@@lifeinvalheim Yeah I hope too in a way. Maybe even a slight nerf with this new damage, capping them to 3 max or something. They're the answer to my very difficult run haha
@@skourge891 I felt that what was missing from it was utility more than damage. With chance to root it got that, damage - yes, could be slightly nerfed. However, by the time you've got that staff and upgraded it - there's not much for you to do in ashlands, realistically. Just maybe mysterious locations and the boss, so it should be a little OP against regular mobs, imho. It's an endgame weapon, after all - should feel that way.
As soon as I saw the green gem weapons, I knew I'd be doing the same thing haha
what weapon mod is that?
It's vanilla stuff you can get in ashlands update. 'Nature' or 'Primal' it's called.
@@lifeinvalheim Got it thanks
Ashlands eitr is terrible.
Well, trollstav is actually absolutely amazing for my bloodmage build - saved me is ashlands quite a few times :)
Staff of the wild slaps now
@@skourge891 It definitely does :) hope it will stay this way 'till the release
@@lifeinvalheim Yeah I hope too in a way. Maybe even a slight nerf with this new damage, capping them to 3 max or something. They're the answer to my very difficult run haha
@@skourge891 I felt that what was missing from it was utility more than damage. With chance to root it got that, damage - yes, could be slightly nerfed. However, by the time you've got that staff and upgraded it - there's not much for you to do in ashlands, realistically. Just maybe mysterious locations and the boss, so it should be a little OP against regular mobs, imho. It's an endgame weapon, after all - should feel that way.