A GIANT Fleet Carrier In Space Engineers - Workshop Review!
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- Опубліковано 16 чер 2024
- Today we're checking out one of the BEST Fleet Carrier's I've seen in Space Engineers!
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Title: A GIANT Fleet Carrier In Space Engineers - Workshop Review!
#SpaceEngineers #CaptainJack #Gaming - Ігри
2:31 We'll test to see if it can fly on a planet later! (proceeds to forget about it..) 😅
@@acedfox541 he said he was gonna land it then didn't I think it could land on a moon ok
Man I really want to play this game I bought it but my PC can't handle it even at low settings ,so your channel is what I watch as your gameplay keeps me hoping for a better PC one day
Hey you can get the PC to run about any game if its a desktop, and you replace the GPU, if not you can find a refurbished one with a 3.5 ghz cpu and replace the GPU
As someone who has a PC that can barely run minecraft at medium setting, I get you....
Can't mod really but try geforce now. I can max out pc space engineers on my tablet in work =) steam or pc gamepass
You can get it on PlayStation or Xbox and it runs smoothly
@@AnGerBomB 15 fps if im lucky :C
It's a carrier... It's job is to not get directly involved in combat. Sure, have the guns to deter direct engagement, but your power is in your versatile deployable craft.
I mean, everybody builds their fleets to their own requirements and imagination. So while a carrier's base function is what you described, a ship armed this heavily and equipped with several jump drives could double as a fleet flagship, performing long-term operations in deep space with its carried contingent.
Personally this thing falls into the escort carrier range based on fighter count for me.
With escort carriers caring 10-34 aircraft.
Fleet carriers carrying 40-76 aircraft.
Super carriers carrying 80-120 Aircraft.
Personally, I always try to build for looks as well as function, so while the main bridge is always exposed, there are what I like to call "rudimentary backup controls" included in enclosed areas.
More intended for emergency navigation that permanent use, I imagine.
it looks like the ship from call of duty infinite warfare.( yes i played the campain...)
one of the best campaigns of any cod game, change my mind.
I actually started to make a fleet carrier based off the retribution, i got a frame, but got no more motivation for it :(
Carrier? I hardly know 'er!
:p Cool looking ship. I like. 👍
We need a connector block with a camera all on one
That’s one pretty ship!
We wanna see Gemera!)
If I saw this in say a small corvette class ship I would turn around and run away as it looks like it would send me to Valhalla 😂❤ (love the content BTW keep it up jack)
@Captain Jack can you put that ship in RWI fleet as a assault carrier?.
To be honest you are right there is way too many barrels and not one area to be honest you better hope there's nothing highly crucial and you better hope those things don't actually highly explode considering how many of them are abundant in that area if those are explosive barrels you can say bye-bye to a quite a bit of your ship and depending on where it's sitting if it's sitting in a crucial area you're wiping your entire ship right out right there right then 1 Well Place shot in that thing is gone
What happened to testing it in combat ?
I think a good carrier needs to have some kind of catapult or launch tube system to deploy fighters very fast. I would say this carrier is kind of meh. 🤷♀
Not realy. The catapult launch system is needed/ used to bring aircraft to a takeoff speed. As a "normal engine start" would not accelerate many jet aircraft fast enough to lift of from an aircraft carrier runway. And yes, there are jets who can engine start from some carriers and are not VTOL.
But it space, a catapult system wouldnt make any sense at all, as there is no minimum speed needed to be able to lift of and stay in the air.
In space, a fighter inherits all movement from the carrier the moment it "undocks"/ cuts the direct physical connection to the carrier. All a figher has to do then, is to full throttle out, or manouver itself in a position there it can do it.
@@keasereibe5140 Yeah, I know. But Battlestar Galactica did it right. 😅
@@SovereignVis I mean, it really just depends on your own headcanon for what is and isn't realistic to you. A carrier operating in deep space would indeed be unlikely to require a launch system for functionality, but one use for it could be to deploy fighters quickly into battle.
But the layout of this carrier is, let's say, less than optimal for something like that. You'd want side hangars for that, open on two sides so that fighters can land and launch mid-battle without impeding one another.
@@sorrowandsufferin924 Yeah, I never said anything at all about whether it was realistic or not. And yeah, the reason I was talking about a catapult or launch tube system was so fighters could be deployed quickly into battle. Babylon 5 did it right. They used the station's rotation to fling fighters out into space and they could deploy multiple fighters at once. 😅
sevyrs builds the best ships ever
@Captain jack could do a review on a ship i have seen on the workshop i think you would like it
its halo inspired
Link it :)
beeeg ship
와우
Who's the creator of this
Sevyrs
@@R3LOADlikesgames on steam
Wallahi