Unity - Terrain Tools Comparison

Поділитися
Вставка
  • Опубліковано 21 жов 2024

КОМЕНТАРІ • 70

  • @salvagegames9232
    @salvagegames9232 3 роки тому +3

    We purchased both of your assets the other day. I know a very valuable asset for Game Creator that I think is not on the Unity Store. Place Tent, Place Camp, Place House, Place Object (bed roll, bush, tree, water well, barn, fence panel, gate, lamp post, seeds to grow plants). Now I mean where in game the player can choose an item to place and it flattens the terrain, removes trees, rocks and grass and places the item. So choose item to place, move a ghost version that is red where they can not place it and turns green when they can place it, scroll mouse wheel to rotate it left or right then click to place it. We are working on this and will even make it so the player can place a starter village so NPC can come move in to grow the village.
    We are not making it to work with Game Creator, we are just building it into our game with C#.

    • @RVRGaming
      @RVRGaming  3 роки тому +1

      Really curious to see this! This honestly sounds great. Do you have a video demostrating this asset?

    • @salvagegames9232
      @salvagegames9232 3 роки тому +1

      @@RVRGaming We will be starting on it later today, the two programmers have other jobs and are available after 1PM East Coast time as we are in Florida. We have talked recently about doing videos, but as of now we have only been working on our games.

  • @aaroneastburn5563
    @aaroneastburn5563 3 роки тому +1

    Really good video. Answered some of my questions about the assets. Looking forward to checking out your other videos.

  • @darkandwilder428
    @darkandwilder428 3 роки тому +1

    I enjoyed this. Im certain there is so much more out there than whats covered but a great video of a general overview. Thank you

  • @alekjwrgnwekfgn
    @alekjwrgnwekfgn 3 роки тому +7

    Terrain Composer 2 is worth a look too. I think it might be right-up-there.

  • @gappergames5371
    @gappergames5371 2 роки тому +2

    Great video! If you do another, could you include TRN, it's a fairly new asset and very good :)

  • @robosergTV
    @robosergTV 3 роки тому +1

    TerraWorld not included? It's insane value for money and can generate any terrain one could think about with one click.
    Also, I don't see free Crest for build in, did they remove it?

    • @RVRGaming
      @RVRGaming  3 роки тому +1

      I'll be doing a second video with others as well

    • @robosergTV
      @robosergTV 3 роки тому +3

      @@RVRGaming nice, thanks. A little suggestion, if you are doing a long video and reviews several assets if would help you get more views if you would add time stamps. They are indexed by google and appear in google search

    • @RVRGaming
      @RVRGaming  3 роки тому

      Yeah good idea

    • @TerraUnityCo
      @TerraUnityCo 2 роки тому +1

      @@RVRGaming If you need a voucher of our any products to make future videos, just let us know. Good luck👍✌

    • @RVRGaming
      @RVRGaming  2 роки тому

      @@TerraUnityCo that would be great for the next comparison 👍
      Email: emailreviewvr@gmail.com

  • @ussdev1988
    @ussdev1988 3 роки тому +2

    Great, Helped a Friend of me out to fix a thing :)

  • @brandonlavender7268
    @brandonlavender7268 4 місяці тому

    @RVRGaming do you know if can you export the terrain from map magic to blender?

    • @RVRGaming
      @RVRGaming  4 місяці тому

      Wouldn't be surprised if blender support it, otherwise convert the terrain to a mesh first

  • @alekjwrgnwekfgn
    @alekjwrgnwekfgn 3 роки тому +4

    Also CTS is not quite $$$one-time$$$, they let it depreciate and make you upgrade. (Private school tuition is expensive)

  • @KalponicGames
    @KalponicGames 3 роки тому

    what is your thoughts about unity default terrain?Maybe talk about that too :). Reason asking I had bought many popular tools that looked it will be there forever but only to find out that it was DEPRECEATED 😅

    • @RVRGaming
      @RVRGaming  3 роки тому

      Default tools are alright. Not too bad. Just loads more manual work involved haha

  • @jeistarGames
    @jeistarGames 3 роки тому

    Of these 3, which do you thing would be great for procedural terrains for say, a roguelike open world game?

    • @RVRGaming
      @RVRGaming  3 роки тому +1

      MM2 by default supports infinite procedural terrain :) the core is free, so give it a try

    • @jeistarGames
      @jeistarGames 3 роки тому

      ​@@RVRGaming Thank you! I got the bundle :)

  • @Mr18065
    @Mr18065 3 роки тому +1

    Awsome thank you for your Videos

  • @arunachalpradesh399
    @arunachalpradesh399 Рік тому

    i heard map magic is most powerful, but at first its very complex learn. but after mastering it, now terrain tools comes even near

  • @BlackJar72
    @BlackJar72 2 роки тому

    Cool, though having been working on my own terrain system just for fun over the last couple years I think I'll just use it. But damn, all these asset really add up in price by the time you get all these vegetation systems, vegetation models, oceans, different shaders and everything else to make the terrain pretty after you make it.

  • @reachsey-gamestudio9166
    @reachsey-gamestudio9166 3 роки тому

    I don't have time to watch the full video, but can you tell from your experience which the best one is, Map Magic or Gaia 2? (I use MicroSplat as terrain shader)

    • @RVRGaming
      @RVRGaming  3 роки тому +8

      Short answer: if you want something quickly done with good quality > Gaia 2
      If you want a big terrain and don't mind spending some time on it > MM2
      However I'd recommend trying MM2 core first, it's free, and you can see if the node based terrain generation works for you :)

    • @reachsey-gamestudio9166
      @reachsey-gamestudio9166 3 роки тому +2

      @@RVRGaming Thank you for replying!

    • @priyanshuprashar9623
      @priyanshuprashar9623 3 роки тому +1

      @@reachsey-gamestudio9166 subbed u 🖖

    • @reachsey-gamestudio9166
      @reachsey-gamestudio9166 3 роки тому +1

      @@priyanshuprashar9623 Thank you 😊

  • @tablettablet4792
    @tablettablet4792 2 роки тому

    I hope you wwil, put at this in the easy template kit for game creator 2. Even for the standard pipeline

  • @WizardsCode
    @WizardsCode 3 роки тому +1

    You state that Gaia is not for large terrains. This is not entirely accurate. Pro comes with a floating point solution as well as a feature that will tile your large terrains. The end result is pretty impressive. What it won't do, which Map Magic does do, is infinite terrains as it does not do runtime generation.
    You also say that Gaia only works with its own ecosystem. This is not correct either. Procedural Worlds certainly provides alot of tools that are integrated. However, everything is plain vanilla Unity Terrains, so as long as you can use any tool that works with standard terrains. So, for example, CTS is indeed a Terrain Shader from Procedural Worlds, but you can use Micro Splat, Mega Splat, RTP or whatever you want. Same with skies and weather, Gaia comes with some built in solutions, but you can turn it off and use Enviro, Weather Maker or whatever.

    • @RVRGaming
      @RVRGaming  3 роки тому

      I mention in the video as well that Microsplat can be used with Gaia.
      From own, and other's experience MM2 just performs a lot better with larger sized terrains, that's all.
      All of these tools have built-in support for 3rd party tools, and Gaia does it for its own ecosystem, while others for other 3rd party 🙂
      I use both tools, depending on the type of projects I pick one or the other

    • @WizardsCode
      @WizardsCode 3 роки тому

      @@RVRGaming Im confused by your assertion that Gaia doesn't have third party integration. There's a tab with integration. Click it and, for example, you get Enviro integration in a single click. Perhaps you just haven't used these features. There is no such integration in MM2
      I do agree with you that MM2 and Gaia are good complements. It's hard to craft specific levels in MM2 (since it is entirely procedural). What I have been doing it generating the areas between areas intended for designed player interaction with MM2 then using area Locks to insert a designed Gaia level for key play areas. This works really well.

    • @jakelofgren2510
      @jakelofgren2510 3 роки тому

      @@WizardsCode I would love to see a tutorial of how you do this!!! ☝️☝️

  • @VaupellGaming
    @VaupellGaming 3 роки тому +1

    Good video..
    It's funny i have all these assets, but when it comes to nature shaders, i am always puzzling myself which one to use for which project.
    So hard, because some have features i want, but suck big time to use, while others are very easy to use but are missing that single feature that makes the difference.. :p

    • @RVRGaming
      @RVRGaming  3 роки тому +1

      Yeah fair! I love using The Vegetation Engine myself

  • @MattCess
    @MattCess 3 роки тому +1

    Nice video 👏🏻

  • @truonghoangha5907
    @truonghoangha5907 2 роки тому

    CTS no longer available, i don't know they replace with something or not.

    • @RVRGaming
      @RVRGaming  2 роки тому +1

      Yeah they've decommissioned it. They had trouble supporting the render pipelines. Tbh Microsplat was miles ahead anyway

  • @theoverallsite
    @theoverallsite 2 роки тому

    Can we use MapMagic 2 for terrain creation and Gaia for Bioms and all?

    • @RVRGaming
      @RVRGaming  2 роки тому +1

      Not sure they mix well. Haven't tried. Tbh both have their own tools for that

    • @bronzeprasempre6478
      @bronzeprasempre6478 Рік тому

      Actually, yes, u can include mapmagic Maps inside of Gaia hierarchy and Will recognize. Take care about tile size

  • @Mr18065
    @Mr18065 3 роки тому

    I have a problem whould you please help me???
    I have a problem in developing 2.5 d platformer
    my problem is sticking character in one direction but when I use melee (on attack or defence) the character goes off the grid
    is there any way you help me please???

    • @RVRGaming
      @RVRGaming  3 роки тому

      Melee module supports rootmotion in its clips, you have to make sure you only have motion on the correct axis in the clips :)

    • @Mr18065
      @Mr18065 3 роки тому +1

      @@RVRGaming thank you so much
      do you have any tutorial to say how to correct axis in clips?

    • @RVRGaming
      @RVRGaming  3 роки тому

      I don't. but simply put, open a melee clip, and where you see "motion", make remove the rootmotion "sides"

  • @MurphyArtPrints
    @MurphyArtPrints 8 місяців тому

    Gaia handles large worlds with terrain instancing.

  • @funlevels7778
    @funlevels7778 3 роки тому

    Landscape Builder and Terrain Composer 2 easily the best terrain tools, beats these costly cousins out of the park by a distance

    • @RVRGaming
      @RVRGaming  3 роки тому +2

      I'm testing out some other tools I picked up the sale as well, will do a video on covering these lesser known tools too

  • @onewayroad3765
    @onewayroad3765 2 роки тому

    Which one is good for stylized or toonish look

    • @RVRGaming
      @RVRGaming  2 роки тому +1

      Doesn't matter really. That's just the assets you use

    • @brandonlavender7268
      @brandonlavender7268 4 місяці тому

      ​@@RVRGaming do you know if can you export the terrain from map magic to blender?

  • @olegmartynov58
    @olegmartynov58 2 роки тому

    Can’t say if Gaia supported it a year ago, but currently Gaia has a terrain streaming built-in, so you can do 100km x 100km maps with it. Gaia can also export its terrain as a low poly mesh.

    • @zyrxom
      @zyrxom Рік тому

      is that gaia or gaia pro?

  • @bronzeprasempre6478
    @bronzeprasempre6478 Рік тому +1

    I have both, I preffer Gaia.

  • @smitty9410
    @smitty9410 3 роки тому

    Is it possible to create a game like Minecraft with gamecreator?

    • @RVRGaming
      @RVRGaming  3 роки тому

      You can yes

    • @smitty9410
      @smitty9410 3 роки тому

      ​@@RVRGaming Can you please make a tutorial about basic minecraft
      mechanics?

  • @vuilbaardgames3280
    @vuilbaardgames3280 2 роки тому

    I am missing Terraland pro

  • @wilismatrix9847
    @wilismatrix9847 2 роки тому

    you forgot world creator and gaia pro !

  • @hamzalounis6566
    @hamzalounis6566 3 роки тому

    which one good on mobile ????????????????????????

    • @RVRGaming
      @RVRGaming  3 роки тому

      I already replied to your other account

  • @rughur_pierrefendre
    @rughur_pierrefendre 3 роки тому

    Auto Subtitles not activated

    • @RVRGaming
      @RVRGaming  3 роки тому +1

      They should be, language/subtitle settings are channel wide, I don't adjust it per video

    • @rughur_pierrefendre
      @rughur_pierrefendre 3 роки тому

      @@RVRGaming it works now
      Thanks. :)

  • @theosample8168
    @theosample8168 2 роки тому

    Gaia looks blurry and unrealistic.

  • @CadaverKuma
    @CadaverKuma 2 роки тому

    Your taking so long to do everything

    • @RVRGaming
      @RVRGaming  2 роки тому +2

      No worries. If this is to slow for you, then you don't t need tutorials

    • @CadaverKuma
      @CadaverKuma 2 роки тому +1

      @@RVRGaming i self teach habibi