Best Settings for Edit Edge Flow
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- Опубліковано 27 сер 2024
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Tutorial showing how to use the edit edge flow tool and the settings to make it work correctly in Autodesk Maya.
I designed this feature while I am in Autodesk. We borrowed some code from 3dsmax which come from another team :)
Oh cool, ha ha, I guess maybe it's slightly off in Max as well then.
One of the best features
Been using edge flow on the multi-cut for a while but always used 1.0 now will start using 0.8 thank you
Thanks for that feedback, glad it helped you.
@@malcolm341 I just tried it in Maya 2022. The workflow for the Edit Edge Flow Tool is working, setting the edge flow in the multi-cut tool does not give the same result, some of the edges are off.
@@steffenheise Interesting, I haven't tried Maya 2022 yet.
Boom!
you are one of the top tutorial creator for Maya. you and MH. Always come back here to learn things.
And thanx for indirectly helping me out with my multicut tool behaving buggy. Saw your post on the workaround. if the tool behaves stupid, just hit space and go back into whichever view you were on. thanx a bunch.
Thanks for commenting and letting me know you found it helpful.
Thankyou for this great piece of advice. This just saved me several hours of redoing an object that I have done twice before trying to get it right.
That's awesome, thanks for letting me know you found the video useful.
Thank you for your tutorial!
You're welcome, thanks for commenting.
Thank you for the video😍. I got to know so many things.
Thanks for letting me know you found this video useful.
This is so awesome! You don't know how many times I've wanted to be able to do this! :D
I know right, such a time saver.
Another great video. I learn something new from every one of them. Keep up the hard work!
Thanks very much for that feedback.
Great tips! Never knew that this function was so useful =D
Thanks for commenting, I'm glad you enjoyed the video.
absolutely perfect. Your vid just saved me a lot of time & headache. Thank you bro ;)
Glad to hear it, thanks for your comment.
MIND BLOWN
A very strange default setting indeed.
Been modeling for 9 years now and didn't even know that there was a tool that did this. I kept adding Edge loops and manually scaling them in 2 axes without getting a perfect circle...
That's great, that's what this channel's all about, sharing useful tips to speed up your workflow. Thanks for leaving a comment.
Thank you!
You're welcome.
I literally made your video 1k. Congrats
Oh snap, that's cool. Thanks.
thank you so much for introducing this function! I lost too many hours on adding up model resolution in maya....
That's great, thanks for commenting and letting me know the video helped you.
i think this is one of the best tips ever!
Thanks for your nice comment.
the 1.0 value isn't "wrong" it just makes the flow between the normals around on the two other edge. even tho 0.8 works on a cilynder i think test shouldd be made to know how it would act on something more complex.
great tip Malcolm thanks.
Glad you found it useful, thanks for commenting.
Thankyou, thankyou, thank you 🙏
You're welcome, thanks for commenting.
Thanks your tutorial! It's very clear and easy to understand. You're awesome!
Thanks for your comment much appreciated.
Amazing tips, thank you! I'm switching to Maya from Blender and your tips are invaluable!
That's awesome, glad the videos are helping you. Thanks for your positive feedback.
Cant thank you enough for this.
Thanks for leaving a comment, glad you enjoyed the video.
@@malcolm341 You are literally going to be one of my 3D teachers, its 2 am here but I am watching your videos. So grateful to you for your content. This is the 1st video I saw of your channel and got SO MUCH! THANKS 🔥
Thanks Malcom! Can't belive that edge flow was all a lie! 😂
Would love to see some tips on your workflow for texturing! Keep it up!
Thanks giaco89, what type of texturing videos are you interested in? I'm still working full time so I need to keep the videos focused and concise to be able to record one each weekend. I was also thinking about starting a new segment on the channel where I unwrap a specific object, no textures just how to UV map different types of objects. Do you think people would find that useful, it would be more of a workflow video rather than a specific tool or trick which would be different than what I've produced so far. In the future I'd like to get into project based tutorials, but free time doesn't permit that at the moment.
malcolm341
I personally did find all your videos usefull, I think its an awesome idea regards the UV part, you can show how you deal with all the different asset, just keep on doing short video, they're easy to follow and not so long.
If you'll put longer tutorial on gumroad I will definitely consider to purchase, depends on the topic 😊
Great thanks for that feedback, very helpful.
просто красавчик👍 огромное спасибо, именно это мне и нужно было
That's great, thanks for commenting.
I used to achieve that effect by scaling every other edge up using median now i see how stupid that was, thank you.
Hey you're welcome, enjoy some time saving.
mate i love you
Thanks a lot, glad you enjoyed the video stay tuned for more.
You re totally awesome!
What a great comment, thanks for that.
This is useful, thank you.
You're welcome, thanks for commenting.
great tip sir! thank you!
Your welcome, stay tuned for more.
No. The default setting 1.0 isn't broken.
If you make a 16 side cylinder and delete only one of the edge, then add it back with multi-cut, apply edge flow 1.0. It will match (almostly) with the original 16-side cylinder.
A 0.8 setting would only work if you edit the added flat edges all at once.
Actually, multi-cut and edit edge flow one by one (like in the end of this video) is guaranteed for a bad result no matter what setting you are using.
Good point, you must do the edge flow all at once at 0.8 for it to come out perfect.
2:38 what's the tool here? Where can I find it? I'm new to maya sorry.
File menu> Select> Convert seletion> To edge loop
@@malcolm341 Thank you so much.
it's great! thx sir
You're welcome, thanks for leaving a comment.
Genious!!!
Thank you Malcolm.
How do you make even holes in a shape that has different face sizes?
Let's say you have selected 5 faces in a shape but they have different sizes but same vertex count and you run the "circularize" how do you get same hole size with this tool?
I'm not quite sure what you mean, can you post an image of what you'd like to achieve and I'll take a look.
Thank you Malcolm.
i.imgur.com/KQLFrtS.png
How do you make the same size hole in a face after you use "circularize"? because every face has a different size so you will not get same hole/circle size.
Oh I see what you mean now. Yes that's a bit tricky, it looks like the circularize tool creates different sized holes as you mentioned. Generally when I'm faced with a tool that doesn't do what I need I usually build a kind of template object and trace around it, or in this case a simple boolean might work for what you want. Also I'd do one half of your model and then mirror it to save time once I finished adding the holes. Here's two different ways you could tackle it, take a look at the links below.
ua-cam.com/video/eOmuVc9-yzQ/v-deo.html
ua-cam.com/video/BsCIkAYkIFw/v-deo.html
malcolm341 Thanks, I will try the boolean and will watch the videos now 😃
holy
whats the opposite of this, going from smooth (multiple edges) back to jagged (reduced edges)?
It appears to be zero, strange it's 0.8 one way and zero the other, but I just confirmed it in the top down viewport with a 8 sided and 16 sided cylinder. Or just delete the edges.
@@malcolm341 Oh no I mean like lets say you have a beveled shape (ex: ring) and want to turn it back into a hexagon-ey shape (like a bolt)
@@Sportsman134 Just delete the edges, or select every second edge and set edge flow to zero.
Is setting the value to 0.8 still necessary for Maya 2022?
Yep, nothing's changed since then.
@@malcolm341 thank you kind sir
Yea, all cool.
However my edge flow tool is working exactly as collapse.
Is simply collapsing selected edges.
I've never seen that, maybe you have some weird history or the shape of the model is not expected, try it on a cylinder like in the video and see if it works.
Sir pls can u post or tell us how to do that in 3ds max
I believe it's called Set Flow in 3ds Max. ua-cam.com/video/k2o5KpjeJ2I/v-deo.html
@@malcolm341 thank you sir for taking your time and replying.
why is edge flow 0.8 and not 1? dodgy dodgy|
I agree, and the programmer who ported this feature from Max to Maya actually said it's the same way in Max so I guess whoever wrote the original code did it that way for some reason.
@@malcolm341 Ye, but is weird, lol, like aperson who s gonna use it it s going to use obviously a value of 1, unless 0.8 is set automatically for the default setting, otherwise having to know this value is absurd. Anyway I don t use this crap, I lay my polys from curve patches with the surface square tool outputing polys, which is the porper way ;) . Thanks for your input mate ;)