We tried boosting the volume on this episode by a lot more than usual. You may hear some weird mic distortion as this was done in editing, not while recording. Please don't be shy on feedback about the volume this time, as we're going to try honing in the exact volume needed for UA-cam as we get a lot of feedback about being too quiet vs YT ads. If this is slightly too much we'll try a few dB lower again next week, if it's still not loud enough we'll need to find a better long term solution.
Tbf most of the games of Patrol I've seen have been pretty close. Nothing truly egregious since both Grey Knights and Custodes have to pick between two units to bring. Really reigned them in.
@@Xynth25 Nah, Combat Patrol datasheet stats rarely (if ever?) change from the main game. All they did was remove one or two abilities per unit regardless if it was a strong faction or not, so the same peaks and valleys remain. Also factions with too many points like Custodes have an inherent advantage since you can chose which excess units to take, while trash factions with lower pointed boxes are stuck with their units, even if they are a double-kit you're disallowed to bring the other half (in Admech you can't have Breachers instead of Destroyers for example). I'd argue Combat Patrol is even less balanced than the main game since secondaries are faction-specific again instead of universal like in 10th, and there's only a couple choices, so some factions will have laughable ones while others will be scoring 3-4VP per turn while barely doing anything. Using Admech as the punching bag once more, one of their secondaries is to roll a dice, if you control 1 objective on a 6+ you score points, for each extra objective you control you score on a 5+, 4+ etc. So in a balanced match you're praying for a 25% chance to score your secondary each command phase. Has to be some sort of joke, Harlequins wrote this.
@@Highlaw I think this is a pretty bad take, boxes are also balanced by how strong the stratagems are and how easy or hard to complete the secondaries are. The game is fun and seems decently balanced so far
@@dxpsumma383how are you going to suggest someone else has a bad take and then drop that nonsense? No, the boxes are not balanced against each other. Those boxes who include powerful vehicles are going to win against those who don't every single time when played by equally skilled players. The Aeldari get their full 12 fate dice and a t11 wraithlord. What are the boxes that are entirely infantry expected to do against that? The World Eaters box needs literally every single model to get into melee with it just to have a theoretical chance of destroying it while having to get the lethal hits from Blessings of Khorne, and if they don't, their 107 attacks average to 6 damage, since only 23 of those possible attacks wound it on 5s and everything else on 6s. It's the same deal for the Dark Angels and their Redemptor Dreadnought. They need to redo the balance of the mode, or else it's just going to dominated by who's got powerful vehicles. Nobody needs t9+ units in combat patrol.
cannot believe how accurately the 'you're the kind of person who sees twenty khorne berzerkers and goes YYYEAH BOYY' described my reaction to that combat patrol. just absolute savagery here.
@@BananaMysticaren't deamons not getting rules for Old World? I could have sworn they were like any army you can buy right now and it's current form which naturally includes demons aren't getting rules.
The deathguard box is actually just a tiny bit better since those poxwalkers are ones from the old 8th edition starter set, meaning they come with the torso and backpack parts of a plague marine. So since there are 3 poxwalker sprue’s you can easily kitbash 3 extra plague marines to make a full 10-man squad. Also typhus is a decent base model for a lord of contagion kitbash since they don’t sell those anymore. Just switch the top of his scythe with a spare plague cleaver and maybe use a different head.
Don't even need to switch the weapon on Typhus. The LoC's two weapon options got consolidated into just a single profile, so just swap the head and don't glue the cloud of flies on. Boom. You have a Lord of Contagion. I mean obviously the more you change the better, but you could probably blag just a headswap and removing the flies changes the silhouette quite significantly.
A tip for anyone getting into the Imperial Guard with the combat patrol, on the new sentinel kit don't glue the top armor plate on. It fits pretty well and allows you to swap between scout and armoured.
@@MysteriousPinkFlufff I saw some building guides on YT because I got the box, but for now I've only built the infantry. Sentinel weapons don't need to be magnetized. Also, if you didn't glue the batteries guns, don't do it, they can be used in all 3 ways; the shield is secure on his own (don't glue it because one of the versions use it upside down) and you just plop the right gun on top of the wheels - to keep the long guns from tipping over you can glue a weight on their underbelly
About the DG patrol: It secretly comes with 10 plague marines. You have all the bits to make 3 extra marines except for the bases so it's not that bad.
Bought the previous Necron Combat Patrol for my son 6 hours before the Combat Patrol rules dropped. Had to send it back and get the pieces for the new one individually (Thank you ebay) but damn that was a rough start to our 10th edition. lol
I will defend the World Eaters box as a good one to start with. This is the equivalent of the intro box we didn't get like LoV got. It doesn't help our army has a small dedicated WE range but it covers everything your gonna run in most lists.
@@un0riginal539You're going to try and run 1,380 points worth of Berzerkers? With how inflated World Eaters point costs got you'd be lucky to run more than 2 other units worth anything. Better to run 3 Zerk units with Master of Executions for Fights First and then use other stuff like Helbrutes. HQs for World Eaters are AMAZING this edition; itd be a detriment to your own army to try and run it 1999 horde style. Its just simply not a melee horde army anymore. Those old 20 man Zerk bricks are long gone lol
@@xdude228 I can run all those plus Angron and a few transports. Plus idc, I don’t play the game just to win, I play to have fun. The only thing wrong with my list is that it’s not 80 berserkers.
@@un0riginal539 Well hey, you can run your army any way you want. Thats the best part of 40k. Although I do hope you like watching your army get annihilated by the [blast] and [anti-infantry] keywords, cuz that's exactly what's gonna happen.
Oh man. I am literally just dipping my toe into 40k now after enjoying killteam and I'm wanting to jump into Deathguard and I really appreciate the heads up with their combat patrol. I'd love a video where you go into a "getting started with a 1000 army" for each faction for 10th edition
I'm so mad Boarding Patrols went the way of the Dodo so fast. A bunch of them were great complements to the Combat Patrols, and a few even better than them. Is there even a way right now to get Farsight and Snikrot?
Its probably because I'm pretty sure internally boarding actions is considered a failure. Most local game stores can't even run it because it would require somebody on staff to buy and assemble an ENTIRE setpiece for it, and very few people are even buying it FOR boarding actions, mostly buying it to put the characters into their 2k point armies (Like Farsight), creating a self-sustaining loop where there are never any places to play boarding actions BECAUSE there are never any places to play boarding actions. Which is a shame, cuz in many ways it seemed like a much more interesting version of Combat Patrol, or at least another way to get good value out of certain units.
As someone getting into world eaters, I think that the box is a great starting point for getting into the army. The discount is actually really, *really* good, and buying just one has you well on your way to a 1000 point army, with a bunch of stuff you will most likely be using in every game you play
The 40K starter set is better than the combat patrol. You can pick up the librarian separately and get a ton of tyranids to give to friends or resell separately
Funny thing about the Genestealer Cult box is that the one model you may not want multiple of (the magus) is prime kitbash fodder for AoS so you can probs sell them online super easy.
I got one and don't regret it, if I'll pull the trigger for a 2000 points IG army I will buy another and gladly double up on both Sentinels and Batteries, and you can't have too many Guardsmen :D still it feels kinda weird it lacks both tank and chimera, and I hope they make a discount box for the new releases, more so since they didn't do a Boarding Patrol.
With admech, if you don't want the enginseer sell it to a guard player. It's in their army roster and it's an extremely useful unit to have, especially when you can use them to give a rogal dorn or leman russ a 4+ invuln every turn lol
Well damn, the allure of genestealer cults is getting a lot harder to avoid now. You might have convinced me here... EDIT: three days later, I now own GSC.
As someone who has played guard and is planning on getting back into the game, the Astra militarum box is pretty good value for me since it's basically all new stuff.
Yeah their biases really show with guard. The only thing that the rules haven't been great for is just the arty. I got two plus cadia stands and no regrets. Perfect way of staring a guard army. It would be nice if guard were cheaper but that ain't happening.
37:00-37:23 I'd love to hear that discussion and rant about the Mono-God Chaos Legions. *Especially* Emperor's Children, I need to know what umbrage is taken with them. Because I *really* hope they give Fulgrim's Legion some beautiful models.
They'll get *some* beautiful models but it won't be enough for a full range so they'll need to blend in base CSM models to make the roster work. Players then need to do some kitbashing to stay on theme for their army and run the risk of say Death Guard just seeing Possessed drop off of their lists. There's also more pressures against any given Cult Legion seeing those missing parts of their range expanded or older models getting refreshed with each new one added, presumably we'll see a Dark Mech or Iron Warriors range also thrown into the mix.
The issue isn’t the models that will come. It’s the models that won’t. Meanwhile, WE, DG, and TS will all continue to get even less love because they want to sell the new EC models. In all honesty, Thousand Sons is an army with two units in the range (3 now with the vortex beast) plus the characters. Which, if the models just had new weapon options to diversify them, I’d actually be OK with that. But they don’t, and now our psychic is just shooting so it’s harder to have an answer to vehicles since our old answer was “lol here’s some mortal wounds”
I managed to find the Tson box for $94, so i essentially got the 20 Tzaangors for like 8 or so bucks. Arguably maybe still just get the IM and Terms, but at least it was an actual discount.
In case anyone was wondering, its fairly easy to bash the farseer and a jetbike into a jetbike farseer. you can just swap out the head and the sword arm. If you are feeling adventurous, you can try to fit the robe overtop.
Guard Collector here. The guard box is great! you get it often 40% off from third party retailers. Buy 3, have a solid start with flexible support Platforms (bombard/heavy las), all command squads you'd ever need (commander double as cadian cadtellan), 60 Infantry, which is about right for combined arms guard army of and a full squad of sentinels. everything synergises. fill in your list with firepower any any sort and you got a decent start for a guard army.
As a Necron player who has a collection already, I much preferred the old combat patrol box. It was really more of an expansion pack for people who bought into necrons with indomitus or the other 9th ed starter boxes. I get why they're changing the box, it just sucks for old collectors, who get to reminisce about the past and how you could get warriors for dirt cheap. It also suck for new collectors getting into the faction because they have to hear about how good it was from the old collectors lol.
I was thinking the same thing. The great thing about the last combat patrol was that there was no overlap with the Indomitus/9th ed starter boxes. I still didn't buy one, though, because the old models are ugly...
@@firice49 Finding the old box may be difficult and I personally wouldn't say its such a good deal that its worth the time trying to find one for retail price. But more importantly, you have to like the models in both the boxes. Models have a far longer shelf life, and rules will change throughout the edition(s), so there's no point in meta-chasing if you're starting from scratch.
@@YungBo670 Luckily a store where I use to shop can get one from another shop, they juste need a trade so the box is send to them, it's already reserved ^^. And of course, I like the models of both boxes, it's a no go for me if I find it ugly/etc.
With the new edition the Tau box is good to pick up twice, if you like breachers get 3. A cadre per breacher squad is good, you kind of want 3 ghostkeels if youre a metachaser, 2 for a rounded collection 1 at least because theyre real good. Ethereals are the only component where the second one is a maybe and the third is a no. So just get 2. (You can easily use all the stealths you get) so yeah the box had a huge glowup for this edition
@@pawelpiw crisis + commander are very good, 1-2 devilfish are also very good for the breachers you got from the boxes. I would recommend to get the hammerhead kit tho, its very easy to magnetize / just not glue parts so you can convert it into whatever tau tank or transport you need. Piranhas are always a good cheap model to round a list out with and thatll get you to 1.5k roughly, which is already a good game size. For 2k you just figure out what you want or need from there.
Brad is absolutely right about the World Eaters! xD I bought a ten man package of Khorne Bezerkers just to see if it really was something for me (It was). So when I saw the combat patrol box, my thoughts were: "Oh hell yeah!" and I bought it.
@@AAhmou Yeah, but luckily for me I was never interested in it in the first place. Definite Word Bearers vibe and I collect Night Lords. I'm not interested in the Kill Team either. But I look at Patrol and Killteam as modes to invest in armies I don't want 2k of but still like. *Really* hoping the Striking Scorpions refresh in a Killteam box rumor turns out true.
Having bought the Chaos Marines box I can confirm that the Havocs come as per the stand-alone box, you get 2 of missile launchers, lascannons and autocannons, 1 heavy bolter, 1 reaper chaincannon, it's not too bad if you build 2 pairs and ideally load the helbrute with whatever you didn't use.
I love the guard combat patrol, it has a lot of the cheap troops "that you just need" and all the newest nicest models and in the end of the day models are forever but rules change. So its a great way to add the basis for a guard army that is super expensive so this is a good discount. a couple of these and some tanks and you are good to go!😁
I watched this - very nice review of the boxes, thank you - then went back to episode 71. I definitely see what you mean about the volume, and I like the new setting more.
Buying the World Eaters box exactly twice is good tbh. You get all the Berzerkers you'll ever really need, all the Jackals you'll ever want, and the Juggernaut lord kit also makes Lord Invocatus, so you can get both him and the generic one at a discount. But it is true, my brain did light up immediately at the sight of that many Berzerkers.
Just started my orkz right before 10th edition launch, ive been really enjoying painting my models even if they take a bit, had i known i might have picked space marines 😂 your podcast and other warhammer related media is a great help for people who may be a little intimidated to get into the hobby, gonna get a starter kit for Christmas so i can start playing some games, cheers all! 🎉
This was super useful (I'd tried a few games of 9th but had a poor experience not because of the game but because of the unorthodox format one store was using - I wanted to give 10th a fair chance), thank you so much!
You forgot to mention that the World Eaters Lord can also be built as Lord Avocado, one of the army's best and most universally important characters. And on a second buy you can build him as a standard lord so you dont have repeat name characters.
Another reason the Genestealer Cult box is amazing, is the acolyte kit. It comes with only 5 bodies, but enough weapons, heads and limbs, to where you could easily make 10 more acolytes with for example a Cawdor ganger kit.
I’m actually getting into GSC partially due to your previous glowing recommendation of the GSC combat patrol Considering how good battleline are in GSC I’m actually thinking of grabbing up to 5 to make my army, the neophytes are needed, along with acolytes Metamorphs and Aberrants are icing and while the truck I may never use 5, can be converted into (odd looking) rhinos for my other armies (I play DG…)
The old Start Collecting Khorne box, Boarding Patrol Daemons, and Start Collecting Daemons are my current force of angry red bois lol It's basically all the army you need other than Greater Daemons. I don't feel like I need anything else, which is a really nice feeling to have the end of an army in sight. It *feels* like Khorne too, just a mob of red bumrushing your enemy and cutting down whatever's in front of them
I feel like the old guard start collecting box in addition to the guard combat patrol would make for a really solid army, I did that and it worked quite well. And I bought a baneblade. No further explanations.
Sorry for late reply, but I intend on building a decent 1000 point IG army when I have the money. Do you think the combat patrol + a few tanks and or a baneblade would be a good place to go?
I mean the obvious caveat in the Grey Knights box is that every model in it is over 13 years old and the librarian isn't really a Grey Knights model at all 🥴 Moot point until they actually get a range refresh obv (begging you GW) but given they're pretty handedly the most dated army in the game rn it's a little hard to justify starting an army of them at all
@@elRandomTk yeah, but I still would have rathered something which can lead boyz. Like throw in a pain boss or a standard warboss, or or switch the boyz for beast snaggas and put in a beast boss on foot.
@@Henry-ov7rh just to be clear, I'm coping for sure :D with the refresh I finally pulled the trigger on Orks and got 2 of the Combat patrol and found it good value, with 2 kits you can optimize the Deff Dreads loadouts and I kitbashed the boys with the old kits to have 'updated' burnas, shootas and tankbustas (I was sad indeed when I saw in 10th you must take them as per the box and on top they are not good :( So I'm happy because I have payed the 'faction ammission fee' kitbash ahaha and I'm content with the result, but at this point I've kitbashed 5 squad Nobz and 45 boyz, hence the coping. Plus the second Warboss is kinda useless. In fact, I really wish for a new Junkyard Orks Combat Patrol in 10th edition (hopefully with a new Nobz kit, or shoota/burna) Boarding Patrol was good!
@@elRandomTk trust me, I totally understand, I just got into orks by buying the combat patrol and the boarding patrol. Now i have no one to lead my boys or my beast snaggas. I think what I'm going to end up doing is picking up a weirdboy and trying to theme the whole thing around a mad shaman boss. Also, for tenth I'd love an updated combat patrol, maybe with new Cyborks? A man can dream.
Getting into this game with 10th edition and learned the hard way that Guard are brutal with lack of points in their box. The good news is at least the Sentinel can be swapped between armored and scout variants without needing to magnetize, just don't glue down the canopy. Honestly for new guard players it's at least good savings, but that brings in the other issue of savings only being good because Games Workshop overprices a lot of their models to begin with. That said, the models all look great, have a very cohesive look and a 1000 point army can be comfortably achieved by picking up 2 combat patrols, a tank of your choice (I went for a leman russ), and filled in with more troops or a named character unit. Ursala Creed is very tempting and commissars are fun to field. In the end this will run you $400-500 which... oof, but that's the price of little green men I guess.
I think the Tau box is pretty good in the new edition. The ghostkeel got a massive glow up in 10th. The fireblade gives a big buff and you might take one in every single squad. We will see where the meta moves, but fish of fury lists with lots of breachers in devilfish seem pretty viable atm, so having two or maybe even three units + fireblades doesn't sound terrible. The ethereal farms command points for Tau, and while you can't get more than one per turn you can still run multiple in a list to make it very unlikely to fail generating. They can even sit in reserves all game and still be useful. This model might be the most likely to become less useful with rules updates, but rn it's good. The stealth suits are the only unit I don't see you running a lot of, but they are not really the biggest part of the box anyway.
There's a couple extra issues with the Sisters combat patrol as well. The main issue is that the combat patrol doesn't scale well if you're looking to expand the units in the future (without kitbashing). One issue being that the Serephim aren't equipped with any special weapons, so you're running pretty lackluster units and picking up an extra box of serephim wont give you the ability to equip them with 8 hand flamers for example (if you buy 2 boxes of zerephim you can pretty easily remove the hands from the combat patrol models to kitbash the extra weapons tho) The other big issue for me is there's no way to buy the 5 additional repentia to bump the squad to a full squad which means your army will always have a half-sized repentia squad since repentia only come in boxes of 9 with a repentia superior (if you don't mind sacrificing your arco-flagellents you can kitbash an extra repentia using the arms and head from a proper box of repentia if you can remove all the mechanical elements from the models back). As a helpful tip for Battle sister squads, if you have a standard battle sister box, you can assemble both a heavy flamer and a heavy bolter and mix those with the preset storm bolter and flamer from the combat patrol squad to make their weapon choices a bit more efficient. Just a bummer that they're so set in stone with their loadouts especially coming off the militarum combat patrol which was pretty good for building whatever loadouts I wanted.
For the admech box you could kitbash the engineer into a techno archaeologist using the ranger/vanguard spares. If your cool building your skitarii without their two attacks hitting on 4s baton you can put that and a pistol onto a engineer to make him a technoarcailogist to join a vanguard squad and the engiseer to join the rangers
As a guard played the combat patrol is amazing, it's one squad of 25 people ak extra sentinel and some fun field guns, picking up 2 or 3 is worth It if you field troop guard.
Ok, so I've said it before, and I'll say it again. When the DG Combat Patrol box released, there was a legal army in the box (in 2 ways). First way is a bit odd granted, but you could fairly easily get an extra 3 marines using the Poxwalker sprue, I did it with basically zero experience. Secondly, in regards to the amount of Poxwalkers you could field: You couldn't field 30 anyway as that put you over 500 pts (PMs were either 21-23pts back then, PWs were 6, and wargear wasn't free). At release Typhus, Putrifier, 7 P Marines, and 20 Poxwalkers costed around 490 pts...before even considering wargear. (Also, to be clear, I'm just talking about when it launched. Point drops made this and a couple other boxes drop below the 500pt mark) All that being said....I'd say there is some value in the box if it's your start and you can get it at a good price (I got one for $112, so a bit biased with it being under $3 per model XD). However it's definitely not for everyone.....especially due to it being "oops all Poxwalkers", which I could live with if they weren't sooo monopose.
A friend of mine at my local gamestore he made a New combat patrol box units and it is exactly the same only he removed the artillery thing and added a leman russ tank and it works good
Thanks for doing this episode as my FLGS has announced plans to do a slow grow League and I am debating which army that would interest me to start collecting.
Sure, I find this video after coming home with my brand new Death Guard combat patrol box for my first army. Still going to have a blast painting em though.
The guard box is good option for getting the masses of troops needed and the command squads to help them. Sentinels are pretty much a must have in 10th, but the box gets lacklustre after you get 3 of them, the FoB are best served in the bombast flavour. But you can only field 3 units of them. Still, buying the set for everything but the FoB still works out cheaper and they can either be sold or turned into terrain pieces/objective markers. The parts to make the crew can also be used to make sure your masses of troops have some variety A Leman Russ would be more favourable as a true guard commander can never have enough of them
Tangental to the purpose of the video - I choose to beleive that the "Ae" in "Aeldari" is the same as the "Ae" in "Aelfreth," "Aesir," and other Old English words - that is, it's really an Aesil, which is that letter that looks like someone mashed an A and an E together but doesn't really exist in modern English so it's not easy to represent with a standard keyboard. Aesil is pronounced "aye," unless it has an "l" right after it - then it's a "eh-uh" dipthong, like in the world "ale." So it's reasonable to assume that "ale" and "ael" are homonyms in English, and thus I say "ale-darry" rather than "eld-arry."
The combat patrol for death guard includes enough part to build ten plague marines because it uses the sprues from know no fear but you have to kit bash them
Hmmm, how interesting... Everything in admech got worse except our kataphrons and dunecrawlers which are really good with kataphrons being the only thing you can buff and worth buffing in the index... like everything in the index points towards just taking max units of them its insane how pushed they are (They're the only thing that characters can attach to that actually gets worthwhile benefits, they get an insane battleline buff in an index that gives out no rerolls, only battleline buffed unit that isn't faster than skitarii and for some reason get doctrine imperatives despite being cult mechanics). Just so lucky that these are the units in the combat patrol and the still widely in stock Christmas battleforce box. How thoughtful of GW
The Necron Patrol worked out kinda good because I've got all the stuff except the doomstalker via Imperium Magazine, so like 4 issues @ £8.09 (I get 10% discount at Forbidden Planet) plus £24 for the doomstalker comes to £56.36. Also got the Space Marine and Sisters ones via Imperium but minus the tanks - so Space Marines is like £25 plus whatever an impulsor costs, but the Sisters I think is like £40 plus a Rhino.. I guess you can proxy that with any old rhino though so in that case Rhinos are free and the Sisters Combat Patrol is super cheap via Imperium.
The world eaters box was abolutely perfect for me, massed berserkers and 10 man squads is how i plan on running them, especially with a DP giving them invulns
As a T'au player, I'd say my biggest reason to not buy multiples of the Combat Patrol box isn't the characters, it's actually the ghostkeel. Fire Warriors you always want, stealth suits are excellent utility/harassment units, and you can kitbash and/or proxy the spare ethereals/fireblades as you want, or worst comes to the absolute worst just use them as fun little painting challenges/practice. The ghostkeel however is something I couldn't see myself ever running more than one of. It's effective for harassing elites and heavies and being a distraction, but the only reason you'd have two ghostkeels is if you were using them as elite/heavy *killers*, and there are just better options for that in the range like hammerheads, skyrays and broadsides.
I didn't know Space Marines were getting a new Combat Patrol box so now I need to get the current on ASAP. I love Phobos marines so I guess I need to stop procrastinating and just get it. I've already missed out on SC Space Marines and SC Blood Angels, I don't wanna miss out on these guys too.
I'd say a Tyranid one is pretty good because you will always run fleshborer termagants. Not because they are good, but because tervigon can refill only fleshborer ones, and you want them to die before your expensive ones. You really gotta think of nid troops as "which models should die first?". Though I don't know if I can still mix them in new edition...
Be nice to see a buy guide as a returning player I’m scared of grabbing bits for the new nids as they have stated they are getting more kits and I don’t know what else will get updated sculpts. I can see the warriors getting one so you can get shrikes but that’s as far as I can guess
new to w40k here; i got lucky and got a couple boarding action boxes i wanted. also went overboard and got three combat patrols and some random sets... drukhari boarding action & combat patrol seemed like a good value for both of them and not too much duplicates. now if only i could also find a tau boarding action... as tau boarding action was great value at 55% off and cmdr farsight out of stock everywhere...
The Death Guard fix is so obvious and easy -- just make it so PM always deploy in groups of exactly 7. Make them all slightly tougher (so a group of 7 PMs with 3W has 21W total vs 20W for your basic SM squad of 10), slightly increment damage, and voila, you've solved your memetacular 7 PMs on a sprue thing. It probably requires some considerations here, like 7 PMs are always treated as if they're squad size 10 for rules purposes or something, but these are all eminently solvable problems.
I feel called out for the WE combat patrol box. Literally bought it, Kharn, angron, and a MoE with the intent of throwing away all thought process and just rushing the enemy
Another issue I've found with the ORK set, is the Warboss in mega armour can't join the boys. So if playing regular warhammer out of the box, he has to be all on his own.
I really like the Imperial Guard box because in the scope of Combat Patrol it’s teaching guard players about armor, artillery, and infantry from the start. It’s a good representation of the Guard in micro. Realistically we weren’t going to get a tank since GW has been pushing the Leman Russ and Chimera away probably due to upcoming reboots.
I'm kinda torn on the new Necron Combat Patrol. Having picked up Recruit + Elite Edition, the old box looked quite appealing for expanding what i already have. The Night/Doomscythe is meh but the rest of the box isnt too bad for adding variety. Adding to my: 20 warriors, an Overlord, a Royal Warden, 3 Skorpekhs and 6 Scarabs it mostly seems pretty useful. The new box is just Elite Edition + Doomstalker. Saying that you want the extra warriors and skorpekhs at some point and the Doomstalker is such a cool model. It only really would change the order id get stuff in.
I got my self both the Combat patrol and boarding Patrol of Chaos Daemons. I'm not gonna lie, I like Slaanesh more and I would of loved a box set of each of the chaos daemons. but I do enjoy Khorne as well. The main reason I also got into Chaos Daemons Is due to the fact I can use the models in both 40k and fantasy, Granted the rules for each army may be different like AOS has a full khorne faction In the form of Blades of Khorne and Chaos Daemons is meant a mix of all 4 daemons, but I am glad they got rules for single god armies too. My goal is to get another Combat Patrol daemons later so I can have a Solid collection of ground groups and get 3 more crushers to make a full 6 man sqaud. Then move on to other things like a Shrine of Khorne and of course a Bloodthirster
We tried boosting the volume on this episode by a lot more than usual. You may hear some weird mic distortion as this was done in editing, not while recording. Please don't be shy on feedback about the volume this time, as we're going to try honing in the exact volume needed for UA-cam as we get a lot of feedback about being too quiet vs YT ads. If this is slightly too much we'll try a few dB lower again next week, if it's still not loud enough we'll need to find a better long term solution.
I’ve been very pleased with your improvement of audio over the last few weeks.
I found the volume was a lot better
I think the audio sounds good. I prefer a video be balanced a bit too loud and I can turn yall down if I need to. Thanks
Sounds a bit too noisy now, honestly I never thought the volume needed to be increased
The audio distortion on the "yEah B0i" at 36:35 is perfect and I will need this effect replicated in future episodes
"combat patrol is now balanced?"
GW: Yes.
"By the rule writers?"
GW: By our accounting and marketing department.
Tbf most of the games of Patrol I've seen have been pretty close. Nothing truly egregious since both Grey Knights and Custodes have to pick between two units to bring. Really reigned them in.
@@Xynth25 Nah, Combat Patrol datasheet stats rarely (if ever?) change from the main game. All they did was remove one or two abilities per unit regardless if it was a strong faction or not, so the same peaks and valleys remain. Also factions with too many points like Custodes have an inherent advantage since you can chose which excess units to take, while trash factions with lower pointed boxes are stuck with their units, even if they are a double-kit you're disallowed to bring the other half (in Admech you can't have Breachers instead of Destroyers for example).
I'd argue Combat Patrol is even less balanced than the main game since secondaries are faction-specific again instead of universal like in 10th, and there's only a couple choices, so some factions will have laughable ones while others will be scoring 3-4VP per turn while barely doing anything. Using Admech as the punching bag once more, one of their secondaries is to roll a dice, if you control 1 objective on a 6+ you score points, for each extra objective you control you score on a 5+, 4+ etc. So in a balanced match you're praying for a 25% chance to score your secondary each command phase. Has to be some sort of joke, Harlequins wrote this.
@@Highlaw I think this is a pretty bad take, boxes are also balanced by how strong the stratagems are and how easy or hard to complete the secondaries are. The game is fun and seems decently balanced so far
@@dxpsumma383how are you going to suggest someone else has a bad take and then drop that nonsense? No, the boxes are not balanced against each other. Those boxes who include powerful vehicles are going to win against those who don't every single time when played by equally skilled players. The Aeldari get their full 12 fate dice and a t11 wraithlord. What are the boxes that are entirely infantry expected to do against that? The World Eaters box needs literally every single model to get into melee with it just to have a theoretical chance of destroying it while having to get the lethal hits from Blessings of Khorne, and if they don't, their 107 attacks average to 6 damage, since only 23 of those possible attacks wound it on 5s and everything else on 6s. It's the same deal for the Dark Angels and their Redemptor Dreadnought. They need to redo the balance of the mode, or else it's just going to dominated by who's got powerful vehicles. Nobody needs t9+ units in combat patrol.
GW could cure cancer and you'd still find a way to cry about it lol
cannot believe how accurately the 'you're the kind of person who sees twenty khorne berzerkers and goes YYYEAH BOYY' described my reaction to that combat patrol. just absolute savagery here.
Ironically, the khorne daemon box is even better if you play Age of Sigmar...
We'll see how it performs when Old World premieres
@@BananaMysticprobably still better than the old world
@@BananaMysticaren't deamons not getting rules for Old World?
I could have sworn they were like any army you can buy right now and it's current form which naturally includes demons aren't getting rules.
No one plays Age of Skubmar.
@@TheLordofMetroidsevery army is getting rules. They just aren't present in the story yet.
Hey , when will you guys rate the combat patrol boxes?
Listen here you little shits.
@@thepoorhammerpodcast no hesitation, no mercy
Followed up with a video rating every single paint they’ve ever used in depth
When JSchlatt ranks TikToks
😂
The deathguard box is actually just a tiny bit better since those poxwalkers are ones from the old 8th edition starter set, meaning they come with the torso and backpack parts of a plague marine.
So since there are 3 poxwalker sprue’s you can easily kitbash 3 extra plague marines to make a full 10-man squad.
Also typhus is a decent base model for a lord of contagion kitbash since they don’t sell those anymore. Just switch the top of his scythe with a spare plague cleaver and maybe use a different head.
Don't even need to switch the weapon on Typhus. The LoC's two weapon options got consolidated into just a single profile, so just swap the head and don't glue the cloud of flies on. Boom. You have a Lord of Contagion. I mean obviously the more you change the better, but you could probably blag just a headswap and removing the flies changes the silhouette quite significantly.
Just did that last night, had fun fitting them together
A tip for anyone getting into the Imperial Guard with the combat patrol, on the new sentinel kit don't glue the top armor plate on. It fits pretty well and allows you to swap between scout and armoured.
Thanks for the heads up
would i need to magnetise it? or is relatively secure on its own?
@@MysteriousPinkFlufff I saw some building guides on YT because I got the box, but for now I've only built the infantry.
Sentinel weapons don't need to be magnetized. Also, if you didn't glue the batteries guns, don't do it, they can be used in all 3 ways; the shield is secure on his own (don't glue it because one of the versions use it upside down) and you just plop the right gun on top of the wheels - to keep the long guns from tipping over you can glue a weight on their underbelly
@@MysteriousPinkFlufff its pretty secure just magnetize the guns
@@MysteriousPinkFlufff Not even. GW actually intended for the armour panel to slot perfectly into the outer frame of the scout. It's a very tight fit.
BABE WAKE UP! POORHAMMER UPLOADED
Yeaaaaaa woooooooooo
I concur
I read that as oneyng
*jazzy saxophone begins*
LMAOO I MAKE HER WATCH IT W ME
Just wanted to say i love how the silhouette of your characters pulses when talking. Its a cool, non obstructive way to show whos talking
About the DG patrol:
It secretly comes with 10 plague marines. You have all the bits to make 3 extra marines except for the bases so it's not that bad.
You still need some clay as the pieces don't match.
Yup just did that last night
Just got into this hobby with Leviathan after years of being too scared to try it. You guys have been essential listening!
Welcome! Glad you’re here. Leviathan is an amazing box in my mind, for either army in the box.
I joined in ninth after years of fear as well. Welcome welcome:))
I agree. Haven't even bought any models yet lol. Got the core book tho so it's an official step
Bought the previous Necron Combat Patrol for my son 6 hours before the Combat Patrol rules dropped. Had to send it back and get the pieces for the new one individually (Thank you ebay) but damn that was a rough start to our 10th edition. lol
I will defend the World Eaters box as a good one to start with. This is the equivalent of the intro box we didn't get like LoV got. It doesn't help our army has a small dedicated WE range but it covers everything your gonna run in most lists.
I love the WE box cause I fully intend on running 60 berserkers and getting those plus the pretty decent Jakhals is pretty good
I like that the HQ has multiple build options.
@@un0riginal539You're going to try and run 1,380 points worth of Berzerkers? With how inflated World Eaters point costs got you'd be lucky to run more than 2 other units worth anything. Better to run 3 Zerk units with Master of Executions for Fights First and then use other stuff like Helbrutes. HQs for World Eaters are AMAZING this edition; itd be a detriment to your own army to try and run it 1999 horde style. Its just simply not a melee horde army anymore. Those old 20 man Zerk bricks are long gone lol
@@xdude228 I can run all those plus Angron and a few transports.
Plus idc, I don’t play the game just to win, I play to have fun. The only thing wrong with my list is that it’s not 80 berserkers.
@@un0riginal539 Well hey, you can run your army any way you want. Thats the best part of 40k. Although I do hope you like watching your army get annihilated by the [blast] and [anti-infantry] keywords, cuz that's exactly what's gonna happen.
Oh man. I am literally just dipping my toe into 40k now after enjoying killteam and I'm wanting to jump into Deathguard and I really appreciate the heads up with their combat patrol.
I'd love a video where you go into a "getting started with a 1000 army" for each faction for 10th edition
I'm so mad Boarding Patrols went the way of the Dodo so fast. A bunch of them were great complements to the Combat Patrols, and a few even better than them.
Is there even a way right now to get Farsight and Snikrot?
Soon ™️
I was even contemplating getting the Farsight box as my intro to 40k tabletop. But no, it’s not available anywhere.
Its probably because I'm pretty sure internally boarding actions is considered a failure. Most local game stores can't even run it because it would require somebody on staff to buy and assemble an ENTIRE setpiece for it, and very few people are even buying it FOR boarding actions, mostly buying it to put the characters into their 2k point armies (Like Farsight), creating a self-sustaining loop where there are never any places to play boarding actions BECAUSE there are never any places to play boarding actions. Which is a shame, cuz in many ways it seemed like a much more interesting version of Combat Patrol, or at least another way to get good value out of certain units.
I too am salty about boarding patrols. Bring them back!
The admech one was rather nice I think, way better character unit and some infiltratiors
As someone getting into world eaters, I think that the box is a great starting point for getting into the army. The discount is actually really, *really* good, and buying just one has you well on your way to a 1000 point army, with a bunch of stuff you will most likely be using in every game you play
That’s what I’m doing. Just need a rhino and master of executions
The 40K starter set is better than the combat patrol. You can pick up the librarian separately and get a ton of tyranids to give to friends or resell separately
Funny thing about the Genestealer Cult box is that the one model you may not want multiple of (the magus) is prime kitbash fodder for AoS so you can probs sell them online super easy.
Also, every model is a Necromunda model. Probably some good kitbash use there also.
The AM combat patrol box lets you experience the Expert Bombardiers side of the faction. I find it nice.
I got one and don't regret it, if I'll pull the trigger for a 2000 points IG army I will buy another and gladly double up on both Sentinels and Batteries, and you can't have too many Guardsmen :D still it feels kinda weird it lacks both tank and chimera, and I hope they make a discount box for the new releases, more so since they didn't do a Boarding Patrol.
@@elRandomTkyeah I mean I bought it and just got a Chimera, that brings the total to 450-500ish. A good start imo.
With admech, if you don't want the enginseer sell it to a guard player. It's in their army roster and it's an extremely useful unit to have, especially when you can use them to give a rogal dorn or leman russ a 4+ invuln every turn lol
The Grey Knight boxset is also one of the only ways to get the old Terminator Librarian.
I played 40K years ago and tried to get back into recently. I went GSC after being a Guard player just on the box alone.
Well damn, the allure of genestealer cults is getting a lot harder to avoid now. You might have convinced me here...
EDIT: three days later, I now own GSC.
As someone who has played guard and is planning on getting back into the game, the Astra militarum box is pretty good value for me since it's basically all new stuff.
Yeah their biases really show with guard. The only thing that the rules haven't been great for is just the arty. I got two plus cadia stands and no regrets. Perfect way of staring a guard army. It would be nice if guard were cheaper but that ain't happening.
37:00-37:23 I'd love to hear that discussion and rant about the Mono-God Chaos Legions. *Especially* Emperor's Children, I need to know what umbrage is taken with them. Because I *really* hope they give Fulgrim's Legion some beautiful models.
They'll get *some* beautiful models but it won't be enough for a full range so they'll need to blend in base CSM models to make the roster work. Players then need to do some kitbashing to stay on theme for their army and run the risk of say Death Guard just seeing Possessed drop off of their lists. There's also more pressures against any given Cult Legion seeing those missing parts of their range expanded or older models getting refreshed with each new one added, presumably we'll see a Dark Mech or Iron Warriors range also thrown into the mix.
The issue isn’t the models that will come. It’s the models that won’t.
Meanwhile, WE, DG, and TS will all continue to get even less love because they want to sell the new EC models. In all honesty, Thousand Sons is an army with two units in the range (3 now with the vortex beast) plus the characters. Which, if the models just had new weapon options to diversify them, I’d actually be OK with that. But they don’t, and now our psychic is just shooting so it’s harder to have an answer to vehicles since our old answer was “lol here’s some mortal wounds”
Engineseer does make a fun base for an inquisitor with thunderhammer
I managed to find the Tson box for $94, so i essentially got the 20 Tzaangors for like 8 or so bucks. Arguably maybe still just get the IM and Terms, but at least it was an actual discount.
As someone starting out and who loves Khorne I saw the World eaters box had 20 beserkers and went hell yeah! so I feel seen
good choice I run Chaos Deamons Khorne
The Votann boxes drive me crazy because they have exactly half of what I need at any time after the Army set.
In case anyone was wondering, its fairly easy to bash the farseer and a jetbike into a jetbike farseer. you can just swap out the head and the sword arm. If you are feeling adventurous, you can try to fit the robe overtop.
I think its funny that Brad said the exeact thing i thought about the World Eater Box when i was thinking of Buying it "20 Berserker? Hell Yeah Boi"
I love me and my unga bunga boys
@@Teh_Duck "Sir whats the Plan?" "We will run at them and hit them Harder than they hit us." "Brilliant, Blood for the Bloodgod."
Guard Collector here. The guard box is great! you get it often 40% off from third party retailers. Buy 3, have a solid start with flexible support Platforms (bombard/heavy las), all command squads you'd ever need (commander double as cadian cadtellan), 60 Infantry, which is about right for combined arms guard army of and a full squad of sentinels. everything synergises.
fill in your list with firepower any any sort and you got a decent start for a guard army.
As a Necron player who has a collection already, I much preferred the old combat patrol box. It was really more of an expansion pack for people who bought into necrons with indomitus or the other 9th ed starter boxes.
I get why they're changing the box, it just sucks for old collectors, who get to reminisce about the past and how you could get warriors for dirt cheap. It also suck for new collectors getting into the faction because they have to hear about how good it was from the old collectors lol.
Also you don't get the orb overlord and the orb is cracked this edition
I was thinking the same thing. The great thing about the last combat patrol was that there was no overlap with the Indomitus/9th ed starter boxes. I still didn't buy one, though, because the old models are ugly...
So, getting the old and new combat patrol would be good for a start for an army ?
@@firice49 Finding the old box may be difficult and I personally wouldn't say its such a good deal that its worth the time trying to find one for retail price.
But more importantly, you have to like the models in both the boxes. Models have a far longer shelf life, and rules will change throughout the edition(s), so there's no point in meta-chasing if you're starting from scratch.
@@YungBo670 Luckily a store where I use to shop can get one from another shop, they juste need a trade so the box is send to them, it's already reserved ^^. And of course, I like the models of both boxes, it's a no go for me if I find it ugly/etc.
With the new edition the Tau box is good to pick up twice, if you like breachers get 3. A cadre per breacher squad is good, you kind of want 3 ghostkeels if youre a metachaser, 2 for a rounded collection 1 at least because theyre real good. Ethereals are the only component where the second one is a maybe and the third is a no. So just get 2. (You can easily use all the stealths you get) so yeah the box had a huge glowup for this edition
What should i buy next after 2x combat patrol? Devilfish? Crisis and commander?
@@pawelpiw crisis + commander are very good, 1-2 devilfish are also very good for the breachers you got from the boxes. I would recommend to get the hammerhead kit tho, its very easy to magnetize / just not glue parts so you can convert it into whatever tau tank or transport you need. Piranhas are always a good cheap model to round a list out with and thatll get you to 1.5k roughly, which is already a good game size. For 2k you just figure out what you want or need from there.
Brad is absolutely right about the World Eaters! xD I bought a ten man package of Khorne Bezerkers just to see if it really was something for me (It was). So when I saw the combat patrol box, my thoughts were: "Oh hell yeah!" and I bought it.
Just found you guys... Getting back into Warhammer - AoS and 40K. Dig the content so far, keep up the good work and try not to suck.
I'm still working on finishing off my CSM army, but I *really* want to pick up the Drukhari and Khorne Daemon patrols to add to my pile of shame.
Too bad the CSM combat patrol is horrible.
@@AAhmou Yeah, but luckily for me I was never interested in it in the first place. Definite Word Bearers vibe and I collect Night Lords. I'm not interested in the Kill Team either. But I look at Patrol and Killteam as modes to invest in armies I don't want 2k of but still like. *Really* hoping the Striking Scorpions refresh in a Killteam box rumor turns out true.
Run the Khorne Daemons with CSM
@Xynth25 the dark apostle is a very kit bashable model. I'm going to make mine a Iron Warriors combat servator (accursed cultists) operator.
Having bought the Chaos Marines box I can confirm that the Havocs come as per the stand-alone box, you get 2 of missile launchers, lascannons and autocannons, 1 heavy bolter, 1 reaper chaincannon, it's not too bad if you build 2 pairs and ideally load the helbrute with whatever you didn't use.
I love the guard combat patrol, it has a lot of the cheap troops "that you just need" and all the newest nicest models and in the end of the day models are forever but rules change. So its a great way to add the basis for a guard army that is super expensive so this is a good discount. a couple of these and some tanks and you are good to go!😁
This is the first video of you that I have come across, your channel name cracks me up. Haven't played 40k in years, but my hands keep itching!
*chuckles in buying the Death Guard patrol as my first warhammer buy*
I watched this - very nice review of the boxes, thank you - then went back to episode 71. I definitely see what you mean about the volume, and I like the new setting more.
Was waiting for this! Thanks!
Ah yes perfect timing! Love these videos when I am painting.
Buying the World Eaters box exactly twice is good tbh. You get all the Berzerkers you'll ever really need, all the Jackals you'll ever want, and the Juggernaut lord kit also makes Lord Invocatus, so you can get both him and the generic one at a discount. But it is true, my brain did light up immediately at the sight of that many Berzerkers.
Just started my orkz right before 10th edition launch, ive been really enjoying painting my models even if they take a bit, had i known i might have picked space marines 😂 your podcast and other warhammer related media is a great help for people who may be a little intimidated to get into the hobby, gonna get a starter kit for Christmas so i can start playing some games, cheers all! 🎉
This was super useful (I'd tried a few games of 9th but had a poor experience not because of the game but because of the unorthodox format one store was using - I wanted to give 10th a fair chance), thank you so much!
You forgot to mention that the World Eaters Lord can also be built as Lord Avocado, one of the army's best and most universally important characters. And on a second buy you can build him as a standard lord so you dont have repeat name characters.
Another reason the Genestealer Cult box is amazing, is the acolyte kit. It comes with only 5 bodies, but enough weapons, heads and limbs, to where you could easily make 10 more acolytes with for example a Cawdor ganger kit.
Great video!
I got into AoS 2 years ago and was thinking of starting a 40k army : )
I’m actually getting into GSC partially due to your previous glowing recommendation of the GSC combat patrol
Considering how good battleline are in GSC I’m actually thinking of grabbing up to 5 to make my army, the neophytes are needed, along with acolytes
Metamorphs and Aberrants are icing and while the truck I may never use 5, can be converted into (odd looking) rhinos for my other armies (I play DG…)
The old Start Collecting Khorne box, Boarding Patrol Daemons, and Start Collecting Daemons are my current force of angry red bois lol
It's basically all the army you need other than Greater Daemons. I don't feel like I need anything else, which is a really nice feeling to have the end of an army in sight. It *feels* like Khorne too, just a mob of red bumrushing your enemy and cutting down whatever's in front of them
Thank you for this insightful analysis video!!!!
thank you for doing this! 🙏
I feel like the old guard start collecting box in addition to the guard combat patrol would make for a really solid army, I did that and it worked quite well.
And I bought a baneblade. No further explanations.
Sorry for late reply, but I intend on building a decent 1000 point IG army when I have the money. Do you think the combat patrol + a few tanks and or a baneblade would be a good place to go?
Very appreciated as a new player. Hope u do that 3d printing episode.
Note: the latest update for 10th (July26)
You can play plague marines in 7man squads
16:03
I mean the obvious caveat in the Grey Knights box is that every model in it is over 13 years old and the librarian isn't really a Grey Knights model at all 🥴
Moot point until they actually get a range refresh obv (begging you GW) but given they're pretty handedly the most dated army in the game rn it's a little hard to justify starting an army of them at all
This was genuinely helpful
You didn't point out that the Warboss in mega armor can't actually lead anything in the box. 29:17
Same with the Infernal Master
Initially it felt bad for me, but it could be a good thing for balance, it could be too difficult to bring him down otherwise at this scale
@@elRandomTk yeah, but I still would have rathered something which can lead boyz. Like throw in a pain boss or a standard warboss, or or switch the boyz for beast snaggas and put in a beast boss on foot.
@@Henry-ov7rh just to be clear, I'm coping for sure :D
with the refresh I finally pulled the trigger on Orks and got 2 of the Combat patrol and found it good value, with 2 kits you can optimize the Deff Dreads loadouts and I kitbashed the boys with the old kits to have 'updated' burnas, shootas and tankbustas (I was sad indeed when I saw in 10th you must take them as per the box and on top they are not good :(
So I'm happy because I have payed the 'faction ammission fee' kitbash ahaha and I'm content with the result, but at this point I've kitbashed 5 squad Nobz and 45 boyz, hence the coping. Plus the second Warboss is kinda useless.
In fact, I really wish for a new Junkyard Orks Combat Patrol in 10th edition (hopefully with a new Nobz kit, or shoota/burna) Boarding Patrol was good!
@@elRandomTk trust me, I totally understand, I just got into orks by buying the combat patrol and the boarding patrol. Now i have no one to lead my boys or my beast snaggas. I think what I'm going to end up doing is picking up a weirdboy and trying to theme the whole thing around a mad shaman boss.
Also, for tenth I'd love an updated combat patrol, maybe with new Cyborks? A man can dream.
U read my mind. I was looking into these ❤
Getting into this game with 10th edition and learned the hard way that Guard are brutal with lack of points in their box. The good news is at least the Sentinel can be swapped between armored and scout variants without needing to magnetize, just don't glue down the canopy. Honestly for new guard players it's at least good savings, but that brings in the other issue of savings only being good because Games Workshop overprices a lot of their models to begin with. That said, the models all look great, have a very cohesive look and a 1000 point army can be comfortably achieved by picking up 2 combat patrols, a tank of your choice (I went for a leman russ), and filled in with more troops or a named character unit. Ursala Creed is very tempting and commissars are fun to field. In the end this will run you $400-500 which... oof, but that's the price of little green men I guess.
I think the Tau box is pretty good in the new edition.
The ghostkeel got a massive glow up in 10th.
The fireblade gives a big buff and you might take one in every single squad.
We will see where the meta moves, but fish of fury lists with lots of breachers in devilfish seem pretty viable atm, so having two or maybe even three units + fireblades doesn't sound terrible.
The ethereal farms command points for Tau, and while you can't get more than one per turn you can still run multiple in a list to make it very unlikely to fail generating. They can even sit in reserves all game and still be useful.
This model might be the most likely to become less useful with rules updates, but rn it's good.
The stealth suits are the only unit I don't see you running a lot of, but they are not really the biggest part of the box anyway.
There's a couple extra issues with the Sisters combat patrol as well. The main issue is that the combat patrol doesn't scale well if you're looking to expand the units in the future (without kitbashing). One issue being that the Serephim aren't equipped with any special weapons, so you're running pretty lackluster units and picking up an extra box of serephim wont give you the ability to equip them with 8 hand flamers for example (if you buy 2 boxes of zerephim you can pretty easily remove the hands from the combat patrol models to kitbash the extra weapons tho) The other big issue for me is there's no way to buy the 5 additional repentia to bump the squad to a full squad which means your army will always have a half-sized repentia squad since repentia only come in boxes of 9 with a repentia superior (if you don't mind sacrificing your arco-flagellents you can kitbash an extra repentia using the arms and head from a proper box of repentia if you can remove all the mechanical elements from the models back). As a helpful tip for Battle sister squads, if you have a standard battle sister box, you can assemble both a heavy flamer and a heavy bolter and mix those with the preset storm bolter and flamer from the combat patrol squad to make their weapon choices a bit more efficient. Just a bummer that they're so set in stone with their loadouts especially coming off the militarum combat patrol which was pretty good for building whatever loadouts I wanted.
For the admech box you could kitbash the engineer into a techno archaeologist using the ranger/vanguard spares.
If your cool building your skitarii without their two attacks hitting on 4s baton you can put that and a pistol onto a engineer to make him a technoarcailogist to join a vanguard squad and the engiseer to join the rangers
As a guard played the combat patrol is amazing, it's one squad of 25 people ak extra sentinel and some fun field guns, picking up 2 or 3 is worth It if you field troop guard.
Ok, so I've said it before, and I'll say it again. When the DG Combat Patrol box released, there was a legal army in the box (in 2 ways).
First way is a bit odd granted, but you could fairly easily get an extra 3 marines using the Poxwalker sprue, I did it with basically zero experience.
Secondly, in regards to the amount of Poxwalkers you could field: You couldn't field 30 anyway as that put you over 500 pts (PMs were either 21-23pts back then, PWs were 6, and wargear wasn't free). At release Typhus, Putrifier, 7 P Marines, and 20 Poxwalkers costed around 490 pts...before even considering wargear. (Also, to be clear, I'm just talking about when it launched. Point drops made this and a couple other boxes drop below the 500pt mark)
All that being said....I'd say there is some value in the box if it's your start and you can get it at a good price (I got one for $112, so a bit biased with it being under $3 per model XD). However it's definitely not for everyone.....especially due to it being "oops all Poxwalkers", which I could live with if they weren't sooo monopose.
A friend of mine at my local gamestore he made a New combat patrol box units and it is exactly the same only he removed the artillery thing and added a leman russ tank and it works good
Thanks for doing this episode as my FLGS has announced plans to do a slow grow League and I am debating which army that would interest me to start collecting.
Sure, I find this video after coming home with my brand new Death Guard combat patrol box for my first army. Still going to have a blast painting em though.
Another poorhammer vid. What a great day it is
Love poorhammer 😂 keep it up!!
The guard box is good option for getting the masses of troops needed and the command squads to help them. Sentinels are pretty much a must have in 10th, but the box gets lacklustre after you get 3 of them, the FoB are best served in the bombast flavour. But you can only field 3 units of them.
Still, buying the set for everything but the FoB still works out cheaper and they can either be sold or turned into terrain pieces/objective markers. The parts to make the crew can also be used to make sure your masses of troops have some variety
A Leman Russ would be more favourable as a true guard commander can never have enough of them
Tangental to the purpose of the video - I choose to beleive that the "Ae" in "Aeldari" is the same as the "Ae" in "Aelfreth," "Aesir," and other Old English words - that is, it's really an Aesil, which is that letter that looks like someone mashed an A and an E together but doesn't really exist in modern English so it's not easy to represent with a standard keyboard. Aesil is pronounced "aye," unless it has an "l" right after it - then it's a "eh-uh" dipthong, like in the world "ale." So it's reasonable to assume that "ale" and "ael" are homonyms in English, and thus I say "ale-darry" rather than "eld-arry."
the engineseer is cool because you can use it in other factions too, as a regimental engineseer for example
The combat patrol for death guard includes enough part to build ten plague marines because it uses the sprues from know no fear but you have to kit bash them
Hmmm, how interesting... Everything in admech got worse except our kataphrons and dunecrawlers which are really good with kataphrons being the only thing you can buff and worth buffing in the index... like everything in the index points towards just taking max units of them its insane how pushed they are (They're the only thing that characters can attach to that actually gets worthwhile benefits, they get an insane battleline buff in an index that gives out no rerolls, only battleline buffed unit that isn't faster than skitarii and for some reason get doctrine imperatives despite being cult mechanics). Just so lucky that these are the units in the combat patrol and the still widely in stock Christmas battleforce box. How thoughtful of GW
The Necron Patrol worked out kinda good because I've got all the stuff except the doomstalker via Imperium Magazine, so like 4 issues @ £8.09 (I get 10% discount at Forbidden Planet) plus £24 for the doomstalker comes to £56.36. Also got the Space Marine and Sisters ones via Imperium but minus the tanks - so Space Marines is like £25 plus whatever an impulsor costs, but the Sisters I think is like £40 plus a Rhino.. I guess you can proxy that with any old rhino though so in that case Rhinos are free and the Sisters Combat Patrol is super cheap via Imperium.
The world eaters box was abolutely perfect for me, massed berserkers and 10 man squads is how i plan on running them, especially with a DP giving them invulns
I'm a Necron lover so I was a bit dissapointed that they didn't get a box. But what is out there is pretty neat.
I bought my friend that old Necrons box to help him get started, and it’s been nearly two years. Dude hasn’t even opened it yet.
As a T'au player, I'd say my biggest reason to not buy multiples of the Combat Patrol box isn't the characters, it's actually the ghostkeel. Fire Warriors you always want, stealth suits are excellent utility/harassment units, and you can kitbash and/or proxy the spare ethereals/fireblades as you want, or worst comes to the absolute worst just use them as fun little painting challenges/practice. The ghostkeel however is something I couldn't see myself ever running more than one of. It's effective for harassing elites and heavies and being a distraction, but the only reason you'd have two ghostkeels is if you were using them as elite/heavy *killers*, and there are just better options for that in the range like hammerheads, skyrays and broadsides.
I run a mob 20 tzaangors, and I'm confident that I'll never need to get more.
The comment about Khorne berserkers had me rolling
“YEEEEEEEAH BOI!”
Good episode; I wish you guys had ranked them in order.
I didn't know Space Marines were getting a new Combat Patrol box so now I need to get the current on ASAP. I love Phobos marines so I guess I need to stop procrastinating and just get it. I've already missed out on SC Space Marines and SC Blood Angels, I don't wanna miss out on these guys too.
I'd say a Tyranid one is pretty good because you will always run fleshborer termagants. Not because they are good, but because tervigon can refill only fleshborer ones, and you want them to die before your expensive ones. You really gotta think of nid troops as "which models should die first?".
Though I don't know if I can still mix them in new edition...
And every box is a free unpainted rhino! Remember kids, dont buy Rhinos.
Volume is definitely much better this time!
Be nice to see a buy guide as a returning player I’m scared of grabbing bits for the new nids as they have stated they are getting more kits and I don’t know what else will get updated sculpts. I can see the warriors getting one so you can get shrikes but that’s as far as I can guess
new to w40k here; i got lucky and got a couple boarding action boxes i wanted. also went overboard and got three combat patrols and some random sets...
drukhari boarding action & combat patrol seemed like a good value for both of them and not too much duplicates. now if only i could also find a tau boarding action... as tau boarding action was great value at 55% off and cmdr farsight out of stock everywhere...
The Death Guard fix is so obvious and easy -- just make it so PM always deploy in groups of exactly 7. Make them all slightly tougher (so a group of 7 PMs with 3W has 21W total vs 20W for your basic SM squad of 10), slightly increment damage, and voila, you've solved your memetacular 7 PMs on a sprue thing. It probably requires some considerations here, like 7 PMs are always treated as if they're squad size 10 for rules purposes or something, but these are all eminently solvable problems.
GW would rather you buy those exorbitantly priced supplemental plague marines.
I feel called out for the WE combat patrol box. Literally bought it, Kharn, angron, and a MoE with the intent of throwing away all thought process and just rushing the enemy
Yea, so Ghostkeel is bonkers good now... so you kinda want multiple of combat patrols. Cool vid :D
Another issue I've found with the ORK set, is the Warboss in mega armour can't join the boys. So if playing regular warhammer out of the box, he has to be all on his own.
I really like the Imperial Guard box because in the scope of Combat Patrol it’s teaching guard players about armor, artillery, and infantry from the start. It’s a good representation of the Guard in micro. Realistically we weren’t going to get a tank since GW has been pushing the Leman Russ and Chimera away probably due to upcoming reboots.
If I was playing "Poorhammer Bingo" my free space would be Tzaangor Bashing. 😅
I'm kinda torn on the new Necron Combat Patrol. Having picked up Recruit + Elite Edition, the old box looked quite appealing for expanding what i already have. The Night/Doomscythe is meh but the rest of the box isnt too bad for adding variety. Adding to my: 20 warriors, an Overlord, a Royal Warden, 3 Skorpekhs and 6 Scarabs it mostly seems pretty useful. The new box is just Elite Edition + Doomstalker. Saying that you want the extra warriors and skorpekhs at some point and the Doomstalker is such a cool model. It only really would change the order id get stuff in.
I ended up with 3 engineers myself buying various Admech force boxes. Kept 1, gave one to my guard friend, and kitbashed the third into my marshal
I got my self both the Combat patrol and boarding Patrol of Chaos Daemons. I'm not gonna lie, I like Slaanesh more and I would of loved a box set of each of the chaos daemons. but I do enjoy Khorne as well. The main reason I also got into Chaos Daemons Is due to the fact I can use the models in both 40k and fantasy, Granted the rules for each army may be different like AOS has a full khorne faction In the form of Blades of Khorne and Chaos Daemons is meant a mix of all 4 daemons, but I am glad they got rules for single god armies too. My goal is to get another Combat Patrol daemons later so I can have a Solid collection of ground groups and get 3 more crushers to make a full 6 man sqaud. Then move on to other things like a Shrine of Khorne and of course a Bloodthirster