09 lipsync

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  • Опубліковано 10 лют 2025

КОМЕНТАРІ • 715

  • @skpeter_
    @skpeter_ 11 років тому +124

    "G'job, buddeh."
    -- RAITT, Bay

  • @Vikingr4Jesus5919
    @Vikingr4Jesus5919 9 років тому +58

    That part with turning your voice and words into the Scout's was awesome. Didn't think it'd be that easy!

  • @MehJaw
    @MehJaw 12 років тому +41

    Dude your awesome! Although I've already started getting confused a couple parts ago, this is going to help soooooo much!! I love how you used your own voice or the dialogue bit, you rock !

    • @cruelyplayz
      @cruelyplayz Рік тому +2

      Hes a valve employee, these are official valve tutorials.

    • @TerrificToilet
      @TerrificToilet Рік тому +6

      @@cruelyplayz a bit too late....

    • @JAIL_FACE
      @JAIL_FACE Рік тому

      he is source film maker

    • @skully959
      @skully959 Рік тому

      @@TerrificToilet yeah just a tiny bit 🤏

  • @Something_Disgusting
    @Something_Disgusting 5 років тому +57

    6:30
    Watch as a Blu Scout mystically turns Red, then back to Blu...

  • @bungbloopity
    @bungbloopity 9 років тому +145

    I love how you dont have to do a word for word for frame animation for the mouth, the program already does it :D

    • @TheParanormalist0601
      @TheParanormalist0601 6 років тому +17

      Although not always. Sometimes it isn't smooth lipsync.

    • @Movie-xs4up
      @Movie-xs4up 4 роки тому +9

      Ok thanks but everybody ate you going to the bathroom

    • @bungbloopity
      @bungbloopity 4 роки тому +14

      @@Movie-xs4up what

    • @emibondo
      @emibondo 4 роки тому +7

      @@Movie-xs4up what

    • @rey-me2no
      @rey-me2no 4 роки тому +7

      @@Movie-xs4up Ah, you play Gacha. That explains everything...

  • @angeluatlas899
    @angeluatlas899 8 років тому +95

    goddamnit volvo, you forgot to say in the end "Also, save before exiting"

    • @HLFan4499
      @HLFan4499 9 днів тому

      he said "dont forget to save your work"

  • @Terrainer
    @Terrainer 11 років тому +14

    FOR EVERYBODY THAT CAN'T GET LIP SYNC ON A HWM MODEL!!!!
    Right click on the animation set, got to show in element viewer, then click on AnimationSet. Then expand presetGroups. You will see 'Phonemes' is not there. Right click on presetGroups, then select Import Element... Go to the file path for the model (should be: game/tf/models/player/hwm) then tell it to look for all files. Select 'class_phonemes.pre' (instead of class there would be Scout, Soldier etc.).

    • @TimothyTCB
      @TimothyTCB 5 років тому +1

      thank you so much

    • @oskarczyz1587
      @oskarczyz1587 4 роки тому

      Still don't work

    • @purplebanana1433
      @purplebanana1433 6 місяців тому

      GIVE THIS MAN MORE LIKES

    • @Terrainer
      @Terrainer 6 місяців тому

      @@purplebanana1433 I forgot I ever even used SFM tbh

  • @adamata64
    @adamata64 12 років тому +11

    Auto lip sync! Yes! Finally! After all these years! This is incredible. The amount of good quality sfm videos will be overwhelming!

    • @heisernsu
      @heisernsu 2 роки тому +1

      I know im late but didnt sfm release in 2012 the same time when this tutorial video got released, so it wouldn't be years it would be months lol

  • @Torqus7
    @Torqus7 11 років тому +86

    Did someone else noticed that the scout running in front of the pyro is red?

    • @oremasteranimations
      @oremasteranimations 11 років тому +2

      yus

    • @MinhTran-eb2ii
      @MinhTran-eb2ii 11 років тому +2

      OreMaster Animations This something they need to fix

    • @alecgleason7584
      @alecgleason7584 10 років тому +6

      Right-click on the scout in the animation set editor, then go to set skin and choose whichever one is the blue scout outfit.

    • @theifspirit6715
      @theifspirit6715 7 років тому

      i noticed that and found this thing called skin and i set it to skin 1 idk where it is tho

    • @Iqbal1808
      @Iqbal1808 5 років тому

      He forgot to set skin to blue on that scout

  • @Lemon_3500
    @Lemon_3500 Рік тому +14

    These tutorials are still very helpful 11 years later

  • @Fatpiepro
    @Fatpiepro 12 років тому +6

    My god, thank you. Thank god I was able to import my animations onto the HWM model. I owe you!

  • @AeleksDesigns
    @AeleksDesigns 11 років тому +9

    INFO: This Lipsync-Guidevideo only works with TF2-HighPoly-Charakters...to make this Work on HL2-Characters like Alyx or Barney, select the model in the "Animation Set Editor", make a rightclick on the Modelname and search for the function "Show in Element Viewer", then select the Modelname again in the "Element Viewer"-section with a rightclick and activate "Create phoneme Presets based on HL2 FACS Controls". This will make "Phoemes extraction" work with Hl2 Models!!!

    • @uncheckable_vibe
      @uncheckable_vibe 2 місяці тому +1

      I know this was 11 years ago but thank you so much, I was literally doing this with Alyx and wondering why it wasn't working

    • @AeleksDesigns
      @AeleksDesigns 2 місяці тому +1

      @@uncheckable_vibe this was so long ago, i dont even remember writing the og comment xD Time flies ... glad this helped :)

  • @PyroCheeses
    @PyroCheeses Рік тому +2

    it appears im not the only one that got confused lol
    if you are having problems with lip-sync on a placed character model, it's because you need a HWM model instead of a regular one:
    in the model menu select the tf_movie folder or search HWM, and the 9 mercs should appear.
    HWM models are higher quality and have the mouth controls necessary for phoneme extraction. (I'd recommend using this from now on, these where the models used for the meet the team videos, and are much better than game player models)

    • @klincgleda7268
      @klincgleda7268 2 місяці тому

      i searched for HWM models and there is none. do i need to import them or smth?

  • @zlymaciek
    @zlymaciek 10 років тому +35

    I guess lip sync in Source Filmmaker is only for english dialouge?

    • @almicc
      @almicc 3 роки тому +17

      it would be much more work to make software know the difference between languages, so no, it isn't. (think about how language speaking AI is really bad still, even in 2021)
      it works by listening to the individual sounds it hears and moving the mouth exactly where it should be to produce that sound. There is only one way the mouth can produce an S or Th or EE sound. There's only one way you can make an MM or VUH/ F sound. No matter what language you speak, we all use the same mouth and sounds. Lipsync ai works for all languages, however it will always require a bit of additional work to get the plosive and tongue movements just right, especially if it's a quickly spoken phrase.

  • @Turgineer
    @Turgineer 10 місяців тому

    Making mouth animations is more detailed and complex than I thought.
    But I didn't know automatic mouth animation was possible, this is a great feature.

  • @dvdarts
    @dvdarts 12 років тому +1

    When lipsyncing, be sure that the tab "Phonemes" shows up next to the "emotion" tab. If it doesn't show up, restart your SFM and try again. It works for me.

  • @RonMailbox
    @RonMailbox 12 років тому +6

    My God SFM is amazing.

  • @tkellaway
    @tkellaway 12 років тому +1

    This is loads of fun animating TF2 characters, the fact they taught animating your own models in uni was what put me off, because my models suck :p

  • @KayJae
    @KayJae 12 років тому +6

    You must get the model under the hwm folder, so instead of player/engineer.mdl select the player/hwm/engineer.mdl These models are in alot more detail than the standard ones.

  • @HonoluluBoy
    @HonoluluBoy 12 років тому +3

    This is such a good idea for Valve to release this software to us. Can't wait till the L4D2 resources are released to us!

  • @samlewis2426
    @samlewis2426 7 років тому +8

    "GOOD JOB BUDDY" Alright dude.

  • @RonMailbox
    @RonMailbox 12 років тому +1

    If you're referring the lipsync, it's not as complex as it sounds - usually you can just use auto-lipsync and a bit of smoothing to make it look good.

  • @keecko8169
    @keecko8169 7 місяців тому +1

    coming in here to say that with eyes, generally when trying to display emotion, it's better to turn off the target view factor entirely and animate eye movement from scratch, and when the eyes look at something in particular to use the viewtarget factor

  • @isitonathroneofmethadone6563
    @isitonathroneofmethadone6563 5 років тому +8

    Instructions unclear, broke my own jaw...

  • @dezzick398
    @dezzick398 12 років тому +4

    Let me see if i can explain. Click the big plus symbol in the top left hand corner of the animation set editor. Click Create Animation Set(s) For Existing Elements. Click the camera of which is being used in the scene. scroll or type in scout and look for his character. Once you click on him and press ok he will appear in the Animation Set Editor and you can edit his motion, lipsync, and everything else about that character

  • @iqbalumran9883
    @iqbalumran9883 3 роки тому +3

    Damn i didn't know there are auto lipsync

  • @PolishGuy
    @PolishGuy Рік тому

    For no reason, the lipsync stops in the middle of the dialogue (6 sec custom scout sound)
    I simply did the extract phonemes thing and the entire audio is within one scene and scout just stops talking with his mouth open and the audio still playing.
    Ok so the model was a recorded model and it looks like he stops when the recording originally stopped creating the still frame.

  • @dezzick398
    @dezzick398 12 років тому +11

    Trust me its not all characters. When you're selecting a model from the Animation Set Editor you need to make sure the model is from HWM. To be specific change your mod filter from "All Mods" to Tf_Movies. And the scout for example his file folder would be player/hwm/scout ! =] I had the same problem as you and this is how i learned

    • @lavagamer3631
      @lavagamer3631 11 місяців тому

      oh, so that might be why my demo isnt doing anything with his mouth

  • @TGTGolden
    @TGTGolden 8 місяців тому

    thx brodda :) you just saved me a lot of time.

  • @KaptainKommissar
    @KaptainKommissar 7 років тому +4

    The more this guy teaches me about SFM, the higher chance I might be able to win in the Saxxy Award's Drama Catagory, that is, if I find the right voice actors.

  • @CossZt6
    @CossZt6 12 років тому

    The camera may be keyframed to move ideally in front of the scout or then the camera's animation set has been locked to with the scout's animation set so it moves correctly in front of the scout.

  • @CossZt6
    @CossZt6 12 років тому

    If I may still say it more straight, the camera's animation set is "bonemerged" when animation set is locked with another animation sets parts.

  • @baotst4234
    @baotst4234 8 років тому +82

    need new version tutorial
    likes to VALVE try to see me

  • @Bericula
    @Bericula Рік тому

    I'm glad I self taught myself how to manually lip sync and edit the face to my likings

  • @SnaKeMuHo
    @SnaKeMuHo 12 років тому

    For everyone who don't have lower face and tongue, and if lypsinc doesn't work
    You're probably using wrong model, search on youtube "source filmmaker tip of the day replacing models" and watch the first video
    It must help

  • @JeremyEr10
    @JeremyEr10 12 років тому +1

    LA Noir: We require 15 HD cameras to make our facial animations badass!
    Valve: What cameras?

  • @CozyChicken
    @CozyChicken 10 років тому +15

    i can hear a sound but my charachters lip also closed

  • @it_me_lui
    @it_me_lui 12 років тому +2

    wat! SFM has autolip-syncing :O GOD FREAKIN AWESOME!

  • @BriefCasey795
    @BriefCasey795 12 років тому

    The voice he did for the scout kinda sounds like his voice actor, but not imatating the scout...

  • @FatGi
    @FatGi 12 років тому

    Some people have missing phoneme tabs with certain HWM models. Even if you add another model with the proper phonemes so the tab appears, you can not modify the phonemes for the original model.

  • @KenDoStudios
    @KenDoStudios Рік тому

    i cant get this to work with any other modesl, but the only have I and O sliders, any tips?

    • @PyroCheeses
      @PyroCheeses Рік тому

      try using HMW models, you can search them in the model menu.
      you are probably using player models, lipsync doesnt work in them (unless you record yourself)

    • @KenDoStudios
      @KenDoStudios Рік тому

      thank you for late responce, i did find a work around @@PyroCheeses

  • @astro9852
    @astro9852 8 років тому +31

    I extracted the line, but my spy isn't talking.

    • @TRC98
      @TRC98 8 років тому

      cant find any hwm characters

    • @TheRandomYoutuber87
      @TheRandomYoutuber87 7 років тому +1

      Mr Lenny is it. An wav? Sync only works if you use wav files.

    • @aletheconstructor9306
      @aletheconstructor9306 7 років тому

      same

    • @Pagreance
      @Pagreance 6 років тому

      It will work if you selected the desired audio, and it must be a WAV.

    • @justm6712
      @justm6712 5 років тому

      Did you make the spy happy, mad or frown? Cut if you did he won't lip sync

  • @JoshuaMutter
    @JoshuaMutter 12 років тому

    Does the automatic lipsyncing only work for recorded players? Can't get it to work with a model of the Scout.

  • @NicksEffigy
    @NicksEffigy 12 років тому

    Thanks man. Didn't realize I was using the wrong model. Now I have some help with the lip sync!

  • @shornby
    @shornby 12 років тому

    Valve has created something revolutionary - again.

  • @PillsC2E
    @PillsC2E 12 років тому +1

    Good job buddy!

  • @Uhhhrandomna
    @Uhhhrandomna 12 років тому +3

    You have no idea how hard it was not to skip to this part XD

    • @f.daniel615
      @f.daniel615 Рік тому

      You have no idea how this is super broken.

  • @MrBallplayer19
    @MrBallplayer19 12 років тому +1

    1:19 Made me laugh so hard "good job buddy!"

  • @KingGameReview
    @KingGameReview 12 років тому

    this is the feature I'm most excited about.

  • @Ranthos1
    @Ranthos1 12 років тому

    Wait, when he recorded his voice, the SFM AUTOMATICALLY synced the Scout's mouth with the recording? YUS!

  • @JayLaeVeVealVanter
    @JayLaeVeVealVanter 12 років тому +1

    Later on, when I got pretty good with SFM. I realized that not all models work and only certain Valve ones do.

  • @Subject474
    @Subject474 12 років тому

    Meanwhile, in Valve, a couple dozen employees are wondering how the hell ponies are suddenly more important than the video.

  • @Jhoofnail
    @Jhoofnail 12 років тому

    I'm so excited about this whole thing! Watch the portal 2 boots trailer to get even more excited about this!

  • @Pllayer064
    @Pllayer064 10 років тому

    When I extracted phonemes and applied them on a character, somehow it suddenly did not play any other animations at all apart from the lip sync. When I pressed "show sample points", I could see that the animations are actually present there, but visually a character just stands in a pose set by me originally and just moves his lips.

  • @squiddothekiddo
    @squiddothekiddo Рік тому

    i wish he told us that the lip sync doesn't work for the placed models like the pyro. took me like 20 minutes to realize

    • @ebot1944
      @ebot1944 10 місяців тому

      wait pyro has a mouth?

  • @RonMailbox
    @RonMailbox 12 років тому

    Yeah, it can be easy if you aren't completely savvy with the program. Many times you have to have a pretty steady hand to get things where you want and a bit of technical know-how will help in not making mistakes.

  • @Jamesthe1
    @Jamesthe1 9 років тому

    Funny thing I found: When trying to replace a model with a different one, the character's limbs go everywhere. This happens possibly because the pose for the model isn't meant for the others.

    • @BombBombora
      @BombBombora 9 років тому

      +Jamesthe1 {[Minecraft, Music, and more!]} you can fix that by right clicking the model and click *Reattach to Model*

  • @Meaper
    @Meaper 10 років тому +1

    i cant get my character to do the lip sync and i've done every thing he did in the video the only difference is that i'm using a sfm model instead of a ingame one

    • @maggie-jf1ll
      @maggie-jf1ll 10 років тому +1

      Hey, I've been searching for a fix for this, I was having the same problem, but when you use the sfm model, type in hwm in the filter, and try again, if it still doesn't work restart the computer. Note: Source Filmmaker is still in beta so report any bugs, also restart will have to work.

  • @MrTimotei
    @MrTimotei 12 років тому +1

    "Good job, buddy!"

  • @Joshaloo
    @Joshaloo 12 років тому

    im pretty sure when it becomes easy and "fluent" it would take much less time. I mean, the guy's trying to teach us, he isn't gonna go at his normal pace :P

  • @TheYoungSandwichfilm
    @TheYoungSandwichfilm 10 років тому

    I cant click on 2 control groups. as soon as i click on one, the other one is not highlighted any more

    • @gauntlet8026
      @gauntlet8026 10 років тому

      If you're still having this problem just hold shift while clicking on the tabs.

  • @babybirdhome
    @babybirdhome 12 років тому

    That's because LA Noir uses actors. Valve uses science! Thank you to Dr. Paul Ekman and FACS!

  • @ConcretePylon
    @ConcretePylon 12 років тому

    I found the solution. Check with his "sound" tutorial. What I did wrong ( and I assume you too) was that I zoomed into the actual video clip, and put the sound there. Now, go check out the sound tutorial (#3 or 4), and see that he opens a separate worktable for sounds. Put dialogue in the "Dialogue" bit, show the waveform, and it should work! If you still cant get it to work, i reccomend re-doing the scene, following the sound totorial first, that's how I got it working. Hope it helps.

  • @Paralyzer1000
    @Paralyzer1000 12 років тому

    It used to take 3d animators days to make their character's mouths move, now its like...pow

  • @mattwo7
    @mattwo7 12 років тому

    Actually the problem was in Meet the Heavy, only one audio track even works period.

  • @magnusm1
    @magnusm1 12 років тому

    I can't thank you enough. Thank you sir!

  • @FilmSnapper
    @FilmSnapper 12 років тому

    I was getting ready to spend 30 months lip syncing for "RUN COWARDS!", but it's just does it automatically? Good god :U

  • @xXLazyMoonXx
    @xXLazyMoonXx 12 років тому

    Yup, you right, i have this problem too now :(

  • @MultiSuperfunny
    @MultiSuperfunny 12 років тому +1

    This is insane automatic lip sync i love it

  • @PoweredByRestone
    @PoweredByRestone 12 років тому

    It won't work for certain models. There are 2 models for each character. For example, medic.
    The working one: player\hmw\medic.mdl
    The one that doesn't: player\medic.mdl

  • @DoNotStruggle
    @DoNotStruggle 12 років тому

    I hope you remember someone made a Spitfire model for Source.

  • @flockofmurlock
    @flockofmurlock 12 років тому

    its like character customization in a bethesda game

  • @FatGi
    @FatGi 12 років тому

    Yepp, not working for me either. Does it require any of that BS that Faceposer needs? I had massive problems with that as well.

  • @swarm232
    @swarm232 12 років тому +1

    All of the people for who lipsync doesnt work : You should open the hwm model instead of the standart model when you create animation set for new model, worked for me !
    The hwm model is in the "tf_movie" mod while the standart model is stored in the "tf" mod

  • @TunaDMoney
    @TunaDMoney 12 років тому

    Even if it does have to do with ponies, remember that the pony's wife is cheating on him and he is drunk all the time. But don't tell that to him

  • @heyjakeay
    @heyjakeay 12 років тому

    Automated lipsync? Good god, that's badass

  • @GreyfoxRaposa
    @GreyfoxRaposa 12 років тому

    The more I see, the more I want this.

  • @lucastemprell8378
    @lucastemprell8378 5 років тому

    Thanks works for me, also please update sfm so it runs a newer version of tf2 (currently it is a 2008 version) and fix the many bugs

  • @FIREMANISI
    @FIREMANISI 12 років тому

    When I extract phonemes, after showing the waveform of my desired dialogue, no lip sync occurs at all. :c

  • @MOo8996cz
    @MOo8996cz 12 років тому

    Wow. I´m glad it still works for me

  • @TheSentientSpaghetti
    @TheSentientSpaghetti 12 років тому

    Might wanna watch the Graph Editor tutorial, it's the same for props and models.

  • @LostIndividuality
    @LostIndividuality 12 років тому

    Well, technically it was an inflatable balloonicorn. But your point is still valid.

  • @Syluxrox
    @Syluxrox 12 років тому

    Wait...so let me get this straight....if you record a sound clip and place it into the video, the model will try to lip sync it automatically?? CUZ THATS AWESOME!! Im probably just confused though :\

  • @sack1hacim
    @sack1hacim 12 років тому

    Last tutorial-scout is red
    This tutorial-scout is blue
    I think he left something out...

  • @virtueisdead
    @virtueisdead 9 років тому

    it just wont work! I don't know why, i cant find any explanation! Everything works fine, but after you press extract, NOTHING happens! Please help me!

  • @DrGenoHQ
    @DrGenoHQ 12 років тому

    "It's like playing a Piano, it takes some skill to get it right!" It does? Well, I guess it does if you can't listen to a track and pick out the notes! :P (Also known as playing by ear) :P

  • @BanditOfBandwidth
    @BanditOfBandwidth 12 років тому

    How strange. :o
    biggest problem I have with SFM is that it crashes rather often.

  • @stroyed4229
    @stroyed4229 10 років тому

    Is the recorded sound programmed to blend in with the class voice?

  • @Mrjohnny164
    @Mrjohnny164 12 років тому +1

    6:29 blue scouts
    6:31 red scout o.O
    6:32 blue scouts
    good job buddy :P

  • @ProjectLemonHQ
    @ProjectLemonHQ 12 років тому

    Nice....now if only SFM would work for me. :( Whenever I try to play it now, it just says: "Not Responding", and never starts working. Even 5 hours later, it still does that.

  • @PixelWitch
    @PixelWitch 12 років тому +1

    Is there a way to zero things out? like in maya when you can grab the name on the slider you are adjusting and enter 0 and it will return to it's neutral state? So I can build a mouth shape with many different sliders, and when I move on to the make the next sound and I want to start from scratch with all the sliders in their neutral positions, I can just hit a hot key or something and everything returns to neutral? Thanks for the tutorials, they are a huge help :)

  • @PalmliX
    @PalmliX 12 років тому

    Is it any good? I.e. worth checking it out to get familiar or did they change a lot of stuff?

  • @oswaldtime
    @oswaldtime 2 роки тому

    I got a question. I got a model, that doesn't have a face category, and it is stuck in unnknown, and has like 20 sliders for facial expressions...
    What do I do ther e?

  • @-KVT-
    @-KVT- 12 років тому

    Lipsync for the Pyro?
    CHALLENGE ACCEPTED.

  • @vinshin3320
    @vinshin3320 6 років тому

    if anyone is saying "MY PRO WON'T MOVE HIS MOUTH" HE HAS A GAS MASK NOT A MOUTH

  • @GamerousGuy
    @GamerousGuy 11 років тому

    FIX THE PHONEMES!
    Sometimes, when I make a new session, I spawn a spy. He has no phonemes! I spawned a hwm model, but it still doesn't have phonemes. And sometimes it does. Fix this, Valve!

  • @RoyaleNoir
    @RoyaleNoir 9 років тому +3

    @Jmv 871 it plays the audio file, not the sounds of it

  • @PolarRook
    @PolarRook 12 років тому

    One problem I have is the fact that for some reason the Medic and Spy have no lower face category..

  • @TheKanistan
    @TheKanistan 11 років тому

    ctrl+z is undo (only do this if the distortion was ur last action)... or right click on the audio file, then edit clip, then set timescale, and change the timescale to 1.0

  • @spike4379
    @spike4379 12 років тому

    OH I GET IT, it doesnt work on recorded player movements/models? eg the original running scounts + soldier? cause i wanted my soldier to say "if ya know whats best for ya, you best RUN" but theres nothing selectable in his scene