Bro i don't know who came up with it but, the combination of multiple camera angles, inter turn action interviews and JT's excellent summarization abilities this is hands down the best 40k actual play channel in english existence
One exciting thing about Codex changes is testing out units you may not have been playing before. It was neat to see what the Flayed Ones could do, fleshy bits and all.
@@PlayOnTabletop they definitely pack a hell of a punch with the new codex behind them. I know very little about tabletop and even my jaw was hanging when he listed all the stuff the flayed ones could do
@@khorneflakes8069 No sir, put a overlord and a plasmancer in a unit of immortals. AND the monolith gets -1damage. Pratorians are awesome. Take another look.
@@tonylittleton8549 "Yep, you're absolutely right, it precisely annihilates threats that you can't destroy with simple shooting (tanks, monsters, Terminators), while the rest is destroyed casually on the way. You just need to make sure to always maximize the use of three Overlords (the Lychguard can even roam around without a Lord) and you also have little trouble taking units that don't quite benefit from it. ...the Destroyer Detachment, however, is already quite limited with its restriction, and the bonus is so weak that one should consider adding units that also benefit from it... (Especially Skorpekh Destroyers! ...Ophydian ones are surely good too) ...but having a few shooters (preferably normal Lokhust Destroyers) also doesn't hurt, at least to clear the charge paths or to shoot down opponents below starting strength or half-strength. Its so weak, that i hope they buff it by the time (directly to say "half strength is okay too" or indirectly to say "Battleshocked units need to make a Battleshock test in their command phase, to free them from the state, even if they are over half strength") I guess the team wanted to help alleviate the oppressive feeling of 'There's only this one army configuration for this detachment' a bit... especially since people who buy miniatures in reasonable quantities rarely have 18 Skorpekh and 12 Lokhust Destroyers at home (not to mention the Lords) [One might think GW wants to steer purchases in that direction :P]"
I think we need the weakest necron detachement vs strongest admech detachment to even make it slightly close. Gw has been spitting on admech players since the previews of this edition and we can see that It hasn't gotten better.
Streamlining a WH40k matchup and cramming it in 40 minutes is a underrated editing skill this channel has. And it is done fairly smoothly too. Props to the editors.
the shit-ass rules that make the army not even worth playing in 10th with a codex that was downgrade to an objectively horrible index. The faction is so weak that you're forced to bring a competitively optimized list to a casual game.
Great game. Michael is up there as favourite guest (fellow Tomb World slumberer). Would love to see this army go up against Mr Initiative himself in a melee battle of the Xenos.
The fast, aggressive Rip And Tear necron detachment is super cool, not to mention a nasty surprise for people used to necrons playing a slow range-focused deathstar like they do in most editions
Props on the Necron player for being more interesting than multiple C'tan. Was still the expected result of Necron vs Admech, though. Flayed ones don't want to be more machine. The answer is obviously they peel that can and get the fleshy goodness inside. Weird that you can nominate the object you own as an acquisition target.
Great vid as always guys. Love seeing Michael on the channel as he got me into Necrons. It looked like he was playing the Heavy Destroyers as re-roll hits of 1 but I believe their roll is wound rolls of 1. Sorry if I saw that wrong. But just wanted to point out how it looked :)
I was honestly unsure, as a total newcomer to the hobby, to start collecting Necrons as my army, but man oh man this video totally convinced me otherwise, it still pains me to lose the generic Necron Lord but in the grand scheme of things it is just a little loss compared to how good it all seems for Necrons in this edition
Warhammer 40k is about finding an aesthetic and play style that you enjoy amongst the plethora of options. Have fun with the Necrons! Michael certainly does
@@PlayOnTabletop I surely will!! Is thanks to you guys and your video about learning how to play this edition that I finally got into the hobby, and I'll make sure to enjoy every second of building, painting and playing with my necrons!
@Play-On-Tabletop you guys are my favorite. Watching your channel reminds me of a sports-game. Very professional. I know you are proud of what you've accomplished. The whole crew.
All post codex battle reports so far - and I mean ALL - have had admech badly losing I pray to the Omnissiah but no 56k modem sound can be heard in the noosphere...
I think the losses are because people are trying to play balanced lists using a variety of units and detachments. That didn’t work before the codex, and I don’t see that there are enough changes after the codex to make that work. The good news is that the core of the pre-codex points focused strategy is mostly intact. Breachers for damage against must kill units, ironstriders and dragoons for trying things up, vanguard for primaries, pteraxii + lone ops for secondaries. None of that really got touched. To the extent that the faction was playable before the codex, I think it will remain to be. Unfortunately what we didn’t get was the internal balance and variety of play styles we were hoping for.
@@jacksonletts3724 lmao, basically. It's looking like any competitive list has to START at 18 breachers or else you might as well concede. Love it GW keep it up.
@@surpriseandterror9698Pretty sure that is by design. Basically no one owns 18 breachers (since they have sucked for years) and now gw can sell 5-6 boxes per admech player 😒
Love the channel, if you're open to suggestions then I'd say your top down views could benefit from some indication of what units are where, it can get a bit messy if the units blend with the terrain or they aren't eye-catching
Thank you for the suggestion. We have a Creative Ideas and Innovations session scheduled for tomorrow morning so this is great timing. More overlays would be pretty intense on our resources though not impossible.
@@PlayOnTabletopIt wouldnt need to be an overlay. It could be a nice piece of paper or maybe a 3d printed text label that gets moved when the unit moves. Sometimes simple is better.
never played Warhammer table top but I've been watching a lot the lore and by far my favorite is necrons. their story and the look of them makes them seem cool and watching the gameplay through you guys makes it seem so fun to play. Whenever I start playing I will be making the necrons as my starter.
At least he picked imo one of the better detachments, I just feel GW has no idea how to internally balance admech and you either get a really meta list or a dog one. And all GW can think of helping is points cause that codex didn't really do much to fix things
@@mincishhimself All the decisionmaking to make a list useful or not is honestly the amount of Breachers you bring. 6 are mandatory, 6 more are necessary if you run one of the shittier detachments and 6 more are required if you run some jank units not supported by your detachment lol
@@Zakading Yeah im just glad I have 15 magnetized, Its really hard to find reliably shooting power anywhere from an army thats suppose to be a shooting army
I will keep making this mistake because I have fun with my Ad Mech. I will figure it out! There will probably be some casualties on the way. Hopefully, more on my opponent's side.
I don’t think it’s a mistake to play admech, but I do think that this kind of Death Star strategy isn’t going to work. The datasheets just don’t hit hard enough to shoot people off objectives. I think the only way to do it is to get on the objectives yourself with vanguard
Would love to see Mike use the canoptek court detachment. If he can win with the worst detachment In the necron codex I wonder what he can do with the best detachment.
Also take note, he was up against AdMech who also got kinda shafted by their codex from what I've heard. But yeah, I anxious to see someone playing the Necron detachment EVERYONE will be playing competitively.
@@xxofameousgxx9686 The actually detachments are ok, with a few awful bits like the detachment rule for legio cybernetica. but it doesn't fix the big problem with Admech which is that we only have one unit with decent consistent offensive ability, breachers. We really needed some datasheet fixes to make some of our other units dangerous and we didn't get it. The result is that we have some cool detachment strats/enhancements that turn out not to be any good because the units we can use them with aren't any good. An example, the space marine vanguard detachment has an enhancement that lets one infantry unit infiltrate. Admech now also have a very similar enhancement. But space marine infantry includes terminators, bladeguard, aggressors, etc. Our enhancement only affects skitarii infantry, so two types of light infantry (Rangers and vanguard) and I gues the Skatros stiltboi. Our other skitarii infantry can't have leaders so can't access the enhancement. So while the enhancement is great on marines, the same detachment (broadly) is rubbish with admech. And there is quite a lot of stuff like that. Cool stuff around jumping out of transports! No good units that can go in transports. Auto-explode strat? Awesome! Except nothing does more than D3 deadly demise. And its not a strat, its an enhancement. And you have to be within 12" of the enhancer character. Just a lot of stuff that would be ok but is let down by bad datasheets.
@@xxofameousgxx9686 Correct, it was solid *for admech levels* Not for general levels, for that it was... ok. At least it showed us that codex creep currently isn't that prevalent.
Shoutout to the Takpriest! I think Tak’s would basically be what I use with new codex, just no statros (cuz I hate the model) less vehicle and 6 more breacher and a manipulus
I recommend taking more troops. It looks like Tak took one unit of vanguard to trigger battle line abilities on his kataphrons and that’s it. I think that’s dangerous for 2 reasons. First, you’re one unit could get wiped and that would be crippling to your kataphrons. Second, you need skitarii to take and hold objectives. Notice how Tak kind of turtled the whole game? It got him killed in primaries. The admech shooting isn’t good enough to build a Death Star. IMO you need skitarii out there contesting objectives
Battleline for objective control and for their buffs is great! I like the recommendation here and unfortunately due to accidents in the studio I only have one functional battleline unit. Skatros was in the list but I actually had Sulphurhounds in its place originally thinking of more speed to do secondaries. One should also consider things like Pteraxii for some secondaries that require you to be in the enemy zone, also a unit that met an unfortunate accident and I don't have for my army anymore. The killing power of this list was good and if not for resurrection protocols it would have been a different game but I do wish I had some scoring units too. Also, absolutely Breachers are dynamite!
gosh how I wish I could afford to play this game. I have loved it ever seen I played a test game back in 1998ish, but never was able to take the plunge. For now and maybe always I will be watching and enjoying.
My gf and I are building our models...me GSC and her ORKS...and we both looked up at the same time when he had said he "was an ork player" she feels attacked 😂 she was building ghaz as well lmao
My advice would be to pick the army you think is coolest and not worry about what’s weak. Unless you have lots of painting experience and disposable income, it’s going to take many months before you have 2000 points of either. At that point GW will most likely have changed the balance a lot.
Good game. With all those character units, I would've gone with Awakened Dynasty for the +1 to Hit roll. That would've seen those Lokhusts hitting on 2s!
Excellent batrep gentlemen! I just started admech in 10th myself, and I'm curious as to what colors Tak used for his? Looks great! would greatly appreciate if you would be willing to share your recipe 😁
It is a lot of colours. Lots of different shades of green. Mostly from the Vallejo Model Air line. I need to actually write down this recipe myself in fear of not being able to emulate it in the future but as of right now I am blanking sorry! I would start by looking at the Vallejo Model Air line which is great for historical miniature painters
Man... That is a BEAUTIFUL board!!! It's such a nice change to see something other than rubble and cityscapes! (Which are FINE, don't get me wrong, but with the lack of any sort of man/xenomade architecture, this feels like two groups of explorers meeting by accident on a neutral planet, and that somehow feels more exciting for a game that doesn't have a full narrative behind it!)
@@idwpercy The rules written for 40k clearly depend on the personal preferences of the individual writers. How else does everything in power armor get heavy melee weapons while Grey Knights don’t? The person designing Grey Knights clearly didn’t care.
@@idwpercy At this point, Rad Bombardment should just be a battlefield wide damage proc on the enemy army just to give AdMech some damage in their games
I love the work you do guys, I really do, but I have to say it... I know its not easy but I would love to see a game with the grey knight (can't complain with the sororitas with Bricky there)
"The Necrons feel very much like the gift that keeps on giving. You kill a couple, they come back. You kill another couple, they come back!... They won't die!" Perfectly sums up Necrons versus Ad Mech😭
Da Orkz will not be slight'd! GET DAT JAMEZ GIT ON DA CHANNEL AGAIN AND SHOW DE'Z METAL BOYZ WAT ORK PLAYAZ LOOK LIKE!!!! WAAAAAAAAAAGH!!!!! I love this match up. Necrons lookin pretty solid.
Tak intentionally destroying a model with a hazardous test to make a charge more difficult is the single most AdMech thing I've ever seen
For the Omnissiah!
That was a great move, unfortunately it didn't pay off.
How many wounds do the figures in the unit have?
If it payed off, I think the game could have been a much closer affair.
Brilliant
The Sydonian Skatros being out of frame is why I love the model
I'm glad someone finally commented on it. I was worried no one would see it
It was the first thing i saw XD@@PlayOnTabletop
@@PlayOnTabletop ya it was mad funny
Those sexy mechanical gam gams.😘
It’s like a Tall Boy from Dishonored.
Bro i don't know who came up with it but, the combination of multiple camera angles, inter turn action interviews and JT's excellent summarization abilities this is hands down the best 40k actual play channel in english existence
Michaels Necrons always look so good with that Nihilak paintjob. Those flayers with the little blood splotches on the fleshy bits are immaculate
One exciting thing about Codex changes is testing out units you may not have been playing before. It was neat to see what the Flayed Ones could do, fleshy bits and all.
@@PlayOnTabletop they definitely pack a hell of a punch with the new codex behind them. I know very little about tabletop and even my jaw was hanging when he listed all the stuff the flayed ones could do
Love playing these videos while painting. Really gets me hyped getting minis finished for the table.
It does feel really good to put your own work onto the fields of battle
Respect on playing what at first sight appeared to be the absolute worst Necron detachment
In fairness, against Mechanicus I think it was all he could do to make the game go past round 1
The worst is the lychguard focused one, lol
@@khorneflakes8069 No sir, put a overlord and a plasmancer in a unit of immortals. AND the monolith gets -1damage. Pratorians are awesome. Take another look.
@@tonylittleton8549 "Yep, you're absolutely right, it precisely annihilates threats that you can't destroy with simple shooting (tanks, monsters, Terminators), while the rest is destroyed casually on the way. You just need to make sure to always maximize the use of three Overlords (the Lychguard can even roam around without a Lord) and you also have little trouble taking units that don't quite benefit from it.
...the Destroyer Detachment, however, is already quite limited with its restriction, and the bonus is so weak that one should consider adding units that also benefit from it... (Especially Skorpekh Destroyers! ...Ophydian ones are surely good too) ...but having a few shooters (preferably normal Lokhust Destroyers) also doesn't hurt, at least to clear the charge paths or to shoot down opponents below starting strength or half-strength. Its so weak, that i hope they buff it by the time (directly to say "half strength is okay too" or indirectly to say "Battleshocked units need to make a Battleshock test in their command phase, to free them from the state, even if they are over half strength")
I guess the team wanted to help alleviate the oppressive feeling of 'There's only this one army configuration for this detachment' a bit... especially since people who buy miniatures in reasonable quantities rarely have 18 Skorpekh and 12 Lokhust Destroyers at home (not to mention the Lords) [One might think GW wants to steer purchases in that direction :P]"
I think we need the weakest necron detachement vs strongest admech detachment to even make it slightly close. Gw has been spitting on admech players since the previews of this edition and we can see that It hasn't gotten better.
Just wanted to give some appreciation to the editing of these videos. Like holy cow, the editing is really really good.
Streamlining a WH40k matchup and cramming it in 40 minutes is a underrated editing skill this channel has. And it is done fairly smoothly too. Props to the editors.
@@toportimethank you so much, I had a lot of fun putting this one together and I hope it shows.
Thank you so much!
Thats a nice map. Not too cluttered, looks like a realistic battleground.
Love watching the Admech fight… they’re my favorite faction…
Lasers
Creepy cyborg wizards
Guys who wear cool Sci-Fi gas masks…
What’s not to love?!
I feel the same way! The Dominus has the best cyborg wizard hat in the game
the shit-ass rules that make the army not even worth playing in 10th with a codex that was downgrade to an objectively horrible index. The faction is so weak that you're forced to bring a competitively optimized list to a casual game.
@@-Magicbullet I feel ya bro
skill issue
@@-Magicbullet
Great game. Michael is up there as favourite guest (fellow Tomb World slumberer). Would love to see this army go up against Mr Initiative himself in a melee battle of the Xenos.
The fast, aggressive Rip And Tear necron detachment is super cool, not to mention a nasty surprise for people used to necrons playing a slow range-focused deathstar like they do in most editions
I think that was more thanks to the Detachment he used, it was a nice shift for Necron playstyle.
The Manipol still cracks me up "heeeeey.....you know that one SM LT's ability? Yeaaaaaah that's basicallt your entire detachment rule"
As someone from Saskatchewan, I still remember the games of the Roughriders vs Rough Riders. I am in the know :p
Nick here. I grew up in Saskatchewan. Go riders!
Wow, rad to see the Necrons start off so strong. That boost to the Flayed Ones is WILD. Thanks for the game dudes!
The play by play commentary is my favorite part of your videos. Well done!
Props on the Necron player for being more interesting than multiple C'tan. Was still the expected result of Necron vs Admech, though.
Flayed ones don't want to be more machine. The answer is obviously they peel that can and get the fleshy goodness inside.
Weird that you can nominate the object you own as an acquisition target.
Would love to see a necron hypercrypt game
I absolutely love the Alpine themed board, very Dawn of War!
Tis' the season. Felt appropriate
The absolute destruction at the end there was brutal, and I'm not talking about the last turn.
Great vid as always guys. Love seeing Michael on the channel as he got me into Necrons.
It looked like he was playing the Heavy Destroyers as re-roll hits of 1 but I believe their roll is wound rolls of 1. Sorry if I saw that wrong. But just wanted to point out how it looked :)
love the paintjob on the destroyers admech guns. heck yeah
When they glow they do better - says someone I am sure. They were a blast to paint.
Da bigger the glow, da bigger da boom, so says da boss.@@PlayOnTabletop
I love this channel… these are my favorite battle reports > always the best content and always exciting games !! ❤
Thank you for watching!
I was honestly unsure, as a total newcomer to the hobby, to start collecting Necrons as my army, but man oh man this video totally convinced me otherwise, it still pains me to lose the generic Necron Lord but in the grand scheme of things it is just a little loss compared to how good it all seems for Necrons in this edition
Warhammer 40k is about finding an aesthetic and play style that you enjoy amongst the plethora of options. Have fun with the Necrons! Michael certainly does
@@PlayOnTabletop I surely will!! Is thanks to you guys and your video about learning how to play this edition that I finally got into the hobby, and I'll make sure to enjoy every second of building, painting and playing with my necrons!
I got you on the rough riders JT. Your weird finger pose at that moment was the best
@Play-On-Tabletop you guys are my favorite. Watching your channel reminds me of a sports-game. Very professional. I know you are proud of what you've accomplished. The whole crew.
All post codex battle reports so far - and I mean ALL - have had admech badly losing
I pray to the Omnissiah but no 56k modem sound can be heard in the noosphere...
I think the losses are because people are trying to play balanced lists using a variety of units and detachments.
That didn’t work before the codex, and I don’t see that there are enough changes after the codex to make that work.
The good news is that the core of the pre-codex points focused strategy is mostly intact. Breachers for damage against must kill units, ironstriders and dragoons for trying things up, vanguard for primaries, pteraxii + lone ops for secondaries. None of that really got touched.
To the extent that the faction was playable before the codex, I think it will remain to be. Unfortunately what we didn’t get was the internal balance and variety of play styles we were hoping for.
@@jacksonletts3724 lmao, basically. It's looking like any competitive list has to START at 18 breachers or else you might as well concede.
Love it GW keep it up.
@@surpriseandterror9698Pretty sure that is by design.
Basically no one owns 18 breachers (since they have sucked for years) and now gw can sell 5-6 boxes per admech player 😒
I own 30+ Kataphrons I prefer cult mechanicus to skitarii. Still sad seeing the BS and ap loss for the army :(.
@surpriseandterror9698 or 18 Iron Striders... the state of AdMech now is so sad.
I’ve been waiting so long for a necron battle from you guys! Your content is amazing keep it up!
Love the channel, if you're open to suggestions then I'd say your top down views could benefit from some indication of what units are where, it can get a bit messy if the units blend with the terrain or they aren't eye-catching
Thank you for the suggestion. We have a Creative Ideas and Innovations session scheduled for tomorrow morning so this is great timing. More overlays would be pretty intense on our resources though not impossible.
@@PlayOnTabletopIt wouldnt need to be an overlay. It could be a nice piece of paper or maybe a 3d printed text label that gets moved when the unit moves. Sometimes simple is better.
Love to see Michael back in 40k in 40 mins, but the lack of Watson is still a crime.
He didn't want to catch whatever virus was going around
never played Warhammer table top but I've been watching a lot the lore and by far my favorite is necrons. their story and the look of them makes them seem cool and watching the gameplay through you guys makes it seem so fun to play. Whenever I start playing I will be making the necrons as my starter.
Tak made an important tactical blunder by bringing AdMech in 10th edition. Critical mistake, cost him the match smh maybe next time
At least he picked imo one of the better detachments, I just feel GW has no idea how to internally balance admech and you either get a really meta list or a dog one. And all GW can think of helping is points cause that codex didn't really do much to fix things
@@mincishhimself All the decisionmaking to make a list useful or not is honestly the amount of Breachers you bring. 6 are mandatory, 6 more are necessary if you run one of the shittier detachments and 6 more are required if you run some jank units not supported by your detachment lol
@@Zakading Yeah im just glad I have 15 magnetized, Its really hard to find reliably shooting power anywhere from an army thats suppose to be a shooting army
I will keep making this mistake because I have fun with my Ad Mech. I will figure it out! There will probably be some casualties on the way. Hopefully, more on my opponent's side.
I don’t think it’s a mistake to play admech, but I do think that this kind of Death Star strategy isn’t going to work. The datasheets just don’t hit hard enough to shoot people off objectives. I think the only way to do it is to get on the objectives yourself with vanguard
Would love to see Mike use the canoptek court detachment. If he can win with the worst detachment In the necron codex I wonder what he can do with the best detachment.
Also take note, he was up against AdMech who also got kinda shafted by their codex from what I've heard. But yeah, I anxious to see someone playing the Necron detachment EVERYONE will be playing competitively.
@@Gakusangi did they get shafted? I’ve heard that the admech codex was solid
@@xxofameousgxx9686 The actually detachments are ok, with a few awful bits like the detachment rule for legio cybernetica. but it doesn't fix the big problem with Admech which is that we only have one unit with decent consistent offensive ability, breachers. We really needed some datasheet fixes to make some of our other units dangerous and we didn't get it.
The result is that we have some cool detachment strats/enhancements that turn out not to be any good because the units we can use them with aren't any good. An example, the space marine vanguard detachment has an enhancement that lets one infantry unit infiltrate. Admech now also have a very similar enhancement. But space marine infantry includes terminators, bladeguard, aggressors, etc. Our enhancement only affects skitarii infantry, so two types of light infantry (Rangers and vanguard) and I gues the Skatros stiltboi. Our other skitarii infantry can't have leaders so can't access the enhancement. So while the enhancement is great on marines, the same detachment (broadly) is rubbish with admech. And there is quite a lot of stuff like that. Cool stuff around jumping out of transports! No good units that can go in transports. Auto-explode strat? Awesome! Except nothing does more than D3 deadly demise. And its not a strat, its an enhancement. And you have to be within 12" of the enhancer character. Just a lot of stuff that would be ok but is let down by bad datasheets.
like half the detachment's abilities are useless@@xxofameousgxx9686
@@xxofameousgxx9686 Correct, it was solid *for admech levels*
Not for general levels, for that it was... ok.
At least it showed us that codex creep currently isn't that prevalent.
This layout is one of the better ones I have seen. Respect.
Shoutout to the Takpriest! I think Tak’s would basically be what I use with new codex, just no statros (cuz I hate the model) less vehicle and 6 more breacher and a manipulus
I recommend taking more troops. It looks like Tak took one unit of vanguard to trigger battle line abilities on his kataphrons and that’s it.
I think that’s dangerous for 2 reasons. First, you’re one unit could get wiped and that would be crippling to your kataphrons. Second, you need skitarii to take and hold objectives.
Notice how Tak kind of turtled the whole game? It got him killed in primaries. The admech shooting isn’t good enough to build a Death Star. IMO you need skitarii out there contesting objectives
Battleline for objective control and for their buffs is great! I like the recommendation here and unfortunately due to accidents in the studio I only have one functional battleline unit. Skatros was in the list but I actually had Sulphurhounds in its place originally thinking of more speed to do secondaries. One should also consider things like Pteraxii for some secondaries that require you to be in the enemy zone, also a unit that met an unfortunate accident and I don't have for my army anymore. The killing power of this list was good and if not for resurrection protocols it would have been a different game but I do wish I had some scoring units too. Also, absolutely Breachers are dynamite!
god i need to learn how to paint necron blades like that they look so clean
Thanks man!
gosh how I wish I could afford to play this game. I have loved it ever seen I played a test game back in 1998ish, but never was able to take the plunge. For now and maybe always I will be watching and enjoying.
Yes! the Overlord Michael is back! i love it.
Hey guys thanks for the great battle report, and yall have a Merry Christmas!
Merry Christmas!
My gf and I are building our models...me GSC and her ORKS...and we both looked up at the same time when he had said he "was an ork player" she feels attacked 😂 she was building ghaz as well lmao
Michael being Michael. We can send James Jones after him
Tak is awesome, he is a true gentleman on the tabletop.
i dunno about you guys but man, I think the skatros looks really good here
Mike is back! Awesome!!
And facing off against Tak and his admech!
Glorious day! The emporer provides!
Gotta love those Roughriders vs Roughriders games!
"And lets see if i get any more hits *hits all 6 rerolls*"
MAN tak had some spicy rolls this game 😳
the snow map is so beautiful! what a great day for some 40k. 😎
I am thinking of starting Necrons, I was also looking at Admech, but they seem to be very weak now. Great batrep again.
My advice would be to pick the army you think is coolest and not worry about what’s weak. Unless you have lots of painting experience and disposable income, it’s going to take many months before you have 2000 points of either. At that point GW will most likely have changed the balance a lot.
Man, Michael’s paint job is unbelievable!
Watching this while taking on the Necrons with my cohort in Mechanicus for PC :)
Been looking at starting a necron army again. Good bstrep!!
Reading Dead Men Walking right now by Steve Lyons so seeing the Flayed Ones in this game is pretty cool
Very nice looking terrain. Play On seems to be ready for Sanguinala!
The Necrons: I get knocked down, but I get up again. You’re never gonna keep me down.🎶
That is going to be stuck in my head now every time I play them
Loved the arctic board!
This was fun. Two armies I have no intention of owning, but a great match! Here's to hoping for a new Aeldari or Chaos Daemons codex in '24.
i especially hope that harlequins get to bounce back from having no special rules in the eldar codex
Always know it's gonna be a good one when Michael is in the studio
Gotta love the Necrons!
Just what I wanted to see in a game of the two armies I collect: Necron Supremacy.
They certainly showed up
Amazing game with the new Codexes! Well played goes out to both of you!
Did our best to try things out and have fun.
I like knowing it was Michael’s army before they said his name, based on the color scheme
We like seeing his army on the channel. He is a skilled painter and it is apparent he loves his Crons
love seeing necrons
Good game. With all those character units, I would've gone with Awakened Dynasty for the +1 to Hit roll. That would've seen those Lokhusts hitting on 2s!
The towel will always be my first favorite in Warhammer 40 K but if I had to replace it, it would definitely be the Mechanicus.
Love this battle rep and the banter from Tak and Michael never get's old. I love it!
oh and how the credits are always changing with Funny stuff, I'm so here for that! :)
We did have fun this game. Glad you enjoyed the banter
at one point i thought one of you said "i attack his ham sandwhich"
and for some reason that made me burst out laughing.
It is getting close to dinner here. I would totally attack a ham sandwich right now
amazing game love me some necrons though i am surprised that the stromlord didnt make the list such a cool new model
We didn't have a long time to paint up anything new before we had to shoot the game. It is a cool model!
Excellent batrep gentlemen! I just started admech in 10th myself, and I'm curious as to what colors Tak used for his? Looks great! would greatly appreciate if you would be willing to share your recipe 😁
It is a lot of colours. Lots of different shades of green. Mostly from the Vallejo Model Air line. I need to actually write down this recipe myself in fear of not being able to emulate it in the future but as of right now I am blanking sorry! I would start by looking at the Vallejo Model Air line which is great for historical miniature painters
“What the deuce? Check his dice!” Nice reference there J.T.
the Roughriders joke caught us out of left field!
I'll watch every episode w/ Michael lol
Cannot wait to play the Skatros, great model that fits perfect with the admechs wacky style
It certainly is wacky
Would love to see Mordian Glory’s infantry guard square off against one of these armies.
I got bored with the awakened dynasty detachment, but I like this aggressive style for the necrons!
Woo! I'm always here for necrons.
Roughriders vs roughriders comment by JT was top tier
Man... That is a BEAUTIFUL board!!!
It's such a nice change to see something other than rubble and cityscapes! (Which are FINE, don't get me wrong, but with the lack of any sort of man/xenomade architecture, this feels like two groups of explorers meeting by accident on a neutral planet, and that somehow feels more exciting for a game that doesn't have a full narrative behind it!)
Michael reminds me of Chris Pratt. That’s a huge compliment fyi
GW just couldn’t figure out a philosophy for how AdMech should play. Their units just don’t have synergy like the Necrons do
our army rule doesnt even apply to like half our models. Idk what they were thinking with that one
@@idwpercy The rules written for 40k clearly depend on the personal preferences of the individual writers. How else does everything in power armor get heavy melee weapons while Grey Knights don’t? The person designing Grey Knights clearly didn’t care.
@@idwpercy At this point, Rad Bombardment should just be a battlefield wide damage proc on the enemy army just to give AdMech some damage in their games
Ah ah ah I've got the Same trees in my nativity scene!
Need Mr Initiative and his Orks to smack those Necrons into submission
16:35 I think Michael is trying to summon James!
That is one way to do it
This is a great board layout
I love seeing Michael bring some character to the table. I really like his enthousiasm this battle!
What an amazing game, Necrons are simply the best army
"What are your intentions with my daughter?" - 15:49
Human-made-machine Vs. Xenos-made-machine, a classic "Mechanicus" (videogame) confrontation!
beautiful models, beautiful battlefield
I love the work you do guys, I really do, but I have to say it... I know its not easy but I would love to see a game with the grey knight (can't complain with the sororitas with Bricky there)
Top tier army vs bottom, plus those rolls make this a double oof 😅
I dont think ive seen a single admech player actually like the Skatros's rules (and over half hate.the model) That "good riddance" from Tak was felt.
No offence Tak, but I support the Necron this time. Michael have so much fun for this match
15:51 yup
Yup
Those Necrons are beautifully painted. The Admech army... well... The necrons are really nicely done
It's very cool to watch. Thx
"The Necrons feel very much like the gift that keeps on giving. You kill a couple, they come back. You kill another couple, they come back!... They won't die!" Perfectly sums up Necrons versus Ad Mech😭
Da Orkz will not be slight'd! GET DAT JAMEZ GIT ON DA CHANNEL AGAIN AND SHOW DE'Z METAL BOYZ WAT ORK PLAYAZ LOOK LIKE!!!! WAAAAAAAAAAGH!!!!!
I love this match up. Necrons lookin pretty solid.
Not that is matters to much. But at the end there those destroyers were battle shocked and couldn’t use that CP when they fought.
Oh!
Oopsies. Well, time to take Cawls' head aka the Christmas tree ornament down.
This will make a great historical document for when admech had joke rules for the first half of 10th ed.
Good to see Admech functioning as intended. Yikes man...
The new Necron Reanimation Protocol seems to work out fairly well.
nice game with fire power from mechanicus and reanimations from necrons narative at its good
Melee necron was not a list I expected to do this well