11:42 The giant moth is interesting. I know I've read that 'Phantoms' by Dean Koontz was likely one of the sources of inspiration for SH, and that book features a giant killer moth creature at one point. I wonder if thats where the idea came from, It seems too specific to be coincidental as a moth is not exactly the scariest enemy to put in a game.
I love your content
34:15
Damn, Dahlia is the fastest tap-dancer I've ever seen.
11:42 The giant moth is interesting. I know I've read that 'Phantoms' by Dean Koontz was likely one of the sources of inspiration for SH, and that book features a giant killer moth creature at one point. I wonder if thats where the idea came from, It seems too specific to be coincidental as a moth is not exactly the scariest enemy to put in a game.
Nice work, Sheddy. Could you possibly create a patch to make this build more playable without jumping through hoops, even if it's not finished?
20:23 So you need to move the 2-drawer chest to find the key? interesting.. Great job man!
The previews scary more than the release
11:40 I don't think those creatures were ever intended to be in the game and was probably just practice or to test the games hardware limitations.
Greetings ! How exactly did you get around the problem with logging into the carousel ? What do I need to do ?
doctors on the school...wtf?? how
Big he has body like giant Nina turtles but the unused animals was organized to be in zoo level because there unused audio had jungle style sound
There's no evidence that a zoo level was planned.
How did you remove tentacles, swap enemies, and rotate BIG?