This video shows how to install the Ultimarc SpinTrak device. This device is a classic arcade spinner. This has to be the easiest piece of arcade equipment you'll ever install.
As always, a fantastic video. For people like me, that is entering in this world, I took 6 months to find you channel and it is pretty good. Consider a Patreon so people could donate. I am not wealthy but I would love to pay you a beer or two.
LOL I appreciate that. I was trying to get my twitch going before so I would have a donate option there, but Twitch isn't really working for me there. I've had a couple people ask, so I'll look into setting one up. :-) Not the reason I'm doing this stuff, but certainly could help offset all the money I'm spending LOL
I'm trying to decide between a Groovy Game Gear panel or an Ultimarc panel. Your videos are the final push towards Ultimarc. Thanks for your help! Great videos. I'm going to start mine in a couple of weeks.
I had to recall what you're talking about :-) groovygamegear.com/webstore/index.php?main_page=product_info&products_id=311 Groovy Game Gear offers one, but whether they have them in stock is the more important question :-/ I'm thinking I may build a list and make a video about uncommon controls and various hacks people have done, I'll add this to my list :-) Thank you
Hey Chuck. Love the videos! I think I've watched them all. I wanted to share with any future viewers that after I did all of this, I still had to go into Mame, Configure Machine, Advanced Options and turn on the mouse and multi-mouse, for each game even after I turned it on in the mame.ini file. I'm using Mame .198.
Question, did you have to modify the games AFTER you made the multi-mouse change to the main config? What I've been telling people is after they change the default commands, to delete the CFG file for the individual game so it takes the parent settings automatically.
Yes, I had to change them individually after I made the main edit. And to your point, I believe that's because I had already made other types of edits, which created the individual games' .cfg files. ...so you're right, I think you would need to delete the game .cfg files OR (if you made other game edits you don't want to lose) change it manually on each game.
I've been following your videos for my first BIG cabinet build and you're an absolute lifesaver with these!!!!! So thank you. Now, concerning logical steps, what would come first? Setting different device IDs or configuring this MAME config file? Or does it not matter?
As alway, great information! Your videos are always the best. I am curious, you mentioned here that your mame environment is virtualized. I was considering virtualizing my system as well in order to share a VM with some of my friends that are also in the tech field and in order to give my sister a VM that I can upgrade over time. My only concern is that accessing hardware from a VM can be tricker that bare metal setups. Have you had many issues with it? Perhaps it would be a good topic for a future show?
My system isn't virtualized for the arcade, just when I'm testing some various pieces of software I may do it in a VM. Most people I've heard that transfer to their friends just clone the drive.
Hi, without me inputting loads of text, any possibility you could guide me regarding Tempest sensitivity on MAME?! I can send you a vid "unlisted" on what issue is, I have it on speed dial 20, sensitivity on 6 in analog settings but the ship still judders, speed around grid seems ok but the faintest touch of the spinner results in ship entering lanes I don't want causing death, something isn't right here :-(
@@MavericksArcade Hi, sorry for delay, please check your spam box in case my "unlisted" video regarding my spinner Tempest / Arkanoid settings is sent to your youtube SPAM box, thank you. ua-cam.com/video/3rOQnksNKEQ/v-deo.html
Great video. Got here from the Ultimarc site. I'm thinking of doing a build for Discs of Tron, which uses a weighted flywheel like this, except the wheel also responds to Pull and Push input. Do you know of a wheel that has that capacity (or is there a way to do so with this SpinTrak)? Many thanks.
I don't know of a wheel with push pull off hand, as far as is there a way, there's always a way :-) There's one guy online who took Ultimarc U360, and added rotary, top-fire, RGB, and servos it's crazy! But, to answer your question, no, not off-hand. Chuck
Hello, thank you that’s a useful video. I have a question, is it possible to setup the sensibility of the spinner? Meaning moving few is going fast or going slowly for exemple. Thanks a lot.
I hope you don't mind, but I have two questions; Do I understand correctly that when you use the little USB board, nothing else is needed? You just connect it to the board and then plug a USB cable into the other side, plug that cable into a USB port on the computer and it functions as a 1-axis mouse? How is the default sensitivity? I'd like to use it with some other emulators that (as far as I know) don't offer sensitivity adjustments, like WinUAE, WinVICE, Stella, etc. These either use a mouse to simulate paddles, or in the case of WinUAE, the mouse was used to play Breakout style games. So if the SpinTrak registers as a mouse, it can be used to control all the games on those systems that would normally use paddles/mouse. I'm just wondering if the sensitivity is very high, very low, or just right. I know such a thing is subjective, but you can tell if you need to turn the knob too far to move across the entire screen, or if a tiny turn zips the pointer from side to side. It's hard to tell from the video because your hand movements aren't in sync with the pointer movement.
Yes, that is all it is, which I love because it keeps the inside clean. You must order it with the Spintrak though, there is a version that doesn't have the USB controller board. In my experience it's been a good setting. You can adjust through Windows if needed, however, I've been able to configure the sensitivity in Mame at times. By default, it seemed pretty accurate. Your question was directly addressed in the following video livestream: ua-cam.com/video/sz2aFDKPjZc/v-deo.html
Thanks for the reply. I've always wanted a USB spinner for use with emulators, but price has been the main issue. I even wanted to convert a mouse to a spinner as a low-cost alternative, but my engineering skills aren't the best. I could never figure out a good way to mount the shaft, at least not without buying enough parts to add up to the cost of something like this spinner. :)
Chuck, much thanks for all these videos. Setup a cabinet a few years back...so these are nice refresher video for sure! On this cabin, I have added a spinner. I got the USB PCB for it, but if I can just simply connect to my Ultimarc Ulitimate I/O via connector...all the better to free up 1 USB on my MB. So with that being said, how can you change how the spinner acts in this connection...by default in the video looks to move up/down. Would like left/right. Much thanks
The PCB for the SpinTrak is a specific one that goes left/right. I noticed the same behavior when I was building a test spinner with spare parts. When I used the wrong PCB I noticed that behavior.
Have you been able to solve this? I have the same issue. I don't have a USB interface board, just using the Ultimate I/O. The spinner moves the mouse up and down and I can't figure out how to make it go left/right in mame and other games.
The MAME folder is whereeever you placed it during the initial install. However, if you purchased a drive or pre-built system, this could be wherever the builder decided to place it. Sorry I don't have a specific answer for you.
NEED YOUR HELP MY FRIEND JUST GOT THIS IN THE MAIL.....WINDOW MAKES A NOSE BUT NO MOVEMENT...AM I DOING SOMETHING WRONG I HAVE THE USE CONNECTER TOO???
I used the little USB controller with mine. If you're connecting yours to the Ultimate I/O then you would need the pin-out to be correct and the firmware configured for it.
I was just on ultimarc's website and the spintrack listing says it does not come with the head, I have two external usb arcade sticks that I pan to mod by taking out a button on them and replacing with a spinner on both, how big is the large head vs the medium head?
Only because I haven't gotten around to that test/video yet :-) i will be testing and trying it out in future videos :-) but no, it's just a feel thing... for some games where long spins may be necessary it helps keep it going :-)
I believe this would depend on preference. The larger the flywheel the harder the force will be when spinning. If it's too big for the player it may be harder to stop it from a huge spin. If you have little kids playing the arcade it could hurt their wrists... would be my guess. I don't have the flywheels on my spinner yet, that's coming up in a project soon.
Hi again, right I'm stuck, my spintrak is connected via USB and it moves the cursor left and right on desktop and you can see the cursor moving left and right on the tempest game but it doesn't control the ship/spider in the game, I've gone down to paddle in options but which one do I change as the're are 6: Padal analog, analog dec, analog inc / Padal V analog , V analog dec, V analog inc, options when turning spinner changes to MOUSE 2 X but game is not reponding to left and right movements (I've also changed to "1" in multimouse option), what shall I do now?! I've also changed the paddle option from keyboard to mouse in mame settings under CORE INPUT AUTOMATIC ENABLE OPTIONS but still no joy of moving ship.
Sorted! Finally! Seemed I had to set not only multimouse to 1 but also normal mouse to 1 AND paddle_device to MOUSE (it was set to keyboard before). If I get any further issues I will get in touch :-)
I had my spinner working but want to change multimouse to 1 in the mame default config file so that I can also use light guns. I changed the config file to reflect "multimouse 1" but you are very brief on what to adjust in mame at 7:30. I am assuming I am supposed to set this in player 1 controls under "Paddle Analog"? No matter what keybind i press it does not map it to the spinner. Almost like its not working but it works in windows.
Under input device assignments > paddle Device assignment = mouse. Then under player one controls is it "paddle analog" that I'm supposed to keymap to? Regardless of what I try it does not allow the spinner to input anything. Spinner does work over the screen for horizontal mouse movement though.
Yes, and to be clear, this isn't a "MAME issue", it's an issue with the way that Windows itself enumerates the devices on startup. I'm looking to see if there is a better way, but we'll see. Keep an eye out, because if I figure it out, I'll definitely share :-)
@@MavericksArcade I see yes it's a bit confusing how that works. Wish there was a better way. Microsoft needs to fix this asap. Please post a video if you do find a better way.
Great video and awesome advice, my question is how do you connect this or original older spinners with a ps2 and usb to a ipac 4?, should I splice it?, need your help badly. Don't wanna spend money on unnecessary wires, plugs and pins, thanks for your time.
The USB connector is an adapter, natively the device connects through pins. If you look at the website, the spinner natively has a jumper block of pins. The USB device that connects to it is just a mini controller. You would need to identify which wire serves which purpose www.ultimarc.com/SpinTrak.htm For further support on that, I would recommend reaching out to Ultimarc, they're great about helping out :-)
The cable that connects the spinner to the iPac board is really short. I've noticed this with their trackball ipac cable as well. Isn't that an issue when putting it in a control panel: that you need the ipac board pretty much right beside the spinner and trackball? Or do they provide an extender cable or something?
On my setup I had the USB controllers so the cable length to the iPac board didn't affect me. However, if you are connecting the pins to the board you can use extension cables (which Ultimarc does sell) or you can splice the wires to make them longer. I have used CAT5/6 network cable and that seems to work well.
I have not tried that one yet, it doesn't look complicated, but personally, I just hook up my PS4 ThrustMaster when I want to play some driving games. If you're making a dedicated driving cabinet, you probably wouldn't be swapping parts anyway, no?
If you're using a different spinner, then the pattern may not be the same. If you're looking how to connect it to the iPAC, then I would look up the connections on the iPAC board
I need your help mate, which size is the L key that i need? My spintrak pack didnt came with the L key for the Nob. I have to get one l key with the right size. Many thanks
I havent' had direct experience with this, but if it is setup to recieve a trackball, then it should work. But you may want to ask Andy at Ultimarc before purchasing just to be sure. Your question was directly addressed in the following video livestream: ua-cam.com/video/sz2aFDKPjZc/v-deo.html
As it turns out.. it works perfectly. You just have to solder the proper cables from the spintrak to the trackball connector. ie: trackball connector expects up/down, left/right signals. You just need to wire spintrack to left right (and 5v and ground).
Yes, I'm using just BigBox (which is a mode of LaunchBox). In the future I will test Hyperspin with Rocket Launcher to see if I can recreate errors that some of my subscribers have told me about, but I have not tried it yet. The only Front Ends I've used so far is Launchbox (which, again, is AWESOME), and Maximus Arcade, which is no longer produced and had some major bugs with LEDBlinky.
Maverick's Arcade hi maverick I saw all your interesting videos but I have a problem with the spintrack and my pi3. I'm not able to use it with mame ir 2016 (mame 0.174) but I can use it on mame 0.78. any help or configuration to suggest to me? Thanks for your help.
As always, a fantastic video. For people like me, that is entering in this world, I took 6 months to find you channel and it is pretty good. Consider a Patreon so people could donate. I am not wealthy but I would love to pay you a beer or two.
LOL I appreciate that. I was trying to get my twitch going before so I would have a donate option there, but Twitch isn't really working for me there. I've had a couple people ask, so I'll look into setting one up. :-) Not the reason I'm doing this stuff, but certainly could help offset all the money I'm spending LOL
I'm trying to decide between a Groovy Game Gear panel or an Ultimarc panel. Your videos are the final push towards Ultimarc. Thanks for your help! Great videos. I'm going to start mine in a couple of weeks.
AWESOME! - let me know how it goes and send pics when you're done :-)
I would love if you could make a video to talk about a push/pull spinner like the one used in discs of tron.
Love the videos!
I had to recall what you're talking about :-)
groovygamegear.com/webstore/index.php?main_page=product_info&products_id=311
Groovy Game Gear offers one, but whether they have them in stock is the more important question :-/
I'm thinking I may build a list and make a video about uncommon controls and various hacks people have done, I'll add this to my list :-)
Thank you
Hey Chuck. Love the videos! I think I've watched them all. I wanted to share with any future viewers that after I did all of this, I still had to go into Mame, Configure Machine, Advanced Options and turn on the mouse and multi-mouse, for each game even after I turned it on in the mame.ini file. I'm using Mame .198.
Question, did you have to modify the games AFTER you made the multi-mouse change to the main config? What I've been telling people is after they change the default commands, to delete the CFG file for the individual game so it takes the parent settings automatically.
Yes, I had to change them individually after I made the main edit. And to your point, I believe that's because I had already made other types of edits, which created the individual games' .cfg files. ...so you're right, I think you would need to delete the game .cfg files OR (if you made other game edits you don't want to lose) change it manually on each game.
I'm currently building my bartop arcade. Your videos are awesome! Thank you and keep the good work.
Davide Cardeira thank you, I'm enjoying making them and I'm glad they've been helpful :-)
I've been following your videos for my first BIG cabinet build and you're an absolute lifesaver with these!!!!! So thank you. Now, concerning logical steps, what would come first? Setting different device IDs or configuring this MAME config file? Or does it not matter?
You would want the device ID's configured first so that the input from MAME is known and consistent before you configure the inputs for mame :-)
As alway, great information! Your videos are always the best.
I am curious, you mentioned here that your mame environment is virtualized. I was considering virtualizing my system as well in order to share a VM with some of my friends that are also in the tech field and in order to give my sister a VM that I can upgrade over time. My only concern is that accessing hardware from a VM can be tricker that bare metal setups. Have you had many issues with it? Perhaps it would be a good topic for a future show?
My system isn't virtualized for the arcade, just when I'm testing some various pieces of software I may do it in a VM. Most people I've heard that transfer to their friends just clone the drive.
Hi, without me inputting loads of text, any possibility you could guide me regarding Tempest sensitivity on MAME?! I can send you a vid "unlisted" on what issue is, I have it on speed dial 20, sensitivity on 6 in analog settings but the ship still judders, speed around grid seems ok but the faintest touch of the spinner results in ship entering lanes I don't want causing death, something isn't right here :-(
Yeah, send me an unlisted video and I'll check it out :-) If I'm able to help, a friendly shout-out on your channel would be nice :-)
@@MavericksArcade Hi, sorry for delay, please check your spam box in case my "unlisted" video regarding my spinner Tempest / Arkanoid settings is sent to your youtube SPAM box, thank you.
ua-cam.com/video/3rOQnksNKEQ/v-deo.html
@@MavericksArcade Please check your youtube SPAM box in case my video I sent you has been placed there, thank you.
Great video. Got here from the Ultimarc site. I'm thinking of doing a build for Discs of Tron, which uses a weighted flywheel like this, except the wheel also responds to Pull and Push input. Do you know of a wheel that has that capacity (or is there a way to do so with this SpinTrak)? Many thanks.
I don't know of a wheel with push pull off hand, as far as is there a way, there's always a way :-) There's one guy online who took Ultimarc U360, and added rotary, top-fire, RGB, and servos it's crazy!
But, to answer your question, no, not off-hand.
Chuck
Great vid, how easy is the mouse setup? And do you have a suggestion for a project box I can buy for housing it?
I'm considering doing the same thing for my Arcade 1UP project, but I'm not aware of any off-hand.
Hello, thank you that’s a useful video. I have a question, is it possible to setup the sensibility of the spinner? Meaning moving few is going fast or going slowly for exemple. Thanks a lot.
This should be adjustable through Windows or possibly through the emulator. Which OS are you using and which emulator are you using to play games?
I hope you don't mind, but I have two questions;
Do I understand correctly that when you use the little USB board, nothing else is needed? You just connect it to the board and then plug a USB cable into the other side, plug that cable into a USB port on the computer and it functions as a 1-axis mouse?
How is the default sensitivity? I'd like to use it with some other emulators that (as far as I know) don't offer sensitivity adjustments, like WinUAE, WinVICE, Stella, etc. These either use a mouse to simulate paddles, or in the case of WinUAE, the mouse was used to play Breakout style games. So if the SpinTrak registers as a mouse, it can be used to control all the games on those systems that would normally use paddles/mouse. I'm just wondering if the sensitivity is very high, very low, or just right. I know such a thing is subjective, but you can tell if you need to turn the knob too far to move across the entire screen, or if a tiny turn zips the pointer from side to side. It's hard to tell from the video because your hand movements aren't in sync with the pointer movement.
Yes, that is all it is, which I love because it keeps the inside clean. You must order it with the Spintrak though, there is a version that doesn't have the USB controller board.
In my experience it's been a good setting. You can adjust through Windows if needed, however, I've been able to configure the sensitivity in Mame at times. By default, it seemed pretty accurate.
Your question was directly addressed in the following video livestream: ua-cam.com/video/sz2aFDKPjZc/v-deo.html
Thanks for the reply.
I've always wanted a USB spinner for use with emulators, but price has been the main issue. I even wanted to convert a mouse to a spinner as a low-cost alternative, but my engineering skills aren't the best. I could never figure out a good way to mount the shaft, at least not without buying enough parts to add up to the cost of something like this spinner. :)
Chuck, much thanks for all these videos. Setup a cabinet a few years back...so these are nice refresher video for sure! On this cabin, I have added a spinner. I got the USB PCB for it, but if I can just simply connect to my Ultimarc Ulitimate I/O via connector...all the better to free up 1 USB on my MB. So with that being said, how can you change how the spinner acts in this connection...by default in the video looks to move up/down. Would like left/right.
Much thanks
The PCB for the SpinTrak is a specific one that goes left/right. I noticed the same behavior when I was building a test spinner with spare parts. When I used the wrong PCB I noticed that behavior.
Have you been able to solve this? I have the same issue. I don't have a USB interface board, just using the Ultimate I/O. The spinner moves the mouse up and down and I can't figure out how to make it go left/right in mame and other games.
Great except where the heck is the Mame folder???
The MAME folder is whereeever you placed it during the initial install. However, if you purchased a drive or pre-built system, this could be wherever the builder decided to place it. Sorry I don't have a specific answer for you.
Thank you!
of course :-)
NEED YOUR HELP MY FRIEND JUST GOT THIS IN THE MAIL.....WINDOW MAKES A NOSE BUT NO MOVEMENT...AM I DOING SOMETHING WRONG I HAVE THE USE CONNECTER TOO???
I used the little USB controller with mine. If you're connecting yours to the Ultimate I/O then you would need the pin-out to be correct and the firmware configured for it.
I was just on ultimarc's website and the spintrack listing says it does not come with the head, I have two external usb arcade sticks that I pan to mod by taking out a button on them and replacing with a spinner on both, how big is the large head vs the medium head?
Off hand I don't remember, would check with Andy at ultimarc for measurements and weights.
Do you know if fly-weight is necessary for regular gaming on Arkanoid and stuff like that. I can see you use yours without fly-weight
Only because I haven't gotten around to that test/video yet :-) i will be testing and trying it out in future videos :-) but no, it's just a feel thing... for some games where long spins may be necessary it helps keep it going :-)
Hi, would the larger flyweight or smaller flyweight be best for Tempest?!
I believe this would depend on preference. The larger the flywheel the harder the force will be when spinning. If it's too big for the player it may be harder to stop it from a huge spin. If you have little kids playing the arcade it could hurt their wrists... would be my guess. I don't have the flywheels on my spinner yet, that's coming up in a project soon.
Many thanks, I haven't tested my Spintrak yet so if I have any issues I hope you don't mind me asking for your help,...if I need it :-)
Sounds like a game plan!
Hi again, right I'm stuck, my spintrak is connected via USB and it moves the cursor left and right on desktop and you can see the cursor moving left and right on the tempest game but it doesn't control the ship/spider in the game, I've gone down to paddle in options but which one do I change as the're are 6:
Padal analog, analog dec, analog inc / Padal V analog , V analog dec, V analog inc, options when turning spinner changes to MOUSE 2 X but game is not reponding to left and right movements (I've also changed to "1" in multimouse option), what shall I do now?!
I've also changed the paddle option from keyboard to mouse in mame settings under CORE INPUT AUTOMATIC ENABLE OPTIONS but still no joy of moving ship.
Sorted! Finally! Seemed I had to set not only multimouse to 1 but also normal mouse to 1 AND paddle_device to MOUSE (it was set to keyboard before).
If I get any further issues I will get in touch :-)
I had my spinner working but want to change multimouse to 1 in the mame default config file so that I can also use light guns. I changed the config file to reflect "multimouse 1" but you are very brief on what to adjust in mame at 7:30. I am assuming I am supposed to set this in player 1 controls under "Paddle Analog"? No matter what keybind i press it does not map it to the spinner. Almost like its not working but it works in windows.
Is you Paddle Device set as mouse like it is in my example?
Under input device assignments > paddle Device assignment = mouse. Then under player one controls is it "paddle analog" that I'm supposed to keymap to? Regardless of what I try it does not allow the spinner to input anything. Spinner does work over the screen for horizontal mouse movement though.
Love the video..Thanks
I'm trying to get back into a regular routine so more videos to come :-)
Does the newer versions of mame still have the unstable id swapping still?
Yes, and to be clear, this isn't a "MAME issue", it's an issue with the way that Windows itself enumerates the devices on startup. I'm looking to see if there is a better way, but we'll see. Keep an eye out, because if I figure it out, I'll definitely share :-)
@@MavericksArcade I see yes it's a bit confusing how that works. Wish there was a better way. Microsoft needs to fix this asap. Please post a video if you do find a better way.
@@TruestMusic Will do :-)
Great video and awesome advice, my question is how do you connect this or original older spinners with a ps2 and usb to a ipac 4?, should I splice it?, need your help badly. Don't wanna spend money on unnecessary wires, plugs and pins, thanks for your time.
The USB connector is an adapter, natively the device connects through pins. If you look at the website, the spinner natively has a jumper block of pins. The USB device that connects to it is just a mini controller. You would need to identify which wire serves which purpose
www.ultimarc.com/SpinTrak.htm
For further support on that, I would recommend reaching out to Ultimarc, they're great about helping out :-)
Anyone have any idea what type of signal this thing puts out? NPN? Voltage? UART?
I'm sure Andy at Ultimarc would be able to answer that question for you... I'm also sure, that I wouldn't be able to :-)
Any tips for removing the flyweight from the SpinTrak? I need to remove it, and it is crazy stuck. :-(
I've not attached mine yet, so I'm not 100% sure. I would check with Andy for his recommendation to ensure that you don't damage it.
@@MavericksArcade I will do that. (thanks for the reply)
@@hapcampbell - there are two hex nuts on the side, you'll need to almost completely unscrew them using an allen wrench to remove the flyweight.
Have you tried games on pc? Or arcade turning on other emulator, like teknoparrot or SegaModel?
I've run PC games, but not those specifically, gonna make a note to check into it though :-)
The cable that connects the spinner to the iPac board is really short.
I've noticed this with their trackball ipac cable as well.
Isn't that an issue when putting it in a control panel: that you need the ipac board pretty much right beside the spinner and trackball?
Or do they provide an extender cable or something?
On my setup I had the USB controllers so the cable length to the iPac board didn't affect me. However, if you are connecting the pins to the board you can use extension cables (which Ultimarc does sell) or you can splice the wires to make them longer. I have used CAT5/6 network cable and that seems to work well.
Thanks, man! Great vids, by the way. I've watched a few and they're all very informative, especially the one on IDs for different controllers in MAME.
This spinner has a steering wheel option... how does that work? Is it easy to install/remove the steering wheel? Or, is it complicated?
I have not tried that one yet, it doesn't look complicated, but personally, I just hook up my PS4 ThrustMaster when I want to play some driving games. If you're making a dedicated driving cabinet, you probably wouldn't be swapping parts anyway, no?
where is core config file on windows 10? using retroarch
Sorry, I've not ventured down the Retroarch path yet, I will soon. Hopefully, another viewer may be able to jump in with that answer.
Could you tell me what colors correspond to 5v , ground and x1 x2 as I’m using a different spinner with different colored wires. Thanks
If you're using a different spinner, then the pattern may not be the same. If you're looking how to connect it to the iPAC, then I would look up the connections on the iPAC board
I need your help mate, which size is the L key that i need? My spintrak pack didnt came with the L key for the Nob. I have to get one l key with the right size. Many thanks
That I'm not sure of, I would email Andy at Ultimarc and verify.
can you install this on an icade 60 in 1? The icade v2 has connections for trackball?
I havent' had direct experience with this, but if it is setup to recieve a trackball, then it should work. But you may want to ask Andy at Ultimarc before purchasing just to be sure.
Your question was directly addressed in the following video livestream: ua-cam.com/video/sz2aFDKPjZc/v-deo.html
As it turns out.. it works perfectly. You just have to solder the proper cables from the spintrak to the trackball connector. ie: trackball connector expects up/down, left/right signals. You just need to wire spintrack to left right (and 5v and ground).
Sounds great, if you would like to do a video with me and Skype, that may be helpful to other users.
What front end are you using to run mame
I personally love Launchbox
Maverick's Arcade is that what your using or are you using Hyperspin with Rocket Launch?
Yes, I'm using just BigBox (which is a mode of LaunchBox). In the future I will test Hyperspin with Rocket Launcher to see if I can recreate errors that some of my subscribers have told me about, but I have not tried it yet. The only Front Ends I've used so far is Launchbox (which, again, is AWESOME), and Maximus Arcade, which is no longer produced and had some major bugs with LEDBlinky.
Maverick's Arcade hi maverick I saw all your interesting videos but I have a problem with the spintrack and my pi3. I'm not able to use it with mame ir 2016 (mame 0.174) but I can use it on mame 0.78. any help or configuration to suggest to me? Thanks for your help.