Yujiro Hanma - 3D Character Creation Process - Blender 3.5 (TIMELAPSE)

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  • Опубліковано 10 жов 2024

КОМЕНТАРІ • 16

  • @akwa_sii
    @akwa_sii Рік тому +2

    This is maddd!! Heattttt🔥🔥🔥 My friend tried doing this and that's when we realized Your talent is great. Keep it up.

    • @lwitiko_the_creative
      @lwitiko_the_creative  Рік тому

      Thank you for your kind words my guy. Deeply appreciated, will keep pushing to improve. ✊🏿✊🏿

  • @krissosful
    @krissosful Рік тому

    Woow, awesome work!! Thanks a lot for sharing and keep going👏👏

    • @lwitiko_the_creative
      @lwitiko_the_creative  Рік тому

      Thank you so much, am happy you enjoyed it. Will keep pushing.

    • @krissosful
      @krissosful Рік тому

      @@lwitiko_the_creative 🙂It is my pleasure, you are always welcome to my channel:)

    • @lwitiko_the_creative
      @lwitiko_the_creative  Рік тому

      @@krissosful definitely. Let me sub to it right now.

    • @krissosful
      @krissosful Рік тому

      @@lwitiko_the_creative Thanks a lot🤩🤩

  • @shi1hh
    @shi1hh Рік тому +1

    good, i like to retopo in end.. when i model finish base body, then i create cloth, eyebrow and hair..even start to light...all finish then go back to retopo.

    • @lwitiko_the_creative
      @lwitiko_the_creative  Рік тому

      That's dope, for me I jump around a lot, am not sure why, I'll start to retopo then go back because I feel like there's a few things I missed. 😅

    • @shi1hh
      @shi1hh Рік тому

      @@lwitiko_the_creative actually, i found sculpt a character need a lot time. when i do that, a hard thing is..can't keep doing, because the process too long. so, i try to change or jump process, make the process not do same thing in long time, and reach the final result as quick as possible.

    • @lwitiko_the_creative
      @lwitiko_the_creative  Рік тому

      @@shi1hh I get i get. Another thing is just have a base mesh ready. Not the fastest way but saves time. I start from a sphere for practice.

    • @shi1hh
      @shi1hh Рік тому

      ​@@lwitiko_the_creative yeah, but use base mesh you can't get anything, start from a sphere, the more you did, the fast you become. i think create a character like a journey, sometimes sweet, sometimes boring, the skill retopo is very necessary, but it is boring... texturing is sweet...but anything when you did it if take a long time, that will be boring.

  • @Rafproart
    @Rafproart Рік тому

    Durante tu trabajo, parecía que estabas realizando el modelo 3D de Retsu 😅

    • @lwitiko_the_creative
      @lwitiko_the_creative  Рік тому

      😂😂😂Yoooooh you're right, I didn't notice til you mentioned it. But thank you for watching, really appreciate it.

  • @Lync1111
    @Lync1111 7 місяців тому

    Hello is there anyway you can explained the svulpting process including tool usage?A step by step or do you have tutorials on this already

    • @lwitiko_the_creative
      @lwitiko_the_creative  7 місяців тому

      Hi, apologies for the late reply but i currently don't have a tutorial on this but i can make a video down the line if you're interested in my settings specifically which are honestly nothing special, my main brushes are mainly the clay strip, snake hook, crease, grab and occasionally inflate. but i can recommend a tutorial ua-cam.com/video/9N87-yRR5aE/v-deo.htmlsi=-PVJayfigFcYtM9i or check out Yansculpts right here on youtube he has a sculpting playlist though i believe it was for an older version of blender the voxel remesh hadn't been introduced when he was making that series but i still recommend it because he drops some gems i still incorporate in my workflow to this day plus he's highly skilled. I do hope this helps.