4 ways AI Blocks make life easy in Space Engineers!

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  • Опубліковано 3 лип 2024
  • 🎥 Get ready to automate your ships in Space Engineers with these 4 AI block tricks that DON’T involve drones! 🚀
    In this guide video, Gleeb Torin shows you how to use the new AI blocks to improve your gameplay experience. 🤖
    Learn how to create a simple Autopilot, set up an Auto-Docking system, search for specific items, and create a navigation system using AI blocks. 📝
    You will need an AI Flight block, an AI Basic block, an AI Recorder block, an AI Offensive block and an AI Defensive Block to implement these tricks. 🛠️
    No matter what your play style is, these tricks are easy to implement and will help you complete other tasks while your ship is in transit. 🙌
    Watch this tutorial now and start using these AI block tricks to automate your ships and improve your gameplay experience in Space Engineers! 🚀🤖
    🎮 Twitch: / gleebtorin
    💬 Discord: / discord
    🎁 Humble Bundle: www.humblebundle.com/store?pa...
    😇 It's an affiliate link, so you'll support charity and future content!
    Chapters
    Tip 1 - 00:10
    Tip 2 - 01:53
    Tip 3 - 03:23
    Tip 4 - 04:57
  • Ігри

КОМЕНТАРІ • 64

  • @Comicsluvr
    @Comicsluvr Рік тому +52

    I'm one minute in and I already appreciate your style. You aren't making hard and fast rules...you're encouraging players to experiment on their own. Well done!

    • @GleebTorin
      @GleebTorin  Рік тому +3

      That's the beauty of Space Engineers, there's so many different ways to do the same thing!

    • @KTpotato
      @KTpotato Рік тому +1

      This is also why Gleeb's content is my favourite

  • @novacharlie490
    @novacharlie490 Рік тому +28

    There is only one downside to using the offensive AI for finding neutrals: If your ship has any wheel suspension with a wheel attached, the AI will target that wheel, because for SE it is a neutral grid and doesn't belong to you, because there is no computer on the wheel subgrid in that case. Had shis issue with a missile truck

    • @GleebTorin
      @GleebTorin  Рік тому +10

      Oh, wow, I hadn't thought of that! Thanks for the warning

    • @novacharlie490
      @novacharlie490 Рік тому +6

      @@GleebTorin You're welcome. I had to learn it the hard way, so i try to make it easier for others

    • @wraithjam
      @wraithjam Рік тому +3

      @@novacharlie490 Is that because when the wheel spawns in, it is neutral? and if so could removing the spawned wheel and placing one on manually fix the issue?

    • @novacharlie490
      @novacharlie490 Рік тому +1

      @@wraithjam No unfortunatly that doesn't fix the issue... i think thats a problem only Keen will be able to solve

  • @BNETT21
    @BNETT21 Рік тому +9

    I like to add an event controller into the mix for docking. Use the event controller to look for the connector being ready to lock. Then in actions put lock connector in the first spot on page 1. Then on page 2 put power off for that same even controller in slot 1. So that you can undock when the time is ready via just hitting P. You can add an action on one of your waypoints to enable the connector event controller. I like turning on docking lights at the first docking waypoint and having the event controller turn them off when docked.

  • @matthewcozon4686
    @matthewcozon4686 Рік тому +10

    Man I didn’t even think about using the AI Combat Offense block in contracts. That’s brilliant! Normally I’d have either a spotlight or turret to help me find them but this is much better

    • @GleebTorin
      @GleebTorin  Рік тому +3

      Glad it helps! Being able to lock grids from 2.5km is useful, too, but it's great to be able to do it 100% hands off.

  • @suzumes6738
    @suzumes6738 Рік тому +1

    I'm surprised you haven't popped up on my radar till now, great tips!

  • @BNETT21
    @BNETT21 Рік тому +5

    I really wish we had a higher altitude in the flight block. Like 3k to keep over the ACS bases. I might just need to use an event controller and have some spare thrusters on override to push it higher into the air between waypoints.

  • @WaveHolder
    @WaveHolder Рік тому +6

    Love the simple explanations.
    Very Useful 😊
    Subscribed

    • @GleebTorin
      @GleebTorin  Рік тому

      Glad to hear the style is working for you :)

  • @D_Rogers
    @D_Rogers Рік тому +7

    Nice!
    Hopefully the Ai blocks get better at the collision avoidance without precision turned on - which seems to simply paralyze many vehicles just now... :)

  • @CalebJackal
    @CalebJackal Рік тому +1

    Would love more tips about these blocks, thanks, video well made and very educational

  • @Seed2Sapling
    @Seed2Sapling Рік тому +3

    Apart from pressing "P"..... Fantastic video

  • @StellarisIgnis
    @StellarisIgnis Рік тому +1

    I am loving these videos keep up the good work!

  • @anthonyconte1902
    @anthonyconte1902 Рік тому +1

    Great content, haven't messed with the ai blocks beyond the event controller setting up airlocks . Need to experiment. More.

    • @GleebTorin
      @GleebTorin  Рік тому

      The new block are great, you should check out my video about the event controller, it's such a useful block!

    • @anthonyconte1902
      @anthonyconte1902 Рік тому

      @@GleebTorin i will, i want to try and see if non scripted VTOL will work with the ai blocks and and turret controller maybe

  • @wulfthemountaindragon5432
    @wulfthemountaindragon5432 Рік тому +2

    I know relatively little, but I am learning, and the one question I got is- how do you have that HUD tied to the control seat in the ship? the one in line with the window in front

    • @GleebTorin
      @GleebTorin  Рік тому +2

      That's the Transparent LCD, which is available as part of the Decorative Pack #2 DLC. Set the content to Scripts, and choose the Artificial Horizon script. For style points, make the background black and the foreground a dark-ish colour.

  • @graymouser1
    @graymouser1 Рік тому +5

    Speaking as someone's who's avoided all drones so far, thanks for this! (All except the subtle attempts to utilise 'P', which we all know is abomination.)

    • @amyskippy
      @amyskippy Рік тому +2

      I'm waiting for 'P' to cause shenanigans for him 😂

    • @GleebTorin
      @GleebTorin  Рік тому +3

      Accept P into your life 💙

    • @graymouser1
      @graymouser1 Рік тому +1

      @@GleebTorin Evangelicals are the worst.

  • @BNETT21
    @BNETT21 Рік тому +1

    That steps backwards thing sounds very familiar. :p

  • @BNETT21
    @BNETT21 Рік тому +3

    Real SE players use P. :p They just have to cleanup their other mistakes that can come along with it.

  • @williamstock3007
    @williamstock3007 Рік тому +2

    I’ve been wanting some sort of speed control for atmospheric flight whilst still having control of steering. Is there any way to do that with the ai blocks?

    • @GleebTorin
      @GleebTorin  Рік тому

      Not with the AI blocks, but you can use an event controller to turn off your forward thrust if you're going over a certain speed. Check out this video for an overview of the event controller: ua-cam.com/video/dvn0JryIg-4/v-deo.html

  • @creativemind42069
    @creativemind42069 Рік тому +1

    Subbed.

  • @My_initials_are_O.G.cuz_I_am

    I've used them to create a 2-axis (pitch and roll) stabilized turret on a vehicle.
    Might try to make a 3-axis one, though keeping azimuth may be really difficult.
    Also, with plane parts, single-thruster missiles and guided bombs can be extremely fun.
    I might also he able to make automatic fuel booms with -ejectors- small connectors, since it is easy to have a subgrid just point at a beacon via Task(Basic).

    • @GleebTorin
      @GleebTorin  Рік тому

      Wow, I wouldn't even know where to start with stabilising a turret, that's amazing.

    • @My_initials_are_O.G.cuz_I_am
      @My_initials_are_O.G.cuz_I_am Рік тому

      @@GleebTorin
      I made one with 4 layers of subgrids, on 4 rotors: Azimuth, pitch-stabilizer, roll-stabilizer, elevation.
      On the subgrid of the azimuth rotor, have a beacon, preferably behind where the AI blocks will be(best to place it last), and on the same height level as pitch-stabilizer rotor. (so that the stabilizer doesn't try to point the turret to the side(up the slope, with beacon lower than AI) when you are on a sideways slope)
      Then On P-rotor subgrid have the roll-stabilizer rotor, on its subgrid have gyros and an AI Flight with 0 angle tolerance and Basic Task set to "follow home" targeting the azimuth subgrid beacon, as well as a the gun elevation rotor/hinge.
      I haven't figured out how to get it to stabilize the azimuth,
      Though, now that I think about it, I guess, a very far away GPS waypoint can approximate it, with BasicTask set to "Autopilot", and "One Way", although it will do the opposite of its job, when close to 2 points on any given planet (closest and farthest from the GPS), so switching between multiple points would be necessary.

    • @magistrmaestro2845
      @magistrmaestro2845 4 місяці тому

      how exactly did you make the guided bombs?

    • @My_initials_are_O.G.cuz_I_am
      @My_initials_are_O.G.cuz_I_am 4 місяці тому

      @@magistrmaestro2845
      The same way you'd make an AI block missile, except without thrusters, and with wing blocks acting as fins on the back of the bomb. Make sure the AI blocks only activate after the bomb is detached from the aircraft/ship.
      They can glide for kilometers, and one of my favorite ways to emply them is drop a bunch of them in such a way that they glide in a straight line into the 2.5km detection radius around the target in a fan spread, so that they engage it from multiple directions.
      It also keeps the bomber way out of harm's way, when you release them from out of detection radius, and you only need to point them in the general direction when you drop theme.
      It is also pretty fun to dodge missiles that have wing blocks instead of lateral thrusters.
      A bit easy, unless the missile has a very high thrust/weight ratio, but still pretty fun.

    • @magistrmaestro2845
      @magistrmaestro2845 4 місяці тому

      @@My_initials_are_O.G.cuz_I_am No Thrusters at all? Not even one? How can it correct its course then? Wouldn't you need at least one to able to have the bomb make mid course correction? A video of it in action would be good to see

  • @KrappyMusic
    @KrappyMusic 6 місяців тому +1

    Hey, does the record path block thing work for ship docks in motion? Like, say for instance, I have a large ship with two small hangars. Can i use the record block to have an "autodock" procedure of sorts?

    • @GleebTorin
      @GleebTorin  6 місяців тому

      Excellent question! I do believe it does, you'll need to have it set relative to the ship in question.

    • @KrappyMusic
      @KrappyMusic 5 місяців тому

      @@GleebTorin Ah! Thank you, just looked through my notifications, I legit did not expect you to reply XD

  • @HashknightGaming
    @HashknightGaming 10 місяців тому

    My ai move block only wants to move to one GPS location and I don't know what to do to change its home.

  • @thelapin9146
    @thelapin9146 Рік тому +1

    thx for the video, one thing tho.. dont you ever press “P” Ever !!

  • @tillrisen
    @tillrisen 11 місяців тому

    ok so max pitch is the angle the ship is willing to tilt but why is there no 180 360? i dont understand

  • @Sorinoir
    @Sorinoir Рік тому +2

    Can AI use jump drives? I need to make an automatic transport of hydrogen from tryton to petram

    • @GleebTorin
      @GleebTorin  Рік тому +1

      They can't, Jump Drives must be triggered by a player using a hotbar button.

    • @Sorinoir
      @Sorinoir Рік тому +1

      @@GleebTorin : (

    • @Sorinoir
      @Sorinoir Рік тому +1

      @@GleebTorin so, what else could i do to solve this issue?

  • @jakcobblack6890
    @jakcobblack6890 11 місяців тому

    umm how are you typing in how fast you want it to go?

  • @ColdIronHalo
    @ColdIronHalo Рік тому +1

    Can AMY make a AI controled Grinding-Hunter Ship? . . Oh my lord. I need to dig a deep hole.

  • @nycos84
    @nycos84 Рік тому +1

    Hello, can you follow ship in an escort mission?

    • @GleebTorin
      @GleebTorin  Рік тому

      If that ship had a beacon, absolutely. Otherwise, you'll have to use inertial dampeners

  • @itstrysten
    @itstrysten 7 місяців тому

    Mf did you just say "press P"?! NEVER PRESS P

  • @b151proof
    @b151proof 6 місяців тому

    auto docking is super complicated lol

  • @MrSamuauto
    @MrSamuauto 11 місяців тому

    this shit never work

    • @GleebTorin
      @GleebTorin  11 місяців тому

      Sorry to hear you're struggling with it. What's the problem you're having? Maybe I can help?

    • @MrSamuauto
      @MrSamuauto 11 місяців тому +1

      @@GleebTorin in short let say you have à hangar bay, and the ship need to be back first. Its always try to go head first

    • @GleebTorin
      @GleebTorin  11 місяців тому

      @@MrSamuauto Sounds like you just need to turn on precise mode while using the recorder block, which will copy the exact orientation when following your motions.