Completely agree that a Mediterranean campaign in late '40 - early '41 as a start date, with Italian + German vs. French + British navies, both trying to send convoys in (the Allies to Malta, the Axis to Lybia) would be ridiculously fun and it's a super underappreciated scenario. I would play it for YEARS.
@@thomasc8482 A Dutch submarine campaign in the pacific would also be amazing. Lieutenant Admiral Conrad "Ship a day" Helfrich didn t get his middle name for no reason.
The modders have kept this game alive and the creator of the Dutch East Indies campaign has an Indian Ocean mod in the works. This could all be mod support. Its a good way to make more revenue off the work of others. Without the Pacific and Dutch East Indies mod this game probably would have faded away a long time ago. You can only play/watch so much Operation Watchtower before it gets stale.
Thanks for the praise Mate, yes the team has worked tirelessly with KFG to produce some new maps after we collaborated to get a pre-release map for the upcoming Indian Ocean Mod, it appears that KFG will continue collaboration with the modders to help enhance the current gameplay, more on this in the near future ;)
I'm hesitant to be excited because Killerfish games did this for Cold Waters and then completely dropped the game with radio silence. They didn't even announce that development was complete, or any message indicating end of service.
Devs are not going to support a game indefinitely, especially a small dev like Killerfish, what is cool to me, is that they may be opening the game up more, so that modders can create more great mods for a game, and make it even better, even after the official support is at an end. I'm not particularly excited about what Killer Fish is going to do here, cause I don't think they're going to do much, but I'm excited about what this might let modders do.
@@thehistoricalgamer Yeah, and modders have single-handedly kept Cold Waters alive. I'm not saying that devs should be expected to keep a game running forever, *especially* not a tiny one like Killerfish. I'm disappointed they simply didn't say anything. And ultimately, it's a bit sad that devs will rely upon modders to finish their games for them, which is a worrying trend I've begun to notice recently. All that being said, Cold Water and War on the Sea are still great games with big scope and it's seriously impressive that Killer Fish (who started with mobile games and turn based style games) have come this far, I don't want to take that away from them at all. I wish them good luck and success in this upcoming update and their future endeavours.
I feel fairly confident that this is a list of files related to their next release, Sea Power. That game will be using those theaters almost exclusively so it lines up.
So glad to see this game is still gonna get some love. I didn't really understand the negative reviews saying it was dead, I mean, don't people understand that games can be done? It's not abandoned or anything, and the game wasn't terribly buggy was it? But nice to see the devs are on it again as we don't have that many naval games like these that are fully 3d.
I was thinking this I have 30hrs on the game which is pretty decent and if thats it thats fine. Would I like more of course but its not a fully priced game etc
1) The game needs a lot more assets to model the navies that fought the Med. 2) The Med involved a lot of combat between air power and ships in ports and / or ports themselves. Malta was almost bombed and starved into submission by Axis air forces. To a lesser extent, Alexandria, Taranto, Tobruk … all were frequent / constant targets of air attack. Not having this dynamic lowers immersion and gives rise to wonky, ahistorical tactics. 3) What / where are the “home ports” for the opposing forces? Watchtower has a natural selection of Rabaul for IJN and New Hebrides for USN. I could see Gibraltar being home port for Allied forces, but would all Axis forces spawn at an Italian port / base? Would Kriegsmarine surface forces even be _present_ in a Med campaign, or only UBoots and airpower, and the only Axis surface forces would be Regia Marina?
I do think they need to open up the game so that modders can create their own ships and factions, they can't do that right now right? I don't think they need the core ability of the game otherwise though. You could make a very compelling game where the goal is just to push enough supply through to malta and the other sides goal is to interdict it. Or similar pushing supply to North Africa, and interdict it. At its core that gets at what most of the naval operations would be about. Sure the historical campaigns were wider than that but if the game is primarily about the navies, that's the core of their job in those campaigns.
@@thehistoricalgamer Ship models have been "adjusted" by Modders, as well as Aircraft models as well so they are available for at least the Theatres originally involved as in the South Pacific/Pacific Campaigns themselves, however the Mods seem Difficult to Install, I have some of them working and "Have read" about the conflicts and redundancy between them, the game is not easy to Mod from a Player Perspective. And before people reply about "following directions" and "proper installation" I did, so spare yourselves the time, some people get them to work and some do not, this needs an easier approach, the installation process is confusing, and in my case for the Pacific Campaign Expansion simply never works, it never comes up in game, limiting me to the Base Game Options only where Campaign is concerned. Modders also state that doing much of anything with different aspects of Land Asset Modding is pretty much Impossible atm at least, this is a crippling unfortunate problem, the Developer is the Key here i guess. How this gets solved is a Mystery to me at least, love this game, just wish it was easier to Mod, Love your Chanell by the way man, have been subbed for a while, always great content.
i belive i read that the game when it released a few years ago that they would cover the atlantic wich would be awesome i love to be the british and hunt the bismarck
You got it a bit wrong. Not completely wrong, just a bit. When a developer does that, it doesn't mean that they will be updating or expanding the game. It means the opposite. It means the game is officially dead. Development and support is over so they're giving all the tools one needs to make a complete campaign. Although i doubt anyone will. This game has a very small active fanbase.
as said in the past give me the open freedom of PTO 2 with even dated graphics like from battlestations Pacific and put it on a current console! I'd play it for years!
That’s because it was meant to enable modders to create new mods with land in them. The pacific mod doesn’t have any land in it so they did this to enable modders to create better mods for the future.
If I can put Yamato and Musashi against Tirpitz and Bismarck, this would be the best naval game ever. Just need to see more end war units like Shinano, and the ability to invade the US.
either the Royal Navy show up against the Japanese Navy and whatever is it, or just simply puts every single ship that existed on the blueprint and some didn't complete of construction those warships into availability on the game, even showing the rest of the world, then this will be much more awesome.
We need the Med, give me HMS WARSPITE!!! I want to do the pre pearl harbour too. The Artic always has a place in my heart, if this game opens up and let's you do a campaign of Artic Convoys, going up against wolf packs, German airforce and surface ships, with later big engagements sinking surface ships of the German navy. I'd play that over and over. My great grandfather was torped 3 times supplying Russia as part of the Merchant navy, one of the times he lost his ship he was on a Mine Sweeeper, the other 2 he was on board escort carriers, both escort carriers were ex US, sent to the British and one of them was used for the French landings as a flag ship for the attack. Back then if you lost your ship, the Royal Navy could just enlist you on the sport and put you in with the ranks. He was also trained as a gunner in 1918, which was a requirement for the Merchant navy due to WW1. So he was already trained to take up the guns and fight. Obviously some of those Merchant ships did have guns, not many. His life was crazy, just been looking into it more and still working on a PowerPoint of all the ships he's been on. His life is truly bonkers. Some of the ships he has been on outside of war, I couldn't even believe it. 1918 he was on board Imperator sending US lads back home from WW1. He was also on RMS Olympic, RMS Mauretania too! So all 3 big ships from each rival company at the time, Cunard, Whites star (their last flagship Olympic class) and the German lines which was requisitioned by US for what happened in WW1. Used as a Troop ship as I say 1918 before being sent for normal Atlantic crossings. He started as a greaser, made it all the way to lead fireman, so he was in the belly of these giant beasts. As I say with war, he was also a trained gunner I assume that's what he done on the warships, or again went down into the belly of them too. Sadly, what he witnessed during the Artic Convoys which is unimaginable horror, as I said torped 3x, one of his friends were torped 6x. It all was too much for him to take. He came back from the war a shell of himself, drank heavily and died in 1949. But, as tragic and dark as his final years were, I mean sailing through two world wars is nuts. His life in general was remarkable to say the least. So all Artic games are top notch, especially if done right. He was also part of PQ 17, 35 ships sailed for Russia, only 11 made it to their destination. He was one of those lucky ones, but as fate would have it. On the return trip he ship got hit by a torp. Such is the fate of the Atlantic crossing. He did say to my grandad, sailors always pray for calms seas and fair weather. Bur, during this period of his time at sea, they all prayed for storms to get them home. PQ-17 was told to scatter as the entirety of their cover force left them, due to the mere mention of Tirpitz! Wild!! Allied battleships HMS Duke of York and the USS Washington were part of this cover force, all of them left. This was the psychological effect Tirpitz had on the Allies. She was never there. Just a name in the wind, enough to send the US and British Navy to chase a ghost. Leaving the Merchant sailors to their fate. 24 merchant ships didn't make it on the bound voyage. God bless all of them. The Russians will always downplay the lend lease, but Britain started supplying Russia as ealry as the Battle of Moscow, which coincidentally was the same time Russia started turning things around. Brave men risked their life on those Artic Convoys, not only fighting the harsh elements, but the deadly wolf packs, surface ships and airforce with zero air cover if there were no escort carriers with them. Another fact actually to send off, Britain straight up sent Carriers packed with aircraft and completely emptied them, giving the aircraft to Russia. So that carrier was a sitting duck on the return journey. So f*** any Russian that downplays the lend lease and Artic Convoys.
Not a decision @@dougjb7848 it just hadn't been implemented yet because the way aircraft were replaced it would be easy to game the system and bomb bases to dust with little cost. There have been some hints that this may be coming once a new supply/replenishment system is in the game - currently modders have added that (resource cost to replace aircraft).
@@thehistoricalgamer I believe it is. Speciale at the strategy level not knowing the potential forces that you may encounter. I believe theirs 20+ battles.I'm surprised that the game doesn't gets more attention. I really enjoy your content!
Where da Scornhorst? Why no tirpitz, I want to do US V germany. Oh, and a U-Boat or two would be neat. Please add or mod in German lines. Please.... the game would be 100 times better if you could do Germany, US, Britan and Japanese battles.
It's unfortunate that Company of Heroes 3 flopped. Otherwise, from a business sense, a Mediterranean campaign would have been viable for KFG. That theatre had changes in initiative between the belligerents and the balance of power was more or less equal.
What does CoH3 has to do with this game and the setting? They can still use the setting regardless. There wasn't any Pacific war game either when they released War on the sea.
@@Jorendo Because CoH3 is set in the Mediterranean and North Africa. Its success would have piqued interest in that theatre. A WotS Mediterranean campaign would have been a nice companion to CoH3. There were Pacific war games before WotS; Sudden Strike 4, Victory at Sea, and Pacific Storm to name a few.
Without ships having captains and officers with individual quirks and at least some concept of crew veterancy, this kind of game seems wholly unrealistic. Feels more like micromanaging a bunch of drones rather than an actual fleet commanded and crewed by human beings. P.s. I expect fanboys will attack me for criticising what seems to be a popular game. But consider this - if they announce War on the Sea 2 next week, with assignable captains and officers, some based on actual historical figures, who grow in rank and improve through the dynamic campaign (similar to Ultimate Admiral: Age of Sail), would you be happy with such a feature, or would you think it's "too much"? Either way, it will not happen if you don't ask for it.
@@Howard-j6e Something as basic and fundamental as "ships should have captains" is not too much to ask from a game advertising itself as a "simulator". Ultimate Admiral: Age of Sail, a game made by a very small dev team did it. Some devs don't even try.
I feel that while the 'captain & crew XP and quirks' would be a favorable improvement on the game, it's lower in my list of improvements to this game. It would be below other things like "crew rest/morale" (something akin to Fighting Steel, more generic than your suggestion), more theathers/ships/navies, more realistic options for ops (bombarding airfields, coastal batteries, etc.). TL:DR is that I agree with you, just don't think it's the top of the improvement's list.
Completely agree that a Mediterranean campaign in late '40 - early '41 as a start date, with Italian + German vs. French + British navies, both trying to send convoys in (the Allies to Malta, the Axis to Lybia) would be ridiculously fun and it's a super underappreciated scenario.
I would play it for YEARS.
It's coming.
yep, I love the Mediterranean, such an interesting arena of war (would love a RN sub campaign for Silent Hunter...)
The Germans constantly try to break through Gibraltar
@@thomasc8482 A Dutch submarine campaign in the pacific would also be amazing. Lieutenant Admiral Conrad "Ship a day" Helfrich didn t get his middle name for no reason.
I would love this so much
The modders have kept this game alive and the creator of the Dutch East Indies campaign has an Indian Ocean mod in the works. This could all be mod support. Its a good way to make more revenue off the work of others. Without the Pacific and Dutch East Indies mod this game probably would have faded away a long time ago. You can only play/watch so much Operation Watchtower before it gets stale.
Thanks for the praise Mate, yes the team has worked tirelessly with KFG to produce some new maps after we collaborated to get a pre-release map for the upcoming Indian Ocean Mod, it appears that KFG will continue collaboration with the modders to help enhance the current gameplay, more on this in the near future ;)
@@YorT-G just want to let you i got the game because of the mods. thank you so much for it. without your team's great work i wont be bothered to play.
I'm hesitant to be excited because Killerfish games did this for Cold Waters and then completely dropped the game with radio silence. They didn't even announce that development was complete, or any message indicating end of service.
Devs are not going to support a game indefinitely, especially a small dev like Killerfish, what is cool to me, is that they may be opening the game up more, so that modders can create more great mods for a game, and make it even better, even after the official support is at an end. I'm not particularly excited about what Killer Fish is going to do here, cause I don't think they're going to do much, but I'm excited about what this might let modders do.
@@thehistoricalgamer Yeah, and modders have single-handedly kept Cold Waters alive. I'm not saying that devs should be expected to keep a game running forever, *especially* not a tiny one like Killerfish. I'm disappointed they simply didn't say anything. And ultimately, it's a bit sad that devs will rely upon modders to finish their games for them, which is a worrying trend I've begun to notice recently.
All that being said, Cold Water and War on the Sea are still great games with big scope and it's seriously impressive that Killer Fish (who started with mobile games and turn based style games) have come this far, I don't want to take that away from them at all. I wish them good luck and success in this upcoming update and their future endeavours.
I feel fairly confident that this is a list of files related to their next release, Sea Power.
That game will be using those theaters almost exclusively so it lines up.
So glad to see this game is still gonna get some love. I didn't really understand the negative reviews saying it was dead, I mean, don't people understand that games can be done? It's not abandoned or anything, and the game wasn't terribly buggy was it? But nice to see the devs are on it again as we don't have that many naval games like these that are fully 3d.
I was thinking this I have 30hrs on the game which is pretty decent and if thats it thats fine. Would I like more of course but its not a fully priced game etc
1) The game needs a lot more assets to model the navies that fought the Med.
2) The Med involved a lot of combat between air power and ships in ports and / or ports themselves. Malta was almost bombed and starved into submission by Axis air forces. To a lesser extent, Alexandria, Taranto, Tobruk … all were frequent / constant targets of air attack. Not having this dynamic lowers immersion and gives rise to wonky, ahistorical tactics.
3) What / where are the “home ports” for the opposing forces? Watchtower has a natural selection of Rabaul for IJN and New Hebrides for USN. I could see Gibraltar being home port for Allied forces, but would all Axis forces spawn at an Italian port / base? Would Kriegsmarine surface forces even be _present_ in a Med campaign, or only UBoots and airpower, and the only Axis surface forces would be Regia Marina?
I do think they need to open up the game so that modders can create their own ships and factions, they can't do that right now right? I don't think they need the core ability of the game otherwise though. You could make a very compelling game where the goal is just to push enough supply through to malta and the other sides goal is to interdict it. Or similar pushing supply to North Africa, and interdict it. At its core that gets at what most of the naval operations would be about. Sure the historical campaigns were wider than that but if the game is primarily about the navies, that's the core of their job in those campaigns.
@@thehistoricalgamer Ship models have been "adjusted" by Modders, as well as Aircraft models as well so they are available for at least the Theatres originally involved as in the South Pacific/Pacific Campaigns themselves, however the Mods seem Difficult to Install, I have some of them working and "Have read" about the conflicts and redundancy between them, the game is not easy to Mod from a Player Perspective.
And before people reply about "following directions" and "proper installation" I did, so spare yourselves the time, some people get them to work and some do not, this needs an easier approach, the installation process is confusing, and in my case for the Pacific Campaign Expansion simply never works, it never comes up in game, limiting me to the Base Game Options only where Campaign is concerned.
Modders also state that doing much of anything with different aspects of Land Asset Modding is pretty much Impossible atm at least, this is a crippling unfortunate problem, the Developer is the Key here i guess.
How this gets solved is a Mystery to me at least, love this game, just wish it was easier to Mod, Love your Chanell by the way man, have been subbed for a while, always great content.
Wait...what now?
i belive i read that the game when it released a few years ago that they would cover the atlantic wich would be awesome i love to be the british and hunt the bismarck
Is this video about the Navies of the World mod?
You got it a bit wrong. Not completely wrong, just a bit. When a developer does that, it doesn't mean that they will be updating or expanding the game. It means the opposite. It means the game is officially dead. Development and support is over so they're giving all the tools one needs to make a complete campaign. Although i doubt anyone will. This game has a very small active fanbase.
as said in the past give me the open freedom of PTO 2 with even dated graphics like from battlestations Pacific and put it on a current console! I'd play it for years!
Can someone tell me the easiest ways to mod in a new campaign because I’ve played the normal ones so many times now I need something new
The update looks like they added a bunch of empty maps with no campaigns or ships
That’s because it was meant to enable modders to create new mods with land in them. The pacific mod doesn’t have any land in it so they did this to enable modders to create better mods for the future.
if this does go through do an altlantic campaign please
this game needs steam workshop support
they
WHAT
If I can put Yamato and Musashi against Tirpitz and Bismarck, this would be the best naval game ever. Just need to see more end war units like Shinano, and the ability to invade the US.
And more aircraft, Japanese boat planes need to be added
either the Royal Navy show up against the Japanese Navy and whatever is it, or just simply puts every single ship that existed on the blueprint and some didn't complete of construction those warships into availability on the game, even showing the rest of the world, then this will be much more awesome.
Back on sale again 75% off
We need the Med, give me HMS WARSPITE!!!
I want to do the pre pearl harbour too.
The Artic always has a place in my heart, if this game opens up and let's you do a campaign of Artic Convoys, going up against wolf packs, German airforce and surface ships, with later big engagements sinking surface ships of the German navy.
I'd play that over and over.
My great grandfather was torped 3 times supplying Russia as part of the Merchant navy, one of the times he lost his ship he was on a Mine Sweeeper, the other 2 he was on board escort carriers, both escort carriers were ex US, sent to the British and one of them was used for the French landings as a flag ship for the attack.
Back then if you lost your ship, the Royal Navy could just enlist you on the sport and put you in with the ranks. He was also trained as a gunner in 1918, which was a requirement for the Merchant navy due to WW1. So he was already trained to take up the guns and fight. Obviously some of those Merchant ships did have guns, not many.
His life was crazy, just been looking into it more and still working on a PowerPoint of all the ships he's been on.
His life is truly bonkers. Some of the ships he has been on outside of war, I couldn't even believe it.
1918 he was on board Imperator sending US lads back home from WW1.
He was also on RMS Olympic, RMS Mauretania too! So all 3 big ships from each rival company at the time, Cunard, Whites star (their last flagship Olympic class) and the German lines which was requisitioned by US for what happened in WW1. Used as a Troop ship as I say 1918 before being sent for normal Atlantic crossings.
He started as a greaser, made it all the way to lead fireman, so he was in the belly of these giant beasts. As I say with war, he was also a trained gunner I assume that's what he done on the warships, or again went down into the belly of them too.
Sadly, what he witnessed during the Artic Convoys which is unimaginable horror, as I said torped 3x, one of his friends were torped 6x. It all was too much for him to take. He came back from the war a shell of himself, drank heavily and died in 1949. But, as tragic and dark as his final years were, I mean sailing through two world wars is nuts. His life in general was remarkable to say the least. So all Artic games are top notch, especially if done right.
He was also part of PQ 17, 35 ships sailed for Russia, only 11 made it to their destination. He was one of those lucky ones, but as fate would have it. On the return trip he ship got hit by a torp. Such is the fate of the Atlantic crossing. He did say to my grandad, sailors always pray for calms seas and fair weather. Bur, during this period of his time at sea, they all prayed for storms to get them home.
PQ-17 was told to scatter as the entirety of their cover force left them, due to the mere mention of Tirpitz! Wild!! Allied battleships HMS Duke of York and the USS Washington were part of this cover force, all of them left. This was the psychological effect Tirpitz had on the Allies. She was never there. Just a name in the wind, enough to send the US and British Navy to chase a ghost. Leaving the Merchant sailors to their fate. 24 merchant ships didn't make it on the bound voyage. God bless all of them. The Russians will always downplay the lend lease, but Britain started supplying Russia as ealry as the Battle of Moscow, which coincidentally was the same time Russia started turning things around. Brave men risked their life on those Artic Convoys, not only fighting the harsh elements, but the deadly wolf packs, surface ships and airforce with zero air cover if there were no escort carriers with them.
Another fact actually to send off, Britain straight up sent Carriers packed with aircraft and completely emptied them, giving the aircraft to Russia. So that carrier was a sitting duck on the return journey. So f*** any Russian that downplays the lend lease and Artic Convoys.
Kriegsmarine soon? wow!
It was deadish to me when I discovered that you cant bomb airfields and coastal instalations...
That design decision still baffles me.
Not a decision @@dougjb7848 it just hadn't been implemented yet because the way aircraft were replaced it would be easy to game the system and bomb bases to dust with little cost. There have been some hints that this may be coming once a new supply/replenishment system is in the game - currently modders have added that (resource cost to replace aircraft).
Are going to play The Troop?
I did play it when it was a demo... maybe? Should I?
@@thehistoricalgamer I believe it is. Speciale at the strategy level not knowing the potential forces that you may encounter. I believe theirs 20+ battles.I'm surprised that the game doesn't gets more attention. I really enjoy your content!
Where da Scornhorst? Why no tirpitz, I want to do US V germany. Oh, and a U-Boat or two would be neat. Please add or mod in German lines. Please.... the game would be 100 times better if you could do Germany, US, Britan and Japanese battles.
It's unfortunate that Company of Heroes 3 flopped. Otherwise, from a business sense, a Mediterranean campaign would have been viable for KFG. That theatre had changes in initiative between the belligerents and the balance of power was more or less equal.
What does CoH3 has to do with this game and the setting? They can still use the setting regardless. There wasn't any Pacific war game either when they released War on the sea.
@@Jorendo Because CoH3 is set in the Mediterranean and North Africa. Its success would have piqued interest in that theatre. A WotS Mediterranean campaign would have been a nice companion to CoH3. There were Pacific war games before WotS; Sudden Strike 4, Victory at Sea, and Pacific Storm to name a few.
also, they should cover the rest of Atlantic ocean be best and even the whole world too.
AI needs to be better, the game is walk over for the human player
Without ships having captains and officers with individual quirks and at least some concept of crew veterancy, this kind of game seems wholly unrealistic. Feels more like micromanaging a bunch of drones rather than an actual fleet commanded and crewed by human beings.
P.s. I expect fanboys will attack me for criticising what seems to be a popular game. But consider this - if they announce War on the Sea 2 next week, with assignable captains and officers, some based on actual historical figures, who grow in rank and improve through the dynamic campaign (similar to Ultimate Admiral: Age of Sail), would you be happy with such a feature, or would you think it's "too much"? Either way, it will not happen if you don't ask for it.
Gamers expect to much that’s why games keep coming out and flopping.
@@Howard-j6e Something as basic and fundamental as "ships should have captains" is not too much to ask from a game advertising itself as a "simulator". Ultimate Admiral: Age of Sail, a game made by a very small dev team did it. Some devs don't even try.
Yes, there is too much micromanagement, and awful UI, which makes this game more frustrating than fun
I feel that while the 'captain & crew XP and quirks' would be a favorable improvement on the game, it's lower in my list of improvements to this game.
It would be below other things like "crew rest/morale" (something akin to Fighting Steel, more generic than your suggestion), more theathers/ships/navies, more realistic options for ops (bombarding airfields, coastal batteries, etc.).
TL:DR is that I agree with you, just don't think it's the top of the improvement's list.