I dont think it matters how it looks in the showcase video...they are giving us the tools, it's up to us to make it look good...They just showed us how to use some simple tools using free assets. Great video, and once again, i learned something from it.
It's...it's beautiful 🤤 I know how to use the tools, I usually don't know WHAT to do, I'm not a good artist, so I end up creating something forgettable. Please turn this video into a series.
@@LethalLizardStudios You don't know what you are talking about, since the built in renderer till now still has more features than the URP. Performance is a different story - but you are talking about the look or what you can achieve with it. SSR alone is worth it to stay with BuiltIn, for those of you who don't want to move to HDRP now. When you target mobile devices, go for the URP. The reason is performance, not the look.
Before this Tutorial my Landscapes looked like DOOM! Now my Landscapes look like Skyrim. 😄😄😄 Great Tut as always!! Maybe I'll upload my landscape that I created with this tut soon..
Why are so many people nagging about the quality and how "dated" the scene looks?! It looks amazing and I've played way too many games in the nineties to assure graphics weren't a fraction of that. Plus, now we can make indie games much better visually than those of the nineties, but the fun factor of the nineties can hardly be found in what is done today.
Great video, Sad that half of it doesn't work in HDRP :( would like a better vegetation tools in the future when HDRP vegetation tools comes around. a triplaner option would also be great :)
09:36 I still don't know why after all these years, the Scene Window Camera still have that bug where anything in front of the camera disappears even when it's not so close to the Scene Window camera and you have to close & re-open the Scene Window in order for it to get fixed. It's still happening here in your video...
I couldn't figure out how to get Terrain Tools because I had another asset called terrain tools and was confused as to why it wasn't working. Classic Unity, making us download some extras that probably should've just been included in the base engine lol
Bounce lights arent exactly a feature they're just directional lights with low intensity to reduce shadow darkness that's been used in the industry since Quake
This might get to you a bit late, but for cliffs, you can just go a gradual elevation by raising the terrain and then doing a sharp/concentrated leveling job (all this done with the paint brush). For the caves I use Maya3D to personally 3D model it. You can use Blender as I believe it's a free alternative. That way you can export the cave and just drop it in Unity as an object so you can duplicate it or whatever. Also, what I used to do is just make a huge box or tunnel using the create>square 3d object and just decorate the inside with prefabs of rocks/crystals to give it a cave look. The same with the outside of it. (hopefully the last part makes sense)
@@christopherborchert6951 but by using it seems way more difficult.. as if i accidently click outside of the terrain, i have to restart unity to be able to use the brushes again, so i restarted Unity 10 times during 15 minutes.
@@stylie473joker5 yes i did it 👍. I was using urp terrain material so i copied the original shader and modified its code a little. I used the same texture but superimposed its 4x image on itself
Heads up the terrain tool that was linked is the 2.0 version. I didn't work for me. I found the newest 4.0 version and downloaded that and all is well for anyone having the same issue.
I am using unity 2021.1.3 and the terrain tool box doesn't show up in the package manager at all. What do I do?. I've enabled preview packages as well.
I just started using Unity but I ran into an issue idk if its just me but the dragging the Terrain Tools next to the inspector tab doesn't work for me. also I dont see Terrain on the window menu so idk if i'm just doing something wrong.
My Unity Terrains Trees and Grass just end up looking rather metalic, with bright green trees and grass, with no colour depth on the flowers. So the default lighting or materials must be messed up somehow. It is still not obvious how to get decent looking Terrain with the default setup.
Most of the free assets in URP is showing pink and is always showing error, It is very time consumming to change the texture of each object.. This has been reported many times but still nothing is happening..
@@bencemervay We're looking into adding an improved detail painting brush to the Terrain Tools package. It is on our roadmap for this year, and it will work in HDRP.
Wait for me I'm using 2021.1 and instead of "Preview Packages" it's "Pre-released Packages" and even when I have that checked, it won't show the Terrain tools to download.
Or just use MapMagic combined with MicroSplat/MegaSplat, because who wants to hand-paint terrain in 2021 and only have a diffuse/normal map that tiles???
Anying bug is the Unduo buffer if you increase texture size on the terrain i hope it gets fixed, and also yes spline tool for road simular to what Torque3D/Torque Game Engine had :) Make Hole in Terrain is Great for making tunnels etc, but light mapping is bugged if doing that :(
I think it's a shame that triplanar mapping of textures on terrain isn't a built in feature (at least in version 2022.3.12). How is one supposed to create good textured canyons for example, using terrain instead of modeled meshes?
Lol this is so complicated. I just want to create a level with hills, vegetarian, roads, rivers and buildings. I don’t want to ‘think like nature’. Please figure it out for me, and the materials while you’re at it, thanks!
Can you please help me? In the 1:08. when u open the terrain .. i dont have this option did i install something wrong? do i need another download? am i on the wrong unityversion?
hey i have a problem, when i enabled the previe packages it still doesn't show the "Terrain Toolbox" tab but the "Terrain tools", and it's not the same, doesn't show the same options. Please help ASAP. :(((
there is no solution for paths and rivers out of the box. working with custom trees is a pain (vertex painting for wind has to be done manually, no mesh collider support), unity builtin grass looks horrible und in masses has a bad performance. rocky cliffs... just don't talk about it, this video does not talk about it too. I love unity, but working with terrain is pure pain and its sad to see it promoted as "beautiful landscapes". for the pure environment design shown in the video: it feels like programmer-art. just for an example: in a dense forest you usually don't find grass. the ground should be covered in leaves, you should leave trails behind if you walk through it.
I find it hillarious that even an official Unity tutorial has to set brush strength to 0.01 in order to not create kilometer high spikes. That basically makes the shift mode unusable, since the soft brush at 0.01 does basically nothing. Please FIX!
this really just looks like unreal engine 15years ago. im having a hard time finding the will to learn these tools when the results seem so out of time.
The video showcases the tools and the basics the principles in order to start creating maps if you have powerful pc with pro assets and some creativity....well unreal , unity , cryEngine you name it is the same more or les.
i know its an old video but i still try to do the same as you did. i downloaded the tool asset pack (even tho on the link is it a different name). i even did get through the package manager and installed the terrain tools but for some reason i do not get the window for terrain tools. im searching and searching but i just simply cant find the reason for it. can someone help me please? i cant even use the shortcuts A,S and D for the brush.... its like im missing something important here :/
Are there built-in ways to do fast world streaming already? Or things like SECTR are still the only viable option if you don't want heavy lags in open world projects.
@@unity Okay. Maybe consider hiring/funding World Streamer 2 devs and make it a part of the engine, like you did with ProBuilder. Unity desperately needs this feature built in.
@@unity I am very new to unity and this helped me get used to making a terrain but there’s one problem, I can’t get grass, I tell my friends for help because they have more experience than me but they tell me to download from a website or make a mesh, none of these work as they both turn out weird if that makes sense, where do I get grass do I download it and if so where? (Sorry for my bad English)
There's a good free software for creating trees called "Tree it" you can make your own tree or choose from already existing trees and also modify them, they have more trees on their website
This is haunting me! I have updated from 2020-3-13F1 AND 2020-3-15F2 and have the "Terrain Tools" and "Terrain Tools Sample Asset Pack", but do not have the ability to do "Edit Terrain Layers" to add Layers to the Terrain (under Paint Texture). I get the same common 6 subjects in Terrain drop-dow, but not the extended list from "Terrain Tools Sample Asset Pack". Any ideas?
I dont think it matters how it looks in the showcase video...they are giving us the tools, it's up to us to make it look good...They just showed us how to use some simple tools using free assets. Great video, and once again, i learned something from it.
still no path/road tools! why can we have splines built in? unreal engine has water and path system.
Really need to get back into creating cool landscapes, the tools are much better now!
It's...it's beautiful 🤤
I know how to use the tools, I usually don't know WHAT to do, I'm not a good artist, so I end up creating something forgettable.
Please turn this video into a series.
Even great artists have to inspire from something to create
Grass scatter is not supported in HDRP just for those who are going crazy with that!
@Dindu Well if you say like that I can say we should use Unrxxx, but it depends on what you need to do isn't it?
@Dindu If you don't use HDRP everything looks dated 10 years in my opinion it's the only good option
@@LethalLizardStudios what? URP and build in looks great. URP vs HDRP looks almost identical
@@robosergTV I agree URP Looks good I was mainly talking about built-in which makes everything look like its from 2012
@@LethalLizardStudios You don't know what you are talking about, since the built in renderer till now still has more features than the URP. Performance is a different story - but you are talking about the look or what you can achieve with it. SSR alone is worth it to stay with BuiltIn, for those of you who don't want to move to HDRP now. When you target mobile devices, go for the URP. The reason is performance, not the look.
Thanks SO much, I was getting really frustrated trying to download the terrain tools in the package manager and your tutorial fixed the issue for me!
"How to help BSG to make Escape From Tarkov a better game."
So clear and direct. Thank you for this effective tutorial. I will definitly use this for reference
Before this Tutorial my Landscapes looked like DOOM! Now my Landscapes look like Skyrim. 😄😄😄
Great Tut as always!!
Maybe I'll upload my landscape that I created with this tut soon..
Please do that and post the link here :)
thanks a lot unity i was searching for this
YES THE MOMENTS IN 53 SECOND IN THE VIDEO THAT WHAT I NEEDED THX U
about old grass. I remembered 7 years ago it was when I was studying Unity
thanks for that much effort
This is amazing! Learned a lot!!
wow. thank you for the amazing video
Awesome 🎉🎉🎉👏👏👏...I am gonna try this💪💪💪
Unity should also give us dynamic sky like terrain tools but i like the video unity is awesome.
yes dynamic sky would be cool
Why are so many people nagging about the quality and how "dated" the scene looks?! It looks amazing and I've played way too many games in the nineties to assure graphics weren't a fraction of that. Plus, now we can make indie games much better visually than those of the nineties, but the fun factor of the nineties can hardly be found in what is done today.
Fantastic, I can't wait for the splines 😁
No decals? Decals can be used to really sell the terrain by adding unique details to the terrain like cracks in the road.
critical! we need decals!
This was so good! Thanks!
This is why Unity needs to add grass and details to HDRP terrain so you can actually have "Beautiful" terrain not whatever this is
The like number three thousand !!!!
Very nice and clear, thanks
Great video, Sad that half of it doesn't work in HDRP :( would like a better vegetation tools in the future when HDRP vegetation tools comes around. a triplaner option would also be great :)
Make grass as trees on the terrain. Loses some functionality
World Creator 3 will be the best builder map for me :P
Great video guys, keep up the good work!
I luv unity.....😘😘
09:36 I still don't know why after all these years, the Scene Window Camera still have that bug where anything in front of the camera disappears even when it's not so close to the Scene Window camera and you have to close & re-open the Scene Window in order for it to get fixed. It's still happening here in your video...
Thank you .
I couldn't figure out how to get Terrain Tools because I had another asset called terrain tools and was confused as to why it wasn't working. Classic Unity, making us download some extras that probably should've just been included in the base engine lol
8:22 Ahh, another half implemented set of features Unity is trying to push on us. Not gonna bite, sorry.
Bounce lights arent exactly a feature they're just directional lights with low intensity to reduce shadow darkness that's been used in the industry since Quake
Thanks! Very helpful tutorial for beginners. Your terrain looks great!
really nice
Hoping for a good buildin Path tool for terrains in the future, the paths in video doesn't look like proper paths with no edges etc.
"You can mitigate this issue by adding multiple directional lights" must be the most hacky unperformant solution to a problem I have ever heard.
Thanks unity
OK. What about adding hanging cliffs or caves? Looks like the tool creates some sort of flat hight map and such things aren't supported.
This might get to you a bit late, but for cliffs, you can just go a gradual elevation by raising the terrain and then doing a sharp/concentrated leveling job (all this done with the paint brush). For the caves I use Maya3D to personally 3D model it. You can use Blender as I believe it's a free alternative. That way you can export the cave and just drop it in Unity as an object so you can duplicate it or whatever. Also, what I used to do is just make a huge box or tunnel using the create>square 3d object and just decorate the inside with prefabs of rocks/crystals to give it a cave look. The same with the outside of it. (hopefully the last part makes sense)
I don't have "terrain" in "windows"!?
Great, Terrain Tools nowhere to be found, thanks :) .
Did you turn on "Enable Preview Packages" im Edit > Project Settings > Package Manager ?
@@christopherborchert6951 i did, it was really nowhere to be found, had to force it through link install instead.
@@NulleDulle Weird. I'm glad you were able to get it eventually though.
@@christopherborchert6951 but by using it seems way more difficult.. as if i accidently click outside of the terrain, i have to restart unity to be able to use the brushes again, so i restarted Unity 10 times during 15 minutes.
Good Vid' - Cheers (PS - More terrain material layers for HDRP please ('had to ask)). :-)
Thanks, it is really informative.
Also is there anything for making tiling less noticeable?
I'd suggest using 2 textures together to add variation
@@stylie473joker5 yes i did it 👍.
I was using urp terrain material so i copied the original shader and modified its code a little. I used the same texture but superimposed its 4x image on itself
Why the the most BASIC part is never explained on Unity videos? How we put a texture to the terrain to start?
Guys get a cube a click add componet. Search up terrain and it should show up.
I cant find terrain tool box. I have preview packages enabled.
I hope I can do this someday
I am a regular unity user. Still I will say unity must need to focused on realtime GI and make light calculations more accurate
why my Noise and Erosions brushes aren't working? They just work and Raise or Lower Terrain brush!
Heads up the terrain tool that was linked is the 2.0 version. I didn't work for me. I found the newest 4.0 version and downloaded that and all is well for anyone having the same issue.
Thanks for pointing it out dude! I couldn't find out why I had less brushes than the tutorial, now I know :)
Terrains still reduce performance on Android hope u do something about that too
@Unity you should add a Mass Grass placer like you have for Trees.
Auto-Materials and a World Composition system like Unreal are needed.
"Beautiful" - Maybe 10 years ago.
10 years, and then some.
It depends on your skills.
Because you think a game like Minecraft is "beautiful"? And the camera is higher quality than what you see during the building part
You can make it higher quality in the settings check tuto about it.
Is it better to make a landscape with Blender/Maya etc and import to Unity or directly make the landscape here?
I am using unity 2021.1.3 and the terrain tool box doesn't show up in the package manager at all. What do I do?. I've enabled preview packages as well.
Same, waiting for an answer
I just started using Unity but I ran into an issue idk if its just me but the dragging the Terrain Tools next to the inspector tab doesn't work for me. also I dont see Terrain on the window menu so idk if i'm just doing something wrong.
the windows tab in unity doesn't show a "Terrain" option...??
Or you could use height map from real world terrains, get landscape automaterial , and world random creators systems .
The layers tab under Paint Textures disappears sometimes.
Speed Tree's package is deprecated. Does anyone have a better option?
My Unity Terrains Trees and Grass just end up looking rather metalic, with bright green trees and grass, with no colour depth on the flowers. So the default lighting or materials must be messed up somehow. It is still not obvious how to get decent looking Terrain with the default setup.
Most of the free assets in URP is showing pink and is always showing error, It is very time consumming to change the texture of each object.. This has been reported many times but still nothing is happening..
i cant find the tool please help
Prolly unity ignored unreal 5 trailer
I followed the instruction but there is no "terrain" on the window tab.
on the top right in the search, enter the word "terrain"
@@anon94736 Thank you!!!
I hope they do smoething for detail brush in hdrp :(
when I place trees, I can't modify them individually afterwards.
Great features... except HDRP Grass Layer :P Did I mention how outdated this looks?
When will you add detail brush to hdrp? :D
Prob around summer time or by falls 2021 release.
@@iamtibit would be great :)
@@bencemervay We're looking into adding an improved detail painting brush to the Terrain Tools package. It is on our roadmap for this year, and it will work in HDRP.
@@unity Cool! I am more than excited! :)
Wait for me I'm using 2021.1 and instead of "Preview Packages" it's "Pre-released Packages" and even when I have that checked, it won't show the Terrain tools to download.
did you solve the problem? i have it too
Or just use MapMagic combined with MicroSplat/MegaSplat, because who wants to hand-paint terrain in 2021 and only have a diffuse/normal map that tiles???
HDRP and DOTS terrain never
why its dont use heightmap and occlusion blending between the Terrain Layers ? Its look 100 times better and its not difficult to intergrate.
look at all the negative comments :( i wish i didnt have to start using unity because of the new job i got..
Anying bug is the Unduo buffer if you increase texture size on the terrain i hope it gets fixed, and also yes spline tool for road simular to what Torque3D/Torque Game Engine had :)
Make Hole in Terrain is Great for making tunnels etc, but light mapping is bugged if doing that :(
I think it's a shame that triplanar mapping of textures on terrain isn't a built in feature (at least in version 2022.3.12). How is one supposed to create good textured canyons for example, using terrain instead of modeled meshes?
Lol this is so complicated. I just want to create a level with hills, vegetarian, roads, rivers and buildings. I don’t want to ‘think like nature’. Please figure it out for me, and the materials while you’re at it, thanks!
Wow you are here to
The Tree Package is not available anymore
Bold Move
Can you please help me?
In the 1:08. when u open the terrain ..
i dont have this option
did i install something wrong? do i need another download?
am i on the wrong unityversion?
me too
same here
You need to install terrain tools before
hey i have a problem, when i enabled the previe packages it still doesn't show the "Terrain Toolbox" tab but the "Terrain tools", and it's not the same, doesn't show the same options. Please help ASAP. :(((
there is no solution for paths and rivers out of the box. working with custom trees is a pain (vertex painting for wind has to be done manually, no mesh collider support), unity builtin grass looks horrible und in masses has a bad performance.
rocky cliffs... just don't talk about it, this video does not talk about it too.
I love unity, but working with terrain is pure pain and its sad to see it promoted as "beautiful landscapes".
for the pure environment design shown in the video: it feels like programmer-art. just for an example: in a dense forest you usually don't find grass. the ground should be covered in leaves, you should leave trails behind if you walk through it.
I find it hillarious that even an official Unity tutorial has to set brush strength to 0.01 in order to not create kilometer high spikes. That basically makes the shift mode unusable, since the soft brush at 0.01 does basically nothing. Please FIX!
why my terrain painting shortcut can't work? I mean the A ,S,D,
How to convert world coordinates to terrain coordinates?
I can't seem to alter the brush with the keyboard short cuts any ideas?
i have in package manager only Enable Pre-release Packages
what is the max possible terrain size?
In ten minutes you've made a nicer looking game than what Bethesda did with Fallout 76 in a few years.
this really just looks like unreal engine 15years ago. im having a hard time finding the will to learn these tools when the results seem so out of time.
The video showcases the tools and the basics the principles in order to start creating maps if you have powerful pc with pro assets and some creativity....well unreal , unity , cryEngine you name it is the same more or les.
Free SpeedTrees Package got taken down :(
Are you serious? Have you made a promo tutorial for an asset that hasn't been updated since May 22, 2019?
i know its an old video but i still try to do the same as you did. i downloaded the tool asset pack (even tho on the link is it a different name). i even did get through the package manager and installed the terrain tools but for some reason i do not get the window for terrain tools. im searching and searching but i just simply cant find the reason for it. can someone help me please?
i cant even use the shortcuts A,S and D for the brush.... its like im missing something important here :/
when i hold D it doesnt rotate the brushes
Are there built-in ways to do fast world streaming already? Or things like SECTR are still the only viable option if you don't want heavy lags in open world projects.
Hey there. For now, only via third party systems, like World Streamer.
@@unity Okay. Maybe consider hiring/funding World Streamer 2 devs and make it a part of the engine, like you did with ProBuilder. Unity desperately needs this feature built in.
@@unity I am very new to unity and this helped me get used to making a terrain but there’s one problem, I can’t get grass, I tell my friends for help because they have more experience than me but they tell me to download from a website or make a mesh, none of these work as they both turn out weird if that makes sense, where do I get grass do I download it and if so where? (Sorry for my bad English)
i don t find terrain in window and i have installed and import terrain tool package
same dude, lemme know if you already fix that
I am failing to find any trees that work in URP, all of them give errors...
There's a good free software for creating trees called "Tree it" you can make your own tree or choose from already existing trees and also modify them, they have more trees on their website
and the oscar goes to Unreal xD
Oke Nanti Ku Buat :v
This is haunting me! I have updated from 2020-3-13F1 AND 2020-3-15F2 and have the "Terrain Tools" and "Terrain Tools Sample Asset Pack", but do not have the ability to do "Edit Terrain Layers" to add Layers to the Terrain (under Paint Texture). I get the same common 6 subjects in Terrain drop-dow, but not the extended list from "Terrain Tools Sample Asset Pack". Any ideas?