Retopology for Beginners in Maya

Поділитися
Вставка
  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 384

  • @anvekarakash
    @anvekarakash 4 роки тому +451

    tab + middle mouse button = select loop
    Tab + left click drag + extrude
    control + shift = delete
    control + hover = add loop
    Shift + left click = relax/Smooth

  • @llewtree3013
    @llewtree3013 4 роки тому +16

    It’s also really useful to turn the symmetry on preferably in the x axis whilst modelling, it can save a lot of time, it’s found in the same tab as quad draw just above it a lil ways up.

  • @johnthunder962
    @johnthunder962 4 роки тому +126

    Saving my degree since 2019.

    • @satjoysat
      @satjoysat 4 роки тому

      You do animation or vfx .

    • @johnthunder962
      @johnthunder962 4 роки тому +1

      @@satjoysat Game art ( modeling, UV's, texturing, rigging, importing to game softwares)

    • @satjoysat
      @satjoysat 4 роки тому

      @@johnthunder962 I want do that

    • @satjoysat
      @satjoysat 4 роки тому

      @@johnthunder962 can you tell me the price of maya auto disk.

    • @johnthunder962
      @johnthunder962 4 роки тому +14

      @@satjoysat I don't recommend you buy it, you can download a pirated version and learn there. When you get into a company they'll most likely have a maya license.

  • @nemjef121
    @nemjef121 4 роки тому

    This simple tool is a brutally vital step in my workflow. It saves literally double digit hours of work and it only took me like 5 minutes of a video to learn how to do it. Insane.

  • @kylekenney1907
    @kylekenney1907 6 років тому +4

    I have to say, of all tutorials I have ever seen, this one is the best made. Well done!

  • @joehardy7115
    @joehardy7115 5 років тому +6

    I wondered why you guys stated in another video why Maya is your goto for re-topologizing, now I know. This looks crazy fast once you get comfortable.

  • @sebbef
    @sebbef 6 років тому +7

    It's crazy how useful this is, also it makes the process a lot more fun and less labor!

    • @samy7342
      @samy7342 10 місяців тому +1

      YES I was taught to do this in 3d max in an extremely boring and tedious way but the fact that this tool exists is amazing

  • @seencapone
    @seencapone 5 років тому +37

    This looks like it would be a great way to quickly model tailored clothing for your character, too

    • @puzzlemagnet1957
      @puzzlemagnet1957 Рік тому +2

      doesnt do a very good job for folds , if yout clothing is flat with no folds, then yes

  • @zackakai5173
    @zackakai5173 3 роки тому +1

    Trying to model a torso harness/vest thing for a character mesh and this is proving SUPER useful for getting the basic shape of the mesh down. Thanks for the tutorial guys!

  • @SirEpifire
    @SirEpifire 3 роки тому +1

    Coming from always needing separate retopo tools back when I used Softimage to now; this is absolutely incredible! I tried running auto retopology from Maya on some sharp rock sculpts but the system could never adapt enough to meet crisp hard edges of the original highpoly, while retaining mid poly resolutions. Appreciate your guys' explanation on these tools!

  • @awhellyeah543
    @awhellyeah543 4 роки тому

    I am amazed that this did not feel like a 14 minute video . very useful information! I think having a second person in the video that you speak to helps!

  • @anishoe9287
    @anishoe9287 6 років тому +13

    Fantastic video guys! I've used the quad draw tool but I found it wasn't as fast as I thought it would be. I learned so many new tricks through this video. Thanks!

    • @FlippedNormals
      @FlippedNormals  6 років тому +4

      Thanks a lot, Annie! We're really glad you enjoyed it. We just posted another retopo video on doing a head, should you be interested :)

  • @Alexandros_Pan
    @Alexandros_Pan 4 роки тому

    one of THE BEST, EASIEST AND MOST EXPLANATORY videos i've seen! GOOD JOB! You just won 3 subscribers, keep it up!

  • @starboi2099
    @starboi2099 5 років тому +24

    7:22 Most satisfying part

  • @larspacktaus
    @larspacktaus 6 років тому +5

    Very good tutorial. Perfect length and work speed. Nice to listen to also. Thank you!!

  • @GeoJJx
    @GeoJJx 6 років тому +4

    Thank you so much for this! I recently learnt about retopology but my experience with the tool hasnt been the most efficient thus far, your advice on working big instead of granular is so true for most of modeling aspects! :D

    • @FlippedNormals
      @FlippedNormals  6 років тому +1

      Thanks! I really that to be true for most things too: work big and only add details once the main shapes are working :) Glad it helped!
      /H

  • @McAliotsam
    @McAliotsam 3 роки тому

    THANK YOU! So awesome! Now Maya is the main topology tool that I will use! Thank u again!!!!

  • @MrDeadLord
    @MrDeadLord 4 роки тому +1

    Extremely useful! Didn't know Maya have so useful stuff inside! Thanks you!

  • @nicolebry1120
    @nicolebry1120 3 роки тому

    Lmao I’m a newb at 3D what on Earth am I doing watching videos so far above my Modeling I classes current expectations of me?
    Short answer is diving in headfirst is exactly how I learn stuff the hard and fast way haha. Getting a grab bag of tips in advance from videos like this one has saved me fatal errors before in other programs and I’m hoping my luck holds out that I keep catching mistakes before they happen.
    Thanks for making these videos, I just discovered y’all today. ☺️

  • @ashleechan22
    @ashleechan22 5 років тому +1

    You guys have THE best vodeos!! So in depth and clear. Thank you!

  • @sassuskrassus3166
    @sassuskrassus3166 2 роки тому

    The thing with the B key is soo good to know !!!

  • @HappyHimitsu
    @HappyHimitsu 6 років тому

    Just noticed your tutorials here and wanted to thank you guys for being so clear and concise (also, not a complete bore to listen to!). Keep up the great work, you have another subscriber! :D

  • @Hhhhuhhuh
    @Hhhhuhhuh 9 днів тому

    Bro I’m in love w this stuff

  • @ValrixV81
    @ValrixV81 6 років тому

    Guys this is such a great tutorial, and its free. I am waving goodbye to 3d coat for retopo now!

  • @lukacoleman3902
    @lukacoleman3902 5 років тому

    Fuk, you guys are a life saver. I have a character model due as an assignment this sunday and the tutor hasn't taught us how to retopologize properly

  • @manoellecavalcante3301
    @manoellecavalcante3301 2 роки тому +22

    My brain is overheating

  • @Karpour
    @Karpour 6 років тому +2

    Wow, I just found your channel and already learned so many useful things! Thank you for putting all of this on UA-cam!

    • @FlippedNormals
      @FlippedNormals  6 років тому

      No problem at all! We'll keep making new content every week, so stay tuned :D

  • @MrFallac
    @MrFallac 6 років тому

    I love this tool. I am totally addicted to it. So useful for so many things, not just retopo. Like belts and straps. omg this is the ace no1 720noskopezomg belt tool (can set offset under live constraints). and it is fun to use.

  • @smarsh7779
    @smarsh7779 4 роки тому

    Wonderful, easy to follow and very clear.

  • @furlerer
    @furlerer 6 років тому

    Wooow, I had used the quad draw very briefly once, but had no idea it was this featured! Great stuff guys, subbed! :)

  • @smolder6366
    @smolder6366 5 років тому

    where has this program been all my life *-*

  • @architgupta3d
    @architgupta3d 5 років тому +1

    That's a really nice lucid video, thanks a lot!

  • @GreekFireWarrior
    @GreekFireWarrior 6 років тому

    Great video! Recently using Maya's Retopology. Had no idea about the hotkeys until I saw you show where they are in the video.
    Super handy stuff!

  • @bunekolover
    @bunekolover 6 років тому +23

    very helpful, u guys earned my sub!

  • @CFNexus
    @CFNexus 6 років тому

    I did not know you can add soft selection to the smooth tool. Will try it at work. Thank you.

  • @thejosephchrist
    @thejosephchrist 6 років тому

    I had no idea about the strips you can make. Thats a great way to make fast straps and such.

  • @totally_not_a_troll
    @totally_not_a_troll 2 роки тому +2

    Trying to learn 3D modeling as a hobby. Nothing more. No big expectations. Thus it was never on the table to learn Maya, because Maya costs money and why would I pay so much for a small hobby.
    Then, during some random video on "Why is Blender not the industry standard" or some such, guy mentioned that Maya is the #1 Retopology tool. And because retopology specifically is such a pain in Blender, I decided to see how Maya does it.
    Suffice to say, I get it now.

  • @michaelsulesky7221
    @michaelsulesky7221 6 років тому +1

    This is a great video!! Really looking forward to future parts!

  • @mmmuck
    @mmmuck 5 років тому

    I like to determine my target poly count then divide by 4 until I get to the lowest res to work the fastest. So if I'm aiming for 10,000 polys on the head, I'll make it 2500. If it's still too slow to work in divide by 4 again. So your base in retopo would be 625. When you then smooth, it's easier to tweak and add details and your work is 4 to 16 times faster.

  • @ИгорьОлегович-д4ф
    @ИгорьОлегович-д4ф 2 роки тому

    really good guid. Thank you guys!

  • @jackj147
    @jackj147 6 років тому +1

    This was extremely useful. Thanks for posting!

    • @FlippedNormals
      @FlippedNormals  6 років тому +1

      Thank you! We have another retopo video too, which you might like: Retopoing a Head.
      ua-cam.com/video/9N4rG5qHWgk/v-deo.html

  • @viOletStarX3
    @viOletStarX3 3 роки тому

    Thank you so much for the video! It’s incredibly helpful and super easy to understand!

  • @XanStephP
    @XanStephP 6 років тому +1

    So helpful and clear! Awesome!

  • @ciavyn
    @ciavyn 5 років тому +1

    This is fantastic--thank you so much for doing retopo. It's the one thing that seems a bit "secretive" in the modeling information online. ;)

  • @emmanuelchacon8900
    @emmanuelchacon8900 6 років тому

    You guys are the best! I love you dynamic duo vibe.

  • @ericdalpiaz410
    @ericdalpiaz410 6 років тому

    u re my gods guys , ty for all ur vids!!!! they re so amazing , ty ty ty , keep the great work *-*

  • @Birendraart97
    @Birendraart97 6 років тому

    Very nice features and tricks I didn't, know before watching this

  • @teynix3389
    @teynix3389 5 років тому

    Very cool tutolial!Thank you!

  • @yaqili8157
    @yaqili8157 3 роки тому

    Thank you! This is extremely helpful!

  • @uuuuu1111
    @uuuuu1111 5 років тому +2

    Exactly the video I needed, it's as if the youtube algorithm read my mind.

  • @Hhhhhh-es3hm
    @Hhhhhh-es3hm Рік тому

    It’s a kind of old video but so helpful for me, thanks!

  • @NickYT90
    @NickYT90 6 років тому +1

    Nice! I'm still learning a lot about 3D. Trying to understand where this fits into a workflow and what it is used for.

    • @FlippedNormals
      @FlippedNormals  6 років тому

      Thanks! I hope that our videos will help you get a good understanding of 3D - and that my comment on the other video to you helps too :)

  • @artvisionproduction4773
    @artvisionproduction4773 4 роки тому

    Thanks guys, that was super beneficial to me :)

  • @jevlin
    @jevlin 6 років тому

    Man, it was so useful! Thank you so much for making it.

  • @benjaminjaiyen798
    @benjaminjaiyen798 6 років тому

    Thanks for the demonstration! I feel better about retopo in maya now. Been doing it in ZBrush XD and now doing it maya! Thanks

  • @UrassisHurtn
    @UrassisHurtn 2 роки тому

    I am now transitioning to Maya from Max on my own accord because I find it to be way better for characters, and watching this confirms it even more, its light years from the max tool which is just so wooden and stiff :D

  • @JoshFryer
    @JoshFryer 6 років тому

    Incredibly useful! Thank you!

  • @timbossart1637
    @timbossart1637 2 роки тому

    Thanks for your work !

  • @kitheaxeman
    @kitheaxeman 6 років тому

    That's a perfect channel ! Keep it up guys !

  • @thanhlai1721
    @thanhlai1721 6 років тому +1

    this video are helping us a lot! thank you !!!

  • @nganpickery1485
    @nganpickery1485 6 років тому

    Really good stuff guys!

  • @XanderZ0ne
    @XanderZ0ne 5 років тому

    Of all the years I've been using Maya, bruh, never knew you could use the farkin TAB key!!! I'm arr ee tee arr dee ee dee.

  • @whome5810
    @whome5810 4 роки тому

    Excellent video! Thanks! :)

  • @umeshkhanal9945
    @umeshkhanal9945 4 роки тому

    awesome tutorial

  • @lelebzrr2230
    @lelebzrr2230 2 роки тому

    i really apreciate your help with dowloanding this software

  • @AFE-GmdG
    @AFE-GmdG 5 років тому +1

    Nice Tools! Wait for an implementation of these in Blender :)

  • @BenIsa1974
    @BenIsa1974 5 років тому +2

    I like before I watch.

  • @Fenkreg
    @Fenkreg 2 роки тому

    useful as always; could you please the way how to handle when you have created topology for head and shoulder, how to cennect them; my first experience ws pretty messy at this point..

  • @RahulKumar-if9wt
    @RahulKumar-if9wt 6 років тому +8

    you said "it's not the ideal process"
    then what is? please elaborate

  • @arifnbd
    @arifnbd 6 років тому

    Thank you so much!!!! i tried once topogun..but, doing it in Maya is for comfortable...Thank you for the video!!!

    • @FlippedNormals
      @FlippedNormals  6 років тому

      Thanks! Maya has got a lot better over the years. I also started off in Topogun many eons ago, but Maya has got pretty good!

  • @crimsonBen
    @crimsonBen 6 років тому

    @11:28 i dont know if it did come with an update, but you could have used "Mesh -> Conform" and set the offset width and apply, that will generally do the same i guess

  • @MichaelHurdleStudio
    @MichaelHurdleStudio 3 роки тому

    Well done. Thank you.

  • @nitrork
    @nitrork 5 років тому +1

    I'm kind of confused, after you retopo the mesh, why don't the changes seem to apply to the base mesh? It seems like when you reselected the whole mesh (highlighted green) it still displayed the old , messy topology, and you were selecting your retopo mesh independant of the original mesh? Do the changes need to be applied some how?

  • @Harikrishna-tj9om
    @Harikrishna-tj9om 5 років тому

    pro tip for you guys,you can improove maya perfomance by importing a z remeshed high poly and then retopo on it

  • @gabyx76
    @gabyx76 6 років тому

    Wow, very good quality "tutorial". Subbed !

  • @nicolasQQ
    @nicolasQQ 6 років тому

    Can't wait for the next video!

  • @abhijeetpatel5624
    @abhijeetpatel5624 4 роки тому

    Best tutorial it help me a lot

  • @purewinter5650
    @purewinter5650 5 років тому

    Oh my god this changes everything. It's hard to give up topogun but retoing inside the mouth is next to impossible and it consistently crashes when trying to do partial retopology but can handle 3 million polys in just reference mode. The moment you try to load a 3k poly base mesh and that same reference that worked fine, boom crash. Mouth lovers unite!

  • @tsuna47
    @tsuna47 6 років тому

    Suuuuper useful, thank you so much :D

  • @theconstantine1159
    @theconstantine1159 6 років тому

    You guys are great!

  • @blairzettl3933
    @blairzettl3933 4 роки тому

    Life saver. Thank you.

  • @hyperanomaly1513
    @hyperanomaly1513 6 років тому +1

    Much needed tutorial

  • @sayantanbiswas1337
    @sayantanbiswas1337 4 роки тому

    Sub'd for this video. Fantastic!

  • @Farrukh3D
    @Farrukh3D 6 років тому +2

    Very nice work :)

  • @229yeti
    @229yeti 6 років тому

    Whaaaaaaaaaaaaaat??! I have been struggling dealing with inporting/exporting files between topgun and maya, sometimes just because I need something smoothed for a little。 Yet this amazing tool just sitting in maya laughing at me.....ToT
    This ends now! Thanks guys

    • @FlippedNormals
      @FlippedNormals  6 років тому

      Hah! :D Topogun is great, but it's also handy to have the tool right in Maya too.

  • @bearbones7913
    @bearbones7913 3 роки тому

    I am no industry expert but if your a beginner like me look up Polyremesh in Maya when you are working on hard surface models

  • @josemarcano6591
    @josemarcano6591 6 років тому

    Thanks guys!

  • @jagannathpanda8121
    @jagannathpanda8121 5 років тому

    really useful video.thank u sir.

  • @awakendreams2536
    @awakendreams2536 3 роки тому +1

    I'm pretty new to Retopology but this was really helpful! I did have a question, when it comes to adding something that isn't in the original mesh can you add this during the quad draw stage? I know using the live snap magnet means you shape from the original mesh. However, I was wondering if something came up and you wanted to add an extra piece, where in your process would you make this addition?

  • @sjcobra84
    @sjcobra84 5 років тому

    You are a fucking saint. As a graphic design lover, I'm pushing to improve on my 3D as much as I can. Subbed.

  • @diegouribe587
    @diegouribe587 2 роки тому

    it worked. Thankss sooooo much.

  • @Eldoro82
    @Eldoro82 11 місяців тому

    One thing ive been struggling with when i retopo this way, if its hard surface mesh, id prefer a clean and straight edges, but its so hard to control via this method!

  • @rutujawarange7688
    @rutujawarange7688 6 років тому

    The video is sooo useful.. thanks....

  • @manpreetsingh-jt5vr
    @manpreetsingh-jt5vr 3 роки тому

    Can you plz tell about how to bake these micro details in low poly model
    Love your channel ❤

  • @73maxmau
    @73maxmau 6 років тому +1

    I noticed that, after a while, Quadraw become sluggish, making it hard to work with it. I tried to use it over a 300k mesh from Zbrush, and after about 5000 polys, it start get very slow. I tried to delete and even disable history all togheter, but no use. I then tried to Cache the original mesh as an GPU cache, making the entire scene of just 5000 poligons. And again still sluggish!

  • @abdosoltan9919
    @abdosoltan9919 6 років тому +1

    Thanks guys it was very helpful .
    Could you make a video of the next process of animation and how you do it ?. 🤔 🙏

    • @FlippedNormals
      @FlippedNormals  6 років тому +2

      We just did a video today on how to take this into ZBrush and reproject the highest level onto this. Is that what you mean? :)

    • @abdosoltan9919
      @abdosoltan9919 6 років тому

      @@FlippedNormals yes sure, thank you very much 👍.

  • @Aaurelion
    @Aaurelion 6 років тому +9

    Quick question... What setting is used to cause the quad draw mesh to be transparent through the model. When I try to apply broad surfaces, the new polys I make get hidden inside the model. I tried using xray, however that makes the original model transparent to the point that I cant accurately retopologize. Thanks guys!

    • @FlippedNormals
      @FlippedNormals  6 років тому +2

      Are you using Maya 2018? In previous versions, the visibility is almost impossible to work with, but that's improved in '18.

    • @marcovbitt
      @marcovbitt 6 років тому

      Active Xray in your view, help a lot

    • @Aaurelion
      @Aaurelion 6 років тому +1

      Right on ty. Im still using 2016 so i dont have that feature update yet. Still able to manage well though.

    • @Yue4me
      @Yue4me 6 років тому +1

      no wonder it's so hard to start as beginner with maya 2016.

  • @AnnkurKumar
    @AnnkurKumar Рік тому

    hi , nice video. in which version I will find retopology feature. I am using Maya 2022.

  • @IrvinMG
    @IrvinMG 5 років тому

    What la better ? Start a basic figure in maya with correct topology for animation and then export it to zbrush for details etc ?
    Or making the full sculpt in zbrush and then export it to maya and do this process in order to be able to animate it?
    Regards!! Awesome video

    • @Blastphemer
      @Blastphemer 5 років тому

      you can do basic modeling too in ZBrush with the ZModeler Brush. In my opinion the ZModeler is even better than creating simple meshes in Maya.

  • @kristanbenson803
    @kristanbenson803 3 місяці тому

    I’m confused with the work flow, do you start with Maya, then take to zbrush to finish details and pose or do you start in z brush, then retopolagise in Maya, then take back to zbrush?