THANK YOU, you are a LEGEND. I troubleshooted for two days then, I found you and within minutes, issue resolved! LOVE your work and soooooooooo appreciate it! xx
to avoid that problem at 14.01 with snap to grid or also happens with snap to point, i discovered why, you have to make the pivot be for all items in the same point. so for that select all items, then hold D. then move the gizmo to another place but from the CENTER not from the arows. then all pivots of all objects will snap into one pivot, then you're able to move all objects snaping to point or to whatever, without making all of them overlap into one. ! thanks for your video! anyway this is old. i think by now you probably know how to solve that.
THANK YOU, you are a LEGEND. I troubleshooted for two days then, I found you and within minutes, issue resolved! LOVE your work and soooooooooo appreciate it! xx
The next one will be up this coming Saturday. Stay tuned!...
Thanks,
can't wait for the next one
Are there any ways to bridge edges with different amount?
Maestro sensei sigo sus enseñanzas ...y éxitos amigo
to avoid that problem at 14.01 with snap to grid or also happens with snap to point, i discovered why, you have to make the pivot be for all items in the same point. so for that select all items, then hold D. then move the gizmo to another place but from the CENTER not from the arows. then all pivots of all objects will snap into one pivot, then you're able to move all objects snaping to point or to whatever, without making all of them overlap into one. ! thanks for your video! anyway this is old. i think by now you probably know how to solve that.
Thanks for the tip
Good luck!Thank u
Great thanks.
where is part 2? :(
mati H. In a week, after Finals, when I have a bit of time to edit the recording!
when I click 'CUSTOM' , there aren't icon like you. i cant delete history like you.
help me tks
Edit-delete by history
bạn LMB vào custom sau đó muốn thêm tool nào vào chỉ cần giữ CTRL+ SHIFT + LMB là được.
hold shift sounds like holy shit
Speaking so slowly. Why count to 8?
Or smooth it with 0 continuity
Cut unnecessary parts of the line, make things go faster
Too slow