Retopology for Beginners in Maya
Вставка
- Опубліковано 28 січ 2018
- In this Maya modelling tutorial, learn how to get started with retopology using the very handy quad-draw tool. With it, you can do all forms of retopology, from environments, characters and creatures to props. It's used by artists in all fields, including gaming, high-end VFX and commercials.
Support us by checking out our merch!
teespring.com/stores/flippedn...
Subscribe now!
ua-cam.com/users/FlippedNorm...
Website - flippednormals.com/
Instagram - / flippednormals
Twitter - / flippednormals
Facebook - / flippednormals
Our episodes are also available on all major podcast services!
tab + middle mouse button = select loop
Tab + left click drag + extrude
control + shift = delete
control + hover = add loop
Shift + left click = relax/Smooth
Thanks God.
Thanks
Thx
thengssss
tq bro
Saving my degree since 2019.
You do animation or vfx .
@@satjoysat Game art ( modeling, UV's, texturing, rigging, importing to game softwares)
@@johnthunder962 I want do that
@@johnthunder962 can you tell me the price of maya auto disk.
@@satjoysat I don't recommend you buy it, you can download a pirated version and learn there. When you get into a company they'll most likely have a maya license.
It’s also really useful to turn the symmetry on preferably in the x axis whilst modelling, it can save a lot of time, it’s found in the same tab as quad draw just above it a lil ways up.
I have to say, of all tutorials I have ever seen, this one is the best made. Well done!
This looks like it would be a great way to quickly model tailored clothing for your character, too
doesnt do a very good job for folds , if yout clothing is flat with no folds, then yes
It's crazy how useful this is, also it makes the process a lot more fun and less labor!
YES I was taught to do this in 3d max in an extremely boring and tedious way but the fact that this tool exists is amazing
Trying to model a torso harness/vest thing for a character mesh and this is proving SUPER useful for getting the basic shape of the mesh down. Thanks for the tutorial guys!
Coming from always needing separate retopo tools back when I used Softimage to now; this is absolutely incredible! I tried running auto retopology from Maya on some sharp rock sculpts but the system could never adapt enough to meet crisp hard edges of the original highpoly, while retaining mid poly resolutions. Appreciate your guys' explanation on these tools!
Fantastic video guys! I've used the quad draw tool but I found it wasn't as fast as I thought it would be. I learned so many new tricks through this video. Thanks!
Thanks a lot, Annie! We're really glad you enjoyed it. We just posted another retopo video on doing a head, should you be interested :)
This is a great video!! Really looking forward to future parts!
one of THE BEST, EASIEST AND MOST EXPLANATORY videos i've seen! GOOD JOB! You just won 3 subscribers, keep it up!
Very good tutorial. Perfect length and work speed. Nice to listen to also. Thank you!!
Great, thank you!
I wondered why you guys stated in another video why Maya is your goto for re-topologizing, now I know. This looks crazy fast once you get comfortable.
Wow, I just found your channel and already learned so many useful things! Thank you for putting all of this on UA-cam!
No problem at all! We'll keep making new content every week, so stay tuned :D
This simple tool is a brutally vital step in my workflow. It saves literally double digit hours of work and it only took me like 5 minutes of a video to learn how to do it. Insane.
Extremely useful! Didn't know Maya have so useful stuff inside! Thanks you!
Just noticed your tutorials here and wanted to thank you guys for being so clear and concise (also, not a complete bore to listen to!). Keep up the great work, you have another subscriber! :D
Thank you :D
I am amazed that this did not feel like a 14 minute video . very useful information! I think having a second person in the video that you speak to helps!
Great video! Recently using Maya's Retopology. Had no idea about the hotkeys until I saw you show where they are in the video.
Super handy stuff!
Wooow, I had used the quad draw very briefly once, but had no idea it was this featured! Great stuff guys, subbed! :)
Thank you so much for this! I recently learnt about retopology but my experience with the tool hasnt been the most efficient thus far, your advice on working big instead of granular is so true for most of modeling aspects! :D
Thanks! I really that to be true for most things too: work big and only add details once the main shapes are working :) Glad it helped!
/H
THANK YOU! So awesome! Now Maya is the main topology tool that I will use! Thank u again!!!!
Thank you so much for the video! It’s incredibly helpful and super easy to understand!
You guys have THE best vodeos!! So in depth and clear. Thank you!
Thank you Ash!
You guys are the best! I love you dynamic duo vibe.
So helpful and clear! Awesome!
That's a really nice lucid video, thanks a lot!
Wonderful, easy to follow and very clear.
very helpful, u guys earned my sub!
Thanks! Glad it's helpful
Guys this is such a great tutorial, and its free. I am waving goodbye to 3d coat for retopo now!
u re my gods guys , ty for all ur vids!!!! they re so amazing , ty ty ty , keep the great work *-*
this video are helping us a lot! thank you !!!
This is fantastic--thank you so much for doing retopo. It's the one thing that seems a bit "secretive" in the modeling information online. ;)
This was extremely useful. Thanks for posting!
Thank you! We have another retopo video too, which you might like: Retopoing a Head.
ua-cam.com/video/9N4rG5qHWgk/v-deo.html
Very cool tutolial!Thank you!
really good guid. Thank you guys!
I did not know you can add soft selection to the smooth tool. Will try it at work. Thank you.
That's a perfect channel ! Keep it up guys !
Thanks a lot!
The thing with the B key is soo good to know !!!
Thank you! This is extremely helpful!
Fuk, you guys are a life saver. I have a character model due as an assignment this sunday and the tutor hasn't taught us how to retopologize properly
Really glad to help :D
Man, it was so useful! Thank you so much for making it.
Thanks a lot!
I love this tool. I am totally addicted to it. So useful for so many things, not just retopo. Like belts and straps. omg this is the ace no1 720noskopezomg belt tool (can set offset under live constraints). and it is fun to use.
Thanks guys, that was super beneficial to me :)
Really good stuff guys!
Wow, very good quality "tutorial". Subbed !
Incredibly useful! Thank you!
Fantastic, cheers!
Suuuuper useful, thank you so much :D
7:22 Most satisfying part
@Sean Winkfield I came
Very nice features and tricks I didn't, know before watching this
Very nice work :)
awesome tutorial
Excellent video! Thanks! :)
You guys are great!
Thanks for your work !
Can't wait for the next video!
Same! They are really fun to do.
Well done. Thank you.
i really apreciate your help with dowloanding this software
Thank you so much!!!! i tried once topogun..but, doing it in Maya is for comfortable...Thank you for the video!!!
Thanks! Maya has got a lot better over the years. I also started off in Topogun many eons ago, but Maya has got pretty good!
Much needed tutorial
Thanks! Appreciated.
It’s a kind of old video but so helpful for me, thanks!
Lmao I’m a newb at 3D what on Earth am I doing watching videos so far above my Modeling I classes current expectations of me?
Short answer is diving in headfirst is exactly how I learn stuff the hard and fast way haha. Getting a grab bag of tips in advance from videos like this one has saved me fatal errors before in other programs and I’m hoping my luck holds out that I keep catching mistakes before they happen.
Thanks for making these videos, I just discovered y’all today. ☺️
Thanks for the demonstration! I feel better about retopo in maya now. Been doing it in ZBrush XD and now doing it maya! Thanks
Awesome! Maya is pretty awesome for it.
Nice Tools! Wait for an implementation of these in Blender :)
thanks this is really help me to recognize to retopology tool
Best tutorial it help me a lot
Life saver. Thank you.
Exactly the video I needed, it's as if the youtube algorithm read my mind.
Ty for this wisdom
really useful video.thank u sir.
Sub'd for this video. Fantastic!
it worked. Thankss sooooo much.
Thank you for the great tutorial! I was wondering is there a way to SNAP the new created vertices to the vertices of the live mesh?
My brain is overheating
SUPER COOL!
where has this program been all my life *-*
I had no idea about the strips you can make. Thats a great way to make fast straps and such.
It's quite handy for sure! :)
informative video good sir, Gracias
very usefull. thanks
Nice! I'm still learning a lot about 3D. Trying to understand where this fits into a workflow and what it is used for.
Thanks! I hope that our videos will help you get a good understanding of 3D - and that my comment on the other video to you helps too :)
Very helpful
Fantastic!
Thanks Mario! Glad you enjoyed it.
I'm pretty new to Retopology but this was really helpful! I did have a question, when it comes to adding something that isn't in the original mesh can you add this during the quad draw stage? I know using the live snap magnet means you shape from the original mesh. However, I was wondering if something came up and you wanted to add an extra piece, where in your process would you make this addition?
Good tutorial! I have a question: What do you think about the Mesh>Conform tool for retopology? Thanks!
Of all the years I've been using Maya, bruh, never knew you could use the farkin TAB key!!! I'm arr ee tee arr dee ee dee.
Thank you sooo much
The video is sooo useful.. thanks....
Awesome, thanks a lot!
useful as always; could you please the way how to handle when you have created topology for head and shoulder, how to cennect them; my first experience ws pretty messy at this point..
nice tuto thanks
Thanks!
Thanks so much guys
Thanks!
Thanks guys!
No worries, Jose!
Thanks so much
i love u so much bro, thanks very much
very, very, very usefulll !!!1
Thanks Marius!
hey guys,
is it possible to select an edgeloop and move it around?
just like after you extend a loop you also can move the loop around, but not afterwards anymore :/
I am crying you are best
Good stuff, boys.
Cheers James!
you said "it's not the ideal process"
then what is? please elaborate
Useful thanks! keep on!
Thanks!
i have strat to listen all you re video..... interesting has hell! expionnally coming from pro in the industry..like the one on the best 3 software... no black and white..taking time to see the pro and con of every package and for what use
still have a few to listen and i will!!
keep on the good work!
I like to determine my target poly count then divide by 4 until I get to the lowest res to work the fastest. So if I'm aiming for 10,000 polys on the head, I'll make it 2500. If it's still too slow to work in divide by 4 again. So your base in retopo would be 625. When you then smooth, it's easier to tweak and add details and your work is 4 to 16 times faster.