To still own an original copy of this game and the original demo too, makes me feel like it belongs more in an art gallery, let alone in protective cases lol
@@vaevictis_I still have this demo disk, but it's the PAL version. It's a shame it's in a pretty bad state, but hey, I found it in a bin at an office where my mum worked cleaning. She used to take me with her, and I would help, her boss would give me ps1 demo disks and games he no longer wanted (in pretty good shape), and also let me take the damaged ones I could find on the bin if I wanted to try
Ol high schoolmate lent me his SH1 and it's the first print, black label with disc art not greatest shits. Never seen him again, man what it sells for but I won't part with
I love how they used MS Paint during the development of this game. :) Edit 1 year later: I apologize for not being clear enough! I was referring to the image in 7:50, a rough draft of the storybook for the lizard boss. I heavily assume it was made in MS Paint because: 1.) Devs and artists alike typically take the quickest and easiest routes possible when it comes to making rough drafts. And 2.) I mean... look at it lol. I can't think of any other program they could've used to make that image. It looks hastily done and shat out, as most rough drafts are. Hope that clears up my comment a bit. Thank you for the likes and comments!
Well you gotta understand game development in 90s Japan was way different. They actually modeled the silent hill school after the school from the movie kindergarten cop because they had little references for American buildings.
@@user-bm3uo3tf3r The image shown at 7:50 is a good example. I mean, I don't know what else the devs could've used to make this image. After all, it's just a rough draft of the storybook about the lizard boss.
I no longer remember what the problem is. In the opm demo, picking up items is sometimes handled by two instructions, one render, the other an item. In the demo and trial versions, monster fight has not been finished yet.
Thanks for posting stuff like this- out of all the countless channels putting up Silent Hill theories upon theories upon theories, you're actually uploading interesting content we don't usually get to see elsewhere. Thank you for that.
@@lau_official Stalker running animation and gray child in retail version too. Just enemy don't run and walking. At Rodolfo Nunez also has a video with unused running animation.
@@peug.j.s6970 In my video, I showed all the CHARA that are present in this build at this moment. The giant chicken exists in ALL VERSIONS OF THE GAME. The chicken itself was not used on maps on more than one level. Found Rodolfo 2 years ago. No, this is not the case for 2017 and 7 unused enemies. Therefore, without having data on the characteristics, but the day will come when we will see it in full.
giromancy is a good channel to look at beta/alpha silent hill content too. its a shame the larva children were cut though. im from UK so we didnt even have grey child, we had mumblers instead, mole like creatures with sharp claws
I know Giromancy. Larval stalker essentially only the texture was changed to opacity. If you look closely, you can see that the eyes of the 'final version' are still visible.
@@sheddy7372 yeah I know there still present and animation is still the same. I just wished they'd have kept them. A lot of aquatic monsters were cut too like an eel, mantra and some new born chick lol Regardless though Team Silent went really creative with Silent Hill as opposed to action/survival like its rival RE
@@PhilipsLS1300 lol, the chicken has not been removed from the game. The video shows CHARA, which at that time were added to the game. The chicken is simply not added to the map as an enemy. That is, like there is no nurse puppet in the school or on the streets of the old silent hill. In general, they are present in all builds starting with the OPM demo. In general, to which ID which CHARA belongs to, Rodolfo Nunez found a way. There are a total of 42 positions in the game, starting with 0 player, ending with 42 ghost doctor(non-enemy). Unfortunately, no one is interested, no one was able to see the real behavior of the chicken.
@@sheddy7372 removed from the game but still present on disk is what I meant lol Yeah I've seen the animations and they pretty much look ready. Maybe the ostrich and chicken monster impacted frame rate given its size maybe. I wonder what the reason why they were never added in. Maybe there was going to be an aquarium. The beta doctors and nurses actually looked more detailed than the final version too
@@PhilipsLS1300 The chicken is spawned to be on maps in central Silent Hill. FMV video with a M.Kaufmann indicate this, as do enemy ID. And the disk includes unused files ILM(geometry) amd TIM(texture) 6 monsters. And the chicken is used by the game, it can be loaded, its model, texture and animation. And the chicken is used by the game, it can be loaded, its model, texture and animation. If you pay attention to the ostrich, on its 3D model with texture, we can conclude that the ostrich should be used in the dark. Since he has noticeable darkening in some places, this is the case with the frog, night tremor, incubus (boss). Maybe it was planned to use all these monsters uniquely, so that each map and level has its own monsters. For example, in an amusement park, instead of a larval stalker and a gray child, you can add an ostrich, and a frog in the sewer instead of a mumbler. everything is simple. But the reason for the deletion is not clear. Most likely, there were not enough resources to fully implement the ideas.
@@sheddy7372 ohhhh I see it now. Wow that's amazing dude. Thank you for showing this off. I thought I had seen everything but then came across this. I still own this demo and the magazine!
Dunno what kind of weird corners of the zoomer internet you browse, but the OG fanbase has for long considered the SH2 to be the LEAST scary, and the very EASIEST game in the series. It's probably one reason why it is so popular among the normies.
@@GugureSux imho sh3 is the least scary cuz it draws inspiration from the same brand of horror sh1 had (cults, blood, the works), sh2 is a bit more realistic and ppl still have issues when playing it. don't think this is an underrated opinion tho
Something strange that SH3 used stuff from SH1 in the city wasn't in SH maybe because heather sister there and used magic to put SH rooms in different city
@@arthurdossantos6826 I know but the graphics in sh3 is amazing it's more like PS3 or 4 game's the human is very realstic looking unlike the one in DLC is fatso Heather she became like eddy sister now
I watched a video where the player had access to proto items Like "meteoric ring" instead of "ring of contract" . Did you check the ítems ? Cause that item belongs to nowhere part.
All events are available on the levels, but there are no triggers, some have been changed, so you can't get cut content. One way is pointers, the other is removal of offset to 0.
@@tulioferreira6523 You need to change one pointer to another pointer and go to the trigger, for example, to the door, it will work. In other words, we change one event for another. We can make it more barbaric. You can replace one event with another, just copy the array from one event to another event array.
Cheryl Mason is Harry Mason's adopted daughter, the character first appears after the main character gets into a car accident. I consult primarily official sources.
@@sheddy7372 No worries, although it is officially Cheryl in US/EUR version of the game, the "transcription" of that name in Japanese is actually Sheryl, both are correct.
To still own an original copy of this game and the original demo too, makes me feel like it belongs more in an art gallery, let alone in protective cases lol
Lucky cxxt
Wish I kept that demo, and all the demos I had as a matter of fact…it’s funny how something that feels useless yesterday would be a treasure today
@@vaevictis_I still have this demo disk, but it's the PAL version. It's a shame it's in a pretty bad state, but hey, I found it in a bin at an office where my mum worked cleaning. She used to take me with her, and I would help, her boss would give me ps1 demo disks and games he no longer wanted (in pretty good shape), and also let me take the damaged ones I could find on the bin if I wanted to try
I have the black label release since childhood. And I keep it protected
Ol high schoolmate lent me his SH1 and it's the first print, black label with disc art not greatest shits. Never seen him again, man what it sells for but I won't part with
3:45 This part is very creepy. "Never turn back".
I love how they used MS Paint during the development of this game. :)
Edit 1 year later:
I apologize for not being clear enough! I was referring to the image in 7:50, a rough draft of the storybook for the lizard boss. I heavily assume it was made in MS Paint because:
1.) Devs and artists alike typically take the quickest and easiest routes possible when it comes to making rough drafts.
And 2.) I mean... look at it lol. I can't think of any other program they could've used to make that image. It looks hastily done and shat out, as most rough drafts are.
Hope that clears up my comment a bit. Thank you for the likes and comments!
Silent hill 1?
Really?
Well you gotta understand game development in 90s Japan was way different. They actually modeled the silent hill school after the school from the movie kindergarten cop because they had little references for American buildings.
Can you elaborate? How do you know they used MS paint?
@@user-bm3uo3tf3r The image shown at 7:50 is a good example. I mean, I don't know what else the devs could've used to make this image. After all, it's just a rough draft of the storybook about the lizard boss.
6:11 the cat scence definitly in final game.
silent hill makes me feel uneasy even as grown up
All events are in the file, but are not used, because they are not in the list of events.
Makes me want to play it again after all these years.
Me too, since 2020 i dont play it.
emulate it you can play it in widescreen, and 60 fps. I did and it was fun.
Love the microsoft paint notes on the scenes
This is Adobe Photoshop
"There's a radio, will you take it?"
**shows a kitchen knife**
I no longer remember what the problem is. In the opm demo, picking up items is sometimes handled by two instructions, one render, the other an item. In the demo and trial versions, monster fight has not been finished yet.
Did the developers forgot to fix their misspelling? "There is a Radio, tkae it?"
"There is slit. What's mean?"
If I had a dime for every time I've said that out loud...
Yes, Yes, there are similar ones in SH2 proto.
Thanks for posting stuff like this- out of all the countless channels putting up Silent Hill theories upon theories upon theories, you're actually uploading interesting content we don't usually get to see elsewhere. Thank you for that.
You are welcome, I hope everyone has found something new.
Of course, I mean probably it's just me, but I didn't think of using MSPaint as hints for the 2D images in development😅
@@b4sh-t675 Probably made for early testing by the developers.
@@sheddy7372 Certainly- and thanks for taking the time to reply. Enjoy your weekend.
I love how people keep finding out so much about this game. I still have this demo and never even thought checking it's contents.
Great upload 👍🏻
thanks you
Please make this model show with SH2 and SH3
0:52 the motion with the music makes it look like they're strutting lol
rip cat
this games still creepy as hell! ps1 graphics on horror games work so well in these days
Wow this video needs to get more views. Excellent find!
Imagine this enemy 0:47 running straight at you.
One of the unrealized stuff in the game is the child running.
@@sheddy7372 Is it possible to add that animation in real gameplay ?
@@lau_official Which animation you mean?
@@sheddy7372 stalker running animation
@@lau_official Stalker running animation and gray child in retail version too. Just enemy don't run and walking. At Rodolfo Nunez also has a video with unused running animation.
The otherworld school soundtrack is even more fucked up in this version
I just noticed that hanged scratcher reminds a lot of sloth (tall hands with a sharp claws)
And the fact that they even hang like a sloths
Interesting. Thanks for sharing!
ur welcome!
They should’ve kept the chiken!!!
They did it
@@sheddy7372 where? I think I would remember a giant chiken
@@peug.j.s6970 In my video, I showed all the CHARA that are present in this build at this moment. The giant chicken exists in ALL VERSIONS OF THE GAME. The chicken itself was not used on maps on more than one level. Found Rodolfo 2 years ago. No, this is not the case for 2017 and 7 unused enemies. Therefore, without having data on the characteristics, but the day will come when we will see it in full.
The stalker looks like an Demon Child but which runs. Or is just an unused animation which was used later on in the ending of the game.
Pretty cool, never seen some of this stuff
giromancy is a good channel to look at beta/alpha silent hill content too. its a shame the larva children were cut though. im from UK so we didnt even have grey child, we had mumblers instead, mole like creatures with sharp claws
I know Giromancy. Larval stalker essentially only the texture was changed to opacity. If you look closely, you can see that the eyes of the 'final version' are still visible.
@@sheddy7372 yeah I know there still present and animation is still the same. I just wished they'd have kept them. A lot of aquatic monsters were cut too like an eel, mantra and some new born chick lol Regardless though Team Silent went really creative with Silent Hill as opposed to action/survival like its rival RE
@@PhilipsLS1300 lol, the chicken has not been removed from the game. The video shows CHARA, which at that time were added to the game. The chicken is simply not added to the map as an enemy. That is, like there is no nurse puppet in the school or on the streets of the old silent hill. In general, they are present in all builds starting with the OPM demo.
In general, to which ID which CHARA belongs to, Rodolfo Nunez found a way.
There are a total of 42 positions in the game, starting with 0 player, ending with 42 ghost doctor(non-enemy).
Unfortunately, no one is interested, no one was able to see the real behavior of the chicken.
@@sheddy7372 removed from the game but still present on disk is what I meant lol Yeah I've seen the animations and they pretty much look ready. Maybe the ostrich and chicken monster impacted frame rate given its size maybe. I wonder what the reason why they were never added in. Maybe there was going to be an aquarium. The beta doctors and nurses actually looked more detailed than the final version too
@@PhilipsLS1300 The chicken is spawned to be on maps in central Silent Hill. FMV video with a M.Kaufmann indicate this, as do enemy ID. And the disk includes unused files ILM(geometry) amd TIM(texture) 6 monsters. And the chicken is used by the game, it can be loaded, its model, texture and animation. And the chicken is used by the game, it can be loaded, its model, texture and animation. If you pay attention to the ostrich, on its 3D model with texture, we can conclude that the ostrich should be used in the dark. Since he has noticeable darkening in some places, this is the case with the frog, night tremor, incubus (boss).
Maybe it was planned to use all these monsters uniquely, so that each map and level has its own monsters. For example, in an amusement park, instead of a larval stalker and a gray child, you can add an ostrich, and a frog in the sewer instead of a mumbler. everything is simple.
But the reason for the deletion is not clear. Most likely, there were not enough resources to fully implement the ideas.
Cat, just a normal cat
3:38 wearing heels be like
Here I forgot to add a few bytes, because of which the camera was displayed incorrectly.
What happens at 3:38 I don't get it.
2:09
Whoa 😳 that's new
no, dead body in locker, in midwich nightmare school
@@sheddy7372 ohhhh I see it now. Wow that's amazing dude. Thank you for showing this off. I thought I had seen everything but then came across this. I still own this demo and the magazine!
Brings me back very classic😎👍👍
You recording date and upload date is very relatable
Cat.
Interesting thanks for sharing.
"There is Radio. Tkae it?"
WTF from the left 6:17
Looks like a person? Is that what you mean?
@@ryxnwil yeap
what is the name of that song at the beginning of this video?
Silent Hill Eternal Rest
And some silenthill2 nerds saying silenthill 1998 isn't scary i found it it's the scariest one after silent hill 4
Dunno what kind of weird corners of the zoomer internet you browse,
but the OG fanbase has for long considered the SH2 to be the LEAST scary, and the very EASIEST game in the series.
It's probably one reason why it is so popular among the normies.
@@GugureSux imho sh3 is the least scary cuz it draws inspiration from the same brand of horror sh1 had (cults, blood, the works), sh2 is a bit more realistic and ppl still have issues when playing it. don't think this is an underrated opinion tho
0:40 wtf pooh doing here?
Some of these are cut content but most of what you show isn't cut out of the game!
Something strange that SH3 used stuff from SH1 in the city wasn't in SH maybe because heather sister there and used magic to put SH rooms in different city
It's because it was easier to reuse stuff from Silent Hill 2 rather than recreate the levels from 1.
@@arthurdossantos6826 I know but the graphics in sh3 is amazing it's more like PS3 or 4 game's the human is very realstic looking unlike the one in DLC is fatso Heather she became like eddy sister now
I have some of this monster in the SH1 in my psp.
Wait... Split-Head is grey?
Yes, why not?
@@sheddy7372 I always thought it was a beige colour, because its only seen in an orange light.
I watched a video where the player had access to proto items Like "meteoric ring" instead of "ring of contract" . Did you check the ítems ? Cause that item belongs to nowhere part.
Sure, it's easy.
who is this, can I take a look at the video?
It was Rodolfo, I saw that video 2 years ago, I didn't start including it in my video, since it was already published since nov2019.
can you share the song playing from 0:00-3:25?
Silent Hill Eternal Rest
@@sheddy7372 bless up my dude
How did the cat happen? There was not a single animal
_cat_
is there a way to play as other characters ? i mean not officially, more like mods
5:54 Mia Wallace?
What method you used to acess tje cut content
All events are available on the levels, but there are no triggers, some have been changed, so you can't get cut content. One way is pointers, the other is removal of offset to 0.
@@sheddy7372 can you give me more details ?
@@tulioferreira6523 You need to change one pointer to another pointer and go to the trigger, for example, to the door, it will work. In other words, we change one event for another.
We can make it more barbaric. You can replace one event with another, just copy the array from one event to another event array.
Music name at beginning when showing models?
Silent Hill 1 Results Screen
Sheryl Mason? Dude WTF
Cheryl Mason is Harry Mason's adopted daughter, the character first appears after the main character gets into a car accident. I consult primarily official sources.
@@sheddy7372 Exactly, Cheryl, not Sheryl
@@Iwitrag OK thanks. In our sources it was indicated as Sheryl
@@sheddy7372 No worries, although it is officially Cheryl in US/EUR version of the game, the "transcription" of that name in Japanese is actually Sheryl, both are correct.
Go heal that door 7:08
Song? :)
3:20 G-Man is going places.
Cat.