Same except I put exclamation point and question mark symbols making the sfm file invalid so everytime I did "save as" it didn't actually save lol until I figured it out
Seriously, what the hell? Why are Valve so overqualified? These kind of shortcuts and considerations for maintaining things synced and the speed in which you can get stuff done, it's way better than any other movie editing program I've used like moviemaker, vegas, adobe premiere. And this is a freaking video editor for a videogame engine! Like god damn!
I am not sure if Valve could take that as a compliment, but as I saw the " it's way better than any other movie editing program I've used like moviemaker, vegas, adobe premiere", I think that will be a compliment.
I know I'm late but I think it's because Valve's employees made this first for themselves to make promotional material (like meet the shorts and expiration date).
is there a way to tie a sound to an actor in the scene? For example to have the scout's domination line sound like its coming from a different position depending on the movements of the camera in relation to the actor?
This the first video I watched with acceptable subtitles in UA-cam. Why Valve is different? They think about deaf gamers too. I'm not a deaf person but I really appreciate it.
hey guys alot of people here in the comments are having a problem on how to move the sound clips. took me forever to find out how. just hold alt and shift and click the middle of the sound clip and you can move it
I'm just letting any Valve employees watching this know, since this is an open beta, the Play, fast-forward/rewind buttons and record buttons all disappeared when I put the video into sound editing format. This doesn't really bother me, since I use the hotkeys for those anyway, I'm just letting them know.
never realised that this program was so simple to use. I guess you've only touched on the basics so far, but still Also love the design of it. It reminds me of premier pro alot, which is good because I like that program
Just found this after a while, and after starting my own SFM series, I needed ways to lower the music volume so the dialogue could be heard better. and you helped me out
I put my edited audio files into "c:\program files (x86)\steam\steamapps\common\sourcefilmmaker\game\tf\sound\*filename*" but anywhere in the "\game" directory is fine - then hit rescan in the "Add Clip to Track" menu and then search for the filename. Make sure your file is in the ".wav" format or it won't be recognised. Hope this helped! :D
Hey! I had the same problem but i just figured it out! When youd double click on the shot, there are actually 3 takes! - what you need to edit is take 3, where the soldier came in and shot the rockets. That's where you can lower the volume of the explosions. :)
I have a sound question, and I can't find its answer on any tutorials/forums. Maybe you guys can help! :) Is there any way to make sound come from a certain direction (i.e., pan the sound)? For example, if Heavy is standing off to the right, and I want to make the sound of his voice come from that direction, can I somehow edit the sound in SFM? I'm guessing it has to do with the element viewer; I've messed around with that scary thing a couple of times, but I never changed anything except pitch.
Thank you for the very well done tutorials! Without them, I would not have been able to go past the No map loaded screen! I can't wait to make my own little films! :)
It's sort of like the "Arrow in the knee" scenario, where one hears it so often that one feels the need to make a joking comment about it, up until the moment that everybody gets sick of it.
There are multiple takes in your clip. Collapse Take 1 and you'll see the others. Mute the all (by removing the tick next to game sounds) play the clip and you'll get silence. Now activate them one at a time until you find the active one. Then follow the tutorial as normal.
Have you been placing the file in the same folder as the other directories that SFM recognizes? I've been placing all my new files under /program files (x86)/steam/steamapps/common/SourceFilmmaker/game/tf_movies/sound/vo with the same bitrate and it's able to locate them.
I love how on HIS computer the movie is playing perfectly smoothly... :P Speaking of which, I haven't found any way to change graphics settings for the SFM... Is there one?
i read their employee handbook and they get to all go on vacation together, along with their family, on some big trip to some awesome places each year! also, they work in teams and have this extremely advanced way of moving their desks... unplug, move, plug back in..
Once you downloaded the sound you want, you put it into your Sourcefilmmaker > Game > TF_Movies > Sound > (Choose a folder, like Music). I hear it automatically converts it to a .wav file, but it doesn't for me. Make sure it's .wav otherwise it won't show up. Once you have the file in there, the next time you search for it in the list, hit "rescan" on the top right of the window.
Here's a problem I've had for a while. After about 20/30 seconds of the animation I'm making, the sound suddenly stops playing after I pause and play it. It can still be heard if I refrain from pausing the animation, but it makes it a little harder to work with. Is there anyway to fix this, or is this normal?
So I have a weird issue: I can't drag things around in the time manipulator thing. For example, I cannot drag the music so it starts at shot 2 instead of shot 1. How do I fix this?
For anyone still struggling to lower only the game volume: right click the film track (the thing that says your project name and holds all your shots) -> select Show in Element Viewer -> on the left of your screen, under Tree, find the word volume; directly to the right is the value of game volume. By default it is 1.👍
I don't have all the .wav files. In fact I have none of them. I do have game sounds but when I try them I do not hear them in game and they are just a line.
Somethings wrong, I am using the same thing that he does, as in, technique, and it seems that the sounds are not playing, even though they have the wave form showing and all, but I am not sure if the offset being to 0:00 is an issue?
I have a problem, when i put the volume 0,1500 (Adds to 0s for some reason) it BARELY changes the noises of explosions, or ill even say it didnt change anything, or is it just my speakers being all wrong?
You have to import that sound. Copy the sound you want, and place it in common/SourceFilmMaker/game/tf_movies/sound/mixes/ati_demo Sound files have to be in WAV format in 16 bit and 44100 HZ.
At 3:32. I'm doing as directed, typing one five but it keeps making it 1500. And I can't make it lower, please reply, and fast if possible! I also can't even mute the tracks.
Honestly there should be a written tutorial on how to use sfm. I'm really tired of going back to these videos so I can find out how to do one thing as opposed to going to a page and searching for key words within it.
When I add sounds, music, FX and stuff like that it shows the waveform, but too damn small (thin)....is there any way how to zoom intro a clip, so you can actually see the waveform more accurately?
Can someone help me with this? The default audio of Sfm was way too loud and it seemed I was able to adjust it in the game world settings, the causal set volume and apply thing. But whenever I mute the shots in the timeline and unmute it, the audio goes back to being blasting loud again. Can someone explain why’s it doing this and can someone help if there’s a way to fix it?
How do i import music from my computer into SFM. I tried copying music into the folder SFM uses, but it can't seem to find it, maybe because it can only use WAV. But trying to convert MP3 to WAV isn't working either... Any ideas would be great!
I had that problem too. I saved my song in usermod/sound but I couldnt find it. I believe you have to exit out of SFM and go back in and it should be there.
Im confused on one thing. When i blade a new shot, then make it so when i switch shots, it will repeat a little bit, the sounds also repeat too. I was wondering if there was any way to smooth that out?
Sorry for the VERY late reply, but is the file an exact MP3? It should be converted to a normal mp3 file so it can work. Idk if this is mandatory, but it's just an option. :P
Can u pls help me, my song is glitched when I press a sound file (workshop) it doesn't work. I don't hear anything :( and my volume is up fully and idk how to fix it. P.s and when I put the sound file in.....NOTHING ;-;
hey i have a project I'm working on that involves several helicopters (the mi-81 off the steam workshop) and i need to know how to have the propellers spin during the time that they are there. How do i do that?
TheSwordofFlames if the audio file is mp3 then it can only play a few seconds then stop but if you converted your mp3 file to wav then it should work because I did the same thing too and it works but the problem is when you make your animation too long then the wav audio file will be corrupted or laggy audio! But I hope this helps!
while this series is GREAT, I am having a small problem, I want a demoman to have the scared animation that happens when you lose a round in tf2, he doesn't seem to explain that and I would to know how.
I really did not understand how to fade. I set the fade out time to 1sec then 10 sec but see no fade out. I got the fade in, but my fade out is not there. Now before you respond keep in mind that im super slow. ty
He forgot to remind me to save. Now all my hard work is gone.
Haha :D
it reminds you when you close
Jacob McBride Wasn't part of the tutorial so I ignored it.
That was in the last episode... Ctrl+S
Same except I put exclamation point and question mark symbols making the sfm file invalid so everytime I did "save as" it didn't actually save lol until I figured it out
Seriously, what the hell? Why are Valve so overqualified? These kind of shortcuts and considerations for maintaining things synced and the speed in which you can get stuff done, it's way better than any other movie editing program I've used like moviemaker, vegas, adobe premiere. And this is a freaking video editor for a videogame engine! Like god damn!
I am not sure if Valve could take that as a compliment, but as I saw the " it's way better than any other movie editing program I've used like moviemaker, vegas, adobe premiere", I think that will be a compliment.
Valve are just too good
So sad that 6 years later Source 2 FilmMaker came out before this one was even pushed out of Beta into a 1.0 ;-;
@@charmyzard it did?
I know I'm late but I think it's because Valve's employees made this first for themselves to make promotional material (like meet the shorts and expiration date).
is there a way to tie a sound to an actor in the scene? For example to have the scout's domination line sound like its coming from a different position depending on the movements of the camera in relation to the actor?
Funny seeing you here
Blast from the past Mr Criken
Wow none of these replies are very helpful huh
@@NeoAya yeah, i dont know who this guy is but he asks a very good question!
11 years and he found nothing helpful huh how cruel is this world
You forgot to say "And don't forget to hit CTRL+S to save your work"!
I forget about him forgetting that...
Yes!
NOOOOOOO
4:08 it sounded like he was getting annoyed himself lol
+griffingamingxp it does
This the first video I watched with acceptable subtitles in UA-cam. Why Valve is different? They think about deaf gamers too. I'm not a deaf person but I really appreciate it.
valve is amazing dude
Extremely well made tutorial, figured it out bit by bit with help from this guy.
Ah Man. ! ... History Remembered.
hey guys alot of people here in the comments are having a problem on how to move the sound clips. took me forever to find out how. just hold alt and shift and click the middle of the sound clip and you can move it
CLOUD thanks mate
thank you so much.
I'm just letting any Valve employees watching this know, since this is an open beta, the Play, fast-forward/rewind buttons and record buttons all disappeared when I put the video into sound editing format.
This doesn't really bother me, since I use the hotkeys for those anyway, I'm just letting them know.
never realised that this program was so simple to use. I guess you've only touched on the basics so far, but still
Also love the design of it. It reminds me of premier pro alot, which is good because I like that program
Ah Man. ! ... History Remembered.
Just found this after a while, and after starting my own SFM series, I needed ways to lower the music volume so the dialogue could be heard better. and you helped me out
I put my edited audio files into "c:\program files (x86)\steam\steamapps\common\sourcefilmmaker\game\tf\sound\*filename*" but anywhere in the "\game" directory is fine - then hit rescan in the "Add Clip to Track" menu and then search for the filename. Make sure your file is in the ".wav" format or it won't be recognised. Hope this helped! :D
Hey! I had the same problem but i just figured it out! When youd double click on the shot, there are actually 3 takes! - what you need to edit is take 3, where the soldier came in and shot the rockets. That's where you can lower the volume of the explosions.
:)
I learned it the hard way by searching EVERY take until I found it.
I have a sound question, and I can't find its answer on any tutorials/forums. Maybe you guys can help! :)
Is there any way to make sound come from a certain direction (i.e., pan the sound)? For example, if Heavy is standing off to the right, and I want to make the sound of his voice come from that direction, can I somehow edit the sound in SFM?
I'm guessing it has to do with the element viewer; I've messed around with that scary thing a couple of times, but I never changed anything except pitch.
Thank you for the very well done tutorials! Without them, I would not have been able to go past the No map loaded screen! I can't wait to make my own little films! :)
Ah Man. ! ... History Remembered.
It's nice that all the dialogues from TF2 can be used in SFM.
oh my god, if only I wasn't going on vacation for 3 weeks. I'm so excited about SFM and can't wait to play around with it
It's sort of like the "Arrow in the knee" scenario, where one hears it so often that one feels the need to make a joking comment about it, up until the moment that everybody gets sick of it.
Its kinda hard to work with this while your playing a potato for a computer
LOL
Ikr
they deserve more.
thanks, i have been searching how to remove the recorded gameplay sounds
There are multiple takes in your clip.
Collapse Take 1 and you'll see the others. Mute the all (by removing the tick next to game sounds) play the clip and you'll get silence. Now activate them one at a time until you find the active one. Then follow the tutorial as normal.
Have you been placing the file in the same folder as the other directories that SFM recognizes?
I've been placing all my new files under /program files (x86)/steam/steamapps/common/SourceFilmmaker/game/tf_movies/sound/vo with the same bitrate and it's able to locate them.
i need some helpz, when i load a map and, edit things like playback my clip or move and stuff it lags allot, any help?
I know it has been 8 years and you probably already figured it out, but I think it might just be your computer isn't good enough to handle it.
@@muggerpugger3231 huh, good to know, lol
@@muggerpugger3231 my computer basically acts like trash when I installed this. So I had to uninstall the software
I love how on HIS computer the movie is playing perfectly smoothly... :P
Speaking of which, I haven't found any way to change graphics settings for the SFM... Is there one?
Ah Man. ! ... History Remembered.
Same here no matter what I do the volume never changes.
I cant find the sniper clip where he goes:
"Steady, steady!"
It's kind of fun playing around with audio, looking forward to learning more.
wtf i cant add any sounds out of tf why?
Nice! thank you, i was panicking a bit here.
That's VALVE! That's just an animator WORKING for Valve :)
The good old days
i read their employee handbook and they get to all go on vacation together, along with their family, on some big trip to some awesome places each year!
also, they work in teams and have this extremely advanced way of moving their desks...
unplug, move, plug back in..
My sound clip library doesn't include dominate soldier 1.
Once you downloaded the sound you want, you put it into your Sourcefilmmaker > Game > TF_Movies > Sound > (Choose a folder, like Music).
I hear it automatically converts it to a .wav file, but it doesn't for me. Make sure it's .wav otherwise it won't show up.
Once you have the file in there, the next time you search for it in the list, hit "rescan" on the top right of the window.
if only scout said: DISMISSED CHUCKLENUTS
You do NOT want to lose all your work...EVER
Here's a problem I've had for a while. After about 20/30 seconds of the animation I'm making, the sound suddenly stops playing after I pause and play it. It can still be heard if I refrain from pausing the animation, but it makes it a little harder to work with. Is there anyway to fix this, or is this normal?
0_0 You forgot to repeat your mantra of "Don't forget to hit control S to save your work!"
+Brandon Hitchcock plz help when i scroll through the clips it doesn't scroll through the audio!!!!!
This really helped suprinsingly!
I just throw mine in the VO folder. And remember, the filter tool is your friend.
So I have a weird issue: I can't drag things around in the time manipulator thing. For example, I cannot drag the music so it starts at shot 2 instead of shot 1. How do I fix this?
For anyone still struggling to lower only the game volume: right click the film track (the thing that says your project name and holds all your shots) -> select Show in Element Viewer -> on the left of your screen, under Tree, find the word volume; directly to the right is the value of game volume. By default it is 1.👍
These are great.
I did "What is your major malfunction brotha?" as my sound and the next shot is soldier looking disappointed
the 0:39 sound clip is the left 4 dead beta horde music.
Good to know ;)
who thought when he said "a scout lines something along the lines of, " who tought the next word out of his mouth was dispenser?
after i record and finish the shot, how do i get rid of the other recorded class? so he is not there when i record in the same place? thanks
I don't have all the .wav files. In fact I have none of them. I do have game sounds but when I try them I do not hear them in game and they are just a line.
i would expect alot of tf2 moviesin the future
KEEP CALM IM ALREADY CALLING TO VALVE SUPPORT!!!
Somethings wrong, I am using the same thing that he does, as in, technique, and it seems that the sounds are not playing, even though they have the wave form showing and all, but I am not sure if the offset being to 0:00 is an issue?
I have a problem, when i put the volume 0,1500 (Adds to 0s for some reason) it BARELY changes the noises of explosions, or ill even say it didnt change anything, or is it just my speakers being all wrong?
You might need to:
1. Edit Game Sounds from the right take
2. Edit game sound from the right show
Source: Had that problem. Found solution with dis ^
How do you get the sound clip that tall? they show up short on SFM.
Thank you. I dident need this help, but still, thanks. Will be useful. Thanks for being awesome.
You have to import that sound. Copy the sound you want, and place it in common/SourceFilmMaker/game/tf_movies/sound/mixes/ati_demo
Sound files have to be in WAV format in 16 bit and 44100 HZ.
Today ain't you're day pancakes! that's what I would have chosen xD
At 3:32. I'm doing as directed, typing one five but it keeps making it 1500. And I can't make it lower, please reply, and fast if possible! I also can't even mute the tracks.
if you mean it makes it 0.1500 then there is no problem. If you are writing 15 then there is a problem
Ah, I got it fixed now. But thank you, Pootis Hoovy.
Honestly there should be a written tutorial on how to use sfm. I'm really tired of going back to these videos so I can find out how to do one thing as opposed to going to a page and searching for key words within it.
Does there exist a way to make one or more specific sound(s) louder than the other ones?
did you find any solution to that?
Pyroland was probably a different section of the map like the indoor part of Meet the Heavy.
But the fire must have taken eons...
When I add sounds, music, FX and stuff like that it shows the waveform, but too damn small (thin)....is there any way how to zoom intro a clip, so you can actually see the waveform more accurately?
Ctrl + Mouse Wheel
O...M...G THANK YOU VALVE!!!!!!!!!!!!!!!!!!
thank you I had no clue how to use well I had a very small clue about it
so its basically Sony Vegas Pro for tf2 but its free?
AWESOME
my scout sounds like a demon...
Can someone help me with this?
The default audio of Sfm was way too loud and it seemed I was able to adjust it in the game world settings, the causal set volume and apply thing. But whenever I mute the shots in the timeline and unmute it, the audio goes back to being blasting loud again. Can someone explain why’s it doing this and can someone help if there’s a way to fix it?
didn't save and lost my work. Should've heeded this guy's advice :(
How do i import music from my computer into SFM. I tried copying music into the folder SFM uses, but it can't seem to find it, maybe because it can only use WAV. But trying to convert MP3 to WAV isn't working either... Any ideas would be great!
I had that problem too. I saved my song in usermod/sound but I couldnt find it. I believe you have to exit out of SFM and go back in and it should be there.
ikr I can't count the times I've forgotten to save and lost hours of work -.-'
The models are taken from gmod/downloads and put into the SFM directory, then they can use it. I'm not sure if you can actually create a model in SFM.
Im confused on one thing. When i blade a new shot, then make it so when i switch shots, it will repeat a little bit, the sounds also repeat too. I was wondering if there was any way to smooth that out?
In 00,01,02 tutorials at ending he says "don't forget to hit ctrl+s to save your movie" but in this one he doesn't say that,Half-Life 3 Confirmed.
Can you not add in custom sounds? When I try they just play as a silent clip...
Sorry for the VERY late reply, but is the file an exact MP3? It should be converted to a normal mp3 file so it can work. Idk if this is mandatory, but it's just an option. :P
Agentpman1 excusse me but can u tell me how to do this process thanks
The Face you got to convert your mp3 file to wav and then it could work!
Can u pls help me, my song is glitched when I press a sound file (workshop) it doesn't work. I don't hear anything :( and my volume is up fully and idk how to fix it. P.s and when I put the sound file in.....NOTHING ;-;
well, that escalated quickly.
Question, what folder do u hav 2 save wav. files in?
hey i have a project I'm working on that involves several helicopters (the mi-81 off the steam workshop) and i need to know how to have the propellers spin during the time that they are there. How do i do that?
how to add music outside the game? like a music song?
Sorry im a bit late, haha. But just place the sound into the folder where all of the other ones are.
@@spakwi nah ur right on time
@@fluke7506 Oh ok, thanks
Can you please show us how to make characters interact wih each other? Fx how to make the Soldier hit the Scout and actually kill him?
yeah....but if you made some item into the steam workshop you have more chance to get it
Aww man I forgot how to save my work!
I have a glitch that makes the audio skip when it switches shots, how do I get rid of it?
Is there a way to switch off the echo effect from an audio clip?
What computer do you have? My comp does the same thing, it's annoying.
This might help my sfms... a lot...
thanks a lot!
When I select a clip to put into my animation, it only plays the first second of it, and won't play past there.
TheSwordofFlames if the audio file is mp3 then it can only play a few seconds then stop but if you converted your mp3 file to wav then it should work because I did the same thing too and it works but the problem is when you make your animation too long then the wav audio file will be corrupted or laggy audio!
But I hope this helps!
dammit i forgot to save my work because of him!!!!!
while this series is GREAT, I am having a small problem, I want a demoman to have the scared animation that happens when you lose a round in tf2, he doesn't seem to explain that and I would to know how.
Add demo. Right click demo in animation set editor. Click import sequence and select what you want. Sorry that late, but hope this helps :)
Damn those pony movies.
wow I thought that adding sound would be hard lol
Why can't I move the sound track I put on? I try dragging it with the mouse but it doesn't work.
guys,if you have like a dialog that you want the scout for example to say. can we like put on a text so he can say it or what?
Free and really huge.
Probably the steam catalog, cookies and Early HL3 info
I really did not understand how to fade. I set the fade out time to 1sec then 10 sec but see no fade out. I got the fade in, but my fade out is not there. Now before you respond keep in mind that im super slow. ty
It's not Gaben, so it's okay. It's the SFM animator guy.