoe - heal+dmg & dots; with low instant heals but massive regen capabilities.
Sage 4 - Probably the most diffucult healer class to main in endgame content simply because if the shields break, you gotta rely on EVERY regen spell you have to top everyone off to then place more shields, The Sage’s utility skills are all about your current situation. For the most part, you want to use a spell when you have access to it, such as the case with Toxikon II for max damage and healing possibilities. If you know that a raid-wide hit is about to happen, Zoe, Kerachole, Physis II, Holos, and Panhaima are going to be your best friends.
my fav and go to is astro & sage. I personally think astro is the upgraded version of white mage and scholar has its upgrade into sage.
Literally don't worry about it.
FFXIV is one of those games where only when all the planets are aligned, you'll have at worst a 10% chance to run into someone actually getting mad; and that's because they were a dick anyways and ran into the fight while the sprout was still watching the cutscene.
For up keep on mana my FC leader when I first started doing ex's and savages told me that lucid dreaming should always be on cool down ideally. You might also wanna check your skills to see which ones might give you mp back and get comfy using them for mp. If you still need more you can technically meld piety onto your gear to increase your mp regeneration rate but, that's generally not the bis for high level raiding gear.
If you know someone who is talented as a tank try healing some stormblood dungeons. You can get some really good practice in them for doing more complicated healing as those dungeons allow for bigger pulls and the tank to invuln. Also, benediction is your friend as a whm. You can just watch the HP go down with glee when you have it up since that is a full hp heal.
As you get more comfy healing you start realizing you can heal/shield less and the more people who know the fight the more damage you can do and the less healing you have to worry about. There's a huge difference in the amount of shielding/healing I do when my group and I don't know the fight versus when we do.
4:40 hot take, the healers ability to keep up with the tank is more so on the tank than it is the healer. Like yea be aware of your surroundings and where every body is but only one healer has movement utility, and the tank is the job that determines the pace of the dungeon, so if they’re leaping into the fray with a gap closer and running around the corner, while the healer is panting trying to keep up with sprint on cooldown, they might as well be playing genii in overwatch spamming I need healing behind enemy lines.
...Nah that's on the healer. If your tank sprints, you sprint. Even if they're gapclosing to packs you will catch up in time for them to not die.
I wouldnt worry too much about dpsing AND healing AND optimizations and all that stuff. The early game is there to teach you how the game works, so use it: learn. The only way a vet player would be disappointed is if you werent trying or you were being toxic. The worst thing you can do is to take someone's help/suggestions and throw it back in their face. Literally take the time to learn now so you will enjoy later. Even if it means failing a few times. Everything builds off what you learn in the early game, and most higher level players know that and will help you.
if someone dies in this game, 99% of the time it's their fault and not the healer's. Also some of his stuff is more applicable to end game (running out of mana for instance, you have more mana management later.
If you're ever insecure about healing, play with a friend that's a good tank and go through dungeons. Learning to heal a tank doing wall to wall pulls is the fastest way to get better because it's forcing you to get better. Whm is good as a beginning support. Scholar is still really good, the shields are top tier. Astro WAS a lot harder than it is now, but it's been baby-fied and is pretty easy with practice! .... I don't like Sage... BUT sage glams are great :D
(I'm going to talk about Whm since you say you play Whm) Whm is really good at wall to wall pulls once you get the cast Holy because you can cast Holy, heal the tank, cast Holy, and go back and forth. Holy stuns all of them so it's good to get the fast heal in!
The god complex kicks in when you do get a handle on most or all aspects of how the fight works and you know exactly how much damage people SHOULD be taking and when they are dying to not avoiding other damage. When you and you alone know that without your intervention that person would have died 10x but no, they go on their merry way never giving a second thought to the extra work they created for someone else by doing a poor job of moving out of the bad. When the number of times increases where you finish a duty and your back feels tired from carrying the others kicking and screaming to the end against their best efforts to get their HP to hit zero.
Tanking and Healing is the two things I refuse to do in the game. I already have too much anxiety as it is.
Don't worry, the god complex comes later. Jokes aside, after healing for a while you get used to the decision making needed to be a high skill healer.
If anyone has ever seen "Anime healer vs MMO healer" we all start out as the anime healer then one day notice we've become the MMO healer
7:51 i don't think highly of myself, but when i play healer i suddenly turn into the cockiest person on the planet.
so i can tell the god complex is real, but i like it.
also it's only here whenever i play healer so, i think it's not that big a deal.
A trap I see a lot of new healers fall into is the healing trap, when you heal a lot you burn through your MP really fast. Once you get used to DPSing you will find you don't spend as much MP. As an example Cure 2 is 10% [1000MP] of your pool for only 800 potency compared to Regen at 4% [400MP] of your pool for 1500 potency. So you can mix in 1.5 damage spells extra whilst still healing with Regen. If you spam a few Cure 2 casts you'll be dry in no time at all. Regens are busted in this game.
For dungeon pulls by simply using a Regen on Tank along with OGCD healing they should be fine if they are doing their job right.
Be aware that people will give you healing advice based on the type of content they do.
In DF, there will be people learning the game, learning a new job, sprouts & returners- Keep them up & playing.
It's high end content that is designed with healer DPS in mind, not story dungeons and trials. Expect to help people on their leveling journeys, not min max a run.
It's infuriating to see a sprout left for dead on the floor during a msq trial, knowing they quested for days to get there, and that they were the reason for the bonus tome rewards.
Point is, I think your stance is just fine for the current content you do👍
Thank you skippy!! Great advice! Also can you message me on discord so I can add you to the member channel? I can’t find you on the server 😂
@@nurddiii my fault! i just joined 😅
Lucid dreaming is about the only form of mp management you'll need tbh
9:44 that’s EXACTLY what I said when I started healing. All it takes is consistency and you’ll eventually get it. Everyone has to suck before they can *git gud*
quick reminder: tank =/= party leader
and if you think you (a tank) are you need your jobstone confiscated
In your defense. Low level White Mage SUCKS even at 50 it lacks most of its tools and the only insta heal kt has is Bene which has a longass cooldown.
Scholar can practically do ARR afk and WHM has too sweat and calculate if the cast time for their next GCD heal will be fast enough before the tank dies.
I feel about tanking the same way you feel about healing. But hey, you know what? It's all about practice and whether or not you actually enjoy the job. :D
As a Red Mage main. i like to support healers when needed. I rez healers.😊
My experience as a healer is that since I'm watching the party more than the encounter, I see just how bad all my friends are. Seeing people go from full to dead and just thinking, "Bro, what did you even DO?"
Yeah it's been weird. I've mained a Healer for YEARS without even really messing with any of the other classes. Then after the Endwalker MSQ, I finally took the time to max out some others. It's so weird to going years where the thing you look at the most is the Party's HP bars, to playing a DPS and almost never even having to look there anymore lol.
LUCID DREAMING IS YOUR BEST FREIND! Also the BALENCE go to the BALENCE go to the BALENCE
lol, its an awesome video. a tank that doesn't use mitigation is shitty. but you're doing good! keep working on it. we still need to run stuff together. I did some dungeons with my wife the other night. my wife asked how is it to heal her or the other dps? I said. I don't know, I haven't healed once.
Give it time when you are comfortable. My record is Tank with 4HP and the Co-Healer Record was 17HP. Good times.
Don't worry too much about the dps honestly, should you do it if able, yes, but "keep the party alive" is a good priority.
If you cleared an EX that was synced, you are doing fine.
It's not so much a god complex as it is you eventually reaching a point where you are quite literally playing with the lives of your teammates. The whole "But are you dead?" and "1 HP is still more then 0 HP" meme become the main focus of healers rather then "gotta keep everyone at 100%". By focusing on the formers rather then the latter you learn to mix in your dps spells but also open yourself up. Giving you time to learn fight mechanics, timing/pacing of mechanics and watching aoes and noticing when a party member might be at fault rather then you missing a heal. By playing more in line with this style, you gain a much better grasp of what damage actually does to a party and what you can get away with. Rather then focusing on keeping white bars full, you are actively playing against a growing black bar. This can teach you efficiency. For one it will teach just how much 400 or 800 potency can actually heal for. Rather then having to spam a couple of abilities to heal everyone, you learn that like a Cure 3 does this much. Or a quick Medica 2 with another heal can do this much this fast. Or when to use one of your other healers with a longer cooldown because casting Cure 6 times seems a bit much.
All this leads back to you being able to dps as healer. Getting back to that point where the only thing left to do is dps while thinking when the next big hits are coming in. Giving you time so that if or when a dps takes unnecessary damage, you can get them back up or back to safe levels. Eventually pushing you heal or combo faster so you can get back to the status quo of the healer also dpsing.
A lot of damage in FFXIV is predictable.
Bosses tend to follow a script and don't deviate from it, with a few exceptions.
This means that, as you learn the fight, you'll know that following a mechanic you have x seconds before the party or tank will take damage again. Knowing this means you can adjust the amount of healing you need to output to be ready for the next hit, leaving time to DPS.
Healing become unpredictable when people take damage from sources you don't expect them to take damage from like avoidable AoEs or the party failing a mechanic.
Just know that sometimes people will die because you actually didn't heal enough, you're learning, and sometimes its because they had too many vuln stacks and no amount of healing/barrier was gonna save them from getting one-shot. It's a learning experience on all sides.
Best healing advice is keep party wide regens up at all times help soo much also use lucid dreaming abit earlier than you might think you need to
And yes high level healers have god complexes cause at high level you have sooo many healing buttons
Try other healers they might click more than white mage does for you
You use lucid on cooldown. And having regen up at all times is a literal waste of MP. You need to proactively map out your healing cooldowns throughout the course of a fight and sparingly use GCDs.
Your advice is terrible, frankly
@SigmaStrain for arr content it's not terrible cause you don't have alot of ogcds on white mage and if your new to healing and unsure when is the best times to do certain things keeping a regen up and dpsing most the other time on white mage isn't a terrible idea. now in later content yea we have like so many other buttons but in arr that's kind of how you have to play till you get more buttons on white mage
I would agree that it's not the best advice imo. Pure healers, especially WHM, are almost entirely reactionary. It's the same regardless of higher or lower levels, if you aren't sure the best time to utilize stuff just throw out a regen/heal after people take damage and it'll handle most things. Regens don't last anywhere near long enough to keep them up constantly on the whole party, throwing out a gcd heal every 15s is a waste as most of the time you won't be taking damage every 15 seconds, and 4 gcd heals a minute will make you run out of mana close to instantly @@crossdaboss8914
Agreed with other healers maybe clicking better. I tried white mage, got it to 60-ish and just wasn't feeling it. Put off healing for a while until i got scholar.. Scholar clicked with me 100% and I finished endwalker as a scholar
Keep the party wide regens up if they're taking damage.
Pro tips: Use lucid dreaming at 7k or less mana
Generaly speaking, if someone is above 50 percent they are going to be fine. There are exceptions to this, obviously, but for the most part 50 percent is fine
Use OGCD abilities before OCD ones, weaving them in between your DPS casts. Everyone has them - they don't exist for emergencies, they exist to help you heal while not losing DPS
It literally doesn't matter if people die. Worst case scenario, there is a 1 min walk before everyone is ready to try again. Losing is fun, so don't be afraid to try some risky stratagies and see how close you can get to the limit without dieing!
Use lucid at like 66% Mana it's cd is low. Learn the fight for times where natural Regen can do your job for you so your not using heal spells that consume Mana. Use assize for DPS not healing. I actually get grumpy if I have to use medicas or cure 1-3
Use Lucid Dreaming at 50% MP and it works better.
Okay here's the basics of healing if the tank is not happy nobody's happy if the healer is not happy everybody is dead.
Do people really get upset when the heal does DPS? Ive never seen it
Good reaction, but wow, was that music bed really distracting
As long as you clear the content, you're doing fine. There's always a slider from best to worst and as long as you're somewhere in the middle, that's "good enough". Now, if you want to move onto Savage/Extremes, then yes, you'll need to up your game. But for Duty Finder, there's a lot of room for error, and there's lots of opportunities to learn. I wouldn't worry so much about the nuaces and intricacies unless you're planning on getting into high-end content, but then if you were in high-end content, then surely you would have known this stuff already. You don't need to be weaving and squeezing every last DPS out in a fricken 4man or somecrap, it's just not necessary. I find that stressing overmuch about perfect play ruins the fun of the more casual content of the game.
EDIT: Heck, whenever I play Paladin sometimes I _enjoy_ when a healer dies early in a boss fight, gives me an opportunity to flex how awesome I am when I'm able to solo the rest of it after the DPS inevitably die.
A few things about healing:
* it’s kind of harder to sync down to lower levels. You get used to dps-ing and using off globals to heal. But alot of those aren’t there at 50 and below.
*the worse your team is, the harder it is to heal. Packs not dying fast, tanks taking massive damage…. You’re stuck with the pressure of compensating.
*the God complex might kick in when you realize that you rez someone and they just go splat 5 seconds later. Do that 1-2 more times and then start to rez them only if you have the bandwidth or feel like it.
MP management gets easier the higher level you are.
My recommendation is to always use Lucid Dreaming when MP is about 80-85 %, or on cooldown. Regen is also King, so try to always have the AOE regen on everyone, + tank also gets the singel target one. Usually there is less spot healing then.
People don't really rage in this game. You are working through trauma. For WHM the note about never running out of MP has some facets to it. 1. keep lucid dream on cooldown 2. pointless overuse of aoe heals will burn through your MP. If someone is eating aoe's like cookies nothing you do will save them as the vuln stacks... stack. Don't feel pressured to save em. 3. at lvl 52 you get an ability that regains mp, heals everyone, does damage, and has no cast time. keep it on cooldown. 4. even later you get heals that cost no mp AND a buff that eliminates mp cost for a time on everything. WHM should generally never run out of MP if you are pushing your mp buttons.
Whm i love its arr stun mage and insta heals on tanks .
Aoe regen is for pt after tank remember his aoe combo, as tank have 1hp oh crap button , take note when tank pop sprint , it usually means i am going pull half the dungeon , insta heals are just band Aid plaster for the tanks booboo.
Love tos holy spam as stunned mobs cant attack so tank dont get hit. he can self heal himself for the odd mob resisting holy. 2/3 of the time as whm is stun mage time whoohoo if any die then tell em they suck.
And yes getting rescued into an aoe during ARR seem to be healers moment of clarity yes i am a GOD in ff14. and dont you ever forget it mhua hahahaha.
Think everybody have been 1 shot like that even healers rescue other healers into a boss aoe .....
Have you achieved Godhood yet? if yes then you doing your job correct.
You are not playing your WHM right then. If you do not have a GOD complex.
you are on your anime healer phase yet... once you gain experience enough you will become a mmo healer like josh; ua-cam.com/video/2-saUDoiuWc/v-deo.html
why do u refer to Jo Cat as "their". Jo Cat is a dude clearly by the sound of his voice and he is just one person.
Because a lot of animation type studios are run by multiple people and at the time of filming this I was given the video blindly and knew nothing about his channel. Why are you upset?
Why did you keep your backgrounds music on when the video is playing? Why is it that, when the "camera" is focused on you and only you, the screen is always shaking slightly, as if you have to constantly jostle me to keep my attention?
UA-cam is a hobby. I work 80+ hours a week. I make these for fun. Last thing I want is getting flack for a video I made for free…
It is not your job to keep up with the tank. If the idiot tank wants speed off and LOS your heals, let them die. They obviously do not want to be healed. Not every run needs to set the new speed run record time.
There will come a time when you get trolled by the tank or the dps, even if most players are not like that, the odds are you will come across idiots. In roulette dungeons, if dps gets themselves killed it is their own damn fault. If they pull before the tank, let them die, the last thing you want to do is heal them and now you the focus of all the angry monsters. If the tank wants to pull everything whether the tank is geared enough or has enough cool downs or abilities, let them die they earned their own suicidal end. The tanks need to learn that just as they can try to force a speed run you can play limbo with their hp, as in how low you can get it, and how many times you get the dead just as all the mobs are dead, and you would show them how you optimized your dps at their expense. This is how you get to show you some respect and that your are more than just an hp battery for them to abuse.
Literally to play WHM you must forget about that you have mana.
Amost all of your healing skills cost no mana to be used.
Mana Eaters:
Medica I and II
Cure II and III
Raise.
Other than that, all of your massive healing spells cost no mana, at all. (Of course, considering you're in lv 80-90).
Once you get a hold of Thin Air, everytime that you must cast Medica II or Cure III, you might use it to nullify that mana cost.
About Damage, WHM have, as soon as I know, one of the most poweful spells in game, Afflatus Misery, that deal one thousand fucking and three hundred fucking magic potency.
Literally not even BLM, which is the chaotic mage of "eksuporozion" can deal without a combo. Simply as it is. BUT you need to spend your white lillies into Afflatus Solace and Raputures three times.
Your non mana eaters are:
- Asylum (CD:90s)
Damage reduction of 10% + lesser regen, good for slow paced damage.
- Assize (CD: 45s)
Heal + Damage, good on Pulls.
- Tetragrammaton (CD: 60s)
Chunky heal.
- Afflatus Solace and Rapture.
Nice and your primary healing spells once you get 72.
Other thing, you're healing supportive skills are very important.
Benediction (CD: 180s)
The chunkiest healing, although situational.
- Thin Air (CD:60s)
Important, it has 2 charges before entering in CD, so it's very important to spend it quite focused.
- Temperance (CD:120s)
just as much situational as Benediction, Temperance is a healing augmentation and damage reduction to your party, use carefully.
If you manage to work with it and understand it how WHM works properly, mana ain't a problem, not at all. If you don't... Well, You can always get to be a SGE.